Connecting my Creative Writing Class to Homestuck,
as I am putting homestuck under collegiate scrutiny.
One thing that strikes me about Homestuck is the... feeling of clarity when it comes to authorial intent. I feel like this is an abstract concept to describe unless you compare it to something that seems to have less of a clear creative identity- the first thing that comes to mind is 13 Reasons Why (TV show, as I hear the book is practically a different genre) , a show which seems to have had a series of misguided creative decisions and no genuine sense of identity behind it.
Homestuck is full of extremely vivid character, which is something that feels quite lacking in a somewhat monotonous media landscape.
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ACT 1 OVERVIEW:
This will be split into sections- Summary , analysis, feelings.
Summary- On his 13th birthday, an anxiously anticipated mysterious video game is finally delivered to John Egbert, however the process of playing it isn't so simple. He must contend with the simple struggles of cohabitation with a parent and the odd physics of his universe. With an internet friend, a girl named Rose Lalonde, he begins to play the game Sburb, a game that alters the very universe.
Analysis- Hussie begins this adventure with the usage of a fairly basic format, choose-your-own-adventure styled text beneath an image. He quickly subverts expectations of random humor and lack of forethought one might envision from such a topic, especially one exceedingly involved with internet culture and meta humor. There is a childishness to the writing, of course, but keep in mind the protagonists of this story are, as of now, only 13. In many ways, the demographic of Homestuck was young teenagers. In my recollection, the comedic stylings of these characters in many ways ring very true. Hussie is able to establish novel worldbuilding elements cleverly and in a way that feels threaded together with the plot of the story. Hussie's ability to characterize his protagonists through their voice alone is nothing to be scoffed at.
Thematically, everything is in it's very beginning so I don't have much to say on this matter as of now. I know the symbol of an apple, the biting of which starts the game, is something that comes around later. Through the grapevine, I heard this choice was quite controversial. I wonder if the fact that the story begins with such a biblical allusion is taken note of when criticizing the ending.
One thing I did find particularly interesting is Hussie's use of foreshadowing. I know that at least for the beginning of the epic, the choose your own adventure aspect of the work was quite literal with forum participation. The way the story unfolds, it makes me wonder what has been pre-planned from the beginning and what elements are clever reincorporation? This might be something to keep an eye out as the blog progresses.
The inciting incident of Homestuck as a whole, the meteor, appears only on the final page of act I.
feelings- I was surprised at how many emotions reading this through caused in me. The amount of time I spent invested in homestuck as a child is unbelievable, but I've compartmentalized so much of my life around media. I felt deeply uncomfortable during some points, but almost cathartic. I found it a rather taxing read- not for the usual of length, density, or convolutedness often attributed to homestuck, in fact I found it rather jaunty- because of the way it gestured towards emotions of my past that I would rather forget. The reason I made this blog is to help me muscle through it. This text will likely continue to be taxing.
This is it for now. See you on the next reading session. Goodbye!
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Homestuck act 2, reading day 1
/homestuck/249 When you're trying to fudge your wordcount for an essay yet paradoxically *still* feel like getting an A is somehow in the cards. It won't work.
I had an online friend once who had a very similar texting voice to Rose, I suppose becoming overly occupied in the eldritch and occult does that to ya.
/homestuck/251 I do recall a black and white motif being very prominent throughout work. In another aspect of my studies, Daoism has been a present string. This is a lens I would be very interested in perusing. Also, now that we're stepping into the post-apocolypse mystery portion of the novel, I must say I'm intrigued by the setup.
/homestuck/253 Earmark as the first "game" segment.
Someone other than hussie programmed this. Shouts into the void with these questions-
1. What was Hussie's collaboration process like?
2. What was it like to work with him?
Concepts: As a Pagliacci enjoyer, I wonder if the historical operatic/history of clowing perspective could apply to the usage of harlequin to this work.
What can we ask of the second-point perspective?
Big theme: Intergeneratonal Junk
-John's dad, Serious Business forum. His online friends worry about him too. /homestuck/267
WAYWARD VAGABOND SPOTTING!!!! I remember I was particularly fond of him out of all the tertiary characters. Does the phrase "tertiary character" even apply to this work? /homestuck/271
The setting of a group of barely-teenagers trying to save themselves while witnessing a storm of meteors destroy their planet is Very intense.
Dave is so baby, trying so hard to be like his big brother, trying on a persona he doesn't quite fit with. Very tweens.
This post is done. Tired of reading. See you in a few days when it's weed time. Got as far as /homestuck/325.
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