Hi hi, I'm VAdaPEGA, a Freelance artist for all kinds of Digital Art, specialized in Pixel-Art. As a hobby, I modify vintage video games in various fun ways.
https://vadapega.carrd.co
This LIDL brand drawing tablet sucks, it wiggles all over, can't do a straight line without smoothening being up to 80% at least and it gives up being usable after a minute of of drawing, absolute scam thing I had to put up with 10 years ago.
⭐️this was meant to be your bday gift but i went overboard and wanted to experiment so it took much longer than i intended ajkhdfalj ;w;
it's dumb but i hope u like it
YOU HOPE I LIKE IT?
YOU HOPE??? I LOVE IT SO MUCH ARE YOU KIDDING ME THATS SO CUTE WHAT ;; AWWWW THE LITTLE SPAMTON AWWWW just know I shared my cake with him all day <3 <3
A drawing of three plushies Vale keeps in his room. From the left: the alien Qaim, the dragon Gene, and the Vylupe Zack. The latter was a commissioned plush.
They've been a source of comfort for Vale, who lives alone in his new house. Vale treats them like companions, reflecting personalities on the three as though they were friends he could have conversations with. Qaim is curious about the world he's in, unknowing of what dangers may be out there. Gene is timid and unconfident, often needing reassurance that everything will be fine. And then there's Zack, who likes to pick on the others, acting tougher than he actually is.
Vale doesn't place a lot of faith in real people, so his plush friends suffice. Or at least he's convinced himself that they'll suffice.
The topic of RetroAchievements came up, we browsed the list of games out of curiosity.
While none of my ROM hacks are supported, plenty I've been involved in are there.
Technically S3 & Amy counts but that was just a small Hardware compatability related hotfix.
As for why my works aren't there? Probably because they aren't noteworthy enough to have an interested party dedicated to make achievements for them (or noteworthy enough to even be aknowledged on the site, there's more games listed then there are achievements for them).
Hell, even Retro doesn't have any of them, just small footnotes for misc. credits on more noteworthy projects.
I really like VAdaPEGA's work in general, not only their serious stuff, but also what im going to define as "serious shitposts". I unironically enjoy stuff like SIivagunner or Rave Story (a cave story mod) that start start off as a joke and never really loses the joke, but is so high effort and good that is suprising. Some might see it as a "waste of potential" but that kind of stuff really tickles a really specific part of my brain, maybe its because I watched SIivagunner when I didnt even know what Vinesauce was and just did it because of funy Flintstones theme and videogame OST mashups. Btw shoutouts to SIivagunner for showing me the existence of Vargskelethor Joel he is like one of my top streamers.
Btw Btw I also really love games that really selfish in the best way possible, maybe I should make a Huge Ass Post™ to explain what I mean by that, but to try and condense it, I enjoy the "Here's my OC that used/still represents me as the main character, btw here's a bunch of inside jokes, people you probably dont know and crystal clear inspirations from popular media, deal with it" I 100% explained that wrong and I should really gather my toughts about that kind of games, but the work of Unlimited Trees, VAdaPEGA and to some degree Patricia Taxxon are the only ones so far that that managed to hit that part of my brain and I REALLY love it.
One thing I do when porting or composing music is to hide the PSG channels since I'd rather the FM take precedence, here's what this song sounds like when split between FM, PSG and the DAC & Noise tracks:
In my works, PSG is most useful for normalizing channel panning, since the YM2612 can only do full panning, no partials! It can also work as a good echo.
Sound Effects are also a big factoid so to avoid sudden stops in music channels, redundancy is necessary. In other words : despite the fact we have 5/6 FM and 2/3 PSG channels, in reality we only have about 3-4 channel polyphony.