So what's your modlist now post-clean up? Asking because I found some really nice mods from your posts about the game and I'm curious what you found now!
Hoo boy its a lot so read more
Main/Tei-specific modlist below (THIS IS A SSE MOD LIST)
Note: I removed the Alik'r desert mod, it was mainly just a non-vanilla spot for me to test out some new mods n avoid the forced story progress. Also mods marked with a colored text will have NSFW images (namely nudity) uploaded by the author on their pages, fair warning for that! But also let me know if I missed color-coding a mod!
Stuff for the general fixes/improvements/main requirements for most of these mods
Address Library for SKSE Plugins
Bodyslide & Outfit Studio (Required for Rugged Preset)
CBBE + Rugged Preset
Cutting Room Floor
D13 Faster Get Up
Dragon Stalking Fix
ELFX (Main file, main fixes, & True Storms + Alt. Start patch)
Engine Fixes
Face Discoloration Fix
Fuz Ro D'oh
Jaxonz MCM Kicker
NetScriptFramework
PapyrusUtil SE
SKSE
SKYUI + Flashing Savegame fix
SMIM
USSEP
also Wyre Bash+SSEEdit! (Not exactly mods, but good programs to keep you from fucking over your mods/skyrim game)
Mods I'm using for now (A-Z, will note if they are replacement mods)
A Matter of Time
Adamant - A Perk Overhaul (Ordinator replacement, lightweight. Not as intensive/dnd focused as the former, but it's not all that bad!)
Adoptable Argonian Hatching Chases-Starlight
Aetherius - A Race Overhaul (Gets rid of racial powers & you'll need SPID, which i need to get later, to have it apply to NPCs as well)
Alternate Conversation Camera
Alternate Start
Arena - An Encounter Zone Overhaul + Harder Easy Spawns file
Argonian Improvements Horns SSE
Around the Fire
Aurbic Alduin
Authentic Eyes
BAT - Bigger Argonian Tails
Beast Race Bodypaints
BeastHHBB (NPC replacer version) + Interesting Beasts & Beards to Find Them (Uses BeastHHBB on the beast race NPCs from 3DNPCs)
Better Claws & Gauntlets SSE
Better Immersive College of Winterhold
Better Jumping SE
Bigger Tails for Werewolves
Blade and Blunt - A Combat Overhaul (Replacement for Wildcat if I remember correctly! Again, very lightweight/works more on improving vanilla than changing it extremely)
Campfire + Unofficial SSE Update file
Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes
Civil War Aftermath SE
Convenient Horses
Civil War Neutrality SSE
Dawnguard Music Overhaul (All modules)
Deadly Dragons SE
Death is Highly Overrated 2021 parts 1 & 2
Digitigrade Beast Races for Skyrim SE
Disease - Sanies Lupinus (Adds the lycanthrope disease that was cut from the game, good for if your PC is a werebeast b4 the main quest starts & also what I use since my werewolf overhaul replacement doesn't have an early lycan option! Doesn't break the companions quest in any way from my experience)
Diverse Skyrim SSE
Diverse Werewolves Collection + Player werewolf replacer
Dominions More Argonians
Draw - A Dueling Mod
Enigma Series -AIO- + Compatibility patch for Talkative Dragons
FAR - Forgotten Argonian Roots
Forgotten Magic Redone (Apocalypse replace # 1 - adds in some more spells)
Guard Dialogue Overhaul SE
Hardcore Saving Overhaul (removes a lot of saving options & only gives you limited ones [i.e. save via rest, drinking a specific potion, or save & exiting via a coin] - just added this one to bump up the difficulty for myself)
Hearthfire Multiple Adoptions and Custom Home Support SE
Honed Metal SSE Updated + Revoiced
Horns Are Forever SE
Hun Lovaas - Replacer Version
Hunterborn
Hypertrichosis -Extra Gore Edition-
Immersive Armors
Immersive Citizens
Immersive College of Winterhold SE
Immersive Good Boy
Immersive Movement
Immersive Patrols SE
Immersive Weapons
Immersive World Encounters SE
iNeed - Food Water and Sleep - Continued
Inigo + Marriage Commentary Patch for Kaidan 2
Interesting NPCS + Patches (CRF for me)+ Cyb's 3DNPC replacer (Note, if you want to use the BHHBB replacer for this mod as well, you have to let it overwrite 2 specific files [0000294C2.nif & 000294c2.dds], I haven't tested if it will mess w/ the non beast race NPCs just yet buut I doubt it will)
Kaidan 2 + Pandorable's Kaidan SE (Soon to be 3 if my assumptions for this November is correct)
Khash the Argonian + Patches
Leviathan Animations (Sprint - 2H High Stance - 2H Normal + Power Attacks - Female Idle walk & run - Male Idle Walk & run)
Lucien - Immersive Fully Voiced Male Follower
Manbeast - A Werewolf Overhaul (Growl replacement, another lightweight mod but very solid)
Mannequin Stay Put
Melodies of Civilization 1.01 + Replacer
Miraak - Dragonborn Follower SE + Dialogue Plus (Probably gonna drop this mod come the S:EC release, I just use it as a way to not become Mora's champion)
Monster race crash fix (for Playable Dragons)
More Tavern Idles compatibility version
My Little Hatchling - Ram-Ku
Mysticism - A Magic Overhaul (Apocalypse replacer #2 - lightweight)
Nether's Follower Framework
PC head Tracking and Voice Type SE (Using PC Head Tracking Voice Pack - BeastFolk [Male Argonian specifically] for the BYO/Custom since it adds more lines for beast folk.)
Play as a Dragon SE - Experimental Version
Practical Female Armors SE
Pride of Valhalla CBBE
Pronouns + They/Them patcher
RaceMenu
Racial Body Morphs SE
Real Bosses + Heavy file (bcus I love pain apparently)
Redguard Noble Armor SSE
Redguard Children Skintone Fix
Run For Your Lives
Sarcastic Player Dialogue SE
Serana Dialogue Edit - SSE
Shout - A Complete Immersive and Dynamic Overhaul of all Shouts
Shut Up Night Mother
Signature Equipment
Simple Forsworn - SE Port
Simple Werewolf Favourite Howls Menu
Simply No Fast Travel
Skald's Mail - A Courier Alternative
SkyHUD
SkyTEST + SkyTEST - Bellyaches HD collection SE + SkyTEST - Better sheep SE + SkyTEST - Mihail's chick replacer and better idle sound SE + SkyTEST - Mihail's gray farm goose SE
Smart No More Stupid Dog Comments
Song of the Green (Auri Follower)
Still - Skyrim Inspired Music -Replacer Version
Tail Armors - BAT compatibility version
Talkative Dragons
The Library of Paarthurnax
The Paarthurnax Dilemma
TK Dodge SE
TK Hitstop SE
Touring Carriages + Immersive Citizens Patch
True Storms + Wet & Cold patch
Ultimate Combat SE
Vampiric Serana
Wearable Lanters + MCM Fix
Werewolf Feral Beast Run + Faster Werewolves file
Werewolf Loot and Activate
Wet and Cold SE
& THERE'S THE WHOLE LIST WHEW
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Putting on the Waterworks
Fandom: The Mortal Instruments (not the TV show, I can’t stand it)
Prompt: “Don’t worry, I’ve been arrested before. I’ll get us out of this.”
Character: Simon (Platonic friendship)
It’s 1 in the morning when you enter the city limits. Simon never tells you what the hell has been going on with him, Clary, and their new group of friends, but you constantly find yourself being someone’s chauffeur while they’re at the weirdest places.
On this particular night, you get a call from Simon saying he ‘got stranded’ in Jersey while taking a Greyhound bus... In the middle of the night. Luckily for him, you’re almost completely used to him and his group’s bull so you play along and drive out to get him.
Once you finally pick him up and finally see that “Welcome to NYC” sign, it’s over 1 in the morning and you are exhausted.
Simon can totally tell.
“I’m sorry I dragged you out of bed.” He apologized for what seemed like the 50th time. That’s one of the things you admired about him. He’s always apologizing every time he calls asking for a free ride somewhere whereas the others that seem to also take advantage of your free time and car seem too much in a rush or too busy to even say hi.
But you’re also grumpy as hell. “You say that one more time, I’m pushing you out of this car while it’s still in drive.”
Now that the road looks completely desolate and it’s 1 AM, you take your chances at speeding up a bit and ignoring the limit for a few minutes. Except a few minutes becomes a bit longer and it’s not long until you hear sirens coming from behind you.
Simon starts to tense up next to you. “Oh man, this can’t be happening...” He agonizes.
You roll your eyes in boredom. “Don’t worry, I’ve been arrested before. I’ll get us out of this.” Then, looking at your rear view mirror and drying your eyes, you start to feel the pinpricks of tears coming from the corners of your eyes.
“Oh my god, are you okay?” He asks.
“Shut up, you just broke up with me and now I have to keep driving you home.” It’s at this point, you finally pull off to the side of the road with the police cruiser following you.
“I just what? You literally have like the beefiest boyfriend since John Cena.”
“Shut up and play along, asshole.”
Now grabbing the packet of tissues in your purse, you start to rub the tears over your face, making your eyes more puffy and your little bit of makeup on at this hour to blot around your eyes.
The officer approaches your car slowly and, as he does, Simon seems to tense up more and more like he’s scared of the officer.
Light from the officer shines into the car and hits your face. You keep your head down low, feigning sadness.
“Is... is there a problem officer?” You ask, looking up slowly, wiping some of the tears away.
Immediately, he looks uncomfortable and sorry for you and you already know you’ve got him.
“Well I noticed you speeding a bit back there. A 63 in a 50.” He pauses, shining his light to Simon and showing his face more clearly. He starts to look between the two of you. “Is this boy bothering you, miss?” He softens his voice.
You shake your head fiercely. “No sir! He’s my boyfr--” You stop yourself again. “I mean... Ex-boyfriend... I’m just... driving him home.”
He nods again. His face perfectly portrays his emotions. He does not want to be in this situation.
“Well... I guess I could let you off with a little warning, miss. But you gotta remember to be careful with your driving, always check the speed limit...” He lowers his voice, coming closer to your ear so Simon shouldn’t be able to hear (he does anyway), “And you just remember to not let this guy get you down. You can do a million times better.”
You begin to cry harder, but joyfully. “Oh thank you so much, Officer...” You look at his name tag in your peripheral vision, “Brock. Thank you so much Officer Brock, I won’t do it again. I’m gonna be very slow, sir.”
He nods kindly to you, and also gives Simon the stink eye. “Goodnight.” Simon nods back, slinking as deep into his seat as he can, covering his eyes.
Then he swaggers on back to his cruiser and, once he drives back onto the road and continues down, you resume driving and rubbing off the rest of the faux tears.
“That was... so... humiliating.” Your friend utters out from next to you.
“I assume you’ll be better about calling me in the middle of the night then, huh?” You retort back
“Yeah... I owe you big time.”
“Hell yeah you do. You and your friends probably owe me something like 100 in gas money and an extra 50 for my patience and silence. And maybe another 20 for the emotional trauma.”
“Just please get me home without facing that guy again. Felt like he was going to hulk out on me any second.”
“And I would watch in glee with popcorn.” You smile. “Let’s get you home and get me back into my hunky boyfriend’s arms, please.”
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A/N: #2 of trying to reawaken the dying writer in me. This time, we had a platonic relationship between Simon Lewis and Y/N and tey almost get ticketed or arrested for speeding. Also, I just rewatched Mission Impossible: Fallout so I was sorta definitely imagining Henry Cavill as that super beefy boyfriend that reader has but you can imagine him as anyone you want.
As always, please give me some constructive criticism, places I could do better, stuff like that. Have an amazing Columbus day, y’all!
No school!!!
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Doom WADs’ Roulette (2000): The Classic Episode
Remember The Darkening “duology”?
...
Why am I even asking you that? I showed you the second episode one day before the satanic summoning known as “413”-
Anyway, four of the map makers related to those two WADs: Jan Van der Veken, Anthony Soto, Nick Baker, and Travers Dunne, decided to make a little side project while working on the second episode (or rather, to be more precise, Anthony joined the remaining three after work for the episode 2’s version 1.1 was done on August 2000).
And so, by December 2000, this project was released, under the name...
#4: The Classic Episode
Main author(s): Various (mostly done by Jan Van der Veken)
Release date: December 20th/21st, 2000 (original release)/August 31st, 2002 (version 2.0)
Version(s) played: 2.0
Required port compatibility: Vanilla
Levels: 9 (8 main ones + secret one/Episode 2 replacement)
So, what’s the purpose of The Classic Episode? Simple – to emulate the feeling of the Doom I’s content/atmosphere (mostly from the first episode) as close as possible, using seven of its maps created before (almost all of them by Jan and one by Anthony) with two new additions. Does this WAD succeed in its goal? And more importantly, is this finally an episode replacement that is more than just good? Let’s roll a dice and find out.
Now to start out with some positivity, this WAD does live up to its promises. It looks like an unofficial expansion pack/fifth episode to the first Doom, giving you an atmosphere of locations becoming more and more hellish while mostly maintaining the look of Knee-Deep in the Dead.
Unfortunately, because of that idea, the levels themselves tend to look really basic in some places. Sure it gets better as you go on, but when compared to say, The Darkening 2, or other vanilla WADs as early as 1998, it tends to look kind of flat in my opinion. Then again, it was a side project, and it was stitched with seven of these maps (most of these actually being released in 1998), so I can’t be that harsh towards its design.
As for my favorite-looking maps, the last two of these and the secret one seem to look the best.
Also a side note, but I feel like A Place of Sin has a primitive pool table where Imps gamble over the red skull.
I don’t think there was a moment when I was stuck while playing The Classic Episode. There wasn’t really that much of a problem understanding these maps (asides from the red key in the first level; I constantly get lost while searching for it). I also think there is one occasion where there is an extra challenge room after grabbing the key (the red one in the previously mentioned A Place of Sin), unrequired to finish the level but rewarding you with a lot of stuff.
Honestly, The Classic Episode isn’t really that hard. Sure, I can notice that it is significantly harder than the stuff it emulates but after playing some of the ball-busting WADs, this one is more like a typical face slap once you know where the secrets are. Could’ve used fewer hitscanners though.
So to answer the questions that I gave at the beginning – Does The Classic Episode succeeds in its goal of emulating OG Doom’s vibes?
Yes.
Is it something more than just a good episode replacement?
Uhm... I don’t really know.
I mean I feel like it is at least slightly better than Dawn of the Dead which I considered the best episode replacement of the 1990s but overall, it’s just another good, solid episode replacement that doesn’t try to be something more. But as I said before, it was created as a side-project during the work on The Darkening 2, made out of seven maps that were created before, so maybe I am too harsh on this WAD.
Still, I feel like it’s another step in the good direction. A baby step, but still a step.
Next time, we will be looking at... Hold on, give me a minute...
You pull out your list of WADs to play.
Another WAD that requires ZDoom compatibility, is hub-based and is more focused on story elements.
...
Well... Let’s hope that it’s at least better than Assault on Tei Tenga.
See you all next time.
Bye!
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