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#my mod doesnt share any cells with it and obviously id have seen the markers if id started mucking about in those cells in particular
rohirric-hunter · 2 years
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It’s not an issue yet, but it will be eventually... I have a horrible irrational fear of 3D generated water. It typically doesn’t bother me in video games because it’s all cleaned up and generally believable looking, but in modeling programs like Blender it’s always been this huge Ordeal and I don’t expect the Creation Kit to be any easier.
#rangercamp is up near the top of a mountain so theres not much water to worry about#this was unintentional but fortuitous#i also noticed earlier today that its hmmmmm super close to where the opening cutscene starts#you cant see it from the cutscene; takes too long for the black to fade away#of course immediately after noticing this i tested the cutscene to make sure it still works and it does no effect#my mod doesnt share any cells with it and obviously id have seen the markers if id started mucking about in those cells in particular#but hmmm idk if id have started it so close to there if id known initially#its fine tho they dont interfere with each other#also idk if this is like. good modding practice or w/e#but the patrols they do in the area around their camp lead them past a place where random encounters spawn#so they do occasionally get into fights#its fine tho theyre essential#in my defense i didnt tell them to walk all the way over there i just didnt understand how the ai prioritizes pathing#and then i decided to let them continue to do it that way because *checks notes* i dont know how to make them not do it that way#also i like it better but you know#anyway while i was testing for some reason instead of loading random encounters the game kept loading random unowned horses in that spot#which. like. okay. why not#and every time he passed one on a patrol candaith would stop and walk over to it and look at it for a minute#(later testing revealed this to be a coincidence due to the fact that the AI thinks theres a path there and has to pause and recalculate)#(but it was still a fun little detail)
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