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thenarrowsrpg · 9 months
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Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
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thenarrowsrpg · 9 months
Text
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Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
38 notes · View notes
thenarrowsrpg · 9 months
Text
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Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
38 notes · View notes
thenarrowsrpg · 9 months
Text
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Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
38 notes · View notes
thenarrowsrpg · 9 months
Text
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Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
38 notes · View notes
thenarrowsrpg · 9 months
Text
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Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
38 notes · View notes
thenarrowsrpg · 9 months
Text
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Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
38 notes · View notes
thenarrowsrpg · 9 months
Text
Tumblr media
Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
38 notes · View notes
thenarrowsrpg · 9 months
Text
Tumblr media
Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
38 notes · View notes
thenarrowsrpg · 9 months
Text
Tumblr media
Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
38 notes · View notes
thenarrowsrpg · 9 months
Text
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Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
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thenarrowsrpg · 9 months
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We are on desperate need of members to open
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thenarrowsrpg · 9 months
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Welcome to the Narrows!
A new indie discord rp group based loosely on the plot of Fable by Adrienne Young. Open to new members and welcoming. Please check out our lore and send in any questions you have.
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invitation
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thenarrowsrpg · 9 months
Text
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invitation
Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
4 notes · View notes
thenarrowsrpg · 9 months
Text
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Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
38 notes · View notes
thenarrowsrpg · 10 months
Text
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Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
38 notes · View notes
thenarrowsrpg · 10 months
Text
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invitation
Open to 18+ oc based group rp
World based loosely on Fable by Adrienne Young
Welcome to the Narrows! A world based mostly on its relationship with the ocean. There is no map to the narrow sea. No known voyages which give options for finding gems, but also the loss of ships and lives without the cutthroat nature. Some people who aren’t murdered or coerced can also be left on islands to dreg to survive and have the hope of one day making enough money to sell their soul to a crew for a few years. People barely survive by selling their wares or joining crews. The narrows are the scrappy poorer side of those scavenging the ocean as opposed to the unnamed sea. They are not monopolized by some of the darker figures cutthroat enough to live in luxury and hold people by strings unseen. With the narrows a wild west of trading, a council has been made to help regulate and box them in more. Except it is rare and difficult. Most must fly under the radar and fight with others. Gems are the most lucrative trades. There were once creatures known as gem sages. They were entirely human but could hear the humming of the gems without seeing them. They are rare. Sought after. And in utter danger should they have been found out. Except some of the mages have gone missing from the richer parts of the sea. Some joining crews in the narrows. Will they be found out as pirates? Will they lose the merchant's license? Will their boats survive? Can you find love and friendship in this cutthroat world?
4 notes · View notes