tldr I committed to a bit too hard
The slow-dawning sunlight dappled down through dense, rich foliage, scattering golden lace across mossy trunks and grassy hillocks. The light caught on the forest floor in a thousand glassy dewdrops and bent, fisheyed, in globed inversions of the canopy above.
No breeze stirred the forest so early in the morning, but a thin mist gathered in the valley under the warming air. Sunbeams lanced through the fog, pale in the dawn but soon to brighten and intensify. For now, the air was damp and cool and still, and the scent of the night lingered.
Pip bent a pawful of grass to the side and sniffed the air suspiciously.
It was too quiet, too still. And with no wind, she couldn't mark the position of the strange beasts and their odd, dusty, acrid scent that had no place in these woods. It hung low and directionless over the peaceful morning, distant but permeating, like a faraway fire.
She adjusted her backslung blade, wrapped her cloak closer around her and dropped onto all fours, nose pointed straight ahead and whiskers standing at attention. Her dusty green-gray wrap would shield her from all but the most attentive prying eyes, and - she quirked an ear, just to be sure of the silence - most of the forest was still asleep, unlikely to mark her passage.
She managed to stifle a flinch as a sound that wasn't a sound bypassed her ears and rang straight into her head.
Pip? Where'd you go?
She exhaled softly through her nose, the barest expression of frustration she allowed herself.
Scouting, Alder. Go back to sleep.
She set off before he could reply, scurrying silently along the mossy forest floor, tracing a sinuous route through the canopy's shadow to stay out of the slow-brightening sunbeams.
Scouting?!
The thought squeaked with disbelief. She didn't answer it.
Alder never had fewer than three thoughts at a time, and the more agitated he became, the harder they became to sort through. A jumble rang in her skull, a snatch of Eldest told us- and moves like thunder and have to hide, that last one echoing in six different ways with the significance it held in his mind. She concentrated on tracing her silent route, one shadow to the next, and came to a stop under a broad-leafed stalk as Alder's distress built to a crescendo.
If she kept moving, eventually she'd slip out of his range. Wasn't that a tempting thought.
I said go back to sleep, she sent, and with an afterthought of inexpert kindness, added I'm being careful. It'll be fine.
The chattering ground to a halt, and she felt the effort it took him to focus his thoughts down to a single thread. Come back, Pip. We have to stay hidden until they're all gone.
We can't hide if we don't know where they are.
Pip caught the beginning of his protest and shook herself violently, breaking off the connection. It was rude, she knew; closing her mind completely was one of her rarer talents, but unlike her other oddities, this one she wasn't particularly respected for. Her skills as a scout were admired precisely because she had such sharp senses, physical and mental both - some days she could even hear the slow, tangled thoughts of the Long Shadows - but when she didn't want to be disturbed, she could wall herself off from the others as thoroughly as if she'd been on the other side of the forest.
And right now, picking her way between treetrunks and sniffing her way towards the bizarre menagerie that had invaded her forest, the last thing she wanted was to be disturbed.
Her right forepaw sank in unexpectedly soft soil, and she recoiled with a stifled gasp. Her eyes darted across the swath of ground, analyzing its shape - and then she widened her scope, scanning the yards beyond that first strange softness. In a low-lying, hollowed track between two thick-rooted trees, the carpet of grass and flowers were flattened and crushed into a felted mat, mud bubbling through it in irregular patches like sickness in a wound. A wide track had been beaten into the soil by dozens - at least dozens, she amended - of flat-pawed creatures. Their dusty, acrid stink lay heavily over it.
She drew back from the unnaturally soft soil. Even with her diminutive size and weight, there was the risk of getting mired in unexpectedly watery ground, and while rescue was never far away in these woods, she certainly didn't want to weather Alder's overconcern or Eldest Luma's quietly smug passivity. Instead she skirted towards a point where the track narrowed, lashed her tail for a momentary burst in balance, then sprang over the mud and latched onto a tree root on the other side, freshly ripped free from the soil and scored with dozens of thin scars from the claws of the marching creatures. She scurried up and settled at the tree's base, where the gnarled roots tangled into a more-than-sturdy foothold overhanging the morass.
With the newfound advantage of height, she surveyed the terrain. The tracks overlapped one another in a mad scramble, pouring up from the lowland forest and curving up and away.
They moved with surprising organization for such motley creatures. She counted at least four very different sizes of print in the track, some barely longer than her own body (nose to the base of her tail) while some were large enough to crush her underfoot without even noticing.
The tracks were only a few hours old. The swarm must have passed in the early pre-dawn. She strained her memory to try and recall if she'd felt any tremors from down in the sleep-halls of the hollow, but if she were honest with herself, they were too far down and too well-insulated by the soft soil walls to have marked their passage.
She turned her attention to where the trail vanished from sight, curving over and up the slope. The land in that direction was treacherous and, to the mind of her people, best avoided. Gravel slips and rain rivulets ran down between the massive plates of rock that jutted out of the soil, and even though trees and flowers overgrew them, their roots could not be trusted to hold the ground together enough for safe passage of one of her size. Fresh rainfall unearthed and dislodged glassy chips of stone, and the soil turned to mud and slipped between the boulders, exposing treacherous chasms that could swallow an unwary traveler. The shattered earth built up and up until it abruptly skewed and slanted down in a gentle curve, like the ground had been struck with a terrible force and the shattering had rippled out from the center. And in the heart of that broken land, glimpsed fearfully from treetops or the shadow of the stones, lay the stronghold of the Long Shadows.
Once, long redmoons ago, Pip had traveled three days and nights to scale the shattered peaks herself, to see the stronghold with her own eyes (mostly due to a burst of rebellious curiosity after a scolding from Eldest Luma). The works of the Long Shadows could always be distinguished from natural formations or nests - they had a love of smooth things, and the stone they shaped stretched cleanly skyward and bore no footholds beyond the straight, geometric fissures that ran up and through them. So Pip already knew that the stronghold was encircled by a massive shadowcrafted cliff, pale and smooth as ice and taller than trees, and it surrounded the entire stronghold just behind the shattered peaks. Beyond the wall, great columns and cliffs jutted skyward, more smooth handicraft of the Long Shadows. At times they were even spotted outside the walls, tending great swaths of land in the same precise straight lines they shaped their stone. Those tracts bore vast quantities of food in unnatural abundance, some that grew nowhere else in the valley, but the Long Shadows guarded them closely and harshly punished intrusion, and the Eldest three generations before Luma had forbade anyone from entering (or even approaching) their strange geometric works, no matter how lean the winters became.
She debated following the trail. It would inexorably lead her towards the stronghold, but if the creatures were focused solely on the Long Shadows, that was valuable information to bring back to the hollow. No doubt Eldest Luma would be pleased to have yet another reason to avoid the Long Shadows and their works.
A sudden awareness prickled in the small of Pip's back, shivering up into her ears and all the way down to the tip of her tail. Her gray fur bristled and she froze, eyes darting wildly, seeking the source. The feeling had no obvious impetus, but she trusted her tail with her life, and something was happening. Something sourceless, something…
At the base of the root she was balanced on, a sprout punctured the trodden soil and curled upwards, splitting into pairs of pale green leaves. She watched as it climbed to twice her height in less than three beats of her racing heart.
Instinct took over. She scampered up the tree like a shot, finding footholds in the bark with a practiced ease that belied her jolting terror. She plunged into the safety of the leafshadow and clung to a branch, breathing fast and shallow and trying very hard to stay quiet.
Below her, a green carpet spread across the mire as grass and flowers bloomed impossibly fast.
The Weeping Shadow was approaching.
Pip strained her ears and caught the hint of a whisper of movement through the grass, distant and soft but certainly coming closer. It was pointless to cast her eyes towards the darkness - The Weeping Shadow was, in the stories, always swathed in gray, near invisible in the shadow of the canopy, and it passed in many tales without a trace, save for its flowering footsteps as its passage drove the forest to frenzy.
But it never came so close to the stronghold. The Weeping Shadow's domain was the deep and tangled woods, much further into the valley than even the hollow. It haunted the river and the wild places, and its realm was thick with plants of impossible vitality and sweetness - but not even the bravest scout dared its domain, even when hunger was rampant. The fruits of the Weeping Shadow's realm were steeped in an absolute sorrow whose depth defied comprehension, and the slow pulse of its thoughts churned in dark and wrenching misery that could be heard across half the valley. It was too much for the mind to take for long, and scouts that had strayed into its influence took moons to recover from the borrowed grief.
That had been the prickling on Pip's neck. The slow approach of the Weeping Shadow was already casting a pallor on her mind - and it was getting closer.
Pip's thoughts scrambled for her next move. If she stayed hidden, the Weeping Shadow would pass nearer to her than anyone had ever dared. She flattened her ears against her head and focused on the walls around her mind. Could she close herself to it strongly enough to hold out?
A wild fear beat against her ribs. She wanted to stay clinging to this branch forever, but she also wanted to bolt, to sprint the length of the branch and fling herself into open space, trusting the soft soil to cushion her fall - or rather, if she were honest with herself in that moment, heedless of what the fall might do to her. The desperate urge to flee was strong in her people, and here, faced with a terror closer than ever before, it was nigh overwhelming.
But Pip had a third instinct that overruled all others when she allowed it, and it had been slowly growing in her mind ever since she'd slipped from the hollow before the dawn. It was a hunger, of a sort, and one that warred always with fear. The hunger was curiosity, a thrumming urge for exploration and understanding that spurred her on through peril and dark for the promise of clarity on the other side.
The beasts in her forest were descending on the stronghold, and their passage had stirred the Weeping Shadow from its domain. Something was happening - something vast, something perhaps unknowable. But it would certainly stay unknowable if she didn't even try to know it.
And perhaps the Weeping Shadow knew.
Pip had more control than most over the openness of her mind. It alarmed her peers, sometimes, that she could pass among them in silence, unreceptive to their soundless speech. It unnerved them more, for those who knew - from a time when she was more open with her secrets and her strangeness - that she could at times hear the deep thoughts of the Long Shadows, and stranger still, sometimes even catch a shred of their meaning. The idea that the minds of the Long Shadows could in any way compare to the bright, clear thoughts of her people was on the surface laughable, and just under that surface, frightening. Still, she knew it was true. Their minds were dark, slow places, but they contained meaning and knowledge, most beyond the reckoning of her kind.
The mind of the Weeping Shadow was an abyss of grief and sorrow, but if she could attune her senses to it - if she could withstand its pressure - she could, perhaps, glean its purpose in the shattered peaks, and what it knew of the creatures that she pursued.
The underbrush cracked. Pip flattened herself against the branch and peered intently at the sound as the rolling wave of green spread under the tree, blanketing in every direction.
A shape moved in the shadow of the trees, ponderous and slow.
Pip felt her eyes grow hot and stinging, the space behind them heavy with unshed tears. A borrowed bottomless grief encroached on the walls of her mind, lapping at it like a swelling river threatening its banks.
The Weeping Shadow broke from the treeline and stepped forward.
It towered, even from Pip's high vantage point. It was gray and still and almost shapeless in the dim of the canopy, but twin lights glimmered near its summit, pale green like the sprouts boiling at its feet.
Pip's head pounded. The pressure of its presence was terrible. It was vast, yes, but the power of the sorrow within it seemed vaster still - like all the forest around it was desperate to weep, and the Shadow was the only part of it that could, yet it refused to.
The Shadow tilted its head down, and the lights of its eyes vanished in the gloom. But it was not weeping, Pip knew. It was… looking.
Looking at the tracks under its carpet of grass.
Pip gritted her teeth, gripped the branch, and opened her mind.
It was gentler than she had anticipated. The pressure and power was indescribable, but once she stopped trying to push it back, she found it moved her rather like water would - with force, but without pain. It was almost easy to let the thoughts of this vast creature buffet her where they would.
The words in the Weeping Shadow's mind were unknown to her, but she felt a snatch of them repeating over and over again. The words mattered less than the feeling that drove them, and as she focused, she realized that the Weeping Shadow was, in some way, at war with itself; the thoughts were not all in agreement. The repetition smelled of deep, old terror, but its loop was broken over and over again by a different, newer thought - one that Pip herself was intimately familiar with, strong enough that she needed no translation to parse it:
But I can help.
Dimly, in her faraway body, she felt tears pouring from her, hot and desperate from a grief she couldn't fathom. Her claws gripped the bark of the branch. The Weeping Shadow's thoughts, at the moment, were focused on its inner war, but it did nothing to shield Pip from the substrate of its misery. Still, she was onto something. If she could just push through, she might learn what the Weeping Shadow understood of the intruders to their forest.
Pip dug deeper. The Weeping Shadow knew what these creatures were - knew what they intended - believed it could help in some way - but what did it know of them?
Running below the looping dread and the punctuating bursts of hope, Pip glimpsed a glimmering ribbon of understanding wending its way just below the Weeping Shadow's conscious thought. It snaked under the fear, coiled around the thought of help. This had to be the knowledge that had motivated the Weeping Shadow's unheard-of migration. This was the mystery of the creatures answered.
This, perhaps, was Pip's only mistake. As she caught the thread of that understanding, it abruptly yanked against the current and plunged her down, down, down into the icy depth of the Weeping Shadow's truest misery. Its knowledge of these creatures came from the same bone-deep wellspring as the torrent of tears, and Pip screamed aloud as it battered her mind full-force. Alien thoughts crashed against her, unbearably loud; the grinding of bone, the shifting of stone, the pounding of waves greater than any river, the splintering of mighty trees. A twisting, a breaking - a power like a maddened, wild animal, thrashing and uncontrollable, kept in check only by its own terrible exhaustion and grief. She was so, so small, and somehow in the depths of this vastness she was even further diminished, crushed to a single point of light-
And something was watching her.
With a last mighty burst of willpower she released the thought-thread, flung herself away, and tumbled off the branch. It was something of a mercy that she was too stunned to feel the impact, and the carpet of seedlings cushioned her fall.
The first thing she became aware of was her breathing, high and fast and shallow in time with her racing heartbeat, real panic and borrowed sorrow draining away with shocking rapidity. Second, she felt the pain; her head pounding with spent exhaustion, her paws cramped in every joint, her back and shoulders bruised from where the impact of the fall had driven her scabbarded blade against her spine.
The third thing she became aware of was the shadow stretching towards her, claws stretched as long as her whole body, the deep purple of the skies after dusk.
The Weeping Shadow loomed over her, vaster than mountains. Two points of green pierced out from the dark.
She ran.
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Dpx Dc AU: Ectoplasm is required for Ghosts to be visible to the human eye- And Danny creates his own ectoplasm.
Danny is visiting Jazz in Gotham and its weird how friendly everyone is. Like, the city gets a really bad rapport, everywhere he goes there is someone trying to strike up a conversation or answer his questions about getting around to the tourist spots. A few people even pointed out restaurants and ways to find off the beaten path gems! Jazz seems to role her eyes at him, but when he brings up her 'roommate' being kind of cute she flat out laughs.
Danny then comes to understand the Jazz doesn't have a roommate and that Ghosts in Gotham don't move far from their haunts- He's just been inadvertently turning these undead folks visible by accident of generating abnormal amounts of ectoplasm.
Which, is comforting in a way, he's never walking this dangerous city alone and really, most of the ghosts have been really friendly! They disappear once he's a few blocks away from them anyway.
---
Tim Drake is having a horrible day.
He'd been given intel that one of Black Mask's guys was going to snitch but that he'd died before given the opportunity to reach out to the GCPD. He tracks down the guy's last know whereabouts and yikes. Its next to the Theater. Tim was often grateful for his childhood obsessions, this time it backfired.
Tim and Bruce get into an argument about trust and respect and, worst of all, mental health. And even though Tim was vehemently against Batman accompanying Red Robin to the alleyway - that's exactly what happens.
They arrive and Bruce is closing up faster than a clam in the contaminated Gotham Bay- Clearly being in the Alley bothers him. No fucking shit. RR gets started on collecting evidence, there are a few extra blood splatters and a single left shoe... When a kid walks into the Alley.
"Uh, sorry to intrude-" The kid looks scared shitless, and runs away. And then, all of a sudden, Batman and Robin aren't alone in the Alley.
Tim can hardly believe his eyes as the dead man appears and quickly blabs Black Mask's bank passwords and what the plan had been- and While he's over joyed to have that closure, he turns around to Batman weeping in the arms of his parents.
The ghosts fade, and the emotions are certainly charged as this was never something Bruce or Tim would have ever dreamed of happening. Ghosts in Gotham. Talking, floating, granting closure.
"RR, Bats, come in." Oracle calls into their ears.
"Reporting in, but, uh, we need a minute."
"A minute? We have a case on 4th and-"
"O, we just saw the ghosts of the Waynes. It's going to be a minute."
"...Lots of Ghost reports lately then. Any chance you saw a kid looking like he could be adopted?"
"Yeah, actually, black hair and blue eyes. He was super polite before he ran away."
"We have work to do. Oracle, lets prioritize finding our person of interest and divert Nightwing and Robin to the case on 4th." Batman cut between them on the comms and he sounded... calmer than either of them anticipated.
---
Jazz is no longer laughing when Batman appears at her door explaining that he's looking for Danny (Who already flew away from town to get a good night's sleep before class on Monday). Turns out Danny reunited the man with his dead parents just briefly- and then the second guy appears and mentions how Danny had also given a guy who'd been murdered by a Mob enough time to explain the ongoing threats the city faced.
Jazz just rolls her eyes and says that it's not like the ghosts are going anywhere anytime soon and Danny will visit in another month. When pressed, she just explains that her brother is a weirdo. No of course he doesn't have powers. Gaslight and Girlbosses her way out.
And Jazz thinks that the game is up for at least another month, obviously when Danny visits more shit will stir up, but then this new guy appears.
Unlike the other Bats who are keen on watching her from a distance, the Red Hood knocks on her door. Are her eyebrows all the way into her hairline when Red Hood asks her to send his thanks along to Danny because somehow this whole situation led to his Dad expressing remorse for his actions and apologizing? Yes, yes they are.
But Jazz can smell Dissertation Data off of these vigilantes- Who is she to send them away? Jazz welcomes Red Hood into her place for a cup of tea and a small chat.
The story then devolves into Jazz getting shit done, Danny being cute by proximity and also bringing ghosts to the party, and the Bats having trauma resolve between them.
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So. What's up with the duplicate statues in Eden?
If you've played Sky: Children of the Light and gone through The Ascent, you may have noticed these statues:
And you'll know that the Vault has the same exact statues:
Now the question we're asking here is why.
Of course, I have a theory in regards to it that ties into a couple of other theories, but it's gonna be long and probably a little complicated, so buckle up.
TL;DR will be at the bottom of the post for a simpler(and less all over the place) explanation!
Now, I'm going to start at the beginning with something that may seem completely unrelated:
Take a look at the top of this broken building in the Battlefield.
Does it look familiar? It should.
It looks like the vault masks.
That's odd though, isn't it? The Vault Elder is, well, the Vault Elder. They belong in the Vault.
To that I say: what if they weren't always there?
What if that building used to be their temple?
Almost every other Elder has their own building that serves as their temple and little else; why would the Vault Elder be any different? They're certainly just as important as every other Elder, so why would they be singled out?
Some more evidence for the broken building being an Elder's temple?
Look here, in The Seed's spirit memory:
The spirit was a medic that treated and aided soldiers on the battlefield, and this displays them in a Medic's tent. Where? In the broken building.
Other than it being the arguably safest structure aside from the Vault, there's...no real reason for it to be here of all places. They could have had it anywhere else; this is in the thick of the fighting, after all, the entire map is called the Battlefield for a reason. But there's a reason it was here.
Why?
Well, the Elder's temples are sacred. They're holy places, not to be trifled with, even in the midst of a war, they're like churches. And what was guaranteed if you took shelter in a church?
Sanctuary.
Unfortunately, this doesn't guarantee its outside will be particularly safe from conflict, especially toward the end of the war. Survival began to matter more than walls, I suspect, and it's clear from the Lookout Scout's memory sequence that even then, this place was broken down; potentially from Dark Dragons, potentially from the Ancestors. Unfortunately, we currently have no way of knowing for sure.
On the topic of placements and symbolism in the Battlefield map, though: there's also all of this imagery of the King leading up to the Wasteland Elder's temple.
Let me suggest to you the following as an answer to why:
Eden was not always the primary residence of the King.
Before you grab your torches and pitchforks, hear me out. The Eden Castle was not always there, and this is explicitly shown in the Aurora concert during Warrior, but also the fourth quest in Season of Passage:
No castle.
Now, what does this mean for the King? Well, logically they should have them residing in the otherwise safest place in the Kingdom—like, perhaps, a Vault.
Now we're getting somewhere.
Let's go back to the statues.
Many theorize that they're graves, due to the fact that there's one in each temple and when you sit, you're taken to the respective cutscenes that feature the Elders in their limbos. I disagree.
I think they were communication lines. Every Elder will need to contact one another at some point, and other than the Windpaths, there's really no shortcuts through the realms; thus, the statues function as telephones in a home network, if you will. If one person picks up the line while others are having a conversation, they can listen in as well.
Who needs to have a way to contact every single Elder?
The King.
A ruler needs to be able to conveniently contact the others that help them run a kingdom, especially at a moment's notice, and phones don't exactly exist in the Kingdom. Thusly following the path of logic here, wherever the King is, there should be each statue for each corresponding Elder.
Once the castle became the primary residence of the King, now that the Vault Elder was no longer close by, there was a statue added to the arrangement; this also explains why it's just sat in the middle of them instead of up with the rest.
There is one other thing, though.
What's up with the Wasteland Elder?
After all, if the Vault was the primary residence of the King, and the statues support that, then why and how does the Wasteland Elder come to inhabit that building?
I have a few thoughts on that too.
Let's take a look at the Wasteland Elder, for starters.
They look like a soldier. Which is no surprise, really, seeing as they were in charge of what is now the Wasteland, and the war that seems to have primarily taken place there.
I have another thought though.
The King needs a guard, or more accurately, the Prince does. Sure, there is plenty of power when you are the King, but before that they was a Prince, and there are always precautions that should be taken with the future ruler of your Kingdom.
From what little we see of their character, the Wasteland Elder is protective. Defensive. Willing to do anything to safeguard what lay beyond that gate. They had to learn from somewhere. That instinct has to come from somewhere, because they clearly have worked themselves to the point of absolute exhaustion in their efforts to safeguard that gate.
To this, I ask you: what better protection is there for a Prince than a Star?
Of course, once the Prince becomes a King, and Eden is more than adequate as a safe spot for them, this Star needs to be put somewhere else.
And the Wasteland still needs a protector. After all, the Dark Dragons at this point must be becoming a problem, and Darkstone production is likely growing larger and larger by the day; the people need someone to keep them safe and reassure them that all will be okay.
Who better than a Star that already knows everything about protection and defense? Who has the necessary experience? Who has likely had to manage other guards that helped protect the Prince?
TL;DR: Before the fall of the kingdom, while the King was still a Prince, before the Castle was built the Prince resided in the Vault. And before the conflict in the Wasteland, the Vault Elder's temple was the broken building we now see in the Battlefield. This explains both the King imagery leading up to (what is now)the Wasteland Temple(which also doubles as the entrance to the Vault) and the symbol atop the broken building that resembles the Vault masks.
During the period of time before the Prince became the King, the Wasteland Elder was assigned as their protector, explaining their intense need to defend the Vault 'til their last breath. Afterward, once the Prince becomes King, they are reassigned as the Guardian of the Wasteland, charged with overseeing its people and the Darkstone production taking place there.
Because of the fact that the King resided in the Vault and the Eden Castle, there are versions of each Elder's statue in both places due to them potentially being communication lines instead of graves. Or, at least, they used to be communication lines and were turned into graves for the Fallen Stars after the Fall of the Kingdom. This also explains why each statue takes us to that specific Elder's limbo space; they still, technically, function for their intended purpose.
Of course, this is all just one huge theory made up of a bunch of smaller theories and doesn't have the greatest evidence but. Alas! I am prone to overthinking details in the Funny Light Game.
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