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#and I'm not all that interested in cool hobbies I'd rather do crafts and cooking and going for walks
greppelheks · 1 month
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I've really actively been working on myself for the past ten years, only to realize the way I was trying to be, just ain't for me.
I've gotten rid of my social anxiety, I've learned how to do small talk and be really good at it, I've learned how to be in groups and how to communicate, I've learned how to connect with others, step out of my comfort zone and get rid of my fear of trying new things.
And now I'm like huh... I'm actually happiest at home in my comfort zone. Its not that I can't do all the things I could never so anymore, but I don't really want to? Its kinda peaceful.
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6480n · 3 years
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Looking for fellow creatives for a fantasy project!!
Hi all! I’m looking for other people who might be interested in collaborating on a hobby world-building project. !!Please help me find people by reblogging this post!!
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[ID: Sketch of someone waving cheerfully at the viewer. end ID]
This world is designed to be the basis for a magic-based, multiplayer platformer fantasy game similar in ways to Maplestory and Fantasy Life, where the player character travels throughout various cool and magical realms. If you want to learn more about the world, please check out the information under the “read more” (I didn’t want the post to get too long).
Some stuff about me: I’m a Thai-American genetics student/researcher with heavy interests in evolutionary biology and Southeast Asian culture. I like to draw/design in my free time. I’m looking for people who are interested in contributing (to any degree), especially those who have an interest in biology, ecology, or sociology/anthropology. I would love to be able to work with other people from cultures that are underrepresented in the fantasy genre (though ofc not a requirement). No skills necessary!!! I'm able to handle all the art and visual design load on my own, I'm just looking for anyone imaginative!
I tend to be very realism-focused, so I’m hoping that input from others will help this world blossom into a more fantastical, wondrous setting. You don’t have to commit to anything--if you want, you can just hang around a bit and see if it interests you, or just provide input once in a while.
This is currently just a fun side-project that I work on in my spare time. I want to make it clear that even though I’m designing it with a videogame in mind, there really is no guarantee that it would ever get to that point, and I don’t want anyone to join with the hope that it would eventually pay off monetarily. I’ll make sure that anyone who contributes heavily will get a say in where the project eventually goes, if it turns out to last long.
Please contact me on Tumblr or Twitter to get involved! I plan on making a Discord server to keep all our collaboration in one place, invites given by PM.
[All images described in alt-text]
The premise of the world is that flora and fauna are not separate beings, but instead that all animals start their lives as plants, turn into animals, and then at death they create seeds which sprout into new plants. People also go through this life cycle--when they start out life they’re the huge, slow-growing plants that provide the structure for complex ecosystems (pine trees, kelp, huge cactuses), and then when they become people, their community cares for the ecosystem in question.
--MAIN GOALS--       - To build a work in the fantasy genre that rejects the overwhelmingly common eurocentric and often colonialist setting, as well as incredibly popular westernized systems of fantasy morality (light v. dark, demons v. angels, etc)       - To portray fictional cultures in a way that highlights the incredible diversity of IRL cultures without stereotypes or homogeneity       - To show the interconnectedness of everything, including showing different groups of humans as being connected with each other and showing humans as part of the environment; actively rejecting contemporary notions of “mastery over nature”
!!Everything below here is subject to change!!
Since I’m heavily interested in evolutionary bio, I built the biology of this world on the premise that life evolved much like it did on our world, starting from a single organism and blossoming out into different branches. Humans, or rather “people”, evolved multiple different times whenever a complex, dense ecosystem arose. Here are the groups of people I’ve come up with. The player chooses which species they want to start out as, and the dominant weapons or magic style of that culture determines the combat style they first learn to use. (Each group of people has multiple different subcultures, but there would be one “main” subculture that players start out in.)
Merfolk/seafolk:
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Perhaps some of the earliest peoples, seafolk start their lives as kelp and inhabit the thick kelp forests that surround many coastlines. They have a love for exploration and discovery, but generally avoid encroaching on land. Their magic generally has to do with water, and the weapons they use are mechanical crossbows and heavy blunt weapons (blunt weapons integrated with controlling/redirecting the flow of water to lend force to blows). I haven’t figured out which real-world cultures to draw on for inspiration for seafolk societies, since nobody IRL lived underwater, of course. This is probably the most open-ended group of people. They’re visually based on fish and salamanders.
Frostfolk:
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These people start their lives as conifers and thus inhabit the taiga and tundra. Their magic mostly has to do with ice, cold, or wind, and their main weapon of choice is spears. In this group of people, I want to have different societies: a nomadic hunting/fishing society, a nomadic pastoral society, and a more sedentary river/forest-based society. They’re based visually on dinosaurs, specifically theropods, with perhaps more bird-like features.
(No name yet):
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Related to frostfolk but now geographically isolated from them, these people start their lives as cycads and live in the tropics, especially on chains of islands. Some subcultures would be highly seafaring, while some would be more sedentary and involved with metal-working and smithing. For the sedentary cultures, their magic would revolve around utilizing fire, and weaponry would be small blades made from obsidian. They are also based on theropods, but would have more vibrantly colored feathers like tropical birds.
Dustfolk:
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Based on carnivorous mammals, mainly cats, foxes, and coyotes, these peoples start their lives as succulent plants like giant cacti. They inhabit the deserts and canyons of the world and live a largely nomadic life. Their magic has to do with wind/sandstorms, and their main combat styles are focused on hand-to-hand combat, utilizing claw or knuckle weaponry.
Plainsfolk/brushfolk(?):
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These people start their lives as deciduous trees, generally as part of savannas, or sparse forests on mountainsides. They are based visually on ungulates, mainly deer/antelope, goats, and pigs/boars. I plan to have a semi-nomadic subculture in the dry savanna, a more sedentary agricultural society in the tropical savanna, and a mountainous society. Their weaponry would use a combination of sword and shield, and they would utilize light magic by way of reflective metal or glass.
(No name here either... they’re humans):
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Finally, there would be a species of primate-based people that start their lives as broadleaf evergreen trees and inhabit the tropical jungles of the world. Many of their societies would be agricultural, with some fishing river-based cultures. Their magic would be related to monsoons and thunderstorms, especially lightning magic, and they would use long, thin blades for fighting.
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In addition to the "main" cultures of the world, there would be many cultural centers where multiple peoples meet and trade food, goods, and technology. People will not be divided by nation borders or "species".
Currently, my idea is that combat is used to battle metaphorical representations of disease, malaise, generally bad and imbalanced things. I haven't developed this part of the storyline too much yet, I just know some thematic goals I might have.
In addition to combat (either physical or magical-based depending on the player's preference), players would be able to pursue a few different skills, like farming/breeding using a robust genetics system, tailoring/clothes-making, furniture/crafts-making, smithing, healing, cooking; as well as more "meta" hobbies like making maps and puzzles for other players to use.
Again, if you're interested in getting involved or have any questions, you can reach out to me here on Tumblr or on Twitter. If people do end up being interested, I'd like to make a small community on Discord to chat with! Edit: We do have a discord server now, you just have to ask to join!
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