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#and yes this is ai generated touhou
sonicdjam · 2 years
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iiiiimmmm deeeaaaadddddddd
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anyways here's my ai generated shit collection
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evilisk · 4 years
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Advice for GW Reloaded Part 4: Tips & Tricks For (Some) Enemies
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For the flying shrine maiden with many, many enemies
I’m not going to go into every single enemy type; there’s too many of them as the game includes Touhou 6 - 15 with spinoffs and written works characters too, and also I didn’t 100% the game so I don’t intimately know all of the higher leveled types of enemies, but I will mention some enemies that are either very dangerous, or have very useful ways of being countered.
I strongly recommend checking the in-game encyclopedia if you need a proper guide on all the enemy types. This will only go into the enemy types I fought on my way to doing a regular clear of the game.
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(There are actually more than 9 pages of enemies, but I found the timing of this trophy to be an amazing coincidence)
Dangerous Enemy Types
Yukari: She steals items from your gaps (and does one other thing that I can’t quite remember). The way she can mess with your inventory is what makes her so dangerous. A natural counter to this is to have that Seal that all Gap items have (it prevents Yukari from snatching your stuff) though if you don’t have such a counter, you can always reclaim your items after killing her.
Shou: Similar to Yukari, she messes with your loadout by snatching Seals from your equipment. This behaviour also has a natural counter, but I can’t quite remember what equipment has the Seal you need. Similar to Yukari, you can always reclaim your Seal after killing her (unlike the stolen item, however, you need to reapply the Seal to get its effects back).
Yuuka: She remains mostly neutral to you, but if you ever step on a patch of flowers or accidentally attack her (even if it’s you’re partner using a spellcard) she will be aggro’d towards you. Yuuka is also immune to danmaku in the same way that Meiling is. My rule of thumb is to draw the fighting away from Yuuka (so she doesn’t get hit by a stray Spellcard from your partner).
Giant Tenshi: If you don’t know what makes this enemy so dangerous, it’s that unlike regular versions of Tenshi who need to be in the same room to target you with their Earthquake special, Giant Tenshi’s can hit you from anywhere. Yes, even if they’re not in the same room as you, you’re a target to them. 
The only natural counter to this is having the Float status effect which is... not very practical (unless you have the Tojiko DLC). The only other options I can think of are using Wall Breaker and burning a Room Clear Spellcard, or using Swift Medicine and playing it smart.
Flandre: This is an enemy type I don’t entirely understand, but all you need to know is that of the five times I encountered one of these, I died three of those five times. I can’t remember what dungeon to expect these in (I know it’s a later dungeon) but just be ready for to burn some resources when you see one. 
Utsuho / Tojiko / Eirin: I said this in a previous post, but these enemies can become very dangerous if they do a lot of accidental ally killing in big rooms (like during Pandemonium or when you Wall Break). I always recommend taking them out first or “kill stealing” them so they don’t become huge threats.
Invisible Enemies (Nitori, generic Kappa, Koishi): These enemies are the worst. These types run around while invisible and so long as they’re cloaked, you can’t tell where they are, even if they start attacking you (you need to manually figure out where they are). While Nitori-types are easy to find (due to their telegraphed missile attacks), it’s harder for the regular Kappa and Koishi. My advice is to cheat and take a screenshot (or use the PS4 share function) to figure out where they are; having a run fail because of these suckers is lame.
Also, here’s a heads up: one of the mandatory Bunnyland dungeons totally has invisible Kappa on the final floor. I strongly recommend saving up a Room Clear Spellcard or two just for them. 
Kyouko and Patchy In Shops: These two are the most dangerous to run into in a floor with a shop. Kyouko will sweep items at you and, depending on the item, you may accidentally activate or use the item despite not meaning to; and Patchouli can destroy items with her explosion if she dies in a shop. In these cases, there’s a 90% chance you’re going to be treated as if you “stole” the item and if you don’t have the money to pay for them, you’re in for a lot of hurt. Basically, if you know these enemies are lurking about on a floor, avoid shops at all costs.
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Enemies and Unusual Interactions
Regular Versions of Characters: It’s worth noting that in a few sections of the game, you actually get to fight the ‘original’ versions of each character (e.g. in the Ichirin fight, you fight against the real Myouren Crew and not copies of them). It’s good to know that these originals don’t seem to be affected by the likes of Talismans, so in those rare encounters (like in the Utsuho recruitment quest or Futo and the Seven Trials) it’s best to ignore most Talismans.
Minoriko / Marisa / Yuyuko* : These characters cannot use their special ability on your partner, so I recommend always having them take care of those enemies (*this specifically applies to her "Steal Food” effect)
Hatate: Similar to Minoriko and Marisa, Hatate’s “Thoughtography” effect only works if she’s targeting you. So if you need to identify that item, make sure you’re fighting Hatate so she photographs you.
Yuyuko / Seiga: Both of these enemy types have a much lower aggro range compared to other enemies. They can be ignored sometimes, though other times it’s best to deal with them when it’s more advantageous for you
Yoshika: She can be instant killed if you throw any sort of Red Bean Cake at her. She’s not threatening, but if you have a Fake Red Bean Cake, you now know what it’s for.
Iku: She seems to have a high dodge rate if you use normal attacks on her, but not a high dodge rate for danmaku attacks, so always shoot first here.
Reisen: Your bullet attacks don’t seem to be affected by Reisen’s Confuse / Hallucinate effects, so also shoot these enemies. 
Byakuren: She’s a nightmare if she ever gets off her Superhuman effect so take them out any way you can. If she does manage to buff herself, you can use a Misfortune Talisman to forcibly remove the effect.
Miko: The lower leveled types are pretty useful. While they *will* throw useless talismans into your Gaps, they're not a bad resource at all (you can Dismantle them or recycle them into other Talismans with the Fusion function). Otherwise this type isn’t that dangerous (beware the Tojiko’s they summon though)
Strange Behaviour? If you ever see an enemy acting uncharacteristically (e.g. a Meiling running in Tunnels, a Tewi that doesn’t have high defense etc.) there’s a chance it’s actually a Nue type enemy in disguise. This doesn’t seem like much, but trust me, you can get into really weird situations like ”huh, I’ve skipped a lot of turns, but this Hatate *still* hasn’t photographed me, I wonder why”. If you see one Nue, always be suspicious of other enemies on that floor
Shopkeepers: You don’t want to mess with shopkeepers but certain enemy types are prone to accidentally aggro’ing shopkeepers if they’re around. Yuugi, for example, can grab you, and throw you at a shopkeeper (and this behaviour will aggro the Shopkeeper towards Yuugi rather than you). Don’t be afraid to manipulate the AI into attacking shopkeepers (an easy use I can think of is hiding behind a Shopkeeper against a Tojiko or Eirin type of enemy.
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This is pretty much the end of my sorta-but-not-really guide to Genso Wanderer. Here’s hoping that Lotus Labyrinth gets localized ASAP!
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johnny-writes · 5 years
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*throws own url @you*
Send me your URL and I’ll tell you | Accepting!                
My Opinion on;
Character in general: Out of your four muses, I interacted most with Ai, you really put a great spin on her characterization, but I also your others (also Flandre, I have to admit I’m a normie and got into Touhou because of her)How they play them: I really think Flan’s writing is unique - I mean, it takes a little bit to get use to her 2nd person style, but after you get used to, it flows so great, I wouldn’t suspect that the mun uses English as a second language if she didn’t tell me, so it ends being very expressiveThe Mun: Flan is so open, she has a great capacity of making crossovers
Do I:
RP with them:  YesWant to RP with them:  Of course, when I have a new idea I’ll tell you
What is my;
Overall Opinion: Great mun and muses, go follow
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ddrkirbyisq · 4 years
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Not really sure what things to write here and not to write here.  I feel like writing more is good for me, but sometimes writing less is good for others. House is pretty much free of fleas now, so we did a great job vanquishing them.  There are still some outside in the yard but the inside is pretty much all clear except for the possibility of the one room that currently isn't being used.  Yay. The fleece throw blanket that we put through the washer is doing just fine.  It probably shouldn't go through the washer again like that but after a bit of time it looked a lot better than when it first came out of the wash, and then I got a metal brush/comb (for pets) to help detangle the fibers as well, which seemed to help a bit. Played MtG (in paper!) for the first time in gosh knows how long...I could feel my brain slowly melting, haha.  Games like alttpr are of course also very mentally demanding, but those are somehow less tiring, really.  I think it's because there's a good mix of on-the-fly thinking but also some sections which are just execution where your brain gets to relax a little more (though often your brain is still considering what the next "plan of action" should be in the meantime).  MtG is just....really tough.  Combat can be a nightmare to tease out sometimes and even more basic stuff like spell sequencing, I made some mistakes on.  On the plus side, I feel like even being rusty, I'm able to look at a somewhat complex board state and use heuristics to feel out what should be the right play without delving into every single possibility.  I think those sorts of "broad strokes" intuitions are super helpful, and being able to make value judgments in terms of trading resources.  Every action in MtG is really just a matter of trading resources (sometimes on-board resources, other times potential resources), so in the end the decisions just boil down to evaluating different resource exchanges against each other. I've been working on an art project this month and it's nearing completion!  It's been really great to work on actually, doing art like this makes me feel happy and alive.  Unfortunately this also means I didn't managed to get around to the All in a Day's Work 5 cover (d'oh).  That'll have to be next... Have not been doing so much in the physical exercise front, but getting back into it, with some DDR and such.  I took a stab at making the frankenstein-hacked soft pad better by replacing the super thin foam layer with something more sturdy, but in the end the thin crappy one worked better as it was more flexible.  So that was a bunch of hours basically wasted, though I did at least cut some extra holes and trim the thin crappy foam so it is better than when it started at least.  I also found the input debounce setting in Stepmania, which serves to combat jittery sensors, so that's great.  Still not a perfect pad of course, but I mean...there's a limit here.  Hard pads unfortunately are still not the easiest to get, would probably cost a few hundred dollars.  Not worth it at this point, though I'll have to revisit that decision come xmas maybe?  In the meantime I could serve to refresh my poi skills and especially my taichi forms, which I have been seriously neglecting. Streamed another alttpr run today.  Ended up being on the slow side as it was an all dungeons required seed, so all the other times were pretty slow as well.  Given that, I did decently, though I had some execution flubs.  My routing felt ok, maybe I could have made better calls on where to go first, but I felt like the paths in which I routed my checks in general were just fine. So the BBS that I found has a non-active game of Falcon's Eye going with one supernation and....that's it.  I started building up my nation but we'll see if the other guy just randomly decides to crush me or not (they spied me, but didn't attack....).  There's a game of LORD going, which seems to actually have players, but unfortunately the Ultimate Universe game seems to not even be setup to run correctly, as the daily maintenance doesn't seem to be running.  On the plus side, I took the time to figure out how to run the AI players written for UU (yes, the registered version has AI players!  amazing...), so now I've got my own local universe dimension set up all for me, and I can play at my own pace, with the 15 other AI players in the universe all doing their own thing.  So far I've set up my ship with some basic stuff, gotten a bunch of money through trading, paid off my federation debt, bought a bunch more devices, and have now created a planet and am trying to get that all established and running. :D Having the urge to continue the Touhou 1CC challenges where I left off, which means trying to attempt Subterranean Animism on Hard...we'll see if/when I start that. Social studies...it's hard to feel like just doing random stuff is really effective at this point, but something is better than nothing, I feel like.  I put in my daily effort today.  Someday I think it'll take some more concentrated efforts to feel like I'm doing the right thing, but that day is not today, nor is it tomorrow.
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idk why but i just find ai generated art super fascinating. like you can just tell a computer to generate an image, and it does, and it’s only getting more skilled at doing so with time.
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