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#everything here is from Runeterra's wonderful team
olwrat · 3 months
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Songs and sayings from:
BILGEWATER
I was reading some of the cards and since local sayings are really nice to know when you're writing about a location, I decided to gather them here. I may do it with other locations (if they have it, at least)
Sorry if I forgot any saying/song about them. I'm really dizzy from sleep deprivation.
Hope this may be hopeful for ye Runeterra writers!
SONGS (+ one prayer)
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Plus Nami's and Loto's girlfriend!. I hardly think Bilgewater folk would sing it, though, since Marai don't live a lot near the island
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SAYINGS
If it sinks 'em, it was worth it
Where there's a keg, there's a way
Nothin' ends a Bilgewater quarrel faster than a cutlass
Bonus of creature because they're basically the poro's aquatic version
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kleinewahines · 10 months
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V: Raised in Darkness
Anti-Villain aka Even Darker Vi
Hunter (see the first two posts here and HC post here) went even further than in the other verse, making Vi more properly into her protegee rather than a guard dog.
VI is more closely compared to Magneto. Vi wants to give Zaun independence and wants everyone in Piltover to pay for their transgressions against Zaun. Torture, murder.
Vi does everything she can to take over all Shimmer production and uses it in her vendetta. They will use anything and anyone necessary. They will manipulate in ways that make people wonder if they're actually sincere in anything they do or is simply enjoying being chaotic.
While Vi is essentially freed of Hunter's control, Vi is also fixated on breaking Hunter out of Stillwater. This goal seems to supersede the goal of finding Jinx for quite a while. It is unknown their motivation for this except for some kind of twisted loyalty and repayment of a debt.
Other goals:
Wiping both Silco and Sevika from the face of Runeterra. (There is a possibility of trying to team with Sevika though. Of course requires plotting and such. But Silco is non-negotiable as the grudge comes first.)
Finding the best way to deal with the Enforcers, whether that means finding a way to completely decimate them or instead use them better than anyone before has managed. Or at least keep them off of Vi's back.
Profit?????
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tigerkirby215 · 3 years
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5e Samira, the Desert Rose build (League of Legends)
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(Artwork by Jessica 'OwleyCat' Oyhenart. Made for Riot Games.)
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Still fucking hate this champ but her theme still slaps.
The eternal joke of me putting off making a build for Samira is finally over, though ironically enough my distain for this champ has only grown overtime. Jesus fucking Christ Rito can you nerf this champ’s goddamn damage? Like nerfing her lifesteal is nice and all but it doesn’t mean shit when my dumbfuck teammates picked 4 assassins into her and I’m the only one who can CC her as a Lulu.
Ah well: Samira still definitely fills a fantasy everyone wants, being a badass with sword and gun styling on the competition. Devil May Cry? Yeah I suppose Samira would be pretty good in a campaign against Fiends.
GOALS
You want style? You've found her - Smile, Sweet, Sister, Sadistic; we’ll need to Surprise the Service with Style to Spare. Sssssssssssssssssamira.
Eyes up! - We’ll need to be everywhere at once, dashing and dancing around the battlefield so no one can lock us down.
Showtime! - When push comes to shove it’s time to speeeeeeeeeen~
RACE
Samira is human no matter what the meta might dictate, and for once in my life I actually want something particular from Variant Human. But firstly: you can increase two Ability Scores of your choice by 1: increase both Dexterity and Wisdom for sharp sight and sharper shots. You also get a skill of your choice and a language of your pleasing. For your skill take Slight of Hand for flips and other gun tricks, and for your language Infernal will be good for your Inferno Trigger.
Again: we came to Variant Human land for a Feat because two guns are better than one. The Crossbow Expert Feat will give you a variety of benefits: no need to reload (or at least the ability to ignore the Loading property), no disadvantage in melee range... But most importantly if you fire a Hand Crossbow (which will be working as our handgun in this build) you can fire it again as a Bonus Action! "Well! Look at you."
ABILITY SCORES
15; DEXTERITY - Dexterity is tied to both shooting and backflips.
14; CHARISMA - Who needs a military license when you’ve got style?
13; WISDOM - Wisdom measures how in-tune you are with the world around you, and you need heightened senses not to die doing stupid shit.
12; CONSTITUTION - Most of Samira’s sustain comes from Lifesteal but we won’t really be able to get lifesteal, so just focus on not dying really.
10; STRENGTH - It takes a lot of upper body strength to do the stuff that Samira does but Riot isn’t about to make another Illaoi.
8; INTELLIGENCE - Your primary goal is to do things as recklessly and dangerously as possible... “for the Vine” as the kids say. Vine shut down ages ago!
BACKGROUND
Samira is a mercenary. I wonder if there’s a background for that... hey look at that Mercenary Veteran in the Sword Coast Adventurer’s Guide! You get proficiency in Athletics and Persuasion as well as Ground Vehicles and a gaming set of your choice. But of course the main benefit of being a mercenary is the Mercenary Life. You can easily identify other mercenaries and know bits and pieces of their lives. You can also easily find work by hanging around taverns and such until Captain Indari passes on some info to you.
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(Artwork made for Riot Games)
THE BUILD
LEVEL 1 - ROGUE 1
Starting off as a Rogue because I like skill proficiencies! Skills like Acrobatics, Perception, Insight, and Performance; you were a street performer once! You also get Expertise in two of those skills: Acrobatics and Athletics are necessary to be everywhere at once.
You can chat in Noxian military code thanks to Thieves’ Cant, but c’mon that’s not what we’re here for. We’re here for Sneak Attack! If an enemy is distracted or you have advantage you can stick a d6 where the sun don’t shine!
LEVEL 2 - ROGUE 2
Second level Rogues get Cunning Action, letting them Dash, Disengage, or Hide as a Bonus Action. Dance around the battlefield like an Olympic gymnast... does Runeterra have the Olympics?
LEVEL 3 - ROGUE 3
Third level Rogues get to choose their Roguish Archetype: to be the queen of style and also make people think you’re from Bilgewater (yeah I get it; it’s because of the eyepatch) look no further than the Swashbuckler subclass. Swashbucklers get two abilities at level 1 but honestly it’s more like three abilities: Rakish Audacity will let you add your Charisma modifier to initiative rolls so you can get into fights fast, and will also let you Sneak Attack anyone who’s beside you. I’d consider it less like you sneak attacking them and more like you slashing them with your sword. Oh and speaking of Sneak Attack? That increases to 2d6 now.
Speaking of sword slashing: Fancy Footwork is the mobile feat! Well, it makes it so that after you try to make a melee attack against an enemy you can move away without provoking opportunity attacks. It’s a little weird to run around with a sword in one hand and a gun in the other but you can easily slash at someone before backflipping away and running off to shoot them next turn!
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(Artwork by @Aruneeko on Twitter)
LEVEL 4 - BARD 1
You didn’t think we’d be settling for just one class, did you? It’s time to go Bard; the masters of style! Bards get another skill proficiency at level 1 because why not be good at everything? Grab Medicine proficiency because it’s good to know how to bandage yourself up when living a dangerous lifestyle. “On my worst behavior." You also get a musical instrument and you know that I’ll always opt for good ol’ Noxian War Drums.
Bards get Bardic Inspiration, letting them show off their awesomeness so that awesomeness radiates onto their allies to give them a d6 to attack rolls, ability checks, and saving throws. You’ve got a number of these equal to your Charisma modifier, and regain them at the end of a Long Rest. For now, at least.
And of course while you may be all guns your style makes it look like Spellcasting... because it is. Bards get 2 cantrips and 4 spells at level 1:
CANTRIPS
Prestidigitation will let you put all the visual flair you could want on your moves, and more!
If you wanna walk the walk you’ve gotta talk the talk, and Vicious Mockery will let you talk smack so hard they can’t hit back! "Keep the change; you're gonna need it."
SPELLS
Magic is usually dangerous, and danger is usually fun! Take Detect Magic to see where that danger may be!
If you need some space in a pinch Thunderwave will give yourself some peel.
Steel yourself to do something crazy with Heroism, which will also give you a bit of a shield to do so!
You are still technically working for Noxus so it would be good to Identify anything important... or valuable... For safe keeping of course!
LEVEL 5 - BARD 2
Second level Bards truly are good at everything thanks to Jack of All Trades, letting you add half your proficiency bonus to any skill you don’t have proficiency in. You probably noticed that we already have proficiency in a silly amount of skills but I’m not going to say no to MORE!
After dangerous stunts it’s good to cool off with a Song of Rest, letting you help your crew with a d6 of healing during short rests to bandage up those wounds.
And of course: more spells! Faerie Fire will let you light ‘em up to get advantage, which will make it easier to sneak attack!
LEVEL 6 - BARD 3
Third level Bards get Expertise in two more skills: Perception will help you spot danger and Medicine will help you after dealing with danger.
But of course what we’re mainly here for is your Bardic College and in order to be too cool for school go for the College of Swords. You get some Bonus Proficiencies that don’t really matter but what does matter is you can use your sword to cast spells instead of a drum! Additionally you get a choice of Fighting Style and Dueling will make your sword swings do more damage if you swing it with one hand. I guess it’s worth mentioning that while a rapier would do the most damage a scimitar is the only finesse weapon that does slashing? (Excluding whips.)
But the main feature we’re here for is Blade Flourish which despite the name does also work with your hand crossbows. When you attack your movement speed increases by 10 feet as you charge up that Daredevil Impulse. If you hit with your shot however you can make a Blade Flourish (which again works with your hand crossbows?) of your choice from the following list:
Defensive Flourish does extra damage and also increases your AC as you dodge incoming projectiles.
Slashing Flourish will let you cleave with your sword (and just your sword because it only works on nearby enemies.)
Mobile Flourish will let you chase after a fleeing foe... after pushing them. But after shoving them into danger you can use your reaction to dive right in!
You can only use one Blade Flourish per turn which will matter later. As for what will matter now? Second level spells! Enhance Ability will help you give 110%!
LEVEL 7 - BARD 4
Heeey it’s about time we got an Ability Score Improvement! Our Dexterity has been lacking and you need that to fire straight!
Word of advice: if you know you aren’t going to level 20 feel free to get 4 levels in Rogue for the sake of the ASI.
You also get another spell, and another cantrip! For your cantrip Message is always good for keeping in team chat. For leveled spells Warding Wind does let you deflect nearby projectiles so... 
LEVEL 8 - BARD 5
5th level Bards get Font of Inspiration so their Bardic Inspiration die come back on a Short Rest, which is good because said Bardic Inspiration die also increases to a d8! Oh and when I say “Bardic Inspiration” I actually mean your Blade Flourish die. "If you can't keep up don't step up. I don't have time for fools."
And now third level spells are up on the table, but they all suck so take Mirror Image from the second level instead, which was added to the Bard spell list thanks to Tasha’s Cauldron of Everything!
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(Artwork by GaMu-ChAn on DeviantArt)
LEVEL 9 - RANGER 1
Three way multiclass? Don’t mind if I do! You get an extra skill proficiency by multiclassing into Ranger, because why not. Take Survival because you’re clearly damn good at it since you’re still alive.
Rangers get Deft Explorer at level 1 because Natural Explorer sucks and Tasha’s made Ranger a good class! Canny lets you learn two languages (honestly just pick your poison) and get Expertise in another skill, because lord knows we don’t have enough of those. I know we just got Survival proficiency, but it’s good to be good at not dying! (As well as finding food.)
You also get Favored Foe at first level, because Favored Enemy smells. If you shoot someone you can legally-not-Hunter’s Mark them so they take a d4 of extra damage once per turn when you shoot them. You concentrate on it like a spell and it works a lot like the Hunter’s Mark spell but you have a limited number of uses equal to your proficiency bonus, instead of using your spell slots.
LEVEL 10 - RANGER 2
Heeey more Fighting Styles! You already improved your sword swings so take Archery for +2 to ranged attack rolls to ensure that you hit your shots.
Rangers also get Spellcasting, only this spellcasting works with your Wisdom instead of your Charisma! You learn two spells from the Ranger list: Jump will let you do some hardcore parkour because the Ranger spell list sucks and I’ve got nothing else to give you, and Cure Wounds will allow Samira to have some healing... as a treat.
LEVEL 11 - RANGER 3
Third level Rangers can choose their archetype and Hunters are masters at taking down their foes. You can choose a way to take down your Hunter’s Prey. Colossus Slayer is a fairly simple affair: if you shoot (or stab) someone who’s already hurt they take an extra d8 of damage. Though you can only apply that extra d8 once per turn.
You also learn another spell: Longstrider will help you move thanks to that Daredevil Impulse. 10 feet may not seem like much but remember that you get an extra 10 feet thanks to Blade Flourish and can dash to turn 50 feet into 100 feet of movement!
Oh and I also completely forgot about Primal Awareness, which replaces Primeval Awareness. You can Speak with Animals once per day! Maybe not in character, but it helps if you have a Yuumi!
LEVEL 12 - RANGER 4
4th level Rangers get an Ability Score Improvement: time to finally cap that Dexterity score for the most precise shots and deadly cuts possible!
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(Artwork by Jennifer Wuestling. Made for Riot Games.)
LEVEL 13 - RANGER 5
Total level 13 isn’t too late to get an Extra Attack, right? Well you can shoot twice now and mix some more Flair into your combos.
You can also learn second level spells now like Aid (ty Tasha’s) to let that adrenaline kick in so you feel no pain. Primal Awareness also gives you Beast Sense for a bit of covert Psy Ops.
LEVEL 14 - RANGER 6
6th level Rangers get Roving from Deft Explorer for 5 extra feet of movement along with a climbing speed and a swimming speed! Reminder that in combination with both Longstrider and Blade Flourish that increases to a whopping 55 movement speed, which means that you can Dash as a Bonus Action to move 110 feet in a turn! "Danger runs from me." Your Favored Foe mark also increases to a d6 of damage.
LEVEL 15 - RANGER 7
7th level Hunters learn some Defensive Tactics: while perhaps not the most useful since you have Heroism and all you’ve certainly got a Steel Will, giving you advantage against being frightened. “Death isn't the scariest thing; it's a mother's rage."
You can also learn another spell: Lesser Restoration can be helpful in a pinch if someone’s trying to slow you down. Or at least if they’re trying to blind, deafen, poison, or paralyze you.
LEVEL 16 - RANGER 8
8th level of Ranger means another Ability Score Improvement: Charisma means higher initiative rolls as well as more Blade Flourishes. Simply put Wisdom can’t beat style!
Oh yeah and you also get Land’s Stride to move through non-magical difficult terrain and plants without slowing down, and for advantage against magic plants. I legit forgot this was even a thing before seeing it on the character sheet.
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(Artwork by dominaART on DeviantArt)
LEVEL 17 - RANGER 9
9th level Rangers get 3rd level spells like Conjure Barrage for some bullet rain; "My kind of rain!" Basically you shoot a bunch of bullets in a big cone, because Rangers get this instead of Fireball. Honestly something like Elemental Weapon (ty Tasha’s) would probably be better but we’re still sticking to flavor.
Oh and you can Speak with Plants thanks to Primal Awareness? Honestly these extra spells don’t fit at all but Primeval Awareness sucks. I’m literally adding these extra spells to the build last second.
LEVEL 18 - RANGER 10
10th level Rangers get Tireless from Deft Explorer. As an action, you can give yourself a Shieldbow shield for 1d8 + your Wisdom modifier in Temporary Hitpoints. You can do this a number of times equal to your proficiency bonus, and regain all expended uses when you finish a long rest. Additionally: whenever you finish a short rest, your exhaustion level is decreased by 1. Because danger doesn’t wait!
You also get Nature’s Veil because even if Vanish fits Samira better it still freaking sucks. Basically you can play around with Duskblade to turn invisible as a Bonus Action until the end of your next turn. You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
LEVEL 19 - RANGER 11
11th level Hunters can finally spin around and hit everyone around them. Whirlwind Attack will let you make a melee attack against any enemy within 5 feet of you (with a separate attack roll for each target.) This is best used when surrounded (obviously) because unlike Samira’s ultimate in League it doesn’t do much extra damage, and you’re better off just stabbing them twice if you want DPS in a 1v1.
You also get your final spell known: take Wind Wall because you have an AoE Wind Wall and I thought it would be funny to steal directly from mister 0/10 powerspike himself. But really get whatever spell you think will be useful.
LEVEL 20 - RANGER 12
Full disclosure: feel free to go for 4 levels in Rogue if you know you aren’t going to hit level 20. I only went for Ranger level 12 because the hit die is bigger.
One last ability score improvement to top the build off: Charisma is still used for a lot of abilities, so increase that because who needs common sense when you’ve got blade flourishes!
FINAL BUILD
PROS
Came all this way to die? - You have many a way to bump up the damage. With 2d6 on a sneak attack, an extra d6 from Favored Foe, a d8 from Blade Flourishes, and a d8 from Colossus Slayer that means that on average you can do about 20 extra damage every turn. That’s definitely nothing to sneeze at!
Finally some action! - Have you ever had +12 to initiative? Would you like to? You are incredibly mobile for a girl who didn’t bring Flash (IE Misty Step) with tons of ways to increase your movement speed and the ability to Dash every turn as a Bonus Action.
This took years of practice... for everyone else - It was not my intention but wow you’re quite the little skill monkey. Two expertise skills from Rogue, another 2 from Bard, and one more from Deft Explorer. Not to mention Jack of All Trades in what few skills you aren’t proficient in to make sure you can do just about anything.
CONS
Oh... I really gotta check these more often - Your spellcasting really isn’t fantastic. We invested almost everything into Charisma but we have very few Bard spells. While I did my best to avoid Ranger spells that forced saving throws there are still some that suffer due to your relatively low Wisdom score... Oh yeah you also have 6th level spell slots but your known spells don’t go past level 3. At least that means you can buff the party with Aid!
I feel most alive when I'm walking the line - As great as your skill checks are your saving throws are quite lacking. Your Dexterity is nice but that’s about it; all your other saves range from average (+5) to bad (+0) Notably your Constitution saves are a mere +1, which means you won’t keep concentration up for long if you play recklessly.
Well-behaved women don't make it - There are a lot of features I took more for flavor then actual utility. For a start Hunter is a rather meh multiclass. This might be one of the times “just play a Fighter with a bow” applies as a subclass like Battlemaster would’ve likely been a better choice, and honestly going down full Swords Bard would’ve given you far more utility overall. There were benefits from Ranger levels but they were lost in the multiclassing MADness.
But you prove that modern-day killers really must hate fun; more often people can’t get style rockin' knives and guns. You don’t need no fancy magic or divine ascension to be a badass: gun ‘em down and cut through whatever remains to show that S stands for Samira and Samira alone... As long as she isn’t permabanned.
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(Artwork by @Yangyexin on Twitter)
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playwatchbe-blog · 7 years
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UNITY Social Gaming’s Easy LoL Guide
League of Legends, the game that has taken the world by storm. Back in September of last year there were over a hundred million unique players actively playing each month. You may not be one of them, and that’s why we’ve created this easy guide so you can be ready for our event next sunday: goo.gl/mmzL5q Nonetheless, the League of Legends website has the best resources when it come to figuring out the ins and outs of the game. Check out their 5 minute video here:
http://na.leagueoflegends.com/en/featured/new-player-guide#/
It does a great job of explaining everything that comes below, but just in case we got you covered, whether you’re in game or spectating and need a refresher.
What is LoL about ?
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Runeterra, the world where league of legends take place, is home to many wonders, provinces and factions. This diverse universe is complete with its own history and culture.
(Find out more, dig in at: http://universe.leagueoflegends.com/)
The League itself is an arena where champions of each faction, nation, province or culture wishes to fight for their purpose. Check out Karma, an enlightened priestess shooting spiritual flameballs, from the island continent Ionia, who fights within the League to make a stand for her nation, on the brink of war.
(http://universe.leagueoflegends.com/en_GB/story/champion/karma/)
What is the Goal of the Game?
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As a wise Summoner, you control one of Runeterra’s champions and along with your 4 teammates must destroy the enemy’s Nexus before they destroy yours.
The Nexus is a fragile, crystal-like building, found deep behind enemy lines, heavily guarded by sturdy turrets… and the opposing team (it wouldn’t be too interesting otherwise right?) !
How does a match unfold?
The Champions
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There are currently 138 different champions that you can play to battle in the League. Each has its own abilities and playstyle. You will find great mages that kill from afar like Lux, vomit spitting monstrosities like Kog’Maw and angry, axe-wielding Berserkers like Olaf. Each fulfilling a specific role that can synergies with various teammates to overcome your enemies.
(Find out more: http://universe.leagueoflegends.com/en_GB/champions/)
The map
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The map, Summoners rift, is composed of the two teams’ bases, in the bottom left and top right corners. 3 lanes, appropriately called top, mid and bot go from one base to another. Between each lane is the Jungle. The river runs from the top left corner straight through to the bottom right corner.
The Jungle
This area between the lanes, shrouded in the fog of war, is inhabited by neutral monsters. Slaying them provides rewards of gold and experience points. Due to its pathways you can traverse the Jungle, to join another lane, or to outnumber your enemy.
The minions
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The minions are computer controlled little soldiers that are sent periodically down each lane to fight each other. They will only stop when the enemy nexus is destroyed!
They will fight by your side and are mostly used to use as a meat shield when enemy fireballs are incoming!
Experience Points, Levels and Gold
There are 2 ways for your champion to grow stronger: through Levels and through items.
All champions start at level 1, and will progressively level up to level 18 by collecting experience points, when close to a dying foe.
Dealing the last blow on any enemy rewards champions not only with experience points but also with gold. Minions are worth around 20 gold, while enemy champions around 300 gold! Guess what that means: winning champion fights is critical. All that earned gold can then be spent buying items, such as mystical sword and shields to beat up the opposing team even harder.
Objectives
During a game, as Champions get stronger and stronger, teams will fight for important objectives such as turrets, dragons and the Baron.
Turrets
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Turrets are the bases’ first line of defense. They shoot lasers and hit hard, but will prioritise hitting minions if you are not fighting close to their range of attack. When they are destroyed they give a lot of gold to your whole team.
In total there are 11 turrets on each side, 3 per lane and 2 more guarding each teams nexus. You need to go through, taking them down on your way to victory.
Drakes
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The Elemental drakes found in the map’s river, provide permanent bonuses when killed by a team. These range from more damage for your team to out-of-combat movement speed. At the 35 minute, a huge Elder Drake spawns, a tough foe that double all bonuses from previously slain drakes.
The Baron
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The Baron is a purple worm-like boss that appears at the 20 minute mark in the river. Slaying this big boss will grant a bonus to your team that will empower your minions to siege far more efficiently. Definitely a game changer!
And that’s just the tip of the iceberg, be sure to check out for so much more:
http://euw.leagueoflegends.com/
http://gameinfo.euw.leagueoflegends.com/en/game-info/
https://eu.lolesports.com/en
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Champion Lore Update, and more importantly, Runestone and Rune information
Okay, so I know a lot of people are having some mixed feelings about the new and updated lore for certain Demacian champions. Some good, some bad. Kudos for the lore team for trying to add more depth and wonder into the land of Valoran, a land we can’t truly explore and trying(and perhaps failing with some) to give the champions more depth. However, reading over others reactions and taking readings of my own, I’m starting to notice a pattern perhaps.
Its no secret that the massive Super Continent upon which these fantastic tales take place is called Valoran and settled upon a world called Runeterra. Fancy sounding names to help give this whole mystical and magical feel to a world beyond our own. Its a land filled with humans, monsters, dragons, magical creatures, magic, even magical technologies. Its a place where quite literally anything and everything is possible and I for one am slowly falling in love with it with each new bit of information i can find.
However I’ve started to notice something, though this of course may all just be some wild speculation on my own part.
With the latest in reworks for everyone’s favorite grumpy purply-blue mage, Ryze, we see a glimpse into the source of all things magical in the world, the World Runes. Now its been a while and I cannot say for sure that my memory is perfect on the subject but it is said these World Runes are the sources from which magical energy flows yes? And that Ryze is on a quest to gather these World Runes in order to save the world from some vague but definitely dark and dangerous evil threat that would end all life as they know it. Its placing a significant importance on what these items are and what they do. Its not something I truly thought about at all, until now.
With Riot’s latest lore update, my particular focus went towards Shyvana after seeing from one @alasfuror‘s own thoughts, particularly the mention of the Fire Rune that is supposedly housed within the first born daughter of every dragon. You can find their whole thoughts on the subject here, and its a nice little read in my opinion.
Now I dont know how many people actually know of my OC here, Canus, or his abilities as a fighter and a soldier for Noxus. In essence he is an extremely skilled hand-to-hand fighter, versed in many fighting styles but primarly focusing on that of Boxing. On his own he has proven a formidable adversary, one removing a man’s head clean from his shoulder’s with a single blow in the heat of battle, unarmed. It is with his fists that he can truly bring the full force of his strength to bear on the front lines against Demacia, or behind enemy lines disrupting vital supply routes and taking out key targets in stealthy infiltration/assassination missions. 
However!
His own physical strength and prowess as a warrior is not all he has. Like the hero, Riven, before him, He was gifted the use of powerful relics imbued with the power of Runic Magics. Specifically that of Wind in his left glove, Lightning is his arm guards, and Fire in his right glove. Yes, thats right, fire. With the power of these rune stones he is able to harness the powers of the very elements and, if one is to believe and follow Riot’s lore, the power of a Dragon rests in Canus’s right hand. This in turn raises so many questions for me.
How did Noxus get their hands on these incredibly powerful relics and craft them into weapons and armor?
If Fire Runes come from the heart of a dragon, then where do the others come from? 
How does one wield these powers effectively and not destroy themselves in the process? How does someone like Canus with next to no aptitude for the mystic arts use these incredibly powerful and potent magic tools like second nature? How is he able to not only effectively wield the power of a dragon in one hand, but also two separate and different powers in the rest of his gear?
With too little information though i can only make half-hearted guesses at all this. All I know is for sure now is that in the future Runes and runic magics will play a bigger part in the overall story for Valoran and that Canus himself is potentially much stronger than I, and even he, knows.
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grabthelantern · 7 years
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Champ Design Breakdown: Taric, the Shield of Valoran
By Helmight
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Taric’s rework did wonders for him. Before, he was a jokey, underpowered character that nobody played - especially because of his ugly model. Post-rework though, Taric has become a nuanced character who both fits the framework of post-Great Retcon Runeterra and who also maintains similar themes from his original lore. I didn’t really like playing Taric before his rework, but now he’s a fantastic champion - and part of that is because of how well his thematics come through in-game.
I am no longer the man I once was
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Taric was once a promised young man in Demacia’s army, fantastically skilled with a hammer and naturally gifted in the art of combat. However, he ultimately didn’t care much for warfare. Instead, Taric was drawn to beauty, seeing himself as its protector. This ultimately led to Taric’s disgrace, as a squad under his command were butchered in their sleep while he went to visit a ruined temple during the night.
Taric was sentenced to climb Mount Targon as a way to atone for his crimes, but instead of simply going into exile - as most Demacians do when punished in such a way - he actually went and did it. The climb was arduous and nearly claimed Taric’s life multiple times, but somehow the man persevered through all of the trials set before him. His determination was worth it - Taric somehow reached the summit, coming face-to-face with a Targonian Aspect called the Protector.
The Protector imbued Taric with its power, impressed by his steadfast resolve, and offered him a mantle of responsibility - to protect Runeterra from the predations of the Void. Taric accepted gladly. This was his true calling, as he’d always known.
“Protector” is the biggest theme here, so I certainly would expect Taric to help keep his allies safe from danger in-game. His theme of “beauty” comes across fairly well simply through the splash art, but it should also be present in-game as well. Finally, I’d love to see some kind of reference to Taric’s battlefield prowess, as he was originally a military man.
Don’t worry, I am here
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Long story short - Taric hits every theme to a T. His kit is almost nothing but protection, allowing him to keep allies alive long after they should have expired.
Starlight’s Touch (Q) and Bastion (W) are the core of Taric’s defensive playstyle. The former gives Taric repeatable AoE heals in the middle of fights, allowing him to constantly proc Bravado (P) while sustaining his team. Meanwhile, the latter shields his friends and increases their armor, letting them withstand more punishment. Combining the two lets Taric either keep a variety of allied champions in the fight, or stack everything onto one key target to prevent their untimely demise. 
Just in case the “protector” theme wasn’t clear enough, Cosmic Radiance (R) allows Taric to make his whole team invincible for a brief time. I don’t know how you can be more protective than that.
Of course, Taric can play a little aggressively too if he wants. Bravado hearkens back to Taric’s days as a military man and incentivizes Taric to actually get in the fight, instead of staying on the sidelines. Meanwhile, Dazzle (E) gives the Shield of Valoran the potential to stun the entire enemy team, especially when cast through a Bastion buddy.
Taric’s playstyle is that of a protector - he’s always looking to keep allies alive in fights, casting Starlight’s Touch whenever it’s off cooldown to sustain his friends and enable his Bravado-empowered attacks. Taric CAN be played aggressively, but it’s so much less effective than just keeping your friends alive. The Shield of Valoran is an effective shield, it seems.
Sometimes, life is worth dying for
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Taric’s rework was one of the biggest slam-dunks I’ve seen out of Riot. He’s a fascinating character with a strong theme and a cohesive kit that somehow hits everything that the old Taric wanted to be. Sure, he’s not quite as campy as he was before, but it’s a small price to pay for the end result.
Final Grade: A+. If you’re looking for a well-designed champion, look no further.
Disagree with my assessment of Taric? Or have you got a different champion you’d like me to analyze? Let me know in the comments, and be sure to like and reblog this post if you enjoyed it!
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Legends of Runeterra Hack Cheat - Legends of Runeterra Coins
https://cheatgamesonline.com/legends-of-runeterra-hack/
Legends of Runeterra Hack Cheat - Legends of Runeterra Coins
Legends of Runeterra Hack Mod – Cheat Legends of Runeterra Coins
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