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#from artists/developers that are cryptic Easter eggs and hidden messages
king0fcrows · 1 month
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bechnicolajsen12 · 1 month
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Exploring the Phenomenon of Five Nights at Freddy's (FNAF)
In the realm of horror video gaming, Five Nights at Freddy's (FNAF) stands as an iconic franchise which has captivated an incredible number of players worldwide. Produced by Scott Cawthon, FNAF combines suspenseful gameplay, intricate storytelling, and a unique aesthetic to create an immersive and chilling experience. In this website post, we delve into the phenomenon that's FNAF, exploring its origins, gameplay mechanics, thematic elements, and the impact it has already established on the gaming industry.
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Origins and Evolution: Five Nights at Freddy's began being an indie game release in 2014, quickly gaining popularity and garnering a dedicated group of fans. The game's premise revolves round the player taking on the role of a night security guard in a haunted pizza restaurant, tasked with surviving the night by monitoring security cameras and warding off animatronic characters that come alive. FNAF's success led to the development of several sequels, spin-offs, merchandise, and even a film adaptation. Gameplay Mechanics: The core gameplay mechanics of FNAF revolve around strategic planning, quick reflexes, and resource management. Players must monitor security cameras to keep tabs on the animatronics' movements, while conserving limited power for lights, doors, and other defenses. Balancing these elements effectively is vital for survival, developing a tense atmosphere that keeps players on the edge of these seats. Narrative Depth and Lore: What sets FNAF apart from other horror games is its intricate storytelling and deep lore. Through cryptic messages, hidden Easter eggs, and sequenced mini-games, players gradually uncover a complex backstory involving murders, possession, and supernatural occurrences. The narrative invites players to piece together the puzzle, unraveling the mysteries behind the animatronics and the haunted pizzeria. FNAF's lore has sparked endless speculation, theories, and fan-created content, fostering a separate and engaged community. fnaf unblocked and Artistic Design: FNAF's distinct aesthetic and artistic design contribute significantly to its overall impact. The animatronic characters, including the infamous Freddy Fazbear, Bonnie, Chica, and Foxy, feature a whimsical yet sinister appearance, blurring the line between innocence and horror. The game's use of low-resolution graphics, combined with atmospheric sound design, heightens the sense of fear and unease. These artistic choices effectively enhance the immersion and contribute to FNAF's unique identity. Cultural and Industry Impact: FNAF's success has had a profound effect on both gaming culture and the industry as a whole. It has spawned a passionate and dedicated fan community, resulting in an influx of fan art, fan fiction, cosplay, and also fan-made games. The franchise's popularity in addition has inspired other indie developers, showcasing the potential for innovative and unconventional game design to resonate with a wide audience. Additionally, FNAF's success has demonstrated the viability of smaller-scale, independently developed games, influencing the industry's perception of what constitutes a commercially successful title. Conclusion: Five Nights at Freddy's has cemented itself as a formidable force in the horror game genre, captivating players using its unique blend of gameplay mechanics, immersive storytelling, and distinctive aesthetic. Its origins as an indie game have resulted in an extraordinary success story, transforming FNAF right into a cultural phenomenon with a dedicated fan base and a lasting impact on the gaming industry. As the franchise continues to evolve and expand, it really is sure that Five Nights at Freddy's will remain an influential and unforgettable part of gaming history.
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Don’t Hug Me, I’m Scared REVIEW:
  Hello there everybody! My name is JoyofCrimeArt and I do review-y type stuff on rare occasion! I've been a fan of online original content ever since I was a kid, ever since I first got into "Homestar Runner" back in 2010 (before that most of my internet time was spent playing flash games online and listing to Phineas and Ferb songs on Youtube.) Me and my brothers fell in love with Homestar Runner, as well as the various spin-off series that came from Homestar like the "Teen Girl Squad" and the "Strong Bad Emails." While I'm sure there where some web series I had seen before then it was Homestar that was the first big one and ever since I have been enamored with online original content. As time went on I became fans of other online web series, like Death Battle, TOME, RWBY, and many many others. There is something I find just magical about online original content. It's completely unfiltered content. Online you can do or create anything you can imagine, have it run for as long as you want it to (assuming you have the money or dedication to keep producing it) without the threat of it "not meeting the right demo" or "not pulling in high enough ratings." If you can imagine it and have the gumption to put in the hard work you create anything you want to. It like the artist equivalent of the American Dream. You can do anything you want, and be as creative as you want to be! Sorry if that came off as a bit long winded and cheesy but that's how I feel about this exciting new medium. And while there are tonnes of web series I would like to talk about in a review at some point, (and hopefully I will get to some of them in the future) for today I want to talk about a web series that brings whole new meaning to the word "creative," Don't Hug Me I'm Scared.   "Don't Hug Me I'm Scared" is a British web series created by Becky Sloan and Joseph Pelling. Also TomSka was an executive producer for episodes 3-6. Which...actually explains a lot. Basically DHMIS Is a six part miniseries that ran from July 29th, 2011 to June 19th 2016. The series is basically an education series in the style of "Sesame Street" starring three puppets named "Red Guy," Yellow Guy," and "Duck Guy." (And yes those are there official) names as they learn different educational lessons from different "teachers" in each episode. Now if you haven't seen the series yet I highly suggest you check it out before continuing the review because this is the kind of show where the less you know going in the better, plus combined the series is only about a half hour long. However, I feel like I must warn you, this series is not for young children. It is for adults. (Because come on, it something online and it looks wholesome. Of course it's actually fu*ked up.) Don't go into this series unless your in the mood to see some messed up sh*t. So before you advance be aware, SPOILERS!  Anyway, you back? Okay, so for those of you who already know the show or don't care about spoilers, the show is really a dark parody of pre-school televisions that should either be classified in the horror genre, the REALLY dark comedy genre, or BOTH, depending on ones personal point of view. Each episode tends to follow the same basic formula about some teacher showing up and trying to teach our main characters a lesson, but somewhere along the way the message becomes corrupted and usually ends with the puppets being traumatized or killed. Episode Two, for example, is at first about time, but slowly but surly ends up becoming about the impending death or everyone and thing. Episode Three starts talking about love and ends up being about cult indoctrination. It's pretty messed up stuff. But I know what you're thinking, who cares? There are tonnes of stuff that take kiddie things and makes them adult, especially on the internet. What makes DHMIS so special? Personally, I think want makes Don't Hug Me so special is the amount of detail and that was put into it. Even without the shock value the series is still a well made and interesting spectacle to see.  So let's talk about the characters. While this form of simple and short form series doesn't lend itself to any complex characterization the main three puppets still have distinct personalities, even if there not the deepest characters out there. Red Guy is the sarcastic and rational one, and always talks with a deadpan tone to his voice. He is the smartest one of the group and is the fastest to figure out that something wrong is going on. Yellow Guy is naive, childlike, and not very bright. He is the most excepting of all of the puppets. He's my favorite character in the series, because by the end you just feel so bad for him (watch the series if you want to know what I'm talking about, I don't want to spoil to much.) Duck Guy, honestly, is my least favorite of the main three puppets. He seems kinda foppish and a bit more likely to kinda acts as the smart one when Red Guy isn't used for that, but overall I feel he's the weakest of the main three characters and doesn't have as much character development.
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(...) (What did you say to me, b!tch?)  And I say character development because, shockingly, all three characters do go through some character development as the series progressive. The characters become more self aware, and eventually start to expect something bad to happen once there weird "teachers" show up, instead of just going with it like they did in the earlier episodes. One of my favorite blink and you miss it style jokes in the series is when Duck Guy freaks out when The Computer mentions being able to tell the time, because he remembers the "lesson" about time he already learned from the clock. It's cool because they are learning form past experiences. Also there's individual arcs for the characters as time goes on like Red Guy learning to be less of a downer and being more creative.  The show starts following a basic formula, with a teacher teaching the puppets a lesson through song, then something messed up happening and the world resets. However what I really admire is that this show plays with that formula, starting with episode four onward. The shows starts to lose it's status quo and, as mentioned above, the characters start to become more self aware. The episodes start having frickin' continuity! For real! It's really unexpected and, in my opinion, was a really good idea. The audience where starting to see the formula, and after the first episode where just waiting for the episodes to become messed up. So they decided to create a story to draw the audience in. If they just keep doing messed up things over and over again the show would become boring but the twist of actually telling a story, couple with the brevity of the story, managed to keep the story interesting the whole way through.  The story is...weird. It's very much up for interpretation and cryptic. Sort of in the "Five Nights at Freddies" kind of way. Hints and Easter eggs are hidden in the various episodes and there are tonnes of theory videos online about what it all "really means." So if that's your kind of thing then you'll love this series. there are so many weird hints and recurring motifs that I haven't seen a single theory that covers everything. The final episode feels like the story is solved but heck if I know what the story even was about. I think the point of DHMIS isn't about actually solving the mystery but rather making up your own conclusion. I don't think there is a one hundred percent "definitive" answer, partially because of the theme of "creativity" that is in the series a lot and partially because Becky Sloan in an interview said in regard to fan theories that "they are all correct." and I love it when creators say that. They leave things up to the audience to decide what to take away form the series, instead of telling them.  Don't Hug Me I'm Scared's attention to detail goes beyond the recurring motifs and Easter eggs though. What I really appreciate about the series is the attention to detail when it comes to the parody aspect of the show. Now this is a subjective thing, but I've always felt that the best parodies are the ones that either respect the thing that they are parodying. If you like the thing that your parodying it will give you a better understanding of it and make it easier to parody, cause you know exactly why the thing works and is good. It is possible to parody something you hate if you really get what your parodying, but it may end up coming off as sounding bitter. (Not always mind you, but sometimes.) It is clear that there was respect and love for educational programming like Sesame Street, and thus the parody ends up working a lot better. The high production value also helps the parody aspect. The puppets in DHMIS look really good! They look like they could be legitimate puppets in a real children's educational television program. This ends up making the twist that it's actually a horror story even better because the audience doesn't know what to expect if there going into the series blind. They might stumble upon the video and think it's a clip from some real British television series. The series wouldn't be able to work the way it does now if the puppets looked creepy from the start, there would be no contrast. To be honest the puppets in this show look less creepy than some real children's educational puppet shows.
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(That top pic is from 80's direct to VHS education series "Peppermint Park" by the way, and also sorry if I accidentally gave you any nightmares.)  Speaking of which, the production values of this whole show is frickin' incredible! Admittedly the production values for the first two episodes aren't as good as later episodes, but starting with episode three the series becomes amazing to look at. Every prop is is made of felt or cloth and the world is heavily decorated down to the smallest detail. The show also incorporates a multitude of different art styles throughout the series. Sure it's ninety percent puppetry but they also incorporate stop motion, flash animation, purposely bad CG graphics, and even some live action film making in certain parts. Every episode features a different song, and most are really catchy (Though the series tends to focus less and less on the songs as time goes on in order to focus more on plot, which is kind of a bummer.) The humor won't be for everybody, it's that sort of dry and surreal humor found in say, and old adult swim show. It's not for everyone but I really like it. It would be so easy to just make this show a kid show that ends up becoming disturbing, but this show does offer other positives so you can still enjoy the series after on re-watch.  If I had to pick a favorite episode out of the six I would probably say episode three. I like the song, moral, and environments the most out of any episode and I feel like the comedy in that episode is the best of the whole series. Episode three also acts like a nice breather episode as it's one of the least terrifying one. My least favorite episode would probably be episode five. The song isn't that catchy in my opinion and it keeps getting interrupted by the plot, which isn't bad for the episodes necessarily but it does hurt the song.) Also I honestly can't tell what the message is. Most other episodes have a message, even if it is a dark and twisted one, like how episode four is about the dangers on the internet, how it just wants information from you, and how easy it is to get sucked inside it. But episodes five's moral, I just don't really see it. I still like the episode but I just find it a bit subpar compared to some of the other episodes. And no disrespect to you if you love episode five or hate episode three, it's just my personal opinion.  So yeah, I highly recommend DHMIS. It's bright, it's disturbing, it's funny, it has incredible production value for a Youtube series, it has great songs, it has chicken picnic's and aspic, what more can anybody want! While it's in no way the perfect series it's a really creative show that I think really pushes the envelope of what a Youtube series can be, because honestly that's probably the most impressive thing about Don't Hug Me. It managed to become popular without feeling the need to conform to what everybody else on Youtube was doing. It is something completely unique. While there may be tonnes of online gamers and film reviewers (And I'm not trying to knock those type of Youtuber's as I am a fan of many people that fall into that category) but there is only one online surrealist, horror, dark comedy, musical, puppet show! And that's Don't Hug Me, I'm Scared. It's not for everybody, but if your a fan of things like "Too Many Cooks" than you'll love this.  So that's my review of Don't Hug Me, I'm Scared (Hopefully it didn't come off as too rambly and fanboy-y). Have you seen the series? If you have, what do you think? Do you have any theories or interpretations on the ending? What's your favorite episode? Tell me in the comments bellow if you'd like to. I'd love to have a civil discussion about it! I'd love to hear what you all have to think, even if you disagree with what I think. Also I'd love to know what you think about my review style, and what I could do to improve upon it in the future. Please fav, follow, and comment and If you liked the review and I will see you all next time! Have a great day! (I do not own any of the images in this review.) .......Okay, I change my mind. This guy is my favorite character.
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https://www.deviantart.com/joyofcrimeart/journal/Don-t-Hug-Me-I-m-Scared-REVIEW-629975791 DA Link
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fandomoftaylorswift · 2 years
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Easter Eggs
Since 2006, Swift has released nine original studio albums and every time she does her fan base grows more and more. One thing that Taylor Swift is known for with her fans is that she leaves easter eggs in music videos, Instagram posts, interviews, in lyrics, and other platforms. These easter eggs are hints that allude to something that will be happening in the future in regards to new music, tours, future music videos, and other aspects relating to her. This started out with cryptic messages in her lyrics. 
One of the important aspects of fandom is how it has changed due to the technological advancements made over the years. Before there were cell phones, music videos, or a platform for other fans to communicate, fandom was pretty much just word of mouth. Over time with the development of cell phones and the World Wide Web communication has been instilled into everyone’s fingertips. Being able to discuss certain incidents in which, in this instance Taylor Swift, has done or posted instantaneously changes the dynamic of fandom. 
In regards to both of these ideas, the easter eggs and being able to communicate instantaneously about one’s fandom, it can be shown from a recent new music video Taylor Swift posted two weeks ago. Taylor Swift released a music video to her song “I Bet You Think About Me” from her album Red (Taylor’s Version). Just as soon as Taylor Swift released the video, fans were coming together to discuss all the easter eggs they found. These conversations were all over Instagram, Tik Tok, Twitter, and even had websites creating articles about it. This creates a platform for fans of Swift to discuss what they viewed in the video and have conversations about what others found as well. This is one of the unique aspects of the fandom of Taylor Swift due to the popularity surrounding it. 
Fans were talking about how it made hints to the next new album that will be released will be 1989 (Taylor’s Version). They were able to find an easter egg about it at the bottom of the wedding cake that was in the video has birds that were on the album cover when it was first released in 2014. Also on the cake, in the video Swift used her hands to grab a piece of cake and in mark it left looked exactly like Ed Sheeran's new album “=” which made fans think that a collaboration between the two artists is coming in the future. 
With the development of technology the fandom surrounding Taylor Swift has grown immensely. Without cell phones, websites, articles, and different applications fans would not have the accessibility to communicate about Taylor Swift. Fans instantly run to social media platforms whenever Swift posts something on her accounts whether that being on Instagram, Twitter, Tik Tok, or YouTube her fans are always on top of things so they do not miss out on something new coming out. 
https://www.today.com/popculture/music/taylor-swift-fans-are-spotting-fun-hidden-messages-new-music-video-rcna5619
https://www.popsugar.com/entertainment/taylor-swift-easter-eggs-history-48256500
Bennett, Lucy. “Researching Online Fandom.” Cinema Journal, vol. 52, no. 4, [University of Texas Press, Society for Cinema & Media Studies], 2013, pp. 129–34, http://www.jstor.org/stable/43653153.
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