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#you used to love toon link nintendo..... what happened
verflares · 2 months
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saw spirit tracks zink earlier and it made me kind of sad actually because what are the odds we'll ever see that + phantom hourglass get ported or even remade...... :(
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amostheartman · 4 years
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Be honest with me. (us? The TP/BotW community? idk.) What do you think of the BotW2 trailer, and do you think there's even a sliver of potential for the Twili to return? I've been dying to know your answer, Amos. By the way, thanks again for the Midlink art piece. Doing a smart here by being off anon for this ask lol.
My My, Quite the question 
*TP Link
First off I’m pretty sure Twilight Princess Link is done as far as canon in-game appearances go. Wolf Link was a pretty dope add-in for Breath of the wild and could be added in for BOW2, but that’s really all were gonna get I’m afraid. :/
well sorta at least.
I mean we got TONES of Amibo and in-game TP stuff like the Twilight tunic, TP Epona (the only Epona in this game mind you), TP Zelda’s Light bow, TP Ganondorf’s Sword, Midna and Zant’s helmet, mention of Prince Rails on the path to Zoras Domain, the somewhat homage to the Bridge of Eldon and of course the famous side quest “A Fragmented Monument” being an obvious nod to the Mirror of twilight.
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but even with all this TP stuff It’s no indication that Nintendo has any plans to bring TP Link into the mix.
...
That said... Between you and me, Nintendo just won’t let go of Twilight princess Link.
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TP Link got the hi-rez treatment a few years ago for promotional stuff, and as much as I love it and want posters of the full version there really isn’t a reason for Nintendo to be using him to promote things.
They could have use any other Link, but they picked him specifically.
 I mean, Skyward Sword Link was technically the latest in the usual green tunic design(although it was basically a simplified TP tunic), Ocarina of Time and Toon Link are the “fan favorites”, and Breath of the wild Link is the brand spanking new one that broke records.   
Yet, TP Link is still getting promoted.
Whats even more interesting is the the rest of the Nintendo Tokyo banner.
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Breath of the Wild Link and Zelda are both there, but so is TP Link and Ganondorf!
 And get this, TP Link is the one in the smaller more common banner!
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I love it, but I can’t explain it!
*This is from the 2019 Nintendo Tokyo game show btw*
So as much I have my doubts about TP Link showing up in BOTW2 or ever having a real return of any kind Nintendo sure isn’t making it easy for me to keep believing that.
 Almost like they're toying with me. :(
Is TP Link gonna show up in Breath of the wild 2? probably not. at most heel be a non-cannon amibo wolf companion like in the first one.
Is there gonna a new game with TP Link in it? doubt it.
Is there gonna be a port of the HD Version of Twilight princess to the switch? Could be... but highly unlikely.
Will they do a complete remake of Twilight Princess with these dope re-rendered models with a gameplay style like the Wii U tech Demo of the spider boss!!??? GOD I WISH BUT I KNOW IT WILL NEVER HAPPEN!!!!!  ( ͡ಥ ͜ʖ ͡ಥ)
But logically it’s probably that TP Link is the best looking and most Marketable out of the Link bunch.  :/
Anyway, you were asking about Breath of the wild 2 right. lol
*BOTW2
the trailer is interesting... like really REALLY interesting.
Its looks waaaaay darker and shaping up to be the Zelda story we never knew we wanted.
I mean com’on whats not to love about dark Zelda stories!? Zelda is always at it’s best when its pushing the edge a bit.
I even did my own break down of it.
  I think I posted it here already but I can’t remember so here it is anyway.
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This is pretty much what I gathered from the trailer.
Dark, mysterious, somewhat hopeless and tragic, our heros are in over their heads, everything is on the line, I love it!
Sadly, I really don’t wanna think about it too much because I got my hopes up last time and Nintendo has a bad habit of playing it safe when they should go all out. :/
Straight Up though we’re gonna be seeing Zelda in a much more involved role so that much seems apparent. to what degree? I have no idea.
She might be playable as a character you switch off to for puzzle solving or Goddess powers since shes using the sheikah slate.
All I ask it that she not be an exclusive cutseen character. I wanna see my girl doing things in game.
that said, I know people want Zelda to be the the main playable character but she really isn’t suited to fill Links role as the adventurous warrior type. 
She’s really more of a sage type character on top of being a book worm and not really fit for direct combat.
Ironically enough playing as Zelda would change things so much it wouldn’t be a Zelda game. lol
Or heck, she just might be the playable character its hard to tell honestly.
but what about Link?
Link on the other hand (no pun intend) is still gonna be the player character I think.
I imagine the thing going on with his arm is going to replace the sheikah slate’s function with some added combat stuff.
Kinda like Nero’s arm from DMC or the Shinobi prosthetic from Sekiro.
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It would be pretty cool to see Links combat and exploration open up because of a nifty arm. :)
or it could be killing him and we gotta find a way to cure him so he can defeat Ganondorf. (that would be rad!!!)
All-n-all that just depends on what the arm is doing and waht the game wants to be like.
I hope and pray for a combat system like in Twilight Princess and a return to the Temple / Dungeons puzzle and bosses system from the other 3D Zelda’s with a breath of the wild spin.
Golly, just picture exploring a Dungeon with Zelda doing logic puzzles and switching off to Link to handle the combat segments doing a back and forth between the 2 leading up to a boss fight they have to work together to defeat. 
THAT WOULD BE SO RAD!!!!!
Man this is getting long.
 I’ll just say that I have high hopes for BOW2, but going in with zero expositions is always the the way to go.
I trust Nintendo took the feed back from the first game and is adjusting t something that will hopefully satisfy the fans.
I apologize if this was all over the place, I had to do work in between.
I had others ask me slimier questions if you’re that curios and want a fresher take on my thought for BOTW2.
* thoughts about that BotW sequel trailer
* how much Hyrule has changed 
thanks for the question, hope I answered it properly! lol
-Amos :)
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miss-sternennacht · 6 years
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So... If every Smash character were to have an echo fighter: (also new fighter ideas?)
Mario - Honestly I’d put Luigi, but he’s not an option and I guess Dr. Mario is like an echo fighter for him even though he’s not
Donkey Kong - Could easily put in another one of the Kongs such as DK Junior, Chunky Kong, Funky Kong, etc.
Link - Another version of Link could work
Samus - Has Dark Samus as efighter
Yoshi -  Birdo! Please, can we have our lovely pink friend added?
Kirby - Hard to think of anyone else for Kirby lol
Fox - We could have Peppy or Slippy
Pikachu - Raichu! Either the original version or the Alolan version
Luigi - Where we could have put our hopes and dreams for Waluigi, but definitely not happening
Ness - I don’t know much about Earthbound, but I think they pretty much have all the kids in
Captain Falcon - Black Shadow or Blood Falcon
Jigglypuff - We could have Wigglytuff or even Clefairy. Really any small, round, puffy pokemon could work
Peach - Has Daisy as efighter
Bowser -  Petey Piranha would be a nice change! Though I think more people would prefer (and would probably work better) Dry Bowser
Ice Climber - Yeah I’ve got no clue
Sheik - Impa! Maybe her Ocarina of Time version as her newer versions have a large sword (Impa for Smash??!?!!!!)
Zelda - Can easily put Hilda in as an option. If not, another version of Zelda would be ok
Dr. Mario - Let’s leave the doc alone to his thoughts
Pichu - Plusle and/or Minum or any other small electric pokemon
Falco - Same ideas as Fox possibly
Marth - Has Lucina as efighter
Young Link - This one is hard as well, as the only other “young Link” in the series’ history is Wind Waker who is on the list. I thought maybe Saria but I guess it’d be difficult as she doesn’t use a sword...
Ganondorf - Possibly Demise
Mewtwo - Mew!
Roy - Has Chrom as efighter
Mr. Game & Watch - No idea. If there’s another character like him from the 80s that would fit, that would work
Meta Knight - Know anyone else in Dreamland with a sword?
Pit - Has Dark Pit as efighter
Zero Suit Samus - Is there anyone else that we could use from the Metroid series that matches her move set?
Wario - Who knows
Snake - I know nothing about his series but I know he’s a clone so maybe a different Snake
Ike - We can put in one more Fire Emblem character here. Too many to chose from!
Pokemon Trainer - They added the girl trainer as another costume, so what if they did a whole new trainer (cough Team Rocket) and similar pokemon?
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Diddy Kong - Dixie Kong hands down
Lucas - See Ness from above
Sonic - Shadow the Hedgehog! 
King Dedede - Another Dreamland villain perhaps?
Olimar - Louie, Alph, Britanny, or Charlie
Lucario - Another pokemon - maybe Alakazam?
R.O.B. - eh
Toon Link - Tetra!! How could I forget her?!?!?! Thanks webcomixwastaken!!!
Wolf - no idea
Villager - As you’re the only human in the game, maybe with one of the other neighbors you could meet?
Mega Man - If all his Mega Man versions are in his Final Smash, I’d say it’d hopeless to hope for an efighter for this guy
Wii Fit TRAINER - If you know another other fit-friendly person to fit the role
Rosalina & Luna - Too unique to have an efighter
Little Mac - One of his opponents 
Greninja - Another water-type pokemon?
Mii Fighter - They’re fine on their own unless you wanna add more types to them
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Palutena - Another Goddess or Medusa from Kid Icarus
PAC-MAN - Who better than Ms. PAC-MAN
Robin - Same with Ike, there’s probably a lot of other FE characters who could fit in
Shulk - Rex?
Bowser JR. - They have all the Koopalings, probably no one else could fit this role
Duck Hunt Duo - Very specific, can’t think of anyone else
Ryu - Another Street Fighter character
Cloud - Another Final Fantasy character
Corrin - Another FE character
Bayonetta - Probably won’t happen as she has her colors but Jeanne would work nicely
Inkling - OCTOLINGS!!!
Ridley - Too unique to have one?
Simon - Has Richter as efighter
King K. Rool - Has a very specific set of moves, can’t imagine him with an efighter
Isabelle - She’s don’t need no echo fighter
New fighter ideas:
From Nintendo IPs:
K.K. Slider from Animal Crossing (if he’s not an assist trophy for this game). It be cool if he could use his music to attack opponents! 
Spring Man and Ribbon Girl from ARMS. Could even have an efighter who are two more characters from the game. Or if they wanted to make the two separate characters that works as well. Obviously their main weapons would be their arms.
The cute little characters from Snipperclips. I highly doubt it but never put it past Nintendo - they did add Wii Fit TRAINER who kinda came out of nowhere. Can snip and clip enemies.
So many potential Zelda characters they could add! Depending if they’re assist trophies already or not, but could include: Impa (see above with Sheik), Fi, Maron (she’s already a fighter in Hyrule Warriors), Darunia, Ruto, any of the Champions from Breath of the Wild, Tetra, Ravio, Yuga, Skull Kid...
From 3rd-Party IPs:
Honestly, first and foremost, it’d be awesome to have Sora from Kingdom Hearts! It’d be another sword-type character, but imagine him with his Keyblade! And Disney characters! Though this one might be hard  to obtain since it’s SquareEnix/Disney, BUT would be a very good advertising strategy for Square/Disney since KH3 comes out one month after Smash. This would be the character I’d want in Smash the most as of right now.
Another hopeful for me is Professor Layton from the Professor Layton series. He could use a fencing sword (Yeah another sword user) and his final smash you could point at your opponent and have them trapped inside a puzzle! Could have Luke or Katrielle as an efighter.
Dr. Eggman from the Sonic series. He could be inside one of his robots to attack! So many options for his fighting style and for what his final smash would be! Also another villain which we need more of.
Rayman from the Rayman series (part of me for a moment thought about the Rabbids who could possibly end up on the list but I really hope not just because I would absolutely hate their taunt if they’re screaming but with the latest collab with Nintendo, it’s actually highly possible).
Someone from Dragon Quest? Monster Hunter? Resident Evil? Soul Caliber? Call of Duty? Steve from Minecraft? Assassin’s Creed? Lara Croft from Tomb Raider? Crash Bandicoot? Ace Attorney?
Just from my opinions, I would think Dr. Eggman and/or the Rabbids would be the most likely to show up next as new fighters in the game.
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Just Talking pt.1
Link and Zelda talk. That’s all that happens. This is just something I wrote while my other (read:better) laptop was busy updating.
Zelda: Ocarina of Time Ganon, or Original NES Ganon.
Link: Tough call. Ocarina of Time. Just because he seemed more... cunning than normal. And he had a cooler design. 
Zelda: Then why was that a tough call?
Link: I miss the trident. Hmm. Bodyguard Impa, or Old Nursemaid Impa?
Zelda: Nursemaid Impa. Bodyguard Impa watched me sleep... it was kind of unsettling. 
Link: She just wants you safe.
Zelda: Yeah. I know.
They lay down on the garden field, watching the clouds for minutes on end.
Zelda: I got one. Marin, Malon, or Cremia?
Link: As in, who was a better friend? Because I literally dated one of them.
Zelda: I don’t know, who had a bigger Impact on your life? Marin helped you escape the island, Malon gave you Epona...
Link: Cremia. Watching her tell Romani she could drink Chateau Lon Lon on that last day... it reminds me why we keep fighting in every game. So that never has to happen.
Zelda: Heavy.
Link: Time for something light, then. Hyrule Castle or Skyloft?
Zelda: Hyrule Castle. It’s no floating island, but we came to the surface for a reason, after all. Epona, or the crimson Loftwing?
Link: Both.
Zelda: Fine. But the two of them, or Flute Boy’s bird?
Link: They are all great, loyal companions.
Zelda: Alright, mister sentimental. How about Ricky, Dimitri, or Moose?
Link: I don’t know... Ricky? Because he could punch things... I guess? What about you? Pirate crew or Castle knights?
Zelda: Pirates. I admire their bravery and loyalty. Oh! Manga or Nintendo Power?
Link: Manga. Nintendo Power’s A Link to the Past comic started out funny and cute enough, but they added a sad ending to what was probably one of the happiest endings in any Zelda game. Never forgave them for that.
Zelda: I liked Nintendo Power. The mangas were never bad but... I don’t know. I just liked the little joke comics. *shrug*
Link: Alright, here’s a good one. Wand of Gamelot, or the cartoon?
Zelda: Link. Must I call for your immediate arrest?
Link: Alright, but you still have to answer me during visiting hours.
Zelda: No.
Link: C’mon. I’ll come back as a poe and haunt you if you don’t.
Zelda: Fine. Cartoon. It had... a few good things.
Link: Heh, yeah. Ganon was hilarious.
Zelda: Speaking of Ganon... who’s the better father figure Ganon? A Tale of Two Rulers, Growing Up Gerudo, or Triforce of Power?
Link: Gotta go with big papa Growing Up Gerudo Ganon. 
Zelda: Are you sure? Two Rulers Ganon gave Rinku a pig. That’s gotta count for something.
Link: Yeah, it was a tough call. Still, I guess I have a weakness for... morally unambiguous good guys as parents. Like the Deku Tree, and my grandma or my uncle. Speaking of Dads, King of Red Lions or Skyward Sword?
Zelda: Is that even a real choice? Skyward Sword. King of Red Lions and I barely even talked.
Link: I suppose.
Zelda: Okay. Toon Zelda or Tetra?
Link: Tough call. I’m gonna go with Toon Zelda, since she’s more useful with her cool ghost powers and all. Tetra is still the coolest girl in the sea, though. Smash Bros move set or Hyrule Warriors move set?
Zelda: Smash bros. Din, Nayru, or Farore?
Link: Nayru. Din made me dance, and that was really awkward. And Farore didn’t do much... she just ran a Link Cable Shop at the top of a tower.
Zelda: Yeah, Nayru was nice. 
Link: Hmm. Magic powers, Sheikah training, or Archery?
Zelda: Sheikah. My magic powers are never effective unless I’m possessed or something. Zelda from AToTR or Triforce of Power?
Link: Not a fair choice. One of them’s the main character. Two Rulers.
Zelda: Hmm.
Link: Of course if you included Knight Zelda from the Demon Road I might have had some difficulty.
Zelda: Knight Zelda is clearly superior. 
Link: I don’t think it’s that clear cut.
Zelda: She kicked your ass.
Link: Lots of Zeldas kick my ass!
Link sighs and traces his finger around one of the clouds. He looks at the Triforce on his hand.
Link: Okay, I’ve got one. If you could have either Mine or Ganon’s triforce, which would you take?
Zelda: I mean, what does your Triforce even do?
Link: Prevents me from getting caught by things.
Zelda: What?
Link: Yeah. Say you want to lock me in a room. There will be a convenient little hole for me to crawl through and escape. Say you lock me in a room and there’s a guard ready to kill me. Once I beat the snot out of that guard the door will unlock automatically. Why do you think that keeps happening?
Zelda: Holy- Definitely that one! I’m tired of getting kidnapped by Vaati or Ganon or Whomever!
Link: I’d trade with you. I’d love to be the one who knows about the lore first for once. I’m always late to the party when it comes to legends and backstory. 
Zelda: Hey. Ignorance is bliss, I say. I’d rather never get caught and always be adventuring than know our inane backstories over and over again.
Link: I don’t know... adventuring gets tiring after a while. It’s nice to take time off sometimes... play a kids game at a festival... deliver love letters for people... search for rupees in cemeteries...
Zelda: What was that last one? 
Link: Nothing.
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operationrainfall · 5 years
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Title Yu-Gi-Oh!: Legacy of the Duelist: Link Evolution Developer Other Ocean Interactive Publisher Konami Release Date August 20th, 2019 Genre Card Game, Strategy, Simulation Platform Nintendo Switch Age Rating T for Teen – Fantasy Violence, Mild Blood, Partial Nudity Official Website
It’s odd to realize I’ve been playing Yu-Gi-Oh! for almost two decades now. I got into the well-known card game just before it came stateside from Japan, and was instantly captivated by the art and overall style. I’ve watched firsthand as the game has evolved over the years, going from simplistic and easy to pick up to quite complex and incredibly fast. Like any card game, it’s changed a lot over time, and that’s part of why this Yu-Gi-Oh! game was so exciting. Not only is it the first Yu-Gi-Oh! videogame to hit a Nintendo console in a while, it’s also the first in recent history to feature up-to-date mechanics for the latest style of summons, Link Monsters. The question then, is whether Legacy of the Duelist: Link Evolution is the best game in the series, or just the latest?
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For reference, the last Yu-Gi-Oh! videogame I played, Zexal World Duel Carnival, came out some 6 years ago. I say “I played” cause there have been other releases since then on PC, PS3 and Xbox in various regions, but I don’t like playing card games on consoles. I prefer portables, and feel that’s the ideal way to play a series like this. So I never played the original Legacy of the Duelist, but worry not, I’m still very up to date with the game mechanics. That’s what happens when you judge the game in your free time. So my hope with Legacy of the Duelist: Link Evolution was that it would let me get into the game without too much fanfare, unlock the cards I wanted quickly, and give me sufficient replay value. And I can say the game mostly delivered on all of those fronts.
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There are essentially 3 main modes in the game – Single Player, which consists of Campaign and Duelist Challenges; Multiplayer, which lets you face opponents locally or online; and Battle Pack, which lets you draft random cards to build decks. There’s also a card shop where you can spend hard-earned in-game currency to buy more packs. I spent most of my time with Campaign Mode, which features iconic battles from every Yu-Gi-Oh! series, including the original, GX, 5D’s, Zexal, ARC-V and VRAINS. Every consecutive series after the first introduced and focused on a new Summoning mechanic, starting with Fusion, then Synchro, Xyz, Pendulum, and finally Links. Each mission has a bit of story, followed by a duel. Here you have a choice between using a story deck faithful to what was used on the show, or your own constructed deck or pre-constructed structure deck. The upside to using the story deck is they totally ignore the restrictions of the Forbidden and Limited list, letting you sometimes use multiple copies of some of the most powerful banned cards in the game, such as Pot of Greed. The downside is that they are so faithful that they often are chock full of mostly useless cards. I found it was fun to occasionally use a story deck, but more often I used my own decks, especially once I had unlocked enough cards to build a half-decent one.
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Playing through Campaign Mode to 100% completion takes a good long while, and I’d estimate I spent 70% of my overall playtime with it. The only exception to that rule is the latest series, VRAINS. To my surprise, this mode only had 3 missions, compared to 20+ for the others. Worse yet, there was absolutely no story for VRAINS, which was a bit of a letdown. And though you’re seemingly welcome to tackle the series in the order you prefer, I almost wish Legacy of the Duelist: Link Evolution had forced me to play VRAINS first. The reason being this mode explains Link summons, and how they changed pretty much every core aspect of the game. While I was already familiar with the changes, I can just see the confusion older players unfamiliar with the current mechanics would face. It especially would have made sense, given how short that particular Campaign is. But that complaint aside, I was mostly happy with Campaign Mode. It’s just as silly and challenging as the TV show might lead you to expect, and features tons of unique decks to battle against. While I was most familiar with the original show and 5D’s, it was fun seeing how they changed things up with each series. From ancient Egyptian spirits to motorcycles to dimensional travel and more, there’s a lot of interesting ideas represented by the Yu-Gi-Oh! series. They may not be perfectly explained or make the most sense, but that’s honestly the charm of most anime series. That sheer creativity coupled with great artwork makes for a heady brew.
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Once you beat all the missions in any of the Campaigns, your fun isn’t over. There’s something called Reverse Duels, which lets you play the iconic duels from the opposite side, oftentimes as the villain. There’s some really cool story decks you can use here, such as Pegasus’ Toon deck or Strings’ Slifer the Sky Dragon deck. What makes these interesting is they aren’t restricted by what cards were available when they first debuted. You’ll find more recent cards in these classic decks, so long as they make thematic sense. The only thing you won’t find are Link Monsters, which are entirely relegated to the VRAINS Campaign. So, if you want to use this new mechanic, you should play those missions first and buy a lot of Playmaker’s packs. I should mention, by progressing in the Campaigns, you’ll unlock packs for a variety of characters in the card shop. These will feature cards often used by those characters, as well as totally unexpected archetypes. Given that there’s some 9000+ card pool in the game, you’ll have your work cut out for you acquiring the maximum 3 copies of everything, especially since I found the RNG for the card shop was a bit diabolical. Sometimes you’ll unlock stuff with ease, but when I was fishing for multiple copies of cards I already owned, things got ridiculous, as in spending thousands of in-game cash on packs, only to not get what I wanted. I’d almost swear the game worked to stop me from getting what I wanted. And while this is a feature common to all the Yu-Gi-Oh! videogames, it’s exacerbated by one small detail – the lack of a code machine. Previous games allowed you to input an ID found on the bottom of physical cards to unlock them in the game for a price. I would have loved that feature here, as it would have made getting playsets of all the cards I needed much less time-consuming.
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Duelist Challenges have you face off against iconic characters as well, but this time they’re better-equipped. They’ll use more powerful themed decks, sometimes what you might expect them to use, other times not. A good example is Bandit Keith using a Pendulum / Scrap deck, or Alexis Rhodes using an Ice Barrier deck. I loved the unexpected quality of these match ups, and overall found Duelist Challenges more difficult and satisfying than the battles found in Campaign Mode. The one quality common in both is that often your AI opponent will have much better luck drawing their key cards than you will. Sometimes to an unfair degree. That said, it’s nothing a bit of strategy can’t solve. The Heart of the Cards might work in the show, but here you’ll need to rely on your tactical planning. Plus, it’s not all that hard to trick the AI opponent into making missteps you can capitalize on.
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The last mode I’m gonna mention is probably my favorite. Battle Pack lets you buy random packs and use what you pull to make decks. You can either hand pick cards from a pool or choose to just play with a random assortment. Then, when you’re all done playing a few rounds, you get to keep all the cards you pulled! I personally love this mode, since it relies less on using competitive and often boring Meta decks and rewards you more for creativity and flexible thinking. While it does cost 2000 points to play a few matches, compared to 200 or 400 per individual pack in the card shop, I find it’s well worth it. Especially since you can use your drafted deck to face local opponents, AI foes or play people online. While I’ve 100% completed Campaign, I’ll be coming back to Battle Pack for a long time.
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More Duels on Page 2!
Now I’ve mostly talked about the positive aspects of Yu-Gi-Oh! Legacy of the Duelist: Link Evolution, but there are some areas it falls short. One aforementioned area is how incredibly difficult it can be to pull what you need from packs. A related problem is the game doesn’t tell you when you pull new cards. That’s more of a minor problem, but it’s also one I’ve seen previous games do better. I also wouldn’t have minded a way of clarifying which archetypes are represented in which pack. Each one has a ton of different cards, and if you can remember them all, you have a better memory than me. More substantive is how the game doesn’t really help you navigate the Deck Edit mode. There’s a lot of filters to help search for things, and I had to discover them all on my own. That isn’t to say it’s impossible to figure out, but a little guidance would have gone a long way here. And, speaking of guidance, while I don’t mind the tutorials the game provides, I also feel they could have been more robust to help guide new players. The simple truth of the matter is Yu-Gi-Oh! is a very complex game with a lot to comprehend. That can be a bit intimidating to newer players, and without courting those people, this game will only really draw the attention of players already well-versed with the series. And that’s a shame, since there’s a lot to enjoy here.
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While most players won’t be buying this game for the art or music, I still feel I should touch upon both like usual. Visually, the game is a bit of a mixed bag. The interface for playing is clean and uncluttered, but it’s also a bit barebones. One fellow Yu-Gi-Oh! fan said the graphics could have come from a PS2 game, and I couldn’t entirely disagree. However, there is one area the graphics are pretty attractive, and that’s with the summon of iconic monsters. Whenever you summon a Dark Magician, Blue-Eyes White Dragon, Elemental Hero Thunder Giant or the like, they’ll get a flashy animation. These are quite cool, and do a lot to add to the mystique of these cards. The only downside is that there’s no option to toggle these off, because in duels where they are summoned repeatedly, it can wear a bit thin. As far as the writing in the game goes, it reads pretty well, though I was irritated when characters had a caption saying they were thinking to themselves, which was totally unnecessary. On the sound side of things, I have a less rosy opinion. The music in the game is very muted, even with my volume turned all the way up. There’s some adequate sound effects for things like Turn Change or activating cards, but it’s pretty average. It’s not offensive, but it could have been much flashier. Especially since previous Yu-Gi-Oh! videogames had features like dynamic music, where it changed dramatically when you were running low on Life Points. Not to mention, the theme songs from the shows were pretty memorable.
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All in all, I really enjoyed Yu-Gi-Oh! Legacy of the Duelist: Link Evolution. Even with its flaws, it’s easily the best videogame in the series to date. There’s a ton to keep you busy, and I’ve easily spent 30-40 hours already just for the sake of this review. The biggest issue I have with it is that it doesn’t do enough to court players unfamiliar with the nuance and newfound complexity of the game. Things like the Forbidden and Limited List are also confusing, in that they aren’t the most recent version, but instead seem a mishmash of previous lists. But if you can look past that sort of thing, you get a lot of bang for your buck for only $39.99. If you’re a fan of the series and are eager for an excuse to dive in and test out new deck ideas, then you’ll enjoy the game. Just be ready to spend a long time grinding for the cards you need.
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[easyreview cat1title=”Overall” cat1detail=”” cat1rating=”3.5″]
Review Copy Purchased by Author
REVIEW: Yu-Gi-Oh! Legacy of the Duelist: Link Evolution Title Yu-Gi-Oh!: Legacy of the Duelist: Link Evolution
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thomasroach · 5 years
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The Darkside Detective Review: Occult fun for All Ages
The post The Darkside Detective Review: Occult fun for All Ages appeared first on Fextralife.
The following post is this author’s opinion and does not reflect the thoughts and feelings of Fextralife as a whole nor the individual content creators associated with the site. Any link that goes outside of Fextralife are owned by their respective authors.
This started out as just a Steam review but I wanted to post due to the fact I enjoyed the game so much. But after the second paragraph, just after finding out that the Devs are releasing Season 2 in the coming year after a successful kickstarter, I realized that this is a game I want as many people as I can tell to know about. Just adding another positive rating to the already existent mass of them would be as helpful as getting a windmill to spin by blowing on it. So let’s do a full review, published courtesy of Fextralife so I can waste your time tell you about a pixel styled, point and click adventure game, so you can waste spend your money on it.
The Darkside Detective Review: Occult fun for All Ages
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Genre: Adventure/Point & Click Developed by: Spooky Doorway Published by: Spooky Doorway Release Date: July 27th, 2017 Platforms: Nintendo Switch, PC via Steam (Review Platform), Mac, Linux, Windows Price at the time of the review: $12.99
This is probably one of the funniest adventure games I’ve ever played and has got me back into occult fiction and fantasy. This is a mix of Ghost Busters and the X-Files, added with two thirds of the three stooges. It’s silly, spooky, laugh out loud fun and deserving of more investment, and no I am not a member of the dev team or affiliated with them in any way, but yes you should give them lots of money. If you have little to no interest in occult fantasy, buddy cop comedies, pixel graphics, or point-and-click adventure games, then I’m sorry to say you have lost approximately fifty seconds of your life reading the introduction to the review of a game you probably won’t want to get anyway. If you do, then let’s begin.
Story & Setting
The Darkside Detective tells the story, or rather many stories by Francis McQueeen, a seeker of the occult and eldritch as well as an investigator of all things paranormal and supernatural. Teamed with his goofy cop sidekick, Officer Dooley, Detective McQueen investigates multiple cases dealing with some form of ghostly apparition, crazed cultist, demonic entity, or cryptic creature. Despite its many horror themes and monsters, this game is a satire through and through, making fun of everything horror B-movies have tried to scare audiences with. It’s filled with parodies of various popular horror flicks and myths.
The satire, however, is really only a small facet of the comedic hilarity, as The Darkside Detective excels with its writing of ridiculous characters, situations, with plenty of jokes and jabs, that revolve around what is terrorizing New Yor-I mean Twin Lakes at the time being. Twin Lakes is a city rife with crazy paranormal encounters, and equally crazy (if not more so) people to deal with. Its a bevy of kooks and weirdos who range from a pyromaniac eight-year-olds, a paranoid anti-government sea monster, An occultist train engineer, a rival detective so douchy he literally takes candy from babies (then fines the baby for crying about it) and more.
It’s just…a mess, a beautiful mess of madness that makes progressing through each story a treat, with dialogue so funny that I want to interact with every possible thing just to hear it all, and everything seeming to have some kind of oddity or quirk just to make it all that much stranger. I could go into further detail on each individual story, but honestly the best experience with this game, is going in blind. Truly it’s the storytelling and writing that makes this game fantastic, as it seems to be for the most part of these classic adventure games.
If my mother had that much storage space in her closet, she’d still run out of room by the end of the month.
It’s the major selling point, and what I most loved about The Darkside Detective. I wish I could say more, but unlike thoroughly explaining gameplay, visuals, audio, and all other more technical components of a game, story and humor are some things you can’t go into full detail  without spoiling the plot, or weakening the experience compared to a first time playthrough. Again, if you enjoy buddy cop comedies, Ghostbusters, and horror movie satire, this is a sure thing, heck, even if you don’t like point-and-clicks, I would still say get a guide and play through it like that, cause the humor is top notch. Simple at times, witty at others, but splendid all around. Not every joke was equally funny, but there wasn’t a single one that didn’t at least put a smile on my face.
Audio & Visuals
Simplistic, is one word I could use to sum up the pixel art style and colorful is another. Blocky, square, and geometrically appealing are a few more. “The Darkside Detective’s pixel graphic style lends a nostalgic return to classic point and clicks of old, that is reminiscent of titles such as Monkey Island and Dark Mansion” is a pretentious sentence I could also use to describe the art style. However, when it comes to pixel art, there only three things I, and likely what most people care about.
There are no words to describe how I feel about this.
Does it look nice? Can you tell what’s going on and what’s what? And will it possibly give me an epileptic seizure? To all these questions I can pretty much answer yes, yes and you may want to consult your doctor about that. Really though, given the decades of practice game development has had in 2D pixel art, I think it should be the basic standard for any pixel game to look “nice”, decent at least, and The Darkside Detective has certainly accomplished that.
Though simplistic to the point of not having facial features for most characters outside of facial hair, and hardly any dynamic animations, the game looks vibrantly colourful, and is especially beautiful at certain points in the story. It’s…like a child’s drawing actually, made into pixel form. Lots of strong, crayon colors, simple details, and some cartoonishly designed characters. which is quite fitting given the game’s comical nature.
But this is a quite an important feature that can damn a point-and-click pixel game into the nine circles of game development hell. If a pixel game’s standard is to look attractive, then knowing what anything and everything is at a glance should be the barest minimum. This is so I can tell the difference between a baby rattle and a bomb so I don’t accidentally recreate a morbidly dark version of a loony toons skit. So, how hard is it to tell what the hell I’m looking at and clicking on? I’m happy to say, hardly difficult at all. Unlike some point-and-click titles, this is one where I can tell exactly what’s what and who’s who.
Pretty much everything of interest is definable from the background and usually large enough and colorful enough to catch the eye. Anything that doesn’t easily stand out can be found with a little mouse waving. The point is, I never had a “What the $&%! Am I looking at?!” moment, or ever got stuck because the thing I needed to find was so obscurely hidden in a mess of visual clutter, so that it ended up being a hidden object game on top of a logic puzzle.
Finding things was fairly easy, and the game hit that sweet spot of being visually interesting and fun, but not so much so that I ever got sick and confused from looking at it. The game’s visuals are neither boring nor over stimulating, and the valuable items are easy to distinguish with a little looking at the most, giving the Darkside Detective a pass and thumbs up in its visuals department. While I do admit some more dynamic animations would have be welcomed, I can’t say there was any point in the game when I didn’t enjoy what I saw on my screen.
When it comes to audio, yeeeeah, don’t expect award winning vocal performances because as well as having no mouths, no one has voices either. Does this bring down the game? Well if you hate reading of all kinds, then yes, yes it does. However, if you do enjoy the written word as well as or even more than the spoken, then you’ll have no problems here. For me, the silence is actually preferable in this case. The lack of vocal sound leaves one in a quieter atmosphere, as well as it draws more focus on the music, which I’ll get to in a minute. Also, personally, I would bet that the voices the devs would get for the characters if they did, wouldn’t be as good as the ones imagined in my head.
Sound Effects
As for sound effects, they do their job, quite minimal and only occur during certain events such as putting out a fire but are well used as they do add to the scene or action. I can’t really complain about nor commend the sound effects, but given how little significance they have to the game as a whole, I don’t think it really matters. In a more action focused game, this would be a problem, but in an adventure title having sound only when something’s happening is probably for the best. Having constant, distracting noises would probably just get annoying over time, and like I said, when they do occur, the sound effects do add something, so they’re not a waste.
Soundtrack
Finally and most creepily, you have the music. If the voice and sound effects were largely ignored to focus on the music, then I have to say it was a smart choice. Simply put, the music for this game in fantastic, a beautifully fitting soundtrack of creepy and spooky pieces, paranormal and ghostly in tone and execution, amplifying the horror side of this horror comedy. Each song a similar yet unique brand of subtle horror, not truly scary or spine chilling in the sense of wandering around an empty house with Michael Mires walking in pace right behind with that classic Halloween music playing. It’s more on the side of what you would hear in say a supernatural mystery documentary, or a ghost story narrative such as tales from the crypt.
The Darkside Detective Soundtrack by Ben Prunty
It’s whimsical, with a good deal of creep factor, not to cause terror, but to draw one into a state of calm eeriness. It’s somewhat enchantingly haunting all at the same time, more serene than disturbing, in a way that soothes the nerves rather than putting them on edge like the aforementioned Michael Mires theme music. It also gives the feeling that something’s not quite right, that proper paranormal vibe like a specter may be looming over you.
Gameplay
As a point-and-click adventure game, the biggest thing you would want to know is this “how hard is the gameplay?” Because when it comes to games like these, difficulty can range from being fairly easy, just click the big shiny red button with “press this” in big, bold letters. To being more challenging in terms of gameplay with “you better have a detailed walkthrough on hand cause this will be like figuring out the Divinci Code, upside down, in a bad translation of J.R.Tolken Elvish speak…………and the paper’s on fire”. Thankfully, the Darkside Detective is not the latter and far from it.
The answer to this conundrum is easier than you think, though it does require extensive understanding of fourth dimensional quantum physics.
Puzzles
The puzzles are on the easier side of the scale, with the majority of puzzles giving strong hints as to what you need to do and what does what, as well as being largely involving “use this on this” style of puzzle solving. A staple of point ‘n’ clicks, with a few fun little mini games such as clear the tiles, make a pipe chain, or connect the wires without crossing them. Most of the use this on this puzzles usually took but a minute to put two and two together, after finding the needed objects. The only times I ever got stuck was because I didn’t know exactly how to use the items and on what. This was largely due to not knowing what order certain things had to be done in, but even then, that was only during a few problematic minutes.
Only once did I ever run into a situation where felt particularly stuck which I feel is worth mentioning. This happened due to an arbitrary order of operations where in this particular instance I had actually worked out what I had to do, before clicking on the hint that would lead me to the action.
Aaah, if gamers of the past could see us now. Futuristic graphical technology that can render beads of sweat dripping off of a realistic swimsuit model, and we’re still playing games you could run on a calculator.
Aside from that, the gameplay is, admittedly pretty average, though I did find the occasional mini game quite colorfully fun and a welcome exception to the standard point ‘n’ click affair. The puzzles that had logical solutions were in no way hard, and any puzzles whose sensibility and reasoning deviated from common logic were clearly explained. I never really encountered a situation where I’d solve a puzzle and then say “how the hell does that make any sense?!”, or, “how the hell was I supposed to figure that out?!”, or “how many drugs were these developers taking to think this up?!” And you know what? That’s the way I like it.
The puzzles are easy but not too easy, thus giving quite entertaining and not too frustrating obstacles between plot segments or events. The short length of each case (level as it were) makes it so that they don’t get stale before the next case, and helps change things up a bit.
Final Thoughts
The Darkside Detective isn’t revolutionary, it isn’t mind blowing and it isn’t a brain buster. However it succeeds where it matters most, it’s fun. It’s fun to look at, it’s fun to listen to, it’s fun to watch, it’s fun to read, and it’s fun to play. From start to finish, I had a great time playing this wacky little game and enjoying all the humor, mystery, and added spookiness that it had to offer. While I can definitely see room for improvement, this is still a solid experience as it is, and I wholly recommend it to anyone who wants a light-hearted adventure into the world of the supernatural and occult.
However, though the find and use puzzles are a common staple of the point-and-click genre, I do genuinely think they’re becoming too common place in gameplay in these games. I would rather see more of the kind of puzzles that diverge from the well-treaded design. In The Darkside Detective these worked well to a certain extent, but it was the puzzles that didn’t have them, that really stood out for me, even if they were ones not completely original.
I much prefer adventure games with clear, simple, logical puzzles rather than the extremely obscure moon logic puzzles the “classic” adventure games present me with, and you know why? Cause that’s not what I playto adventure games for. I come to them for enjoyable, entertaining stories as well as characters with clever dialogue, colorful plots, and interesting worlds to explore. That’s exactly what The Darkside Detective gives players.
If you enjoyed this review be sure to read more with our latest thoughts on action shinobi Sekiro Review: Shinobis Die Many Times. Or you can check out Capcom’s demon hunting title Devil May Cry 5 Review: Ssstylish Perfection.
The post The Darkside Detective Review: Occult fun for All Ages appeared first on Fextralife.
The Darkside Detective Review: Occult fun for All Ages published first on https://juanaframi.tumblr.com/
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eridianshores-blog · 7 years
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Six amiibo Never to Surface in North America!?  Say It Ain’t So!
I have, by most standards, a fairly impressive collection of amiibo.  In fact, I have all of them that’ve been released up this point, including the 454 official amiibo cards.  (Yes, 454: 100 per series for 4 series of Animal Crossing, 50 in the new Welcome amiibo series, 3 “special” cards that came with Animal Crossing: amiibo Festival, and the single Shadow Mewtwo available with first-print editions of Pokken Tournament.)  Back in November we had a rather large bump to the Super Mario series, including the long-awaited Waluigi and Daisy, Wario in his classic outfit (much better than his updated look), and a glow-in-the-dark Boo among others (Diddy, Donkey, and Rosalina if I’m not mistaken).  Nintendo must be really excited about the upcoming Switch and the Legend of Zelda installment they have planned, because December brought us 8-Bit Link, Ocarina of Time Link, and Toon Link and Toon Zelda from Wind Waker.  
It looks like we have another wallop of Zelda amiibo scheduled for March. I guess these are supposed to work with the new Switch, because suddenly they’re more expensive.  According to Best Buy’s website (where I plan to pre-order them very soon), some of them are $15.99 and a couple are $19.99.  Best Buy even has one amiibo listed that’s not on Nintendo’s official site, which is certainly odd.  I’d tell you which one it is, but Best Buy doesn’t even have a name for it...
Between then and now, we’re going to get a very cool Poochy amiibo to add to the Yoshi’s Woolly World set and you can bet I’ve got my copy reserved at GameStop.  (It comes bundled with a 3DS version of Woolly World; they probably will make a standalone release one day, but I try very hard to stay on top of these releases.)
Overall I’d say I’m pretty “with it;” I keep up with the amiibo, try my best to get them on the first day - I know rarity isn’t the issue it once was, but it could happen and there’s no way to know which ones will be rare until it happens, so for me it just make sense to get all of them as quickly as possible.  I even started keeping them sealed in little shoebox-sized plastic boxes once I realized how they accumulated dust in all their little bends and turns.  Whether I get a Switch right away or not and by extension that new Zelda game, I’d still like to stay on top of the amiibo, for the time being at least.  The March releases will be a little pricey but not unmanageable, that is, until I found out about 6 that as of this time are not slated for any kind of North American release.
The names are a little strange; I'm just going off of what Amazon tells me...
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One-Eyed Rathalos Rider (Male)
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Navirou
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One-Eyed Rathalos Rider (Female)
I remember whispers of Monster Hunter amiibo going back to Summer or even Spring of 2016.  And then at some point I’d spotted the first batch of 3 over on Amazon, but since they weren’t listed on Nintendo’s official American site yet, I wasn’t all that concerned and I figured I’d just wait until they popped up with a release date.  Following up on the issue, I started poking around again, and it only took me a few seconds to find 3 more damn Monster Hunter amiibo!  Wait a minute, hold up, what the hell is going on!?
Oh right, Google to the rescue...survey says...if you’re in North American, you’re shit outta luck!  Apparently these amiibo are attached to a 3DS game called Monster Hunter Stories, and there’s no word yet on when or even if this game will hit North American shelves.  There is perhaps one shred of hope...some guy said that update to New Leaf, the update that allows for integration of the new Welcome amiibo cards, also recognized the Monster Hunter Stories amiibo.
These names are even weirder. I guess there's some sort of structure to them that I'm not getting. I guess one name is the monster and the other is the rider, but I don't really get the doubled-up names.
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Rathian / Liolaenus & Cheval
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Barioth (Glacier) & Ayuria
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Qurupeco & Dan
So...who knows?  Do I just try to grab ‘em now and get a good deal, or wait and wait and wait for possibly nothing?  It’s a tough call.  And while we’re at it, Nintendo’s Japanese site has some other weird shit over in their amiibo lineup area, namely a little block looking thing and what appears to be a pack of “Hello Kitty” cards.  Part of me kinda wants to go for it, mostly because way back, Nintendo announced the Famicom R.O.B. as a Japan exclusive.  So what’d I do?  I bought one!  Several months later it was released in the US anyway, and as you probably know, this is pretty much “the easy R.O.B.” to find since the original was packaged with the Retro Pack alongside Mr. Game & Watch (with 4 swappable figures) and Duck Hunt (don’t you love how they never even got a name..,it’s a dog and a duck and together they’re just “Duck Hunt”...).
I guess I’ll need to mull this over a bit.  One thing’s for sure though, these guys are big and detailed and colorful and easily some of the best looking amiibo around.  Well, that Navirou thing is kinda goofy but whatever.  I’ll keep you updated.  In the meantime let me know if there are any good deals or any news about these fellas appearing stateside!
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thomasroach · 5 years
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The Darkside Detective Review: Occult fun for All Ages
The post The Darkside Detective Review: Occult fun for All Ages appeared first on Fextralife.
The following post is this author’s opinion and does not reflect the thoughts and feelings of Fextralife as a whole nor the individual content creators associated with the site. Any link that goes outside of Fextralife are owned by their respective authors.
This started out as just a Steam review but I wanted to post due to the fact I enjoyed the game so much. But after the second paragraph, just after finding out that the Devs are releasing Season 2 in the coming year after a successful kickstarter, I realized that this is a game I want as many people as I can tell to know about. Just adding another positive rating to the already existent mass of them would be as helpful as getting a windmill to spin by blowing on it. So let’s do a full review, published courtesy of Fextralife so I can waste your time tell you about a pixel styled, point and click adventure game, so you can waste spend your money on it.
The Darkside Detective Review: Occult fun for All Ages
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Genre: Adventure/Point & Click Developed by: Spooky Doorway Published by: Spooky Doorway Release Date: July 27th, 2017 Platforms: Nintendo Switch, PC via Steam (Review Platform), Mac, Linux, Windows Price at the time of the review: $12.99
This is probably one of the funniest adventure games I’ve ever played and has got me back into occult fiction and fantasy. This is a mix of Ghost Busters and the X-Files, added with two thirds of the three stooges. It’s silly, spooky, laugh out loud fun and deserving of more investment, and no I am not a member of the dev team or affiliated with them in any way, but yes you should give them lots of money. If you have little to no interest in occult fantasy, buddy cop comedies, pixel graphics, or point-and-click adventure games, then I’m sorry to say you have lost approximately fifty seconds of your life reading the introduction to the review of a game you probably won’t want to get anyway. If you do, then let’s begin.
Story & Setting
The Darkside Detective tells the story, or rather many stories by Francis McQueeen, a seeker of the occult and eldritch as well as an investigator of all things paranormal and supernatural. Teamed with his goofy cop sidekick, Officer Dooley, Detective McQueen investigates multiple cases dealing with some form of ghostly apparition, crazed cultist, demonic entity, or cryptic creature. Despite its many horror themes and monsters, this game is a satire through and through, making fun of everything horror B-movies have tried to scare audiences with. It’s filled with parodies of various popular horror flicks and myths.
The satire, however, is really only a small facet of the comedic hilarity, as The Darkside Detective excels with its writing of ridiculous characters, situations, with plenty of jokes and jabs, that revolve around what is terrorizing New Yor-I mean Twin Lakes at the time being. Twin Lakes is a city rife with crazy paranormal encounters, and equally crazy (if not more so) people to deal with. Its a bevy of kooks and weirdos who range from a pyromaniac eight-year-olds, a paranoid anti-government sea monster, An occultist train engineer, a rival detective so douchy he literally takes candy from babies (then fines the baby for crying about it) and more.
It’s just…a mess, a beautiful mess of madness that makes progressing through each story a treat, with dialogue so funny that I want to interact with every possible thing just to hear it all, and everything seeming to have some kind of oddity or quirk just to make it all that much stranger. I could go into further detail on each individual story, but honestly the best experience with this game, is going in blind. Truly it’s the storytelling and writing that makes this game fantastic, as it seems to be for the most part of these classic adventure games.
If my mother had that much storage space in her closet, she’d still run out of room by the end of the month.
It’s the major selling point, and what I most loved about The Darkside Detective. I wish I could say more, but unlike thoroughly explaining gameplay, visuals, audio, and all other more technical components of a game, story and humor are some things you can’t go into full detail  without spoiling the plot, or weakening the experience compared to a first time playthrough. Again, if you enjoy buddy cop comedies, Ghostbusters, and horror movie satire, this is a sure thing, heck, even if you don’t like point-and-clicks, I would still say get a guide and play through it like that, cause the humor is top notch. Simple at times, witty at others, but splendid all around. Not every joke was equally funny, but there wasn’t a single one that didn’t at least put a smile on my face.
Audio & Visuals
Simplistic, is one word I could use to sum up the pixel art style and colorful is another. Blocky, square, and geometrically appealing are a few more. “The Darkside Detective’s pixel graphic style lends a nostalgic return to classic point and clicks of old, that is reminiscent of titles such as Monkey Island and Dark Mansion” is a pretentious sentence I could also use to describe the art style. However, when it comes to pixel art, there only three things I, and likely what most people care about.
There are no words to describe how I feel about this.
Does it look nice? Can you tell what’s going on and what’s what? And will it possibly give me an epileptic seizure? To all these questions I can pretty much answer yes, yes and you may want to consult your doctor about that. Really though, given the decades of practice game development has had in 2D pixel art, I think it should be the basic standard for any pixel game to look “nice”, decent at least, and The Darkside Detective has certainly accomplished that.
Though simplistic to the point of not having facial features for most characters outside of facial hair, and hardly any dynamic animations, the game looks vibrantly colourful, and is especially beautiful at certain points in the story. It’s…like a child’s drawing actually, made into pixel form. Lots of strong, crayon colors, simple details, and some cartoonishly designed characters. which is quite fitting given the game’s comical nature.
But this is a quite an important feature that can damn a point-and-click pixel game into the nine circles of game development hell. If a pixel game’s standard is to look attractive, then knowing what anything and everything is at a glance should be the barest minimum. This is so I can tell the difference between a baby rattle and a bomb so I don’t accidentally recreate a morbidly dark version of a loony toons skit. So, how hard is it to tell what the hell I’m looking at and clicking on? I’m happy to say, hardly difficult at all. Unlike some point-and-click titles, this is one where I can tell exactly what’s what and who’s who.
Pretty much everything of interest is definable from the background and usually large enough and colorful enough to catch the eye. Anything that doesn’t easily stand out can be found with a little mouse waving. The point is, I never had a “What the $&%! Am I looking at?!” moment, or ever got stuck because the thing I needed to find was so obscurely hidden in a mess of visual clutter, so that it ended up being a hidden object game on top of a logic puzzle.
Finding things was fairly easy, and the game hit that sweet spot of being visually interesting and fun, but not so much so that I ever got sick and confused from looking at it. The game’s visuals are neither boring nor over stimulating, and the valuable items are easy to distinguish with a little looking at the most, giving the Darkside Detective a pass and thumbs up in its visuals department. While I do admit some more dynamic animations would have be welcomed, I can’t say there was any point in the game when I didn’t enjoy what I saw on my screen.
When it comes to audio, yeeeeah, don’t expect award winning vocal performances because as well as having no mouths, no one has voices either. Does this bring down the game? Well if you hate reading of all kinds, then yes, yes it does. However, if you do enjoy the written word as well as or even more than the spoken, then you’ll have no problems here. For me, the silence is actually preferable in this case. The lack of vocal sound leaves one in a quieter atmosphere, as well as it draws more focus on the music, which I’ll get to in a minute. Also, personally, I would bet that the voices the devs would get for the characters if they did, wouldn’t be as good as the ones imagined in my head.
Sound Effects
As for sound effects, they do their job, quite minimal and only occur during certain events such as putting out a fire but are well used as they do add to the scene or action. I can’t really complain about nor commend the sound effects, but given how little significance they have to the game as a whole, I don’t think it really matters. In a more action focused game, this would be a problem, but in an adventure title having sound only when something’s happening is probably for the best. Having constant, distracting noises would probably just get annoying over time, and like I said, when they do occur, the sound effects do add something, so they’re not a waste.
Soundtrack
Finally and most creepily, you have the music. If the voice and sound effects were largely ignored to focus on the music, then I have to say it was a smart choice. Simply put, the music for this game in fantastic, a beautifully fitting soundtrack of creepy and spooky pieces, paranormal and ghostly in tone and execution, amplifying the horror side of this horror comedy. Each song a similar yet unique brand of subtle horror, not truly scary or spine chilling in the sense of wandering around an empty house with Michael Mires walking in pace right behind with that classic Halloween music playing. It’s more on the side of what you would hear in say a supernatural mystery documentary, or a ghost story narrative such as tales from the crypt.
The Darkside Detective Soundtrack by Ben Prunty
It’s whimsical, with a good deal of creep factor, not to cause terror, but to draw one into a state of calm eeriness. It’s somewhat enchantingly haunting all at the same time, more serene than disturbing, in a way that soothes the nerves rather than putting them on edge like the aforementioned Michael Mires theme music. It also gives the feeling that something’s not quite right, that proper paranormal vibe like a specter may be looming over you.
Gameplay
As a point-and-click adventure game, the biggest thing you would want to know is this “how hard is the gameplay?” Because when it comes to games like these, difficulty can range from being fairly easy, just click the big shiny red button with “press this” in big, bold letters. To being more challenging in terms of gameplay with “you better have a detailed walkthrough on hand cause this will be like figuring out the Divinci Code, upside down, in a bad translation of J.R.Tolken Elvish speak…………and the paper’s on fire”. Thankfully, the Darkside Detective is not the latter and far from it.
The answer to this conundrum is easier than you think, though it does require extensive understanding of fourth dimensional quantum physics.
Puzzles
The puzzles are on the easier side of the scale, with the majority of puzzles giving strong hints as to what you need to do and what does what, as well as being largely involving “use this on this” style of puzzle solving. A staple of point ‘n’ clicks, with a few fun little mini games such as clear the tiles, make a pipe chain, or connect the wires without crossing them. Most of the use this on this puzzles usually took but a minute to put two and two together, after finding the needed objects. The only times I ever got stuck was because I didn’t know exactly how to use the items and on what. This was largely due to not knowing what order certain things had to be done in, but even then, that was only during a few problematic minutes.
Only once did I ever run into a situation where felt particularly stuck which I feel is worth mentioning. This happened due to an arbitrary order of operations where in this particular instance I had actually worked out what I had to do, before clicking on the hint that would lead me to the action.
Aaah, if gamers of the past could see us now. Futuristic graphical technology that can render beads of sweat dripping off of a realistic swimsuit model, and we’re still playing games you could run on a calculator.
Aside from that, the gameplay is, admittedly pretty average, though I did find the occasional mini game quite colorfully fun and a welcome exception to the standard point ‘n’ click affair. The puzzles that had logical solutions were in no way hard, and any puzzles whose sensibility and reasoning deviated from common logic were clearly explained. I never really encountered a situation where I’d solve a puzzle and then say “how the hell does that make any sense?!”, or, “how the hell was I supposed to figure that out?!”, or “how many drugs were these developers taking to think this up?!” And you know what? That’s the way I like it.
The puzzles are easy but not too easy, thus giving quite entertaining and not too frustrating obstacles between plot segments or events. The short length of each case (level as it were) makes it so that they don’t get stale before the next case, and helps change things up a bit.
Final Thoughts
The Darkside Detective isn’t revolutionary, it isn’t mind blowing and it isn’t a brain buster. However it succeeds where it matters most, it’s fun. It’s fun to look at, it’s fun to listen to, it’s fun to watch, it’s fun to read, and it’s fun to play. From start to finish, I had a great time playing this wacky little game and enjoying all the humor, mystery, and added spookiness that it had to offer. While I can definitely see room for improvement, this is still a solid experience as it is, and I wholly recommend it to anyone who wants a light-hearted adventure into the world of the supernatural and occult.
However, though the find and use puzzles are a common staple of the point-and-click genre, I do genuinely think they’re becoming too common place in gameplay in these games. I would rather see more of the kind of puzzles that diverge from the well-treaded design. In The Darkside Detective these worked well to a certain extent, but it was the puzzles that didn’t have them, that really stood out for me, even if they were ones not completely original.
I much prefer adventure games with clear, simple, logical puzzles rather than the extremely obscure moon logic puzzles the “classic” adventure games present me with, and you know why? Cause that’s not what I playto adventure games for. I come to them for enjoyable, entertaining stories as well as characters with clever dialogue, colorful plots, and interesting worlds to explore. That’s exactly what The Darkside Detective gives players.
If you enjoyed this review be sure to read more with our latest thoughts on action shinobi Sekiro Review: Shinobis Die Many Times. Or you can check out Capcom’s demon hunting title Devil May Cry 5 Review: Ssstylish Perfection.
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