“average person eats 3 spiders a year” factoid actualy just statistical error. average person eats 0 spiders per year. Spiders Georg, who lives in cave & eats over 10,000 each day, is an outlier adn should not have been counted
haha ❤️ hilarious post my friend! *eyes narrow and my face goes stone serious* but it does not resonate with my own ideological schema, so i shall not be reblogging it
I think it’s important for people to remember that there is a difference between aesthetic and animation.
I’ve seen it quite a lot, especially with anime, where people will go “God, the animation is so good” and it just… isn’t an example of good animation.
I’ve seen people praise anime fights where the characters are basically static with a moving background, CGI effects or intense editing for 90% of the animation.
I’m not saying those things can’t look good. But animation isn’t just ‘looks cool’. It is the technical element of the frame-by-frame motion on screen. It is about the smoothness of that motion, the weight of it, etc. Something can be aesthetically unpleasant but still be animated really well.
A lot of cartoons will stretch their animation budget by cheating. Anime is notorious for this, where characters will remain static except for their mouths or still images are put on screen but edited in a way to create tension. A lot of anime is actually really cleverly edited to get a LOT out of a minimally animated image.
youtube
This is a good example. If you watch the clip and are mindful of the actual motion being portrayed on screen, you’ll realize that they’re being extremely economical with their animation. Things are minimally animated, still images are frequently used, the ‘camera’ does most of the work.
This is usually why when an anime gets a movie or an OVA, the animation doesn’t feel the same. With an expanded budget, the animation no longer needs to cheat, so it usually looks a lot more fluid and ‘complete’.
Compared with something like Arcane, which is very well animated.
youtube
There are extended scenes where the action is in one shot. Vi follows through and shifts with weight. The gloves and pads deform on strike. Everyone is shifting and moving, characters have detailed and minute movements.
When Powder connects the pipes, it isn’t just the two ends slotting in. They come in at an angle, then have to be tilted to align, connected and twisted to be locked. All of that had to be intentionally animated.
If you watch the characters when they talk, their faces are constantly in motion. Their mouths move their jaws and cheeks like they would in reality.
The amount of detail being animated in every scene is staggering. In Arcane, even ‘boring’ scenes are beautifully animated. Nobody ‘just’ talks, there’s always shifting in the facial anatomy, eye and brow movements, breathing, etc.
Animation isn’t just about the surface details. It is about the motion, the flow, of everything on screen at any given time. It is about the transition from one frame to the next.
I’m also not trying to bag on anime either. Western animation cheats a lot too. It’s just anime’s cheats are more pronounced and, in some cases, iconic. And there are well animated scenes in anime, it’s just that most anime studios can only afford a handful of excellent animation a few times per season/series.
Just don’t confuse editing or aesthetic for animation. They’re two different things.
The German dub decided to translate "Disgusting brothers" into "Bums-Brüder" aka fuck brothers in the "these guys are fucking" sense and it's making me go insane. All tongues that rise against Tomgreg shall fall etc. etc. etc., this is truly my version of Supernatural's Spanish dub making Destiel canon except we are talking about an actually good TV show and competent writers