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#Mod does what mod wants
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katabay · 3 months
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original thief series basso & garrett :)
ngl, it's about quality over quantity for me. an npc can have a total of three minutes of screen time, but if they have a cool name, they can live rent free in my head and I'll spend several hours trying to decipher drawable features from a blurry screenshot of pixels
there is a vague hint of a story here, and that's because every time I try to play thi4f, I get incredibly frustrated with how Not Fun the game play is. like, is the story good? well. but it has a PLAGUE. that should've given it instant 'I'll replay this once a year' status in my heart, but the game play sucks so bad that I've never finished it. I can't believe Not Fun gameplay beat out my obsession with narrative plagues.
anyway, the idea is basically if the original era had a game with a plague centric narrative and some other stuff I liked out of thi4f thrown into a narrative blender, with a heavy dash of horror thrown in because some parts of the thief games were scarier to me than entire dedicated horror genre games.
⭐ places I’m at! bsky / pixiv / pillowfort /cohost / cara.app
#if i had a laptop and the skillset i would attempt a story mod because the thief modders who create whole mission stories#are GENIUS and also somewhat terrifying. love them! xoxox#anyway im actually kind of obsessed with parts of thi4f but its also like. not at that sweet spot of almost good enough to be fun#to talk about. which. for the record. has not stopped me from talking about it at length to people#the city itself actually fucking fascinates me. its almost alive and im SO mad that not a single part of that game is actually terrifying#it should be gnarlier and instead it feels a bit like it doesn't quite want to be trapped in the story it has to tell?#but between the level that has the bodies on the meathooks#and the scene with the bodies hanging from the rafters or whatever that was and garrett living in a clock tower#because the game is very much ALMOST about changing times and authoritarian violence and capitalism#(like. by virtue of how the story sort of spins out i think it misses it's mark on a lot of stuff here#in the sense that i dont feel like it actually wants to tell that story. it wants to. go in a different direction. or at least walk on top#of those themes instead of through it)#ANYWAY between all of those things. it does kind of live in my head rent free. they did create a compelling setting#SHAME THEY DIDNT WANT TO ACTUALLY EAT ANY OF IT#unrelated but i would've given thi4f a 10/10 if they kept garrett's fucking nail polish from the concept art. cowards. unforgivable#thief the dark project#i still have no idea how to tag the game series as a whole RIP#sorry for the dedicated dark project fans. if you know what the general series tag is. please let me know#garrett thief#basso thief
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grian-updates · 3 months
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Scar doxed Grian in a twitter post!
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Yep, our guy is still going.
Fish.
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pivsketch · 2 months
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picked up stardew valley again, i havent played it since 2018(!) so theres a lot of new stuff to experience. heres some shanes i was fiddling with while taking a break from working on something else. id like to say thanks to my friend synth for valuable input during this process
and just because i happen to have a work-in-progress screencap on hand, heres what this looked like three hours previous lol:
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tsams-confessions · 9 days
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This fandom is slowly but surely turning into the undertale community. Also why are we drawing chapters pregnant I just got jump-scared by pregnant moon….. y’all know Davis is on this platform right? …… r-right?!?
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eightyuh · 5 months
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That Penn art is so good! ❤️ It's a great fic, too. @ratcatcher0325 does fantastic character arcs.
So... have you transitioned from 'I just found out what G/t is' to 'Okay, I might have accidentally joined this community.' ?
I'm curious to hear your thoughts because G/t has so many potential settings, concepts and vibes, that I think tons more people could get into the 'fandom' (actually more of a trope).
But one of the major things driving people away is the mixed association with NSFW/kink stuff. Even the most wholesome G/t fluff feels like something weird I have to hide from friends/family. 😞
Feel free not to answer: but what were your initial impressions about the G/t fandom? How did they change as you learned more?
(first of all, this is like a really good ask-- I appreciate your insight on the matter haha ... what with me accidentally creating Wick's End as a G/T comic and coming into all this as an outsider)
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Thank you!! It was a nice read; they did a good job writing. Unfortunately for me, I can't just enjoy media without analyzing it. It was interesting to see how another author wrote a story intentionally as G/T - setting up scenarios ;) and indulging in the element of physical contact as a love language.
While I hesitate to claim membership to any fandom as an identity, yes, I would say I am a G/T enjoyer among you. :) I appreciate how flexible it can be used to express themes like emotions, protection, vulnerability, disability, etc.
I'll admit, I was initially cautious because I did suspect it was a kink-oriented. As time went on, I came to see that G/T makes efforts to separate itself from the perverted sect off in another corner. The genuine feelings of earnestness, wholesomeness, and shared sense of vulnerability is what won me over. I love that understanding and taking care of one another is a foundation within the G/T community. Really, I can't think of the last internet community I came across and thought positively of-- if that means anything haha. That doesn't mean it doesn't have total weirdos too lol. I even lurk in the GTCon Discord VC occasionally while I work on Wick's End as a sort of parallel-play motivator >/////<
. . .
The reason I still don't tag Wick's End as G/T is because I don't want people reading this story thinking that was my intention. YES it is G/T, tropes and all, but I did not write it with the intention to indulge in that sort of fantasy. It's meant to be a storytelling aid that illustrates chronic burnout... which otherwise would be an invisible condition. I don't want outsiders to mistake this as written for a kink / community they don't belong to -- and at the same time -- I also don't want G/T community members to misinterpret it as fiction written specifically to entertain the trope.
I hope breaking this up in paragraphs + adding a pic made it less of an eye-sore haha. Thank you for asking such a personalized question!
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vesrimm · 8 months
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Something about grief.
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softcryz · 3 months
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I'm trying to update the Creativity sprite :]
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oneiroy · 9 months
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a meeting at the markets
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wetthandss · 6 months
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i have never and will never use rails and minecarts in minecraft because they are just so inefficient and expensive for such little gain. theyre incredibly slow unless you use a rare and expensive material thats difficult to find and much more so get in large amounts to make a small number of powered rails that you have to place pretty close to one another if you want to reach an actually useful speed, and if youre making a rail system that small whats the point you can just walk or run there. there are no other relevant blocks for rails except detectors. no bumpers or launchers or stations or anything, very little utility outside of complicated redstone machines for furnace, hopper and chest minecarts that most players arent concerned with. i think theyre a horribly underdeveloped feature but also one that has SO MUCH potential. here's what i would do to make this feature better and how i actually would use it if it was that way.
i would remove the need for powered rails to go at any useful speed. you could travel in the minecart at the speed you can with a powered rail in the game now just by holding the direction you wanna go. powered rails are still there, and you can use them to go even faster if you want. they're like a speed upgrade rather than a necessity for travel. secondly, you dont have to keep holding down the button to keep moving, the minecart wont lose speed as it goes unless it hits a powered rail, where it will decrease in speed similarly to how it does in the base game, but only down to normal speed and not to a snail pace or complete stop. if you push a minecart (without being in it) it will slow down quickly to a stop, because itd be pretty annoying watching it run away on you if you accidentally push it. but also that already happens when you have to place powered rails down every 10 blocks and if the minecart touches them it just runs away on you. in my ideal update, to push a minecart down a track without losing speed, you can either get in it and get out of it when you reach speed, or you can use a powered rail to get it going. ADDITIONALLY, powered rails just act like normal rails when inactive instead of stopping entirely. if you want a rail that automatically stops the minecart, keep reading cause i have a replacement for this usage.
i would allow diagonal rails to exist, including on slopes. this is something i wish for other blocks that connect to each other in minecraft too, like fences, walls, iron bars etc. the zigzagging pattern is very ugly in most use cases and requires you to use double the materials. this would also be useful for setting up proper train stations where a train can be pulled to the side of the track either to let another train pass or to be filled with passengers/items.
i would allow multiple rails to connect to one another, letting you have multiple paths. a redstone activated directional rail could control which path you go on while in a minecart, while the default is just continuing straight.
I would add rail signals with an associate redstone connected rail that can decide when a minecart is allowed to pass or be stopped, or set a precise timer that counts down before making a redstone signal. you can set it to repeat or to only start its timer when receiving a redstone signal. would this remove the need for other forms of redstone timers? yes because i think its such a simple thing that requires incredibly complicated setups to do precisely that are frankly unnecessary to the average player and would allow them to make redstone more useful to them without having to spend nearly as much time and energy fine tuning multiple different complicated timer setups. you can still use the complicated timers if you want. no one is stopping you. anyways, this would let you automate trains a lot easier or automate a round trip rail system with consistent schedules, or to send a minecart back to you after sending it away.
Minecarts will have an updated model with a clear front side and a back side. you can flip directions whenever you want if youre riding in it, its mostly just an aesthetic change, but ive run into situations where if i stop a minecart on an inactive powered rail and activate it again, it will start going back in the direction it came from rather than continuing forwards and that is REALLY ANNOYING. i get that thats useful for sending a minecart back and forth but my bumpers would solve that issue while the clear front/back side fixes the one i mentioned above at the same time, as well as just making it more predictable and visually clear.
I would also aesthetically change the chest minecart cause i think it looks really ugly, i would prefer the chest minecart to show the minecart filled up with the sprites of the items that are inside it. i think that would be way cuter than just having a big wooden chest inside a metal minecart.
finally have actual linkages to tie minecarts together. it can just be a lead idc.
maybe a minecart that can be filled with rails that it automatically places as it goes? idk about this one
another maybe is that detector rails could be configured to only activate one-way.
a third maybe is having "lazy rails" that let the minecart travel at the speeds that they do now, so people who would inevitably complain about these changes ruining their finetuned overly-complex redstone rail machines could have something to use.
And finally i would have a bumper rail that can bounce back a minecart at half its speed, or its full speed with no loss if powered with redstone.
so i would definitely use rails and minecarts WAY more if these features were in place, they would be actually efficient for long and short distance travel, more versatile and less rigid in how you can actually place them, you can use redstone and train linkages to create more complicated railway setups if you want, it would all LOOK better, and it could actually be useful for putting in mineshafts. as it stands now, you have to put powered rails all over the place (a full chest minecart can only move 16 blocks per single powered rail boost! and it will slow down heavily before reaching the next too), fill up your stupid looking chest minecart and push it down where you then have to have a big redstone setup to automatically send the cart back, timed with a redstone timer (either a massive repeater one or a smarter comparator/observer one) so that the cart has time to unload into the hopper below it before being sent off again where it can make its way back to you.
in my update, you can fill the (good looking) chest minecart and use a single powered rail to push it where it will continue to the end (slowly, but at a far more consistent and as a baseline FASTER pace) where it will reach a detector rail connected to a rail signal which will start its timer, stopping the minecart. the cart will unload into the hopper, the timer will finish, sending the minecart into a powered bumper rail on the end where it will flip directions and be sent back, it will pass through the rail signal (because the detector block is on the other side) as if it were a normal rail, and come all the way back to me.
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yloiseconeillants · 6 days
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MAYNCIENT :: Day 17 ~ Mentor
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If you, too, wish to set down roots in this fertile field of study, hearken you to the Words of Halmarut and submit your application to the Akadaemia.
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gibbearish · 3 months
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idk how to say this right but i feel like people going through aaron bushnell's reddit comment history to try and figure out how Morally Pure™ he was and therefore if you're allowed to support his actions or not are. missing the point. in a lot of ways
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thsc-confessions · 7 months
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"I started joining the fandom by making shitpost comics but ended up making angst comics ✌" submitted by anon
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feliner · 4 months
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final member of my Slugcat Battle Network au :3
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kingcunny · 28 days
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What do you think Viserys's reaction to first hearing Rhaenys be called "The Queen Who Never Was" was? I'm asking because I'm finding it hard to settle on my own personal headcanon.
going by viserys reaction to hearing it at the tourney, (~tongues will not change the succession…) i think with viserys, having such low self esteem, hed view “the queen who never was” title as a dig at himself. some part of him Knowing that rhaenys shouldve been chosen over himself. that he Took something from her.
so, with his guilty conscience, hearing that title for the first time i think hed be more concerned with trying to temper his own reaction (trying to Not look guilty as sin) to even think about how it would affect rhaenys. how she would feel about it.
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