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#halfway through drawing this i stopped and filled out an entire tier list of all the pokemon characters
soni-dragon · 1 month
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ive seen a couple pokemon character color wheels around so i tried one with some of my favorites!
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razieltwelve · 4 years
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First 7 Win Draft! (MTG Arena)
In Magic: The Gathering, I’ve generally been better at constructed than draft. However, with the way MTG Arena is structured, getting better at draft was something I wanted to do.
So, over the past couple of months, I’ve been saving coins and even using gems to do drafts to try to improve. The first month was pretty awful. I’m not going to lie. The fact that I was also rare-drafting to help fill out my collection didn’t help either. It was also a way of mitigating my losses since I tended to be awful, so at least I’d walk away with some rare cards even if I bombed out. And there were most definitely drafts where I bombed out.
But I kept at it, and I started studying more. I read draft guides; I looked at tier lists; I practiced on Draftsim; and I watched a lot of more skilled drafters in action. I found the videos by Nizzahon Magic to be especially useful since he talks a lot about why he drafts the things he does or makes the plays he does, and I felt we had a similar approach to the game in general.
I also had to get used to the different rhythm of draft. When you’re playing constructed, just killing everything is an option because you can build a deck with enough removal to do that. In draft, you’ll basically never have more than a few pieces of removal, so you have to use them sparingly. Likewise, your threat density in draft is so much thinner than in constructed, so you have to be much more aware of how you manage your creatures. That 2/1 or 1/3 isn’t something you can throw away, and you’ve got to really shepherd your fliers and other evasion critters because they might be the only way you can get damage through later.
Today, I finally managed to get to 7 wins in premier Zendikar draft. 7 wins is special because once you get to 7 wins, the draft ends, and you get the highest level of rewards possible. I’ve never done it before. I’ve gone 6-3 a couple of times, but each time I stumbled on the final match. Not this time.
But let me set the stage...
I started off by doing a Theros quick draft since I wanted to get some drafting in, but I didn’t want to spend any gems. After drafting what I felt was a very solid deck with plenty of playable and more removal than I ever thought possible, I proceeded to go 2-3 after getting horribly mana screwed twice and getting run over by someone with a playset of Iroas’s Blessing and the sort of hyper aggressive B/R deck that you dream of drafting. Seriously, that deck was incredible. Looking at my deck, I thought it would go at least 4-3, but it just wasn’t to be.
I was a little bit aggravated by that, but at the same time, I was also very happy with the deck that I drafted. I thought it was super solid. I just didn’t get much help from the shuffler, and I ran into the equivalent of a rocket-propelled freight train. So I thought... why not give premier draft a go? My recent drafting attempts had managed to garner me a decent quantity of gems, and I had a good feeling about it since I feel I’ve got a better grasp of Zendikar draft than Theros.
So I paid up my 1500 gems and gave it a go. Of course, since I’m me, I decided I’d do some rare-drafting as well. 
The first pack wasn’t bad. I opened a Haggra Mauling for a super easy first pick that was also a rare that I wanted. I also picked up some nice playable like Shepherd of Heroes and Malakir Rebirth although I hadn’t settled yet on a colour to pair with black. About halfway through the pack, it became clear to me that black was relatively open since I was able to load up on plenty of mid-range (in quality) stuff to help round out the pack. I also dipped into red after Roil Eruption and Cinderclasm came by while white only had a few playables, but nothing as good as those two cards except the angel.
Pack two began with me picking the Mankindi Throne (yes, I know it’s draft garbage, but I needed it for my collection...) and finding out that red was getting cut by somebody else. I was a bit surprised since the Roil Eruption and Cinderclasm had gotten to me late in pack one, so I’d assumed red wasn’t taken, but I got nothing out of red from pack two. With red cut, I switched fully to white, which seemed to open up as a Canyon Jerboa and Felidar Retreat made their way to me mid-pack. At that point, I was questioning the sanity of some of my fellow drafters because I don’t think I’ve ever seen a Felidar Retreat go pick 7 before. That card is completely nuts and requires basically no commitment from your deck other than you have some plains in it. 
Despite only committing properly to white in pack two, I was extremely relieved to be able to pick up some solid playables for it. I even managed to snag a second Shepherd of Heroes, which had me feeling even better about my decision to switch from red to white.
Pack three began with some more good luck. I opened a Squad Commander for an easy pick, and there were suddenly some clerics available to help fill out the party sub-theme I had going. I grabbed a couple, and I must have sent a strong enough signal because a Cleric of Life’s Bond wheeled and made it’s way into my deck. I didn’t have enough for a full on cleric deck, but I had enough clerics + incidental life gain that I thought I could make it work. If nothing else, I did need a two drop to fill out my curve. Getting a Mankindi Stampede in pack three was great too, and I was pretty certain that, at most, only one other person was drafting white because I was getting some goodies in the mid-to-late pack that I wouldn’t be getting if more people were in white.
My deck ended up being a BW mid-range deck that used clerics and a party-sub-theme to get through the early game and put on some aggression before landfall stuff (e.g., Prowling Felidar, Dreadwurm, Canyon Jerboa, and Felidar Retreat) combined with my fliers stabilised and took control of the game.
It did not start well.
In fairly short order, I was 2-2 with my two losses being just brutal and my two wins being close fought. At that point, I was already consoling myself with the fact I’d managed to snag quite a few rare cards during the draft, and at least I’d get some gems back (albeit not many) for winning twice. I told myself that I just had to focus on getting one more win since three wins gets you most of your investment back.
That fifth game was extremely close. It basically came down to me surviving an onslaught of aggression and trading creatures until I finally managed to slam Felidar Retreat onto a basically empty board. Felidar Retreat then did what it does best, and I basically out-valued my opponent the rest of the way.
From there, I played three more close games. Seriously, the games were tight, and I don’t think I’ve ever played better in a a draft. I won all but one of them with barely any life left after always going second (I think I only went first once the whole time), and there were a stack of complex decisions to make about how to use the removal I had and about when to trade and when to just take damage. The only easy game I had was the one in which my opponent got stuck on three mana, and I drew like a boss to just run over them with Canyon Jerboa shenanigans.
The last two games were nerve-wracking. In the game for my sixth win, I was up against this white-green party build. The early game was basically me getting punched in the face over and over again as they curved out like a champ and used three copies of Practiced Tactics to blow me out. After the second one, I thought, there’s no way they can have a third... and they did.
The pivotal moment in the game came when they went in to attack with their entire team, and I was able to engineer a situation that resulted in my team trading for theirs thanks to a Practiced Tactics of my own on a key creature. With the board clear, I was able to find my fliers, and they soared over for the win.
In the game for my seventh win, I was again on the back foot early. I went second, and the opponent was playing this awesome three colour landfall build with a party sub-theme. I was knocked down to 10 life in a real hurry as his landfall creatures outclassed mine, and I couldn’t find good spots to trade. I even got stuck on four mana for a bit. Finally, though, I found a Shepherd of Heroes and Felidar Retreat to stabilise with the lands to make them work. Unfortunately, they had a Territorial Scythecat, a Canyon Jerboa, and a bunch of creatures on their side with a Seagte Banneret threatening to pump their team. 
The game stalled out, but the biggest moment came when I could have played a spell on my turn but elected not to because I wanted to bluff a trick after showing him a combat trick earlier. I didn’t have anything, but the game was so close that I felt sure they wouldn’t attack into five open mana with three cards in my hand.
They played Mind Drain. In my hand were two cards that I didn’t super need... and my one copy of Mankindi Stampede. If I had played a spell, I would have been forced to discard it since I’d be left with only two cards in hand. Instead, I got to keep it, and I was able to gradually add to my board even as he forced through damage using Angelheart Protector to make his gigantic Scythecat indestructible. 
Since they weren’t in blue (they were running BWG), I knew that if I could just get enough creatures on the board, then my Stampede would win me the game. Unfortunately, I stopped drawing lands, so I couldn’t keep using Felidar Retreat to go wide, but I did draw a few creatures. However, they were drawing plenty of creatures themselves, and that Scythecat just kept getting bigger and bigger and bigger.
At this point, with the board basically stalled out, I had a slight edge since I had the only flier on the board. I was slowly but surely chipping away at their life total, but then they made their move. They had played a Tajuru Blightblade earlier, but they’d kept it back to dissuade my reasonably large Prowling Felidar from cracking back at them. That’s when they drew a Taunting Arbormage.
I knew exactly what they were thinking. The kicked Taunting Arbormage would force everything to block the Blightblade, so that when they swung with the rest of their team, I wouldn’t be able to block, and I’d be dead.
There was just one problem: I was holding my Practiced Tactics in hand.
I blew up the Blightblade and started assigning blockers. The end result was me being alive and them without any blockers left to stop my counter swing for lethal. Once the dust cleared, they conceded, and I had my seventh win.
I might have done a little dance around the room when I realised that I’d finally gotten it.
7-2. 
Not bad. And the six packs I got as part of the prize? Solid hits on all of them.
Best night on Arena ever.
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