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#u have so little respect for the ART OF HUNTING IN ZELDA that u want to put an EYEBALL on ur ARROW? LAZY ASS DRONE HUNTING??
sashayed · 1 year
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hello friend. have you seen. the new trailer for tears of the kingdom. because if so what are your thoughts (you always have the best thoughts)
buddy i'm soooo glad you asked me this because i hadn't and you know what, previous to this ask i was feeling a little Down about new zelda! to me botw was 1. a wonderful video game but also 2. like....a delayed-action mindfulness app, lol. its melancholy ghibli atmosphere was very important to me. sometimes i'd go out in the woods after playing and my eye would still be seeking out and lighting up little individual plants and flowers as if they were objectives in the game of Go For A Walk. this, to me, was a nice feature! i love Go For A Walk for nintendo ($69.99)! i love Hop Off A Tower and Glide to Wherever Looks Nicest! i love Encountering a Dragon By Surprise and Experiencing Childlike Awe!
ANYWAY so i was like, TOTK looks more like an Actual Video Game and i wasn't sure i liked that. i don't go to zelda to build and drive a car. i don't want to see a car in real life, why on EARTH would i want to see one in video game. i don't want to make a Big Robot. i don't want industrial hyrule!!! do i want to smack a skeleton to death with its own arm occasionally, yes, sure. but i also want a QUIET TIME with PUZZLES. i wanna wander a field and catch lizards!! however, thanks to this ask, i watched the trailer and now i'm hyped as hell again. the quiet melancholy remains and i do not think it will be necessary to build any cars unless i want to. those are my thoughts about new zelda
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odogaronfang · 7 years
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Hey, can I hear about your Breath of the Wild au? It sounds cool
thank u so much for asking and i’m sorry i made u wait for this!!
i’m actually kinda in the process of redesigning them so i might post some sketches later but basically
[yeesh this got long ill put a readmore] 
-vio is half-sheikah and a traveling merchant, wanders hyrule foraging and hunting and selling things, makes a lot of money because he’ll bring his wares places they wouldn’t usually be found (for example, bringing lurelin great sea fish to the gerudo desert). he has extensive knowledge of hyrule’s topography and flora and fauna, and enough history under his belt to know where to avoid, or just be very prepared for. he doesn’t stay in one place much, the sheikah in kakariko will lend him a room when he stops by, but he did buy out that empty house in hateno and uses that as HQ, mostly in the winter when it’s dangerous and foolhardy to be on the roads.
-blue started as a hylian spearfisher in lurelin village. she grew up there, the people that cared for her are still there. but life as a fisherwoman is very slow and not at all the kind of life she wanted to lead, so when she was 16 she snuck off in the middle of the night and hauled ass to the lakeside stable near lake floria, used the money she’d made from fishing to rent a horse until she could find and tame her own, and abandoned lurelin. she left a note, told everyone what she was up to, but didn’t go back for a long time. now she goes back a lot, it’s how she makes her living after all, spreads lurelin’s good name and gets them (and herself) lots of business. 
-shadow is a merchant as well, sort of, sells really only meat and the odd gems and precious materials he can scrounge. it’s more a side-job, a way to get pocket money, because mostly he bums off the others- takes some fish and crabs from blue’s hauls to sell, stays at vio’s house during the winters, you get the picture. no one’s sure of his origin; everyone just assumes hylian. his dirty little secret is that he’s an ex-yiga, successfully emancipated. not something he wants to share with anyone, obviously. because of that, though, he’s inherently and irreparably tied to ganon- and, by extension, the blood moon. it isn’t something he shares until years after he’s met the squad™ and gotten comfortable with them, and that’s a main driving point in the au for me: finding out how (and if it’s possible) to free shadow from ganon’s influence.
-green is half-gerudo and raised fully hylian, in a more or less single-parent household, as his mother has many duties to attend to in the gerudo royal guard. he’s very close with his father and they probably send postcards back and forth even if they only travel to the market. he works as a mercenary of sorts: a for-hire monster slayer. he’s a huge history buff, has always loved reading about ganon and his previous incarnations, and was enamored with the idea of being in the princess’s guard detail since he was very little. that, of course, is not possible, so monster-hunting is the next best thing (he’s deathly afraid of keese, though.) he really likes shield surfing even though he’s not great and usually ends up with scraped knees and a dented shield afterwards. and if he isn’t fulfilling a contract or rolling down hills or hanging with his dad he’s probably gardening. he likes gardening. (he sucks at gardening. everything dies. even cacti.)
-red is zelda’s (not the princess) little brother. he’s not really sure what he wants to do quite yet, but he, unlike green, is good at gardening and sometimes helps out hateno’s farmers for some money, and sometimes just because he’s a nice person. also, he found out while trying to make zelda a birthday gift that he’s very good at the more delicate parts of metalworking, stuff like wire-wrapping and the intricate designs like the zora do. he’s thinking about following through with that, but it’s not a definite. he likes exploring a lot, too, but he was never given any formal training in fighting, so he’s leery of it until he gets some proper instruction from the others.
-zelda is not THE zelda, in this au. she was named after The Princess Zelda™ as an honor and a tribute to the latent princess, as many have come to call her. she bears the name with pride (as she should). she’s a seamstress, mostly, with a good eye for detail, and aspiring to learn the spear, because, yknow, weapons are fun, and she needs to protect her little bro. she’s not always with the squad, she has things to attend to in hateno and needs to develop her trade, but when she does she absolutely kicks green off his throne and starts calling the shots, with vio as her tactical advisor and blue as her bodyguard. also she doesn’t let anything near red, ever. she kicks ass, end of story.
some fun, random facts:
-vio’s horse’s name is mocha. he got her when she was just a filly, and raised her himself. and as a silly, literal-minded child, her coat reminded him of coffee. (she’s a sooty bay quarter horse with a mane like a palomino’s, and an irregular blaze and snip on her face.)
-do not, ever, challenge blue to a spar. she’ll knock you on your ass with her spear in .5 seconds. she also teaches zelda how to work a spear. technically the form isn’t correct, as she was brought up taught how to spearfish, but it works well enough.
-red is insanely resistant to changes in temperature. he and zelda lived in hebra for a little over a decade, before their mother died and they moved to hateno. zelda bundles up in 4+ layers if the temperature dips below 70, but red? 40 degrees, he’s out in shorts and a tank top. he lives. whenever they kill a wizzrobe he’s given its rod. no one else can be trusted. he also makes killer hot chocolate.
-green is very good with history but can’t be trusted with maps. he just… doesn’t know how to read them, somehow. if you ask him where any historical landmark is he can give you its coordinates, latitude and longitude and regional climate, but hylia help him if he has to use a map.
-zelda, practiced as she is with her fingers from all her years of seamstressing, is an excellent pickpocket. she doesn’t admit it, and doesn’t want people to know for fear of tarnishing the good noble name of zelda. but she can take your wallet, your keys, your child and your heart and you’d be none the wiser. how could such a sweet girl with such a dignified name do anything of the sort?
-much as shadow likes to brag about being the “””tough guy”””, hes Not. sees a keese? screams. moblin? nope, let the other guys take this one. he and green do bond over hating keese. but otherwise he’s mercilessly teased, once he’s found out. it’s part of the reason he ditched the yiga- too many dealings with those things. he eventually gets over it, because he has to, but he is NOT happy about it.
-red and zelda kick ass at snow surfing. it was their favorite thing to do when they lived in hebra. they’d put selmie to shame. they can shred a mountain like shawn white all day and go back for more the next morning. don’t dispute their titles. it will end poorly for you.
-blue whittles. it’s a big stress reliever, keeps her hands busy, and it was a necessary skill in lurelin, where new fishing spears had to be made nearly every day. she’s also pretty good at basket weaving, for the same reasons, although the lack of sharp objects in it pushes her more towards whittling.
-vio makes his own bows and arrows. along the same vein as blue’s whittling, it’s something to do and at least that way he’s assured of its quality. sometimes they trade projects, or they’ll randomly etch things into vio’s bow, like a strange and permanent game of telephone. more than once she’s carved a dick into his bow. it would be covered in them if vio didn’t find a way to make them into abstract works of art. he tried to retaliate, once, and carved one into the staff of blue’s spear. she picked it out in gold leaf and wore it like a badge of honor until that particular spear broke (embedded in a lynel’s flank). your move, vio.
-they split the task of making food, usually:
green is good at cooking, insofar that vegetables/herbs are involved. if you add meat it’ll taste like garbage. but he’s very good with vegetables. 
zelda is insanely good with spices and sauces and if you let her she’ll burn your tongue out. they get into competitions, to see who can withstand her stuff the longest. no one can beat her. she is feared and respected. mostly feared.
blue does the seafood, predictably. it’s a delicate and precise art, of which she is the master. usually she’s a huge fan of spices but on seafood she vetoes it (most of the time) because, as she puts it, “it’ll be f-ckin’ delicious without anything on top”. she’s right.
vio does all the fancy stuff. as a kid he’d get bored and just read whatever he could get his hands on- many of them were cookbooks. so if they’re looking for a big meal with a lot of weird obscure and really good (if small-portioned) stuff they’ll get him on it, and he delegates helpers from there depending on the dish.
red does mostly bread and desserts, his specialty being pastries and honey candies, and really anything heavily sugar-based. sometimes he’ll saute things in honey and it’s honestly to die for, even though a lot of it sounds kinda weird, like honey-glazed chicken thigh. just trust him. also his pasties are in VERY high demand on long journeys. 
shadow is bad at most things but he’s actually really good at soups, mostly because all it entails is throwing things in a pot with salt water and butter and waiting. he just has a good sense for what to throw in. other than that please never let him in a kitchen. he’ll burn it down, and then somehow manage to burn the ashes. trust red, don’t trust shadow.
-there’s a running joke that green was some kind of forest spirit in a previous life. wild animals will just walk right up to him as though they’ve known him a lifetime. deer will approach him, rabbits hop right up, foxes trail him, birds have landed on his head. no one knows why. he likes to name them, and gives them scraps of his dinner. it’s a sad affair when shadow, oblivious or just apathetic, makes them into the night’s dinner, but at least it’s made with love. green might (definitely) cry a little bit.
-vio has long hair, and one of the favorite traveling games to play is to see how much shit they can get into it before he notices. leaves, twigs, burrs, feathers, small rocks, literally anything is fair game as long as you can sneak it in without him knowing. and if there’s a special occasion, and everyone’s all dressed to the 9′s, and vio’s got his hair done up, they play a different game where they sneak the pins out of his hair one by one. whoever pulls the pin that undoes it completely loses and has to take responsibility for the whole thing. bets are placed, and vio absolutely gets revenge wherever possible. it doesn’t stop them.
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roninkairi · 7 years
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GAME REVIEW: The Legend of Zelda- Breath of The Wild
I am kind of hard pressed in finding a good way to start off this review. I mean, I have spent the better half of the past 2 months exploring many of the various locales in Hyrule and trying very hard not to royally screw up, as well as devise ways to make rupees and gain better weapons, what series of sentences could I use to best sum up that kind of commitment to a game?
But then again, maybe I just did right now. I don’t think I could find a proper way to start off a good review without sounding either too fanboyish or pretentious. Also, to be quite fair, many of you who have been noticing certain pics I’ve put up on my Facebook and Tumblr accounts know I’m dedicated to this game. And with good reason, as it seriously is one of the best developed games ever produced for the Zelda series. Now this review is probably gonna take a bit of time for you to slog through, so pull up a chair and relax, this MAY take a while…
Initially made for the Wii-U (the one I will be reviewing here), Breath of the Wild is both the final game developed for the Wii-U and one of the launch games for the new Nintendo Switch. Graphically speaking, it seriously pushes the Wii-U, as you will see as you travel throughout the lands. From the plains of the Great Plateau and Central Hyrule, to the snowfields of the Hebra section and the vast deserts of the Wasteland, there isn’t one real ugly speck of dust out there. Well, maybe with the exception of any areas that is infected with the Malice goop, which I strongly suggest against touching. (Trust me, the stuff is like black slime in Ghostbusters—gets everywhere and is very hard to wash off…)
 As the theme of the game is reliant on the nature aspect, it seems almost organic in tone. And many of the other areas that are populated seem to borrow from certain parts of history (the developers said that the inspiration for the art came from the Jomon period of Japanese history. A quick Google search confirmed my curiousity) or are unique in itself, like the Gerudo women and their insertion of their own words for welcoming people and describing men and women respectively. In a way, it’s an interesting approach and gives the world some more personality than you may be used to. It also helps because for the most part, the primary story is simple: Link wakes up after being asleep in the Resurrection Shrine for 100 years and finds out that Ganon, or Calamity Ganon, is about to break out of his prison within Hyrule Castle, so it’s your job to go and kill him (Oh and save Zelda while you’re at it.) The bulk of the plot details are told either through flashbacks, or memories, scattered throughout the game and through journals and interactions with many other NPCs. I can understand why some people may not like the lack of a proper structured story but to be fair, most of the people that Link knew before he was put into sleep are, for lack of a better term, dead. The only handful of people still alive that remember him or personally know Link are either super old or Zora. (They have a RIDICULOUS long life here in the game and it makes a certain side mission a little…ummm…ODD.) I think though that as you make the journey all the stuff you get to do for the people you meet help to keep some semblance of a moving plot. Yeah, the people are aware of a giant Eldritch abomination that is on the loose, but they are preoccupied with other things, like getting married, treasure hunts and getting a picture of a Lynel. (Oh yeah, Lynels…I will get to those fuckers soon enough…)
By now you are probably used to the standard ways that the previous Zelda games have started out, which is a lengthy tutorial section where you learn the ins and out of combat, how the controls work and so forth. Well, not this time. Nintendo really meant it when they said this would not be the standard Zelda game; You start off in the Resurrection Shrine, get the Sheikah Slate, some clothes and a quick briefing on running and climbing, and then…that’s it. You step outside, get a beautiful opening wide shot of the area below and that’s all there is, now go follow that mysterious old man who just noticed you and is walking down the path. You want a weapon? Go find it. The Great Plateau is basically your training ground and you will learn, the HARD WAY I should stress, the ins and outs of combat, when to pick a fight and when not to and just how important it is to horde food. And once you finally get off of the Great Plateau (which itself will take a good chunk of time) the real adventure kicks in.
One of the best things about the original game was the open world aspect, where you have free reign to go out and explore the landscape. This is made very evident here in this game as well. The game is MASSIVE. Seriously. Hyrule here is supposed to be much, much bigger than the world of Skyrim and I will have to take them at their word for it seeing as I’ve yet to play Skyrim. (Yes, shocking I know, give me a break already.) There’s no one way to approach your quest. You COULD, if you wanted to, go and try to take down Ganon right away. I can tell you, after seeing Hyrule Castle later in the game, going straight from The Great Plateau to Hyrule Castle is tantamount to actual suicide. I mean in THEORY you could do it but it would be very hard and you would need to, well, NOT GET HIT. EVER.
Which brings me to the next point: the combat system. It still retains the basic controls, where we have Z targeting and shielding. But there has been quite a few changes. Instead of just a one handed sword, Link can now wield spears, bigger swords, rods and various clubs, boomerangs, halbreds and…a mop. No really, you get to use mops too. But you have to be careful, as durability on various weapons factor in; You could be wailing on a bokoblin horde with a sweet broadsword and then—you get a warning that the weapon will soon break. You are forced to constantly scrounge for weapons, bows and shields as you play. It’s an interesting way to make sure you do not rely too heavily on one weapon AND have the right tool for the right battle, but I would be a liar if I said I didn’t see the disadvantages of this at crucial moments. However, there are a couple of new methods employed now for attack and defense; the flurry, which can be activated if you manage to pull off a perfect dodge and the perfect parry, instrumental in deflecting certain attacks. The latter is very useful in a pinch especially against Guardians. Plus, it’s a good way to reduce wear on the shield. As you play further and further in the game, these skills will become not only second nature, but essential.
The foes you will face are varied too. Each type have their own unique quirks and behaviors, plus they will learn to adapt to your own tactics. If you try to lay a bomb at a bokoblin horde, one of them may have enough insight to kick it back to you. A Moblin may pick up a bokoblin and throw it at you if it lacks a suitable weapon. And then there are Lynels…
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Yeah those bastards.
I do not know precisely WHY they made these one of the toughest things to fight in the game. But they are for some godforsaken reason. The Lynels, Talus, Hynox and Molduga are some of the biggest and, at times, tougher fights waiting for you out in the field. They are risky but worth the rewards they reap when you do kill them. And given that the Blood Moon in this game revives all the guys that you kill off, you will not have a shortage of battles. But if, by any chance, a Blood Moon occurs right AFTER you fight a particularly tough battle, then you’re kind of screwed, especially if you are low on food or weapons. And that’s the beauty of the combat in this game, it is simple in theory but when you actually go out there almost anything can happen. The healing system has also undergone a significant change, as you need now to eat food and elixirs in order to regain health out in battle, as opposed to the old ways of getting hearts. And they actually went out of their way to make the cooking system fun to use. You will experiment with cooking to find not only the best recipes for healing, but for gaining serious strength or defense buffs when you need it the most. Trust me, you will NEED to stock any and all ‘mighty’ ingredients.
Also, as you start to play, you may die. A LOT. Enemies can hit hard so getting the best armor will also be a priority. In previous titles, armor only really slighty changed the damage you could receive but here it is a matter of life and death. Some armor sets have idden benefits that can make exploration and combat easier. It’s also required to survive in other regions. Ever wonder how Link manages to survive being in certain places like volcanos without serious heat damage? In this game, it now is a factor. Whether it’s snow capped mountains or desert landscapes, your choice of clothes and/or elixirs can make a difference. But when it rains it can REALLY slow you down. Lightning storms also really, REALLY suck until you get the Lightning Helm.
Another real huge departure now is the dungeon system, or rather lack of. The game has only 4 main “dungeons”, or Divine Beasts, to go through (and of course, Hyrule Castle) while everything ese is now placed into Shrines hidden throughout the game, which house the Spirit Orbs you need in order to gain Heart Containers or Stamina Wheel expansions, and also weapons and treasure. Some of the Shrines just require a simple puzzle, others require more devious means of entry or survival (fear Guardian Scout IV). And even with the Sheikah Sensor just finding them is a task in itself. (Yeah, lets not even discuss Eventide Island, because that may cause some people to have fits.) It’s an interesting deviation, although some may wish to have a go at a standard Zelda dungeon. That may actually be the best way to describe the final area, Hyrule Castle. It was the only one I felt that seemed more in tune with the traditional Zelda game structure (barring the lack of compass and boss key of course.) The Divine Beast area are an interesting new way to get around this, though.
Now the soundtrack is another area I wanted to go into deeper with. You know how there is always a prevalent theme in the main field as you travel? Well…it’s not here. I mean there is music in the game, but only in certain areas and instances. When it does happen, it can go from nice and quiet to awesome in a second. Unless, of course, you are dealing with a Guardian. One second, you will be in the field, walking around and then that single piano chord plays and OH FUCK WHERE IS THAT RED LIGHT COMING FROM?!!!
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There are actually quite a few musical nods to previous games (Like the Death Mountain area) along with many, MANY references to past Zelda lore. Certain islands and regions, for example, are named after many characters. You can even, if you have the right Amiibo, get gear related to past LOZ titles, such as tunics, swords, bows and even Epona herself (and Wolf Link, if you bought Twilight Princess). The side quest and other numerous things you can do are also here to help you out and keep you busy. Want more weapons or shields? Go look for Koroks! They can be almost anywhere and getting their seeds helps you to expand your inventory. (I wouldn’t go out of my way to collect all 900 of them though. Yes, you read right, 900. Just stop at 400) You can also take pictures to fill up the Hyrule Compendium, shield surf down slopes, go horseback riding, tackle an obstacle course or two, ride a fucking bear into battle—
No I did not make an error there. You can ride many different animals aside from horses. You can ride deers, elks, a moose, an undead horse, the King of The Mountains and even a bear...while it's ON FIRE.
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…lets face it, this is the LEAST badass thing you will do at this point. There ‘s a LOT to do in this game. You can take your time or you could speed through it, your choice. But yeah, I’d take my time to enjoy this.
If I had to gripe about anything, it’s just this; the boss battles may be a little underwhelming. It depends though; I mean if you have the Master Sword with you when you take on any of the bosses in the Divine Beasts and Hyrule Castle then yeah, it can be quick. (Especially if you also get Ancient Arrows to even the odds.) And the final battle…I rather not give away too much, but my only reason for getting through that is the fact that at that point in the game, I had experienced so many other types of fights that when it was time to face Ganon, I pretty much knew what the hell to do at the right time, plus I had the Master Sword and beat all of the Divine Beasts first.  Also, as many have said, I think the story progression could have been done a little differently.
I wanna say that this is a complete assessment of everything this game has to offer, but it’s not as we have DLC coming later, which will add some new costumes, a Hard Mode (because apparently this game was taking it easy on us) and a new story that will be added in the fall. But from what I have played now, I can most definitely say this is one of the best games ever made, period. If you have a Wii-U this is a no brainer you get this game. If you have a Switch, yeah ditto, but make sure you charge up that bad boy because you will be playing this. A LOT.
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