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makohjey-moved · 2 years
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Can I interest you in a little revenge? 
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greyhawk5e · 6 years
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DUNGEONS & DRAGONS
To Market, To Market
A Third Level World of Greyhawk Adventure for 5th Edition Dungeons & Dragons
Main NPCs
Onar, Apprentice of Rary, Sorcerer of the Bright Desert, arrogant and charming
disguise : Vyran Flent, of the Society of Magi of Greyhawk
Lord Hayden Thistlemane, Shadowclaw Wizard undercover in Furyondy, chummy and smarmy
Rautheene, Apprentice of Mordenkainen, competent, confident, keeps secrets
Alene Wylde – Wizard of Furyondy – Expert on Aerdy Antiquities, Seeker, SO excited by the history of the Great Kingdom, able to geek out about it at the drop of a hat
Brother Ewan – The Abbott of Profound Insight Retreat, friendly, enjoys conversation and ale, an introverted academic
Vaxilla, Drow Spy, dramatic, enjoys her work, loves the hunt, and the kill
Waquonis, Warlock of Iuz, determined, cruel, short of temper, ambitious
Hodar – Academy of Sorcery – cocky, if Han Solo was a magic items dealer, thinks Dyvers is just as good as Greyhawk
Secondary NPCs
Herechel
Nat Fowler –City Watch Captain , All business, a bit distrustful,
Sam Fagyn, Inkeeper of the Salty Wizard, Laid back, loves the bar business
Gorsend
Brylla Wilkes – City Watch Captain, Friendly, but won't take any shit.  Knows rules suck, but knows they have to be enforced.
Sykes, Stable-master – shifty, dirty, easily bought, no morals, betrayer for coin
Fenwick Hollisten, Innkeeper of The Gilded Goblet, obsequious, used to kissing rich people butt, at home among the wealthy, resentful of people with less means, even though he's not rich himself.
Free Borough
Hubern - City Watch Captain of Free Borough, loves his city, appreciates tourists, but knows the weapons rule is final, tries to placate unhappy people while enforcing it
Rafendyl, Half Elf Music Star Bard, - Loves to perform, happiest when making music, will play just for the love of it, anywhere.
Eriel Willan, Light Show Wizard of Street Fest – 25, gorgeous free spirit, as enthusiastic about her art as Rafendyl is about his, hard partying artist
Quickfingers, Juggler of Street Fest – Always “on,” runs entertaining banter throughout performance,  streetwise, been in the game for years
Meladra - Rhenee Fortune Teller of Street Fest, plays up the mysterious exotic lady schtick, will only confide in fellow Rheneee
Salmaz of Ekbir - Food Cart Vendor of Street Fest, Ekbiri immigrant, hard working, thick accent, is overjoyed that Free Borough loves his food and has little prejudice
“The Druid of Dank” - Cannabis Dealer of Street Fest – cartoonish 90's movie pot-head, sells the best weed, has dreadlocks, follows Rafendyl like a Phish-head, will talk your ear off about his best shows.
Hud Glidden – Head Brewer of Glidden's Brewery, chubby, bearded, craft brewer, loves beer, excited about it, friendly and charismatic
Robyn Heward, Chef/Barkeep of Inn –owner of the Spicy Pig, young, innovative chef, knows cooking is a man's world, but determined to make her mark, just got an Able Carter star (Greyhawk's Michelin star equivalent, given out by the carriage line)
Pantarn
Byrus Rendell, Banker of Pantarn – Super enthusiastic number cruncher, knows paper money is the future, can't wait to tell you about it like a Bitcoin enthusiast
Adria Woodhammer, Garrison Leader of Pantarn – classic paladin.  Incorruptible city guard, lives for the job
Lord Myridan Greenfield, Mayor of Pantarn – insufferable back-slapper, really thinks Pantarn is on its way to be the next Greyhawk, full of himself for hosting the Wizard's Bazaar this year, already kissing wizard ass to get it next year.
Schuter Garalend – Herbalist, From Tenh, Makes Orcbane, Flan herbalist, loves his work, contemplative, amazed by plants, wants other people to be as amazed as he is
Sister Hylla - Librarian of Boccob – chubby, avid reader, 50s.  At home doing a puzzle with a cup of tea.  Friendly, but gets serious on a dime when a problem must be solved.
Durbin Pottle, Taxman - Gleeful, knows this is his shot at collecting taxes on magic items that pour in for the Bazaar, not gonna waste it. Loves the game of outwitting tax cheats.
Furyondy's Wizards
Sharapel Endereth
The Chamber of Four – Karzalin (Fire)  Ryshanden (air) , Piscentan – female (water) , Dramaynen (earth) – These are the King of Furyondy's elite military wizards.  They do not exchange pleasantries as they are here to represent the growing strength of the crown. They are friendly but formal and short of speech.
Eriel Willan, (see above)
Janziper – Cruel and full of anger. Was tortured by Iuz's hobgoblins and lives for revenge.  Is impatient with the bazaar and is mainly here to buy orcbane from Garalend.
Cupara, Apprentice to Schuyzer, goes nowhere without a tame sabretooth tiger.  Pleasant but private, reveals little.  But fierce in his defense of Furyondy should anything happen
Countess Ravelle – wealthy, politically powerful fun-loving dabbler.  Not an experienced wizard, but a total fangirl of magic.  Loves to hobnob with wizards, but here as a hobbyist.
Tobian Rushkane – important red-headed Wizard of Furyondy.  Here to scope out the state of local magic and see how well Furyondy is progressing as a magic power
Sir Fyrian Finn - Knight of the Hart, Eldritch Knight.  Finn is a spell-casting fighter, a young handsome veteran of the Northern Crusade, here to accumulate power to fight Iuz.
Greyhawk's Wizards
Gelven Binder - Greyhawk Wizard's Guild Library – Javal Severnain's Procurer, Jeff Goldblum in Jurassic Park type, looking for rare books to take home, intrigued by Arcana
Senthya Quill - Greyhawk University – professor of potions and scrolls, excited to be at her first Wizard's Bazaar after years in the classroom
From Elsewhere
Chan Tao Sen, guest of Countess Ravelle, Far wanderer sorcerer from distant Shao-feng.  Exotic presence, who Ravelle is parading around like a pet, curious about the Flanaess. Charismatic and earnest, his Common improving every day.
Elenere Forester – from Veluna, serious and eager young wizard who is here to co-ordinate magical defenses with Furyondy, and bolster the alliance
Eldrath, Elf Warlock of the Archfey from Highfolk, here for Elven artifacts to return to their proper place among his people, but once the work day is done, its party time.
Brinus, Gnome wizard from Verbobonc, here to sell things from the Temple of Elemental Evil, a bit of a a hard-sell, and his merchandise looks dubious.
Shariel, Redhead young Elf Wizard, new apprentice of Tenser, here to try and buy evil artifacts so her master may destroy them or keep them from harmful use.
Ordann, Keoland, Silent Ones Sorcerer, quiet, serious, here to see if anything from the Suel Empire is up for sale and buy it for his order.
Gredard, Shield Lands refugee Wizard, here to look for work.  Poor, but still powerful, looking for basic reagents and a job, his tower was destroyed when Iuz invaded.
Restan Bandrick - Wild Coast refugee – A wandering Wizard, out on the road, looking to win tournaments.
At the Bonefort
Gorka – Somewhat dim Soldier of Iuz, he guards the gates from intruders
Shenezek – Female Cult Leader, Devoted of Iuz, maniacally enthusiastic about Iuz
Behenek – Frustrated Cleric of Iuz, looking for chance to prove himself and move up
Melfin – Elderly rustic traveling Old Faith preacher, who ministers to the Gnarley Forest
Vaygel – Deadly competent Skull Sword of Iuz, shaved head and skull face paint, fights for money and power, grateful that Iuz gives it to him
Pog – Gnome slave trying to make the best of it.
Breena – Gnome slave, hates her captors, defiant to the end
Grimble - Gnome slave, once the caravan leader, now trying to keep his people safe
Read to Players
“It is Starday, the 9th of Harvester, in the year 597.  The nights are getting shorter but there are still three weeks of summer left.  The boats are being hauled in for the day in Cardyn's Cove.  The Wizard Segrius has given the players his Wizard's Writ and told them the location of The Wizard's Bazaar, which will begin on the last day of Summer, the 28th of Harvester, in a field several miles outside of Pantarn, a town 300 miles further into the interior of Furyondy.  
Your group carries one Null's Impenetrable Box, created by a disciple of Iuz to hide an unknown object.  It can only be opened by the spell Anti-Magic Shell.  At The Bazaar, you hope to find a wizard who will cast it for you, or perhaps a scroll containing the spell so you can cast it yourselves. Once you know what it is, perhaps someone there will want to buy it?”
DM's NOTE: The box holds a locket of the Great Kingdom, containing the life force of Waquonis, a powerful Warlock in service of Iuz. Waquonis is prevented by the magical barriers of the box from using the power of the locket, but the minute the Anti-magic Shell goes up, he intends to possess the nearest person with magic jar and escape.
Journey to the Bazaar
There are three cities between Cardyn's Cove and Pantarn – Herechel, Gorsend, and Free Borough.   There is a road that connects all three.  Along the road, the PCs will get one encounter per day in keeping with the surroundings.  You can make this up or roll on the appropriate table.  There are numerous encounters in the module so it's not necessary to add fights, but some fitting local color will help bring the journey to life. The first stop is the walled river town of...
Herechel
Read to Players
“As you approach the walls of Herechel, you notice numerous galleys of the Furyondy Royal Navy.  Magnificent vessels with crews of hundreds. High above the docks on the city walls you can see one of the Royal Navy's Wizards, conducting a drill with a squad of archers.  They are firing into a dummy vessel that floats on the water.  The Wizard lights up the target for them, simultaneously shielding them from harm. He barks commands as they fill the boat with magically guided arrows.  The scene passes out of view as you approach the looming stone walls of the town.  Ahead of you the wide cobblestone street passes through the city gate.  Four infantry-men of the Army of Furyondy stand in front of a massive iron portcullis. One of them approaches.”
City Walls Checkpoint
The PCs meet a garrison of Furyondy's military.  Nat Fowler asks the PCs their business in Herechel.  If he is satisfied, he directs them to the Salty Wizard Inn, just inside the town gates.
The Salty Wizard Inn
An accordion, tin whistle, and fiddle combo plays sea shanties.  The innkeeper, Sam Fagyn, serves lobster pies with chips.   Most of the customers are sailors and river-boat men.
At a table near the PCs is a man out of place.  He appears to be from the Bright Desert.  His name is Onar.  He is Flan.  He says he is a spice trader.  He drinks Wallech Gin from Urnst with a lemon. He sits with three men in the distinctive clothing of the Bright Desert Nomads.  They do not speak.  
Onar will ask the PCs if they are from Greyhawk.  He asks if they are going to the Wizard's Bazaar.  He asks if they want to sell him anything magical.  He is really there to find the Greyhawk contingent traveling to the Bazaar.  He is going to murder one of them for his master Rary right after the PC's leave.  
Many miles of  grassland later, the PC's see a sign informing them that they have crossed into the Viceroyality of the March, under Viceroy Luther Derwent.  They are nearing...
Gorsend
After their journey, read the following.
“The grasslands of Furyondy soon give way to small farms.  You pass more and more  travelers each hour and then a sign comes into view. Gorsend – 2 Miles.
Soon the town is visible.  You are waved through by two bored looking guards who are wearing much nicer armor than any city watch you've seen.  As your cart moves further down the well-paved road, you notice that the buildings are all well-kept, and the people you see going about their business are dressed in clean and fashionable clothes.
There are guards all about.  After several blocks, the small homes and buildings give way to a row of magnificent mansions.  A sign says “High Street” but it might as well say “Money Street.”   Each mansion on this broad brick boulevard is more ostentatious than the last.  Rows of great big, hundred year old trees line both sides of the street, and bronze street lamps keep it well lit even as the sun sets.
The entrance to High Street is blocked off by two guards.  There is a side street called “Horseman's Alley,” jutting off to the south.”
Brylla Wilkes, a town constable, approaches.  She speaks. “No horses in the town center.  You've got to pay the stable fee.” Wilkes hands the PCs off to Sykes, the Stable-master  He's a cross old fart who leads them to the Stables, a massive wooden complex down Horseman's alley.  Facing each other on opposite sides of the alley are the Grand Stables for the wealthy, and the Common Stables for everyone else.  Only the Common Stables are available tonight.  This is a series of 60 foot barns with room for wagons and animals, stocked with hay and water.  Stable Fees as per Player's Handbook.
Sykes directs them to the barn they have been assigned...
Common Stables
… where they  are ambushed by a Cultist of Iuz named Rado, who Lovecraft remembers from Cardyn's Cove.  Rado fled the village towards the Drow caverns, led by a vision from Iuz.  There he told the Drow spy Vaxilla about Lovecraft, who is still very much wanted by his former allies.  They are now going to kill him and his friends, and Rado will take the impenetrable box back to Iuz.  They have a Giant Spider with them in the Stable.  They have been waiting for the PCs for an hour, having paid off Sykes.  They have tracked them since Herechel, and have been tipped off several times by people who have seen the PCs.
Encounter One
Vaxilla, Drow Spy
AC 12 HP 27 DEX + 2, CHA + 3, Can Dash, Disengage or Hide with Bonus Action.
2 AT + 4,  5 damage, Sword/Hand Crossbow + 7 Dmg 5 feet from ally or w/ Adv.
XP 100
Rado
AC 11, HP 32  AT + 4  DMG 5 melee, +2 AT 5 Crossbow, Advantage in 5 feet of Ally
XP 100
3 Drow
AC 15 HP 13 + 2 DEX  Stealth + 4 Adv vs. Charm, Can't be Slept
darkness, faerie fire at will
+4 AT, 5 damage Shortsword/Crossbow.  Crossbow DC 13 Con save or poisoned, fail by 5 and pass out.
XP 50 each
1 Giant Spider
Ac 14 HP 26 Climb 30 ft.  Stealth + 7
5 AT DMG 7 DC 11 Save or Poison damage 9, paralyzed for 1 hour if HP 0
Web + 5 to hit, target restrained, needs DC 12 strength test to get free
Web Ac 10, Hp 5
XP 200, Total Encounter XP 550
If the PCs are reduced to zero, Rado will grab the box before turning to deal with the players.  Before Rado can kill them, the City Watch arrives.  Rado flees with the box but leaves the pyramid behind.  The PCs will be able to track him.  Lovecraft will be taken by the Drow for execution in the Underdark.  He will have another chance to escape.
When the PC's have dealt with Rado, they will find total coinage worth 35 silver pieces.  
They will also find a pyramid shaped black object, Null's Pointing Pyramid, of the same material as the Impenetrable Box. The tip of the pyramid swivels away from the base, pointing always in the direction of the box.  It is the magical means by which the legions of Iuz track their creation.  
The owner of the stables is mortified and allows the PCs to have the stable for the night  free of charge.  He also gives them vouchers for a night on the house at the finest Inn in town.  Sykes is long gone.
The Gilded Goblet
The Gilded goblet is a fine Inn on High Street with excellent food.  The Inn Keeper is Fenwick Hollisten, who directs the PCs to the best available table and begins to serve their tasting menu over a bottle of fine wine from Verbobonc.  At the table next to them is a group of traveling wizards, also on the road to the Wizard's Bazaar, mostly from the Free City of Greyhawk.
Mordenkainen's apprentice, a young brunette named Rautheene, is accompanied by a professor from Greyhawk Magical University (Professor Senthya Quill,) Wizard's Guild Representative Gelven Binder, Society of Magi Initiate Vyran Flent, and their companion the scroll dealer Hodar of Dyvers.  
They are loudly discussing the Wizard's Bazaar.  They call the PCs over to their table.  
Note: Vyran Flent is secretly Onar is disguise.  Onar murdered the real Vyran right after the PCs left Herechel, and has used magical means to impersonate and replace him.   If the PC's are resourceful, they can pick up the following clues.
He seems unusually jovial lately according to his friends.  
He drinks the same drink as Onar – Wallech Gin from Urnst with a lemon
He knows about the Bright Desert
He won't answer anything specific about the Society of Magi
The traveling wizards impart the following during their conversation:
Binder: Greyhawk's support for Furyondy is the only thing keeping them from being Old Wicked's vacation home.  
Quill:  Furyondy is nothing compared to the wizards of Greyhawk.  Will be interesting to see the show they try and put on, will be cute to see them try.
Flent :  Where is Segrius?  Why are you going in his place?
Rautheene: What do you have to sell?  
Hodar: What are you  looking to buy? Are you manning a booth?  Are any of you entering the Tournament of Duels?
They will also ask the PCs to travel along with them.  If the PCs say no, they keep comically running into the Greyhawk delegation's wagon on the road, and the Greyhawk wizards make jokes about this.
If they say yes, the PCs will catch Rautheene watching them.  She has heard stories of a drow, a half orc paladin, a Rhenee and a Flan killing demons.  If they show her the box, she warns them they carry something very powerful and very evil.  
Eventually, the PCs will make it to....
Free Borough
The next stop before Pantarn is Free Borough, a city of 3000.  There is a local festival going on this week, on a holy day of Zilchus.  It's The Feast of the Heavy Purse, where prosperous merchants are meant to spend money to show appreciation for the god of commerce.  Big tips are customary, and the cheap are shamed.  There are 2000 extra people in the city. The whole region comes out for the festival.  There is an extra hum on the streets even in the early evening hours as the PCs pull in to town.  
They are met by the City Watch, 4 guards led by Hubern. He orders the PCs to abide by city law and stash their weapons and any armor heavier than leather in their wagon.  He recommends staying at the Spicy Pig, an Inn known for the food of award winning chef Robyn Heward.  
The food is pork and rice in a spicy stew with sausage and corn mixed in. The place is jumping, and Robyn says the players can't miss the street festival. Rafendyl is playing!  And there's a chance he'll play a late night set in the pub after the festival is done.
In the Free Borough town square is a large street festival.  Hundreds of people buy food and drink from stalls and watch a parade of entertainers.  The clerics of Zilchus are in full robes giving out coins.  Highlights include:
Rafendyl, a world famous Half Elf Music Star Bard plays an outdoor “Globe Theater” type space, with a great big band, amplified and lit up by bardic cantrips to be the equivalent of a modern rock concert, with lights by Light Show Wizard, Eriel Willan.
A Juggler, Bellyn Quickfingers, works a large crowd in the street.
Rhenee Fortune Teller Meladra reads palms and does Deck of Fate readings.
Salmaz of Ekbir sells Baklunish kabobs and shawarma from his food truck.
“The Druid of Dank” sells weed and pipes and brags like a Phish fan about all the great Rafendyl shows he's seen.  “Dude, Verbobonc County Fairgrounds 589 was the bomb!  20 minute “Old Wicked's Balls,” with a sick mandolin solo.”
Hud Glidden of Glidden's Brewery sells Glidden's Brown and Glidden's Wheat Ale.
The Greyhawk contingent either has traveled with the PCs or they run into them again at the street fest, where there is an unfortunate assassination attempt on Gelven Binder from the Wizard's Guild of Greyhawk.  When they find Binder, he and Flent have split off from the group to get beers from Glidden's tent.  
The assassins actually do the bidding of “Vyran Flent,” who is secretly Onar.  Onar joins in the attempt to fight off the bandits to throw off suspicion.  The PC's are welcome to foil the attempt and save Binder but the assassins will try their best to kill him before fleeing into the crowd, beginning a Chase, as per DM's Guide rules.
Encounter 2
2 Bright Desert Nomads
AC 13 HP 16 2 AT + 4, DMG 5 Shortsword, At + 4 DMG 6 Longbow Stealth + 6
XP 100 Each
Marwan, Wizard of The Bright Desert
AC 12 22 HP Dex + 2
Spell DC 13, +5 to hit Spell Attacks, Light, Shocking Grasp at Will (1d8 dmg)
4 Level One Spells Magic Missile 4d4+4 DMG, Charm Person 
3 Level 2 Spells: Hold Person, Misty Step
XP 200
Total XP 400
Gelven Binder (Target)
AC 10 HP 15
Spell DC 12, +4 to hit w/ Spell Attacks,
Cantrips : Light, Fire Bolt, (1d10 dmg), Shocking Grasp (1d8)
3 Level One Spells (Magic Missile 2d4+2) DMG Charm Person)
If the PCs save Binder, he stays in town to recover from his wounds. He's not going to the Bazaar this year.  He is spooked and wants to take it easy.  He can be convinced to persevere by the players on a DC 20 Persuasion check.  As they leave, they see a sign informing them that they are entering the Barony of the Reach, under Baron Jemian.  Eventually, they will travel the final stretch of the road to...
Pantarn
Read to Players,
“The road slopes down into a shallow valley as the town of Pantarn spreads out before you.  The river Att flows wide and strong through the city center, spanned by a magnificent stone bridge with stonework in the shape of Griffins up and down the railing.  There is a bronze statue of a knight on a paved city park on the other side of the bridge, with a ring of well-kept shops around the plaza.  A large cobblestone road leads out of the plaza away from the bridge.  The road winds up a steep hill where two large stone buildings stand across from each other on the hilltop clearing.  People go about their business.  Carts and wagons travel back and forth over the bridge.  The town is abuzz with the day's business.  A small group of Furyondy infantry approach, led by a muscular blonde woman with a longsword at her belt.”
There is a garrison of Furyondy's military run by female paladin Adria Woodhammer.  Woodhammer is accompanied by the Tax Collector, Durbin Pottle, who assesses the players for their Magical Item tax and Freesword tax (10gp per item, 1gp per weapon.) He is hitting everyone who enters as the Wizard's Bazaar is a big haul for the taxman.  If the PCs refuse to pay they are not allowed into the city. Hiding anything from Pottle (18 Wis, + 6 Perception) will be tough.
This city of 2200 has an awesome stone bridge with statues of Griffins on either entrance. The statue of a knight turns out to be poor missing Prince Thrommel of Furyondy.  
Around the plaza are the following businesses:
A brand new branch of the Able Carter coaching company, the first in Furyondy, with routes to Dyvers, Greyhawk, Hardby, Narwell, and Safeton.  
Scrivener's Stationary, a front house that serves as the headquarters of the Twilight Hunters thieves guild.
There is the shop of the famous herbalist Schuter Garalend, Garalend's Garden.  He is a Flan, from the Duchy of Tenh.  He makes orcbane, an herb that is poisonous to orcs, doing an additional 1d4 to any humanoid opponent for one fight.  
There is the famous Mercantile Bank of Pantarn, the first to issue paper money.  They will convert any gold the PCs don't want to carry.
The best Inn is the Great Griffin.  
The street leading out of the plaza is the lovely, chapel-filled Church St, which winds up  Serenity Hill to the grand monasteries of Rao and Boccob.  The Library of Boccob is kept by Brother Ewan, the Abbott of the Monastery  The Chief Librarian is Sister Hyllla.  
There are also Churches of St. Cuthbert (small) , Zilchus (big!) Trithereon, and Heironeous. Around the plaza are the homes of Pantarn's citizens.
Boccob Monastery – The staff of the monastery is just the Abbott, The Librarian, 3 Acolytes, and a bunch of non-powered Novices. Brother Ewan will be very interested in the box.  If the PCs tell him what it is, he offers to keep it safe at the Monastery.  It would be vulnerable to attack, though the PCs could track it with the pyramid. The Abbott tells them the box was built by Null, Iuz's right hand wizard, and that only a powerful item would be kept in such a box, and if something is infused with the power of Iuz, it is probably also very dangerous.  
  When they check into their rooms at the Great Griffin, the PCs find invitations to a private dinner at the home of the Mayor.   There they meet Furyondy's wizards – Thistlemane, Ravelle, Endareth, Rushkane, Black, Wylde, Finn, and Janziper.  Thistlemane has a Toad with him at all times.  It appears to be his familiar  He is keen to get on the player's good side.  Janziper asks about Segrius.  All of the wizards want to know about Moonglade Spire. They want to know if Faedra is really still alive after 350 years in the Feywild.
Thistlemane is secretly an agent of Iuz.  He has heard the box containing Waquonis’ soul is missing, and it is his job to find it and save Waquonis.  He will do whatever he can to get in the PCs’ good graces, as he has heard that a Drow, a Half Orc, and two female spellcasters killed Father Zoreg.
They also want to know about Iuz.  They start telling Iuz war stories.   They will be riveted by the story of Cardyn's Cove.  Finn tells the PCs that Furyondy needs magic. He tells them about Orcbane.  He will pay good money for demon globes.  Alene Wylde discusses her love of Great Kingdom artifacts.  
Bazaar Grounds
In the morning, the wizard contingents gather a half mile outside of town in an immense meadow.  23 magic users and their personal entourages. There are wagons gathered at the camp grounds in a circle, per the instructions of Bazaar staff.  The staffers are all Apprentice Wizards from Furyondy's magical college, overseen in the Opening Ceremony by Piscentan of the Chamber of Four.  At one point, she claps her hands.  An arrangement of chairs magically appears.  They form a large open circle.  A presentation begins in the center of the circle.
First, there is a Boccobite Blessing from Brother Ewan. Then an impressive demonstration of elemental magic by the Chamber of Four Wizards  against 6 Thassalos  (Iuz's Bone Golems.) The way their distinct elemental magics weave in and out of the air as they defeat their enemies is both impressive and beautiful.
Karzalin then declares the Bazaar open.  “Three days dedicated to the sharing and furtherment of magic by the wizards of Furyondy and her allies!”  He reads a magic word off a scroll, and magical Tents appear in a circle around the clearing.  23 elaborate luxury tents with an open tent to sell magical wares and a closed tent for living quarters.   They form a second circle around the circle of chairs which appeared previously.   Each tent has wonders of the DM's discretion– an Owl Bear in a cage!  Dragon eggs!  Items of all kinds.  Buying and selling magic items can be handled through the rules in Xanathar's Guide and the DMG.
The Tournament
There is a Dueling Ring in the center of the meadow.  There is to be a Tournament of Wizard's Duels over the weekend of the Bazaar.  The Duel bracket list is kept by Ryshanden, who stays to oversee the Bazaar. There is a grand prize of an indestructible spell book, and an elaborate, ornate hand crafted quarterstaff + 1.  Any PC entering the tournament fights three duels in front of a crowd of wizards and festival staff.  Only spells and cantrips are permitted as Actions.  The Circle is 60 feet in circumference.  It is illegal to leave the borders of the Circle, though you may fly as high as you wish inside it. The first contestant to zero HP is immediately healed by festival staff, and Wizards are told that your opponent's unconsciousness is the goal and murder is punishable by imprisonment. The winner advances to the next round.
Here are the opponents any player entering the tournament will face, in order:
Hodar
AC 10 HP 9 Spells - Save DC 12, +4 to hit  Cantrips - fire bolt, mending, prestidigitation 1st level (2 slots) burning hands, disguise self, shield         Dagger + 2 to hit DMG 3
50 XP
Chao Tan Fen
AC 16 HP 14 Spell DC +4 Sling Dagger + 5 to Hit/5 DMG
Cantrips (at will): acid splash*, blade ward, true strike, prestidigitation 1st level (3 slots): burning hands, ray of sickness, shield, sleep
100 XP
Shariel
AC 12 22 HP Dex + 2
Spell DC 13, +5 to hit Spell Attacks, Light, Shocking Grasp at Will (1d8 dmg)
4 Level One Spells (Magic Missile 4d4+4) DMG Charm Person)
3 Level 2 Spells (Hold Person, Misty Step)
XP 200
If two players enter the tournament, the second PC's opponents in order will be Brinus, Cupara, and Restan, whose stats are the same as the above three contestants.  If the players each win their first two matches, they fight each other on the fourth round, and then the winner takes on the DM's choice of Shariel or Restan.
The PC's will have time to sell magic items to whoever the DM wishes and buy whatever items the DM allows.  Use the Rules for Buying Magic Items in Xanathar's Guide but eliminate the 100gp fee and count the weeks spent traveling to the Bazaar for the bonus.  
Of note:
Alene Wylde will pay good money for any items the PCs have left over from Moonglade Spire.  She is also selling various Great Kingdom antiquities (common minor magic items from the Xanathar's Guide list)
Restan has a scroll of Anti-Magic Shell.  He wants a reagent called Dragonroot, a fiery colored plant.  He sends the PCs to a Grassy Meadow a mile away where an Ogre and 2 Goblins are eating it to get high.  He gives them three baskets to fill up, which will take three hours.
Countess Ravelle also has a scroll of Anti-Magic Shell, but she is waiting on another offer and cannot disclose her buyer at this time.  (It is Quill, who will have bought it by the time the PCs get back from collecting Dragonroot.)
The Grassy Meadow
The players come to an area where tall grasses grow 4 feet off the ground, obscuring everyone but one Ogre, Grossk.  The Dragonroot grows at the base of the grasses.  Grossk is dancing around, high as a kite, giggling away.  One goblin is jumping through the grass, two others remain unseen. They are lying on their backs but will attack if a fight begins.  The Ogre will attack the minute the PCs start picking Dragonroot.
Encounter 3
OGRE                                                                                                                      Armor Class 11 Hit Points 59 Speed 40 ft. ft.
19 STR (+4) 16 CON (+3) Prof +2 + 6 to hit/13 DMG Club, +6 to Hit 11 Damage Javelin
XP 450
3 GOBLINS
AC 15 HP 7 Stealth + 6 Can Hide or Disengage as Bonus Action
Scimitar/Short Bow + 4/5 DMG
50 XP each
The Goblins will hide in the grass and shoot at the players, hiding after every attack.  Once spotted, they will disengage and fire their arrows after every attack.
Opening the Box
Upon returning with the Dragonroot, Restan gives the PCs the scroll.  If they take a look inside, they see that it is a locket with the symbol of the Great Kingdom on it.  Alene can identify the locket as a locket of the Great Kingdom.  She tells them exactly what it does.
If the PCs have Alene with them when they open the box, she will tell them not to remove the locket from the box.  They need to destroy it while it is still in the shell.  If they remove it anyway, Waquonis possesses Alene, and she runs towards Thistlemane's tent.
If the players begin to destroy the locket, Thistlemane will attack to prevent them from doing this, having tracked the box with a second pointing pyramid in his possession. He casts dispel magic, revealing his pet frog to be a Giant Frog. Thistlemane will try until death to move the locket out of the Anti-magic shell.  The locket will possess the nearest PC, who will then run out of the tent, with the locket, to find a better body.   Waquonis intends to escape through the teleportation circle in Thistlemane's tent and Thistlemane intends to guard the way until he can.  Waquonis has no intention of killing the PC he possesses  He does, however, murder several bystanders on his way to Thistlemane's tent.
When the combat is over, they will find Quill has been murdered and Rautheene is  missing.  Asking around will reveal that “Vyran” was the last one to see them.  
If the players asked Alene what was in the box after they spent the scroll, they have to get a second anti-magic shell scroll to destroy the locket.  They will find that Ravelle has just sold it to Quill.  They look for her and find her murdered, with Rautheene missing.  They learn that “Vyran” was the last one to see Quill alive.
Vyran's Tent
If they search Vyran's tent, they find him about to kill Rautheene.  If they have not figured out that he is Onar yet, he will do a monologue and explain how easy it was to fool them. He has a servant who is a fellow warrior of the Bright Desert.  They attack.
Encounter 4
1 Bright Desert Scout. Male Flan in Desert Clothing
HP 13 AC 15 Dex + 2 Perception + 5, Con + 1
2 AT + 4/ 5 DMG Shortsword, + 4/ 6 DMG longbow
100 XP
Onar
Armor Class 12 (15 With Mage Armor) Hit Points 38 (7d8 + 7)  Saving Throws INT +5, WIS +2  Spell save DC 13, +5 to hit with spell attacks
Cantrips (at will): dancing lights, mage hand, minor illusion, poison spray   1st level (4 slots): color spray,* disguise self,* mage armor, magic missile   2nd level (3 slots): invisibility,* mirror image,* phantasmal force*                   3rd level (3 slots): major image,* phantom steed* 4th level (1 slot): phantasmal killer*                                                                                                  Displacement – bonus action after spell projects illusion making all attacks have disadvantage, works until taking damage, recharges after spell casts
Quarterstaff. +1 to hit, Hit: 2 (1d6 – 1) bludgeoning damage, or 3 (1d8 – 1) bludgeoning damage if used with two hands.                                                    700 XP
Thistlemane's Tent
Whether the PCs fight Onar first, then deal with the locket, or whether they destroy the locket first, Thistlemane will attack when they attempt to destroy it.  He has been spying on them the whole time, and it is his mission to ensure that Waquonis makes it to safety.
Encounter 5
Thistlemane uses a dispel magic scroll to grow his Giant Frog pet to regular size at the top of his turn.
Thistlemane
Armor Class 12 (15 With Mage Armor) Hit Points 38 (
Saving Throws INT +5, WIS +2  Spell save DC 13, +5 to hit with spell attacks
Cantrips (at will): dancing lights, mage hand, chill touch, poison spray         1st level (4 slots): ray of sickness,* disguise self,* mage armor, magic missile                            
2nd level (3 slots): ray of enfeeblement,* web,* blindness/deafness*       3rd level (3 slots): vampiric touch,* animate dead* bestow curse                           4th level (1 slot):  stoneskin                                                                                  Withering Touch +5 to hit, 5 necrotic damage                                                    700 XP
Giant Frog 
AC 11 HP 18                                                                                                         Standing Leap.The frog's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.                                                          Bite +3 to hit,  Hit: 4 (1d6 + 1) target is grappled (escape DC 11). Until this grapple ends, the target is restrained, and the frog can't bite another target.                                                      
 50 XP
Locket of the Great Kingdom
The Locket holds one person's life force inside it, currently one Waquonis.  The locket enables Waquonis' consciousness to cast magic jar, animate dead, and feeblemind twice per day.  He will use the first magic jar to possess the PC and the second to switch bodies with one of the wizards he runs into along his path to freedom.
If the PCs can fight off Thistlemane and his frog, keep the locket under the shell, and then do 25 points of damage to it, they can destroy it, and kill Waquonis forever, earning 1100 XP as if they fought him.
Waquonis
AC 11 (14 With Mage Armor) HP 49 
Spellcasting - Charisma (spell save DC 14, +6 to hit with spell attacks)          Cantrips (at will): spare the dying, eldritch blast, friends, mage hand, true strike, poison spray, vicious mockery                                             1st–5th level (3 5th-level slots): chill touch, blindness/deafness, death ward, ray of sickness, silence, fear, hold monster, aura of life, contagion, false life, witch bolt
Defy Death - on a successful death saving throw or when using spare the dying, add 1d8 plus Constitution bonus hp.  Recharges after long rest
Dagger.+3 to hit, reach 5 ft. or range 20/60 ft. 4 (1d4 + 2) piercing damage.
1,100 XP
Whoever he ultimately possesses, if Waquonis succeeds in escaping, he heads to Thistlemane's tent.  There the PCs will find a teleportation circle on a rug on the ground, a chest of stolen currency worth 125 gold, 250 silver, 500 copper, and a letter from Iuz's stranded forces for Waquonis to read.  It says,
“Waquonis,
We survived Axeport.  We fled to the Furyondy wilderness.  We lost contact with Father Zoreg's group, but you will know that by now.  If you are reading this, then Father Zoreg must have succeeded in getting you back in a body.  Welcome back!  There are twenty five of us in our group.  Our orcs abandoned us.  They would not go further into human territory.  We made our way south under cover of night to the Domain of Greyhawk.  We found an abandoned keep near the Gnarley Forest.  We call it the Bonefort.
We have taken slaves and made sacrifices.  We managed to move all of the wealth of Axeport to our new home. The war in the north will never be won as long as Greyhawk's money flows to Furyondy and her allies.  We will inflict great terror on Greyhawk until they abandon Furyondy to their fate.  Then we will crush them both.  Iuz will reward us for giving him his revenge on those who imprisoned him below Castle Greyhawk.
We are reaching out to new allies who want Greyhawk destroyed as much as we do.  Together we will squeeze the city until it breaks.  Our agent, Hayden Thistlemane, has a teleportation circle which will transport you directly to our Keep, which we have named the Bonefort. Come join us as soon as you are able.  With you leading our forces, the defeat of our enemies is certain.  All hail Immortal Iuz!
Always and Forever,
Behenek the Grim, Lord of the Bonefort”
The PC's will see muddy footprints leading to the circle.
The Bonefort
If the PCs enter the teleportation circle, they will be transported directly to the front gate of the Bonefort, in the western plains of the Domain of Greyhawk, west of the Selintan river, east of the Gnarley Forest.  The Bonefort was once a Keep of the Greyhawk Militia, during the time of Zagyg the Mad.  Old heraldry of Greyhawk, portraits of Zagyg, and Shrines to Boccob dot the various rooms of the keep, but they have been defiled by the current residents with symbols of Iuz.
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Read to Players
“You materialize out of the circle in a clearing.  The air is different, the temperature is ten degrees colder.  You hear unfamiliar birds.  Behind you there is a forest in the distance.  In front of you a large ruined Keep rises from the sparse grass.  It appears to be several hundred years old.  Over the massive wooden doors is a stone relief crest of the City of Greyhawk. At the corners are the bases of what once were surely four towers but now hold up nothing. The top floors have crumbled away, and what once was the second floor is now just the ceiling of a one story ruin.  On the roof you see what appear to be three bird-like creatures the size of horses tied up to a post on the far corner of the keep.  Directly in front of you on the roof are two black-clad crossbowmen, their bows trained on the circle. In front of the wall on foot are four more guards with swords.  They wear blackened leather armor with bleached skulls on the shoulders.”
Their leader, Gorka, yells “Oi!  Who goes there!?”  If fighting starts, one on the roof runs down to the castle to warn the forces inside.
It is possible for the PC's to act like allies and gain admission to the Castle.  If they make a Persuasion check of 15, they can convince Gorka they are here to join up or were sent by Iuz's forces.  Once inside the keep, they will ultimately be brought to one of the Acolytes, who will cast detect good on them and then the jig will be up.  
6 Iuz Soldiers
AC 12 HP 11                                                                                                          Scimitar +3 to hit,  Hit: 1d6 + 1 DMG  Light Crossbow. +3 to hit 80/320 ft 
1d8 + 1 DMG
XP 150 total, 25 each
The gates are barred by a large Iron bar that is locked on the left side by a massive  padlock.  The key is in the bag of the lead soldier.
Entrance Hall
Here an ancient banner of Greyhawk has been painted over with a symbol of Iuz.  There is a wall-length painting of a man with wild gray hair and wizard robes wearing a symbol of Boccob.  The  painting is captioned “Zagyg, Lord Mayor of the Free City of Greyhawk.”  The picture has been splattered with blood and an Iuz symbol has been carved into the painting on Zagyg's forehead.
There is a rack of weapons that is missing 10 swords and 10 crossbows.  There are 8 left in the rack of each.  The room is empty.  There is a barrel of water and a barrel of jerky.
There is a dirty carpet on the ground, and new torches shoved into old sconces on the wall, lighting up the room.  There is a door on the left wall, a door on the right, and one in the center.
The Left Side Door leads to...
a Wide Hallway
90 feet long.
As the players begin to walk down the hall, 4 Iuz Soldiers enter from the far door and begin to fire at them. The knights will flee through the door they came in when they are down to 2 left.  They will join the Scout and Skull Sword behind the cover of the big dining room table, firing at the PCs.
4 Iuz Soldiers
AC 12 HP 11                                                                                                Scimitar +3 to hit,  Hit: 1d6 + 1 DMG  Light Crossbow. +3 to hit 80/320 ft 1d8 + 1 DMG
XP 100 total, 25 each
Room Two
The room at the opposite end leads to a barracks with sleeping quarters, a dining room and a kitchen.  An Iuz “Wraith” Scout is there, who will over turn the dining room table for cover and signal Vaygel the Skull Sword.  He will use his leadership ability to give the others + 4 on their rolls.  The two remaining soldiers and the “Wraith” will fire from behind cover as the Skull Sword buffs them.
Two gnome slaves, Breena and Pog work the kitchen.  They may be taken hostage during the battle, depending on how it's going.  If freed, they tell the PC's that their caravan to Grossettgrottel was attacked by the cultists and they've been serving them ever since.  A few have died, but they think six more are alive in the Priest's wing of the keep.  
Vaygel, Skull Sword of Iuz
AC 18 HP 52 Prof. + 2 
Saving Throws Con +4, Wis +2, Advantage vs. fear
2 AT Greatsword : +5 to hit, 2d6 + 3 DMG, +2 to hit, Crossbow 1d10 DMG       Leadership, 1 min, give command adding 1d4 to Attack and Save rolls of 1 follower until KO Parry. + 2 AC vs one melee attack that would hit, as reaction
700 XP
Iuz “Wraith” Scout
AC 13 HP 16  Perception +5, Survival +5, Nature +4, Stealth +6
2 AT 
Shortsword +4 to hit, reach 5 ft. 1d6 + 2 DMG
Longbow +4 to hit,  1d8 + 2 DMG                                                                        100 XP
To the side is the Skull Sword's quarters, with a statue of Iuz in his Cambion form, worth 25 gold if someone would buy it.   The Soldiers all have 10 sp each. 
The back door leads to the Interior Hallway.
The Center Door from the Entrance Hall leads to a massive...
Worship Chamber
There is a hand-painted symbol of Iuz covering the floor, surrounded by hundreds of candles.  Two giant, oil-filled braziers sit near the center of the room.  They can be tipped over and the oil will spill out in front of them in a cone that extends 20 feet.  Players must make a Dex check( Acrobatics is applicable, as is Athletics) or take 5 fire damage. DC 15. Anyone moving in the area once the oil is spilled will take 5 fire damage.   They will take 5 damage every round until they spend an action putting it out.  
When the players attack, Shenezek will cast hold person on one of them as soon as they are in range of the braziers and then the other cultists will tip them over, starting the fire, with the PC stuck in the pathway.  They will throw 3 demon globes containing Dretch demons at the PCs
Shenezek, Unholy Devoted of Iuz
Hit Points 33 Proficiency Bonus +2
Dark Devotion. Advantage on saving throws vs being charm or fright           Spellcasting. spell save DC 11, +3 to hit with spell attacks.                         Cantrips (at will): light, sacred flame, thaumaturgy                                    1st level (4 slots): command, inflict wounds, shield of faith                       2nd level (3 slots): hold person, spiritual weapon                                        Dagger. 2 AT +4 to hit, range 20/60 ft.,  1d4 + 2 piercing damage.
450 XP
2 Devoted of Iuz                                                                                                     AC 12, HP 9, 
+3 to Hit, D6 + 1 DMG (Short Bow/Scimitar), advantage on Charm,                    
 25 XP each  
3 Dretch Demons (from demon globe)                                                                AC 11, HP 18, 2 
AT + 2 To Hit, Bite : D6 DMG, Claw, 2D4 Damage                         
50 XP each
Behind a door to the left is Mefrin, a human cleric of Beory, painted head to toe in symbols of Iuz.  He was captured while traveling through the Gnarley ministering to his people.  He is soon to be a sacrifice to Old Wicked.
In the rear of the room is a door to the Interior Hallway
The Right Side Door out of the Entrance Hall leads to a 90 foot Hallway.
There are three doors on the right side of the Hallway, one leads to the..
Slave Quarters
Four Gnomes, led by Gimble, wash pans near the straw mats they sleep on.  A giant pile of things to wash is in the middle of the room.  They are guarded by one Soldier.
Iuz Soldier
AC 12 HP 11                                                                                                   Scimitar +3 to hit,  Hit: 1d6 + 1 DMG 
 Light Crossbow. +3 to hit 80/320 ft, 1d8 + 1 DMG
XP 25
The second door leads to a Storage Room
This room has all the things Iuz's forces stole from the people they captured.  There are various sets of clothing, a pile of treasure worth 56 sp, a chest of holy books of Beory, a bunch of gnome trade goods.  The gnomes' gnome-sized weapons.  There is also some things that were cleared out of the keep when they took it over.  
There is a book called Zagyg, Arch Mage of Greyhawk, which tells how he became Lord Mayor of Greyhawk, founded the Guild of Wizardry, built the City Arena and Castle Greyhawk and how he disappeared in 421 and was never seen again.  How some say he captured 9 demigods under his Castle, and how some say Boccob made him a God.
The third door leads to the Priest Quarters.  These are the higher ups in charge of the Bonefort.  They sleep on more comfortable bedrolls and they have two more gnome slaves waiting on them. Two play Dragonchess on a board worth 25 gp.  There is a statue of Iuz here.  Two argue about the duty roster.  Two wonder if they've sacrificed that old cleric yet.  When the PCs arrive they will attack.  
6 Acolytes of Iuz
HP 10 AC 9
Spell Save DC 12 + 4 to hit Spell Attacks
Cantrips : Toll the Dead, Sacred Flame (Purple), Resistance
1st level Spells (3 slots) Inflict Wounds, Command, Bane, Detect Evil and Good
Club (with Skull head) + 2 to hit, 2 DMG
50 XP each, 300 Total
One will run at the end of battle to warn Father Behenek.
A door out of the Priest Quarters leads to the...
Interior Hallway
The Interior Hallway runs the width of the Keep and separates the back third from the rest of the Bonefort. There are two doors.  The first leads to the private quarters of Father Behenek,  the Priest who led the forces of Iuz to the Bonefort.  
If Waquonis was destroyed in the locket at the Wizard's Bazaar, then Behenek is not here.  He is in the Keep Lord's Suite.   If Waquonis lives, Behenek is here.
His bed is here, as well as a writing desk.  He has a lamp and a chest of clothing, several bottles of strong booze and some opium.  He has a demon globe containing a Maw Demon that he will use upon deciding that a fight is inevitable.  He may try to enlist the players in helping him kill Waquonis if they decide to talk first and he sees which way the wind is blowing.
Father Behenek has a large Holy Symbol of Iuz, and a copy of The Book of The Old One, which explains how Iuz was born of Iggwilv the witch and the demon Graz'zt, how he was imprisoned by Zagyg, and freed by Robliar to be slain, but escaped, and how he won the Greyhawk Wars and conquered many nations.  How he will one day conquer Oerth.  How he invites you to join him in his glory.    
Father Behenek
Armor Class 13 (chain shirt) Hit Points 27 (5d8 + 5) Speed 25 ft.                     Bonus action: spend spell slot to deal an extra 10 (3d6) radiant damage on melee hit. If spell slot of 2nd level or higher, add  1d6/level
Spell save DC 13, +5 to hit with spell attacks                                                      Cantrips - Toll The Dead, Sacred Flame, Thaumaturgy                                     1st level (4 slots): Inflict Wounds, Command, Guiding Bolt                             2nd level (3 slots): Aid, Spiritual Weapon                                                         3rd level (2 slots): , Vampiric Touch, Bestow Curse                                         Skull-headed Mace: +2 to hit, 1d6  damage                                                      450 XP
Maw Demon
AC 13, Hit Points 33 Resistant: cold, fire, lightning, Immune: poison, charm, fear
Senses darkvision 60 ft.
Rampage. When it reduces a creature to 0 hp,  gets bonus action to move up to half its speed and make a bite attack.
Bite. +4 to hit, 2d8+2 piercing damage.                                                                                    
200 XP
The second door leads to The Keep Lord's Suite. This is where Zagyg's chosen commander lived in times past.  If Waquonis survived the events of the Wizard's Bazaar, then he is here. If not, then Behenek is here, as he is the lord of the Bonefort.
The suite has a small bedroom, a small study, and a large common area, with a meeting table and several chairs.  There is a door in the back to the Stairwell. At the meeting table are three representatives, Smiling Rem Renney, a ship captain of the Slave Lords out of Highport, Nurrsh, chief of the Crooked Claw Orcs in the Pomarj, and Sibasti, a Sorcerer representative of Rary of the Bright Desert.  They are making plans to destroy Greyhawk.  A map of the city is on the table. There are dots marked off where they plan to attack.  There is also a map of the Domain of Greyhawk, where various objects of power are believed to be hidden.   PCs that use stealth can overhear part of their conversation, as they plan acts of terror on Greyhawk.  If all her enemies work together, there is no way the city will stand.  
IF Waquonis is alive, he leads the meeting.  When the PCs arrive, his three guests turn on him.  
Nurrsh : You said you were strong!  Your whole keep falls to an elf, 2 women and a half blood?  Ha! You are not worthy of the Crooked Claw Orcs!
Smiling Rem : You run a loose ship, matey.  This is no good at all.  If you get yourself sorted, you know where to find me.
Sibasti : Kaedriss! It seems neither of us were content to remain good little desert girls. But you ran away, and now our people bow to me!  
They run through the door, out the back stairs to the roof.
Waquonis confronts the PC's.  What do they want?  Why must they resist the great Iuz?  They killed Father Zoreg.  And now they dare ruin his plans?  Furyondy makes him sick.  
“A nation of peasants, led by dullards and cowards.  Why defend them? They are sheep for the powerful to toy with as they will!  Are you no better than those simple fishermen, boring farmers, and fat merchants?  You worship feeble gods, Lolth, who uses you as her playthings, St. Cuthbert who prevents you from doing anything fun at all, and Boccob, a frightened old man who might as well be dead!  Now you will pay for you folly.”
If Waquonis is dead, Benehek runs the meeting, and the fight with him and the Maw demon happens here.  He says the same basic speech, but adds in
“If you had only killed Waquonis, I would thank you for getting him out of my way, but you have now ruined an alliance I had planned for months!  When I kill you, The Old One will know that I am ready to rule Greyhawk in his name!”
Waquonis
AC 11 (14 With Mage Armor) HP 49 
Spellcasting - Charisma (spell save DC 14, +6 to hit with spell attacks)          Cantrips (at will): spare the dying, eldritch blast, friends, mage hand, true strike, poison spray, vicious mockery                                             1st–5th level (3 5th-level slots): chill touch, blindness/deafness, death ward, ray of sickness, silence, fear, hold monster, aura of life, contagion, false life, witch bolt
Defy Death - on a successful death saving throw or when using spare the dying, add 1d8 plus Constitution bonus hp.  Recharges after long rest
Dagger.+3 to hit, reach 5 ft. or range 20/60 ft. 4 (1d4 + 2) piercing damage.
1,100 XP
In Waquonis’ chamber is a longsword + 1 which he looted from Axeport.  It has the crest of the Shield Lands engraved in the pommel.
The stairs lead to the...
Rooftop
If Waquonis made it to the Bonefort and just fought the PCs, The last thing they see as they climb up to the roof of the Bonefort is the representatives getting on their flying mounts and leaving for the south, in three different directions.  
Rem mounts a Giant Seagull, Sibasti a Giant Vulture, and Nurrsh a Giant Bat.  They fly off, but Sibasti circles around once more to warn Kaedriss.  Then she flies off.
“You killed my teacher.  He rescued me from being just another nomad's wife.  And one day you will pay for that.  Come home if you have the courage!”
If Waquonis died in Furyondy and the PCs just killed Behenek and the Maw Demon, then Sibasti is waiting on the rooftop to avenge Onar.  She cannot let it go.  She attacks.  When the vulture is reduced to two HP, it will circle overhead.  If Sibasti hits zero, the Vulture swoops down to save her.  
“Onar came to my village, he saw that I was a sorcerer, but no Bright Desert Man would let a woman wield power, so he saved me from their narrow minded oppression and taught me the power of the Desert Winds! It is only appropriate that I use what he taught me to avenge him!”
Sibasti
Armor Class 12 (15 with mage armor) Hit Points 44
Speed 30 ft. Skills Deception +5, Persuasion +5 Senses passive Perception 10
Spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks).
Cantrips (at will): blade ward, gust,* light, prestidigitation 
1st level (4 slots): feather fall, jump, thunderwave, witch bolt
2nd level (3 slots): gust of wind, invisibility
3rd level (3 slots): fly, lightning bolt
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
700 XP
Giant Vulture
AC 10 HP 22, flight 60 feet
Advantage if Ally is within 5 feet and standing
2 AT Beak +4 to hit 7 DMG, Talons +4 to Hit, 9 Damage
200 XP
Whether the PC’s fight Sibasti on the rooftop or just watch her and her two fellow representatives of hostile powers fly away, they now stand on the roof alone.  They look out over the wall and see the Free City of Greyhawk loom in the distance.  The biggest, most important city in the world.  Their enemies want it destroyed.  They have new friends there who may open up entire new worlds of influence and power.  They have maps that may be the key to magic and wealth.  Will they go back to Furyondy or go through the door that lies open, just a few miles away, in the greatest city on Oerth?
New Magic Items
Vayne’s Demon Globe (minor, rare)
A Magical Glass Eight Inch Sphere.  If thrown at the ground it shatters and releases the demon imprisoned with in it in gaseous form.  The demon grows to full size and solidity and attacks the nearest character on the next round.  
Null's Impenetrable Box (major, rare)
This item is a black box about one cubic foot in volume.  It is made of an odd black lacquered wood into which odd runes in Abyssal are carved into every surface centimeter.  It gives off strong magic and evil if detect spells are used on it. It cannot be opened by any means except by the creator of the box. It is indestructible.  In this case, the locket of the Great Kingdom (from Greyhawk Adventures) is inside it.  The soul inside the locket can normally cast magic jar, feeblemind, and animate dead but because it is inside the magical box, it cannot affect anything outside the box's walls.  The only way to open the box without it's original creator is to cast anti-magic shell. This will also negate the properties of the locket so it would have to be removed from the box and the shell for the soul inside (currently Waquonis, a Warlock of Iuz) to use it's powers to free itself from the locket.
Null's Pointing Pyramid (minor, rare)
This six inch black pyramid is made out of an odd black lacquered wood and is covered in Abyssal runes on every centimeter of it's four sides. The top two inches separate from the base and point in the direction of one Null's Impenetrable Box that is attuned to it.  It will always point to the box until it is destroyed.  It gets warm when the box is close.
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Major fantasy hockey query for all thirty teams, which includes expansion, draft, free of charge company, trades
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Major fantasy hockey query for all thirty teams, which includes expansion, draft, free of charge company, trades
The Stanley Cup playoffs are nonetheless going on, but it truly is by no means far too early to get a head begin on your analysis for up coming fantasy hockey time.
To get you started off, here’s a search at the largest unresolved, fantasy-suitable query for all thirty present-day NHL teams. (We’ll get to the Vegas Golden Knights as soon as they have more than a person participant on the roster).
Anaheim Ducks: Bursting with blue-line expertise, the Ducks are expected to drop possibly Cam Fowler or Sami Vatanen this summer season, possibly by way of trade or Vegas expansion. In a person circumstance, the club chooses to secure forward Jakub Silfverberg, leaving Vatanen unshielded from Golden Knights GM George McPhee. In yet another, the organization exposes Silfverberg alternatively of Vatanen, bringing about Fowler’s expendability on the trade current market. Having said that it shakes out, growing stars Brandon Montour and Shea Theodore should be on all fantasy observe lists, together with Hampus Lindholm, as Anaheim’s blue line is re-calibrated up coming slide.
Arizona Coyotes: As it stands, a pair of plum assignments down the center are up for grabs in the desert, starting up coming slide. With minor veteran existence remaining at centre — making it possible for for probable offseason moves, of training course — the likes of Christian Dvorak, Clayton Keller and Dylan Strome will be inspired to compete for spots in just the Coyotes’ prime 6. And even though the squad stays a project in development, all 3 promising children advantage quick attention in dynasty leagues and likely even redraft leagues.
Boston Bruins: Ahead Ryan Spooner will probable activity a diverse sweater starting up coming autumn. Most often relegated to a third-line position in 2016-seventeen, Spooner underwhelmed with only 11 targets and 28 assists — small of his perceived fifty-place-plus probable. A transform of landscapes would do the twenty five-yr-old limited free of charge agent some fantastic.
Buffalo Sabres: One particular yr separated from free of charge company, forward Evander Kane could not be very long for the Sabres. Until the sniper assures management he’s committed to re-signing in Buffalo, you can probable lender on a trade among this offseason and up coming season’s trade deadline. Failing to score a one objective in advance of Dec. 3, Kane snapped out of his funk and completed with 28 tallies in 70 video games. His individual fantasy value could inflate additional, based on club and position.
Calgary Flames: Assuming both sides can settle on a new deal, Brian Elliott projects to be the Flames’ standard setting up netminder up coming time. Postseason achievements — or absence thereof — apart, the 32-yr-old goalie finally founded himself as Glen Gulutzan’s undisputed go-to by accomplishing in outstanding trend via February and March. As streaky as they appear, Elliott is up there with the ideal when he’s in variety. Also armed with an expiring deal, backup Chad Johnson is pegged to signal elsewhere. Irrespective of whether the thirty-yr-old is worthy of substantially fantasy consideration relies upon on which individual elsewhere that is.
Carolina Hurricanes: Next his one time with the Hurricanes, veteran forward Lee Stempniak — a perceived club most loved for exposure to the expansion draft — is projected to join his 11th NHL crew this summer season. If so, the 34-yr-old fantasy enigma could be really worth financial commitment in further leagues, based on the place he slots into Vegas’ lineup. Keep an eye.
Chicago Blackhawks: Concentrating on a winger to skate on the remaining facet of Jonathan Toews, the Blackhawks will probable investigate the trade or free of charge agent current market this offseason. If not, sophomore Nick Schmaltz could be in for a doozy of a campaign if planted in that position for most of 2017-18. Ensure the previous initial-spherical draft variety (2014) is on your radar. Altogether, assuming RFA-to-be Richard Panik is re-upped without having difficulty, the 2017-18 corps of forwards may possibly not search that substantially diverse from this season’s edition.
Colorado Avalanche: As repeated in this place all time very long, Matt Duchene will almost absolutely be taking part in for a crew other than the Avalanche up coming time. The subject of time-very long trade rumors, Duchene stays on training course to be dealt this summer season. Captain Gabriel Landeskog could also be on the shift, vacating an extra prime-6 location for the rebuilding squad. Allow this refreshing hockey era in Denver — headed by children Mikko Rantanen, Tyson Jost and J.T. Compher — start.
Columbus Blue Jackets: Prospect Pierre-Luc Dubois is a person to observe carefully in Columbus, starting up coming slide. After a sluggish begin to his last (we’re supposing) junior campaign, previous year’s third-in general draft variety erupted for fifteen targets and 22 assists in 28 video games next his trade from Cape Breton to Blainville-Boisbriand. Affected person keeper-league proprietors may possibly think about snagging this not-but 19-yr-old as a very long-term financial commitment just do not be expecting several fantasy fireworks from the gifted two-way forward right away.
Dallas Stars: The Kari Lehtonen–Antti Niemi era is probable around in Dallas. Next two seasons of sub-mediocre, tandem-steered goaltending, at least a person of Lehtonen or Niemi is expected to be bought out this summer season. Equally have a one yr remaining on their respective contracts. Whoever is kept onboard — our guess is Lehtonen — will probable be relegated to the backup position driving a new physique acquired via free of charge company or trade.
Detroit Pink Wings: Regardless of seeing their crew slide small of a playoff location for the initial time in seemingly eternally, admirers of the Pink Wings nonetheless have substantially to anticipate. For a person, prospect Evgeny Svechnikov should switch some heads, next his initial time of pro hockey in the AHL. Offered a two-match taste at the NHL amount this spring, the twenty-yr-old prospect cobbled alongside one another twenty targets and 31 assists with the Grand Rapids Griffins this earlier time. A significant-close expertise with an extremely bright future, Svechnikov is expected to make the leap total-time up coming slide. All fantasy proprietors should maintain the previous initial-rounder (2015) in watch.
Edmonton Oilers: Unlike his Planet Juniors Finnish linemates Patrick Laine and Sebastien Aho, Jesse Puljujarvi is not reflecting on a terribly productive rookie campaign in the NHL. After scoring a person objective and seven assists in 28 contests with the Oilers, the fourth-in general draft variety was transported to the minors, the place he done decently plenty of without having turning heads. No assure Puljujarvi — nonetheless only 18 decades old — performs a popular position in the major leagues up coming time, possibly. Keep observe on how he handles himself via camp.
Florida Panthers: Even though the door is not slammed shut on Jaromir Jagr returning to the Panthers, it would not seem to be vast open, possibly. There hasn’t been any “we just want to work out the details” communicate from GM Dale Tallon in advance of sitting down down with the 45-yr-old. Simple fact is, Jagr is intent on extending his pro vocation somewhere if he receives a superior deal exterior of Florida, he’ll participate in elsewhere. In that scenario, search for Johnathan Marchessault to gain a shot on the right facet of prime centre Aleksander Barkov and winger Jonathan Huberdeau. Marchessault collected thirty targets and 21 assists in seventy five video games this time — often skating on the remaining facet of Barkov and Jagr for the wounded Huberdeau.
Los Angeles Kings: Contemplating Darryl Sutter’s notorious defensive strategy to the match, the current coaching transform in Los Angeles should result in a bump in output for the club’s having difficulties offensive stars, which includes Anze Kopitar, Tyler Toffoli, Marian Gaborik, Tanner Pearson, defenseman Drew Doughty etcetera. Outdoors of Jeff Carter, no a person set up numbers really worth bragging about in 2016-seventeen. That should transform underneath whoever follows up as bench manager. Keep that in thoughts when drafting your redraft league squads in the slide.
Montreal Canadiens: Failing to regularly impress both head coaches — initial Michel Therrien, then Claude Julien — this campaign, Alex Galchenyuk is dealing with an uncertain future in Montreal. Relegated to the fourth line to start the 2016-seventeen postseason, the previous third-in general draft decide (2012) has evidently fallen out of favor. Next his two-yr bridge deal, Galchenyuk was in line to ink his initial mega-moolah, very long-term deal this summer season if he’d taken the up coming step in his development. But we can’t visualize the Canadiens are prepared to throw bags of hard cash at the 23-yr-old now. Provided the uncertainty with the pending RFA Galchenyuk, Phillip Danault stays poised to additional solidify his position as prime-line centre.
Minnesota Wild: Likewise to the Ducks, the Wild are blessed with far too several capable defensemen. As these types of — presuming Chuck Fletcher and Co. shelter Ryan Suter, Jared Spurgeon and youngster Matt Dumba from Vegas’ drafting grasp — Jonas Brodin and Marco Scandella would be remaining unprotected. So, Brodin then. Who could very well close up the Golden Knights’ No. one defenseman to start 2017-18.
Nashville Predators: Ahead Craig Smith is probable Vegas-sure, the odd-gentleman out amongst the Predators’ projected corps of secured forwards. Thoughts you, the 27-yr-old may possibly not thoughts the shift so substantially, as a prime-6 location probable awaits him as an inaugural Golden Knight — not the scenario for some time in Nashville. Keep in mind, Smith notched 24 targets and 28 assists in 79 video games with the Preds in 2013-14. Introduced with a refreshing begin, he could develop into fantasy-suitable as soon as again.
New Jersey Devils: This earlier time could have felt instead grim, but the future appears moderately bright for the Devils, that includes previous initial-rounders Pavel Zacha (2015) and Michael McLeod (2016). Even though Zacha manufactured a beneficial impact in his initial total NHL time, McLeod dominated in what will probable be his last junior campaign. I’d like to see Jersey’s coaching personnel experiment with this promising forward pairing straight from camp. Continue to be tuned.
New York Islanders: Producing a stir in Brooklyn and around the league in his unwanted fat 5 months of participate in at the tail-close of 2016-seventeen, Josh Ho-Sang supplied more than a glimpse of the impactful participant he’ll be for decades to appear. A location on the right facet of prime centre John Tavares to begin 2017-18 is not out of the query. At minimum amount, Ho-Sang is anticipated to nail down a scoring line with the Islanders, straight out of the gates — assuming the 21-yr-old’s prior ‘behavioral’ issues do not rematerialize. Ideally not, due to the fact he’s an interesting expertise and probable fantasy gem.
New York Rangers: If the Rangers do not swing a facet deal to secure their beneficial backup, Antti Raanta could very well be headed for Vegas in the expansion draft. Target-scoring speedster Michael Grabner is also in danger of migration. And even though Grabner may possibly additional flourish in a popular position up front for the Golden Knights, Raanta’s fantasy inventory is projected to tumble as netminder for a newly cobbled-alongside one another club. It could be in particular messy to begin.
Ottawa Senators: Signed to an entry-amount deal, and acquiring a 5-match taste of pro motion (AHL/NHL) this spring, prime prospect Colin White (in stride with fellow forward Logan Brown and defenseman Thomas Chabot) sits only months away from battling for a total-time NHL position. And maybe contrary to Brown, the previous initial-spherical draft variety (2015) is intensely favored to nail down these types of a gig this slide. In simple fact, a prime-6 location could be supplied to the Boston School skater, as the Senators are projected to drop a person of their present-day wingers to Vegas. Have a search at how it all shuffles out 5 months from now.
Philadelphia Flyers: The Flyers’ internet stays a mysterious zone in advance of this pending offseason. Possibly the club decides to re-signal free of charge agent Steve Mason (in all probability not). Perhaps Michal Neuvirth finishes up Vegas-sure. Having said that it shakes out, rookie Anthony Stolarz is projected to fill a person of two roles with the Flyers for the period of 2017-18. Pegged to begin off as a backup, the 23-yr-old is not going to be denied the chance to steal the bulk of taking part in time down the stretch. It’s going to be up to him.
Pittsburgh Penguins: Irrespective of whether or not he helps get his club yet another Stanley Cup this spring, Marc-Andre Fleury is nonetheless probable viewing his tenure in Pittsburgh appear to an close. And that’s not essentially a bad point for the 32-yr-old. With two decades remaining on his present-day deal, and armed with a modified no-motion clause, Fleury will have some say in the place he’s dealt to this offseason. After falling a step driving Matt Murray with the Penguins, the veteran goalie will certainly gun for a gig carrying the promise of No. one stature. And, goodness appreciates, there’s a handful of otherwise strong sides in want of enhanced netminding out there.
San Jose Sharks: Until their relationship will take a severely bitter switch — or the veteran forward calls for substantially far too substantially — I anticipate the Sharks will re-signal UFA-to-be Joe Thornton this summer season. If not, pencil in 23-yr-old Tomas Hertl as the prime centre alongside Joe Pavelski to begin 2017-18. And make note of this potential promotion in your individual fantasy crib sheet.
St. Louis Blues: He’s major, he’s strong, and he can score. After splitting a hectic rookie time among the Capitals, Blues and AHL Hersey Bears, Zach Sanford is prepared for a total-time task with the Blues. Dynasty proprietors fond of sizable wingers with a nose for the internet should keep track of this 22-yr-old carefully on draft day, in particular if he lays declare to a prime-6/electric power-participate in position with the Blues.
Tampa Bay Lightning: The Lightning facial area a tough endeavor in re-signing 3 important free of charge agents this summer season in Tyler Johnson, Ondrej Palat and Jonathan Drouin. With an eye to the wage cap, there’s perceptible doubt the club will be in a position to secure all 3. Of the trio, Johnson may possibly be viewed as most superfluous, in gentle of the emergence of young centre Brayden Level. If that’s how it performs out, and Johnson is moved, search for Level to likely line up driving a healthy Steven Stamkos as the club’s No. 2 centre. The 21-yr-old rookie collected 40 details — which includes 18 targets — in sixty eight video games this campaign.
Toronto Maple Leafs: Next up eight video games to conclude the standard time, Kasperi Kapanen has already manufactured a beneficial influence with his NHL club in the playoffs. No real surprise there immediately after getting rid of important time to a decrease-physique harm, Sami’s child averaged a place for each match with the AHL Marlies this time. Never drop sight of the twenty-yr-old, as he secures a standard roster location with the Leafs up coming slide, maybe even bumping yet another young expertise — Connor Brown? — from a popular scoring line.
Vancouver Canucks: There appears to be a transforming of the guard in Vancouver. Talking with the push article-standard time, Daniel Sedin and Henrik Sedin instructed they weren’t the de facto prime forward pairing any longer. Not a jarring evaluation completely, thinking of 22-yr-old centre Bo Horvat led the crew with twenty targets and 52 details this time. No matter of no matter if the Sedins stick with the Canucks outside of 2017-18 — last yr on their present-day deal — Daniel and Henrik already seem at peace with getting a backseat to Horvat and the likes of a young Sven Baertschi. Admirers and fantasy proprietors should settle in with this transition as well.
Washington Capitals: Trade deadline acquisition Kevin Shattenkirk is considered to be in Washington for a fantastic time, not a very long time. (Preferably, a excellent time that incorporates successful a Stanley Cup, but we have a approaches to go). At the time summer season hits, the unrestricted free of charge agent is expected to pay attention to gives from all around, which includes his club of option, the Rangers. As very long as the offensive-defenseman lands somewhere exterior of Washington, John Carlson — relegated to second banana because Shattenkirk’s arrival — should reclaim prime fantasy billing on the Capitals’ blue line.
Winnipeg Jets: Unsurprisingly, the Jets are pursuing a new netminder this offseason. Irrespective of whether GM Kevin Cheveldayoff snags a knowledgeable form from the pool of free of charge agents, or brokers a trade, the import should be very easily favored to muscle mass possibly Michael Hutchinson or Connor Hellebuyck — whomever stays — out from the starter’s crease.
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