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#anyway while i was testing for some reason instead of loading random encounters the game kept loading random unowned horses in that spot
rohirric-hunter · 2 years
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It’s not an issue yet, but it will be eventually... I have a horrible irrational fear of 3D generated water. It typically doesn’t bother me in video games because it’s all cleaned up and generally believable looking, but in modeling programs like Blender it’s always been this huge Ordeal and I don’t expect the Creation Kit to be any easier.
#rangercamp is up near the top of a mountain so theres not much water to worry about#this was unintentional but fortuitous#i also noticed earlier today that its hmmmmm super close to where the opening cutscene starts#you cant see it from the cutscene; takes too long for the black to fade away#of course immediately after noticing this i tested the cutscene to make sure it still works and it does no effect#my mod doesnt share any cells with it and obviously id have seen the markers if id started mucking about in those cells in particular#but hmmm idk if id have started it so close to there if id known initially#its fine tho they dont interfere with each other#also idk if this is like. good modding practice or w/e#but the patrols they do in the area around their camp lead them past a place where random encounters spawn#so they do occasionally get into fights#its fine tho theyre essential#in my defense i didnt tell them to walk all the way over there i just didnt understand how the ai prioritizes pathing#and then i decided to let them continue to do it that way because *checks notes* i dont know how to make them not do it that way#also i like it better but you know#anyway while i was testing for some reason instead of loading random encounters the game kept loading random unowned horses in that spot#which. like. okay. why not#and every time he passed one on a patrol candaith would stop and walk over to it and look at it for a minute#(later testing revealed this to be a coincidence due to the fact that the AI thinks theres a path there and has to pause and recalculate)#(but it was still a fun little detail)
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team-heavenly · 6 months
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And Now, An Interlude
I did coast through Blizzard Island pretty quick, but my next week or so is kind of insane. I'm out of state from 11/6-11/9 and I'm honestly not sure I can get the arc posted before then :(
But for every cloud, there's a silver lining. I definitely have time to share the nonsense I got into while I was stitching together the Sky Peak post. I really wanted to keep playing the game but without advancing the plot and getting ahead of the blog, so... I improvised.
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This picture is basically the theme of the post so enjoy lol
(No, we did not recruit her unfortunately 😔)
First, I want to share some teammates I snagged... and some I lost.
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LOOK AT THIS GOD TIER STARAPTOR. Literally the GOAT. I was so, so upset when our client Pidgeotto later got destroyed by a Monster House. I suppose I could have gone through with the defeat, but the risk of losing more than a few exclusive items just wasn't worth it.
But we did get to keep someone I'm pretty sure is Young Guildmaster Wigglytuff:
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And HE COULD LEARN ROAR OF TIME. SO I SAID "SURE WHY NOT" AND GAVE HIM THE TM.
It's not a practical set of moves by any means (confusion from Petal Dance (which missed a whole ton anyway), 30% accuracy on Fissure, low PP and stall after using Roar of Time), but definitely fun to play with.
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Andrea also tried learning Vine Whip upon level up, but... It wasn't very strong, so I passed on it. Honestly, unless she gets something incredible, I'm thinking her current move set is final.
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...Yeah, I told you this was gonna be a common thread. Thankfully we dodged an encounter with the ancient god of the land because... *gestures to the stairs Being Right There*
After a few days of odd jobs, I realized I didn't want our duo getting too far along the experience curve. But how else could I satisfy my itch to keep playing this game? I could play as other Pokémon, sure, but most of them were far too weak for the average Bulletin Board request.
...And then I remembered: I hadn't tried a single dungeon from Poliwhirl's Dojo yet.
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(Okay yeah I took these photos after completing all of them but shhhh)
This was our menu of offerings (loaded with affluence and laughter, apparently). Some were conquered on the first try. Some required a little bit of elbow grease. And some... well, they certainly put my patience to the test. I remember Affluent Turn, Hilarious Court, Prosperous Outback, and Hilarious Abyss being particularly troublesome.
"Wait, but aren't the dojo mazes only five floors-" Correct! But these dungeons are randomized like any other, meaning they have three things the mazes typically don't: traps, monster houses, and a whole lot of sticky items.
Granted, this was the squad:
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But the traditional starters are well-boosted in the stats to begin with, so it wasn't too bad. And this is a randomizer, so...
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I'msorryCharmanderlearnedWHAT?!
(I now want to watch an anime episode where a tiny Igglybuff and Charmander wreck Dialga's sh*t with Roar of Time.)
After enough tries, we were able to nudge the three starters towards evolution. And hilariously, they all insisted on learning OHKO moves (and Dig for some reason):
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G-Grovyle, my beloved...
You Do Not See The Palkia, Grovyle Is Clearly Fighting Primal Dialga Here.
Yet the one thing that was consistent across these dungeons to the point of skepticism... was the sheer abundance of legendaries.
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Like I honestly think it would be easier for me to list the legendaries NOT included. That's how many there were. Take a gander at this list (bold indicates the Pokémon sighted):
Kanto: Articuno, Zapdos, Moltres, Mewtwo, Mew
Johto: Raikou, Entei, Suicune, Lugia, Ho-Oh, Celebi
Hoenn: Regirock, Regice, Registeel, Kyogre, Groudon, Rayquaza, Jirachi, Deoxys (multiple forms, all mirage)
Sinnoh: Uxie, Mesprit, Azelf, Dialga, Palkia, Heatran, Regigigas, Giratina (both forms), Cresselia, Phione, Manaphy, Darkrai, Shaymin (both forms)
Most of these were in the Final Maze, too. No wonder it was called this instead:
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In total, we only recruited two of these legends, which is pretty impressive when you remember you're forced into these places with an empty bag (so no items to help increase the recruitment rate). The first, as you can see above, was Uxie, one of the True Time Gear Guardians.
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Not bad! Not bad at all.
And the second... the second is pretty special. I'm still giddy about it even all these days later:
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😍 YEAH, THAT'S RIGHT. I RECRUITED THE LADY HERSELF!
I SCREECHED when I saw her in the dungeon to begin with, so you can imagine the commotion I made when she wanted to join the team!! When you talked to her in a dungeon, she even said the phrases. You know, stuff like hating the decay brought about by the world of darkness, and there being no need to worry because she can't ever be caught, of course!
I suppose she's a little confused by her displacement in time and space, but you know what? This really makes it feel like her... so I wouldn't have it any other way <3
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She originally joined us at Level 38. I already knew, without a doubt, that she was gonna become a permanent fixture of the team. So I loaded her up with 3 Golden Seeds, every Gummi I had leftover from the mazes, and some Proteins.
Why Protein? Well, she originally knew... Tackle, Endeavor, Strength, and Meteor Mash lol. Her attack stat was also dreadfully low, so why not catch that up to the others when I happen to be swimming in Proteins?
I did also feed her some TMs to diversify the move set a little:
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This shot is actually outdated already: presently she knows Super Fang instead of Rock Climb and Hidden Power instead of Defend Order.
There is one slightly unfortunate caveat to my sheer excitement:
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Yeah... Normalize. So she can't benefit from the STAB on Giga Drain. But I suppose there are worse things.
Here's something I doubt many people have seen! You're technically not supposed to be able to speak with her in Rotom's Cafe, right? So of course I was dying to know what she said when you spoke to her there, and:
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Forgive the desaturation and such, as you can see by the reflection I snapped this one with my phone 💀
Interesting, no? Read that again: Magneton. If you recall, that Pokémon was her replacement in the story! Funny to see it show up here, in what I can only presume is the title of her idle pose. For reasons unknown to me, sometimes she said "standby 2" instead.
Anyway, she and the Gabite you saw earlier were our tried and true teammates during our many, many attempts to conquer Massive Tomb. To skirt around the excess EXP problem, I simply reset whenever things went awry.
The thing with Massive Tomb is... It has 48 floors, right? (Which I found odd, why not make it 50 at that point?) And you're not allowed any items upon entry. So either you miraculously find a string of Secret Bazaars to replenish your belly until you find an Apple of some kind (lol) or you starved to death by floor 11. Oh, and basically every other floor was a Monster House. So it really came down to sheer luck.
There was one attempt where I got as far as 43F. But my string of good fortune turned sour: back-to-back Monster Houses slowly picked off my teammates and made Andrea run out of PP for Blizzard. So when we ran into yet another Monster House (this time mandatory), all it took was one Triple Kick from Persian before it's all over. That loss felt particularly devastating.
The one attempt that finally succeeded was the one where we didn't run into a single MH until we were over 2/3s of the way through. Although the one that did finally show up nearly ended me.
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But finally... Finally!
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YEEEEEEEHAAAAAAAW!
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On the one hand: Can you imagine if the aura you got at the beginning was Brown? I would be so mad if I had two of the same color lol. Though on the other hand, aura color doesn't really matter? It only shows up in the flavor text and item sprite - the latter of which you only see if the item gets knocked off of you.
But hey, I'll take it. I'm just glad I finally got through the darn place!
Oh geez, this "mini update" was very close to 30 images somehow 😬 But I hope you enjoyed seeing this not-insignificant, optional part of the main world!
Bonus:
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...Okay I guess I lied, we recruited three legends.
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puppypaw-wc · 3 years
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i just wanted to ramble ‘bout undertale... hhhhhhhh.
aka me just describing the whole plot of the game... this one’s just the ruins tho cuz i don’t think tumblr would let me type out the whole game’s plot in detail.
i understand if y’all don’t wanna see this so it’s under the cut.
soooo uh. the opening “cutscene”/whatever you call it is just a few images with text explaining the events prior to the game.
“long ago, two races ruled over earth: humans and monsters. one day, war broke out between the two races. in the end, the humans were victorious. they sealed the monsters underground with a magic spell. many years later . . . mt. ebbot. 201X. legends say those who climb the mountain never return...”
the last frames show a human who you’d at first assume to be the player character climbing the mountain and falling in; however, it is not the player character (frisk), as the human in the intro only has one stripe on their shirt, while frisk’s shirt has two.
anyways after that you get presented with the start menu (it’s track is creatively entitled, you guessed it, start menu!) with instructions on how to play the game. once you start, you get to name the fallen human.
now, this is honestly kinda ingenious. it doesn’t say “name your character”, it doesn’t say “what is your name?”; no, it says “name the fallen human”.
there’s also responses to some specific names.
like if you name yourself “fight” (or something like that) or “mercy”, the response is “that’s a little on the nose, isn’t it?”, though the name’s still allowed to be used.
naming yourself one of the main characters’ names (or however much can fit) also elicits special responses, and most of them aren’t allowed to be used, but there’s a couple instances of them being usable. like papyrus’ name is too long so if you enter “papyru” as your name the response is “I’LL ALLOW IT” and the name’s allowed to be used. the names “blooky” or “napsta” (as in napstablook) are also allowed, with the response being “... (they are powerless to stop you)”. my favorite is either naming yourself “flowey” or “temmie” tho.
the name “flowey” gets the response “i already CHOSE that name” (flowey had the ability to reset/save/etc. before frisk) with it not being allowed, while naming yourself “temmie” gets the response “hOi!!!” as a reference to the species of temmie (temmie is best undertale character /hj) and is allowed. it used to make tem flakes heal more but that was removed for some reason.
ANYWAYS the game starts after you name yourself (the “true name” is chara, which elicits the response “the true name”, so i’ll be referring to “the fallen human” as such). you start out with your armor as the bandage and your weapon as the stick... both of which have 0 of their corresponding stat.
in the next room, you meet a talking flower, who introduces himself.
“howdy! i’m flowey! flowey the flower! hmm, you’re new to the underground, aren’t’cha? golly, you must be so confused! someone oughta teach ya how things work around here. (oop i’m listening to the undertale ost and finale started playing-fitting-) guess lil’ old me will have to do? ready? let’s go!”
you then find yourself in a battle. on the bottom of the screen, there’s two things: your LV, which is 1 at the time, and your hp, which is 20/20. in the middle of the screen is the bullet board, with a red heart inside. flowey’s above the bullet board. oh, and in battles, everything’s black and white other then the heart and some attacks.
“see that heart? that’s your SOUL. the very culmination of your being! your SOUL starts off weak, but grows stronger with LV. what’s LV stand for? why, LOVE, of course! you want some LOVE, don’t you? *he winks* down here, love is spread through little, white... “friendliness pellets”. go on! collect as many as you can!”
now, here, there’s two options: run into the “friendliness pellets” (which makes this part go by faster) or dodge them, which elicits some funny responses from flowey.
“hey buddy. you missed them. let’s try this again, shall we?”
“is this a joke? are you brain dead? RUN. INTO. THE. BULLETS friendliness pellets.”
“you know what’s going on here, don’t’cha? you just wanted to see me SUFFER. who would pass up an opportunity like this? DIE.”
running into them elicits basically the same thing as the last response, though he states that “in this world, it’s kill or be killed” first. i also don’t remember what he says if you run into them cuz i always dodge them... cuz it’s funny...
you find your SOUL surrounded with the “friendliness pellets”, and it seems that you’re doomed to death... but when they hit you, instead of harming you, they heal you.
flowey gets a confused look on his face before he’s hit with a fireball and goat mom toriel appears!
“what a terrible creature, torturing such a poor, innocent youth. do not be afraid, my child. i am toriel, caretaker of the ruins. i pass through here everyday to see if a human has fallen. you are the first to have come here in a very long time.”
she also says some other stuff but i don’t remember it so. :shruggie:
anyways, you follow her into the next room, where you find a four-pointed star; a save point.
“the shadow of the ruins looms above, filling you with determination. (HP fully restored).”
this is your first opportunity to save, which is interestingly enough not just a game mechanic; it’s an in-universe feature as well.
(okay wtf undertale ost on shuffle, it played temmie village and then tem shop immediately after, wtf???)
anyways, toriel guides you through (read: does for you) a few puzzles, before you find yourself in a long hallway, where she says she wants to test your independence by making you walk to the end of the hallway by yourself. 
she’s just hiding behind a pillar at the other end of the hallway.
toriel says that she has a few errands to run, and gives you a cellphone before leaving. you can get some funny calls if you do wait, and at the end of it all her phone gets stolen by a dog. despite this, she still calls you when you leave the room. she does actually have special dialogue, though: “My apologies. A strange dog kidnapped my phone.”
anyways, you travel through the ruins, getting encounters with the enemies (froggit, whimsun, loox, vegetoid, moldsmal, migosp), who you can all spare.
i forgot the dummy battle tutorial, basically toriel has a training dummy as a battle tutorial.
things you can do:
talk to it: this makes the battle end, and makes toriel seem happy with you. it’s technically the right thing to do but the others are funnier.
fight it: this kills the dummy, though it doesn’t give you exp, and thus you can still get a true pacifist route.
flee: you run away from the battle and toriel says that it’s a good strategy... but it’s just a dummy, it can’t hurt you and doesn’t seek revenge.
do nothing: if you do nothing for eight turns (including missing attacks), dummy “tires of your aimless shenanigans” and leaves. toriel is confused by this, but continues on as if nothing happened.
whatever you do elicits a different response in a future mini-boss’ pre-battle dialogue, so. yeah.
ANYWAYS!
the ruins’ mini-boss is napstablook, a ghost who, according to themself, “usually comes to the RUINS because there's nobody around”.
to spare them, you need to cheer three times; this makes them show you their “dapper blook” trick, which is a top hat made of tears. they stop attacking to await your response, and if you flirt or cheer, the encounter ends.
also random fun fact: just like with the dummy, killing napstablook doesn’t give you exp, and thus a true pacifist route doesn’t end.
“FIGHTing Napstablook causes them to remind the protagonist that they are a ghost and therefore unable to be killed; they were only lowering their HP to be nice. They then vanish, and the protagonist suffers a loss of one "experience point" (not the same as EXP). This action does not abort the True Pacifist Route since it does not accrue any EXP.”
(x)
oh yeah, did i mention that EXP and LV don’t mean experience points and level?
flowey was actually correct about LV being LOVE. however, it’s an acronym, namely for level of violence. EXP, on the other hand, is an acronym for execution points.
continuing through the ruins and doing some puzzles (one of which includes several holes you must fall through to find a switch, one of which has the faded ribbon, a piece of armor, in it), you can get the toy knife, a weapon, before heading to toriel’s house, where she’s made you a butterscotch-cinnamon pie.
you see, earlier on in the ruins, she asks if you prefer butterscotch or cinnamon (if you’ve reset/loaded a save from after this point, she actually remembers your answer), before asking if you’d turn up your nose at the sight of the other/if you have allergies. there wasn’t enough of both at the store or something along those lines if i remember right.
anyways, you go to sleep in your room (yes, you have your own bedroom and yes, that is pure, and yes, toriel is the best), and she puts a slice of the pie on the floor for you to collect. it’s a healing item that restores all your hp, but i’d recommend saving it honestly.
toriel’s reading in the living room, where you can talk to her and either ask how to leave, or just talk to her. you do have to leave for the game to progress, though.
after asking her how to leave like three or four times, she goes downstairs and talks to you before fighting you, asking you to prove that you’ll be able to survive.
you see...
“Every human that falls down here meets the same fate. I have seen it again and again. They come. They leave. They die. You naive child... If you leave the RUINS... They... ASGORE... Will kill you. I am only protecting you, do you understand? ... go to your room.”
the fight with toriel is one that people often mess up on, though the strategy for her fight is actually foreshadowed by an npc froggit earlier on in the ruins.
many people think that you have to weaken her, or just end up killing her because they don’t see how else to do it.
so, what does happen if you kill her? well, it depends.
if you attack her once she stops attacking:
“You... ... at my most vulnerable moment... To think I was worried you wouldn't fit out in there... Eheheheh!!! You really are no different than them! Ha... Ha...”
on a neutral route:
“Urgh... You are stronger than I thought... Listen to me, small one... If you go beyond this door, Keep walking as far as you can. Eventually, you will reach an exit. ... .... ASGORE... Do not let ASGORE take your soul. His plan cannot be allowed to succeed. ....... Be good, won't you? My child.“
on a genocide route:
“Y... you... really hate me that much? Now I see who I was protecting by keeping you there. Not you... But them! Ha... ha...”
fun fact: until today my dumbass though that “them” was referring to chara and only just realized that it’s referring to the monsters further in the underground.
and now, it’s time for flowey (slash indicates a break in the text).
on a pacifist route (where you don’t kill anyone):
“Clever. Verrrryyy clever. / You think you're really smart, don't you? / In this world, it's kill or be killed. / So you were able to play by your own rules. / You spared the life of a single person. / Hee hee hee... / I bet you feel really great. / You didn't kill anybody this time. / But what will you do if you meet a relentless killer? / You'll die and you'll die and you'll die.Until you tire of trying. / What will you do then? / Will you kill out of frustration? / Or will you give up entirely on this world...... / and let ME inherit the power to control it? / I am the prince of this world's future. / Don't worry, my little monarch, my plan isn't regicide. / This is SO much more interesting.”
on a genocide route (where you kill everyone, exhausting the kill counter until the “but nobody came” message appears):
“Hahaha... / You're not really human, are you? / No. You're empty inside. Just like me. In fact... / You're Chara, right? / We're still inseperable, after all these years... / Listen. I have a plan to become all powerful. / Even more powerful than you and your stolen soul. / Let's destroy everything in this wretched world. / Everyone, everything in these worthless memories... / Let's turn 'em all to dust.”
(note that by “chara” i mean “whatever you named the fallen human”)
and that’s it for the ruins.
uh. yeah.
sorry for rambling about undertale so much on main, i love it too much.
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