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#but i was so fascinated by the absolutely NUTS choice systems i saw in the demo and that hooked me in!!
bmpmp3 · 3 years
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oh shit a cove!!! thats a cove!!!!!!!!!! there he is
#our life: beginnings & always#cove holden#art#fanart#traditional art#watercolour#i was actually a backer for our life! i know it might seem odd being that im usually not into slice of life stuff#at least not grounded in reality slice of life......usually im more into mountain biking vampire witches from the future#but i was so fascinated by the absolutely NUTS choice systems i saw in the demo and that hooked me in!!#and man im glad i did its such a nice and sweet game it feels like im playing an interactive coming of age movie#like those ones that only ever show at the local independant theatre#i uh.....i still havent gotten to step 3 even though i started playing this run the day it was fully released#and ive only been doing 3 moments per step......#so this cove isnt actually my step 3 cove#i dunno what hes like yet i havent checked lol#hell at the rate im going step 4 might even be out before i finish step 3 fjsdksbhfsjkdfd#i dunno i just used his middle school haircut and a random outfit i saw him in when i googled cove holden our life nkJBFHWEJKDWNSJ#so even though this looks more like a step 4 cove hes probably wearing a step 3 outfit WHOOPS#maybe he just wears the same stuff he wore as a teen. i do that. one of my best fitting shirts is from when i was 12 hjerefnerklfksjrgkfsskj#so far my cove has been kinda cool and reserved#lil quiet dude#i like his shenanigans with my absolutely batshit jamie#i didnt mean to make the main character kinda nuts it just happened#i played my character (who is literally just slightly edited default jamie) like how i acted in middle school HFDJSKaJSdfksa#maybe 13 year olds are just like that
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tyrranux64 · 6 years
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Terry’s Favorite Playstation Games
I hate Sony. I have not made this secret, from much of my art to a good helping of Youtube comments reacting to blind praise, most who know me more than the usual internet passerby are acquainted enough with my hatred of the company and brand. 
And it is not a biased band wagon kind of hate either, no this took time to fester into a most blackened bloom. Interactions with the biased rank and file, learning of the less than favorable business practices Sony has employed, the constant in your face propaganda from even third party publishers made against its two direct competitors, but most of all and most important my own experience with their premiere game system. No joke, the PS3 was effectively the worst console I have ever had the “pleasure” of owning, both with the initial 600 dollar 40 gig grill and the used slightly slimmer replacement I had to get just to keep my own sanity. I blacklisted the PS4 for a reason and even now I look at what the fourth generation of the console has to offer and feel assured my choice was correct.
Again my hatred of Sony is not pure bias fanboy raging, it is the culmination of less than favorable experiences and acquired knowledge that has forever soured my perceptions of the brand. And to further stress this point? I’ll go ahead and give you the Playstation Exclusives I absolutely loved in no particular order. Heavy emphasis on “exclusive”, all the titles listed will be ones you absolutely need a Sony console to play, no multi-platform titles, no games that were once exclusive then ported to other systems. Sony only.
And don’t expect Shadow of the Colossus on this list, of all the excellent titles one can point to that is the lowest of hanging fruit. Everyone loves that one, everyone, even its critics and detractors. My reasons for liking it are the same as everyone else’s...
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INFAMOUS & INFAMOUS 2; Honestly I couldn’t decide which I liked more since both offer the same consistently excellent design and experience, I guess the second one for being more polished and having more interesting settings but trading one over the other is heresy. And honestly if I didn’t hate Sony so much I’d be all over the third one (though after seeing the story on Youtube I gotta say, Fetch is a complete unlikable asshole).
Ultimately this is a 3D platformer, one that more than belongs in the same breath as the likes of Super Mario Anything and Banjo Kazooie. Despite its otherwise “serious, realistic and edgy” tone and design this is the kind of delightful platforming romp that’ll satisfy even old school players pinning for the bygone era of platformers being the dominant genre in gaming. And it just makes the circumstances of its creation more fascinating. How Sucker Punch followed suit with Naughty Dog going from cartoony mascot games to so-called serious realistic games, yet unlike Naughty Dog puts out a product that still feels like a spiritual successor to their previous work.
Naturally the biggest negative is the morality system. Bad enough it is so arbitrary and safety helmet in its design that it tells you which choices are good and evil but said choices are so cartoonishly extreme on both spectrum that any sense of ambiguity and nuance are lost. But on the flip side, it does present one of the most fun bits of obsessive compulsive gameplay features I’ve ever experienced....
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The Pulse Heal. Damn was this so much fun. The sheer rush of not only going to help someone but actually having the capacity to do so, the kind of humanity enriching wish fulfillment I didn’t get enough of. And I wasn’t just blowing smoke when I described it as a “obsessive compulsive” gameplay feature, I lost count of the number of times I slammed the breaks on what I was doing every time I saw some helpless citizen in desperate need of a jolt. It was nuts man, a game that lets you play as a superhero and actually let you feel like one....one helpless citizen at a time.... ______________________________________
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GOD OF WAR III; But then there’s this fucking game that makes me feel like a complete villain, go figure. Then again that has been the real beauty of this franchise especially after the first game, there are no real heroes, no real champions of justice. There are only villains. What separates Kratos from all the other villains is that he was ultimately the culmination of their selfish and petty machinations to satisfy their own ends, he is the necessary evil meant to liberate the world from the cruelty of Olympus.....unfortunately, it entailed nearly destroying the world and sending it into a state of anarchy thereby making things worse. Oops.
Well either way the games are still just good ol’ hack n’ slash shenanigans. Technically I should give the nod to GoW 2 for having the more satisfying journey involving the Sisters of Fate....but it ends with a complete blue balling of an ending. Pretty arrogant to have such an ending when you’re not even sure you’re getting a sequel....well it did but still....
Plus the third one lets you actually fight more than one Olympian, hell it actually lets you fight Hercules, the proverbial OG Superman himself. AND HE’S VOICED BY KEVIN SORBO. But what really cements it is the overall combat which feels more satisfying. Not only are some of the core moves fantastic (especially the grab moves) but all the available weapons are chained weapons. It’s the kind of sameness and consistency that actually works to the game’s benefit, complimenting the gameplay and Kratos’ overall design as a range based fighter. Also nice how all the button prompts are regulated to the side of the screen to correspond to the button placement, a nice touch to mitigate any disorientation of the chaos on screen. __________________________________
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CRASH BANDICOOT: WARPED; Yes yes I know the N’Sane Trilogy is now gonna be multi-platform (thank Primus) but as many who have played it will verify it’s such an extensive HD remake that it doesn’t quality as being the same game. And sadly I don’t see the original ported to any other system.
Not much that needs to be said here, when it comes to the original trilogy everyone has their first favorite. I might have played the first one once or twice but never haven owned the first PS (fun fact I actually wanted it over the N64 but my mom was convinced to get the later) it would be this one that I ended up playing the most and ultimately beat first during one particular visit to my out of state cousins. _______________________________________
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RATCHET & CLANK FUTURE: A CRACK IN TIME; I never got into R&C during my initial PS2 era days, it wasn’t until a decade or so later that I played all three of the original trilogy and the future trilogy. And I played them all in chronological order, so to go from the utter lackluster flop of a plot that was Tools of Destruction to this one was an easy step up.
I’m not gonna argue this game’s quality against the original trilogy, after much retrospect and hearing other opinions there is just no contest as far as story, setting and personality. The original trilogy wins. But as far as the future trilogy? Yeah, this is easily the best one, the other two are just boring.
Crack in Time just had the best story overall and an overall journey that didn’t feel like my time was being wasted. Plus this was one of those games that gave me incentive to actually seek out the optional side objectives. Gameplay balance is an issue as things can skew a bit too easy but I was having too much fun overall to mind. Plus any game that gives me something like the Constructo Pistol and Shotgun easily gets the nod. ___________________________________
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LITTLEBIGPLANET 2; There is some part of me that still loves this game....but these days it is more of a tragic love story of love lost. Ultimately my creativity and ambition overgrew my actual ability and the limitations forced on me with both the allotted level space and materials (I mean good lord have you tried to make levels with a lot of gold and complex shapes? The game just flat out tells you to fuck off). Perhaps what really soured the experience was trying to do exactly what the devs did with the story mode they made, but I realize now it was as impressive as it was because they had no arbitrary thermometer limiting what they could put in.....bastards....
These days I more respect this game for what it was made to do and what others were able to do with it. But as far as what I was able to do? Yeah, it’s too heartbreaking to think about..... __________________________________
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JAK II; Remember not even a few paragraphs ago I said I never played Ratchet & Clank until recently? This is why. Because in an industry where brand new games cost up to a few tens short of a full Benjamin, well, choices have to be made.
And yeah I was easily drawn to the first game with it being a more direct 3D platformer, easily the kind of game I’d get into after my time with the N64. And then the second game came along and added guns and an edgy dark hero super mode.....without compromising the gameplay the series was established on. And for as edgy as it was now being with the story it never felt ridiculous or out of place, one of the few times I’ve even see it work out really.
Also it was a laugh riot to play what was extensively Crash Bandicoot meets Grand Theft Auto. __________________________________
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KINGDOM HEARTS; I have already chronicled my thoughts on this franchise several times before so I won’t bore you with too many details. Bottom line I feel the first one is the only good one simply because it had a nice fun story that felt like both a parody and love letter to Japanese RPGs without a hint of Kojima grade arrogance or self indulgence, unlike later entries >:/
And not once did this ever feel like a mere commercial for the Disney films represented, each world was an adventure all its own and the interactions with your favorite Disney characters actually felt like characters interacting, instead of just actors in a studio voicing their lines. So ultimately I’m able to tolerate the rather archaic gameplay because the story is still a treat to enjoy.
But more relevant to this list, this was the game that got me to get a PS2 in the first place. I was rather content going only with Nintendo but then I played this game while at another cousin’s house and was immediately entranced. And really it was at this point I was kinda tired of missing out on third party games that were PS exclusive for reasons that sounded as arbitrary excuses back then as they do now. 
I still can’t fathom how many games of the PS2′s third party library wouldn’t have worked just as fine on the Gamecube, thereby increasing the available consumer base and resulting in more sales. And if KH3 really is slated for release on Xbox One, why the hell are none of the HD compilations of past games also released on the console as a courtesy to those who might be interested in the series but don’t have reason to get a PS4? Sadly it’s a question I shouldn’t be asking because I know exactly what kind of answer I’ll be getting, excuses. ________________________________
So yeah, even though I have indeed enjoyed some of the titles available, not even these select games are not enough to sway my disdain for Sony. In fact the games listed that were developed and publish by Sony themselves only serve as a reminder of what the company is now all too willing to throw away in light of the current direction it is going for with its exclusives library.
And really it kind of makes sense that Sony just doesn’t give much of a shit these days, they were never a video game company to begin with, they are an electronics conglomerate. Movies, music, computers, headphones, that sort of jazz. Video games is just another department to satisfy their fiscal year quota, nothing more. People keep praising them for revolutionizing gaming but forget that they never needed to get into video games to begin with.....
Their only incentive to doing so was as a petty, vindictive, butt hurt reaction to Nintendo’s refusal to bend over the same way Michael Jackson did. Sony hates taking no for an answer so they acted like a jealous ex lover and produced a product based on a foundation of hate...and hatred only begets more hatred.... _________________________________
Also figured I give a few honorable mentions that can’t be on this list proper for one or two obvious reasons, but all of them I have experienced on Sony consoles...
CASTLEVANIA SYMPHONY OF THE NIGHT; Truth be told I’m more partial to Harmony of Dissonance but I know someone will get on my ass for not bringing this up. But yeah this was also on the Saturn....in Japan. Who’s dumb idea was it to keep the majority of the Saturn’s library Japanese exclusive?
MEGA MAN X6 (But Only On Easy Mode); On anything higher this game is just as broken and near unplayable as people say it is, shit even on easy it’s still a mess. Anyway this was the only PS MMX game I actually played on the PSOne back when it was new, this time on a friend’s console. And I’m not gonna lie I still have kind of a soft spot for it even with the glaring flaws....
KINGDOM HEARTS II; Yes yes this is a far superior game to the first one, gameplay wise. But in a game genre that lives or dies on the story being told there is no question that this was a serious downgrade. Everything that endeared me to the first game’s story this sequel proceeds to fuck up royally, and thus seeing the skip cutscene option as an absolute godsend makes me die a little inside, first rule of good storytelling in games is to make sure no one will ever want to skip the cutscenes even if they have the option to.
DEVIL MAY CRY 3; It was of course the first DMC I ever played and beat, and when said first happens to be the best in gameplay, structure and story it’s pretty hard not to be biased. 
TRANSFORMERS WAR/FALL OF CYBERTRON; I think you guys know by now that I am a big fan of Transformers, so my reasons for liking these games are a no brainer.
BAYONETTA; Yeah it’s weird thinking this game ever saw the light of day on the PS3 and 360, mostly because Platinum had the decent courtesy to port the first game to the Wii U in direct response to concerns about the sequel now being Nintendo exclusive. And what did they do when it was announced a third game was on the way? They ported the previous two titles to the Switch so that no one would be left out of the loop, not even those that passed on the Wii U. That’s what I call customer service, wouldn’t you agree SQUARE ENIX?
DEAD SPACE; Pretty much the last good EA game. The final gasp of air made by EA’s capacity for common human decency before tossing it away and effectively going all in on putting out a constant flow of bullshit on a yearly basis.
ASURA’S WRATH; Pretty much the only interactive movie game in all creation that still feels like a video game, with actual video game segments. Still bullshit that you had to pay additional money just to see the ending but hey at least said ending was actually worth the money, heaven help Capcom if it ended up being a shit ending...     
BATMAN ARKHAM ASYLUM; Yeah yeah I should be giving the nod to Arkham City but that whole business involving Talia Al Ghul all but killed the second game’s story for me....seriously Bruce what the fuck do you even see in that cunt to make you so sycophantic for her? 
DRAGONBALL XENOVERSE; Well it was fun while it lasted and even now I feel it’s a better “Kingdom Hearts” than any of the latter actual KH titles. But aside from also being on the 360 and such, well, it’s not exactly something I’m willing to play again.
GOD OF WAR: GHOST OF SPARTA; One of two reasons I even bothered picking up the PSP, and while I have since fallen out of love with Birth by Sleep, this is one I’m still able to go back to. Not only is it a decent adventure in its own right but somehow it makes God of War II better from a story perspective as now it gave Kratos even more reason for going against Olympus...
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darknessfactor · 7 years
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DOTO Thoughts
Spoilers below.
Game, I dub thee, “the game that had some cool ideas and a lot of potential and absolutely wasted all of it”.
I’m going to start with the bad, just to get it out of the way.  Bullet points are acceptable, yes?
Billie was given very little motivation of her own, taking her cues from Daud instead and making the game about him when it should’ve been focused on her.
People have already done a much better job of explaining why Billie and Daud’s motivations make no sense than I could, but anyway, their motivations make no sense.
The level recycling was a bit exhausting.
The scene where the Outsider shows up and takes Billie’s arm and eye is... very violent.  And I don’t necessarily mean that in the way you might be thinking, but I think it’s important to note that the Outsider, who has never shown any inclination to touch anyone before, suddenly manhandles Billie and essentially forces her powers on her.  There are some uncomfortable implications that go along with that, especially when you consider that he gave the Dishonored 2 main characters a choice, but not Billie.
The lack of the chaos system.  The game doesn’t have the stakes of the previous game, and it damages Billie’s character development immensely to have her be able to kill people indiscriminately without any consequences.
“Daud never stopped killing.”  This makes absolutely no sense to me, because the fact that he canonically let Billie go would mean that he would’ve had to be low chaos in Knife of Dunwall.  But according to Thomas (I’m assuming that was Thomas), he’s still the same assassin?  Sure, game.  Sure.
Missing pieces of lore.  Sure, killing the Outsider/turning him human renders him unable to give magic to people, but the game doesn’t explain what happens to those he’s already marked (of which I’m pretty sure the only one who’s left alive is Emily).  
Apparently Arkane has decided to stick with their insistence that all witches are evil.  Great.
Now, here are the things that I thought were interesting, or had potential, but didn’t end up going anywhere or were underused.
Billie’s connection to the change in time at Stilton’s manor.  Obviously this is important, as it’s the reason for her nightmares and the reason why she can see all the hollows, but for some reason the game never does anything with it.  Billie never expresses any interest in finding out why she has the dreams, and she never gets to find out that the reason she loses her eye and arm is because Emily went back in time and saved Aramis Stilton.  I personally think that the main plot of the game should’ve been about her figuring this out, but that could just be my fanfic getting to me.
The juxtaposition of Billie and the Outsider.  Again, the game had some interesting moments where it’s pointed out that the Outsider and Billie have gone through similar experiences - of not having a choice, and of undergoing childhood trauma.  It could’ve been a fascinating parallel throughout the game, except that it’s ruined almost immediately by - you guessed it - the Outsider not giving Billie a choice in accepting her powers.
And honestly this one upsets me on a personal level, because I love both characters and I love the idea that there was this connection between the two because of their similar experiences, and also because they’re both able to see the world in ways that ordinary people are not, but again: the game did nothing with it.
The relationship between Billie and Daud.  There was no tension between them at all.  I feel like there should’ve been some initial wariness and even some animosity between them at first - after all, it’s been fifteen years, and the last time they saw one another Billie had betrayed him.  They shouldn’t have just been like, “Yeah, it’s all good, let’s just do our thing.”  I expected more there.
The Eyeless.  On the surface, just another nut-job cult, but more insidious than they appeared.  But again, Arkane could’ve done a lot more with them.
There was the whole thing about Delilah’s witches joining the Eyeless after Delilah was overthrown, and it was clear that the witches had contempt for their fellow cult members.  To them, the Eyeless were just a bunch of wanna-bes.  Arkane could’ve taken this plot and run with it, could’ve turned it into an eventual civil war within the cult, could’ve given the player the ability to manipulate both sides - it would’ve been the perfect example of how it’s the choices we make determine our fate, because in the end the cult would have self-destructed.
I think, in general, I think that this game should’ve been about Billie taking down the cult, not the Outsider, because the cult is poisoning Karnaca from inside.  The game showed that the Eyeless are at every level of society; uncovering it would’ve been a way for Billie to continue her story, but I guess Arkane wanted to capitalize on the Outsider.  We know that the Eyeless are pretty terrible, and if Arkane had really wanted to get the Outsider involved, then you could make saving him an optional action at the end of the game.  At any rate, doing this would remove the issue with terrible motivation for Billie and Daud.
The ‘choice’ theme.  At least, I think Arkane wanted this to be a theme.  The Outsider talks about Billie having a choice, his whole creation revolved around him not having a choice, human beings are the ones who make their own choices, etc.  Once again, this is ruined by:
The Outsider not giving Billie a choice at the beginning of the game.
Billie basically being a robot who follows Daud’s orders, instead of choosing to help him for her own reasons.
And now, the things that I liked:
On a very superficial level, I like the non-lethal ending.  Yes, I am aware that realistically speaking, the Outsider will probably die within a few weeks because of his lack of real life experience, but I’m instead going to headcanon that he ends up living at Dunwall Tower as an advisor, becomes the biggest advocate for environmental awareness and reform in court, and adopts a lot of cats.  Like, a LOT of cats.  And names them after his marked.
Billie’s attempts to write a thanks-but-no-thanks letter to Emily killed me.  KILLED ME.  And yes, that’s almost entirely because I ship them.
The hollows were cool.  Kinda pointless, but cool, nonetheless.
It’s still fun to play.  If you completely ignore the character development and the plot, then you can still have a blast.  Billie’s powers are great, the exploration is fun, and the puzzles are still fun to solve.  
Those rare moments when Billie actually seemed like a person - “A secret knock?  Really?”  and “Cryptic little shit.”
The little tidbits of what happened to the Dishonored 2 characters.  I love that Billie keeps newspaper clippings about Emily and Sokolov.
Worldbuilding and the overall aesthetic was still pretty cool.
As you can, based on the above... the things I like about the game are not the things that are important to me in a game.  I can forgive a game with a nonsensical plot if the characters are still interesting and engaging (*coughLightningReturnscough*), but Death of the Outsider couldn’t even be bothered to do that.  Instead, most of the characters fall flat, and for the first time in my life I’ve found myself playing a game purely for the gameplay.  I haven’t seen a mess this bad since the KOTET expansion from SWTOR.
It wouldn’t be accurate to say that I’m upset.  After learning about That One Writer, I expected something like this.  But I am angry.  I’m angry on behalf of the people who are fans of Daud (even if I’m not one), and I’m angry as a fan of Billie.  And so, I will do as I have always done: I will turn to my fanfiction, ignore canon, and move on.
(But make no mistake, I’ll be low-key bitter for a while.)
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