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#see if you can find certain events and characters.... it reads clockwise
gachahugs · 1 year
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gons story
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restlessmaknae · 4 years
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still disastrous
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Gu Dasom thought that nothing was more disastrous than going on a holiday with her best friend - Namjoon. She was wrong. Living with him - now best friend turned boyfriend - was way more disastrous.
♦ Characters: boyfriend!Namjoon x girlfriend!OC (Gu Dasom)
♦ Genre: comedy, fluff, slice of life, established relationship (it’s all sfw)
♦ Words: 4.5k
♦ Warning: -
♦ A/N: This is a sequel to my story called Disastrous which is about the first holiday Namjoon and Dasom spend together on their own (and it turns out to be disastrous, needless to say), but the two stories can be read separately, so don’t worry if you haven’t read it! 💖💖💖
Gu Dasom learned to appreciate the differences they shared with Namjoon, and actually, if she thought about it, there was some beauty about having so many unexpected events to happen in her life. Beside Namjoon, she could never get bored.
On the other hand, she always needed to be alert because from one moment to another, something could happen and Namjoon ended up breaking a bone or walking into a door frame or such mishaps. He was so (cutely) clumsy, but it resulted in her always worrying about him because she could never know when the next disaster would take place.
Growing up beside each other and spending enough time together as best friends had taught her a lot about him and about the ways one could handle such situations, but after they had officially become a couple, she had learned even more about him. Not to mention when they had moved together after graduating university and finding jobs for themselves because that had been when things had started going even more off track than usual.
The first little bits about living together came when she realized that they had a very different definition about placing things, and if she put something on the glass table in the living room, it would be somewhere on a shelf in their bedroom. Namjoon kept putting things in different places, and she needed to remind him so many times that the objects had certain places if they wanted to find them in a hurry, and even though it took some time, he actually listened to her, and took her words seriously.
Then, the next one was anything regarding grocery shopping and just running out of basic necessities such as toilet paper and not realizing that those were the last ones they were using, ending up in not only just one uncomfortable situation. Not to mention food and leftovers going bad because they didn’t remember when they had left them in the fridge in the first place or who had actually left it there. Or Namjoon not letting her know when he had used up something and didn’t buy another one instead.
So these were the first obvious difficulties they faced in the first few weeks, then came - of course - the things that neither of them could do or figure out on their own or with the help of articles online such as changing light bulbs. Maybe it wasn’t rocket science, but Namjoon almost fell off the chair while trying to reach the light bulb in question, and she couldn’t get it out of its frame either.
As talkative as she was, when a new neighbour moved in next door and they started chattering about life, the light bulb incident came up, and this was how their handsome brand new neighbour - Kim Seokjin - ended up in their living room, helping with the light bulb because he insisted that he would do so in exchange for the warm welcome (basically just the two of them introducing themselves with a box of cookies, nothing more).
However, there was one person who didn’t appreciate his presence as much as Dasom did so.
“I still don’t get why we couldn’t just call someone else,” Namjoon whispered into her ears as they were watching over Jin getting on the chair.
“Should I remind you that you weren’t willing to call someone else?” Dasom raised an eyebrow challengingly, exchanging a glance with her boyfriend who looked as defeated as one could be in such a situation. “Besides, he offered his help. It would have been rude if we declined him,” she pointed out, not getting why her boyfriend was so worked up. She might have been referring to Jin as the cute neighbour with an even cuter dog, but it was true, and he shouldn’t have been too hung up on it.
“Okay. I’ll show you how to do it, just watch!” Jin prompted them to walk closer to him as he carefully twisted the bulb counter clockwise because he explained that it was the safer way since the socket had a screw fitting. It seemed so easy when he did so, so Dasom asked about little tricks, and he was willing to answer her questions patiently and all with a kind smile.
Her whole face lit up when the new bulb was implemented and when they turned it on, the light indeed filled the room.
“Thank god! We’ll remember how to do it next time, thank you, really!” Dasom explained joyfully as she directed a beaming smile at their neighbour who just shrugged his shoulders, insisting that he didn’t do anything much, just what a good neighbour would do. Besides, he had had similar struggles in the past, so it was all good.
“Thanks, man. We really won’t keep you up any longer,” Namjoon added in a friendly manner, yet she could feel the impatient edge to his words, and even if she wanted to hide her disappointment, she merely gave her boyfriend a slight smack in the chest.
“Oh, you aren’t keeping me up.” Jin dismissed such assumptions, smiling from ear to ear which reassured Dasom that he didn’t detect or didn’t want to detect the jealousy behind her boyfriend’s words.
So she offered him a glass from the jug of tropical lemonade she had made beforehand, and the young man took it gladly, complimenting the taste for its balanced combination of sweet and savory.
“He doesn’t know when to go, I see,” Namjoon mumbled under his nose so that only she could hear it, but she heard it nevertheless, so she lightly stepped on his left foot, giving him a glare and turning back to Jin with a brighter version of her smile.
Their neighbour chuckled to himself, drinking the glass of lemonade gulp by gulp while keeping his eyes on the couple much to Namjoon’s dismay who impatiently tapped on his chin, a habit that he always displayed whenever he was nervous. Dasom had no idea what to do about his jealous boyfriend when he shouldn’t have been jealous in the first place, but it seemed like Jin caught on their little act, and excused himself to go back to his flat after drinking down the whole glass.
As soon as he left, she was quick to turn around and face her boyfriend.
“What was that about? Are you really going to keep on acting like this around Jin?” She furrowed her eyebrows, hands on her hips. She didn’t want to look intimidating, but she really didn’t know why Namjoon had made such a fuss over literally nothing.
“Well, he seems like a better boyfriend than I am, and yeah, I got a bit jealous, you know. He even has a dog!” Namjoon stated a bit ashamedly, but he also seemed a bit dramatic that usually didn’t work on her given his clumsy self, but she couldn’t help but pout hearing his words.
“Yah! You should never think that I would choose anyone over you! You are my boyfriend, and you have your own strengths and weaknesses, but you are Kim Namjoon, and that’s exactly why you are the perfect boyfriend to me!” Dasom confessed straightforwardly, a bit of frustration lacing her words.
Yet, at least her boyfriend seemed to realize that she was indeed being honest, and that she didn’t think that Jin was anything more than a cute neighbour.
“O-okay,” Namjoon stuttered a bit, his cheeks tinted burgundy by the nervousness that was going through him. He was clearly ashamed that he had ever thought about something else, but Dasom merely shook her head with a knowing smile and smacked him in the chest when she passed by him.
Gosh, what a way to see Namjoon jealous! Thank god communication worked well between the two of them.
Usually, household chores were divided up between the two of them, so that either of them could have their own responsibilities and duties, and the workload wouldn’t be unbalanced. That meant cooking for Dasom while washing the dishes for Namjoon (because he was usually a disaster in the kitchen, and she didn’t want him to cut his hands either with a knife or the edge of a mere can because he had already done so, and it hadn’t been a nice sight), cleaning the rooms including the bathroom and the toilet for her while taking out the rubbish, checking the mailbox and taking care of the recycling for Namjoon. Once he had been very eager to take on ironing the clothes, but after burning a hole into one of her favourite blouses, she had been quick to tell him to take up another task instead of ironing.
It was also her who did the washing up, and it had seemed to work just fine until she once asked her boyfriend to take care of laundry instead of her while she would be helping out her mother at her workplace.
Needless to say, when she got home and looked at the pile of clothes, she didn’t expect to see her plain white shirt in a stronger shade of pink.
“Oh my god, Namjoon! Have you washed all of the clothes together?” Dasom shrieked with her mouth slightly agape, her eyes widening the more clothes she looked at. Her grey sweatpants now tinted a bit blue, her black and white socks in yellow, her otherwise orange shirt in a burgundy shade… Everything but the black clothes had seemed to be reborn in whole new colours.
“Well…” Namjoon gulped, looking from one shirt to another, scratching the back of his neck. “You didn’t tell me to separate them, so I’ve thought that I could put them into the laundry machine together,” he reasoned, letting out a nervous laughter seeing her disapproving glance.
Dasom needed a moment to gather her patience, counting up to a few seconds before she was ready to ask him another question. He was right about not telling him beforehand, but it was because she had been sure that it was common sense to wash the lighter and darker colours with two different programmes. Not to mention the fact that they were always separated before doing the laundry, so all he had needed to do was to put the content of one basket into the machine, and then the other. One after another.
“Then why do you think we put our clothes into two different laundry baskets in the first place?” Dasom inquired with a raise of her eyebrows, eyeing the boy for his answer. He was usually a very intelligent and sensible guy, so she had assumed that he would be smart enough to figure it out. Or to ask or look things up on the internet if he hadn’t even seen his mother doing the laundry, not even once.
Namjoon looked back at her with a bit of an ‘oops’ leaving his ever so tender lips, then he let out a nervous chuckle.
“Actually, I have never thought about it. I’ve just thought it was a way to tell how many dark and light coloured clothes we wore during the week,” he admitted semi-guilty and hearing that, she felt like all her frustration was replaced by second-hand embarrassment.
“You really thought so?” Dasom asked back, amusement lacing her voice, and when he nodded, she bursted into laughter, giggling to herself for a solid minute while Namjoon tried to tell her that it wasn’t that funny, he really didn’t think that much of it, but she merely threw a now green-turned-pink shirt at him and continued laughing.
Gosh, what a way to make it seem like she had a whole new wardrobe of clothes!
Namjoon was really bad in the kitchen, and both of them knew that perfectly well. It had always been that way, and even his mother had tried to keep him away from the kitchen for obvious reasons.
However, he still made an attempt to cook for Dasom when their fourth anniversary as a couple arrived and the first one they could share in their new home, so he really wanted to try his best. 
He followed the recipes as much as he could, though expressions like a pinch of salt or ‘add pepper to your liking’ and a handful of veggies confused the hell out of him because weren’t recipes supposed to apply to everyone? Then, why did they say such things? A handful was different for everyone, a pinch could be a bigger portion or a smaller one, so it really did confuse him a lot. Not to mention when he tossed the veggies into the pan, and the recipe called for caramelized ones by the end, but he couldn’t tell the difference between caramelized ones and burnt ones, so he ended up with either too raw or too burnt pieces.
The rice was thankfully edible and his mother’s homemade kimchi could save the day because it had been previously prepared, he only needed to put it into a bowl and present it, but even his attempt at a brownie turned into a stone-hard and dry mass of chocolate and flour, not properly mixed well. Though at least his homemade cocktail turned out to be good, or at least she said so.
“I mean, I really appreciate your efforts, you know,” Dasom spoke up after having a taste from the veggie stir fry, trying to keep her laughter to herself.
“I’ve really tried my best. The recipe said it was supposed to be quick and easy, but I already got stuck peeling the carrots,” Namjoon huffed as he looked at the mess on his plate. Even he had to admit that this wasn’t supposed to look like that. He couldn’t even call it a meal, how could she still put it into her mouth, munching on it still?
“I can see your efforts, really. Besides, it’s not that bad. There are parts that aren’t burnt, and raw veggies are just as good as cooked ones. They are actually said to be healthier than cooked ones,” she blurted out matter-of-factly, hoping that she could soothe her boyfriend’s nerves a bit, but he looked as under the weather as one could be after they had failed a big test or they had been told horrible news.
She pouted, her heart breaking at the sight of his expression, reaching out for his hands, holding it tight and squeezing it once and then twice, waiting for him to look her in the eye. When he did so, she gifted him with a soft smile, one that was genuine and bright, a ray of sunshine lightening up the meadow of hopelessness. He slowly - like the sunflower turning to the sun - reciprocated her smile, feeling her sincerity.
“Look, it’s already big enough of a gift to me that you are in my life. Not to mention the fact that you’ve really tried your best to step out of your comfort zone and do something for our anniversary that you normally wouldn’t do. So please, don’t feel bad! I really, really appreciate that you’ve decided to cook for me, and it’s really not as inedible as you think so,” she reasoned gently, pinching his cheeks with her free hand that wasn’t holding onto his much larger hands that still fitted to hers like a missing puzzle piece.
“What did I do to get a girlfriend like you?” he mused out loud with a much more reassured tone and a light chuckle.
“Well, you’ve been there for me ever since we were 6 years old, and technically, you needed to sprain your right wrist for me to get mad at you, so that you can shut me up with a kiss, and so that I would confess to you,” she responded with a playful glint in her eyes, though thinking back to their first holiday together - just the two of them, still as best friends - was pretty funny. Such a disastrous holiday, but they might not have been here today if it hadn’t been for that disastrous holiday.
“We can say so,” Namjoon agreed nostalgically, and placed a soft kiss on her forehead before turning back to his own plate of food. Well, if Dasom could eat it, he had to do so.
What people can do when it comes to love...
Luckily, both of them were quite healthy, so apart from runny noses or a few worse winter days, there weren’t a lot of times they needed to ask for a sick leave or pack up on medication to cure themselves from something. So when it came to Dasom’s first sickness that was more than a runny nose, Namjoon was all over the place as expected.
It started with her having a horrible night, tossing and turning in bed while having a stomach ache that she thought would signal the beginning of her period. However, that stomach ache didn’t go away in the morning either, and it was accompanied by diarrhea, cold shivers frequently going through her body and a very unpleasant fever later on. Needless to say, she didn’t have an appetite either even though she knew she would need the energy, but she didn’t feel like she could force down anything.
Namjoon was all panicky in the morning, checking her symptoms on the internet, his mind spinning with more and more horrible scenarios, the online articles referring to life-threatening diseases and serious conditions, making him wonder if something more could be behind her being sick.
Even when they were waiting outside of the GP’s ward, Namjoon couldn’t stop biting his lower lip, his legs shaking just as restlessly as his eyes were darting between the different parts of the room as if something could jump on them.
“Namjoon, don’t worry that much! It’s probably nothing serious,” Dasom tried to reassure him with a faint smile, hoping that her voice and words could bring him back to reality. He did look at her, breaking into a somewhat ashamed smile, but the seed of uncertainty had been planted in his jet-black orbs and it hadn’t yet left. It didn’t help either that she wasn’t feeling all too well, but she was far from being on her deathbed, that was for sure.
As empathetic as her boyfriend could be, he really looked like he was the one who was suffering, and he wouldn’t have let her go to the doctor alone either. He just felt like he needed to be there with her, no matter what they say, and even though Dasom had tried to talk him out of it, he wouldn’t budge. Him and his persistence… Just another reason she loved him so much.
“It’s because of all those articles online. I shouldn’t have searched for them in the first place,” he blurted out honestly, his regret evident in his slumped shoulders and hesitant expression.
“They always state the worst online,” Dasom pointed out knowing all too well that she had fallen into this trap a few times before. “The doctor will be able to say something more anyway,” she reasoned gently, exchanging a knowing glance with him. He must have known the same, but his worryful personality got the worst out of him.
Thankfully, there was really nothing serious going on with her, she had just come down with something, but Namjoon took it upon himself to watch over her for the rest of the day, making her the kind of soup the doctor had recommended, buying her some herbal tea that was also stated to help with her condition, making sure she took her medication and sitting by her side, looking at her as if she could break down in any minute.
“Don’t stare at me like that! I’m doing better,” Dasom called him out when they were watching a movie together, her sipping on her herbal tea and Namjoon glancing in her direction instead of focusing on the movie.
When her words reached him, he looked away, ashamed. He really felt like he had been caught even though he didn’t even realize what he was doing. It felt like an instinct to watch out for anything that might signal her condition worsening.
“I’m just worried,” he admitted, scratching his nape out of uneasiness.
“I can see that,” Dasom agreed with a knowing smile, taking another sip from her tea before continuing. “I would give you a kiss to reassure you, but that wouldn’t be ideal right now,” she added, letting out a giggle.
Even though she didn’t intend to make him laugh with such a statement, Namjoon’s shoulders immediately easened, and he let out a wholehearted laughter. It seemed like her remark helped him to let go of his anxiety a bit.
“I’ll take your word for it when you get better,” he warned playfully, but it didn’t really feel like a warning. If anything, it was the best kind of warning.
So she merely shrugged her shoulders, a lopsided smile hiding in the corner of her lips. She turned back to the laptop, Namjoon following her example, and finally, it seemed like he believed her. Though it couldn’t stop him from checking on her every 10 minutes once she drifted off to sleep and to ask her every now and then if she was really okay after she had recovered and went back to work. She had never doubted, but she could always see it for herself time and time again that Namjoon really did care for her and loved her despite everything.
Christmas had always been an interesting time together. Not to say that it hadn’t been fun. It had been just that… Interesting. Beside someone like Namjoon, things had sometimes gotten out of control, not to mention when they were spending this time with friends or family.
Namjoon’s friends were characteristic one by one and his family was lovely, but Dasom also had her best friend - Hyerim - who couldn’t shut up around anyone really, and she liked to have the time to herself to be as much of a storyteller as one could be. It usually meant that the time with her turned out to be an hour-long session of her reminiscing about funny and awkward stories about her high school and childhood days. They had already heard most of them, but it was almost impossible to make her stop while she was so enthusiastically talking about something, so they just let her be.
Of course, each one of their friends were amazing and supportive and understanding in their own ways, but when they got to meet all of them during Christmas and New Year, it seemed like some kind of a comedy skit. Not to mention the gifts they had usually received from them ranging from best boyfriend and best girlfriend mugs from Hyerim to handmade candles from Jungkook and pillows printed with each other’s faces from Taehyung. Their parents had usually gifted them with coupons for concerts or some kind of classes - needless to say, the pottery one hadn’t turned out to be very successful in the end and even though the Lotte World tickets had been used, to save themselves from further inconveniences, they had rather not sat on anything too scary or high or fast, so they had stuck with entertainment opportunities for little kids and live fairytale performances -, but at least they had chosen something that would mean that they could spend more time together.
This year, Christmas started with their brand new neighbour - Jin - coming over with the special festive season meals he had made (and he had made a lot even though he was living on his own) much to Namjoon’s dismay, but it was really kind of the young man to do so, and it was free food, so Namjoon didn’t want to protest either. Not to mention that the more he got to know their new neighbour, the less hostile he seemed, thus they actually got out of this time better than they would have expected.
Then, the time to themselves meant decorating the Christmas tree that looked like something out of a child’s drawing yet again, wrapping gifts that yet again resulted in Namjoon cutting his fingers with the scissors and having glue stuck on his hands, trying to wash it off fervently. Dasom made less fancy but still delicious treats for them and she even prepared the cake with colourful candles, but they almost managed to burn down the Christmas tree with its candles, so it was better to just eat them on their own without having to decorate the dessert even further.
“Gosh, it wouldn’t have been us if we hadn’t had such calamities,” Dasom mused out loud while she was digging into the chocolate sponge cake, smiling in a childish way, thinking back to all those Christmases they had spent together. Not only as a couple but also as best friends back in the days. With braces and questionable fashion choices. With wishes for their first very own laptop or a kpop album by a beloved boy band crush of theirs. With stuffing their mouths with food until they had gotten sick of the meals. With carefree laughter, eye smiles and bittersweet nostalgia.
Namjoon displayed the same kind of smile she did so, his eyes telling hundreds of tales of the past and sparkling with hopes for the future. 
“At least, you can’t say that you are getting bored of me. Something always happens when we are together,” he pointed out with a lopsided grin, making her chuckle. Gosh, she really couldn’t disagree with him!
“If I were cheesy, I would say that I wouldn’t be able to get bored of you…”
“But?” Namjoon raised an expectant eyebrow in question, stopping the fork in his hands halfway between his plate and his mouth. Sometimes he was so innocently oblivious. As if she could ever doubt his love or care or regret the time they had spent together.
This time was no different, and Dasom didn’t have the heart to tease him when he looked at her with such wide puppy eyes.
“Even if I weren’t cheesy, I would say the same,” she admitted as she pinched his cheeks, earning a smile from him that was like the sun rising on the horizon; just as beaming, bright and hopeful.
She hoped that them and those precious smiles and exchanged glances would stay the same no matter how many more mishaps they would share and no matter how disastrous life would be beside the love of her life.
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netmaddy-blog · 7 years
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Doctor Who: The Card Game, Card Game Review
New Post has been published on https://netmaddy.com/doctor-who-the-card-game-card-game-review/
Doctor Who: The Card Game, Card Game Review
Doctor Who holds the Guinness record for the longest-running science fiction television show in the world, airing from 1963 till today. For those unfamiliar with the show (really inexcusable I might say!!) Doctor Who (or The Doctor) is a humanoid alien, a Time Lord, whose planet has been destroyed and is traveling through space and time with a time machine called TARDIS, exploring the universe and helping the helpless. TARDIS looks like a blue British police box, a common sight in Britain during the 60s when the show first appeared. Through the years, it has become a trademark of the show. Doctor Who has faced many enemies through the course of the show, the oldest and most significant ones being the Daleks, an alien race whose sole purpose is to destroy all beings inferior to them. Martin Wallace, a well-known independent board game designer from U.K., undertook the challenging task of recreating the atmosphere of the show in a rather simple card game. Let’s see how the game measures up to its theme and how appealing it is in general as a card game.
Game Overview
Although I am a huge sci-fi fan, I’ve seen very little of the renowned show. However as I sat down to play this game I had in my mind the general concept of “The Doctor”, his time-travelling machine and the atmosphere that the game should have. In my point of view, the fact that I’m not a hardcore fan of the game neither totally ignorant of the theme makes me more suitable to write an objective review of the game. Let’s go through the basics of the game for starters:
In Doctor Who: The Card Game, players take the role of Doctor Who and his companions, trying to defend locations from various enemies but they also take the role of the “bad” guys, by sending enemies to attack other players’ locations. During each of their turns, players will have the opportunity to perform a number of actions, which involve playing cards. There are four different types of cards in the game:
Locations. Players will have to fight for the control of their own locations as well as their opponents’. Each location is worth a number of victory points at the end of the game.
Defenders. Defenders will be used to defend a player’s locations. There are actually 4 defenders, all based on the Doctor Who TV-series, each one with their own defense strength: The Doctor, Amy Pond, Rory and River Song
Enemies. Players send enemies to their opponents locations, trying to gain control of them. The enemies are well-known races and monsters from the Doctor Who universes like The Daleks, Cybermen, the Sontarans, and Davros. Each enemy has a different attack value.
Support cards. These are allies, special gadgets or events that will help a player or hinder his opponents. At the beginning of the game, each player must pick a color and get 10 counters of the appropriate color (5 DALEKS and 5 TARDIS). Daleks are used to indicate that we have placed an attacking enemy at an opponents’ location, whereas TARDIS is used to show that we have successfully defended a location of our own. Each player also gains a starting location which is chosen randomly. The player having the highest value starting location becomes the first player. All cards are shuffled in a face-down pile and 5 cards are dealt to each player except the player sitting to the right of the first player, who receives only two cards. There are also thirty-time tokens in the game, which are set by the side of the draw deck.
Each player, during his turn, may play as many actions he wants, limited only by the fact that at the end of his turn he must give to the player on his right 3 cards. Extra cards may be bought during a player’s turn using time counters, that can be gained with a number of ways. Available actions a player may do during his turn are:
play a location card in front of him. He receives a number of time counters as indicated on the card
play one or more defenders on a location owned by him. The defender cards are played face-down on a location, leaving part of it uncovered so as the value of the location is not hidden. You cannot play two or more of the same Defender card on a given location
play an enemy card on an opponents’ location. In contrast to defenders, in general, only one enemy may be placed on each opponents’ location (exceptions do exist). The enemy card is placed face down near the location under attack and the attacking player puts a DALEK counter on the location under attack
play a support card
discard one or two cards to gain a time counter for each card discarded
buy cards by paying five time counters for each one
put one or more cards in the reserve. Players may put up to 2 cards in the reserve (face down in front of them) in order to use them in a later round. The size of the reserve may increase using certain support cards There is no cost for playing any of the cards a player owns and players can perform any number of the above actions. A certain action can be performed more than once. At any case, the active player must end up with 3 cards which he must give to the player on their right. At the end of a player’s turn, he draws 2 cards from the supply and puts them in his hand. After the first player, play continues clockwise as usual.
The most interesting point in the game is combat, which occurs whenever a defender and an enemy card have been played at a given location. All defender and enemy cards are then revealed and their strength is compared. If the defender’s total strength is equal to or greater than the attacker’s, the defender wins. All attackers and defenders are discarded and the defending player puts a TARDIS counter on the location card to indicate that it is under the Doctor’s control. If the enemy wins, all defenders are discarded and the attacker must discard one or more enemy cards with total strength less or equal to the total strength of the defender.
The game ends when a player has all of his DALEK or TARDIS counters in play or when the Game End card is revealed (it is initially put on top of the 20 last cards of the draw deck). In the first case, the game ends immediately, while in the second one an “End Game” period starts, during which players continue to take turns but are obliged to take a single action and they don’t draw cards at the end of their turn. They don’t pass cards to the player on their right either of course. This period ends when a player cannot perform an action. Then all players count the victory points on their locations that are not under attack plus the enemy locations they have their DALEK counters on. The player with the most victory points is the winner.
Components
The game’s components are cards and tokens. The tokens are standard cardboard ones with nothing special to be the comment on. The cards, however, deserve a special mention as they are all beautifully illustrated with much attention to detail. The colors used in the illustrations carry the feel of the game and all pictures are of high detail. All cards enhance the theme of the game and the artwork is so awesome that truly captures the eye and sets a unique atmosphere, especially the location and monster cards. The design of the components leaves really nothing more to be desired. 9/10
Gameplay
Usually one has not many expectations regarding gameplay when it comes to such “small” games. And when I say “small” I mean having few components and a short duration, usually called “filler” games. It is truly a big accomplishment when a game designer manages to produce a game of enough complexity and depth that can appeal to hardcore gamers out of so little material, while also keeping the mechanics simple enough for more casual gamers. From this aspect I find Doctor Who: The Card Game a rare gem that deserves a place in everyone’s game library, no matter if he is a Doctor Who fan or not or if he is a casual or hardcore gamer. The game starts aggressively right from the start when everyone’s put down his starting location. The concept of playing cards for free, that means without having to pay a cost as it is usually done in most drafting games, gives a refreshing tone to the gameplay and allows players to develop their strategy with more freedom.
Choices are hard in every round as during each turn players have 5 cards in hand but must hand out to the player on their right, 3 of them. That is the core of the gameplay and the mechanic that gives the game a strategic aspect and depth that you will all appreciate. Which cards should you play and which should you pass? The idea of having a reserve is also interesting and adds to the depth, giving you the opportunity to set your game up the way you want in future turns. Another aspect of the game that I liked is the way conflicts are resolved. Enemies and defenders are placed blindly and are revealed only when both are present in a given location. Very clever idea that maintains a feel of suspense, as you never really know if you have won a location until the conflict is resolved. It feels that Martin Wallace has hit the nail on the head with this one, reminding us how talented he truly is! 9/10
Learning Curve
Despite the many interesting mechanics of the game, rules are kept simple as they should be for a game of this category. The 12-page rulebook can be read within about 10 minutes (in reality the rules are only 9 pages and there a lot of pictures too). At first, the mechanics of the game may seem a bit strange but after playing your first game, you will have it all figured out. 7/10
Theme
The game’s theme is supported in every way in the game. From the intuitive TARDIS and DALEK counters to the characters used as Defenders and Enemies and the support cards. The locations all reflect the theme of the game, some set on earth and others on alien planets. Characters from the most recent episodes of the famous TV show are used as the defenders, while the biggest enemies of the doctor have been chosen to serve as the enemies in the game. Support cards feature objects used by the Doctor throughout the years along with special characters and events that boost the thematic character of the game. During my first play, I constantly felt being a part of the Doctor Who universe, I was completely drawn to it. The only thing that felt a bit strange is the fact that you are playing with the “good” guys in general but when you send enemies to opponents’ locations, you take the role of the “bad” guys. That feels a bit strange, disorients you and takes back some of the immersion. I think it would be better if roles were more distinct but that would probably lead to a whole new game. The fact remains that after playing for the first time, it really made me want to catch up with the TV show, maybe try to find some of the older episodes too. 9/10
Replayability
Doctor Who: The Card Game has enough depth and strategy that will ensure that you will have the desire to play it at any given time. It could surely act not only as a filler game but as the main game at the table, with consecutive plays. It’s that addictive! 8/10
Fun:
I really had a lot of fun, playing Doctor Who. There is enough player interaction through attacking your opponents locations and defending your own from attacks and there is a lot of suspense too as you wonder what enemies/defenders your opponents have placed on locations. Every aspect of the game seems to contribute to the fun factor, from the intuitive drafting mechanic to the illustrations on the cards and the feel of the theme. Time will pass fast, with this game, as you constantly have hard choices to make, endless unknown enemies to fight and control of the various locations will change many times during the game. Pure fun if you ask me! 8/10
Pros:
A Doctor Who game Excellent support of the theme Simple rules Awesome artwork Gameplay with depth and strategy Cons:
It feels strange to play both as the Doctor and his enemies.
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netmaddy-blog · 7 years
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Review: Legendary "A Marvel Deck Building Game"
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Review: Legendary "A Marvel Deck Building Game"
Deck-building game is a fast-growing genre that is gaining more and more fans around the world. You start out with a lame deck consisting of a few basic cards and then all options are open. It’s up to you to find the best combos of cards, add them to your deck and gradually build a “machine” that works better than other players’. It all started with Dominion, then came Thunderstone, Ascension, Nightfall… and now Legendary! But Legendary is much more than a simple deck-building game. Read on to find what’s different about it.
The game’s storyline is quite compelling thanks to the Marvel license. Here are all your favorite guys: the good ones like Wolverine, Spiderman, Hulk, Captain America, Iron-Man and much more, and the bad ones: Dr. Doom, Magneto, Loki and Red Skul. One of the evil Masterminds decided to bring horror to the city, by trying to accomplish a scheme and recruiting many villains to help him do just that. You have the difficult task to stop him by recruiting the best superheroes out there and fighting the villains and the Mastermind himself. However, you are not alone. Your fellow players are on your side trying to do just the same as you. Players don’t take the role of superheroes. Instead, heroes are available for any player to add them to his deck from a common pool. So, is this a co-operative game? Up to one point yes. You all try to defeat the bad guys but one of you is going to do better than others. By defeating villains or fighting the Mastermind, players earn victory points and at the end of the game, the player with the most victory points is the winner.
This is a game for 1-5 players each player starting with the same deck of basic Hero cards, 8 S.H.I.E.L.D. Agents, and 4 S.H.I.E.L.D. Troopers. During set-up, which by the way takes some time, you choose a Mastermind to fight at random. Each Mastermind comes together with 4 Mastermind tactics cards, placed underneath the Mastermind on a special place on the board. Then you choose a Scheme card at random too. On the Scheme card there-there are details about how the Mastermind operates which influences the way the villain deck is formed.
Then you get to build the villain deck which consists of the following types of cards:
“Scheme twist” cards. A Scheme Twist card represents the Scheme moving forward towards victory for the evil Mastermind. Every Scheme works in a different way, with its Scheme Twists doing a specific thing related to that Scheme. The number of “Scheme twist” cards in the Villain deck depends on the Mastermind card. “Master Strike” cards. A Master Strike card represents the evil Mastermind coming down to get their hands dirty and smash the Heroes themselves. Each Mastermind card has its own specific Master Strike effect. 5 of these identical cards are added to the villain deck. Villain groups. Each group consists of eight villains that work together. The number of groups added depends on the number of players. Henchmen groups. Henchmen are weaker Villains where each group consists of ten identical cards. The number of groups added depends on the number of players. Bystanders. These are innocent citizens that turn out to be at the wrong place, the wrong time. Villains snatch them and carry them with them. When you defeat a Villain who has captured a bystander, you get an extra victory point for rescuing the poor guy/girl. After the Villain deck, you build the Hero Deck. There are fifteen different heroes and you get to choose five of them (six when playing with 6 players). For each hero, there are 14 corresponding cards (1 rare, 3 uncommon, 5 of one common, and 5 of another common).
ll decks are shuffled and put face down on their special reserved places on the board. 5 cards are flipped from the Hero deck and put one next to the other into the 5 Hero Spaces in the HQ. Players shuffle their decks too and draw 6 cards. A starting player is chosen and players take turns in clockwise order.
Each player on his turn does 3 things:
Play the top card of the Villain Deck. The villain makes a spectacular appearance in the city through the… sewers!! There are 5 spaces (places in the city) through which villains move: Sewers, Bank, Rooftops, Streets and the Bridge. Each time a new villain enters a city space, if there is already someone there, he gets pushed one space to the left, towards the bridge. This may cause a chain reaction when a new villain appears. But be careful, if a villain is pushed left of the bridge, which is the final fifth space on the board, he forever escapes the city. If a certain number of villains, depending on the chosen scheme, manage to escape, then evil wins and all players lose. Play cards from their hand, using them to recruit and fight. Each hero card has special symbols and text describing his abilities. A hero may provide gold which is used to recruit more heroes and/or attack points used to fight Villains. They also usually have a superpower ability that requires a hero of the same hero class having played this turn in order to activate it. Super powers can have many different effects such as drawing more cards, adding more attack points, getting rid of wounds or basic heroes and much more. Whenever a player defeats a villain he puts him on his personal Victory Pile. Discard his hand and draw six new cards The game is over when players defeat the Mastermind four times or if the Mastermind wins. Then players add the victory points they earned during the game.
I wouldn’t like to overextend with the rules of the game and for example explain what “Scheme twist” and “Master Strike” cards do, as these details are not essential to the review itself. Now it’s time for the actual review:
Components:
The components of the game are only a game board and cards. The game board is very functional with plenty of room for all individual groups of cards. On the right, we can see the Hero deck and Villain Deck. On the bottom of the board, there is the HQ (Headquarters) with 5 spaces on which heroes that are revealed from the hero deck, are placed. Just above it, there are the different parts of the city where villains appear. On the left side, there is a space for the Mastermind and the S.H.I.E.L.D. agents deck. On the top, there are spaces for the Scheme card, the escaped villains, Wounds deck and Bystanders deck. Finally a big space for cards that get KO’d (knocked out) for the game. These are permanently removed from the game. The board is big and has plenty of space for everything, even a very helpful textbox on the top-left corner about how to set up the game according to the number of players.
The artwork of the board and the cards is awesome. The images are original artwork, not found in any comic, drawn with detail and imagination. All 14 cards of each hero, from the common to the rare version has the same artwork which is an issue that some people find not very appealing. I wasn’t much bothered by that although I admit that it would be a mostly welcomed update to the game if different versions of heroes had different art and it would make the cards more easily recognizable. 8/10The gameboard!
Gameplay:
What is there not to like in Legendary? It is deck-building, which is one of the newest and most popular genres, it’s highly thematic and it’s also unique in that it’s both cooperative (with players cooperating to beat the Mastermind) and competitive (with players competing to earn the most victory points). This combination matches a lot of Marvel storylines and makes the game appealing to fans of co-op games and gamers who like games with a single winner (like me!!). Devin Low has designed this game effectively, combining the latest trends in gaming, flavored by characters that almost everybody is familiar with, Marvel superheroes.
The pace of the game is really fast. There is always something happening and during other players turns, you can study your cards, planning your next turn or just watch the action. New villains appear every turn and some of them may trigger chain-reactions of events by pushing one or more villains to escape from the city.
Luck plays its little part in the game, regarding what heroes and villains will be revealed and whether you will manage to get enough heroes of a specific class to make your deck work. This is a big difference from games like Dominion or Thunderstone in which all cards are available to all players to buy. In Legendary you can only buy one of the five heroes at HQ so if no one fits your agenda or they are very expensive then your plans are delayed and you can do nothing about it. Nevertheless, a strategy is the dominant element in the game as you decide what heroes to buy and what villains to fight.
A little issue with gameplay I noticed is that players that play first usually do better than players playing after them as they get to choose first the best available (and affordable) heroes which make them having a head start against other players. I have to play many more games to decide if statistically, this problem appears often enough to make it a real issue. Other than that gameplay is smooth and balanced and I have to admit very enjoyably.
Another con for the game is the amount of time required for setting up and break down. You have to pick a Mastermind (OK, that’s easy), to find his four tactics cards and pick a Scheme. Then you must build the Villain Deck: Add Master Strike cards, random Village and Henchmen groups and Bystanders. Then pick 5 Heroes. Shuffle all these decks. It’s true that set-up is not so boring as you are excited about the game that will follow. But what with break-down when the game is over? You have to sort out all the different cards, put them in piles and back to their box. This is a somewhat dull process but I guess it couldn’t be avoided. The randomness of the decks is what makes the gameplay so exciting. 9/10
Learning Curve:
Legendary is not a difficult game to learn, especially if you have played another deck-building game like Dominion or Thunderstone before. The most difficult thing to learn at first are the various cards of the villain deck, except the actual villains, that is Master Strike and Scheme Twist cards and their effects or what to do when a villain escapes. In case you never played a deck-building game before things will be a little harder. In any case, the best way to teach this game is to explain the very basic rules and learn the rest of it while playing the game. 7/10
Theme:
This is a game where the theme is evident wherever you look. It seems that it has been designed in a way that players could actually feel that they are hunting down an evil Mastermind. There are many elements that enhance this feeling such as:
The spaces through which villains move are not just spaces on the board but represent actual places in the city: the bank, the sewers, etc. These places are also drawn on the board The fact that villains capture Bystanders is also very realistic. Of course, villains should do something really mean to justify their role. Masterminds have an agenda, a “Scheme”. That scheme isn’t just written in the text but also gets actually executed using “Scheme twist” cards. The Mastermind also doesn’t stand aside watching the villains do all the dirty work but he makes impressive appearances with “Master Strike” events. The fact that the evil Mastermind can win the game. Yes, sometimes evil wins! I like very much the elaborate detail in which the game has been designed regarding its theme. I wish more games were like that. 10/10
Replayability:
Due to the randomness of the villain and hero decks and the different Masterminds and schemes, there are endless combinations of setups which guarantee great replayability. Players also have the chance to adjust the difficulty of the game by choosing easier/harder Masterminds, altering their strength, choosing an easier/harder scheme, adding extra Scheme Twist cards or choosing easier/tougher Villain groups. Two expansions have already been published for the game, introducing new Heroes, Masterminds, Villains and Schemes. I think I’d never say no to a game of Legendary!. 9/10
Fun:
It’s intriguing to be able to co-operate with other players against a common threat and at the same time try to stab them on the back to be able to get the most victory points. Legendary is as fun a deck-building game can be. I had a great time playing it. 7/10
Pros:
you play with Marvel heroes and villains nice artwork excellently designed gameplay, ideally-applied theme you cooperate with your friends but the winner is one great replayability, dozens of different setups Cons:
time-consuming setup and break-down Recommended especially for deck-building genre fans, Marvel Universe fans
Similar Games: Dominion, Thunderstone
According to my scoring system, scoring categories have different weights. Components have 15% weight, Gameplay 40%, Learning curve 5%, Theme 5%, Replayability 25%, Fun 10%. According to this system and the above scoring in each category, overall weighted scoring of the game is:
Overall: 8.6
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