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#rf5 monster
rfdescriptions · 2 years
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A ribbitee that has learned how to wield weapons, enthralled with the call of the hunt.
Ribbitee Hunter (RF5)
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aashiyancha · 7 months
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Sweet Heart Bakery and Clothing store
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tinylantern · 7 months
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I haven't even started playing the full version of Silent Hope and I'm already finding some tasty bits of lore
So big thing I noticed when they uploaded the opening animation for Silent Hope a couple of months ago was the seven colored lights that fly out of the Abyss. Within the lore of the game, these lights are what guide the seven protagonists to the Princess and the mouth of Abyss: however, what I noticed is that each of those seven lights correspond to the seven magic elements within the world of Rune Factory. Fast forward to today, when I got my copy of the Day One Edition that comes with the artbook and a physical copy of the soundtrack, and I was delighted to discover that the lights do have significant meaning based on their color, though not in terms of elemental affinity.
Copies of Silent Hope come with a little booklet that is more or less a slightly expanded version of the game's prologue, and it features the seven colored lights from the Abyss actively seeking out the seven heroes based on particular qualities that they have as people. When the lights find their "avatar," the light disappears into their heart and guides them to the Abyss. The lights and their associations are as follows:
The yellow light, associated with Wanderer, represents hope.
The orange light, associated with Warrior, represents determination.
The purple light, associated with Rogue, represents justice.
The blue light, associated with Archer, represents kindness.
The pink light, associated with Farmer, represents love.
The red light, associated with Fighter, represents passion.
The green light, associated with Caster, represents knowledge.
Again though, I find it interesting that the colors of the lights correspond to the seven magic elements and when you combine the elements with the above meanings based on their associated light's color, magic within the world of Rune Factory suddenly becomes a lot deeper in terms of characterization. The chart basically looks like this
Orange = Earth = Determination
Red = Fire = Passion
Green = Wind = Knowledge
Blue = Water = Kindness
Yellow = Light = Hope
Purple = Dark = Justice
Pink = Love = Love
So, you know, next time you're playing any Rune Factory game that allows you to take villagers out into combat and the ones you bring with you happen to know some elemental spells, definitely take a moment to consider why they might be using those spells based on the above meanings. It might make even more sense now than it did before.
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weaselishmcdiesel · 6 months
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Struggling bc there will never be another game that’s nearly as good as rune factory 4
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nocturnalsleuth · 2 years
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doodle i meant to post but forgot abt
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asiancatboy · 2 years
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i want to enjoy coral island but after the 4th time of my game not saving i'm like -_-
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plow-and-propose · 2 years
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eee i love my flock of griffins!!! 🥰
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avzplays · 1 month
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"Squeaker"?! Why would anyone name such a cool-looking monster "Squeaker"? Lmao Really impressed with this boss monster, by the way
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doodlefoxart · 1 year
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Ive been playing rf5 a uh *looks at the almost 200 hrs i have for the game* you know a normal amount, anyways i wanted to draw and share my own interpretations of some of the monsters in the game so lets start off with a wooly and a fleecy shall we lol (aka my personal headcanons woop woop):
- fleecys are just woolies with a rare and unique genetic mutation that has given them pretty pink fur and are highly sought out by monster tamers, woolies are also popular pets as their natural docile nature makes them easy to tame and get along with, kids love them!
- woolies are one of the most common monsters found in the wild, they live in herds in fields and forests alike, and despite their sheepy look woolies are very much opportunistic omnivores (can and will eat carrion and hunt animals if they need to, many do not know this and can end up stumbling across a poor chipsqueek being chowed down by a herd of woolies)
- naturally curious to a fault, their curious nature makes it easy for orcs, goblins and human hunters to lure and hunt them for their meat and pelts
Thats all i have for rn, probably going to do chipsqueeks and their “sub species” next
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ventus-selphus · 1 year
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cloudheim one of the best dungeons imo
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asexual-levia-tan · 2 years
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not to imply that i stopped playing rf5 a longgg time ago and only just picked it back up but WHAT is with the mini end credits sequence after atohl’s end
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rfdescriptions · 2 years
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Loves to eat, and stockpiles food to feed its passion. Starts throwing nuts when things get heated, so watch out.
Munchsqueek (RF5)
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aashiyancha · 1 year
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Am i making a buddy cop duo outta Alice and Cecil? Yeah sorta
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tinylantern · 9 months
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A lot of the Rune Factory monsters really do look like rejected Pokemon designs.
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crownconstellation · 8 months
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more graffart collab style rf5 monsters to go with the wooly <3
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theeeveetamer · 2 months
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Rune Factory Tides of Destiny (extended thoughts)
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@saficswrites asked me to go a little more in depth and I've actually been planning on talking more in depth anyway, so this is a good opportunity! I'm also going to throw in some of the resources I used while playing because there's a lot of great ones but they're kind of scattered.
So I will start by saying that I started on the series with RF4 back when it originally came out for 3DS and I played the heck out of it. Like, tried taming every single monster in the game levels of played the heck out of it. I've since played all of RF1, RF2, most of RF3 and RF5, and now RFToD. I chose to go back and play 1, 2, 3, and ToD after RF5 was announced. The only one I haven't touched is Frontier.
And yeah, Tides of Destiny does have some quirks and I can see why some people don't love it as a Rune Factory game. Just starting with some of the criticisms (because they lead into one of the things I actually really like about the game): The farming is very pared down and it's entirely reliant on the monsters you tame. Basically you just plant generic seeds and the monsters you put on the seasonal island determine what they grow into. Different monsters can grow different things.
That is somewhat annoying because you can't see what the monsters are called or what they plant before you tame them, the game doesn't really give you a clear list of everything you can plant, and you only get to tame 30 total so you're going to be doing a lot of swapping. It is possible to get everything with some planning tho (I borrowed the monster setups from this GameFaqs thread).
That said, I personally kind of prefer this? Micromanaging the farming has always been my least favorite aspect of the Rune Factory games. In Tides of Destiny you don't have to worry about that. There's no watering, no harvesting, no spreadsheets keeping track of exactly what seeds you need to buy, and the crops grow so fast (most are done in 1-2 days when you have your monster friendship maxed out) that you don't really feel the randomness. I'm in summer of year 2 and I've already got a storage full of full stacks of basically every crop in the game. That means you can focus 100% on the exploration, dungeons, making friends, etc.
And the exploration is. My god. I love it. It's basically if you threw Rune Factory and Legend of Zelda Wind Waker into a blender. For reference, Wind Waker is one of my favorite Zelda games ever so that colors my impressions of the game. The exploration is 100% riding around through the ocean on a giant golem, fighting giant monsters, and digging up islands and salvage points. The quests usually point you toward specific islands to unlock and there's no point where I felt like I needed an external tool to explore, but if you want help someone made an excellent, detailed map of the stuff you can find in the ocean. You also eventually unlock a fast travel and there is a way to speed up getting from point A to point B, so I never felt like wandering through the ocean was too intrusive.
I also really, really, really like the characters. Each one has a little required "friendship event" you need to watch to unlock their next friendship level, and each of the main island inhabitants has at least 6. All the friendship events are connected to a little character arc which is completed with level 6. The bachelor/ettes get an additional 3 event arc if you unlock their love events as well, though you can't access that until after the main plot is over (and gender locked unfortunately). And there's actually a reason to get them up to the max (level 6) before the endgame, since you get a benefit in the final boss battle.
IMO they're all just really likable, funny characters. Some of the events actually made me laugh out loud, and I was usually smiling the whole time any of the them were talking!
I also really like they way they handled the main characters (Aden and Sonja). The plot of the game is that Sonja gets trapped in her childhood friend Aden's body, and the story is about figuring out how to separate them again. You can play as Sonja once they're separated at the end of the main plot, but you do have to do the entirety of the main story as Aden. Initially I was kind of miffed about this, since I vastly prefer playing as female characters in games, but I actually really like how they did it. For two reasons.
One, I just really like Aden as a protagonist. I was expecting him to be kind of the goody two-shoes amnesiac like a lot of Rune Factory protags are, but no. He's sassy as hell. There was at least one point where one of the characters (I think Joe) is like "hey buddy ol' pal" and Aden is just like "Yeah we're not friends sorry you thought that tho."
Two, initially I was thinking that the whole "my best friend is living in my head" thing was going to be some secret they kept. Like Sonja was going to be there, but she was going to be quiet most of the time or not really interact with the world. But no. The first thing that happens is the obligatory RF starter girl (Odette) finds Aden, and the first thing out of his mouth is "Sonja is stuck in my head, isn't that weird?" and EVERYONE just goes with it. I love it. They really lean into the wackiness/silliness of it all. Sonja is very present in the dialogue and the plot. On her birthday characters wish Aden happy birthday to pass it along. The writing frequently plays around with the dynamic of them being stuck together (such as the two of them arguing over how Aden is going to take a bath), and they frequently swap off in dialogue and give different perspectives. They each kind of have their own relationship with the various characters around town. Most of the friendship events feature both of them in some way. It's also really nice how they'll talk to each other throughout gameplay. They'll say good morning to each other, Sonja will warn you when your health is getting low or what time it is, etc.
Despite playing as Aden (physically) I really feel like you're actually playing as both of them to some degree, and I really like that. It actually feels kind of lonely once they split at the end of the main plot and you don't get Sonja's little quips in your head anymore.
I think those are the big things. There's also lots of little things I enjoyed. I love the aesthetic of the world, and the gameplay systems relating to RP management and stuff are much more refined than the older games. I'd say the only mane difference between it and RF4 is that swinging your weapons still costs RP. The crafting is a little annoying until you get the hang of it (you can craft anything up to 20 levels higher than your current level, so it doesn't suck to grind too badly). There's a bizarre amount of spelling errors, which isn't super intrusive but it is kind of funny lol.
On the negative side, the story is pretty short. You can easily beat it in less than one in game year if you're rushing. I'm also not a huge fan of the main story needing to be 100% completed before you can do marriage and the like, since the game is basically done at that point. I don't think there's much post-game other than the goals you make up for yourself. I do think playing as Sonja was a bit of an afterthought. She has like a quarter of the romance options Aden has and there's some odd mistakes I've noticed playing as her (like trying to knock on Sierra's door while she's asleep will have Sonja saying a line about how the bath is closed ???) but it doesn't bother me too much so far.
Those are pretty minor negatives though. I still had (and am having) so much fun with the game!
I also heavily used this website as a guide. The only thing is that I wish they had pictures of the monsters because I think they have slightly different names from the rest of the series, and it can be confusing cuz some monsters have different colorations and therefore do completely different things.
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