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ahblock · 3 years
Video
was testing out deepmotion ai mocap from a video source
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ahblock · 6 years
Video
vimeo
Cinematics Breakdown | Assassin’s Creed Origins | 2017 Happy with what I have done for these two scenes. Got my hands dirty for layout/cinematography and also learnt a lot on the game engine integration aspect. Anytime I wanted to add fancy details to scene (props interaction, custom camera to gameplay), it involved various department to work together. I really love the collaborative aspect yet sometimes I wish the process could be simpler.
vimeo
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ahblock · 6 years
Video
vimeo
Cinematics Reel | Assassin’s Creed Origins | 2017 Selection of some shots that I’m most proud of
Mocap cleanup + enhancement + handkey elements Facials/Lipsync are generally handkey, mocam was used as a base for eye/brows Responsible for the camera work for most of the action shots shown here 
Breakdown coming soon!
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ahblock · 7 years
Video
vimeo
created in after effects, crazy particle effects (eg fireworks) created using trapcode plugins
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ahblock · 7 years
Video
vimeo
opportunity to try something outside of 3d animation. had a lot of fun! created mainly with default after effects plugin and puppet tool (some crazy particle effects created using trapcode plugins)
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ahblock · 7 years
Video
vimeo
was fun to animate the snail and caterpillar character, distinctly sarcastic vs innocent
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ahblock · 7 years
Video
vimeo
Disney’s Oddbods. Proud to be part of the show!
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ahblock · 7 years
Video
vimeo
first tv feature, weekly animation quota of 15s
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ahblock · 7 years
Video
vimeo
first tv project, weekly animation quota of 25s
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ahblock · 7 years
Video
vimeo
Shot Breakdown 
00:02 – 00:07   IAnimate Workshop 4, Close Up Facial Acting Mentor: Jacob Garners - Done in Maya - Added clusters to the face rig for additional fleshiness   00:08 – 00:11   IAnimate Workshop 5, Full Body Acting Mentor: Tal Shwarzman - Done in Maya - Did basic props   00:11 – 00:17   IAnimate Workshop 4, Close Up Facial Acting Mentor: Jacob Garners - Done in Maya - Added clusters to the face rig for additional fleshiness - Did basic props   00:17 – 00:22   Personal Work - Done in Maya - Did proxy environment set 00:23 – 00:31   IAnimate Workshop 5, Full Body Acting Mentor: Tal Shwarzman - Done in Maya - Did gift box rig - Did basic props and proxy environment set   00:32 – 00:52   Commercial Work, Oddbods One Animation Pte. Ltd - Done in XSI - Responsible for layout, preliminary set dress and animation  
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ahblock · 7 years
Video
vimeo
finally had some time to compile all my past works. weekly anim quota for this show is 40-50s, which is quite crazy. had to employ lots of anim shortcuts, library cycles and presets. 
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ahblock · 7 years
Video
youtube
so much truths, mainly about the insecurities we faced being an artist with some additional gold about animation work. last one especially harsh lol! raincloud: “everything is your fault”
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ahblock · 7 years
Photo
Tumblr media
see the gif here -> https://twitter.com/tonikopantoja/status/835188482423205889
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ahblock · 8 years
Video
youtube
so much personality in the behavioral anim, love it! *0*
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ahblock · 8 years
Photo
Tumblr media
created in after effects, as usual! light rays, waterfall, small particles created with default particles plug-in and fractal noise. leaves movement animated using puppet tool.
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ahblock · 8 years
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funky egg turning, illustrator files imported and animated in after effects. it is also published here! :D
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ahblock · 8 years
Photo
Tumblr media
frame effects test with trapcode particular in AE
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