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#Stortebeker
vexwerewolf · 11 months
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This time I actually read it out loud
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dragonkid11 · 4 months
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In this episode of Lancer Custom Werks, Stortebeker, a frame that seeks to shoot and slash through it all with truesilver piercing their armor, what can you do with this mech?
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ghostlybartsoon · 3 months
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art i made for my gf’s lancer character
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crippledgiraff · 1 year
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Finished up a fresh #LancerRPG commission, a Störtebeker, from Dustgrave! #Lancer #Mecha
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lancersafetysigns · 2 months
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rhynerd · 10 months
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Salutations! Welcome back to a more mainline episode of Vex's Mechs and Memes. For those who don't know, I have been taking @vexwerewolf's memes on the many mechs of Lancer and voicing them in the stylings of LoadingReadyRun's strange creature known as Dave's Spokesman.
Admittedly, this meme's already been voiced. By the original author themselves, no less! Of course, if I skipped every mech meme I've heard somebody else voice, I would've never touched the Genghis. So today it's time to see how I handled the Stortebeker:
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I hope you enjoy! If not, you do have Vex's original take to listen to instead. Also next week I'll be doing a somewhat different episode again, and by the time you see this the poll to determine how exactly I do it is most likely closed.
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theogm-art · 8 months
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The "Highwayman" , a custom IPS-N Stortebeker.
C//mm for Luken. Thank you for your patronage !
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Yo UNCLE, Stortebeker or Raleigh?
CALIBAN
//[UNCLE]
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amber-gimlet · 15 days
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@battlersexual replied to your post “it would be so beautiful if the Tagetes was the...”:
I'm... GUESSING it's because of all the flex mounts on the Stortebeker? In theory you could fit like four hand cannons on that thing and get tons of dynamic reload opportunities, but like 1: Lancer in my experience doesn't really worry that much about that sort of hyper-balance, just whether things are fun, and 2: if it's such an issue, just use Main/Aux mounts instead of flex. (Disclaimer: I am not an expert, just a confused person who never even noticed that restriction on the stortebeker and is trying to make sense of it.)
don't worry you're fine for wondering.
its the case that both the Stortebeker and Viceroy are built around specific community meme builds rather than the license itself that really bothers me.
The ONLY non-exotic loading melee weapon for the Stortebeker is two LL's deep in a different license. And that's not even getting into how its frame traits/passives encourage a critfish flow chart gameplay, though I concede that an uninteractive and unadapting round by round plan for your turn is a plus depending on your tastes.
Meanwhile for Viceroy, two points in the Vanguard talent (a natural conclusion for someone wanting to add the CQB tag to a launcher) completely invalidate the Gandiva's seeking and accuracy tags, and using them for the Gandiva when your mech has a heavy mount is generally a waste. Grabbing the Hammer from Caliban 1 however gives you a better DSAS that can also heavy gunner and perform the Stormbringer Javelin rocket strat as well.
tl;dr both frames are tunnel-visioned around one specific build that is 1) inflexible in its gameplay, 2) powercreeps other 1st party content massively, and 3) does not actually want to use any of the weapons from their own license.
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gentrigger · 1 year
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Mech commission for a Lancer Stortebeker
Lucerne hammers are very handsome~!
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annelidist · 1 year
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i can kind of take or leave the viceroy but the stortebeker is stupid cool. combined arms is the anime boy talent now
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vexwerewolf · 10 months
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I'm trying to make a hybrid CQB and melee mech and I have no idea which mech to choose for that
The new Raleigh variant, the Stortebeker, is literally built for this. You can do it one of two ways:
1. Slap two Main melee weapons in the Flex slots and a powerful loading weapon in the Heavy slot. I recommend the Bolt Thrower which comes with the Raleigh 2 license because it doesn't have the Ordnance tag. In terms of Main Melees, two Charged Blades are never a bad idea but if you have spare LLs available you can grab Nelson 1 for the War Pike. For those with many LLs to spare, instead grab Mourning Cloak 3 and run two Variable Swords. Having the first level of the Duelist talent is functionally a requirement for this build.
2. Slap four Hand Cannons in the Flex slots and a powerful melee weapon in the Heavy slot. The Kinetic Hammer from Raleigh 3 is an obvious choice, but if you're feeling truly decadent you can splash all the way to Balor 3 for the Nanobot Whip. If you've only got two LLs to spare, the GMS standard Heavy Melee Weapon is a perfectly respectable choice. If you're at LL3, applying the Auto-Stabilizing Mounts Core Bonus to your Heavy melee weapon is a very good choice.
The Stortebeker has a trait called Dynamic Reload, which says that if you crit with a non-Auxillary melee weapon, you reload all ranged Loading weapons that weren't fired this turn. (Technically it also works the other way round, but because only one Loading melee weapon actually exists in the core book, this is way less relevant)
The Stortebeker also has Truesilver. Once per fight, it lets you turn a regular hit with a non-loading weapon into a crit. This doesn't change the damage it deals, but it does cause all of an attack's on-crit effects to trigger, including Dynamic Reload.
The basic idea here is that you run on a two-turn cycle. On the first turn, you slam in with your loading ranged weapons, dealing tons of damage. The next turn, you slam in with your melee weapons, fishing for crits to reload your ranged weapons with. This is why Duelist 1, the Variable Sword or an accurized Heavy melee are so powerful - having at least point of Accuracy significantly increases your chance of landing a crit. If you really need your ranged weapons back and you didn't get a crit, you can use Truesilver to convert a regular hit into a crit.
If all else fails, the Stortebeker has two additional options: Hopkins Doctrine, which lets you reload all Loading weapons not fired this turn as a quick action, and your Ult, Truesilver Arsenal, which simply lets you use Truesilver three more times this fight.
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dragonkid11 · 1 year
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Striker true with your blade and guns, or strike hard with your missiles and rockets.
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upthebrushes · 4 years
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qslcardsonline · 4 years
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Radio Stortebeker Hamburg
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rhynerd · 10 months
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A Quick Masterpost (is that the right term?) for all of the Vex's Mechs and Memes episodes:
When @vexwerewolf mentioned that an intended voice for her mech memes was Dave's Spokesman, the LRR fandom had a brief time and I considered voicing all the memes in that style. With some encouragement, I did just that over the course of a few months (and I also voiced a couple by @saint-sacrilege-blog too). Now I'm figuring it might be a good idea to make one post with a link to all of them in hopes it'll make some ease of access! Just to note, I've decided to not go 100% by order of creation by breaking them into groups based on manufacturers:
Royal Karrakin Foundries:
Calendula Spooky Dave
Harrison Armory:
Iskander
Tokugawa
Saladin
Barbarossa
Genghis Mk II
Sherman
Sunzi
Napoleon
Enkidu
Horus:
Pegasus
Balor
Lich
Gorgon
Hydra
Goblin
Manticore
General Massive Systems:
Everest
Smith-Shimano Corporation:
Dusk Wing
Mourning Cloak
Swallowtail
Atlas
Monarch
Death's Head
IPS-Northstar:
Lancaster
Zheng
Tortuga
Vlad
Raleigh
Blackbeard
Caliban
Stortebeker
Kidd
Other:
In Golden Flame: Act 1 (final shitpost)
Operator NPC
If this is your gateway into the series, I hope you'll enjoy it! If you've been following it, I'd like to thank you for listening to all of these and giving your likes/reblogs/occasional bits of commentary either in tags or replies.
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