Cinematics Breakdown | Assassin’s Creed Origins | 2017
Happy with what I have done for these two scenes. Got my hands dirty for layout/cinematography and also learnt a lot on the game engine integration aspect. Anytime I wanted to add fancy details to scene (props interaction, custom camera to gameplay), it involved various department to work together. I really love the collaborative aspect yet sometimes I wish the process could be simpler.
Cinematics Reel | Assassin’s Creed Origins | 2017
Selection of some shots that I’m most proud of
Mocap cleanup + enhancement + handkey elements
Facials/Lipsync are generally handkey, mocam was used as a base for eye/brows
Responsible for the camera work for most of the action shots shown here
opportunity to try something outside of 3d animation. had a lot of fun! created mainly with default after effects plugin and puppet tool (some crazy particle effects created using trapcode plugins)
00:02 – 00:07
IAnimate Workshop 4, Close Up Facial Acting Mentor: Jacob Garners
- Done in Maya
- Added clusters to the face rig for additional fleshiness
00:08 – 00:11
IAnimate Workshop 5, Full Body Acting Mentor: Tal Shwarzman
- Done in Maya
- Did basic props
00:11 – 00:17
IAnimate Workshop 4, Close Up Facial Acting Mentor: Jacob Garners
- Done in Maya
- Added clusters to the face rig for additional fleshiness
- Did basic props
00:17 – 00:22
Personal Work
- Done in Maya
- Did proxy environment set
00:23 – 00:31
IAnimate Workshop 5, Full Body Acting Mentor: Tal Shwarzman
- Done in Maya
- Did gift box rig
- Did basic props and proxy environment set
00:32 – 00:52
Commercial Work, Oddbods One Animation Pte. Ltd
- Done in XSI
- Responsible for layout, preliminary set dress and animation
finally had some time to compile all my past works. weekly anim quota for this show is 40-50s, which is quite crazy. had to employ lots of anim shortcuts, library cycles and presets.
so much truths, mainly about the insecurities we faced being an artist with some additional gold about animation work. last one especially harsh lol!
raincloud: “everything is your fault”
created in after effects, as usual! light rays, waterfall, small particles created with default particles plug-in and fractal noise. leaves movement animated using puppet tool.