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#its fun! for me. and anyone who enjoys this flavor of Fictional Drama
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Why has Barnaby made TWO hospital visits in one year??? What was the first one about??? [<-Talking about the Human AU]
no yeah the first one was Howdy's brief stint (a couple hours) for the whole smoke inhilation minor injuries from the fire thing.
the second one was for Wally's festive lil car crash where he comes very close to Fuckign Dying!!! and. well. technically there are many different visits for that one cause he's in the hospital for a hot sec, but yk. technically only two hospital-worthy events
#barnaby: oh man howdy being in the hospital was terrifying!#barnaby: i sure hope i never have to experience anything like this again!#and- whats that? WHY ITS WALLY DARLING WITH A STEEL CHAIR-#its a very distressing event for everyone!!!#a long night of a bunch of colorful Very Stressed friends in a waiting room followed by several weeks of equally stressed visits#its a Bad Accident#like a 'its a borderline miracle that wally survived' accident#the rest of the au is pretty feel-good and the angst is more mild & normal/expected#this is like. just the Big Dramatic Event that fucks everyone up ahaha#i needed to include at least one!!!#its very detailed in my mind...#from the call getting cut off to barnaby sobbing his heart out in the hospital parking garage to etc etc etc#rambles from the bog#wh modern human au#its fun! for me. and anyone who enjoys this flavor of Fictional Drama#ive been going through reddit threads & articles & sites all morning researching medical stuff#as i am wont to do when thinking about characters getting injured <3#usually its for stuff like stab wounds and disembowelment and hypothermia and lung collapse and- you get the picture#car crashes Surprisingly are rarely in my wheelhouse of angst! for some reason! theyre very juicy!#anyway i like to get everything as accurate as possible in my head#and then take Creative Liberties bc this is fiction#but! they're purposeful (mild) inaccuracies! if im gonna do something wrong im gonna do it Correctly!#do the. do the something wrong correctly. do the wrong thing Right! on purpose!#so that if people go 'well uhm acktually' i can say with my entire chest I Know! I Did This On Purpose! Thank You!
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peccolias · 4 years
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Do you have any podcasts youd recommend? I've been listening to TMA and am caught up, otherwise the only other ones i listen to are mcelroy podcasts. Do you happen to have any podcasts you like and would just rec. In general?
(Updated 8/25/20)
HECK YEAH I do! For you and anyone else who’s looking for something new, keeping in mind I lean towards the horror genre, but here’s a mixed bag:
Podcasts I have finished/caught up on/can fully rec:
Welcome to Night Vale (first podcast I ever listened to, and the only one I listened to for a long time. Mixed radio show/narrative fiction style with a real cozy comforting sort of spooky atmosphere and there are so many E M O T I O N S. Probably THE most well-known, if you haven’t listened yet, definitely give it a try)
The Magnus Archives (you already said this one, but it’s very good horror and everyone should give it a chance. It’s pretty much the flipside of WTNV, with plenty of mystery, intrigue and creeping dread. Don’t let the first 20 or so eps fool you; it isn’t an anthology and the plot spirals deeper and deeper and it gets pretty depressing sometimes actually)
Unwell, a Midwestern Gothic Mystery (You want an explicitly mixed black female wlw lead who gets a Latina gf?? Explicit they/them NB rep?? Spooky queerness?? A haunted small town boarding house with ghosts and weird doors?? And a celery festival?? This one's for you. Oh there's also a cult. So far it's a great balance of uneasy creepiness and good slice of life with a full cast of colorful characters, and the town's name slaps. Mt. Absalom?? Hello?? Has serious moments that will hurt you, too)
Limetown (COMPLETE. short thriller/mystery type, interesting story about an entire small community that goes missing, has a TV series now I think?)
Wolf 359 (COMPLETE. AMAZING radio drama one of my good friends who always recs good things rec’d to me and now I rec to YOU. you won’t regret listening if you like great stories and upbeat sci fi comedies that go horribly, horribly wrong. IN SPACE.)
I Am In Eskew (COMPLETE. Really good casual yet seriously fucked up foray into Lovecraftian psychological horror centering around a living city called Eskew and its horrible and equally despondent occupants and occurrences. Follows two voiced characters whose paths eventually converge. It's sort of depressing and hurt my heart sometimes for the sheer hopelessness, but it's worth the journey.)
Podcasts I like but have not caught up on:
Old Gods of Appalachia (old country american horror anthology)
King Falls AM (cozy little small town late night radio show with a colorful cast of characters and plenty of spooks)
Wrong Station (vintage radio show style horror anthology based on old TV and radio shows of the same flavor. but modern.)
The Lost Cat Podcast (Lighthearted horror (yeah it exists) and existentialism revolving around the narrator and his lost cat and many glasses of wine. There are many cats. I mean a lot. If you don't want depressing scary horror but still want to step into a world of kooky spooky Eldritch supernatural stuff and relevant musical interludes per episode, this is the way to go. I'm not very far along but it's a fun time.)
The Bridge (interesting setting and story premise. It’s a whole system of bridges across the Atlantic. come on. oh, but make sure you find the right one. it isn’t the talk show about politics and news)
Rusty Quill Gaming (had a hankering for familiar voices during the TMA hiatus and since this has some TMA voice actors in it I gave it a try. First rpg podcast I’ve listened to, but I fell in love with their campaign and characters)
Podcasts I have NOT listened to but they look good/I’ve heard things/they’re by the same creators of series I enjoy:
Dreamboy (Night Vale Presents)
Alice Isn’t Dead (Night Vale Presents)
Within the Wires (Night Vale Presents)
Stellar Firma (Rusty Quill) 
Zero Hours (Wolf 359 creator/cast)
ars Paradoxica (friend who rec’d Wolf 359 to me mentioned this one so I trust it)
Death By Dying
The White Vault 
The Bright Sessions
The Black Tapes
Blackwood
Archive 81
Sayer
Wooden Overcoats
The Penumbra Podcast (I hear EXCELLENT things about this one)
The Adventure Zone and other McElroy podcasts (more of a note to self. I really need to start listening to them boys)
That’s about it, that’s my current lineup for listening and as many as I know. Y’all feel free to reblog with more recs or more info on the ones I haven’t listened to. 
Hope you find something you enjoy, anon!
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zerochanges · 5 years
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428 - Chunsoft’s Sound Novel Perfected
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428: Shibuya Scramble is an unequivocal, truly Japanese game, and one that nobody ever thought would come out in English--and the doubters were sort of right. The title was a Japan exclusive for many years since its original Wii release in 2008 but after a decade of being out of reach for the English market this cryptically Japanese exclusive was somehow able to be cracked and come September of 2018 made the journey to North American and European markets on PC through Steam and both physically and digitally on the Sony PS4. Honestly I still can’t believe it and I own the darn game! The journey to getting this game out is surely an interesting one, as localization director David Kracker recounted on the Playstation blog that he had to fight hard to get the game pushed forward for a worldwide release outside of Japan, but ultimately was able to do so by showing that appeal for niche games such as these have been increasing steadily since its original Wii release. 
For many people 428: Shibuya Scramble will be their first experience with a Chunsoft sound novel--especially since the localized Kamaitachi no Yoru (Banshee’s Last Cry) is downright almost impossible to play now. Last blog post I discussed in detail what the heck a sound novel even is, and went through a brief history of the visual novel market in general covering where Chunsoft falls in and how much they contributed to the genre. So because of that I won’t go into too much heavy details on sound novels today, but the short and simple answer I gave in my previous entry is that a sound novel is two things. The first of which was a dated term that Chunsoft used regularly (mostly on the Super Famicom and Sega Saturn) and has since fallen out of use in favor of adopting visual novel. The second of which is the more complicated answer that sound novels are both the aforementioned term that was used by Chunsoft for their brand of visual novels and also a certain style of visual novels that would follow years later by other companies that were heavily inspired by the early works of Chunsoft often aping their presentation and narrative style, with 07Expansion’s Higurashi - When They Cry being one of the most popular examples. 
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If all that sounds like a bit much, or is just all greek to you, don’t worry--all you have to really take away from my rambling is that the Chunsoft seal of quality with 428 really means something, especially to fans of visual novels. You see, 428: Shibuya Scramble is actually a spiritual successor of sorts to Chunsoft’s earlier Machi sound novel released in 1998 on the Sega Saturn and later Sony Playstation. Machi was a highly well regarded game for its time that was a big hit both critically and with gamers, but despite its constant praise still sold poorly. Over the years people started to discover the game through its solid word of mouth and old fans and new fans alike were always clamoring for a sequel. After many years of begging Chunsoft finally delivered just that, and this is where 428: Shibuya Scramble comes in. By no means a direct sequel (so don’t worry you definitely DO NOT need to play Machi to understand the story) 428 is set in the same city of Machi (aka both take place in the same fictional version of Shibuya), and super fans will be able to spot some references and cameos from Machi sneaking in. 
428: Shibuya Scramble is essentially a dream game to many hardcore fans in Japan that waited anxiously for a return to form from Chunsoft. When it came out the game even famously got a perfect score of 40 in the well known Famitsu gaming magazine--and this was back when you could still count perfect scores they gave out on your fingers, only 8 games prior made that list; nowadays the magazine is known for being far more forgiving with its reviews. So basically, what I am getting at is this is yet another game that was pretty huge back in Japan but sorely skipped over worldwide. 
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You may be thinking to yourself then, that’s all well and good, but what about the game itself? Well let me get into that. 428: Shibuya Scramble is as its name implies, a game about Shibuya, while you do take control of characters in the game, at large the characters themselves all feel like a part of the city. Shibuya is a living, breathing entity in 428, and you really get to explore the entire city from multiple perspectives in this one long, crazy day. Shibuya’s story is your story. There are multiple characters you get to play as and each one has their own unique, individual story to tell, but each story is interwoven into the others and they begin to overlap in creative and fun ways. This is where a large part of the game play comes from; finding out how decisions you made with one character affects the fate of another character. 
Say for example if you are being chased in one character’s story and decide to run into a busy city street to escape your pursuers thus causing a traffic accident, in another story the character you are playing now is stuck in said traffic accident and cannot progress their story leading to a bad end. Everything you decide to do with one character not only affects that character’s fate but may even affect the entire city’s at large and change the outcome for every other character you play as too. Finding out how to best affect the story by jumping around the multiple characters and getting everything to play out just right is a lot of fun and no surprise was also a major feature in Machi prior. 
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There are a bevy of characters to interact with in Shibuya but the multiple residents in this major Japanese metropolis you take direct control of are Shinya Kano, a rookie detective trying to make his way in the force and crack a kidnapping case, Achi Endo, an ex-gang leader with a heart of gold trying to make Shibuya a better place, Minoru Minorikawa, an investigative journalist on a mission to save a life, Kenji Osawa, a brooding genius that just wants to be left alone but is trapped inside a corporate scandal that goes beyond anyone’s imagination, and Tama, a poor soul trapped in a big furry cat mascot costume that just wants to be free from the hell that is a terrible part time job. Each character has their own unique flavor they bring to the table and their own individual plots range from comedic to serious, romantic to frightening, and everything else in-between. Kano’s scenario is a pretty straightforward crime drama, while Osawa’s plays like a physiological thriller where you don’t know who to trust, meanwhile Tama and Minorikawa’s scenarios will have you on the floor laughing at the insane hijinks they manage to get into somehow, and Achi is kicking ass beating up thugs and saving a lost girl. 
428 manages to combine all these different kinds of smaller stories into one large story seamlessly and it’s an incredible experience jumping between all these fun characters and seeing how they eventually interact with each other as the plot progresses. It’s hard for me to even pick a favorite character in the game as all of them are so well written, and so different from one each other. If I had to pick though, I would say Osawa is probably the protagonist I relate to the most and a lot of his big story moments left me teary eyed and really moved on a truly genuine personal level (I don’t think I’m a genius like him though). 
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I can praise 428 to the high heavens, and really a large part of me writing about it today is to do just that, but there is an elephant in the room I probably should address at some point. Something truly horrendous, something that prevents the game from ever being a true masterpiece, something that scares everyone away, the horror of … real life actors! Yeah, as I am sure it’s obvious by this point 428 uses real life actors and was actually filmed on location in the city of Shibuya. A lot of people are put off by this and honestly that kind of bums me out that so many are so unwilling to even try different things. 
To go off on a bit of a tangent, my own personal opinion is that I freaking love the way 428 looks. I’m someone that quite enjoys campy FMV video games; stuff like Night Trap or any Tex Murphy adventure game is solidly right up my alley. I also enjoy unique mixtures of real life and animation, so I love rotoscoping a whole lot--I’m always ecstatic when I find a cool movie or animated series that is rotoscoped, and that’s a large draw to me for games that use it such as Hotel Dusk. So no, I really think 428 is a beautiful game visually that was made by real pros who had to use guerrilla film making in order to bring their vision to life because of laws that prevent filming on location in Shibuya. What the team was able to do here, while also hiding it from “the man” is incredible work! 
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Contextly Chunsoft’s sound novels opted to not use the now established format that predominantly is how visual novel look. Originally with Otogirisō this was because visual novels were still in their infancy and the now ubiquitous presentation where sprites are shown in front of background art had not yet taken off. Nobody really knew what visual novels at the time should look like. Otogirisō is actually commonly attributed as one of the earliest examples where a visual novel had background art to begin with and wasn't just mostly text or sprites presented over a black void. Chunsoft kept their games pretty consistent visually from that point, and characters were often not seen on screen, usually just presented through the use of silhouette if needed. This really helped the “novel” aspect of their visual novels, since you had to imagine the characters’ appearances mostly through the narrative descriptions about them just like in literature. 
Over time this changed with the advent of CD hardware which meant the use of still image photography and Full-Motion-Video could really take off, and Machi ran with this new hardware looking much like how 428 does. You can say these games really have a more broad appeal to them too as they are not just “anime” games but games anyone can enjoy just like a good book. This while true in Japan does get a bit tricky for a localized title as a majority of the actors are Japanese which is off putting to a general public not used to watching Japanese cinema or TV dramas. For better or worse 428 is an unequivocal Japanese game, but I really implore anyone who is even the tiniest bit interested to try it out for themselves (especially since there is a free demo) and stay open minded about the game, because if you do, you will find one of the best written, and best localized games in a generation.
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428: Shibuya Scramble's predecessor; Machi on the Sega Saturn
428 didn't get a very fair shot when it came out in the English market. The month of September was jam packed with both Triple-A titles such as Marvel’s Spider-man and niche titles that could not be missed such as Dragon Quest XI: Echoes of an Elusive Age. The release date really was setting the game up to go against some huge competitors and with its enigmatic overly Japanese sensibilities 428 lacked much of the charisma to fight them. I followed the localization process very closely and this was a game I dreamt I could play for many years, but even I had to pass up grabbing the game on its release date and waited about a month or so until I managed to pick up my own copy as I had poured all my attention into Dragon Quest XI at that time which as bad as I feel for 428 I still don’t regret. By the time I wrote my annual favorite games of the year list I had to exempt 428 from it even, only writing a brief honorable mention as I knew I would love it but hadn't actually gotten to play it yet. The end of the year was far too packed with excellent titles vying for my and everyone else’s attention and what a shame, as 428 is now easily neck-and-neck with my then favorite game of the year Dragon Quest XI.
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The truth is it will be very unlikely we will ever see a game like 428: Shibuya Scramble come out in English again. This was a very unlikely localization to happen in the first place, and a very risky one, but it sadly was not a runaway success. Anyone interested in the history of visual novels, sound novels, or seeing one of Chunsoft’s greatest titles definitely shouldn't pass this game up though. And anyone willing, I really recommend 428: Shibuya Scramble hard. If you love good storytelling in gaming, there isn't any better than what’s here. The story in 428 is so heart felt, and uplifting that I found myself crying a lot during my playthrough. I laughed, I cried, I found tons of inspiration for my own writing, 428 truly is a game that changes you. I think those are far too rare nowadays. This is a game that should be in any niche gamer’s PS4 or Steam collection. 
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sovinly · 6 years
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Thoughts on icelandic sagas, norse myths, or a mythology tradition of your choice?
Oh man, here we go, thank you friend. This got super out of hand, so I only did the first two and I am so sorry this got so long.
So, Icelandic Sagas: a+ reading material and super fascinating historically! There are a bunch of categories that I won’t go into, but here’s the thing: the Icelandic sagas are simultaneously super interesting in that they’re vernacular literature (that is, Not Written in Latin, the language of the Learned Men of the Continent, which is unique and slightly more accessible to the people (though they still had to be dudes who could read, so that is very slightly but still Notable)) and yet many of them are also trying to appease the standards of continental thinking (Hello, Snorri’s desperate attempts to make native myths palatable to more Classical tastes and apparently the gods are just from Troy now). There’re lots of elements of oral poetry, especially in the earlier stuff, and it is academically VERY EXCITING. Especially because of what’s been preserved.
Also interesting is the amount of meta-commentary in some of the sagas, and not just in an adding-historical-details sense: there’s a vested interest in explaining the value, purpose, and relevance of the sagas and especially the sagas in the vernacular. BUT ALSO I am just really into the sheer breadth of material there is - fictionalized account of the settling of Iceland, recountings of myths, ALL THE CONTEMPORARY POLITICAL DRAMA, LEGAL DRAMAS, historical accounts, retellings of French and English romances! There’s a lot and it’s really neat. I have a master’s degree in the subject and could yell for hours, but will sum it up with: VERY FASCINATING FIELD, STORIES WORTH READING.
“But Sovin!” you say, “Where the fuck do I even start?”
Good question, friend, let me offer you some recs under the cut because everything is out of hand!
Völsunga saga: The saga of the Völsungs! One of my all-time favorites. The same story cycle as the Nibelungenleid, but infinitely preferable. It’s a fun mythic romp rife with heroism, disaster, impossible choices, and drama, including: The Worst Hero Test Ever, Poisons: Internal and External Applications, Dragon-Slaying and Cursed Items, Long Term Revenge Plots, Very Literal Interpretations of Blessings, and So Many Schemes Gone Horribly Wrong! Content warnings for incest, so many murdered kids, dead kid cannibalism, general murder, and some misogynistic BS. There’s an audiobook version for free, too!
Looking for something shorter? Try Hrafnkels saga Freysgoða, the tale of a real fuckin’ dick chieftain in the 10th century, featuring legal disputes + drama, revenge, indications of cultural changes, power struggles, a horse, and, of course, murder. Content warnings for murder and mutilation.
For a basic (but biased) intro to the Norse myths, give Snorri Sturluson’s Gylfaginning a try. It’s a rough introduction to the mythic cosmology in a knowledge contest frame story, with some bits of the Völuspá (the best-known of the Poetic Edda poems, a convoluted but fascinating read) for poetic flavor. Just don’t take Snorri too seriously, he has an agenda, after all. They’re myths, there’s some fucked up shit, but I think this evades anything too graphic.
There are many more sagas, of course, and I’ve left out some of the “key” (aka most popular) Icelandic sagas, mostly Brennu-Njáls saga (Burnt Njál’s saga), Egils saga Skallagrímssonar (Egil's Saga), and Grettis saga(Grettir's Saga), all of which deal with social issues in early Iceland, feuds, and dudes who just cannot fucking calm down and live within societal boundaries. They’re good, but very dense and not as reader friendly.
SO, MOVING ON, NORSE MYTHS:
Oh fucking man do I have many feelings on the subject. And the way they’re interpreted casually, yikes.
Which I kind of hate saying, because myths are supposed to be fun, and I am all for interpretations, but a lot of derived material just makes me sad.
A lot of what we have to base our understanding of Norse myth on is, well... Snorri. Snorri Sturluson, a 13th century Icelandic Commonwealth aristocrat. And there’s some really interesting stuff in the material we have, and not all of it from Snorri! But our understanding of pre-Christian Norse myth is very biased, late, and relatively spotty.
I love the myths, I really do, there’s some good fucking shit there! I wish I had a good compendium to recommend, because they’re a blast. It’s hard not to enjoy all the inventive, petty, witty myths: a lot of them involve trickery and riddles and People with Opinions. It’s really fun to sink your teeth into a story and wonder “oh shit! How is this gonna resolve?!” And, as with the rest of the Icelandic sagas above, some of the prose and literary devices will just blow you away, though translations can be a bit stilted. (Y’know what are great? Kennings. Kennings are great, and there’s an online database for them, which makes me happy.)
Uuuuuunfortunately, the myths’re very poorly understood and often miscontextualized. It’s like talking to a bunch of people who think Disney’s Hercules is a complete and accurate understanding of Greek myth. Yeah.
Like, I want people to have fun, fun is good! Marvel’s interpretation can stay the hell away from me, but it’s kind of its own thing, so I can just plug my ears and pretend it doesn’t exist. But, oof, there’s so little nuance to so many interpretations.
Myths are kind of... inherently political. The Vanir hostages (Njörðr, Freyr, and Freyja) may be earlier deities incorporated into the Æsir tradition as it developed, but they’re clearly marked as outsiders for a reason! They act like outsiders! (With the possible exception of Freyr, who’s the only one of the three to not survive Ragnarök, which, like, OH MAN AM I INTERESTED IN THIS, Y’ALL.) The jötnar (not giants in the way we’d think of them, actually) are also liminal outsider figures, which is why Loki and Skaði get such weird roles too. Myths are about liminality and about society: people get to be marked and unmarked for a reason.
If we recontextualize things, I think we need to do it intentionally. There’s a difference between recognizing and exploring why Loki and Freyja (and Freyr really should be here but I guess no one loves him?) resonate so much with queer people ((suck my dick, Respected Norse Folklore Scholar *double middle fingers*)) and projecting our social mores and restrictions onto myths without considering the implications. It’s so easy to be reductionist (Loki is a Disaster Gay/Trans Woobie and Freyja is a Delicate Helpless Flower Who Can’t Do Shit for Herself/Hot to Trot Warrior Badass who Eschews Girly Shit(?????)) and gloss over that.
Which is fine, I guess, people are having fun and it’s not like it’s hurting the pre-Christian Norse community. But then you’re pretty much playing with original characters and it’s okay to acknowledge that, instead of pretending it’s the Hottest New Take on the material. I’m not always a fan of the same displacements on Greek deities, but it feels a little different to me, given their cultural/mythic dominance and the way they’ve been used in Western society to manipulate and reinforce social norms to a greater degree? Also people generally seem to understand that there’s a... separation there from the core material that I often see missing from discussions of Norse myth.
I definitely am not going to rain on anyone’s parade, but it’s hard not to sit there looking directly into the camera when I see some of this shit.
Anyway, Norse myths are great and I think are full of fascinating suggestions as to a variety of social norms and structures, as well as the liminal and outlying cultural spaces that we can explore!
On a last note: Freyja and Oðinn are both psychopomps for the warrior dead. Oðinn’s hall is Vallhalla (Valhöll) and Freyja’s is Fólkvangr. Freyja gets first pick, motherfuckers, and I love her.
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