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#AND I CHANGED MY ICON TO ROBOTNIK NOW AND TODAY IS JUST SO PERFECT
beevean · 3 years
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Opinion: How could Sonamy progress in IDW?
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[note: the original article was written in Spanish by @latin-dr-robotnik​]
Today we’re going to discuss a recurring topic on my blog, with a more complete perspective.
Today’s article was inspired by an ask I got a few days ago about my possible perspective on the future of IDW Sonamy. I thought it would be interesting to revisit and expand this topic, because it’s still something of great interest for thousands of fans all around the world, and because SEGA has recently adopted a very peculiar position on the couple and their dynamic. As I detailed on my article SEGA and its most recent Sonamy side – more canon than ever, the dynamic has been going through a shift that can be distinguished into two main parts: 1) the commercial potential of Sonamy as a merchandising and marketing icon; 2) the stability of the interactions in the comics, in the short monthly stories on Sonic Channel, and so on.
That being said, there’s no need to mention that we’re going to focus entirely and nothing more than on this ship. I usually suggest other articles for those who prefer to read on other subjects, but today I will recommend our Discord server [translator’s note: the server is mainly Spanish-speaking], where discussions about ships are limited on their own canal that is separated from other themes: general discussions, music, fangames and mods, fanfics, fanart and even gaming in general. As you know, if you want to bring something else to our community, or just avoid talking about Sonamy, you’re more than welcome to join. Now, back on track.
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What’s going on with Sonamy in IDW?
To recap what’s happened in these last months: Sonic and his friends finally got through the nightmare that was the Metal Virus, he and Amy hugged a few times, and since very recently they’ve been involved in a short arc about Chao races in Twinkle Park Zone, with a sinister background. In these last months after the eradication of the virus, there have been much closer and warmer interactions between our two hedgehogs, and I suspect that part of this is what inspired that question in the first place: what’s going on?
As I commented in the article where I proposed that Sonamy is “more canon than ever” (I know that it’s an exaggeration, that was the point), SEGA is treading carefully and the main canon seems to be willing to negotiate a more open representation of the relationship between the two in their different continuities, from best friends to something more. What I did not expect to happen was reading an answer from Evan Stanley (artist and writer that replaces Ian Flynn) about their dynamic, summing it up with “they like each other”.
The redrawing of Sonic’s expression when Amy hugs him in a recent drawing of hers made people wonder if this was yet another example of SEGA’s “censoring” (comparison below), to which Evan answered that it was modified to keep Sonic in character: he’s a guy that does not show much emotional vulnerability or too many negative emotions, and this is why sometimes the artists have to adjust WIPs to keep in line with this official point of view. Evan assured that this is not any kind of confirmation that Sonic does not like Amy, and doubles down by highlighting that in the official material, in the wikis and on Sonic Channel they show that, and I quote: “They like each other, but Sonic just isn’t the kind of guy who is going to make goo-goo eyes at Amy or perform grand acts of romance. If you wanna see that, that’s what fan works are for.”
And Evan’s words are a great way to sum up what’s going on with IDW Sonic right now. When it comes to interactions, they’re working with two characters who deep down “like each other”, but both show it in their own way. Amy is much more proactive when it comes to express her feelings, while Sonic only sometimes shows a glimpse of his feelings, with a smile or a small gesture. But at the end of the day they’re still friends and, depending on the situation, the comic can focus more or less on these details.
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Comparison between the first sketch showed by Evan and the final product. The modification of the expression was minimal: Sonic’s slight blush was changed into a smile, maybe being a little overwhelmed by the gesture of affection.
The “progression” of the dynamic in the future
A good part of the answer to this question is based on my idea that right now, when it comes to Sonamy, we reached some kind of comfortable plateau. What am I referring to? To the fact that there have been a lot of varied interactions in these last 3 years of the comic, and they’re everything I could have asked for and then some. When we talk about Sonamy in canon, as Evan said, we don’t tend to hope for great romantic gestures from Sonic, we barely even ask for a look that hints that they understand each other beyond what it seems at first glance, so the fact that the IDW continuity is betting so much on this ship is basically a dream come true. For this reason, I don’t think things will change much in the future.
If I have to make a prediction on Sonamy’s future in IDW, I believe that there are still a lot of possibilities that our known writers (and maybe new writers!) could explore more, to see what makes this dynamic work so well. Actually, about 10 years ago, Ian Flynn wrote that if they could take advantage of the abilities and similarities between the two characters as adventurous spirits and with a strong moral sense, they would be “like poetry in motion”. This largely happens in IDW Sonic if you look carefully, but there are always new stories to tell and opportunities for them to work together and explore a bit more their strong bond, stronger than other friendships that they share. When the next major arc comes (which seems to be getting closer), they could explore aspects of their dynamic that are slightly more experimental, like being separated for extended periods of time and under dangerous situations… as long as they don’t turn it into a painful experience like the Metal Virus arc.
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What Ian Flynn wrote about Sonamy, what works and what doesn’t. This was written in 2011, when Archie Sonic was still the major comic continuity, and when, according to Ian, Sonic was still “tied” to Sally Acord, leaving little room to the writers’ opinions.
The reality is that I see a stable future for the dynamic in the IDW universe. Sonamy is not fit for a lot of drama (fights, breaking up, etc.) without feeling forced or completely out of place, and only fanfics and fanart could be capable of capitalizing on this kind of content. On the other hand, for reasons I detailed in past articles, SEGA would not dare to alter the established order of the dynamic, let alone new that they managed to recover and maintain control over the ways Sonamy is being portrayed everywhere. SEGA won’t pull a Dragon Prince, which ended up confirming the main ship and then they made them go through a crisis and break up in a heartwrenching way in the graphic novel that acts as a bridge between season 3 and 4.
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In short
The future of IDW Sonamy is looking bright and stable. I don’t think there will be serious changes to what we’re experiencing right now, and this is why both Evan Stanley and Ian Flynn agree that the dynamic is practically in the perfect place, keeping in line to how SEGA wants them to be represented together. This means we won’t see more affectionate gestures than what we’re seeing now (I doubt we’ll ever see again Sonic offering Amy a rose like in Sonic X), but it also means that we have now a solid basis for our expectations. In the now old IDW Sonic #2, Sonic and Amy had the chance of seriously talking a bit about what they thought of each other, with Sonic being determined to keep living life his own way (although he wouldn’t mind Amy to accompany him… or even suggesting himself that she could come), and Amy being determined to respect his way of life, because that’s what she loves about him, and she doesn’t want him to change. Since then, all we have seen and we’ll keep seeing in the comic is a consequence of this key moment; the two philosophies that they have and they share, in a constant back-and-forth with some tense moments and some cute moments.
An interesting detail that wasn’t included in the ask and that makes me think is the possibility that all of this will feature in the games as well. This is a completely different matter for another day, but I like to think that there is the possibility that we’ll see SEGA being more interested in inserting more Sonamy in the games, even if in an indirect way like in Sonic Unleashed and its emotional support, especially if the rumors that we’re about to get a soft-reboot are true. Romance is not something Sonic games are famous for doing well… at all, but that doesn’t mean it would be a bad idea to add a little sprinkle of IDW Sonamy in the mix.
And finally, I think I’ve talked enough about this topic, As you know, we’re waiting for some news, and I hope we’ll see each other again here or on our Discord. We’ll see if on this 25th something interesting happens. In any case, see you next time!
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The moment that shaped the present and future of their entire relationship, 3 years ago.
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beevean · 3 years
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3 years of Sonic Forces, the biggest love-hate relationship of the series
[note: this is the translation of @latin-dr-robotnik​’s article]
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Today is an almost special day, today it’s the anniversary of a rather peculiar game in this series.
On this day 3 years ago, the (to this day) newest game of Sonic Team was released: Sonic Forces. After waiting a year and a half since its announcement (and four years since Sonic Lost World’s release), it was finally time to see what the last chapter of the main series had in store for us, and the results were… okay.
There were so many warning signs in the months before the release: a marketing campaign that was noticeably absent until the very last month, opting to focus more on Mania (let’s not forget that we still get videos about Mania even after the game’s release, not so much about Forces), which added to the uncertainty caused by the footage already available at the time, which ended up being confirmed a few days before the release, when some people managed to get the game early and streamed a good chunk of the game. While one of the leakers was just a bad player, the quality of the game itself was put into question…
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A harsh reality
I’m not going to soften up my words here: for being the latest Sonic game, in a post-Generations and post-Boom era, Sonic Forces fell short of everything it tried to do (if it tried). Anything positive comes from the roots of something negative, and in the context of this anniversary, after 3 years without knowing a thing about the next game, it only emphasizes the frustration and the disappointment it caused.
Sonic Forces promised a world devastated by Eggman, an epic battle to save the world and win against a powerful enemy. However, of so many promises, not even the first one, the most basic one, was kept: it was an empty takeover, explained poorly (because they didn’t even show it, they told it through text) and developed even worse. All the potential of such an exciting world was thrown away as soon as the game didn’t even try to explain some of its most important questions (like why Green Hill was in the process of desertification); to this day we still don’t know what the fuck does the Phantom Ruby do, in Mania it has some powers, in Forces it has different powers, and it’s not clear where does it come from or if it’s more powerful than the Chaos Emeralds. It is disappointing to not be able to discover all this untapped potential, and it is so disappointing that one of the oldest works on my blog was an attempt to rewrite the beginning of the game, give it more context and a better footing to start the adventure.
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This old leak dates back to 2016, when the game was barely announced, and surprisingly it ended up being real, very very real. Even the title “Sonic Wars” is true, and if you don’t believe me you can open the game’s folder and read the names that appear. Source.
The confusion and disappointment don’t end here. If you have read the mess of opinions and emotions that is my analysis of the game [translator’s note: the link is in Spanish], you may have noticed that one of the biggest questions never answered was, what’s up with the order of the levels and why is it so confusing? Between 2016 and 2017, there were some leaks and statements going around places like Sonic Stadium that confirmed that the game went through numerous changes, not just in the plot, but in the levels as well. Right now I can’t find these old posts (I’m surprised that the fandom didn’t archive them), but it was said that the original idea for Forces, then still called Sonic Wars, was to shine the spotlight even more on the Avatar, or Buddy as it was called; the decision was unanimously rejected by SEGA of America and Europe, forcing SEGA of Japan to order that the game was modified. In fact, I remember that the leak that mentioned this meeting between the SEGA branches was rather bad, with a very tense atmosphere and lots of disagreements.
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This is the closest thing to a confirmation of the scrapped plot that I could find. At least it’s proof that I’m not crazy and that Forces was indeed more focused on the Avatar. Source.
The mess that is the order of the levels, the questionable presence of characters like Classic Sonic, and some of the details of one of the leaked scrapped scripts such as that apparently they considered to reintroduce Mephiles – all of this shapes the network of a mediocre game, created under the premise of “from the creators of Sonic Colors and Sonic Generations” but taking all the wrong parts of those two games, using an engine that has been proven to be less efficient than Unleashed’s and Generations (and I’m not talking about the Hedgehog Engine, which is the graphical engine – I’m talking about the game and physics engine of Lost World), and with short levels and… polarizing bosses, to say the least.
The result is a game that shows a lot of potential, but in practice it doesn’t live up to it at all, be it for its own limitations (being rushed like hell) or for a noticeable lack of attention to details; it didn’t succeed in creating a cohesive and coherent world, with levels that could be worthy of what has been learned in these years. This is the reality of Sonic Forces.
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And yet...
Despite everything I’ve just said, despite all the unacceptable errors that Forces made, and despite all the terribly wasted potential… we still talk about this game.
There are many reasons. On one hand, Forces and Mania have been the latest Sonic games for 3 years now, which is tragic in on itself (Team Sonic Racing disappeared from the face of the Earth); on the other, we still talk about Forces because there is something that still attracts us to it.
It’s not the same attraction we feel for Sonic ‘06, though. Forces is not a complete, almost-franchise-killing disaster like ‘06 was, it’s not a giant meme that spread from the fandom to popular circles and internet figures such as the Game Grumps. People have been trying to fix Forces’ mistakes, but not on the same scale as projects that tries to completely recreate ‘06 with a radically different engine, or fix each and every bug in the original version. Forces is nowhere near as infamous, and so the discussion goes in different directions.
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Episode Shadow is still one of the most entertaining parts of the game, and one of the most important as well, as Shadow himself hadn’t been a playable character since… well, Sonic ‘06.
On one hand, there is a cult surrounding Infinite, one that I personally don’t agree with, and I don’t know if it’s bigger than Mephiles’ 15 years ago, but I do know that it exists and it’s still present. One of the ways Sonic Team tried to “go back to its roots” was to introduce a character like Infinite in a plot that was supposed to be “more serious”. Final results notwithstanding, Infinite managed to win the heart of a sizeable portion of the fandom, which still wishes for his return and development.
On the other hand, there is the Avatar, our personal OC with an impressive customization system, which allows us complete freedom, to the point that we could recreate characters introduced in Sonic IDW like Whisper the Wolf. What at first looked like a questionable idea, nothing more than a source of memes, ended up becoming the smartest idea Forces had, with a gameplay style that, in my opinion, retains a little of the old Adventure spirit, and even had some of the most fun levels in the game. While Classic Sonic ruined one third of the game, and Sonic was somewhat mediocre compared to his past feats, the Avatar’s gameplay style manages to keep its quality throughout the game, despite the fact that the plot keeps revolving around their presence instead of focusing on the other aspects of saving the world, which is... well, a little unfortunate.
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Even I, who I’m not really into Sonic OCs, had a lot of fun recreating some of the characters.
And finally we get to the best part of the entire game: the music.
Even after three years my opinions haven’t changed much. Forces’ music isn’t perfect, it has its low moments (I feel like I’m the only one who doesn’t like Light of Hope) and some disasters (F*ded H*lls lol), but overall it has good intentions and it has some pretty good highlights.
The use of synths, as overdone and criticized as it is, was an honest attempt to follow a trend present in older games, like Sonic Unleashed, where this instrument symbolized Eggman’s influence. An interesting touch that, while wasn’t completely successful, is appreciated.
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I still say that Fighting Onward is one of the best themes of the entire game, and Spaceport as the level benefits from having it.
Then there’s the best part of the entire soundtrack: the return of vocal themes, such as the main theme, the villain theme, and some of the level themes. I cannot explain with enough words how much fans were waiting for this, and it was brilliantly handled by the advertising campaign: a preview of the instrumental version of Fist Bump, a short peek of the Avatar themes, and finally the reveal of some of the major themes. It’s not surprising that it became one of the most appreciated parts by the fans. From the iconic intro of Fading World to the subtle nod to Green Hill in Set In Motion, every theme has something that makes it stand out from the rest of the game.
But even so, the rest of the music in the game has redeemable points as well. Forces in general distances itself from the music styles previously used in the series, especially from the variety of incredible sounds of Unleashed or even Lost World; but from time to time it still recognizably Sonic, like in the half-Megaman, half-Runners Network Terminal, in the extremely epic and underrated Last Judgement, or in the always-mentioned Ghost Town (not the only “good” Classic theme in my opinion, but the first one that comes to mind). Even the remixed Zavok theme sound better in Forces than in its original version.
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A love-hate relationship
At the end of the day, the only thing left I could say is that Forces is still one of the most polarizing games in the series. 3 years aren’t enough to heal some of the wounds left by the 4-year hiatus, plus the disappointment of the time, but at the same time these 3 years kept alive the memory of its best moment, the discussions about the music and the uncountable groups of fans reunited to share OCs like the fandom has always done.
In this anniversary, I thought it would be interesting to revisit a bit the peculiar relationship I have with this game, as we wait for a new hype cycle for the next game. And maybe, just maybe, that will be the moment Forces will fade from our collective memory, at least for a decade, until new fans will look back to the good and bad this game has done. And I hope that, in the future, the situation of the franchise will also be different from what it has been these last years, in a good way of course.
This is all we have left of Forces today, a game that did not manage to capitalize on its opportunities, and a game that shames the legacy of the Unleashed-Colors-Generations era; but also a game that had some genuine, interesting ideas, and a different musical direction, one that (with some exceptions) was what the fans wanted. It’s a polarizing game, it’s a love-hate relationship.
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