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highpoly · 6 days
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■ Model: 州库洛科技有限公司 / 1010浣 ■ Accessory: Tsubaki | いつものほん | mo | Hongmei | rerto ■ Stage: ゆづき ■ Effect: ましまし | less | ikeno | おたもん | そぼろ | ミーフォ茜 | Elle | 下っ腹P | 針金P | winglayer | 微 | ハル | もも | 猫型dog ■ Tools: MMD + MME
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highpoly · 7 days
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i managed to finish my first animation project YIPPEEE
originally i was going to use motion data from other creators and edit it into this project in a way that would match the song but after finding out a creators updated terms stating they wish for their data not to be used for other songs that they are not meant to (for example if they animated a world is mine dance, don't use it for any other song unless it's world is mine)
i figure i just fill in and edit everything with my ideas instead then at that point and animate whatever i could. also the parts that were from other creators were so small that i might as well just do it all myself anyways. yaaaay for being able to say that it's animated all by me
i will say... wish i could animate more dynamic things because not gonna lie... for this animation i feel like i relied too much on still images and also it's a lot of just lipsyncing scenes. which is fine because i know that there's a lot of animations like that for songs and also im inspired by project diva anyways so i hope you can also see that influence on this video too (amongst other things that have inspired me hehe)... maybe i'm just being too hard on myself because i'm just one person anyways and also... not like i have the money Or the space to do motion capture so.
also... the new codec and the plugin i use for aviutl so that way my animations can be edited works! there's a few render export issues i have on certain scenes though but at least it's nowhere near as bad as my calc thing (still feel like re-rendering and reuploading that one...) not sure if i have to play around with render settings *dies*
and speaking of these programs.... i really regret updating davinci resolve.... and i hate how it handles the transitions as well. i wish i could have added more for this one but the way davinci works is that it wants more frames in order for it to transition but i find that so stupid... there's also a text box effect animation i find useful but if you include it, it won't render it so you have to convert it as a compound clip like why... i wish they'd address these issues because i learned these have been around for a while now!! i wonder if i should try finding another program
well anyways. i think i'll be making some final edits on my miku model. i'll be releasing the animation next month on my youtube, so i hope to see everyone there... thanks for reading :3
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highpoly · 12 days
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■ Model: hanan ■ Accessory: 内田2乗 | ゆづき ■ Stage: シロ ■ Effect: ましまし | less | ikeno | 角砂糖 | おたもん | そぼろ | Elle | 針金P | 呉石 | 下っ腹P | winglayer | ハル | 猫型dog | もも | 香純草 | 下線 ■ Tools: MMD + MME
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highpoly · 1 month
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■ Model: hanan ■ Design: KEI, Rella ■ Effect: less (AlternativeFull) ■ Motion: P.I.P ■ Choreography: まりやん ■ Song: 夏代孝明
ignore how her twintails don't have physics. also looking at this makes me want to redo flower viewing sakura miku
kinda did this because her side hair would constantly glitch, last night i knew i messed up because there was an error that happened when i was trying to mirror the rigid bodies and joints so i completely restarted from a clean file but even then... it was still glitchy... maybe it's just an mmd bullet engine physics moment HJRHGFJG
so you know what i did... i cheated by making the first 3 bones as static physics, 4th bone as phys + static, and 5th as normal physics... idgaf if that's not proper idk why her hair was constantly sticking out and glitching out like that (yes it's rigged properly, yes it's parented correctly, i also increased the rigid body size... and yet...)
its also frustrating that if you delete a rigid body then it fucks up everything even if you do update and correctly place it, it won't reflect that automatically but oh well that's what happens when you use outdated software i guess. also i guess a tip for any modelers... just make sure to have a file with the basic head, body, arms, lower body rigid bodies in case you have to restart
still that other thing that i learned the other day about the rigid body + joint creation from bones feature... truly a life saver and saves you so many clicks when you have so many bones.
tbh i still dont know how to do physics well. the skirt physics are from a preset that come from here and i look at other artists models and idk i think i'd feel better if i had more knowledge on it. there's this write up on it from this blog and i wonder if i should look at any japanese sites and then just google translate them for more info hrjghfjg
aside from having a lot of bones, you need to smooth it out, you can't just leave it at 1 for mass and 0.5 for movement and rotation. because of this, i learned how to use sheets/excel to give me a range between two numbers so that way it moves naturally. for both of these models, when i worked on their twintails, i referenced off of YYB's default miku model. starts heavy on the top but slowly the mass decreases. the movement and rotation gradually increase to 1. and then you have that very nice smooth look
i think they did an excellent job on that, but for my models, i'd also like for certain parts of my twintails to keep shape but still move smoothly. i don't know how i should go about that though tbh
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highpoly · 1 month
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i did not realize there was a feature in pmxeditor that will automatically create the rigid bodies AND joints and even connect them, the only manual connecting you have to do is for that beginning joint (for example, hair bone parented to the head)
i've been manually clicking all this time ^^...
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highpoly · 1 month
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differences between my old and new miku models
i'd say better form, different proportions (not necessarily better LOL), smarter ways of making the clothes
i realize that there's still some things that i need to address before fully getting miku ready for MMD but other than that... i think it should be straightforward (really don't want to get into physics or doing any other extra work and then midway realize that there's an error with a facial expression or rigging or something ^^........)
mmm i was gonna wait until utena and anthy were finished to talk about this but the entire reason why i made this miku model is because even if it's not perfect i must learn to try my best, still create a model that is good and useable for art and animation, that i can start and do anything at any time
idk i was getting upset looking at my models not even in a self hating way it's just more like... well i know i can do better so let me try again and get what i see in my head and model it out. i think it's also because of my new portfolio site that i worked on where it's like... all this old art no longer represents me i know what to do and i'd like to keep learning and growing
maybe i should simply just let my 3d models/art speak for itself but idk i think it's just hard to remember that you really can do anything and the importance of practicing and creating and to keep trying no matter what
well if you've been watching me post about my new miku i hope you'll be looking forward to her
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highpoly · 1 month
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DEATH
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highpoly · 1 month
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now... it is time to paint and sculpt
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highpoly · 2 months
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wow what twin tailed character could this be
yeah it's gonna kill me trying to rig this but i figure i outline the bones first. and i know i have to symmetrize but i will be doing that after everything is named properly (yay for model organization)
only reason why i started a new miku model so suddenly is because my crazy ass thought it'd be a good challenge to see if i could get her done before 3/9 despite only have 3-4 days until the day (i did not get her done before 3/9 HAJSDFHASF)
still working on utena and anthy but i think after miku they Have to be completed next. miku is like. basically almost done i just have to get through this painful part. she's all rigged it's just:
texture painting
sculpt (originally wasn't gonna do this but on a throwaway save file i sculpted folds on her clothes and i was like. Wait. this kinda looks good hrjhgfjg)
skirt physics
physics
mmd bones (the semistandard stuff yadayada)
it should be fairly straightfoward though.
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highpoly · 2 months
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a witch's dream
■ Model: 州库洛科技有限公司 / 1010浣 | 白泽 ■ Accessory: いつものほん | azyazya | ゆづき | 秋月 ■ Effect: ましまし | less | ikeno | おたもん | そぼろ | Elle | 針金P | winglayer | 山田淀子 | ハル | 微 | くまこ | もも | くろくまの人 | 矢立峠 ■ Tools: MMD + MME
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highpoly · 2 months
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things are happening oomfs
honestly just wanted to take a break from modeling utena and anthy and so here's chu-chu.
i kinda realized something while utena and anthy and idk if i should be waiting to talk about it after i'm actually done with those two but i've found some motivation on finishing their models as a result so uhm... stay tuned hehe
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highpoly · 2 months
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made a backup portfolio website on neocities.
nothing has happened to my portfolio blog that is still up here on tumblr (@/mikumikudouga)
i made this just-in-casies.... and yes i did use a layout because i don't have time to learn another skill (the skill in question being html & css)... i can understand html a bit and do some minor editing but that's as far as my skills go
it's very minimalistic but perhaps i can edit that in the future. right now i just wanted something clean and direct like my portfolio blog so this will have to do
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highpoly · 2 months
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highpoly · 2 months
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waiting for my valentine
■ Model: 网易 / DesmondChan ■ Accessory: いつものほん | azyazya | キャベツ鉢 | ましまし | rerto | とりそば | Cloud9 | ゆづき ■ Effect: ましまし | less | ikeno | おたもん | そぼろ | Elle | 針金P | winglayer | 山田淀子 | ハル | くろくまの人 | 綾弥浅葱 | もも ■ Tools: MMD + MME
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highpoly · 3 months
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haven't gotten around to painting anthy's clothes unfortunately but other than that i think that their base ohtori outfits are basically almost done
■ Model: hanan ■ Effect: ましまし | less | そぼろ | Elle | かき
so i made this because i wanted to show off how i was able to edit the normals of the face the same way i've seen it on other 3d models from other artists. it turns out it was really easy LOL.... if you have abnormal you just have to smooth out the middle part, then deselect that and then select the rest of the front face and then still smooth it out but this time move the target thingy on the x-axis so you get that nice smooth effect.... i was overcomplicating it for nothing rghjkhfkgja
i also made this because i wanted to test out making my models look like the show
another thing i have to get done is anthy's bangs... not sure how i want to go about rigging it but i think just like with utena's hair i kinda just have to go for it otherwise i'll never finish these two
well anyways putting these things into perspective makes me motivated to finish them. wish me luck.......
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highpoly · 3 months
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FINALLYYYYYYYY
yeah there's really no easy way for weight painting hair, i dont think its a good idea to use the automatic weight paint thing that blender has. it's good for certain things like the body and certain clothes and stuff but for hair i just feel like you're better off just doing it your self
anyways i'm really glad i got over this part of it because i've been dreading it but it feels good to just get stuff done. can't wait to work on anthy soon too
i might have to redo the jacket i fear... or maybe i'm overthinking it but whatever celebrating one victory at least :'3
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highpoly · 3 months
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kaleido's inspiration
■ Model: 州库洛科技有限公司 / 1010浣 ■ Accessory: とりそば | キャベツ鉢 | 睦月ひら | azyazya | いつものほん | mo ■ Effect: ましまし| less | ikeno | そぼろ | Elle | winglayer | ハル | もも | くろくまの人 | 猫型dog | 微 | 香純草 ■ Tools: MMD + MME
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