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#smosh apocalypse au
hazyaltcare · 7 months
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Mod Haze's Whitelist*
Last edit: Apr. 22 2024
Aesthetics
2014core
Apocalypse
Cleancore
Fallout
Grunge
Mind Murder
Pride
Psychedelic
Request Types
Color-Picked Flags
Custom Flags
Inscryption Card Edits
Pokémon Teams
Sprite Edits
Stimboards
Sources
A Series of Unfortunate Events
Baldur's Gate 3
Brandon Rogers, JrEg, PewDiePie, Smosh, TheSlappableJerk (YouTubers & their respective works)
Bethesda games (i.e. Fallout, Skyrim, Starfield etc.)
Beyond: Two Souls
Breaking Bad/Better Call Saul
Brooklyn 99
Cooking Companions & Dread Weight
The Cosmere (including The Rithmatist)
Cyberpunk 2077
Daniel Mullins' games (I.e. Inscryption, Pony Island, The Hex etc.)
Dead By Daylight
Degrees of Lewdity
Doctor Who
Doki Doki Literature Club
Dungeons & Dragons
Dwarf Fortress
Galavant
Harry Potter
Hazbin Hotel & Helluva Boss
Hetalia
Homestuck, Hiveswap, Friendsim & Pesterquest
Its Always Sunny In Philadelphia
Magical Diary
My Little Pony: Friendship is Magic
Neopets
Otherkin, extranths, sourceless plurans, and sourceless alterhumans in general
Ouran High School Host Club
Paradox Studios games (i.e. Stellaris, Crusader Kings III etc.)
Pokémon
Postal
Precure Heartcatch
Puella Magi Madoka Magica
Psych
Rick And Morty
Rimworld
Shameless
Stephen Kingverse
Steven Universe
Supernatural
Sweeney Todd (musical and movie adaptation)
Team Starkid Productions (i.e. Black Friday, Trail To Oregon etc.)
The Hunger Games
Tokyo Mew Mew
Umbrella Academy
Vampire: The Masquerade (and associated works such as Mage: The Ascension, Wraith: The Oblivion etc.)
Wizard101
Music Genres
Comedy
Conscious rap
Pop rap
Meme rap
Metal rap
Rock rap
Electroswing
Electropunk
Punk rock
Classic punk
Ska
Aternative rock
Hard rock
Dreampop
Bimbocore
Metalcore
Nu metal
Miscellaneous
Abduction
Apocalypse
Bloodswap/Kidswap AUs (Homestuck)
Drugs (including cigarettes & alcohol)
Recovery (from drugs, abuse, illness, etc)
Shipcest
Stockholm's Syndrome+Lima Syndrome
Strilondecest (Homestuck; Any combination of Lalondes and/or Striders, but DirkRose is especially my fave!)
Yandere
Dead Dove content in general tbh
*You are still more than welcome to request anything outside of this whitelist! It is simply a list of the request types I& am most familiar with and/or interested in.
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crownedtargaryen · 1 year
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🌻 If you get this, answer with 3 random facts about yourself and send it to the last 7 blogs in your notes, anonymous or not! Let's get to know the person behind the blog 🌻
AWW I LOVE THINGS LIKE THIS! BET!! 🤍🤍
The first ever fan fiction I wrote in English was a Smosh Games x Reader zombie apocalypse au based on their zombie apocalypse campaign they did AGESSS ago. it’s lost though, I deleted it years back.
I have severe anxiety despite my preppy online personality. Though, I actually have an abundance of irl friends that you wouldn’t expect me to be friends with! Like a lot of weightlifting gym bros, but I also have my more nerdy and fruity friends as well 🤍🤍
I once had a crush on a boy named Ian Dooley for the entirety of elementary school all the way to the middle of Highschool (it only stopped cause I moved away) and to the day I don’t know why I was so in love with him.
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smosh-stuff · 5 years
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Smosh Apocalypse AU  Headcanons
I’ve been WRITIN so I figured a good exercise while I take a break would be jottin down some random character headcanons so strap in lads,
(Thanks to @platinumbered and @phantomschild for help with these)
Courtney is the BEST hunter in Mushroom Clout, by far. She’s the quietest, tied for the lightest on her feet with Keith, and has surprisingly good aim with a slingshot or spear.
Damien learned leatherwork during his time as a stray and makes all of his own armor! He’ll make pieces to sell occasionally, but only if they have the materials to spare. He can also do some seamster work, so he’s usually the one to go to if people’s clothes need repairs.
Similarly, Wes loves making trinkets and accessories out of random junk they find. Anything from necklaces out of colored glass and shells to belts lined with dead ammunition. For someone with such big hands, he’s strangely good at sewing.
Joven and Olivia are almost always on cooking duty. Olivia was on her own for so long that she had no choice but to cook for herself constantly, and got really good at it. Joven just thinks it’s fun. (He wouldn’t admit it, but he also really likes seeing people enjoy his food.)
Noah loves stars and constellations. It’s not unusual for him to volunteer for night watch, or for others to find him staring up at the sky for hours, memorizing every change and pattern. At some point, he started documenting them, and he keeps his charts and maps hidden by his cot. No one’s sure why he thinks anyone would take or ruin them, but they don’t bring it up.
Lasercorn has the strongest stomach in probably the whole wasteland. Like, no joke, he can eat ANYTHING. Bugs, random plants- he once ate a rock literally just because Keith said he couldn’t. It’s terrifying to witness.
Courtney is constantly decorating the camp. She collects anything she thinks looks cool or pretty when they’re out scavenging and sticks them up everywhere- inside the shelters, on the outside, hanging from the trees they’re set up by. Damien sometimes joins in. Lasercorn argues that it makes them stand out too much, but the others agree that it’s a good morale boost, so they let her have her fun.
Joven collects any glasses he can find and tries them all. Even when he can’t see with them, he keeps the frames- not for any reason in particular, it’s just something to collect. He still hasn’t found a prescription that totally fixes his vision, but he’s holding out hope.
Mari mixes all of their warpaint and loves experimenting with the shades and designs. Joven and Wes once got her a whole pallet of proper hand-made makeup from the market as a present and she cried.
Wes and Olivia make a great team for a lot of things because of their size difference. They also love naming their strategies. “Perch and Eagle” is when Olivia stands on Wes’s shoulders for a lookout, and “Cannonball” is when Wes hurls Olivia at the enemy like a rock. For some reason, that second one is one of the less popular strategies among the rest of the team, though Olivia LOVES it.
Courtney and Damien have a complete weakness for animals. More than once, Lasercorn has had to stop them from sneaking in a furry critter they found at the market or out scavenging.
Mari is Toxicitea’s designated medic. She was originally taught to be specifically a medic in her old pack, so she’s well trained. Shayne also has a bit of training from some events in his time solo, but he’s much less confident in his abilities than Mari so she’s usually the go-to. Most of them actually know enough to get by, so the general rule of thumb is just “Anyone but Joven”.
Keith loves making music, and he finds ways to make instruments out of anything he can. Drums out of tarp scraps and a couple buckets, something adjacent to a guitar out of some branches and twine- they never sound perfect, but he finds a way to make them work anyways, and everybody still has fun. Whenever he makes something new, he’ll play it when they’re gathered at the campfire for the night. Sometimes he’ll even get Courtney and Damien to sing.
Since Monica and Tommy own the tavern and don’t really have sides in the whole pack war, they’re on good terms with pretty much everyone.
Tommy loves knowing everything that’s going on, all the time- if you need any information, from gossip to a lead on a hit, he’s got it. Courtney loves going to the Market just to talk shit with him.
On the other hand, Monica doesn’t want to know anyone’s business. She’s not here to listen to your life story or get involved in some blood feud. She’s got a business to run.
Because of this, she likes to do the legwork of the tavern while Tommy runs hospitality at the bar.
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thosedamnsmoshkids · 5 years
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HEY I MADE SOME STUFF FOR @smosh-stuff ‘s APOCALYPSE AU
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a mutt icon and a map with some added icons!
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ohmysmosh · 4 years
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Started working on Smosh: Outbreak Undead, and got sidetracked. Made a little edit to pump myself up and hopefully motivate me to finally update my story.
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Can you write an angst 4, sad 1, apocalypse!au with Damien?
Confession - made myself real fucking sad writing this but I’m actually really proud of it so I hope you enjoy :)
Angst 4 - “I’m… I’m leaving… for good. I’ll… see you around…”
Sad 1 - “All I wanted was a happy ending”
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The fire crackled, the flames dancing over Damien’s face as he sat in front of it. 
He paid little attention to it. Far too lost in his own thoughts.
Dirt caked his face, dust clustered in his hair. He was exhausted but he couldn’t sleep.
He could feel the eyes of Ian on him. Ian was on second watch that night. Damien had received the same worried stare from Joven who had had the first watch. Damien had offered to take the whole night. He knew he wouldn’t be sleeping after the day he had had.
After what he had seen.
But his friends had refused to allow him that luxury, Shayne telling him that he needed to try. That he would be distracted if he was on the watch. That he needed to sleep. To try and move past it all. 
Damien supposed he had a point with the whole ‘distraction’ thing.
But move past it? He could never. She was the love of his life.
Damien had never believed in soulmates before he met her. 
Someone who could make him laugh no matter what. Someone who accepted him no matter how weird he thought himself to be.
Someone who loved him unconditionally.
The last few months of their relationship before the Apocalypse hit had been rough. He had been working more. She was stressed about getting their new apartment sorted out just right. Freja had been sick and Y/N had been particularly worried about her and had insisted that Damien wasn’t taking enough time from his work to help her around the house.
They hadn’t been on a proper date in weeks.
Her words haunted him even now. For the few days after she had said them Damien had been unable to think of anything else.
“I’m… I’m leaving… for good. I'll… see you around…”
Damien’s heart had been broken for the first time that day.
He had always known she would come back though. Of course she would.
They were soulmates after all. 
He knew that she loved him more than anyone, the same way that he loved her. They had just been in a rough patch was all.
In a way, Damien had been expecting the text from her. It was only a few days after their break up.
“I don’t want to lose you, Damien - can we talk?” 
Reading that, it felt like the first time Damien had smiled since they had broken up. 
He had responded immediately and they set up a meeting at the coffee shop down the road from the Smosh Office - their coffee shop. Where they had first met, where their first date was, where Damien had introduced her to his Smosh family, where Damien had asked her to move in with him.
Only good things happened for them in that coffee shop and they both knew it. 
Soon life would be right again. Soon everything would be back on track for him.
Al Damien could think about was the ring he had stashed in his draw at home. He had planned on proposing before she left him. That was, in a way, why he had been so distant from her, he was worried he’d burst with joy at the idea of calling her his wife.
He’d wait after this meeting, he decided - a couple of weeks, give or take, depending on how well their reunion went. 
But then the Apocalypse happened.
Before he could see her again the world went to shit.
Damien had spent half his time in the desert wondering whether or not she had gotten out of it alive. He searched for her, the rest of the Smosh crew willing to help him. They all searched for their loved ones, finding many of them but not Y/N.
Damien let out a long sigh now, running his hands down his face.
He wished now that he hadn’t found her.
She was gone. She was one of them now. A zombie.
“Damien?” Ian asked from where he was sitting on watch. 
“Yeah?” was all that Damien had the energy to reply with.
“Are you… okay?” A hollow laugh left Damien - one that he had never heard himself make before and he looked up, over at Ian with eyes that looked so dead that they sent a shiver down Ian’s spine.
“All I wanted was a happy ending.”
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ari-the-gooose · 5 years
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Smosh Apocalypse AU
I had an
Idea
for once so feel free to write fanfics and stuff with credit!
The year is unknown, people stopped keeping track after World War X destroyed all of civilization and left only tribes left to live in the destroyed world. The Tribes occupy what used to be small towns in the desert as they are the least radiated areas. The two largest tribes in what used to be California, the Mushroom Clouts and Toxicitea.
Mushroom Clout Leaders
Known as the fighting, feral tribe, they are an aggressive tribe not to be messed with.
Lasercorn- The head of the Tribe, he shows no mercy and loves to watch other tribes burn.
Damien- head of combat, can be a little... off, at points. Kinda feral almost. But he's the reason that they have such a strong defense and attack.
Keith- home base coordinator, works with the inner workings of the Tribe. Really optimistic but not afraid to crush his opponents. Really brought down the suicide rates after the War. Plans karaoke and dance nights for the Tribe every full moon.
Courtney- supplies, deals with the agricultural people, weapons and medics. Don't mess with her though. Just don't.
Noah- technology, works close with Courtney for weapons and with Damien for defense. He can do your basic tech work and repair jobs or has the connections to get it done. Tends to make and repair stupid stuff in the workshop with Keith. Not prone to fighting but will defend the Tribe till the end.
Toxicitea Leaders
Known for their community lifestyle, they put funds more towards inner improvement rather than defense or attacks.
Ian- the leader and War veteran, he is known for his time in the war. He is said to have served for his country with another past leader from a rival tribe but refuses to discuss it. He has raised this tribe from the ground and cares about every member.
Mari- although war and defense aren't their main priority, they still have a leader and put Mari in charge of it. She is eager to end the Clouts and is persistent is asking Ian to attack.
Wes- works close with Mari but specializes in supplies in every area. Disagreea with Mari on attacking but still works close with agriculture and medical teams. He has also been known to get close with the cooking team. Looks threatening but is the most innocent one in the Tribe.
Shayne- home base coordinator, once again bring down suicide rates and brings the party. Very loud and known for his screams. Leads a self defense class for those not working under Mari and also works with the kids a lot.
Joven- technology, though not really. He tends to blow up a lot of stuff, but works close with Wes to help upgrade the Tribe base all the time. Can be scary while he is alone in the workshop, and people have reported hearing weird things come from inside but he repairs some cool stuff so no one questions it.
Olivia- Tribe outside relations, while usually given to the combat coordinator, Ian thought it would be best to expand on it. She leads search and research teams for after the War and lost wanderers. Also deals with other peaceful and small tribes. Known as the small but mighty.
History
(Based on years joined in Smosh)
Fought in the war- Ian, Lasercorn, Joven, Mari
Child during the war, grew up in tribe to become a leader as the Tribe grew- Wes, Shayne, Keith, Noah, Courtney, Olivia
Born and raised in the tribe, got position passed down- Damien
Lost during the War, missing- Sohinki (former combat leader before given to Damien), Boze Bozington, Flitz, and last but not least, former leader Anthony.
Might do more with this later, but feel with to make fanart and write stuff with this AU, just tag me please ;)
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@smosh
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hive-mind · 5 years
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time for the ssg fanfics >:)
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okay-j-hannah · 4 years
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Damien Haas Masterlist
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Damien Haas 💙💜
Buy Me a Coffee?
~
Multishot
Fight or Flight: It’s normally some of the most important decisions that cause that instinctual fight or flight response, and when it comes to deciding if you’re in love or not… do you fight for it? Or fly from it?
Yes or No: Going along with the plan, you and Damien pretend to be a couple for the evening - soon finding it difficult not to wish it a permanent arrangement
~
No Heartbeat: The love a parent has for their child is unimaginable; something that’s profound even if you haven’t met the baby yet… something that lingers even if you never do
The Trimester Race: Have you ever wanted something so bad that it physically pains you that it’s not there? Can you imagine the feeling once it finally is?
Fingers Around My Thumb: They say there are few milestones that a person can experience in their lifetime that stay with them forever... I do believe this will be one of those days.
~
Friendship Test: The balance of your friendship doesn’t depend on whether Damien’s cats like you or not, right?
Relationship Test: Damien wanted to add another girl into his life, making it the geese and you, but whether you would agree to that was an entirely different question
~
Synonyms For Home: At one point you’re going to have to stop running away from every potential relationship; there’s more to life than just stressing about it
Homeward Bound: It is incredibly evident that Damien can’t take his eyes off of you while he does his stream with Shayne, but after being sent out for being a distraction, you watch on your phone as a few blushes and giggles are pointed out by the fans
~
Like An Old Married Couple: The amount of bickering that happens between you two every morning is incredible, especially at how flustered it gets Damien
We Have To End Up Together: The pressure to do something about this crush has got Damien more distraught than ever, possibly invoking the sincere side of you
Fic
A Valentine’s Day Reveal: Damien’s first Winter Games was proving to be much steamier despite the cold, a possible Valentine’s Day game springing up the first recorded kiss with his girlfriend
Any Objections?: Taking the teasing one step further, Damien demands a Smosh and Order on the grounds of possible minor cheating, solely to see your reaction
Been Engaged: It’s Real Girlfriend vs Work Boyfriend as Damien sits in the hot seat with the biggest bombshell question to make any viewer instantly quake in their seats
The Cute One: Guest starring on Smosh Pit was every bit as fun as you hoped, maybe even a little romantic as a certain Damien Haas flirted during the entire game
The Vague Truth: You’re practically one of the fam as you visit your brother Wes and his friends on filming sets - subconsciously developing a flirty relationship with one Damien Haas
Then The Butterflies: You’ve never had much luck with the guys, never honestly being in love and, at this point, maybe not even knowing what having feelings is - Damien volunteers to teach you what loving someone is like, unknowingly revealing his biggest secret towards you
My Sweet: Normally it’s the sweet and simple things that make you happy - a kind of happy that makes it all worth it in the end
Just a Dream (AU!SIREN READER): Doomed with separate lives, but dreaming of something similar, you save an intriguing sailor from a Siren feeding frenzy - knowing the consequences of being caught to be dire
Prompt
Desperate Wingman: Damien is distraught and talking to Shayne about the date you just landed; but being fed up with the constant talk about the crush, Shayne delivers the ultimate endgame scenario
Exposed: Keeping your relationship a secret has been incredibly taxing while filming, so when a kiss is accidentally filmed and sent to editing, do you run to delete the content or release it for the fandom to see?
The Badass Fever: Being married meant in sickness and in health - even for the stubborn, feverish, professional gameplay hitman of a wife Damien’s got
The Sick Front: Sicky boy Damien is too busy avoiding being a burden that he almost misses an opportunity to get closer to you - luckily the SG members are a bunch of hard-hitting homies
Under the Influence: Why did it have to be that the one time Damien decides to kiss you he ends up being drunk?
Unconscious and Uncoordinated: Have you ever heard the term ‘I’ve fallen for you’? Well, sometimes it’s quite literally!
My Life is a Mess Without You: Damien just didn’t get it - what could he have done that would make you ignore him for so long?
Stains and Sleepovers: Frustrated that you’d scare Damien away with making a forward move, you end up getting into a drunken fit at a bar, enlisting the help of just the boy you wanted to see
Took My Breath Away: You are determined to use your sarcasm to keep everyone away, but something life altering about an accident and this boy Damien decides to change your plans
A Doomsday Date (AU!APOCALYPSE): Your home destroyed and many of your friends gone, the one thing that keeps you smiling in this desolation is dating the man of your dreams - and looking good while doing it
Drabble
First Time For Everything: Drinking games have the funny knack for revealing some sensitive information
Game. Set.: Voicing a wish to pick up dating again, Damien unknowingly presented Shayne with the task of smoothly setting his friend up on a date
Twitch Secrets: Twitch streams were made for content creators and fans - but who knew it could also secretly record blackmail?
College Blues: New job, new city, still in college - you find comfort in your role models at Smosh, confiding in and teaming with Damien to relieve stress
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courtshaymien · 5 years
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I may have just been writing a smosh apocalypse au if y'all wanna check it out
it gonna be a collection of blurbs!!
https://archiveofourown.org/works/19881109/chapters/47086885
also it's two am, idk how good my grammar and stuff is
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smosh-stuff · 5 years
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In The Aftermath // Chapter One
The windows had been shattered for a while, and the door was hardly more than a thin scrap of wood hanging crookedly from a single hinge. The roof was torn clean off, and the second floor only had one wall that could still be considered somewhat intact. Ian noticed some decrepit shards of wood sticking out of the dirt; He wondered if it was the remains of a fence or just debris that had been flung about in the building's destruction.
"Ian?"
"Yeah, hang on." Ian tugged his goggles back on and followed Mari inside.
Read On AO3
Ian pulled down his goggles, squinting against the glaring sun. It beat down onto the desert in waves, though Ian and his compatriots were more than accustomed to the temperature. Heat-baked sand boiled around the gusts of wind that blew through the barren expanse. The thin clouds smelled like earth and rust, and left a metallic taste that stuck to his tongue and the roof of his mouth. He used the inner edge of his vest to wipe the grit off the lenses of his goggles. 
"You comin', Ian?" Mari called back to him. She was already entering the structure before them. It was a ruin- if Ian had to guess, it may have been some kind of home before the bombs. Whatever its intended purpose had been, it didn't look fit for anything by now. 
The windows had been shattered for a while, and the door was hardly more than a thin scrap of wood hanging crookedly from a single hinge. The roof was torn clean off, and the second floor only had one wall that could still be considered somewhat intact. Ian noticed some decrepit shards of wood sticking out of the dirt; He wondered if it was the remains of a fence, or just debris that had been flung about in the building's destruction.
"Ian?"
"Yeah, hang on." Ian tugged his goggles back on and followed Mari inside.
The first floor of the building was one big room; it may have been two at first, but it was impossible to tell. So much sand and dirt had blown inside that if it weren't for the small sections of visible hardwood, you could have mistaken it for a dirt floor. Trash, rocks, and animal droppings were scattered throughout and gathered in the corners. Ian made a face at the heavy, damp smell that permeated the air, and he saw Mari doing the same as she scanned the room.
"I doubt we'll find anything here," she sighed. "This doesn't look like the kinda place that would've had a lot of scrap to start with."
"It looks pretty picked over," Ian agreed, looking around for anything useful.
The only light was the misshapen beams of sunlight that poured in through the windows and gaps in the walls. They swam with a thick haze of dust particles which looked almost solid. He nudged a chunk of decayed plaster over with his boot and a few beetles scurried away in panic. He watched one crawl between a gap between some floorboards and into the dirt.
"What d'ya think happened to the people who lived here?"
Ian shrugged at Mari without looking. "I dunno. Probably died."
"Well, yeah," she replied. "But like, how?"
"Do I look like a frickin... historian?" Ian huffed distractedly, throwing a rusted metal container open. He brushed some cobwebs out of the tragically desolate innards, and briefly lamented the fact that despite most of humanity dying in a nuclear disaster, spiders seemed to be doing just fine.
"They coulda died in the explosion," Mari continued. "If they survived, they coulda come back to live here. Or maybe they just never saw it again..."
"Real sunshiney thoughts, Mari."
She laughed.
"Yeah, I dunno," her tone shifted. "I guess I'm just in a weird mood."
"Weird how?"
"Well... just weird, I guess? Like- oh, shit!"
Ian snapped up, "What?"
"I think I found something!"
Ian squinted into the shadowy back of the space. Mari was crouched beside a huge sheet of rotting plaster and wood, which was propped against the still-standing back wall at an angle. She was looking at something in the small nook between the two.
"Something useful?" Ian tried to see over Mari's head, but it was too dark. She stood and began trying to pry the debris away.
"I think so," she said. "Come help me with this!"
The sheet of material was heavier than it looked. When Ian took the left side to add better leverage, he found that it crumbled to the touch. The discolored plaster sank under his grip and left chalky residue all over his palms. 
Between the two of them, they actually managed to tip the wall over. It fell heavy and hit the ground with a loud THUD. A rancid-smelling, voluminous cloud of questionable dust filled the air, and the impact shook the unstable foundation around them. This made Ian think that maybe they should have thought through the effect that moving something that big may have on the structural integrity of the house, but it didn't sound like it was actively collapsing, so it was probably fine.
Ian coughed around the foul taste and smell that was still dissipating, "I really hope whatever you found was worth that, Mari."
"See for yourself," Mari replied, sounding awed at whatever her discovery was. Ian waved away the dust in front of his face as he moved to get a closer look. 
What he found was a steel box, built like an emergency safe. It was covered in dust, sand, and grime, but it didn't look opened or damaged. Sure enough, when Mari crouched down and tried to twist the handle, it didn't budge.
"That's great, but how are we gonna open it?" Ian pointed out.
Mari looked at him with exasperation. She shifted position to draw her hunting knife from where it was sheathed, in the holster she had strapped to her calf. Then she held it point-up and, using the broad butt of its grip, smashed down onto the safe handle- Once, twice, and on the third swing, the rusted piece snapped clean off and clattered to the ground. She glanced up at Ian with a smug grin.
"That works," he conceded.
"Alright," Mari reassessed the safe. "Let's see..."
While she sheathed her knife with one hand, she tugged experimentally at the door of the safe. It didn't open like they'd thought it would; they both seemed to notice the rust coating the edges of the opening at the same time. Mari swore under her breath, and Ian pursed his lips thoughtfully. Mari thumbed the edge of the newly-made hole where the handle used to be. She cringed slightly at the sharp, jagged bits sticking out from its uneven break. Even a pin-sized cut on some rust could be deadly. Neither of them would even suggest risking it. Mari glanced at her knife, but grimaced and shook her head.
"No, the blade could snap," she said, half to Ian and half to herself. 
While she focused on the safe, Ian glanced around, and suddenly got an idea. He picked out and grabbed a long, thin piece of wood off the ground. He put some pressure to test it. When it didn't immediately bend or snap, he brought it back to Mari. 
"Here." Mari looked up when he handed it to her. Her eyes lit up, immediately catching his drift. She took the shard and dug it into the break in the safe door. Moving back from the door, she braced herself on the body of the safe, and tugged back as hard as she could. After a few seconds and a fair amount of unsettling noises, the door screeched open. The wood snapped at the same time, throwing Mari back onto the floor with a grunt and sending splinters all around them.
"You good?" Ian asked, peering down at Mari. She was out of breath, but still laughed through her response as she sat up.
"Yeah, I'm fine." She gestured to the safe. "Just surprised me."
"Well," Ian replied, crossing his arms, "Guess it turns out I can be smart, too."
Mari rolled her eyes. "Sure."
Before he could respond to that, she went back to the safe. The door was ajar, and she pulled it open to finally reveal the inner cavity. Inside, it was mostly empty, aside from two items.
A revolver, and a couple boxes of ammunition.
"...Are you serious?"
Mari flinched slightly when Ian shouted right in her ear. Then she looked back at their prize in defeat. She took the gun. Popping the cylinder open took force, and the mechanism crunched and spat out some bits of rust when it did snap out. Mari took stock of its inner workings. Ian eyed it with a cynical glare.
"Let me guess-"
"Dead," Mari confirmed, slamming the thing closed again. Ian groaned.
"That's just great. All that- ALL that, for basically nothing!"
Mari just shook her head, shoving the useless gun into her front pocket so she could take the ammunition boxes and stand up. They slid open easily- the cardboard was weak and decaying still, but the airtight environment had helped it to hold together well enough. Tarnished but intact bullets filled both, rattling against each other as she shook the boxes about to inspect them.
"Well," she shrugged as she closed the boxes, "Wes'll probably like these, at least."
"That's good for him." 
Ian's tone was angry, but Mari knew he was just frustrated. The pack had been out all day and, at least in Mari and Ian's case, had nothing to show for it. They hadn't found anything good in a while, actually. They got by well enough with hunting and gathering and all that, but it was inevitable that they'd need to get supplies at the Market eventually. Scrap was one of the only honest ways to make coin, but it took hunting to find anything valuable these days. Their past three scavenges had been discouraging, to say the least, and Ian wasn't the only one getting sick of it.
"We could probably get somethin' for this," Mari tried, dropping the ammo into her bag and pulling the revolver back out. Ian sighed.
"Yeah, maybe."
Mari frowned, but didn't push it. She watched him glance around one more time. He looked at the staircase- or, lack of one. The steps that would have lead to the second floor had all but entirely collapsed in on themselves.
"Oh, awesome," he gestured angrily, "So we can't even SEARCH half this stupid place!"
In a fit of frustration, he turned and kicked a fallen beam of wood. It bounced and fell slightly with a thunk. The two thought nothing of it for a second, until another noise came from the walls- a sharp cracking noise. Then, a creaking, so deep that it felt like the foundation of the building itself was growling at them. Mari and Ian met each other's eyes at the same time.
"Shit!"
The two survivors sprinted towards the door as the walls began to move around them. The floor shook and the sound of broken glass and pieces of metal rattling amongst each other was barely audible over the cacophony of splintering wood and shattering sheetrock and plaster. Mari reached the door first; she turned, grabbed Ian's outstretched arm by the wrist, and yanked them both off the front stoop. They stumbled out together, and got to the not-fence with less than a second to spare.
They turned and watched together, as every wall of the house crumbled inwards. The building folded like a house of cards, exploding into a cloud of dust that swept outwards along with the deafening crash. The ground itself may have rocked slightly, or that may have  simply been Ian losing his sense of balance from the wave of sensations that hit him like a train. He barely covered his face in time. Once again, the smell and taste of plaster and earth filled his lungs and mouth, and he wondered, not for the first time, just how much hazardous material one could possibly inhale in a day.
When the commotion finally cleared, Mari and Ian gazed over the pile of rubble, which not two minutes ago had been a standing building. Ian took a second to catch his breath.
"Well," he panted, "I think I'm done with this place."
Mari looked down. She didn't answer, instead watching the light reflect off the un-rusted bits of the revolver as she turned it over in her hands.
~
"Well?"
Wes was looking at him expectantly. Joven narrowed his eyes.
"Oh, no- I am not opening it."
"Why not? It's literally just a basement!" Wes gestured to the angled steel doors in front of them. They were rust stained, but didn't seem totally sealed.
"Yeah, it's a BASEMENT." Joven argued. "Basements ALWAYS have shit hiding in them!"
"And that's why you want me to open it?" Wes crossed his arms. He had that stubborn look on his face, the one he got when he was ready for another 2-hour argument.
"Exactly!" Joven replied.
Despite the other man's claims that Joven's fears were baseless, he knew for a fact that Wes didn't want to open the creepy doors any more than he did. He frowned and pushed his silver hair out of his face- Joven had no idea why he kept it so long, it seemed more trouble than it was worth- before his expression suddenly changed. He glanced back to Joven with a challenge in his eyes.
"Alright then-" he said, "-there's only one way to settle this."
Joven already knew what he was going to say. The two men both got into stance, making eye contact and staring each other down. The afternoon sun blazed in the sky above them, and the shadow of a vulture passed by overhead. In their moments of silent preparation, the only sound was the whistling of the wind and the rustling of the dry foliage.
"Ready?" Joven asked. Wes nodded.
They both raised their hands.
"Rock, paper, scissors, shoot!"
Joven threw his closed fist into the space between them. At the same moment, Wes slammed his flat palm onto Joven's hand.
"Shit!" Joven drew his hand back in frustration as Wes cheered.
"You always choose rock." Wes laughed. Joven glared back.
"Best two out of three!"
Sure enough, it was another two rounds before Joven was grumbling in front of the basement doors.
"That game is stupid." He called back to Wes.
"Just open it!"
The metal door handles were hot under Joven's hands when he went to grab them. He hissed between his teeth and grabbed the long tails of his hood that draped down his front. After loosely wrapping both his palms in the cloth, he leaned back down and once again grabbed the handles. Gripping them tightly, he leaned back and tugged. He met resistance, the doors stopping short with a dull thunk. He grunted in effort, readjusted, and tried again. This time he heard a crunching noise- which made him pause to make sure it wasn't his back- and felt the mechanisms shift. He sucked in a breath, and yanked hard one last time.
This time, Joven met no resistance whatsoever. The doors flew open with a CLANK, and a spray of gritty dust flew up into Joven's face as he barely managed to dodge them. Before he could even finish reacting, a swarm of black, furry bodies poured out of the opening and directly into him, accompanied with the sound of high-pitched squeaking and violently flapping wings. Joven screamed and hit the ground on his back. 
When the chaos ceased and he managed to pull his arms away from his face, Joven realized that Wes was standing over him, laughing.
"Wow, Joven!" he grinned. "I guess you were right! Those bats were pretty terrifying."
"...Shut up."
Wes walked off towards the basement doors, still snickering. Joven sat up and clamored to his feet. He dusted the sand off his face and back, knowing that he'd still be trying to get it out of his shirt at camp tonight. Then he noticed a new crack in his glasses.
"I hate the desert." He said, to no one in particular.
~
The air in the basement was humid, thick, and smelled like decay and a few other things Joven really didn't want to name. It was too dark to see much at all. He felt the steps begin to get slick with something he was almost afraid to identify, and when he reached out for support, he found that the sides of the unfinished rock walls were coated in the slime as well.
"Gross..." he wiped his hand on the back of his shorts.
"Yeah, it reeks down here." Wes looked around in disgust. "You think somethin' died?"
Joven groaned at that. "Aw- man, I really don't wanna find a dead body today."
"You would on a different day?"
"Well- yeah, actually, good point..."
Joven's eyes adjusted slightly, and he could make out Wes among the ambiguous shapes cluttered around the space. It looked like a lot of stuff was covered in torn sheets. He squinted, trying to focus his vision more.
"I don't like this." he complained. "I can't see shit."
"Yeah, hang on, I'm trying to find something for light." Wes went further back into the basement. Joven decided to stay near the stairs, not trusting himself to navigate the darkness. He could barely see in stark daylight; a pitch-black basement was basically a deathwish.
As he was thinking about that, something caught his attention. It was like a low humming, barely audible, but there. He frowned and tried to focus on it.
"Oh, I think I found something!"
"Yeah, yeah- shut up for a second." Joven looked around slightly, trying to pinpoint the source of the noise. He moved a few steps towards the left wall, and found the noise getting a bit clearer the closer he drew. He felt around with his foot before each step, nudging the various mess out of his way. His boots squelched against the floor.
"And- three, two, one-!"
The realization hit Joven like a train and stopped him in his tracks. His stomach dropped. It wasn't humming-
It was growling.
With a clatter, a tall board of rotten wood was thrown aside, revealing a gap in the foundation. Daylight spilled in to light up the space around them.
"Let there be light!" Wes exclaimed proudly. Joven, meanwhile, let out a scream, as the source of the animalistic noises was finally made visible.
Crouched in the corner, a hunched form hissed at the sudden light. Its skin was so tight to its flesh that may as well have not had any- every tendon and muscle was defined to the point of caricature. The daylight shone against its short, matted black fur, and as it stood, it was revealed that it was about the size of a wildcat. Joven noticed that its features were a hideous mix of a rat and a coyote; it drew back its pointed, torn ears, snarled with a mousy yet oversized snout lined with razor sharp teeth, and its beady red eyes locked onto Joven with a rabid glint.
"What? What's-" Wes charged around the corner back to where Joven was standing, "-Oh, fuck."
With a shriek, the beast launched itself directly at the two survivors. Joven grabbed Wes by the shoulder and threw them both sharply to the right, so the thing just missed them and slammed into a pile of wooden crates against the wall. The floor was still slippery with what Joven could now see was a mix of the thing's saliva and other fluids. Joven stumbled when his feet glided unsteadily in the mess and grabbed a pile of junk that was covered in a torn sheet to keep himself standing. Wes, meanwhile, lost his balance as his feet slipped. He crashed backward with a shout and was momentarily stunned. 
"Wes!"
The taller man looked up at Joven's shout, just in time to see the animal had gained its bearings as well. It used its ragged claws to keep traction as it spun to face the man lying prone on the floor. Howling in rage, it pounced again, arms outstretched and ready to tear Wes to pieces.
Thinking fast, Wes caught sight of a barrel within reach. He grabbed it with one hand, and as his skin came in contact with the wood, a faint glow spread over its surface. The survivor proceeded to lift the thing like it weighed as much as a feather, and threw it with a cry of effort as the glow flashed again and it flew into his attacker. It split against the thing's torso with a loud crack, making it screech in agony, and fell to the ground with all the impact of the several pounds it should have weighed the whole time.
"Fuck yeah!" Joven cheered, but as soon as the words left his mouth, he saw the creature twitching as it regained consciousness. He saw Wes struggling to get up in the particularly slick area he'd fallen in, and knew that if that thing got its claws or teeth in him, no amount of mass-altering-magic would save him. That's when he looked back down at the sheet he was holding, and the gears in his brain started turning.
"Wes!" he waved his hands at the other man. "Wes- get it over here!"
"What?! It'll kill you!"
"No, no, I have a plan!" Joven insisted. "Trust me!"
"I hate it when you have plans," Wes complained, but he didn't object further. He turned back to the beast, which was back on its feet now. It eyed Wes with a mix of hunger and spite. Wes took a breath, before beginning to flail his hands in the air wildly.
"HEY! Over here, buddy! Come get your lunch!" he shouted, and as soon as the thing took chase, turned and ran. While that was happening, Joven tugged the dirt-stained sheet off of the pile of furniture and boxes. Then he got a hold on the ends and sank back against the pile to hide.
As soon as Wes came careening around the corner, he hollered in an effort to embolden himself and leaped out. He threw the sheet out and caught it on the front of the animal, and its instinctive wriggling got it wrapped completely around its face and torso. Joven found himself being tossed about but kept a grip on the ends of the sheet. In seconds, they were both on the floor, Joven wrestling to keep the thing contained.
"Wes, DO SOMETHING!" he shouted. 
"Uh- shit- just keep it down!" Wes replied, sounding panicked.
"What do you think I'm DOING?!"
Joven saw Wes scramble out of sight. There was some rustling as he was apparently trying to find something. Meanwhile, there was a sudden tearing, and Joven realized that claws were beginning to poke through the fabric.
"WES!"
"Hang on- hang on-"
The thing thrashed especially hard, and Joven almost lost his grip. There was another tearing sound, and Joven watched as the cloth began splitting down the middle.
"WES, I-"
WHAM!
In an instant, a heavy set of drawers came down hard onto the lump of the creature, which instantly went still. There was a new, black stain on the cloth, poking out from the bottom of the furniture. Wes stood to the side, staring down at his work, both of them left in shocked silence with the sudden lack of snarling and hissing.
"...Holy shit, dude." Joven laughed shakily, the adrenaline still leaving his system.
"Yeah." Wes agreed. He leaned forward with his hands on his knees, trying to steady his rapid breathing. 
Eventually, Wes reached down, and Joven took his hand. With a disgusting squishing noise, Joven rose out of the slime on the floor. He looked down at his own dripping clothes and took note of how Wes was absolutely covered in the stuff as well.
“That was one of the angriest Mutt’s I’ve ever seen,” Wes commented, picking up his bag from where he’d dropped it in the struggle. Joven regarded the foul-smelling bundle on the ground one last time, before shaking his head and shuffling towards the stairs.
"I hate the desert."
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smosh-stuff · 5 years
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Apocalypse AU References
Since I can tell this au is gonna become a bit of a thing on this blog, I’m gonna make this masterpost as a kind of hub to go to all of the actual reference materials I post! Any time I post something important to the worldbuilding or story, this post will be updated :)
CHARACTER RELATED
Team Origins - In-Depth Version, Summarized Version
WORLD BUILDING
Setting and plot summary
No Man’s Land map
Wasteland culture (P1)  - Religion in No Man’s Land, survivor travel patterns, and the apocalyptic event
Weapons and combat
Guards and Guard abilities
OTHER
Polished No Man’s Land map - With added textures and icons, made by @thosedamnsmoshkids
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smosh-stuff · 5 years
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Smosh Apocalypse AU  Headcanons (Cont.)
Headcanon post................... TWO
Flitz was a member of Mari’s old pack! He set off on his own before her, and she doesn’t know where he ended up, but she’s sure he’s doing fine.
Ian keeps a small memento from each of the team members in a box with the rest of his belongings. Small things, gifts or items he got from some situation they were involved in. It reminds him of the people he’s trying to make a better life for. It’s also kind of an impulse, which formed after what happened to his old pack.
Despite how being able to bathe is considered a special occasion to most survivors, Toxicitea STILL has to fight with Olivia to get her to take a bath
Courtney and Lasercorn have a very mentor-student type relationship. Lasercorn wants to teach her how to be tougher, emotionally, but the others would agree that her more empathetic influence does him good as well- maybe even more so than the reverse.
Noah and Keith are a good team when fighting because they’re usually on the same wavelength and have each other’s backs. However, they work together TERRIBLY on scavenges and hunts, because they always end up bickering and forgetting their actual goal.
Along with his other craftwork, Wes really likes woodcarving! He usually keeps a small knife on him, partially for defense, but also so he can carve something when he gets bored. (Speaking from experience, it makes a great adhd stim)
Damien does the doctor-work for team Mushroom Clout, but he gets REALLY nervous about it which just makes it stressful for everyone. There’s usually a lot of screaming involved on both ends when he has to deal with anything semi-serious.
Olivia loves crawling into small spaces and hiding. It may be leftover instinct from when she was alone or just because she can or both, but it’s not uncommon to find her folded up into the cavity of a dead car or bombshell just to be there.
Both teams have mounts!!! Mounts are what you call non-violent mutations that are tamed and ridable. There are actually a variety of non-violent mutations, which are called Mixers, but mounts are Usually animals that... Well, they’re kind of like horses, but not quite horses. But also not Not horses. Horse-adjacent, if you will
What makes them not quite horses? It Varies! You probably don’t want to know the extent of that. Trust Me. 
Mushroom Clout has three mounts. Beep-beep and Bop-bop (both named by Courtney) and Brunhilda (named by Damien). Beep-beep and Bop-bop are both weirdly tall and have sort of bear-like facial features and ears (they’re twins). Brunhilda looks like a normal horse, kind of, but her muscle structure is just slightly too defined and it’s kinda uncomfortable to look at
Toxicitea has two mounts- Wink, which was found as a baby by Joven. Since he was raised by people, he’s a rare instance of a non-violent mutant that isn’t of typical mount features being tamed and trained. He’s a mix between what looks like a bobcat and a wolf and has one eye scarred over. There’s also... Warlord. Who is mostly a horse but has the facial features of a pig. Mari and Shayne found her and neither can agree on who she belongs to primarily. Ian has tried to tell them that it doesn’t matter since the mounts are communal but they fight about it anyways.
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smosh-stuff · 5 years
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Apocalypse AU - Origins
“Maybe tomorrow” hahahaahah,,,
It’s 2 am and Im REELING rn so this may be somewhat incoherent but I don’t care
Okay, so before I can explain how they met, there’s some more terms that I just came up with and need to define.
The Nameless: The blanket term used for a secretive and unidentified group of raiders. They’re much larger, scattered, and professional than any pack, and most consider them more of a small network of several packs, though no one knows for certain how many there are. They’ve been terrorizing packs in the No Man’s Land since a short time after the Smosh pack was formed.
Mutts: The blanket term used for the irradiated, mutated beasts that roam the wastelands. They’re hostile, vicious, and pretty fuckin gross. There are a lot of different types of mutt mutated from different creatures- but it’s pretty hard to care about whether it’s a cow or a goat while it’s trying to tear your throat out.
Lurkers: Mutts that are primarily nocturnal.
Ruins: Any structures that have been abandoned. Not the jungle ruins you may imagine- these are the ruins of modern society; shopping malls, cities, towns, suburbs, etc.
Okay, ONTO THE BACKSTORY
For Toxicitea, it started with Ian. After Smosh was destroyed by the Nameless, he was one of the sole survivors. Not one to take a defeat, he set out to form a new pack and to regain the status he’d lost. It didn’t take him long to find some strays who would join his new pack. 
Mari had found Joven when the latter had been trying to raid the same set of ruins as her. At first, they’d been ready to kill each other, but when a group of Mutts suddenly ambushed them, they became allies of circumstance. After Mari saved Joven’s life during the fight, Joven offered to team up with her, as opposed to her killing him. His Guard’s ability is one to give energy to things around it- physical or spiritual- and she decided he seemed useful enough, so they became a duo. 
Later on, the three of them had met Wes, who’d found himself injured in a solo battle against a violent handful of fellow strays. Mari and Joven drove the hostiles off and helped Wes recover. Due to a strict code of honor he’d formed in the pack that had raised him, he decided that in order to repay them, he’d join their alliance and protect them moving forward.
Ian found them a short time after Smosh’s destruction. Despite news of the pack’s demise, the group still knew Ian for his impressive reputation and accepted his invite. 
Olivia and Courtney had met each other a while back. 
Olivia had been a stray for as long as she could remember- the pack that had raised her as a baby was wiped out when she was still young, and she could barely remember them. She’d grown up in the wastelands on her own, and because of this developed eccentricities that prevented her from finding a pack even later on. 
Courtney had grown up in a good-sized, tightly knit pack. It wasn’t until she was becoming a young adult that they were killed by the Nameless. Devastated, she struggled on her own- not with survival, but the loneliness. When she met Olivia, stumbling upon her campsite in the dead of night, Olivia had initially viewed her as a threat. But Courtney talked her down, and by the sunrise they’d already decided to become a team.
Unfortunately, it didn’t last forever. A massive, irradiated dust storm hit them one day while they were traveling. They both survived but were separated thoroughly, unable to find each other. Once again, they were on their own.
Olivia was badly injured in the storm. She would have died, if Wes hadn’t found her. Unable to stomach the idea of letting her die, Wes carried her back to the Toxicitea camp, where the group helped her. Olivia’s Guard ability, they discovered, could create fire. While it wasn’t the most amazing ability, it was certainly useful, and she had a great deal of gratitude towards them for saving her. In the end, when she was healthy, she agreed to join the pack.
Meanwhile, Courtney wandered the wasteland aimlessly after the storm. Brokenhearted over the loss of her friend- over never having the opportunity to be more- she felt hopeless. That was when she met Lasercorn.
Lasercorn, like Olivia, had been a stray for most of his life. He had known Ian for a long time- They met while the Smosh pack was still whole. Lasercorn had joined the pack near the end of its lifespan. During the Raid that destroyed the pack, Lasercorn watched Ian turn and leave the camp- while Lasercorn was on the ground, screaming for help after being wounded. Against all odds, he’d survived the attack, but he harbored a burning grudge against Ian for leaving him for dead. He’d decided that the best revenge would be to crush Ian’s hopes of regaining control of No Man’s Land- but to do that, he needed a pack of his own.
When Lasercorn met Courtney, he found her on her own in a small pop-up-inn that had been built out of some ruins. She wasn’t especially well known, but she’d gotten her face around for her impressive Guard, which had the ability to heal others. Lasercorn saw the worth in that, knowing himself and his strategies, and figured she’d be a great asset to a growing pack. Courtney was convinced that Olivia was dead and aching for companionship, so she accepted his offer on the spot. They didn’t have to travel long before they found two more.
Noah and Keith had both ended up in the same pack. Keith had joined a bit earlier, taken interest in for his combat skills and his Guard ability- amplifying or dulling sound waves. Noah came later. He was young and not especially skilled in fighting, but the pack decided he was worth taking for his Guard ability to read the emotions and intentions of others, able to tell in an instant whether someone is lying or not. Keith and Noah were at odds in the beginning, but after some time, began to develop a bond. This grew to the point where they were nearly inseparable. Unfortunately, Noah was always clumsy, and after a while in the pack, he made one too many mistakes for the leaders. The group decided to throw Noah out. However, Keith stepped up to defend him. In the end, they were both run out of the pack but stuck together, even as strays. 
They met Courtney by chance. The three of them got trapped in a set of ruins after nightfall when a group of Lurkers was hunting outside. In such a small space, they were forced to interact. Courtney, nothing if not charismatic, got the two to tell her about themselves. After getting to know them and what they’re capable of, Courtney brought them to Lasercorn at sunrise when they escaped. After some convincing, he offered to take them into the pack. With few alternatives, the two agreed.
Later on, they met Damien.
Damien and Shayne were raised in the same pack as children. They grew up together- training, scavenging, traveling by each others’ sides. The destruction of their pack was a mystery. No one knows who did it- only that it ended with their camp in flames. After the destruction, the two of them traveled while looking for answers to their pack’s demise. However, Shayne ended up coming to a conclusion that sent a rift between the two of them. He’d become convinced that it was the pack leader himself who’d aided in the destruction- the pack leader, who happened to be Damien’s blood father. Insulted and unwilling to entertain the idea, Damien lashed out, and Shayne fought him back. 
The argument, fueled by misdirected rage that the two of them had pent up throughout their tragedy and the aftermath, got ugly- to the point that Shayne, in a fit of anger, destroyed a pendant that Damien had made for him when they were children, which had been a symbol of their friendship for years. When it was all said and done, Damien left, and the two were separated from then on.
After becoming a lone stray, Damien began to focus entirely on honing his skills. He became a talented marksman, and his name became known in the North of No Man’s Land. Well-versed in the goings-on of the wastelands, Damien recognized Lasercorn’s name when he approached him. When Lasercorn offered an invitation to Damien to join the pack, Damien accepted, seeing it as a fresh start.
Shayne, similarly, focused on his own goals. But while Damien focused on his combat skills, Shayne focused on wielding his Guard. His Guard ability was more volatile than most- being able to increase force. This could apply to anything- his body, his voice, objects he moved. As a child, he’d often lose control of it. He spent his time alone often secluding himself entirely, communicating with his Guard and training his abilities.
He met Olivia one day while training. She had been out to scavenge for resources and found him alone in some ruins. Fascinated by his ability, she approached him. As it was entirely out of the blue, he was defensive at first, but after realizing that she didn’t intend to attack him- at least not immediately- he began to actually talk to her. Well, talk is a strong word. He mostly attempted to get rid of her, but no matter what he did, she followed him like a puppy with a stream of questions and conversation topics as seemingly endless as her energy. Eventually, he relented and asked exactly what she wanted. She replied by taking him to the camp. She explained to Ian what she’d seen, and Ian, intrigued, talked to Shayne. After Shayne demonstrated his skills, Ian decided to ask him if he wanted to join the pack. Shayne was admittedly beginning to grow lonely, and bored with being on his own, so he accepted.
As for Kimmy, well- her story is one that spins into something much, much larger...
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smosh-stuff · 5 years
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Apocalypse AU - No Man’s Land Map
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Since I’m fleshing out this au, I decided I needed a map for reference. So I drew one! I thought my chicken scratch added to the,,, Vibe,,, of the map... but if you want a version where you can actually read the text on the map, there’s a version with the labels in type text below the cut!
LEGEND
Deadlands: Land that’s completely barren and devoid of life. Even the Mutts will only stray so far in. It’s not actively radiated, but the soil is so damaged that nothing will grow. The weather conditions are brutal and difficult to even survive in. It’s well known that you should only stray into the deadlands if absolutely necessary.
Mountains: A rough mountain range that lines the west border of the land. The changes made to the terrain in the wake of the explosions left it craggy, treacherous, and full of hazards. Not to mention, the Mutts- who are one of the few creatures capable of actually navigating its sharp peaks- seem to have made a home among them. The mountains are considered unclimbable by most. 
Irradiated Land: What you see is what you get; the south of No Man’s Land is bordered by a large expanse of land which is still so heavily irradiated that travel through it is a deathwish.
Water: Drinkable bodies of water. You may come across other ponds or streams, but if it’s not marked on a map, it’s best to not touch it unless you’re desperate. It’s hard to tell clean water from what’s irradiated or poisoned, and they say safe or sorry for a reason.
Mutt Nest: Areas that Mutts have taken over. They’re adaptable creatures, so their nests can take many forms, from ruins, to caves, to shelters that they crafted themselves from debris like boulders and dead trees. They tend to live and travel in packs, much like survivors. Another similarity is that you can never tell how many there will be in a nest. Some may hold four or five, others, eleven or twelve. Only the truly powerful or truly stupid would ever step foot in a nest.
Ruins: There are dozens of ruins scattered through the wasteland, but those marked on the map are larger, more notable ones. Structures that have been identified as malls, towns, military bases, radio stations, or factories. It’s rare that you’d find something like food or clothes in ruins these days- most of those supplies were scavenged in the early days, and it’s doubtful that much of anything would have survived 40 years anyways. But ruins are useful for scrap, which can be pawned, salvageable building materials, and so on. They can also make a temporary shelter in a pinch; if you can fortify it well enough to last the night.
Team Camps:  Survivor camps are usually only built for the purpose of having a shelter to sleep under and a place to build a fire to cook and rest by. Any smart survivor pack will set up by some sort of tree, or stick up their own structures, to hang things like clotheslines and racketeers. A racketeer is any device that’s made to scare off Mutts. The Mutts have all similarly evolved to have extremely sensitive hearing. The racketeers, usually made of things like cans, bottles, and cutlery on a string, are designed to make a constant clattering noise, which will ward off the Mutts. The fire is usually placed near the center of camp. Lurkers, the nocturnal type of Mutts, are extremely sensitive to light, so having a fire going all night long will usually be enough to protect a small camp.
The Toxicitea camp has been standing for a short while. It was originally just a small hut- a minuscule ruin, which was probably a hunting shelter of some sort before the explosion- which had been repaired well enough to serve as a livable shelter again. Later on, they added the body of a wheel-stripped van to the area, and a sort of tent-hut was built after that.
The Mushroom Clout camp is somewhat new. It’s cobbled together out of an abandoned motorhome, the shell of a travel trailer with its underside completely removed, and a sizable canvas tent.
Market: The Market is an area where survivors go to buy or sell things. It’s situated in a cluster of ruins that was probably a township in its prime. Most of the buildings aren’t actually permanent stores; traveling salespeople and caravans- packs of survivors who are nomadic and generally self-sustaining- come through periodically, and will set up a shop temporarily in any available building to sell goods. Permanent businesses are hard to sustain and protect, but a few have managed so far. 
Among these is the Deaf Mutt tavern, which was founded by a survivor named Monica, who was shortly after joined by another named Tommy. The tavern provides food, clean water, and if you’re lucky and look trustworthy, maybe even a place to sleep. Monica and Tommy are really the only permanent “staff”. It’s known that if you ask for a job and they like you, you can hang around for however long you’d like, and help out in exchange for food. The tavern is seen as a neutral meeting ground for any pack and gang, and while staying in one place so long is dangerous, the Deaf Mutt is considered such a sacred place by most that trying to damage the building or threaten Monica and Tommy is likely to get you killed before you can.
Roads: Most of the roads are destroyed by now. The ones marked on the map are only the largest ones; partially because they’re the only ones worth marking, and partially because they’re the only ones that even lasted this long. Even if they’re visible, the roads aren’t drivable by any stretch of the imagination- but that doesn’t really matter. Gasoline is a distant memory in the wasteland, and cars only exist as heavy shells that can be broken down for scrap or refurbished as shelters. The roads can serve as a reliable path to the larger ruins, though, if you have a map navigate them.
EDITED MAP
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smosh-stuff · 5 years
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Aight yall asked for this,
Under the cut: Smosh Apocalypse AU Concept
(Warning, I got carried away and took a LOT of liberties based on ideas I had)
40 Years after the nuclear apocalypse, in a desert wasteland which is known only as No Man’s Land, the remains of humanity fights tooth and nail against the elements for survival. In the current day, it seems that humanity at some point adapted to their new circumstances in a peculiar way. 
Whether it was from radiation, some divine interference, or simply a strange miracle of evolution in testament to humanity’s undying determination to survive, no one can say. What is known is that every person has what is known as a Guard- an entity attached to them, like a spirit, which takes a specific form depending on the host. Its purpose is to protect the human it is attached to, and is something between an entity and a source of power itself, which its human can wield. 
Every Guard’s strongest abilities are different- some are best at protection, some have abilities like healing, and some are simply useful in brutal offensive power. It’s well known that the key to survival is knowing how to wield you Guard effectively and that the more impressive the abilities of your guard, the higher up on the wastelands’ food chain you’ll be.
While the land lives largely in anarchy, many form alliances. Some, meanwhile, form packs; groups that band together tightly, in the interest of both survival and the ability to claim and keep territory in the desert. The two packs notable in this story are known as Toxicitea and Mushroom Clout. 
Toxicitea is a pack that is currently taking the land by storm. It’s lead by one of the most infamous survivors in the desert, Ian Hecox. One of the previous leaders of the even more infamous Smosh pack, Ian’s Guard is the most powerful of any survivors that No Man’s Land has ever seen, which aided his rise among the wasteland. Toxicitea are revered for their combat strength, strategy, and perseverance.
Mushroom Clout is the sworn enemy of Toxicitea. No one is sure where they came from or where the animosity started, though rumor has it that the pack was formed by an ex-ally of Ian himself. They’re lead by Lasercorn, a survivor known for his viciousness and unrelenting nature. The pack, similarly, is feared by those they’re already known to for their slightly feral and incredibly violent reputation.
While there is hardly law among the No Man’s Land, there are three particular figures that stand above the survivors in authority. No one is sure where they came from, what their motivations are, and it’s debated by some if they’re even human. The only certain thing about these figures is that they intend to keep balance among the wasteland. They oversee events, and if things become too unstable, they are not afraid to intervene. They’re only known as the Death Refs, and the survivors of No Man’s Land live constantly under their eyes.
In recent history, Toxicitea seems to the rest of the Wasteland to be on a winning streak. But when Mushroom Clout come across a stray with amnesia and a strange secret, it seems that events within their little war will begin to take a turn for the interesting…
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