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#an insomniac plays Omori
ligitnessbagels-blog · 11 months
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I'm Herby banning myself from playing video games late at night or before bed.
I have recently started playing Omori and have already dedicated hours to game I don't even have hours to play. Well tonight I started playing while it was dark out and by the time I was done playing the sun is out. Hooray!
In other words, I accidentally pulled an all nighter because of Omori so I'm banning myself from playing it so late again.
P.S. by recently I mean the day before yesterday. I've been playing for two days and the game says I've played for nearly 15 hours. You do the math.
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writer-notareader · 10 months
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My Top 5 Video Game Bosses (July 2023)
(Riter no Reder Post)
Spoilers for Deltarune, Rhythm Doctor, Omori, Pokémon Legends: Arceus, and ULTRAKILL.
5. Spamton NEO
Deltarune character!? No way!
Basically Spamton NEO is one of the coolest secret bosses I know of that weren’t executed abhorrently. While you can completely miss Spamton’s secret boss, it isn’t that hard to get to either, so anyone who just beat the game blind will probably see it on the internet afterwards and be all “what” and go back to it, and it isn’t really difficult to encounter him- basically you just get the funny disc, have a conversation, then go through a weird secret dungeon at which point it becomes self-explanatory.
My first complaint is that a lot of the exposition for Spamton lore isn’t actually in the game, which irritates me and it feels like Toby or whoever was supposed to do it just forgot and decided to randomly upload it to the Deltarune website on a whim. Could be wrong obviously but that’s what it feels like.
Other complaint is that some of the attacks are extremely weird and ridiculous. For example, the one where Spamton’s hands are phones and he crawls towards you. What even is that? Why was that considered acceptable? Even if you figure out the no-hit method for it, it still feels weird, awkward, and kind of unfair.
Aside from that, the whole build-up was very good and mysterious and the fight itself was alright. The only reason Spamton didn’t make it higher on the list was because of the already mentioned complaints.
4. Super Battleworn Insomniac (Rhythm Doctor)
For context, Rhythm Doctor is a 1 key rhythm game where you keep patients’ hearts beating to the pace you set them at via the spacebar.
It has been a while, but I remember this boss vividly. It felt like it just came out of nowhere.
“AYE THE PATIENT’S HAXITUS IS ACTING UP AGAIN EXCEPT ITS ACTUALLY WORSE AND MORE ANNOYING.”
The original variant of this fight was a little tough for me, but not a massive strugglebus or anything. It wasn’t a big deal, and I thought it’d be the same deal again.
It was not. Not exactly, at least. The boss’s whole gimmick is basically to screw with your head and throw off your rhythm. It showed fake texts, fake buffered before the actual song even started, showed you these janky visuals that made the line hard to see… it felt absurd and unfair, almost half as much as FNF: Dave and Bambi mods.
I genuinely thought I might not beat it, but I was determined anyway. That’s when I realized, wait, hey, this isn’t just a timing game, it’s a rhythm game, and the visuals are what threw off my rhythm.
So I literally just closed my eyes. It took a few more tries, but I eventually beat it that way much easier than before. Honestly probably one of the best instances of an out-of-nowhere final boss I’ve seen in a video game.
3. Omori (I forgot what game)
Omori is a very story-based RPG whose main protagonist needs to touch grass. You basically play as a little man, 12 years old, named Sunny. He is a hikikomori, and spends a lot of his time just dreaming his life away.
If you haven’t played the game already, stop reading this post and go play Omori first. Seriously, massive spoilers ahead. I don’t care if you weren’t intending to play it, play it anyway (pretty please with a cherry on top). If you can’t or genuinely refuse to, I’m not really standing outside your window or anything, so go ahead and keep reading.
Over the course of the story, if you pick the route where you actually go outside and touch grass (thanks Kel), you get the route where you actually work through your problems. To put it bluntly, Sunny ends up in the hospital, and in his unconscious state, is forced into one last dream- after going through many of his memories, he must face his dreamself, Omori, in a dream.
This fight is a particularly important and climactic part of the story for many reasons. While the fight is ridiculously unfair and basically unwinnable, this actually only contributes to the resolution more.
After battling this part of himself for so long, Sunny solos Omori by hugging him. He accepts Omori and what Omori represents as a part of himself, and he is finally able to move on. I really like the way this played out, and I genuinely think that it it alone would be a selling point to Omori if it wasn’t a spoiler.
2. Volo (Pokémon Legends: Arceus)
Volo was one hell of a fight. I’m sure everyone knows at this point, but spoilers ahead for Pokémon Legends: Arceus.
As you might notice throughout the story, Volo generally shows himself to be quite friendly, as well as selling items to the player. He just seems like a merchant, and battles the player with a low-level Togepi a few times, maybe even just once.
As the story progresses near the end, Volo seems to have a weird interest in following the player around, especially once the Red Chain becomes relevant.
This merchant turns out to be a fanatic and a Pokémon Wielder rather than a normal merchant or trainer.
In fact, not only that, but when he battles you after using you to obtain the Plates, his team consists of six Pokémon. And they probably destroyed you.
I, personally, was determined to beat Volo without using legendaries or overleveling, although I did rebuild and retrain my team to fight him.
Then he had another Pokémon with two health bars and individual phases.
When I did defeat him, I couldn’t help but notice the text said something along the lines of “You finally defeated Volo” rather than just “You defeated Volo” after I did it and it was the greatest, most subtle, and most accurate insult I’ve ever felt considering it took me like two weeks to do.
I also like the way Volo was very slowly revealed and hinted at towards the end, yet the game purposefully tries to make Volo personable so that you don’t pick up on it until like five minutes before it’s too late.
I probably forgot to add something but basically Volo was a genuinely well set-up and thoroughly difficult fight that felt very good to battle and very good to beat- and don’t even get me started on Volo’s theme. Speaking of absurdly good boss themes,
1. Minos Prime (ULTRAKILL)
Minos Prime closely ties with Volo for my favorite boss in a video game.
By the way, if you haven’t played ULTRAKILL, go play it. Right now. Go play the game, you are legally required to. PLEASE.
Back to the topic at hand, everything surrounding this fight is ridiculously good and well put-together.
Imagine you’re ULTRAplaying ULTRAKILL blind. You see some random path leading to an alternative area to the left in the stairs room of 3-1. You go into it and you see that it has a bunch of little stone squares with the letter P on them.
Eventually, you replay some levels and get your first P-rank. OHHHHH. SO THAT’S WHAT THAT WAS FOR!? You go back to the P-door and see one of the squares are now glowing yellow, and come to the conclusion that this door may open if you get all the P-ranks in Act I.
So you do. After a lot of hard work and obliterating the same layouts repeatedly, you manage to get every single P-rank in Act I, you go back to that door, and sure enough, it opens this time, all those P-squares glowing brilliantly.
Then you go to some secret level: P-1 - Soul Survivor. You leave, grabbing a torch and seeing none other than an actual massive spine that you are expected to walk down as a relatively calming background music plays. As you descend, this music becomes more distorted, getting to a genuinely indiscernible point before you falling into a mouth door, place a torch to open a boss gate, and head onward.
Then that annoying excuse of a flesh sack appears and decides to ruin your day with its automatic nervous system that does its attacks for it (canon). After a few realizations about the Flesh Prison and a little while of hoping you don’t miss your shots, the funny blue ball appears.
That funny blue ball breaks open, revealing a blue guy with no face. He starts monologuing about killing Gabriel and you in such a ridiculously cool way that he is effectively impenetrable, then he sacrifices this impenetrability just to say “DIE” and actually kill you (cooler than 99.99% of antagonists ever and he’s literally lawful good).
Not only that, but the music somehow slaps harder than the yellow snake projectiles that shatter on contact. Don’t get me wrong, though: unlike some of the other top 5s, this boss is completely fair to you. Like, he literally telegraphs almost all of his attacks and STILL destroys you. Many of these can be parried and dodged without much effort, so this fight requires some stamina management, which makes parrying even more effective.
Heck, this fight actively encourages you to parry. The thing is, though, this actually refills some of Minos Prime’s stamina… except I’m still gonna do it anyway. Parrying Minos Prime feels so satisfying for some reason, and even if it makes his combo longer, I still love to actually react to his attacks, especially with such a big, open space.
That being said, those are my top five video games bosses. Have a good day, also God loves you.
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