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#a modded model gun from when he joined the force
crescentmoonrider · 1 year
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iwai 🤝 joker : ACAB
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macgyvertape · 3 years
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50 or so hours into Cyberpunk 2077
This should be roughly the correct amount of time, ive been leaving the game running as I get up to get food or do stretches. Quests are roughly in order I did them
non spoilers above cut:
 i haven't found a single hat/helmet i like, and since you can't hide them I just am not wearing any. It matters that much.
I posted the other day about bugs, every few hours I play I find new bugs. some require me to go back and reload a save others I honestly can’t tell if it’s a bug or just really poor development
there are several perks that don’t quite do what the description says, like the Anamesis perk. Based on reddit and trying it out it seems to just not do anything.
sometimes in car chase segments the passenger will say “look out” as cars spawn in my path and hit me. Can’t tell if that was deliberate or a pop in issue
Yeah I’ve just totally given up on doing pacifist things unless required by a mission. Given up on doing stealth too unless a mission objective, except for sneaking around to set up a fight.
:readmore:
the delemain car quest is fun. From the shock of the one going "beep beep motherfucker" and doing a hit and run to start it off, to the GLADOS car i see a lot of people talking about. It was fun to explore the city when i might have missed places like the landfill apparently there is follow up on T-bug's death if you go back to the quick hack shop in Kabuki. It's not much but better than nothing I made the pass with Panam of "what if the room just had one bed". I know she won't do a wlw romance, which is fine since I wouldn’t have chosen her.  I enjoy her as a character, don’t get me wrong, my V considers her as a friend, but it seems like theres always drama going on which would be tiring. I would have gone for a fling, i like her leotard-pants combo with all the straps
but also her questline was buggy as hell. Multiple cases of having to reload due to clipping into objects, including her in a driving section, or just insta-dying when collision physics with some rocks broke "your neural network can no longer function independantly of the chip" me slapping my desk: s y m b i o te!!! come on lets have some s y m b i o s i s
in the scene with hellman i really liked how Johnny moved around the room. It made him feel like he was really there. it was hard to follow the convo as I left the room, i would not have understood it without subtitles. But i guess Takemura fucking waterboarded hellman. :|
lol I hope the dialogue is different b/c i refuse to smoke for Johnny
i am level 18 and still can't beat the first opponents in the fist fighting quest. ffs
I looked up the romances options so I went to do the I fought the law quest as soon as i got it. ACAB, but like I literally just met River Ward 2 minutes ago, and I really like him. His earring and cyborg eye, his big fluffy coat. I'm definitely gonna sleep with him Ok i like how when River Ward is dealing with the tiger claws if you interject it leads to a fight. It goes better if you follow his instructions and let him deal with it. Seriously I enjoy that sometimes its good to not pick a dialogue choice.
during the red queen club part, there was no dialogue over the phone. So i reloaded a save and got myself spotted and attacked. Then River showed up to help me <3 and it was more enjoyable having him there. I honestly am not sure if him not going to the club level is bug or not.
then uuuuuugh the worst of irl police "cops are my family" from Detective Han. Again ACAB "FRATERNITY OF CITY COPS RESEMBLES A [Nomad] CLAN NOT AT ALL" ok a few minutes ago i was complaining about bugs, but the character modeling in this game is good (when they're there). You can see body posture, characters jiggle their legs when they are nervous. Like I though character A was just throwing a cigarette on the ground, but then character B flinches back; I realize Char A threw it at B as a fuck you
I'm honestly curious if "I fought the Law" quest will have any impact later on. My choices were that I thought there was more going on than Holt being the only person behind this (based on how complicated the main questline heist is, and keeping an eye on some of the in game news), and told him not to take it to internal affairs, and I loved his response of how he doesn't give a shit what we think, he's doing it anyway.
In the elevator to report in, Johnny said "this muck is deeper than you think, tell them nothing", so i just said that the case was complicated. anyway i love how much of a sarcastic asshole V is
I thought i was being nonlethal with the monk quest, but it seems i accidently killed someone. RIP, but thats kind of the problem with this game. Like when i do the non lethal cyberpychosis quests I equip my non lethal modded gun and hope for the est. I like how a go here kill things quest led to Charles the ripperdoc. He's getting all his parts from scav gang members so I felt obligated to take him out. I got a police bounty for it but w/e.
I merged the Delemain fragments with the whole. Guess he's the meta now. (Side note: some of my favorite rvb fanfic plots are Ai consiousness/memory merging with the humans, so I’m having fun with this game and look foward to introspective fanfic)
Honestly Jonny made some good points, the fragments didn't deserve to die; but also destroying the core and freeing the fragments, they couldn't really function alone.
I was able to rescue Saul fine with stealth. Using cameras and the synapse overload really made it easy.  Can't use the sniper rifle reward b/c I don't have the stats for it, and while it has a silencer the fact that it's a ricochette weapon and not a shoot through walls weapons, makes it not as good imo; and theres a legendary one that is stats free for only 100k.
Lol made a pass again at Panam, and she immediately shut me down. I then did Mitch's quest and I love every time someone tells V they area  good person.
I hacked the operation carpe noctem shard, and wow the corporations are using ai to make people have cyberpsychosis, or something like that. What a shocker /s, I've played Deus Ex HR before
lol driving through the unifinished interstate, past the fight from Panam's first quest I found a "batcave" with a very nice car, and a manifesto written by "muckman'. But here's my complaint about the loot, there is a legendary top, but it had 16 armor. My current top has 84 armor, like why would i switch?? then later i found a bunker with soviet spies in it. Wild
Doing River's second quest, love the timing of as soon as you ask, why are we breaking in, someone shows up to tell you he got kicked off the force. It's funny how Johnny comments how maybe River's into you, and V just doubts Johnny's words. Love how the first kid asks River if I'm his girlfriend. also wow like oof both the second parts of Judy and River's quest are SUPER fucked UP!! oof like i stopped doing first person mode on the braindances for those quests as soon as i could, just made me too uncomfortable seeing that in first person.
DRIVING IN THE GAME IS BAD! nowhere is it more apparent than the sinnerman quest, which took me 3 times to get the driving section done, as cars spawned out of nowhere to hit me. Then when you restart, there is a bunch of dialogue it doesn't let you fast forward through. The rest of the Sinnerman questline is interesting. My V took every option to tell the dude that he was messed up, and what he was doing was wrong. idk, I was surprised how much dialogue there was that let you buy into his whole "forgiveness thing" and how there wasn't any real dialogue to call him the fuck out, that in seeking forgiveness he continues to do harm both emotional to the mother of the man he killed, but also that he got the husband killed via cop. The later follow up quest, I told him that what he is doing is crazy, studio is just going to profit off this vid. Then I refused to join him prayer, and told him fuck no i wasn't going to hammer him to the cross, or even watch. Yes, the man is scared of dying, and the corporation is exploiting him, but he keeps creating burdens for others.  I think the discussion on this quest will be interesting to read, it's definitely my own personal experience with religion coloring my view. Anyway back to a main quest, yeah i don't trust Placide, especially in that scene where he grabs my hand, then jacks in. I ran off to do most of the sidequests here and got some criticism from him. I do love how in the cinema the western movie switches to a mission brief as the netwatch agent talks. its a fun enviromental detail.  I took the netwatch offer, i don't think he's being fully honest with me, but he didn't put a virus in my head. As I told Placide later, I didn't pick a side. I like how you can then talk with the agent, who is a fan of Western movies, b/c they show "a simpler time where all good guys carry badges" :eyeroll:, and then V recommends Unforgiven, which from the wiki summary goes against that theme.
Looks like the Voodoo boys all got killed by Netwatch, but I as revenge for them trying to set me up I'm fine with it. Honestly after speaking with ai!Alt I don’t believe their plan of trying to be on good relations with AI would work. 
doing the johnny flashback 2, and wow Johnny really is an asshole. Like I had gotten so used to him in side missions I forgot how self centered and unlikable he was.You constantly get prompts to drink or do drugs, which I ignored. But i do love the goth/punk love Rogue and others have.
lol i called it, when Hellman said that the engram would seek to override the host, put V on the engram. I really like how as the relic malfunctions, you wind up in the chair with a cigarette, which you can either smoke and say you are turning into Johnny or throw away. My dialogue "your problem is the ends justify the means", which is true!!! He and Rogue detonated a nuke downtown, does anyone know that, and like ask Rogue about it????
(Funny you can ask Rouge about Johnny silverhand, over the phone, then the game bugs out and spawns her npc where you are. She doens't say much about the nuke, but she does say no one trusts you for jobs). The line of no one trusting you for jobs is pretty funny at level 46 street cred where im at “respected” status. really loving the family atmosphere at River's 3rd quest. Also his big strong arms, and the fact he is no longer a cop. I totally let the kids win, and wow the family dinner where they GRILL YOU over the relationship and try to set the two of you up, then the water tower scene!!!!! I don't love the first person sex cutscenes but they do have personality. I'm glad afterwards you got to tell River about the biochip and that you might die. Because he's so far removed from your personal plot. So I took that option to back out of a relationship.
I do love that you wake up with "river's tanktop" that says "fuck the police" It actually has extremely good armor stats, so thats what I'll wear now.
panam 3rd quest, when shes like why did you help me, I'm like "because it's important to you". Basically the closest you can get to "when a friend asks for help you help them", which as an ex-nomad backstory I really choose the nomad options when ever i can Paralezes quest part 2! I love the piano song but I always think of it as ocean's 11 music. It's also fun to see the computer and see Judy recommended you for the first quest. The emails talk about "forgetting" to hire a staffer, on the balocony a strange antennia was scannable, the color of the roses was remembered wrong...  lol guess i was right with those giant wall screens. Its fun environmental details that spell things out before you can notice, and it ties into some other quests where people's behavior is being altered. Actually, this quest "Dream On" I love it! For a while I've been like "wheres the illuminati conspiracy! Here it IS! I chose to follow Elisabeth's wishes and not tell her husband he was being brainwashed. In best case they program him to forget again, in worst case he ends up dead. The gaslighting Elisabeth described is CHILLING, her husband describes a vacation she can't remember and she doesn't know whose memories have been messed with. On your way to the plaza you get a call from someone/something that says the know exactly WHAT you are, any you black out!!! It's such a great feeling of helplessness that you're just one person in a world so big that you can't fight every power. As Johnny said, could be a corporation, could be a rogue ai, either way Jefferson is fucked (and so are you).
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get-rammed · 6 years
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Long Dong Silver
Just gonna slap down some basic info on all my characters. It's gonna get long. Also a few retcons to previous characters. Oof yeah, it got LONG
Dakota-7 - age: 123 - class: Titan - race: Exo - height: 6′5″ - Ghost name: Cassie
Personality: Good fucking dude. He’s an incredibly happy guy. Always nice, never mad. Like seriously, he’s a genuinely good dude. Will give you the clothes off his back, and if he has none to offer, then he’d help you find some. He’s too nice though. Often is taken advantage of. Also super naive about a lot of things. Tries to see the best in even the worst of people. Which usually just ends up with him hurt. Which is why Cassie is a panicky worry wart of a Ghost.
Background: Woke up inside of a tree. Like straight up. A tree grew around his body. Took Cassie a long fucking time to get his ass out. Traveled alone for a long time before Cassie finally was able to convince him to go to the city. He’s not anyone real important. Just a mechanic that occasionally helps out Amanda. Doesn’t know much about his past life, and is told it’s better if he didn’t know. He’s okay with that. Gotta focus on the now.
Fun facts: Vex are the one enemy he CAN’T go near. His tech was built heavily off of the Vex to the point that there’s a small backdoor they can use to override him and basically puppet him around (thankfully there was very few of his model produced for this reason). He has no memory of the incident that barred him from ever going near the Vex, but he’s told he’s better off not knowing.
-He’s a good mechanic. People go to him for uh, not quite legal Sparrow mods to be equipped. Ones Amanda can’t apply as the Vanguard watches her. 
-Learned to speak the enemies language so he can chat with them and trade parts every now and again
-As gentle as this boy is, and as kind as he is, you’d think he’d be a huge sub. WRONG. He’s a hardcore dom. Very demanding and vocal. But always makes sure his partners are having a good time. Sweet boy that loves to cuddle his partners
Alexis-137 - age: will not share - class: Hunter - race: Exo - height: 6′1″ - Ghost name: Ripper
Personality: She’s quiet. Cunning. Always watching and listening. Loyal as hell. Keeps most of her personality to herself. Less people know about her the better. 
Background: A contract killer that got the option for an upgrade she couldn’t refuse. Smart, fast, and no remorse. A brutal killer that survived the Collapse. Still went after her targets, just found a few were now a little harder to kill. Easy enough when she figured out their new floating friends had to go. World may have ended, but she still keeps her word. Ripper came to her and told her what he was and then what she was. She brushed him off at all points. Gonna add a bit for Ripper here as well. He had to swallow that his Guardian was a murder. One that had no issue killing other Guardians. So long they were on her list. She only knows all this now, because she kept a journal. Knows everything about her past life. Refuses to forget every life she’s taken. It’s not fair to them. Even though she’s far nicer now than she was, actually cares for Ripper now an all that, she still kept up her business.
Fun facts: 137 is not the amount of times she’s rebooted. She’d be completely nuts if that was the case. It’s the amount of Guardians she’s silenced.
-She has never once rebooted. Fit perfectly with her new body and anything she saw, she was supposed to see. As hardcore as she is, she’s still far nicer than she was when Ripper first found her.
-Dakota is her actual son.
-A previous set of Vanguards asked Alexis to be their silencer so to speak. Someone spoke out? Shame. The current Vanguard don’t like the idea of her and told her to leave.
-She’s the reason Rook isn’t an active Guardian anymore. She was ambushed and missed her shot at his Ghost, simply wounding her instead of killing her.
-Her and Manthres have had a long history with a lot of clashes. End up getting together because they’re both old and tired.
Rook-14 - age: 289 - class: Titan - race: Exo - Height: 6′6″ - Ghost name: Kari
Personality: Kind older Exo. Tries to be everyones hot dad. Kind of keeps to himself a bit. After his Ghost was attacked he went private, too scared to talk to a lot of people. Became a little paranoid. (He’s a newer character. Still workin’ on em). Dispite his almost kind of harsh intro to most people, he’s still a huge flirt
Background: He used to be a well loved and popular trainer. He just wasn’t quiet on his opinions on the Vanguard in power at the time. Which landed him on the list. He knows someone tried to kill him, he doesn’t know who, but it worked. He survived the incident with just Kari getting hit unfortunately, and had to keep quiet. Opened a bar on the city and now gives advice if you buy a drink. 
Fun facts: Found and trained Alison. Also taught her how to swear
-Sugar daddy material. Like straight up. He fucking loves getting his babies anything they want. Adores seeing them happy
-A giving partner. Honestly just loves to go at it honestly. Nothin’ real special about it. Unless he can convince Riot or someone to join in. Then it’s more fun for him. Double dick a partner ;)
Alison-1 - age: 97 - class: Titan - race: Exo - Height: 7' - Ghost name: Ophelia
Personality: Alison is that big sister that hits you over the head and calls you a moron all the time. To be fair, you were a moron and she was just making sure you knew. It's in a loving kind of way though. Kind to those she trusts, and cautious with those she's unsure of. She can be a wee bit unapologetic and brash. She's a Titan, what do you expect. Alison is hot tempered, a little cold a times, and is far more powerful than most Guardians. With a resting bitch face and a height that towers over most, she's intimidating through and through. A little over confident. An by a little I mean A LOT. She can admit she’s not the brightest though. Much rather fight shit than talk to it. She’s quick witted and street smart though. Scan talk just about anyone out of something if she wants it. A little vain, never catch her armor being the same colour for more than a week.
Background: Alison was found and taught by Rook-14. She didn’t like to listen, and he didn’t have the energy to deal with a cocky new rez. He taught her patience and a good way to shut up the new guys. Shove them into enemy fire and wish them the best of luck. She had the opportunity to learn more about herself in the past and turned it down. With the nightmares she has of her previous life, no thanks. She was a high ranking Guardian that used to just get sent out to take out high priority targets as they knew she would get it done. But found herself being punished for going against what was asked of her. It saved her Fireteam and another one. The Vanguard appreciate what she did, but they still had to punish her. Which landed her in a training position. She found it fun. She likes training new Guardians. Makes sure they know how to hold a gun properly and protect themselves if they’re out of ammo. Guardians trained by her have a better start than most. 
Fun facts: While she doesn’t know why, but she always gets terrified when someone goes down. She knows they’ll get up, but she’s terrified that they might not one time. 
-Often has nightmares of the Vex. Ophelia assumes its part of how she died. Alison avoids Vex if possible. She also avoids sleeping, which she already has a hard time due to being an Exo. Which means she always kind of tired
-Guardians trained by her, appreciate what she’s taught them and often bring her gifts
-Often used as a bodyguard when she’s not assigned to train
-Can and will throw your ass out of harms way if you’re not listening to her. Don’t want to stop fighting that thing that is way stronger than you? TOO BAD. TUCK YOUR ARMS
-Is one of the first working Exo prototypes. As such, she often experiences issues with parts of her just not working right. Sticking or just shutting down. If the Light had been gone for more than five years, good chance Ali would have died. A fatal flaw was found in her model of Exo after her disappearance. Too soft a metal was used internally and eventually the part breaks apart and slowly tears the inside apart. Incredibly painful and slow way to die. She’s good though. So long as the Light doesn’t go out again
-As a lover she can be either sweet or vicious. Depends what's asked of her. She's a giant softie for her partner(s). Lots of gifts and a fuck ton of attention all the time, but especially after she plays rough. She adores making her partner feel amazing
Yana-9 - age: 67 - class: Warlock - race: Exo - height: 6′1″ - Ghost name:  Jenka
Personality: Over confident asshole Warlock. Smarter than you, and she’ll make sure you know it. Can admit though that she can’t fight very well, which is why she always has a bodyguard of some form with her. Flirty as hell
Background: Yana woke and knew nothing of herself, but knew she had to research something, anything. The city provided her the opportunity to study various Golden Age tech and history. They assigned her Riot. They got along well, sometimes a little too well if ya know what I mean hur hur. Then during a regular mission gone wrong, Riot dipped out to guide some Cabal away from Yana. She was knocked unconscious and couldn’t respond to Riot’s calls. She was found and taken away to safety by some passing Guardians. Yana didn’t know what happened to him for the longest time and just assumed he left her for dead. Five years after the incident Mena found Riot and forced him to apologize to Yana. First thing she did was slap him then hug him. Now they’re cool, but aren’t really quite on talk like they used to level
Fun facts: Currently poking around Mars by Ana’s request
-Fast. Like she’s stupid fast for a Warlock. Easily outrun a Hunter or her bodyguard if needed
-Once talked some Hive out of killing her. She was out of ammo and her bodyguard was down for the count. She just started yelling weird facts she knew, and they got so fucking bored they just left her
-Got her name from her Ghost saying “Yeah, nah.”. Her original name has been scratched out
Riot-4 - age: 4378 (he's a long living alien. He's a little older) - class: Titan - race: Rokin - height: 6'7" (30' in his actual form) - Ghost name: Cherry
Personality: before his incident he was over confident and a massive narcissist. Very much all about him. Gave little regard to anyone but Yana, the Guardian he was protecting. After his incident he calmed down a /lot/. He's still over confident, but now it's so he doesn't cry. He's a huge coward. He's now a "I'm depressed, have PTSD, and I want to die every second I'm alive, but at least I'm hot?" kind of person. Relatable. He's a lot sweeter now. A very giving partner. Out for their pleasure over his own. A little on the grosser side, as he constantly flirts and makes dirty jokes toward everyone. He can't turn it off at this point
Background: So like, I introduced an alien species to Destiny, because I can. The Rokin. Giant shapeshifters. He was part of a scouting crew. Come to Earth, see if it's fit to be used as a resource planet and come home. Didn't work out that way. The crew got stranded, with the remaining being Riot and Mena. She died and he got stuck by himself. He survived the collapse and just kind of lived as a drifter. He ran across a smell he knew and damn near screamed. MENAOHTHANKFUCKYOU’REALIVEOHMANIWASSOSCAREDDIDYOUKNOWSOMEWALRUSLORDSREALLYDON’TLIKEOTHERPEOPLESGHOSTS? BECAUSEBOYHOWDYTHEYTRIEDTOKILLCHERRYLIKETWICE. THEY’REKINDAMEAN. ANYCHANCEYOUWANTTOLIKEPROTECTMYASS? THANKYOUDEARMANYLOVES. He was excited when he ran across her as a Guardian to say the least. Zavala assigned him to be a bodyguard for Yana. It went well until they got separated and he assumed she was dead. He's a weenie and blended in with the Cabal instead of facing the Vanguard. For five years he had to act like a Cabal. Which meant killing and torturing Guardians. It fucked him up pretty bad. Mena found him on accident and was quick to drag him back to the city for him to explain what happened. He left out the killing of Guardians part. Only his friends know
Fun facts: Riot is a huge fucking slut. Uses sex as a coping mechanism. Keeps his body and mind busy. He always enjoyed sex, but now just does it to keep busy. Also a pretty kinky bastard. Loves the weird stuff. Kind of a huge sub, but will dom if requested. Would rather do quick and hard without learning names. But doesn’t mind slow and easy with learning about his sexual partner. Shape shifting comes in handy for when he wants to go get a good egg dicking from a Hive Knight. Fun fact. His dick is at default an ovipositor. Rokin come from eggs. He can make it anything his partner wants or needs. Unless he’s bottoming, then dicks don’t matter
-Thick as fuck southern accent. He needed to learn English, and he needed to learn it fast. Family he hid in liked western movies, and had southern accents themselves. So he adopted the accent when speaking English. Other languages he doesn’t have the southern accent, but instead mimics whatever accent he learned the language in
-Was once mated to Mena. They have two kids together, but due to a rather harsh dispute, they lost their kids and their lives. Which is how they ended up on Earth in the first place. They had a lot of time to talk about it and are a little better with one another. To where Mena will allow Riot to join in on outings with her and Dakota. Kota never minds, he likes Riot. Mena would love to have the both of them, but she’s still got some deep seeded rage against Riot that won’t allow him in that way again
-Is terrified of relationships due to a lot of the things that happened to him. He knows he’s got a lot going on mentally and emotionally, an he doesn’t want to dump that on someone else. He’s also still hurt about Mena even though it’s been well over 600 years. Which to be fair isn’t a lot to their species
-Due to the Rokin being a species the Traveler isn’t familiar with, it was unable to take their memories
-Not banned from Crucible. Mostly because Shaxx thinks he’s a giant weenie, which he is, but also because Riot won’t even step foot in a Crucible arena now
-Dis boy can cook. Took up cooking when his anxiety kept him up at night. It’s also how his friends know he had a nightmare, which he gets a lot of. If there’s a sudden large amount of food for them, well, Riot couldn’t sleep. Usually find him passed out in the kitchen somewhere. Mena drags him back to his bed and lays down on top of him. He still likes sleeping by her. Her weight and just having a living body near him, helps him sleep a lot better
-Constantly has nightmares. Can’t sleep for shit most nights. Often slinks into a friends bed to sleep next to them. He’s not weird about it. Just kind of flops down next to them. They all have blankets in their rooms now for him. Unless he goes into Alison’s bed. Then that’s just to get fucked and enjoy her aftercare
-He just really wants someone to hold him and make him feel loved tbh. He’s got a whole lot going on and can’t function right anymore
Mena-4 - age: 3897 - class: Titan - race: Rokin - height: 5' (40' in her actual form) - Ghost name: Fletcher
Personality: She got some pretty heavy retcons from the orignal post I made about her. She’s still a happy nice being. Can actually experience any emotion at any level. She doesn’t show other people much about herself outside of being nice and quiet. Keeps her on peoples good sides. Too many people have tried to cross her and she had to embarrass them in front of everyone. Sassy needy little thing. Not that anything she says you’ll understand, but it’s how she moves that tells you, you’re being taunted. That or Fletcher laughing and translating will let you know. 
Backgroud: She was sent to Earth to blend in with our top scientists to see what was being studied. She performed her task perfectly. Started chatting, well, started interacting with a guard, Dakota. Ohhhhh what a coincidence I know. They get together, and adopt a kid together. Mena goes to work and has to help one of the first gen Exos wake up. Alison. Ali, uh, didn’t wake up happy. Woke up confused and angry. Too bad her claws were designed to tear through metal, because Mena’s skin was soft. I’m saying a freshly woken Exo Alison killed Mena on accident. Lol whoops. Woke up at the bottom of a lake.To say Fletcher was surprised is an understatement. Not often your Guardian turns out to NOT be human, but instead an invading alien. Alexis had helped Fletcher look for her Guardian. She wasn’t surprised about Mena’s form. As in her journal it said her daughter in law was an alien and dumped in this lake. She was just a little surprised she had Mena’s Ghost with her. Alexis filled her in and gave her advice. She took Alexis's advice and dooted around as an Exo. On her way to the city she ran across Riot. Dragged his ass with her. Alexis introduced Mena and Dakota just to see what would happen. Dakota obviously has no memory of Mena, plus last either had seen of the other they were both Human. So Mena is just meeting some random Russian named Dakota who just happened to know the same Alexis she knew. Oh shit wait, you have a picture of your wife? Shit boy that’s me. She kept that part to herself as to not freak Dakota out. It’d be weird to know everything about someone while they know little about you. So she’s letting the relationship rebuild naturally. It’s going well
Fun facts: Mena and Dakota were married before the collapse. Obvs. It was on accident, she never meant to fall for a Human, but he was SO SWEET
-Mena was stuck learning to understand Earth languages as fast as she could so she could understand our maths and sciences, but she didn’t have time to learn how to speak any of it. Leaving her effectively mute on our planet. She’s trying to learn some now. Dakota is attempting to teach her Russian, Alison Spanish, and English from Victoria. It’s not going well. Fletcher translates when Mena speaks in her own language
-The Vanguard know of her and Riot. Know what they are. The Vanguard ask they keep it secret, as the regular people already have enough to worry about. Nothing about Mena and Riot would be a comfort to them
-BANNED FROM CRUCIBLE. She would always make bets she could do matches without dying or taking any damage. Of course when you can make your skin soft and squishy, or hard as hell, it was super easy. Shaxx caught wind and since he know what she is, he had to bring down the ban hammer. Plus she’s fucking wicked with a gun. Got a lot of complaints
-Soft girl. Like so soft. Squish squish. Just likes to get fucked. Don’t matter how. Just give it to her. Usually likes to be the power bottom, but doesn’t mind changing it up For her the more the merrier. Same goes for relationships. Her and Dakota have an open one. Could include a partner or two for sex, or to just join their relationship. They don’t mind either way
Manthres, Slayer Of Light - age: 683 (there’s no real data on Eliksni life spans sooooo) - class: variation of Titan - race: Eliksni - height: 11′ - Ghost name: Veros
Personality: Old and kind of grumpy. She’s been through a lot of shit and literally just wants to die already. Sarcastic. Grandma to literally everyone though. She hated Guardians, Human and otherwise, but ya know. Kind of had to reevaluate after Veros found her. Now she just wants all her children to come back from their missions safe. Absolutely will not take your advice. She knows what she’s doing. She’s old what do you expect
Background: This has a few changes from what I’ve said in the past. She is an Archon Priest for a long dead house found herself at the doorstep to the House of Devils. As their Priest role was filled at the time, she just got a high ranking Captain position instead. She didn’t mind. She didn’t get as much Ether, but still enough to survive in her massive form. Ran with them for years until Siva. Then her and her crew noped the fuck out. Found themselves as outcasts. They were enjoying a successful Ether grab when the Cabal attacked their ship. Everyone was dead outside of a hatchling, Xinos (who, yes I’m aware was originally spelled Zinos. I straight up DO NOT KNOW how I fucked that up. But at this point it’s just going to stay Xinos), and Manthres herself. She laid dying and she was so thankful. Finally her pain would go away. Lol nah dude. Howdy I’m your Ghost, let me just heal ya real quick. Veros convinced her to go the city and meet her new leaders. She begrudgingly agreed. Everyone stepped out of her way when she showed up. Everyone stared. Not every day an Eliksni Guardian shows up. Even less so when one is as big or well known as Manthres is. Needless to say her reception wasn’t a warm one. Even from Zavala who was informed he was her Vanguard as she was a variation of Titan. Everyone is a lot kinder to her now, but that still doesn’t change what she’s done. Which is why she asked to stay dead after she dies. She doesn’t want to forget her life or those she’s killed. That’s not fair to the lost lives
Fun facts: She had to drop the ‘Slayer Of Light’ part of her name for obvious reasons. She earned it in the first place from a dying Guardian that was sent in a Fireteam to kill her. The information on her was blurry. No one knew she was THAT big until she showed up at the Tower. Only one to meet Manthres and survive is Alexis
-She has slaughtered hundreds of Guardians without caring to learn their names. But we do the same to her kind in the thousands. Who between the two of us is really the bigger threat?
-Riot taught her how to bake cookies. They’re not the best but they’re not ass either. She likes to make them for her Fireteams. Likes to give them out after missions for a mission well done
-Has gone on raids. But only to the Leviathan as Calus is kind enough to allow her to watch and still get free shit. Mostly because his tailors need time to measure and make her armor. Gives them something exciting to do. NEW BODY SHAPE OH HELL YEAH. But also because she is a rarity upon his ship
-Not a fan of how people are now pushing her to stay back in the city. She understands they don’t want her to die, but she has to someday. She’d rather die in the field than among the penned cattle
Victoria-1 - age: 3 - class: Hunter - race: Exo - height: 5′5″ - Ghost name: Axel
Personality: She is an incredibly new rez. Still in the “I’m going to do everything because I can’t die.” phase. Little firecracker. Hyper as shit. Likes to stick things in her mouth (thankfully she has Teren now so shE’LL STOP THAT SHIT). Kind of ditzy. She never cared much for learning. Not when she can snoop around to find neat shit and stab people
Background: Woke up on Venus and touched everything. Poor Axel. He wanted a Guardian that explored, and he got one, but he’d have liked getting one that would stop trying to fucking go places she can’t be. The Vanguard gave up on even trying to get her to do the missions they want her to do. She never does them, and when she does she half asses them. They let her do her own thing until she mellows out
Fun facts: Met Teren on the Leviathan. Asked him for a tour and sucked his dick in the Underbelly. They’ve been happily together ever since. She often calls him Sweet T
-Alison trained her. They often talk still. Mostly Victoria just blowing up Alis phone with pictures and texts of what she did for the day. Ali doesn’t mind. She thinks it’s cute
-Can see and react to things really well, but is actually pretty deaf. Neither her nor Axel know why, and looking for the right part to fix her isn’t going well. It’s a small piece that’s super delicate to the point no one bothers to scavenge for them. No one minds speaking up for her. If she can’t quite hear them, she watches lips, if that’s not an option, then Axel just morse codes it at her in flashes. It’s the best she’s got
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orbemnews · 3 years
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Mardi Gras parades got canceled by Covid-19. So New Orleanians turned their houses into floats Like so many, the mom and insurance manager had known in her gut that the weekslong fête would take 2021 off. Revelers of all ages packed at least three deep along routes that wind for miles seemed the textbook antithesis of social distancing. “So, I kinda made a comment: ‘Well, that’s fine, I’m just going to decorate my house,'” said Boudreaux, who invited her neighbors to turn their homes, too, into stationary versions of the ornately designed floats that populate the four dozen or so parades that roll in the city each year. This way, she figured, partiers could stay 6 feet apart while visiting outdoors and enjoying the artistry of the annual countdown to Lent. The idea, like a splay of bead strands hurled skyward toward an endless carousing crowd, has spread. There’s a home with a sign that beckons, “Welcome to Wakanda.” Another features a Night Tripper theme in homage to funkman Dr. John. One house honors a health care worker alongside giant ivory beads. On a balcony, a cutout of the late chef Leah Chase stands, spoon in hand, at an enormous pot. Just off the St. Charles Avenue streetcar line, a giant model dinosaur in a top hat grazes. Elsewhere, a set-up pays tribute to Alex Trebek with a “Jeopardy!” board, playable using a posted QR code. Human-size Lego figures approximate a float rolling by parade-goers on a front porch. A wooden pelican the width of two men perches at another. All across town, papier-mache or cardboard and foil flowers of every hue, plus bunting of purple, green and gold and strands of beads the size of beach balls, adorn the homes where so many have been in retreat from the coronavirus since just after last Mardi Gras. That’s when 1.5 million people — including international visitors — converged on the city, almost certainly fueling viral spread that made the region an early hot spot. Indeed, the purple-and-white house icons that dot a map on the Krewe of Float Houses website cover the city’s entire main footprint like a sidewalk littered with doubloons, those collectible metallic coins tossed by riders from traditional floats. “In its essence, it’s not much different than when people drive around with the kids in the car and look at the Christmas decorations, holiday lights,” said Doug MacCash, who’s chronicled the house float movement for the local newspaper, The Times-Picayune | The New Orleans Advocate. “Except this year, in 2021, it has such a spirit of triumph, such a spirit of defiance. It’s like, ‘Sorry, ‘rona. We’re not just giving up.'” “Mardi Gras by no means is dead; it’s just different,” said City Councilman Jay Banks, who’s cast his own house — already painted yellow and black — with other trademark representations of the Zulu Social Aid & Pleasure Club, the city’s preeminent Black Carnival organization, over which he once reigned as king. “And what we’re forced to do this Mardi Gras, with Covid as the No. 1 consideration, … is how this whole house float thing got started,” he said. “And let me tell you, I am just giggly about it.” How to turn your house into a float Do-it-yourselfers — many already armed with hot-glue guns and glitter by the gallon for crafting annual Mardi Gras costumes — have embraced the home-design effort in earnest. Two private Facebook groups with more than 14,000 participants spew inquiries at all hours, most swiftly answered by a hive mind eager to collaborate after months of stay-at-home orders. “Any recommendations on securing this? It’s top heavy,” one poster asked, referring to a photo of a homemade Lysol can prop standing several feet tall. From another: “Has anyone had luck with using cardboard to make house float decorations? I already used some and painted and sealed with mod podge acrylic sealer but am wondering how it will hold up in the elements on a French Quarter balcony! Is there a better way of waterproofing, etc.?” The exchange is not unlike in the bleak months after Hurricane Katrina in 2005, when neighbors connected to trade recipes for bleach or baking soda concoctions to remove mold from items soiled by the flood. Others looking now to gild their homes have turned to a regional cottage industry built over decades for precisely this sort of venture. “Part of the consternation about canceling Carnival had to do with, well, there are people (for) who(m) Carnival is their livelihood — a lot of people: float builders, bead- and costume-makers,” MacCash said. “Some of the Carnival artists who find themselves out of work at what would have been a real scrambling sort of time, what they’ve done is they’ve found employment decorating houses.” In a normal year, René Pierre right about now would be finalizing the books on some 75 floats that his company, Crescent City Artists LLC, decorates using lightweight utility canvas, bright house paints, hard coating, wood and Styrofoam, he said. This year, Boudreaux’s house float vision, which Pierre caught on a local news report, proved to be his “ticket out” of a toned-down Carnival — and one that follows his and his young daughter’s recovery from Covid-19. “Oh, man, in about three weeks, we were booked all the way up until today,” Pierre said last week of his house-decorating customers. “My wife and I were trying to sleep one night, and we kept hearing notifications coming from the website. It was like, “Ping ping ping ping ping.’ It was like, ‘Oh, my God.’ It was like instant success. It was incredible.” The couple inked 53 house float contracts ranging from $1,500 to $3,000 apiece, a sum many riders in the city’s biggest parading groups typically would spend on bead strands and other “throws” to toss in a given year. “It has really pumped my business into full steam,” Pierre said, noting he hired his cousin, a recording artist, to help manage the crush. “We have made more money in six weeks … and talk about Mardi Gras spirit.” Of the commissions, Pierre’s favorites are a trio of painted pups fashioned after the homeowner’s own pack, a Buddha-themed display and one highlighting the Grateful Dead dancing bears. Boudreaux, known as “Admiral B” of the house float fleet, aptly did her house in a maritime motif. “I don’t know if I want to know how much I spent,” she said: “definitely more than I meant to, less than a lot of people.” How to lead (or join) a house float krewe Beyond her own decor, helming this nascent krewe (local vernacular for a festival group) has become a second full-time job for Boudreaux. There are exchanges with lawyers over decorating rules in historic districts and weekly logistics meetings with the mayor to game out how to handle homeowners who want to, say, hire a band. There are now 50 captains, 39 subkrewes, a communications team and an effort to gather and edit together dozens of dancers’ at-home videos into a performance masterpiece for the website. Yet another to-do list item got added shortly after the krewe named a New Orleans bounce star as its grand marshal, Boudreaux said. “Now Big Freedia’s house is a traffic jam. The house is so popular that even guerilla photograph-style, it still drew a crowd,” the one thing the Krewe of House Floats wants urgently to prevent. The krewe also has launched a campaign to donate $100,000 toward those facing unemployment and food and housing insecurity largely because of this year’s Carnival limits: artisans, service industry workers, musicians, Mardi Gras Indians and other culture-bearers. And, perhaps unsurprisingly, “this year plants the seed” for what’s already becoming an annual event, to endure long after the coronavirus is vanquished, MacCash said. (At last count, Pierre already had 28 house-decorating contracts set for 2022, and preregistration is open for next year’s Krewe of House Floats.) For now, Chris Volion is looking forward to safely welcoming on Fat Tuesday, February 16, revelers who pass by his New Orleans home, adorned with enormous black birds inspired by local crows and Edgar Allen Poe in his personal Krewe of Nevermore. Volion, an institutional research analyst, and his wife, Janet, are making some themed throws to hand out and plan to join neighbors for king cake-flavored Jell-O shots. “While it feels different, there’s still that excitement going on,” he said. This year, instead of swapping parade plans, “the conversation has shifted to: Have you been to such and such a block, or have you see this house? It’s so beautiful to see that the energy is still there.” For Banks, the city councilman, the house floats offer a glimmer in an especially bleak season. In his own circle, Covid-19 has taken 23 lives and killed 17 members of the Zulu organization, he said, not to mention relatives and friends of the club. It’s stripped New Orleans — and the world — of the chance to socialize in person and to observe customs in the typical way. But as is so often the case, he said, the city’s response in this dark moment offers a message far beyond its borders. “We’re showing the rest of you that there is light at the end of the tunnel,” Banks said. “As screwed-up as Covid is, we will not let it defeat us. … The lesson of New Orleans for the world is: You play the cards that you’re dealt.” Source link Orbem News #Canceled #Covid19 #floats #Gras #houses #Mardi #MardiGrasparadesgotcanceledbyCovid-19.So #NewOrleaniansturnedtheirhousesintofloats-CNN #Orleanians #parades #turned #us
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jamesbyerj · 4 years
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Modder to Developer - muppetpuppet
Today we have a special treat. We caught up with Tomas Sala, a.k.a. the esteemed Skyrim modder muppetpuppet, about his upcoming game release and his history in modding. For those unfamiliar with his work, muppetpuppet created one of the first "new world" mods for Skyrim back in 2012 - Moonpath to Elsweyr. [b][b]Thank you for joining us for this interview Tomas (aka [url=https://www.nexusmods.com/users/3232189]muppetpuppet[/url]). [/b]So, going back to the very start, when and how did you first get into gaming?[/b] I actually started straight out of art school in 2001, we started a studio in Amsterdam, the Netherlands. But at that time there was no self-publishing, I think Steam wasn't live yet and iPhones would be years away. So we rolled into educational and advertising work for hire, making games for anyone and everyone, it took many years to progress into entertainment games properly eventually creating PSVR exclusives for Playstation as games for the Wii, Switch and mobile. [b]How long have you been working in the gaming industry and what roles have you taken up during that time?[/b]  I've been working there since 2001 and have always been a multirole person. I'm a 3D artist by trade, but I'm more than handy with a scripting language and nowadays C#. I've also been creative director and game designer over the years. I think that diversity is now coming into its own with The Falconeer. [b] Tomas is the sole developer of the upcoming game "[url=https://store.steampowered.com/app/1135260/The_Falconeer/]The Falconeer[/url]". From the screenshots and gameplay videos, it looks fantastic. For our readers who've not heard of the game, how would you describe it?[/b] Well, it's a throwback to the games I loved as a kid, [url=https://en.wikipedia.org/wiki/Freelancer_(video_game)]Freelancer[/url], [url=https://en.wikipedia.org/wiki/Star_Wars:_TIE_Fighter]Tie Fighter[/url] even [url=https://en.wikipedia.org/wiki/Crimson_Skies_(video_game)]Crimson Skies[/url], and - of course - a good dose of open-world love inherited from Skyrim thrown in. So basically, you are a pilot or rider of a giant Falcon and you serve as a mounted warrior for your faction, doing air -combat missions as well as open-world exploration. Someone online described it as "what would happen if Gandalf had ridden into Mordor on a giant eagle..... but with lasers", which is a fair description. The actual combat gameplay is very WWI-WWII style close up dogfighting but with giant falcons, dragons and other fantastical creatures. [center][youtube]3viT_KoZ538[/youtube][/center] [b]It's not just the game itself you created. I've been reading the [url=https://www.thefalconeer.com/world/]extensive lore and set-dressing[/url] you've meticulously written to create a cohesive world for your story to unfold in. What can you tell us about the setting of The Falconeer?[/b] Well, I love lore-heavy worlds, for me, it makes exploring an open world so much better if the setting makes sense and has depth. The world of the Falconeer is called the Ursee and it's a bleak yet beautiful icy ocean world. Mankind has always had a hard time surviving on it, and societies have been founded and collapsing for millennia, leaving the seafloor scattered with wrecks and ancient relics. One major faction steering these societies are the Mancer Order, an organisation that has access to a wide array of technologies hidden away in their massive vaults. They manipulate and organise the other factions by doling out these technologies through permits and grants. If a king has the Mancer's favour he'll get steam engines, if he loses it, he might find his competitor suddenly has machine guns. The Mancer order doesn't involve themselves with the daily politics of factions such as the empire in which most of the game takes place, they have a hidden agenda with a long term goal. Part of the different campaigns you'll participate in, inside this world, is to figure the true goal and history of the Mancer Order, and with it the Ursee. [b]In a [url=https://www.youtube.com/watch?v=a0VJAaZpkfM]video by Digital Foundry[/url] covering The Falconeer, they mentioned that the entire game is created without using any conventional textures, is that true? If so, what made you choose this approach to game design?[/b]  Indeed, it's better described as no pre-made textures. So I don't work with a painting or material editor or even something like photoshop to create the material expression of my world. Rather I use procedural tricks and fairly abstracted shaders to do the heavy lifting. So, for instance, the snow on objects is a [url=https://en.wikipedia.org/wiki/Perlin_noise]Perlin noise[/url] I generate in the game, and I then also use that for lava and water foam. The same goes for the colouring of the world, It's all done with gradients based on lighting and atmospheric parameters and values. It basically means I can create models and paint them fairly simple and have the game itself add a lot of detail and environmental colouring. I've had comments saying this must be because I'm lazy, and I certainly like an efficient art pipeline. But it isn't 100% the case - the effort I put in to create certain effects would be many times less if I'd simply use a texture. Take the clouds, creating those without textures was a crazy endeavour iterated over months. The same goes for the ocean another very advanced effect, stuff that certainly wouldn't have been possible a generation or so ago. The reason I do it is mostly twofold. One, it forces me to adhere to a very strict esthetic, and it keeps everything I make very, very compatible and unified. Giving the game a very clean and stark look while having radically different objects, buildings, vehicles and so forth in it. I both love how that looks and how "together" it makes everything feel. Secondly, it forces me to find novel and original solutions to visual designs, I cannot use "out of the box" clouds, water or lighting, so I have to take a different path to get there. Both the journey of that as well as the end result are usually novel and interesting, which is what appeals to me. [b]The Falconeer uses Unity at its core. What did you consider when choosing the engine for your game?[/b] I've used Unity through my work, so I was familiar with it, which is a huge boon because knowing what you are capable off is quite a good thing to have, especially alone. You don't always want to dive off the deep end. That said I'm quite attracted by Unreal's blueprints and after the Falconeer is done, I aim to dive into that for a bit as well. [center][img]https://staticdelivery.nexusmods.com/mods/2295/images/26/26-1581950089-410859194.jpeg[/img] [img]https://staticdelivery.nexusmods.com/mods/2295/images/26/26-1581950095-1401396009.jpeg[/img][/center] [b]Some Unity games allow mods (or can be modded with tools like Harmony), will The Falconeer have any scope for user-created content? [/b] It's something under consideration, but modding and even game development are very distinct from enabling the creation of mods for your game. So basically because I'm working by myself it's quite a daunting task, but it is very much on my mind. It's also one of the few aspects I'd consider having external help with, as it's just such a specialisation to create adequate tooling and an open framework from the ground up for your game. [b]In terms of modding, your biggest achievement has to be [url=https://www.nexusmods.com/skyrim/mods/9782]Moonpath to Elsweyr[/url]. When you released it in 2012, it was one of the only true "new world" mods. That must have been quite an undertaking, considering the Creation Kit had only been out for just over a week at the time. What can you remember about the process of putting it all together?[/b] Well, I remember getting into a bit of a creative frenzy after diving into a few tutorials. At my work, we had just wrapped up a kid-friendly RPG for a local dutch theme park ("[url=https://en.wikipedia.org/wiki/Raveleijn]Raveleijn[/url]"), so there was lots of curiosity on how the big games did certain things. I think there was already a group of people trying to use the existing NIF tools and update them for Skyrim. Being a 3D artist grasping some of the odd quirks and oddities of that format and the tools seemed less of an issue. And within a very short while I had some [url=https://www.nexusmods.com/skyrim/mods/10312]trees and foliage[/url] imported. I think those were the palm trees and other greeneries uncommon to Skyrim. [center][img]https://staticdelivery.nexusmods.com/mods/2295/images/26/26-1581947917-582928013.jpeg[/img] [img]https://staticdelivery.nexusmods.com/mods/2295/images/26/26-1581947923-1718214276.jpeg[/img][/center] From there I just went crazy, first with adjusting some of the material properties of default Skyrim objects, such as turning the snow into green moss (just fiddling got pretty good results fast). I think I then set about exploring the library of atmospheric fog and light FX and tweaking those to create a tropical vibe. So initially I released a player home really quick, it's actually a really simple and manageable mod type to start with. What then happened is that the community just jumped on board and started offering voice acting, pointing out bugs and even assisting with my horrible spelling. That in itself was a ridiculous driver to continue, the player base (and other modders) was always waiting at the Moonpath Nexus page, ready with more feedback, more requests and more general helpfulness. I think up to that point I had never had such a direct audience engagement, and it was a complete trip that burned away every free hour I had for about six months until most of what is now the Moonpath was there. [b]I noticed that both The Falconeer and Moonpath to Elsweyr feature airships, would you say that's something a staple in your creative works? [/b] I think the need to fly away and escape has a very literal form in much of the art and games I create, so I'd say that's something that's just a part of me. I'm also a huge fan of tall ships and historic sailing ships in general, so visually I'm always drawn to ships and airships. [b]For Skyrim Special Edition, you entrusted the development of Moonpath to Elsweyr to [url=https://www.nexusmods.com/users/1240951]Illiani[/url] was this a difficult decision for you?[/b] No not at all, there was a point where I realized I needed to focus on other things and long before Special Edition, I opened up the Moonpath and all its assets to any modder that wanted to use them. The [url=https://www.nexusmods.com/skyrimspecialedition/mods/24587]Dev Aveza[/url] already showed what sharing things could lead to (I think it might actually still use my base airship model underneath all their epic expanding they did to it). So no the community was part of creating the Moonpath and happy to see other modders take it onwards to new places. And improving it in many places I might add. [b]How do you feel modding Skyrim helped (or hindered!) your career as a game developer?[/b] It has been an incredible boon because the direct contact with the community is a unique perspective which is hard to get when doing a more classical game dev project. I've also met plenty of people in the industry that played the Moonpath and it's opened many cool conversations over the years. I even met some people from Bethesda who knew it (I guess they kept close tabs on the modding scene in the early days). [b]If you were to work on an Elder Scrolls title with everything you know now, is there anything you'd do differently?[/b]  I have nothing but admiration for how Skyrim was made. I've made my own educated guesses on why certain choices were made and understand the lineage of the creation kit, and I think it delivered an unparalleled game world and modding environment. I wouldn't presume to be able to improve on that. I do really like the more "out there" aspects of the TES lore and would love to see that remain centre stage in a new iteration. [center][img]https://staticdelivery.nexusmods.com/mods/2295/images/26/26-1581951105-1941102210.jpeg[/img][/center] [b]Important question - when do you expect we can get our hands on The Falconeer?[/b]  Hahaha. Definitely later this year, working as hard as I can. ;) It'll be playable at [url=https://east.paxsite.com/]PAX East[/url] (Feb 27 - Mar 1) for those wanting a gameplay taste. [b]Do you have any final words of wisdom for aspiring game devs in the Nexus Mods community? [/b] I think for those who want to use modding as a stepping stone it's good to keep realizing how much a part of the wider game industry modding has become. It's part of game development. And there might be moments where people showing off their mods can get apologetic because it's "just" a mod and they fear people might still see it as something derivative or adapted from something original. But I've never met anyone in the games industry who isn't a huge fan of mods. Mods are such creative original works of art by themselves. So if you make something don't be afraid to show it to any game developer or artist you might meet, good chance they love mods, are gamers themselves or have even modded in the past. [b]Thank you for joining us Tomas, we wish you the best of luck with the release![/b] [line] A big thank you to Tomas for taking the time to speak to us! If there's an author or mod project you'd like to know more about, send your suggestions to [b][url=https://www.nexusmods.com/users/64597]BigBizkit[/url][/b] or [b][url=https://www.nexusmods.com/users/31179975]Pickysaurus[/url][/b].  [center][url=https://store.steampowered.com/app/1135260/The_Falconeer/] Add The Falconeer to your Steam wishlist to get notified when it releases. [img]https://staticdelivery.nexusmods.com/mods/2295/images/26/26-1581950708-1759106569.png[/img][/url][/center] Published first at Modder to Developer - muppetpuppet
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itsworn · 5 years
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This Grudge Racing, Semi-Hemi-Powered 1969 Camaro was Built for War!
Detroit has long been home to some of the most impressive, ground-pounding drag cars that the racing community has ever seen, and an insatiable desire for speed seems to course through the veins of those who live there. John Wilhelm spent his childhood riding his bike around a suburb of the Motor City that was full of people working on cars in their driveways and knew at a very young age he wanted a part of the action. So much so that he got into a bit of trouble for driving cars before he even had his license. He actually had to sell his first car, a 1969 Camaro he had bought at 15 years old, to pay for his sister’s car after one of those joyrides went sideways. Despite that relatively rocky start in the hobby, he got a job sweeping the floors at a body shop that allowed him to get his second car, a 1971 Camaro. From that entry-level position, he worked his way up to being a painter’s helper, a painter, and a manager before getting the job he’d always wanted: working as a territory manager for PPG Industries. Being a die-hard fan of the Chevrolet Camaro, Wilhelm has owned a slew of them over the years, but that first 1969 Camaro that he had to give up never left his mind.
The back end of this car is all business, with the 17-inch-wide tires, carbon-fiber wheelie bars, and twin Simpson parachutes.
Drag racing in his neighborhood was more than just a hobby, it was a way of life, and Wilhelm spent his early years learning from some of the local greats around him as well as watching legends like John Force on TV. This saturation led to countless experiences at both the official and unofficial dragstrips in the area, and after riding in a nitrous-equipped Chevelle at 16 years old, he knew he wanted a drag car of his own. Over the years, he raced a number of cars with his friend, George Bluga, as the ever-steady crew chief and builder, but in 2004, he sold his last race car after the untimely death of a close friend and legendary Mustang racer, Steve Grebeck, made him reevaluate his priorities. Even so, he regretted getting rid of it, and a persisting itch to get behind the wheel of another adrenaline-inducing, straight-line speed demon remained. That itch lasted for 12 long years until Wilhelm decided it was time to get back in the game. In November 2015, he traded his Harley and boat for a Glasstek fiberglass shell modeled after a 1969 Camaro with a few bars of the chassis in place. After a few calls to those same guys he grew up racing ,a plan to create the baddest grudge race car possible began to take shape.
It’s rare to have a dedicated race car look this good, but the combination of form and function in this machine is second to none. The paint is a custom mix called Sinister Blue, now available for purchase from PPG.
To get things started, the car went over to his cousin’s shop, Jim-Powski Racecraft, for all of the heavy-duty fabrication. The team essentially started from scratch, crafting a custom double-framerail chassis out of chromoly tubing. Once a solid foundation had been formed to build off of, Jim Filipowski fitted the car with Strange Engineering struts connected by a Stilleto rack and pinion. Out back, they opted for a fabricated 9-inch rear end stuffed with a Strange Engineering Pro Series aluminum third member sporting a 4.10:1-ratio spool and coupled with their Hy-Tuf 40-spline, gun-drilled axles—all showing that they had a serious powerplant in mind for this machine. For the rear suspension, Filipowski set the car up with a custom four-link to drive the 17-inch-wide Hoosiers into the ground and Strange coilovers to control the immense forces the car was sure to exert. Once the car was transformed from just a shell into a roller, it was time to find a heart that could fully test the capabilities of the chassis, and Wilhelm found just the piece when an old Pro Stock racer’s Sonny Leonard Hemi-headed big-block Chevy came up for sale. This allowed the headers featuring 2-7/8-inch primaries and massive 5-inch collectors to be fabbed by Filipowski with the engine in the chassis before the car came home to the small shop Wilhelm had in his backyard.
Hiding under that beautiful front clip lies a Sonny Leonard Hemi-headed big-block Chevy that John Wilhelm slyly describes as “632 cubic inches or bigger.”
Now, as a grudge racer who doesn’t want the competition in the lane beside him to know exactly what kind of power he’s got under the hood, Wilhelm likes to play things a little close to the chest and won’t actually say exactly what the engine is. With a slight smirk on his face, he’ll tell anyone who asks that it’s “632 cubic inches or bigger.” What we can tell you is that it is almost certainly much bigger and could make power easily edging into the 1,000hp range—if not twice that—naturally aspirated. Further hinting at the true potential of this engine combo is the fact that the block itself is billet rather than cast, and the fabricated intake manifold is topped with a set of split 1150 Holley Dominators from CFM Performance Carburetors that feed air into and out of the engine through giant titanium valves being controlled by a beefy Jesel valvetrain.
The massive engine breathes through some impressive CFM Performance split 1150 Holley Dominators further hinting at what kind of power this combo may be capable of.
To couple all of that horsepower to the driveline, a Browell SFI-certified bellhousing, along with a 10-inch triple-disc, billet RAM clutch was utilized to mate the magnesium-cased Liberty Extreme five-speed manual transmission up to that impressive Sonny Leonard mill. Some may wonder why an automatic wasn’t used, but Wilhelm told us he likes the manual because, “It brings the driver back into it. You’ve got to hit the shift points and cut the light with your foot, not a button.” He admits the clutch is more work to properly dial in, but believes there is more tunability in sending the power to the rear tires with it than with a converter. To help lower the amount of time between shifts, the optional pneumatic shifter from Liberty was fitted to the unit, a massive improvement over the manual shifter when thousandths of a second could mean the difference between a win and a loss.
Inside the car, everything is in its proper place and designed to be easily serviceable between rounds of racing, and everything else is covered in carbon fiber.
With the driveline sorted, the car went over to Sliwa Composites, where longtime friend Mike Sliwa went absolutely nuts with the carbon fiber in an impressive effort to save every ounce of weight that they could. The seat was formed out of carbon, the entirely carbon floor was painstakingly laid up and cut to shape before being Dzus-fastened into place, the hoodscoop was molded out of carbon and fit to the car, massive carbon wheel tubs were crafted and put in place, a custom Precision Shaft Technologies carbon driveshaft was ordered, a one-off carbon wing and carbon supporting strut rods were formed, and carbon window vents designed to pull vacuum from inside the car were created. A prototype set of Don Ness carbon-fiber wheelie bars using sailboat mast material sourced from Australia were finished using machined aluminum couplers to join all the bars together and attach them to the car. The assembly saves about 10 pounds when compared to a similarly designed titanium set. What really blew our minds: The motor plate and mid plate that hold the drivetrain to the chassis were built out of military-grade ¼-inch carbon-fiber plate, saving 16 pounds over the aluminum pieces they were modeled after.
Out back is a fabricated 9-inch rear end stuffed with beefy Strange components. You can also see the custom carbon-fiber wheelie bars as well as the floor done by Mike Sliwa at Sliwa Composites.
Another thing that sets this car apart in our eyes is that it doesn’t have the goofy proportions of a typical Pro Mod. Wilhelm wanted the car to be as original-looking as possible, so the body he started with was a full-scale Glasstek recreation of a 1969 Camaro, complete with a factory wheelbase and factory-height front end. He admits the front-end aerodynamics give up a little bit of top-end speed, but thinks it’s worth it to maintain the look of a real Z/28. He also wanted people to look at his car and assume that it’s a steel car, even though it’s not, so he started the painstaking bodywork and panel fitting before Dave Bloomingberg and Shawn Sherril from Dave’s Collision in Livonia, Michigan, took over to help get it ready for its debut. Wilhelm opted to do the final sanding and prep just before paint to make sure everything was done to perfection, then a custom shade of PPG paint dubbed Sinister Blue mixed by Randy Borcherding of Paint House was sprayed by Wilhelm himself before Jeff Matauch airbrushed all the graphics on the car, including the front grille, emblems, and even the marker lights.
Standing back and looking at this car, you’d have no way of knowing it’s actually a fiberglass body rather than steel because it’s laser-straight from days of painstaking bodywork.
Once the body was painted and the chassis had been powdercoated by Bill Walker of QC Dun-Right Coatings, the final assembly began in Wilhelm’s backyard shop. Lexan windows were painstakingly fitted to the body, the Weld Delta-1 wheels and Hoosier racing tires were mounted up, the inside was completely filled with carbon-fiber components, and a seven-point Simpson harness and Firebottle Racing fire-suppression system were fitted to help keep the driver safe. The small amount of upholstery for padding on the race seat was stitched by Virginia Fraser, and Tom Coniam from Loose Ends Wiring neatly ran all the wires and hooked up a MSD Power Grid controller as well as a host of other MSD goodies that were being used to send a powerful spark to light off the VP Racing Q16 race gas that is pumped to the carbs from a 2-gallon fuel cell by a Magnafuel electric pump. It’s all business on the inside of the car, with only a steering wheel and a RacePak IQ3 digital dash in between the driver and the windshield; everything else is designed to be easily accessed for servicing in between rounds of racing. The shifter is even topped with a set of brass knuckles as an homage to Wilhelm’s father—a rather tough character—and they’re on a quick disconnect in case things get dicey after a he beats someone in a grudge race.
There is little for driver comfort inside the cockpit, but with how quick this car should blaze down the quarter-mile, there won’t be much time to get uncomfortable.
It was an all-out thrash to finish the car for the 2018 Detroit Autorama, and Wilhelm and his friends spent many late nights and weekends in the shop to get the car together. The countless hours they poured into this machine certainly paid off, and this is definitely one of the nicest Pro Mods we’ve ever seen. It was very amusing to watch a normally jovial Wilhelm immediately turn on the swagger and start talking smack when another grudge racer approached him at the Autorama, showing that he means business with this car. Wilhelm said, “This car seriously was a dream of mine, and I’m thankful every day for my friends and family that helped me be able to live that dream.” He then explained that fast is never fast enough, saying there will definitely be a power-adder on the car in the future, and with working headlights, taillights, and turn signals, it may even wind up with plates on it running Drag Week with us someday. No matter what happens, HOT ROD is certainly looking forward to seeing what this car is capable of, albeit with no times up on the board, keeping this sinister car’s true capabilities shrouded in mystery.
Wilhelm tried to do some burnouts, but even with a little water down, the car just wanted to hook and leave. We did manage to get a little fire out the 5-inch fender exit exhaust, though.
This car was built primarily in backyard shops with the help of good friends. On the left is Wilhelm and on the right is George Bluga. Not pictured is Chad Cunningham, Doyle Martin, Pete Bluga, and so many more who came together to make this car a reality.
Few cars look this good with the front end missing, but it’s hard to say that this Camaro looks any worse with the engine exposed.
There are some subtle touches that make the car that much more special to Wilhelm, including the eight ball on the electric cut-off switch as an homage to Steve Grebeck, who he used to regularly shoot pool with.
Despite not technically being street-legal, as it does not have a VIN, Wilhelm made sure the car had working headlights, taillights, and blinkers just in case they might want to register it and run Drag Week one day.
It’s kind of hard to see, but even the motor plates and mid plate holding the engine and transmission to the chassis are made from carbon fiber to save as much weight as possible.
Stuffed inside Sliwa Composites carbon-fiber wheel tubs are huge 17×34.5-inch Hoosier slicks wrapped around Weld Delta-1 wheels.
The post This Grudge Racing, Semi-Hemi-Powered 1969 Camaro was Built for War! appeared first on Hot Rod Network.
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anotherdreamjournal · 7 years
Text
2013
The following dream took place in what appeared to be a Garry’s Mod roleplaying server.
I spawned in a variant of Downtown in front of the Nexus. I noticed two cops running around inside, and decided to explore the map as a citizen while I debated whether to become a burglar or a cop. I discovered a money printer and a generator inside of a dark building, and decided on burglary. I bought a nearby door to start moving in the goods, but when I turned around my loot was gone, and a female citizen was standing there watching me.
Figuring she was going to report me to the police, I ran into a huge room at the back of the building. It was pitch black everywhere except the corners, which were illuminated by search lights. She decided to pursue me and I could see her zoom past the lights every few seconds. I fled into the plaza and lost her, but I went back into the building in search of more treasure soon after.
While I was lockpicking someone's door, the girl showed up again, this time with a cop. I sprinted past them, but they chased me into the Nexus. I looked around and noticed that I was surrounded by citizens sitting outside of a court room. The cop showed up and placed the girl next to me, and I figured out that he was just bringing me in for jury duty(which thankfully doesn't exist in the actual game). Someone dropped a Desert Eagle on the floor and I, being a thief, picked it up before the cops could. We were then pushed into the court room and a judge emerged before us. He started talking about boring junk so I whipped out my Deagle and shot him up.
I put away my gun and pretended to be as shocked as everyone else while he guards escorted us outside, where we found the whole city screaming and rioting over someone dying in a video game. Hundreds of citizens were shouting at once, so I sprinted back to the Nexus lobby for some peace. At this point reality started to mix with the game, as all the citizen models were replaced with real people, and I was back to being my old self. I hopped into an elevator with a few other teenagers and we were given a tour of the building. As the tour went on, reality slowly continued to consume the game. We then somehow teleported into a classroom with a teacher, and a backyard to the right of us. All signs of Garry's Mod were gone now.
Two guys asked to go outside, but as soon as they opened the sliding door it started raining. Half of the class ran outside anyway, so I lifted my jacket over my head and joined in. It wasn't the miserable cloudy kind of storm, it was the perfect mix of sunny rain. The backyard was nice, but we cut through a hole in the fence and discovered a field that stretched on for miles, with the sunset on the horizon. It was beautiful. A group of older kids were playing soccer and told us to scram, but we didn't care. I noticed a bunch of toys scattered around the field, one of which was a Donkey Kong toy. I picked it up, but before I could do anything with it the dream completely switched scenarios. My mother got a job in England and the whole family was forced to move with her.
I awoke from this dream at almost 5 PM, and I immediately opened this journal and got to work. In the middle of my writing, I heard my mother say to my father that an old friend of mine had been killed several days ago.
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