WELCOME TO COLONY 22 | A Literate, Original Roleplay
In the year 2157, the world ended.
With the slate wiped clean and substantial evolutionary changes in their midst, mankind’s only option was to look forward. Colonies around the world rose and came together with a common goal: to find a way to adapt to this new landscape and hopefully uncover some answers concerning what was beginning to look increasingly like a new species of man.
THE INFECTIONS...
Some called them THE INFECTED. Others called them THE EVOLVED. But whatever the case, the real science behind the sudden development of these unexplained abilities in about sixty percent of the reported surviving population, was baffling colony researchers on an international level. And though some looked on these changes with promise and passion, there remained those who saw these ‘Infected’ as a threat. With humankind on the brink of extinction, what would these new evolutions mean? Would they help or harbour any chance they might have at a future?
THE NEW WAVE DECREE...
After nearly five years of living in peace and compromise, a group calling themselves the NEW WAVE REFORMISTS rose to power and formed an unforgiving government that mandated all citizens with ‘unnatural’ abilities were to be contained and monitored. With democracy out the window, opposing parties formed: The REBELS and the RADICALS make up the other side of what may very well come to be the first post-apocalyptic war and it is up to each survivor to decide who and what they’re fighting for.
The time has come to take a stand;
Will you REFORM or will you REVOLT?
[ VISIT THE COLONY ROLEPLAY: 2157 was the end of the world.... ]
0 notes
WELCOME TO COLONY 22 | A Literate, Original Roleplay
In the year 2157, the world ended.
With the slate wiped clean and substantial evolutionary changes in their midst, mankind’s only option was to look forward. Colonies around the world rose and came together with a common goal: to find a way to adapt to this new landscape and hopefully uncover some answers concerning what was beginning to look increasingly like a new species of man.
THE INFECTIONS...
Some called them THE INFECTED. Others called them THE EVOLVED. But whatever the case, the real science behind the sudden development of these unexplained abilities in about sixty percent of the reported surviving population, was baffling colony researchers on an international level. And though some looked on these changes with promise and passion, there remained those who saw these ‘Infected’ as a threat. With humankind on the brink of extinction, what would these new evolutions mean? Would they help or harbour any chance they might have at a future?
THE NEW WAVE DECREE...
After nearly five years of living in peace and compromise, a group calling themselves the NEW WAVE REFORMISTS rose to power and formed an unforgiving government that mandated all citizens with ‘unnatural’ abilities were to be contained and monitored. With democracy out the window, opposing parties formed: The REBELS and the RADICALS make up the other side of what may very well come to be the first post-apocalyptic war and it is up to each survivor to decide who and what they’re fighting for.
The time has come to take a stand;
Will you REFORM or will you REVOLT?
[ VISIT THE COLONY ROLEPLAY: 2157 was the end of the world.... ]
0 notes
WELCOME TO COLONY 22 | A Literate, Original Roleplay
Four years after the end of the world, the remaining survivors struggle to rebuild society and seek a better tomorrow. On a small island just off the coast of England is Colony 22, one of the smallest that has come to rise, and citizens are sorted into houses and trained in skills of battle, survival—and evolution.
It is estimated that over sixty percent of the lives that were spared in this unexplained, natural disaster now referred to as ’D-Day’, are carriers of an unpredictable “infection”. Some have developed stronger senses, such as sight and smell, while others have reported changes such as Telekinesis or Telepathy. Others, have simply gone mad.
With the slate wiped clean and substantial evolutionary changes in their midst, mankind’s only option is to look forward. Colonies around the world come together with a common goal: to adapt to the changes of this new world, to hopefully uncover some answers, and most importantly, to survive.
But in the fifth year post D-Day, everything changed again. Suddenly, the goals are not so common, and mankind witnesses its first truly threatening post-apocalyptic division. The ideals of peaceful rebuilding already in the rearview mirror, the truth can’t be avoided any longer: war is coming, and the apocalypse, as it turns out, was only the beginning.
Colony 22 is a highly literate, post-apocalypse & scifi RP. With inspiration imaginatively drawn from many of your favourite stories, including X-Men, the Hunger Games, Divergent, Harry Potter and Ender’s Game, this is a roleplay unique to the name.
[ we are RADIOACTIVE; 2157 was the end of the world.... ]
0 notes
WELCOME TO COLONY 22 | A Literate, Original Roleplay
Four years after the end of the world, the remaining survivors struggle to rebuild society and seek a better tomorrow. On a small island just off the coast of England is Colony 22, one of the smallest that has come to rise, and citizens are sorted into houses and trained in skills of battle, survival—and evolution.
It is estimated that over sixty percent of the lives that were spared in this unexplained, natural disaster now referred to as ’D-Day’, are carriers of an unpredictable “infection”. Some have developed stronger senses, such as sight and smell, while others have reported changes such as Telekinesis or Telepathy. Others, have simply gone mad.
With the slate wiped clean and substantial evolutionary changes in their midst, mankind’s only option is to look forward. Colonies around the world come together with a common goal: to adapt to the changes of this new world, to hopefully uncover some answers, and most importantly, to survive.
But in the fifth year post D-Day, everything changed again. Suddenly, the goals are not so common, and mankind witnesses its first truly threatening post-apocalyptic division. The ideals of peaceful rebuilding already in the rearview mirror, the truth can’t be avoided any longer: war is coming, and the apocalypse, as it turns out, was only the beginning.
Colony 22 is a highly literate, post-apocalypse & scifi RP. With inspiration imaginatively drawn from many of your favourite stories, including X-Men, the Hunger Games, Divergent, Harry Potter and Ender’s Game, this is a roleplay unique to the name.
[ we are RADIOACTIVE; 2157 was the end of the world.... ]
0 notes
WELCOME TO COLONY 22 | A Literate, Original Roleplay
In the year 2157, the world ended.
With the slate wiped clean and substantial evolutionary changes in their midst, mankind’s only option was to look forward. Colonies around the world rose and came together with a common goal: to find a way to adapt to this new landscape and hopefully uncover some answers concerning what was beginning to look increasingly like a new species of man.
THE INFECTIONS...
Some called them THE INFECTED. Others called them THE EVOLVED. But whatever the case, the real science behind the sudden development of these unexplained abilities in about sixty percent of the reported surviving population, was baffling colony researchers on an international level. And though some looked on these changes with promise and passion, there remained those who saw these ‘Infected’ as a threat. With humankind on the brink of extinction, what would these new evolutions mean? Would they help or harbour any chance they might have at a future?
THE NEW WAVE DECREE...
After nearly five years of living in peace and compromise, a group calling themselves the NEW WAVE REFORMISTS rose to power and formed an unforgiving government that mandated all citizens with ‘unnatural’ abilities were to be contained and monitored. With democracy out the window, opposing parties formed: The REBELS and the RADICALS make up the other side of what may very well come to be the first post-apocalyptic war and it is up to each survivor to decide who and what they’re fighting for.
The time has come to take a stand;
Will you REFORM or will you REVOLT?
[ VISIT THE COLONY ROLEPLAY: 2157 was the end of the world.... ]
0 notes
THE COLONY; a literate original roleplay
THE SURVIVORS
Ada Woollacott | Increased Vision & Telepathy; Natasha Lyonne FC
Ashley “Ash” Bisbee | Deluded; Noah Centineo FC
Arthur Meir | Uninfected; Ben Mendelsohn FC
August Adelson | Telekinesis; Samira Wiley FC
Austin Kelsey | Uninfected; Dev Patel FC
Axel Kraus | Praeteria; Skeet Ulrich FC
Cody Moon | Uninfected; Nam Joo Hyuk FC
Cosima Nasmath | Telekinesis; Amber Riley FC
Cressida Jago | Telekinesis; Chloe Bennet FC
Espen Filip Lindqvist | Telepathy; Nick Robinson FC
Ethan Kerr | Uninfected; Elliot Fletcher FC
Fletcher Dahl | Uninfected; Keiynan Lonsdale FC
Jelka Dreher | Praeteria; Caity Lotz FC
Joaquín Mendoza | Increased Hearing & Vision; Aron Piper FC
Jouko Kyung | Telepathy; John Cho FC
Kevin Tae | Uninfected; Daniel Henney FC
Killian Weaver | Telepathy; Jack Falahee FC
Kostya Vladislav | Telepathy; Evan Mock FC
Kyra Zabala | Empatheia; Tati Gabrielle FC
Leif Hjelmstad | Increased Vision & Hearing; Andy Biersack FC
Maddox Xiao | Telepathy; Christopher Larkin FC
Maisie Pace | Telekinesis; Natalie Dyer FC
Marcel “Hamlet” Gusterson | Deluded; Aaron Tveit FC
“Mink” Peyton Yazbek | Telepathy; Bex Taylor-Claus FC
Minka Vane | Telekinesis; Paulina Singer FC
Petra Starr | Uninfected; Zendaya Coleman FC
Reagan “Emery” Gladstone | Empatheia; Cillian Murphy FC
Rhea Zaveri | Uninfected; Carmela Zumbado FC
Rosalind Stein | Telekinesis; Ana de Armas FC
Siddhartha Jha | Telekinesis; Avan Jogia FC
Siobhan “Von” Whitmer | Praeteria; Kristine Froseth FC
Stacey Ricks | Uninfected; Kedar Williams-Stirling FC
Tatum Rothchild | Uninfected; Indya Moore FC
Thaïs Li | Increased Vision & Hearing; Natasha Liu Bordizzo FC
Viola Rain Hackett | Deluded; Ruth Negga FC
Xavier Crane | Uninfected; Lakeith Stanfield FC
THE ELITE
Abner Rhodes | Uninfected; JR Bourne FC
Arvo Covey | Increased Scent; Janel Parrish FC
Cameron Lietz | Telepathy; John Krasinski FC
Cooper Erikson | Telekinesis; Tyler Blackburn FC
Curtis Cuthbert | Uninfected; Robert Downey Jr. FC
Emmett Briers | Uninfected; Nico Tortorella FC
Gaius Fitrei | Uninfected; Idris Elba FC
Honor Bradley | Telekinesis; Hannah John-Kamen FC
Ireland Krii | Uninfected; Reilly Dolman FC
Jackson Rocco | Uninfected; Jon Hamm FC
Kyffin Greco | Uninfected; Justin Baldoni FC
Perdita Meikle | Increased Vision & Smell; Gillian Anderson FC
Rina Jago | Uninfected; Sandra Oh FC
NEW WAVE REFORMISTS
Angel Thorne | Uninfected; Robert Sheehan FC
Damien Lamb | Uninfected; Brian Michael Smith FC
Emmanuel Trent | Uninfected; Hugh Dancy FC
Henry Liamson-Turner | Uninfected; Tom Cavanagh FC
Narcissa Shor | Telepathy; Tatiana Maslany FC
Nouka Fang | Uninfected; Jamie Clayton FC
Perry Griffiths | Praeteria; Matthew Grey Gubler FC
Roxanne Palmer | Uninfected; Dianne Guerrero FC
Suki Yamaguchi | Uninfected; Hayley Kiyoko FC
[ we are RADIOACTIVE; 2157 was the end of the world.... ]
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WELCOME TO COLONY 22 | A Literate, Original Roleplay
Four years after the end of the world, the remaining survivors struggle to rebuild society and seek a better tomorrow. On a small island just off the coast of England is Colony 22, one of the smallest that has come to rise, and citizens are sorted into houses and trained in skills of battle, survival—and evolution.
It is estimated that over sixty percent of the lives that were spared in this unexplained, natural disaster now referred to as ’D-Day’, are carriers of an unpredictable “infection”. Some have developed stronger senses, such as sight and smell, while others have reported changes such as Telekinesis or Telepathy. Others, have simply gone mad.
With the slate wiped clean and substantial evolutionary changes in their midst, mankind’s only option is to look forward. Colonies around the world come together with a common goal: to adapt to the changes of this new world, to hopefully uncover some answers, and most importantly, to survive.
But in the fifth year post D-Day, everything changed again. Suddenly, the goals are not so common, and mankind witnesses its first truly threatening post-apocalyptic division. The ideals of peaceful rebuilding already in the rearview mirror, the truth can’t be avoided any longer: war is coming, and the apocalypse, as it turns out, was only the beginning.
Colony 22 is a highly literate, post-apocalypse & scifi RP. With inspiration imaginatively drawn from many of your favourite stories, including X-Men, the Hunger Games, Divergent, Harry Potter and Ender’s Game, this is a roleplay unique to the name.
[ we are RADIOACTIVE; 2157 was the end of the world.... ]
0 notes
WELCOME TO COLONY 22 | A Literate, Original Roleplay
Four years after the end of the world, the remaining survivors struggle to rebuild society and seek a better tomorrow. On a small island just off the coast of England is Colony 22, one of the smallest that has come to rise, and citizens are sorted into houses and trained in skills of battle, survival—and evolution.
It is estimated that over sixty percent of the lives that were spared in this unexplained, natural disaster now referred to as ’D-Day’, are carriers of an unpredictable “infection”. Some have developed stronger senses, such as sight and smell, while others have reported changes such as Telekinesis or Telepathy. Others, have simply gone mad.
With the slate wiped clean and substantial evolutionary changes in their midst, mankind’s only option is to look forward. Colonies around the world come together with a common goal: to adapt to the changes of this new world, to hopefully uncover some answers, and most importantly, to survive.
But in the fifth year post D-Day, everything changed again. Suddenly, the goals are not so common, and mankind witnesses its first truly threatening post-apocalyptic division. The ideals of peaceful rebuilding already in the rearview mirror, the truth can’t be avoided any longer: war is coming, and the apocalypse, as it turns out, was only the beginning.
Colony 22 is a highly literate, post-apocalypse & scifi RP. With inspiration imaginatively drawn from many of your favourite stories, including X-Men, the Hunger Games, Divergent, Harry Potter and Ender’s Game, this is a roleplay unique to the name.
[ we are RADIOACTIVE; 2157 was the end of the world.... ]
0 notes
WELCOME TO COLONY 22 | A Literate, Original Roleplay
Four years after the end of the world, the remaining survivors struggle to rebuild society and seek a better tomorrow. On a small island just off the coast of England is Colony 22, one of the smallest that has come to rise, and citizens are sorted into houses and trained in skills of battle, survival—and evolution.
It is estimated that over sixty percent of the lives that were spared in this unexplained, natural disaster now referred to as ’D-Day’, are carriers of an unpredictable “infection”. Some have developed stronger senses, such as sight and smell, while others have reported changes such as Telekinesis or Telepathy. Others, have simply gone mad.
With the slate wiped clean and substantial evolutionary changes in their midst, mankind’s only option is to look forward. Colonies around the world come together with a common goal: to adapt to the changes of this new world, to hopefully uncover some answers, and most importantly, to survive.
But in the fifth year post D-Day, everything changed again. Suddenly, the goals are not so common, and mankind witnesses its first truly threatening post-apocalyptic division. The ideals of peaceful rebuilding already in the rearview mirror, the truth can’t be avoided any longer: war is coming, and the apocalypse, as it turns out, was only the beginning.
Colony 22 is a highly literate, post-apocalypse & scifi RP. With inspiration imaginatively drawn from many of your favourite stories, including X-Men, the Hunger Games, Divergent, Harry Potter and Ender’s Game, this is a roleplay unique to the name.
[ we are RADIOACTIVE; 2157 was the end of the world.... ]
0 notes
WELCOME TO COLONY 22 | A Literate, Original Roleplay
Four years after the end of the world, the remaining survivors struggle to rebuild society and seek a better tomorrow. On a small island just off the coast of England is Colony 22, one of the smallest that has come to rise, and citizens are sorted into houses and trained in skills of battle, survival—and evolution.
It is estimated that over sixty percent of the lives that were spared in this unexplained, natural disaster now referred to as ’D-Day’, are carriers of an unpredictable “infection”. Some have developed stronger senses, such as sight and smell, while others have reported changes such as Telekinesis or Telepathy. Others, have simply gone mad.
With the slate wiped clean and substantial evolutionary changes in their midst, mankind’s only option is to look forward. Colonies around the world come together with a common goal: to adapt to the changes of this new world, to hopefully uncover some answers, and most importantly, to survive.
But in the fifth year post D-Day, everything changed again. Suddenly, the goals are not so common, and mankind witnesses its first truly threatening post-apocalyptic division. The ideals of peaceful rebuilding already in the rearview mirror, the truth can’t be avoided any longer: war is coming, and the apocalypse, as it turns out, was only the beginning.
Colony 22 is a highly literate, post-apocalypse & scifi RP. With inspiration imaginatively drawn from many of your favourite stories, including X-Men, the Hunger Games, Divergent, Harry Potter and Ender’s Game, this is a roleplay unique to the name.
[ we are RADIOACTIVE; 2157 was the end of the world.... ]
0 notes
Welcome to THE COLONY ROLEPLAY; a highly literate, post-apocalypse & political sci-fi rp.
In 2157, the world ended. Now, survivors struggle to uncover the truth concerning mankind's 'infected evolution' and the Games are only the beginning...
The time has come to take a stand;
Will you REFORM or will you REVOLT?
[ VISIT THE COLONY ROLEPLAY: 2157 was the end of the world.... ]
0 notes
WELCOME TO COLONY 22 | A Literate, Original Roleplay
In the year 2157, the world ended.
With the slate wiped clean and substantial evolutionary changes in their midst, mankind’s only option was to look forward. Colonies around the world rose and came together with a common goal: to find a way to adapt to this new landscape and hopefully uncover some answers concerning what was beginning to look increasingly like a new species of man.
THE INFECTIONS...
Some called them THE INFECTED. Others called them THE EVOLVED. But whatever the case, the real science behind the sudden development of these unexplained abilities in about sixty percent of the reported surviving population, was baffling colony researchers on an international level. And though some looked on these changes with promise and passion, there remained those who saw these ‘Infected’ as a threat. With humankind on the brink of extinction, what would these new evolutions mean? Would they help or harbour any chance they might have at a future?
THE NEW WAVE DECREE...
After nearly five years of living in peace and compromise, a group calling themselves the NEW WAVE REFORMISTS rose to power and formed an unforgiving government that mandated all citizens with ‘unnatural’ abilities were to be contained and monitored. With democracy out the window, opposing parties formed: The REBELS and the RADICALS make up the other side of what may very well come to be the first post-apocalyptic war and it is up to each survivor to decide who and what they’re fighting for.
The time has come to take a stand;
Will you REFORM or will you REVOLT?
[ VISIT THE COLONY ROLEPLAY: 2157 was the end of the world.... ]
0 notes
WELCOME TO COLONY 22 | A Literate, Original Roleplay
Four years after the end of the world, the remaining survivors struggle to rebuild society and seek a better tomorrow. On a small island just off the coast of England is Colony 22, one of the smallest that has come to rise, and citizens are sorted into houses and trained in skills of battle, survival—and evolution.
It is estimated that over sixty percent of the lives that were spared in this unexplained, natural disaster now referred to as ’D-Day’, are carriers of an unpredictable “infection”. Some have developed stronger senses, such as sight and smell, while others have reported changes such as Telekinesis or Telepathy. Others, have simply gone mad.
With the slate wiped clean and substantial evolutionary changes in their midst, mankind’s only option is to look forward. Colonies around the world come together with a common goal: to adapt to the changes of this new world, to hopefully uncover some answers, and most importantly, to survive.
But in the fifth year post D-Day, everything changed again. Suddenly, the goals are not so common, and mankind witnesses its first truly threatening post-apocalyptic division. The ideals of peaceful rebuilding already in the rearview mirror, the truth can’t be avoided any longer: war is coming, and the apocalypse, as it turns out, was only the beginning.
Colony 22 is a highly literate, post-apocalypse & scifi RP. With inspiration imaginatively drawn from many of your favourite stories, including X-Men, the Hunger Games, Divergent, Harry Potter and Ender’s Game, this is a roleplay unique to the name.
[ we are RADIOACTIVE; 2157 was the end of the world.... ]
0 notes
THE COLONY; a literate original roleplay
THE SURVIVORS
Ada Woollacott | Increased Vision & Telepathy; Natasha Lyonne FC
Ashley “Ash” Bisbee | Deluded; Noah Centineo FC
Arthur Meir | Uninfected; Ben Mendelsohn FC
August Adelson | Telekinesis; Samira Wiley FC
Austin Kelsey | Uninfected; Dev Patel FC
Axel Kraus | Praeteria; Skeet Ulrich FC
Cody Moon | Uninfected; Nam Joo Hyuk FC
Cosima Nasmath | Telekinesis; Amber Riley FC
Cressida Jago | Telekinesis; Chloe Bennet FC
Espen Filip Lindqvist | Telepathy; Nick Robinson FC
Ethan Kerr | Uninfected; Elliot Fletcher FC
Fletcher Dahl | Uninfected; Keiynan Lonsdale FC
Jelka Dreher | Praeteria; Caity Lotz FC
Joaquín Mendoza | Increased Hearing & Vision; Aron Piper FC
Jouko Kyung | Telepathy; John Cho FC
Kevin Tae | Uninfected; Daniel Henney FC
Killian Weaver | Telepathy; Jack Falahee FC
Kostya Vladislav | Telepathy; Evan Mock FC
Kyra Zabala | Empatheia; Tati Gabrielle FC
Leif Hjelmstad | Increased Vision & Hearing; Andy Biersack FC
Maddox Xiao | Telepathy; Christopher Larkin FC
Maisie Pace | Telekinesis; Natalie Dyer FC
Marcel “Hamlet” Gusterson | Deluded; Aaron Tveit FC
“Mink” Peyton Yazbek | Telepathy; Bex Taylor-Claus FC
Minka Vane | Telekinesis; Paulina Singer FC
Petra Starr | Uninfected; Zendaya Coleman FC
Reagan “Emery” Gladstone | Empatheia; Cillian Murphy FC
Rhea Zaveri | Uninfected; Carmela Zumbado FC
Rosalind Stein | Telekinesis; Ana de Armas FC
Siddhartha Jha | Telekinesis; Avan Jogia FC
Siobhan “Von” Whitmer | Praeteria; Kristine Froseth FC
Stacey Ricks | Uninfected; Kedar Williams-Stirling FC
Tatum Rothchild | Uninfected; Indya Moore FC
Thaïs Li | Increased Vision & Hearing; Natasha Liu Bordizzo FC
Viola Rain Hackett | Deluded; Ruth Negga FC
Xavier Crane | Uninfected; Lakeith Stanfield FC
THE ELITE
Abner Rhodes | Uninfected; JR Bourne FC
Arvo Covey | Increased Scent; Janel Parrish FC
Cameron Lietz | Telepathy; John Krasinski FC
Cooper Erikson | Telekinesis; Tyler Blackburn FC
Curtis Cuthbert | Uninfected; Robert Downey Jr. FC
Emmett Briers | Uninfected; Nico Tortorella FC
Gaius Fitrei | Uninfected; Idris Elba FC
Honor Bradley | Telekinesis; Hannah John-Kamen FC
Ireland Krii | Uninfected; Reilly Dolman FC
Jackson Rocco | Uninfected; Jon Hamm FC
Kyffin Greco | Uninfected; Justin Baldoni FC
Perdita Meikle | Increased Vision & Smell; Gillian Anderson FC
Rina Jago | Uninfected; Sandra Oh FC
NEW WAVE REFORMISTS
Angel Thorne | Uninfected; Robert Sheehan FC
Damien Lamb | Uninfected; Brian Michael Smith FC
Emmanuel Trent | Uninfected; Hugh Dancy FC
Henry Liamson-Turner | Uninfected; Tom Cavanagh FC
Narcissa Shor | Telepathy; Tatiana Maslany FC
Nouka Fang | Uninfected; Jamie Clayton FC
Perry Griffiths | Praeteria; Matthew Grey Gubler FC
Roxanne Palmer | Uninfected; Dianne Guerrero FC
Suki Yamaguchi | Uninfected; Hayley Kiyoko FC
[ we are RADIOACTIVE; 2157 was the end of the world.... ]
1 note
·
View note
WELCOME TO COLONY 22 | A Literate, Original Roleplay
Four years after the end of the world, the remaining survivors struggle to rebuild society and seek a better tomorrow. On a small island just off the coast of England is Colony 22, one of the smallest that has come to rise, and citizens are sorted into houses and trained in skills of battle, survival—and evolution.
It is estimated that over sixty percent of the lives that were spared in this unexplained, natural disaster now referred to as ’D-Day’, are carriers of an unpredictable “infection”. Some have developed stronger senses, such as sight and smell, while others have reported changes such as Telekinesis or Telepathy. Others, have simply gone mad.
With the slate wiped clean and substantial evolutionary changes in their midst, mankind’s only option is to look forward. Colonies around the world come together with a common goal: to adapt to the changes of this new world, to hopefully uncover some answers, and most importantly, to survive.
But in the fifth year post D-Day, everything changed again. Suddenly, the goals are not so common, and mankind witnesses its first truly threatening post-apocalyptic division. The ideals of peaceful rebuilding already in the rearview mirror, the truth can’t be avoided any longer: war is coming, and the apocalypse, as it turns out, was only the beginning.
Colony 22 is a highly literate, post-apocalypse & scifi RP. With inspiration imaginatively drawn from many of your favourite stories, including X-Men, the Hunger Games, Divergent, Harry Potter and Ender’s Game, this is a roleplay unique to the name.
[ we are RADIOACTIVE; 2157 was the end of the world.... ]
0 notes
WELCOME TO COLONY 22 | A Literate, Original Roleplay
In the year 2157, the world ended.
With the slate wiped clean and substantial evolutionary changes in their midst, mankind’s only option was to look forward. Colonies around the world rose and came together with a common goal: to find a way to adapt to this new landscape and hopefully uncover some answers concerning what was beginning to look increasingly like a new species of man.
THE INFECTIONS...
Some called them THE INFECTED. Others called them THE EVOLVED. But whatever the case, the real science behind the sudden development of these unexplained abilities in about sixty percent of the reported surviving population, was baffling colony researchers on an international level. And though some looked on these changes with promise and passion, there remained those who saw these ‘Infected’ as a threat. With humankind on the brink of extinction, what would these new evolutions mean? Would they help or harbour any chance they might have at a future?
THE NEW WAVE DECREE...
After nearly five years of living in peace and compromise, a group calling themselves the NEW WAVE REFORMISTS rose to power and formed an unforgiving government that mandated all citizens with ‘unnatural’ abilities were to be contained and monitored. With democracy out the window, opposing parties formed: The REBELS and the RADICALS make up the other side of what may very well come to be the first post-apocalyptic war and it is up to each survivor to decide who and what they’re fighting for.
The time has come to take a stand;
Will you REFORM or will you REVOLT?
[ VISIT THE COLONY ROLEPLAY: 2157 was the end of the world.... ]
0 notes
Welcome to THE COLONY ROLEPLAY; a highly literate, post-apocalypse & political sci-fi rp.
In 2157, the world ended. Now, survivors struggle to uncover the truth concerning mankind's 'infected evolution' and the Games are only the beginning...
The time has come to take a stand;
Will you REFORM or will you REVOLT?
[ VISIT THE COLONY ROLEPLAY: 2157 was the end of the world.... ]
0 notes