While I was exploring tutorials of iOS 11, I tried to make a universal CoreData database both for my iPhone 4S and iPhone 5S. Finally, I came to the conclusion that works fine stable, and properly as expected. So, here I am going to elucidate the steps of how to support the old iOS 9 and modern iPhone/iPad applications.
Here are the reasons why I chose programming for Apple technologies.
For the first time, I elucidated the pith of Software design and engineering in Embedded Systems where I got luminous ideas with evidence in development. I supposed that designing the UI is a monotonous and boring routine but Apple's free access to Xcode, Swift, and Objective-C++ kindled the vigorousness inside and bolstered me to reborn as the Software Developer. But finally, I chose Swift over Objective-C++.
By the way, there is still so much to learn but the experience of it is so sophisticated that I became the ink drinker of iOS development tutorials, templates, and literature.
Here are the reasons why I chose Linux and macOS over Windows for my mundane tasks.
Firstly, I elucidated the pith of Software design and engineering in Embedded Systems where I got luminous ideas with evidence in development. I supposed that using the shell is a monotonous and boring routine but Linux's simplicity of C/C++ bundled compilers kindled the vigorousness inside and bolstered me to explore the Unix internals.
Besides, I switched to Apple's environment consisting of iOS and macOS where my appurtenant skills in Linux were applied.
I would like to thank Paul Hegarty for the free course of CS193p iOS applications development, especially for the demos provided!
Frankly, I might have never thought of this copious development experience with OOP, MVC, UIKit, GCD, multithreading, and all of the other Swift/Objective-C++ Foundation features and frameworks when I worked only with Embedded devices on Linux.
For the first time, I elucidated the pith of Software design and engineering where I got luminous ideas with evidence in development. I supposed that designing the UI is a monotonous and boring thing but Apple's free access to Xcode, Swift, and Objective-C++ kindled the vigorousness inside and bolstered me to reborn as the Software Developer. Despite all of the rejections due to the lack of commercial experience, the blind programming in the Sandboxes gave me confidence during interviews.
By the way, there is still so much to learn but the experience of it is so sophisticated that I became the ink drinker of iOS development tutorials, templates, and literature.
I would like to thank Paul Hegarty for the free course of CS193p iOS applications development, especially for the demos provided!
Frankly, I might have never thought of this copious development experience with OOP, MVC, UIKit, GCD, multithreading, and all of the other Swift/Objective-C++ Foundation features and frameworks when I worked only with Embedded devices on Linux.
For the first time, I elucidated the pith of Software design and engineering where I got luminous ideas with evidence in development. I supposed that designing the UI is a monotonous and boring thing but Apple's free access to Xcode, Swift, and Objective-C++ kindled the vigorousness inside and bolstered me to reborn as the Software Developer. Despite all of the rejections due to the lack of commercial experience, the blind programming in the Sandboxes gave me confidence during interviews.
By the way, there is still so much to learn but the experience of it is so sophisticated that I became the ink drinker of iOS development tutorials, templates, and literature.
I gained an exciting astonishing experience of building my own Scribe application while exploring Apple's speech recognition API, AVFoundation framework, and studying Mark's Price iOS 10 Devslopes course under the mentorship of Caleb Stultz.
Look what I've just got. Awesome!
Warning! The video is loud. Please, watch it on a lower volume than usual.
The lyrics are the property of the Linkin Park musical group.