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indiecade · 6 years
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IndieCade #ArtWall
Game: Olija Developer / Artist: Skeleton Crew Studio (Thomas Olsson)
Olija is an action and adventure game that follows the perilous adventure of Faraday and his legendary harpoon. Venturing through the wild lands of Terraphage on a thrilling quest, he has to master the Harpoon of Power, a relic that allows its wielder to instantly move to its position and vice versa.
Faraday must escape the dangerous land of Terraphage with the mysterious lady Olija among other castaways. His relation with the lady Olija evolves as he progresses into their quest and conflict against their antagonist, the monstrous Ishtar Yellowcloak.
Check out more indie game art: [IndieCade #ArtWall Collection]
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indiecade · 6 years
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Title: The Man with Rocket Punches (Level 3) Composer: Aina Andrian Game: Skybolt Zack Developer: Devs Must Die
Skybolt Zack is pure arcade game, a fast-paced platformers with a combat mechanic inspired by rhythm games. Rocket Punch through one enemy to another and destroy everything that stands in your way! Blast the music out with your increasing combos!
Listen to more indie game music: [IndieCade #SoundWall Collection]
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indiecade · 6 years
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IndieCade #ScreenshotSaturday Showcase
Tales of the Neon Sea by Palm Pioneer
Welcome to a world of intrigue and suspicion. Where humans and robots contend with escalating tensions and mutual distrust. And where gangster felines scheme their way to the top of the food chain. Welcome to the Tales of the Neon Sea! Boasting stunningly detailed pixel art, and featuring a twisting story of mystery and suspense, Tales of the Neon Sea is an exciting new adventure from Chinese indie studio Palm Pioneer. Set in a fully realized cyberpunk cityscape, use your wits and puzzle-solving skills to determine the course of this unique tale.
See more indie game screenshots: [IndieCade #ScreenshotSaturday Collection]
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indiecade · 6 years
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IndieCade #ArtWall
Game: A Street Story Photo by: Eric Niubo Artist: Victor Levy Developer: Neibucrion
A Street Story is an interactive narration taking place in the suburbs from Paris (France). The player embodies a young thug who works for an arms dealer in touch with terrorists planning a violent action. Those shady characters are being watched by a police woman planning to send them to jail, who is actually the hero's first love. The player will have to negotiate with all those dangerous personalities and try to save his skin...
"Even if our game is not exactly realistic this setting was directly inspired by a real location. We went out, took a picture from the neighborhood close to our home and the artist mainly inspired himself from it. Our game tells an urban gangster story and this very wide and open space would be probably more fit for a more epic story like a western. This is the main location from the game where unexpected encounters may happen. Typically that's where the hero meets the policewoman that tries to catch him. This very open space expresses the freedom that the hero and the player have in their relationships with the other characters. But at the same time this horizon is closed by the buildings in the background and the character and the player end up both prisoners from that suburban territory and its rules... "                                                                                                          -Eric Niubo
Check out more indie game art: [IndieCade #ArtWall Collection]
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indiecade · 6 years
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Title: Dr. Blob’s Lab Composer: David Deedwania Game: Chrysalis
Chrysalis is a wacky undersea VR exploration game. Players start out stargazing in a small fishing boat on a calm ocean but are soon snatched up by the “Chrysalis,” a large sea monster that doubles as both a living incubator and a mad scientist’s lair. In the belly of the beast players meet Adam, a stir-crazy anglerfish, who serves as the player’s guide and companion throughout their journey within the Chrysalis. As they navigate the twists and turns of the corridors and puzzle rooms, players will encounter other funky sea creatures trapped within the lair and uncover dark secrets as they make their way through obstacles and challenges to freedom.
Listen to more indie game music: [IndieCade #SoundWall Collection]
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indiecade · 6 years
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IndieCade #ScreenshotSaturday Showcase
The Gardens Between by The Voxel Agents
The Gardens Between is an adventure puzzle game where you guide two best friends through a surreal world of mysterious garden islands, but you don't control the characters, you control time. Arina, a headstrong girl, and Frendt, a boy wise beyond his years, fall into a series of vibrant, dreamlike island gardens peppered with everyday objects that hold a special significance to the duo. Together they embark on an emotional journey that examines the significance of their friendship: the memories they’ve built, what must be let go, and what should never be left behind.
See more indie game screenshots: [IndieCade #ScreenshotSaturday Collection]
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indiecade · 6 years
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Notice: indiecade.com is down
The IndieCade website is down for repairs. We apologize for the inconvenience. Festival passes can still be purchased here: https://bit.ly/2NXbTVn
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indiecade · 6 years
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IndieCade #ArtWall
Game: Felix The Reaper Illustrator: Mikkel Maltesen Developer: Kong Orange
Felix The Reaper is a romantic comedy game about the life of Death. The game play is a grid based shadow manipulation puzzle + adventure death plots. Felix only moves through dancing, because he is in love with Betty The Maiden, and hopes to impress her one day, but for now he has to stick to being field reaper, until he will hopefully one day meet her. The game is inspired by a 1000 years of art history of Death.
Check out more indie game art: [IndieCade #ArtWall Collection]
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indiecade · 6 years
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Title: Forest Composer: Javier Giménez Game: Jera Developer: Tannhauser, DigiPen Europe-Bilbao Twitter - Facebook
Jera is a 2D platformer game, in which the main character will improve its mobility gaining elemental powers affecting the stability of the world.
Listen to more indie game music: [IndieCade #SoundWall Collection]
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indiecade · 6 years
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IndieCade #ScreenshotSaturday Showcase
Artifacts II - Jacaranda by Phazero
Jacaranda (a meta-concept within the game Artifacts) is a broken-memory-space that intersects the island of Artifacts (like a transparent color card laying over another that reveals a new wavelength). It is a digital-fantasy/folklore based on a true story about adapting to and developing in an environment of emotional abuse and isolation, and in particular, how computers and the internet provided a way to develop identity and personal boundaries through many times questionable means. The main character is a child who raised themselves through a trial and error unique to the digital age, the computer however makes for a very dysfunctional parent and playground for a child.
See more indie game screenshots: [IndieCade #ScreenshotSaturday Collection]
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indiecade · 6 years
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Title: Back Alley Beat Composer: nelward Game: Knuckle Sandwich Developer: Andrew Brophy
KNUCKLE SANDWICH is an RPG about a boy who moves out of home and starts looking for work in a new city. After landing a job at a run-down diner, he accidentally gets wrapped up in a missing persons mystery that involves a ludicrous gang and a fanatical cult.
Features lively city locations to explore, a turn-based battle system that revolves around eccentric minigames, a macabre storyline and a ridiculously hip soundtrack.
Listen to more indie game music: [IndieCade #SoundWall Collection]
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indiecade · 6 years
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IndieCade “Screenshot” Saturday Showcase
RotoRing by Gregory Kogos Arcade cabinet created by We Throw Switches Cabinet illustration by Ursula Cheng
RotoRing is circular puzzle platformer played with custom controls on two concentric LED rings as the "screen". Player controls movement of the single brightest light with rotating knob and switches between the circles with the button. The goal in every level is to get to the empty (unlit) spot by avoiding red lights. With presenting different behaviours for the enemies, RotoRing gradually challenges the player with puzzles combined with platforming elements.
See more indie game screenshots: [IndieCade #ScreenshotSaturday Collection]
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indiecade · 6 years
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Game: One Finger Death Punch 2 Artist: Dagmara Gaska Developers: David Flook and Jonathan Flook
“This is our ten tier survival tower.  The higher you climb the harder the game will be. In order to achieve a top score on the leaderboards, players will have to compete at the top of the tower.”                                                                                                                                                -Jonathan Flook
The world's fastest brawler returns with its unique two-button gameplay.  Play as a kung-fu master situated in the center of the screen.  Fight off hordes of enemies by attack left and right, using only two buttons.  You can play with a single hand if you wanted.
Unlike other fighting games where players button mash and only a few button presses are reflected on screen, One Finger Death Punch 2 is built with the goal of creating the most responsive feedback ever made in a fighting game.  Using our 1:1 response system, players will feel the bone-crunching impact of every button press.  This is something explicitly unique to this game's mechanics and it hold up at ultra fast speed. Just remember, do not button mash.
Check out more indie game art: [IndieCade #ArtWall Collection]
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indiecade · 6 years
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IndieCade #SoundWall
Title: A Voice Is Lost Composer: Aaron Spieldenner Game: One Hand Clapping Developer: One Hand Clapping Team
One Hand Clapping is a puzzle platformer that requires players to sing into their microphone to solve musical puzzles. For those looking for an outlet for creative self-expression and encouragement to explore their vocal abilities, One Hand Clapping is the only game that challenges the player to “find their voice,” test its limits, and ultimately embrace it as a power within them, as they explore and solve problems in a unique world full of the potential for music.
Listen to more indie game music: [IndieCade #SoundWall Collection]
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indiecade · 6 years
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IndieCade #ArtWall
Game: Sword of the Guardian Concept Artist & Creator: Billy Chan Character Illustration: Marco Poon  Story Illustration: Jia Man
Paying homage to the popular side-scrolling arcade games in 80s and 90s, the Sword of the Guardian is an amazing retro beat’em up game for players to indulge in an incredible adventure.
Setting in the medieval times, the Swordsman, accompanied by the Monk and the Dwarf, is taking on an epic journey and fighting against the villains to protect their people. Be the heroes in the battles against a variety of intriguing enemies as you move up to each level, including troops of armies, assassins, wizards, bombers, butchers, skeletons and spirits and so on. Prepare to be captivated by the spectacular 3D backgrounds and immersive background music and sound effects as you venture through the forests, villages, dungeons and castles.
Check out more indie game art: [IndieCade #ArtWall Collection]
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indiecade · 6 years
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EmojiFlower VR lvl 2 Composer: Tim Vickers Game: EmojiFlower VR Developer: Niki Selken
EmojiFlower VR, a virtual reality game combining the magic of Emoji with stunning natural and 90’s-inspired visuals, and original music. Experience Emoji VR with Google Cardboard or any compatible virtual reality viewer. Collect Emoji as you explore flower, outer space, and underwater worlds, inspired by the days of Super Mario Bros! Point and click to grab Emojis and gain points as you travel through time and space in 360 degree hyper reality! EmojiFlower VR contemplates and celebrates the optimism, oddity, and excitement building in American culture towards the turn of the 21st century.
Listen to more indie game music: [IndieCade #SoundWall Collection]
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indiecade · 6 years
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IndieCade #ScreenshotSaturday Showcase
The Con Simulator by Wengu Eddy Hu
"The Con Simulator" is a simulation game for players who are dreaming about holding their own anime conference. In this game, you can become an eminent cosplayer, gamer, streamer or singer, stand out and become the legendary "Con" organizer, save the economy of your motherland "Republic of Metropolises"!
Combining tabletop strategy cards with traditional SLG gameplay, the players are able to manage their "Con" company, invite booths & guests and compete with peers. On the other hand, they also need to deal with several real-time tasks (hire NPC, punish copyright infringement booths) & emergencies (fire hazard, thieves) during the Con as a responsible organizer. And of course, the game is MODable. You can create your personal booths & cosplayers if you want!
See more indie game screenshots: [IndieCade #ScreenshotSaturday Collection]
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