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#rip vanes my worthless children but i love you anyways
m42-fr · 3 years
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Here’s my Lore Post™ on various types of common currency around Sorneith! Note that this covers only major forms of currency that can be found broadly throughout their territories of origin, or are otherwise culturally relevant in some way. This post does not include forms of currency that may exist between individual clans. If you happen to find that any of this worldbuilding goes well with your lore, feel free to use it so long as you credit me somewhere for the idea!
And, of course, a mandatory disclaimer: the names and lore of these currencies comes from my own head (and a random name generator). Any resemblance to anything from the real world is unintentional.
Vahrani (vah-RAH-nee) are small bronze coins that originate from the Ashfall Waste. Thanks to the Flamecaller’s ceaseless forges, vahrani are the most common and well-established metal-based currency in the world - and, in fact, are the most well-established currency in the world, period. Trade with the neighboring Windswept Plateau, which exports the products of Fire’s industry to every technologically developing region on the continent, has spread Ashfall coinage far and wide.
Most vahrani have been in circulation for decades, their surfaces oxidized completely teal-black. Pristine, metallic vahrani, either newly-minted or freshly polished, are considered a status symbol by some, but certain dragons may refuse to accept them as payment for fear that they have been recently (and illegally) forged. Vahrani jewelry makes use of the holes at their corners, stringing them together into necklaces, earrings, and other forms of decoration. In a pinch, vahrani can even be tiled together to create makeshift armor. 
Vahrani come in units of one, five, and ten. These coins bear an identical picture of the Flamecaller on one side and have a number inscribed on the other, which indicates their worth. The runoff copper from the creation of vahrani bronze is pulled into small lumps and stamped with the sigil of Fire while the metal is still hot, creating small, misshapen coins called vasi - or, in common slang, slag - each worth a tenth of a vahrani. Vasi are not nearly as widespread as vahrani, but they make up the majority of the payroll for poorer dragons within the Ashfall Waste.
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Suuram (SOOH-ram) are long, paper-thin copper chits used as currency within the southwestern Shifting Expanse. The very first suuram were copper wires that had been pounded into rough rectangular shapes, but modern suuram are machine-punched from massive metal sheets, ensuring an incredibly consistent size and weight. The asymmetrical pattern of crescent holes at their edges is meant only to distinguish them from simple copper pieces. In practice, the holes are often used to hold chains of coins together with cord or metal clips.
There is only one value of a suuram piece. Rather than create different coins with higher values, dragons exploit the extreme thinness of suuram sheets by packing pieces into small containers; informal higher-value units consist of rectangular boxes holding a carefully-counted number of coins. Carrying around large blocks of copper sheets can become awfully inconvenient, so five-and-ten vahrani pieces have become a popular alternative currency in the Expanse. Suuram are used mostly as pocket change. 
Due to the relative geographic isolation of the far coast of the Stormcatcher’s territory, suuram are not particularly popular outside of the Shifting Expanse, and lack traction everywhere past the Charged Barrens. However, suuram are acknowledged as a valid currency in every territory with flourishing trade and worldwide connections, including the Ashfall Waste, Windswept Plateau, Sunbeam Ruins, Tangled Wood, Starfall Isles, and Dragonhome. 
The northeastern region of the Shifting Expanse is home to independent scavenger-clans who have little need for formalized currency. Rather than conducting trade with stand-ins like coins, they prefer to directly exchange goods and services, determining the value of each with every new trade. That being said, they do occasionally make use of a form of unregulated, low-value currency, colloquially known as scrap.
Scrap refers to any collection of relatively small, portable, usually worn-down and otherwise useless metal chunks - rusty nails, old gears that don’t fit anywhere, spare nuts and bolts found half-buried in the sand, weathered iron spring-coils and copper wires, and so on. While scrap has no immediate survival value, it serves much the same purpose of currency in that it acts as a metaphorical stand-in for something that is of value, and can be exchanged with others for goods and services. Scrap is considered a valid currency within the northern Expanse, although it is often looked down upon as a ‘primitive’ coin in the more technologically developed regions around Goldensparc and the Lightning Farm. 
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Paxa (PACKS-uh) are hand-carved wooden chits infused with sparks of magic that keep them pristine even under the worst of abuse. Native to the Sunbeam Ruins, paxa owe their remarkably high value to the painstaking process of crafting them. Each coin is hand-carved to impossible standards of consistency, stained a beautiful deep ebony, and protected from damage with ancient Light artefact-preservation magicks. Their magical ‘fingerprint’ is nearly impossible to fake, which guards them from forgeries. The secret to creating paxa is zealously guarded by a handful of dragons who have dedicated their lives to the craft.
Paxa are a universally recognized coin, spread throughout the world by Light’s investment in research as well as their inherent value. Future-minded dragons convert their retirement savings into paxa, knowing that unlike many other currencies, the tight control on paxa production ensures that their value remains constant. Paxa is also the coin of choice for most illegal operations in Sorneith thanks to their high value and their impossibility to falsify. 
The average working-class dragon, even in the Ruins, will struggle to get their talons on any significant amount of paxa. Paxa are used to facilitate expensive transactions, and as such are favored by merchants, the wealthy, and the criminal; throughout most of the Sunbeam Ruins, workers are paid in vahrani, with the occasional handful of suuram thrown in for variety.
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The origin of wek-ya, (WEK-yuh) Shadow’s mercurial coinage, is shrouded in mystery. Nobody knows when or where the first wek-ya were made - and, in fact, nobody knows how to make wek-ya at all. Ambitious blacksmiths who try their hand at smelting some are invariably struck with tides of bad luck that force them to close shop. And, moreover, the Tangled Wood can hardly be said to have an established government, so the presence of such a widespread and standardized currency is a curiosity in and of itself.
Wek-ya are crafted of pure silver, or something that resembles it. Each coin has two unique patterns - one to either side - that depict an incredibly broad array of subjects. The most common motifs are crescent moons, mushrooms, thorns, and dancing dragon figures, but there have been wek-ya known to picture oddly specific situations, such as trees being struck by lightning, rats climbing atop bookshelves, and draconic silhouettes that bear a strange resemblance to the viewer in the midst of suffering some catastrophe. Many dragons believe that wek-ya are infused with divination magic; coins are commonly drawn from bags to determine future events, and some individuals claim that their fortunes are told by the wek-ya they receive in trades. 
While wek-ya are the most common form of money in the Tangled Wood, they’re incredibly rare elsewhere. Common superstition holds that removing a wek-ya from its homeland will curse the coin’s bearer until it has been returned. There appears to be some vague truth to the statement, as the coins are known to have a way of mysteriously disappearing when they’ve spent too much time away from the Shadowbinder’s influence.
Wek-ya are capable of emitting a dim glow for several hours after being exposed to moonlight. Conversely, they’ve also been known to spontaneously melt when placed in sunlight, permanently disfiguring their faces - such coins are considered overwhelmingly taboo by most residents of the Wood and are traditionally thrown into bogs, rivers, and liquid-shadow ponds, such that they may be forever forgotten. 
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Dazal (day-ZAHL) are large, chunky coins cut from smoky quartz. They come from Dragonhome, make for an uncommon sight in the northern Starfall Isles and Tangled Wood, and are rare elsewhere. No one institution governs the production of dazal, but most dragons don’t go out of their way to fake them - the coins are used predominantly within the handful of high-population regions of Dragonhome, particularly Terraclae and the Colonnades of Antiquity. Thanks to Light’s vested interest in archaeology, paxa are the most common currency in Dragonhome’s urbanized regions, followed by the eponymous vahrani.
Unlike suuram, which are largely shunned by Lightning’s more independent desert-dwelling clans, the value of dazal is respected by clans among even the most rural and harsh environments of Dragonhome. Most groups will carry at least a handful of them to use in trades - a few dazal will buy a weary traveler water and other goods. The nomadic routes of the Snappers often bring them to urban areas every now and again, which makes holding onto the currency useful, if occasionally burdensome. 
    The distribution of colors and patterns in a dazal is unique to every coin. Dazal have no varied values in a legal sense, but many individuals within Dragonhome will accept morion dazal - that is, those made of smoky quartz so uniformly dark as to be nearly black - as being worth twice as much as a singular dazal (or equivalent to one wek-ya). Some seek out dazal with unusual color schemes for collection purposes. Another commonly-sought variant is a coin without any scuffs; though crystalline, most older dazal are ridden with chips and cracks. 
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The Sea of a Thousand Currents has no legally recognized currency. The stinging seawater makes metal-based money impractical, and even the magical toughness of paxa and arcslivers will wear under the waves. Among the more isolated, aquatic clans, though, an informal coin known as vanes (VAIN) are used in some transactions. Vanes are seashells that have been chipped and polished into glistening, guitar-pick shaped chits.
The production, distribution, and value of vanes is entirely unregulated. Any dragon with strong hands and sandpaper can collect seashells and file them to the right shape and smoothness. As such, individual vanes vary widely in color, texture, and shape. The value of a vane is equally variable - no bank in the world accepts vanes as legal tender, although they are acknowledged as being incredibly low-value, presuming they have any worth at all. 
Bags of vanes are often exchanged by coastal and reef-dwelling clans as stand-ins for the payment of debt. If an individual needs a good or service, but cannot pay for it at the time, they can hand over some vanes that serve as a sort of credit, later giving something of real value in return for their lent vanes.
Among the roughshod sailors of the Sea, bilgespray is a tawdry term used to refer to any collective mix of multiple types of currency. The wide variety of territories that they visit throughout their trading routes means that they inevitably collect a number of different types of coin. The term, ‘bilgespray,’ usually refers to a singular payout given in more than one type of currency, but used more broadly may account for any messy assortment of multiple types of money.
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Popular within the urban areas of the central Starfall Isles, arcslivers (ARK-slih-vur) are tokens cut from the same magically-refined arcglass that makes up the shell of the Astrolodome. Their edges are inscribed with faintly-glowing runes that, like paxa, protect them from damage, although their enchantments are comparatively weaker. The appearance and value of an arcsliver is standardized; their production is controlled by banks within the Astrolodome and neighboring communities.
Well-wrought trading routes have established arcslivers as a valid currency throughout the entirety of the Isles. However, they have very little steading outside of Arcane’s territory. Similar to suuram, geographic isolation has kneecapped their spread, with traveling arcslivers found mostly in the neighboring regions of Dragonhome and the Windswept Plateau; a handful make their way to the Sea of a Thousand Currents and beyond from there. Though rare, they are legally acknowledged in institutions around Sorneith. 
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Given the extremely well-connected, trade-focused culture of the Windswept Plateau, every currency - even strange or worthless ones, like wek-ya and vanes - can be found in abundance among Windsinger’s children. Vahrani from the neighboring Ashfall Waste are the most common coin, followed by paxa and arcslivers. Wind does not have a traditional currency in the way that other territories do. Rather than use a standardized object to represent physical value, Wind’s unusual currency holds strictly social value. These objects are called kuo (KOO-oh). They are long, ribbonlike textiles, made from hundreds of tiny interwoven beads, and are as much art as they are money.
The length of an individual kuo can vary considerably. Most are long enough to be used as sashes and belts, or be hung up as colorful banners. The harvesting, sculpting, weaving, and painting of their miniscule beads takes a painstaking amount of time and skill. As a monetary system, they indicate debts, allegiances, and other forms of social ‘money,’ whether paid or owed. The perceived value of a kuo is usually based on its size and craftsmanship - the longer and prettier, the better.
    While more rural and traditional clans will use kuo for their original purpose, younger generations - particularly those living in more urbanized areas - forgo the social value of kuo and create them for artistic purposes. The creation of an individual kuo ribbon is considered a long and meditative pastime. The patterns in every ribbon are unique, and the abundance of beads and paints mean that elaborate images can be threaded along the strings; given the extensive length of most kuo, many are used to depict the events of stories, be they mythical or factual. The longest kuo is rumored to be a ribbon that stretches the distance of the Cloudsong and depicts an embellished version of the Windswept Plateau’s entire history. 
In recent times, dragons have begun to weave kuo as gifts and decorations. Many young lovers and best friends will create kuo for one another, its pictures personalized to the other’s interests and personality, and wear the bands that they themselves were given (usually as scarves, sashes, or bracelets) in an open declaration of their bond. Kuo are becoming an increasingly popular export of the Windswept Plateau. Eager to share their culture with the world, Wind dragons often sell and gift kuo to travelers, and some have even begun to export them to other territories. 
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The rough, lonesome barrens of the Southern Icefield makes the establishment of currency incredibly difficult. Like other harsh environments in Sorneith - the Shifting Expanse, Dragonhome, the Scarred Wasteland, and so on - coins are not particularly useful for immediate survival, and so trades are preferentially conducted with goods and services rather than coins. Northernmost or otherwise trade-savvy clans may occasionally cut deals with foreigners using vahrani, arcslivers, and even suuram.
The ancient institutions of the Gaolers, for all their fervence with law and order, never had reason to establish an expansive currency amongst themselves. The basic needs of all individuals are cared for free of charge; anything fancier is either owned communally, acquired by advancing in rank, or traded for without monetary stand-ins. Among a few circles, though - and particularly popular in teaching discipline to younger recruits - is a token system using units called snowcoins.
Snowcoins are very simple constructions. At their core is a singular link of a metal chain, which is encapsulated in magically-unmelting ice. The surface of a snowcoin is smooth and convex, forming an oblong shape not unlike a river stone, and they are remarkably translucent. Snowcoins, then, are a small reward earned through various services and good behavior, and can be traded in for small personal luxuries. The things snowcoins can buy consist mostly of curios and other decorative trinkets. 
Given that snowcoins are used only by the Gaolers, their existence is almost completely unheard of throughout Sorneith, even in the neighboring Snowsquall Tundra. Only a tiny handful have ever made it out of the Icefield - and even then, most of those found away from the Icewarden are replicas, not genuine. Those who are in possession of snowcoins usually regard them as oddities and collectibles. They hold some mildly curious historic value, but little else. 
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For all their hatred for one another, the territories of the Scarred Wasteland and Viridian Labyrinth share a similar trait: neither has much in the way of currency. The Labyrinth prizes self-sufficiency and its clans want for little. Their isolationist nature has created a strict limitation on the influx of foreign currency - not even vahrani have made it past their coastal regions. Those from Nature who detest outside influence often use the derogatory term rootmuck to refer to any form of outside currency.
While Plague has a similar lack of established money, they don’t hold the same wariness of foreigners that the Gladekeeper’s children do. Most Plague clans see no reason in shunning something that may help them acquire useful things in the future. Various currencies are common at their respective borders - dazal in the north, wek-ya in the east, vahrani to the south, and arcslivers to the west. 
That being said, their central clans, much like those of the northwestern Shifting Expanse, trade mostly survival supplies with one another. Guttergunk is an informal term from the Wasteland that applies to any assortment of individually worthless items that are bundled together to have some collective value. Guttergunk is not anything that could keep you alive; it’s made of things like small trophies - teeth, scales, horns -, the last of old food preserves, tattered pieces of canvas, balls of string, and so forth. Trade offers of guttergunk are considered trashy, greedy, or desperate; in other words, a sign of either arrogance or weakness, perhaps both.
Alternatively, the term may apply to anything considered gross and worthless: “Your efforts are guttergunk,” is an example of a common insult. The word has become popular in neighboring territories, particularly by residents of the Driftwood Drag and sailors of the Sea of a Thousand Currents, and among them it has much the same meaning.
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