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#but the very Active choice of the player and by extension the character to take the throne and keep their last family locked in stone....
no-light-left-on · 1 month
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I often wonder about the quote-unquote logistics of Corvo the Black/Emily the Butcher endings. Emily makes more sense to me, in a way, carving her way through the empire only to come back with blood caked under her fingernails and realising that she did everything her father refused to do 15 years ago. but why did Corvo have a similar choice?
what happens to the statues later? does Emily keep her father trapped in stone? does Corvo look at his daughter, frozen in the moment and considers freeing her? is he at his deathbed when he finally reaches out and cups Emily's cheek, freeing her into a carcass of an empire that he gutted for her, in her name, in the name of her mother?
when I first heard of the endings I thought that if you reach very high chaos, you are locked into this choice - Corvo or Emily tries to free the other and the stone just doesn't budge. they are trapped. the quest is over but the world knows that the bloodshed was extreme and this is the punishment they have to face
#li.txt#dh#dishonored#kinda like the high chaos brigmore witches ending#there is no reason for corvo to kill daud if you finish BW in high chaos. but he still does. because the world Knows#but the very Active choice of the player and by extension the character to take the throne and keep their last family locked in stone....#its certainly a choice. and it makes me wonder about many a thing#i really wish we got more info#karnaisbear mentioned that itd be cool if we got comics expanding on alternate endings and like arkane. arkane can we please get those#I just really wanna know What It Was Like to live under the rule of Emily or Corvo in the very high chaos endings#and the fact that it seems like they can still free the other person? that adds so much more angst and tension to it#is there a time limit? do years pass and does corvo grow old and weary and thinks that yes#he has done his job and he has done it well. and the empire is righted and he can hand it back to emily now#and he cups her cheek and it remains cold marble#and all he did was for nothing#and he cries#(can u tell ive been reading thru the corvo the black tag)#not to mention something similar to that but with emily!!#imagine she grows old! older than corvo was when he was frozen!#the century is coming to a close when she finally frees him and she is older so much older and corvo will have to live with losing her#in every single impossible way he has lost her#and then he gets to bury his daughter#these tags got so dark wtf
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jadewing-realms · 9 months
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disclaimer: written pre-release
i've had this sitting in my drafts for a bit since i started playing BG3, I kept seeing a particular kind of post regarding Astarion and it really started to frustrate me soooooo. here's a vaguely coherent rant nobody asked for pff
As I got into the game, following Astarion's romance subplot, doing research on the game and characters thus far, I encountered the schism between those who love Astarion and by extension, characters like him, and those that consider said characters as little more than toxic creatures, narcissists best dealt with swiftly and harshly. The latter tends, in the posts I've found at least, to view the former as poor unfortunate souls with the dreaded "i can fix him" mentality.
Now, I'm not here to say either is entirely wrong. I think to take a side here is to do the exploration a disservice and to forget the depth of nuance in art and media interpretation.
And that's just it. Because at the end of the day, interpretation is one of the key elements involved in this discourse. In the case of Astarion, especially with the game having been in early access for so long and no complete, guaranteed details of his past or arc made public yet, with so much up in the air as the full release drops, there are worlds of interpretations that can be made regarding our infamous vampire rogue.
Is one of those interpretations that he's both emotional and literal vampire who's every action is a trap for the protagonist in order to use them, and that he's irredeemable? Yes. Is another that he's simply trying to survive in a situation he's never been in after spending two centuries living like an animal? Also yes.
The error here, I think, is to treat one interpretation like it's more "right" than another. Which is what I've seen a lot of online threads do... Insisting one perspective is superior to the other. Which is bad faith even on a good day when either perspective is based in concrete, unchangeable fact. Even moreso in this case, until there's complete canon material to bank on, and even then that will have so much variety to it since most of it will depend on the actions of the player. It's a choice-based game. There is so much space for varied experiences, and none of them will be "right" or "wrong."
I feel like in modern media discussion, when considering whether a character is actively harmful or just flawed, it can be easy to forget that some of our most popular stories are ones in which someone is deemed beyond hope or redemption, a danger to all they encountered, only for their arc to raise them from their Pit of Dickishness and set them on pedestals as some of the most memorable, inspiring characters we know.
The timeless story of the Christmas Carol gives us an absolutely despicable old geezer who literally spells out the horror he'd inflict upon the poor if he could, simply for the sin of poverty. But in an effort to fixate only on how problematic he (very much intentionally) is, we might lose sight of how the whole point of the story is to watch him be forced to confront his ways, unpack all his crap, and become better for it in the end.
Characters like Prince Zuko, Edmund Pevensie, Greedling, Steve Harrington, Boromir, James Ford, friggin Darth Vader, we wouldn't have any of them if we only read them at surface level as toxic assholes and then left it at that. But through learning the nuances of these characters and watching them confront their actions and consequences and learn from them, they not only grow and change into better people, but we love them because they hold pieces of ourselves in them, despite their sharp edges. We can understand why they are the way they are, and maybe, if we're honest with ourselves, we can acknowledge that we might have done similarly awful things under their circumstances. It makes them relatable, admirable, and cautionary all at once. It makes them human.
None of that is to say that there are never characters built purely and solely to fear and loath, not at all. True scumbags can and do exist, both in fiction and reality. To try to enforce the idea of finding empathy for a true monster is often a tactic used in reality to gaslight people into excusing said monsters' behavior.
Which leads into the "i can fix him" argument. When applied to situations dealing with real dangerous and horrid people who can't or won't change? Absolutely Not Great (though that's not to say it can't be included in a story, there are valuable themes in that on its own). Condoning this dynamic as something good is what leads to abusive relationships and innocent people staying in unhealthy situations for far too long. I'm among those who can attest to that personally.
That said, when it comes to Astarion, no one can rightly say going through his romance arc or not is condoning anything. Because it once more comes down almost entirely to perspective and interpretation, because he's a video game character comprised of pixels and a well-written script and there are limitless ways he can be interpreted and interacted with.
Like, personally, yes, there are some dynamics I'd feel uncomfy pairing him with, even with the empathy I feel for his character. Platonic or romantic, doesn't matter. Does that mean I'm going to apply my interpretation and personal boundaries to the next person playing the Astarion romance? No. That would be assuming I've somehow discovered the "correct" way to interpret the game, which I have not and can never do because RPGs like Baldur's Gate 3 are such personalized experiences. People are 100% free to play a fictional game however the hell they so please, because stories are not inherently 1-to-1 reflections of reality.
Especially when it comes to the narcissism accusation, it sparks an extra layer of discomfort for me when it seems like characters who act selfishly or spin lies get called "narcissistic" when that's kinda severely over-generalizing what narcissism actually is??
Narcissism is inherently selfish, but not all selfishness is narcissism. Gaslighting is built on lies, but not all lies are gaslighting. This separation was literally bugging me so much, I talked with my therapist about it last week. And she agreed.
Some folks seem to forget is actual NPD isn't just about selfishness and manipulating. It's fragile ego and delusions of grandeur and the mind games, dysregulating highs and humiliating lows that they will weave in a web around you so that you, as a victim, can never get your mental and emotional footing. Usually for the purposes of then swooping in to offer themselves as your only source of stability. The whole "rely on me because your judgment is clearly faulty and you need to be protected from yourself" shtick.
You know. Kinda like Cazador.
The way I see Astarion, by contrast, is that he has an honesty to him that lacks such delusions. As much as he desperately tries to maintain this veneer of poise and sass and devil-may-care out of self-preservation, it's paper thin and crumples under the barest pressure. Like, the equivalent of a thematic sneeze and down he goes. Then you see him as he is. Which is just... frightened. Sad. Kinda pathetic, really. And absolutely, positively lost. All things he knows, but he legit believes he will be killed if he lets any of it show.
Comparing that to, say, Wyll, who's blissfully ignorant bluster reminds me painfully of self-aggrandizing family members that I love but can't interact with honestly because of the forest of self-delusion around them... well, it's not much of a contest.
If somebody interprets Astarion as a slimy, manipulating power-monger and gets rid of him the first chance they have, that's their story to tell and power to them for it. But the same must be said for the opposite. I don't appreciate the thought that there's a whole sect of the BG3 fandom that probably genuinely considers me "less than" or "unhealthy" or "problematic" in some way for being among those who like this character or others like him and their potential thematically and narratively. But if my interpretation is that he’s a frightened man who just wants to feel safe and free, that is also its own story and it's mine to tell if I wish. And both can be good or even powerful stories!
Is all of this based on my own personal nuances, biases, and priorities? Absolutely. And that's kinda the whole point... There's not a wrong answer with this, really. I experience these games and these characters through a lens that is mine and mine only, and I give meaning to the worlds I enter based on what makes the story feel most interesting and satisfying for me. And at the end of the day, what else is art for but to help us explore ourselves and learn a little bit more about what it means to be human. In all its glory and ugliness.
And that's a wholly personal journey nobody deserves to have micromanaged or belittled. I'm certainly not gonna go around looking down on anyone for having a different reading than mine. You do you, boo. But let me do me too.
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shychick-52 · 1 year
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So, in the EPCOT interactive game DuckTales World Showcase Adventure, there are seven countries with a different mystical artifact- the Seven Plunders of the World- hidden in each one. It’s basically a scavenger hunt, and the player (‘Adven-sharer’, as the Ducks call them) looks for clues to help the Ducks find each treasure and thwart a variety of villains from stealing them. The enemies are a mix of regular/recurring villains and one-time villains from certain episodes. The seven countries in the game are Mexico, Norway, Germany, France, Japan, and China.
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When I watched all the videos of them on YouTube, I was delighted to learn that Gyro and Fenton are in the game too! They aren’t in every country/mission, though- Gyro is in the France mission and Fenton is in the Japan mission.
…I was shocked that Gyro isn’t in the Japan mission, because of his significant association with Japan revealed in the season 3, episode 6 episode ‘Astro B.O.Y.D.’! ‘Astro B.O.Y.D’ took place in Japan, which was not only where Gyro suffered a traumatic past that changed him for the worse (his backstory is so good, and explains why he became the embittered, distant, and seemingly arrogant present-day Gyro), but also where he ended up gaining closure about his past, the beautiful beginnings of much-needed character development and healing, and the beautiful beginnings of a relationship with his robot son Boyd at the end of the episode. If Gyro had’ve been in the Japan mission of DuckTales World Showcase Adventure, maybe we could have also gotten a Boyd reference or even a cameo, which would’ve been fantastic because that little guy and his relationship with Gyro are both criminally overlooked.
It turned out that Gyro's role in DuckTales World Showcase Adventure (where he still wasn't given much character development, but was still hilariously snarky as usual XD) was in the France mission instead.
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Sooo, no Gyro (or Boyd) in the Japan mission. But surely Akita is the bad guy for that one, right? You know, this guy? Guy responsible for forcing Boyd to be a killer robot and destroying Tokyolk?
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I mean, that should've been the obvious choice, right?? Sure, he’s only a one-time villain, but three other one-time villains were brought back for the game to represent their respective nations (Toad Liu Hai for the China mission, the Kelpies for the United Kingdom mission, and Hecka- one of the Valhalla wrestlers the family faced in ‘Rumble for Ragnarok’- for the Norway mission).
Wrong! The villains for the Japan mission were the Beagles and Mark Beaks (which make zero sense), who’d teamed up to steal the Illustrated Scroll of Quackagawa from the temple where it was stored. (More ‘Astro B.O.Y.D.’ erasure, ugh) Turns out Ma Beagle had Beaks design a robot lookalike of Webby to steal the treasure and frame the real Webby at the same time. The plan was for the Beagles to sell Beaks the Scroll so he could “add it to his extensive collection of rare historical manga.” Ok, then…
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Well, neither Gyro, Boyd, or Akita were even mentioned in the Japan mission, but we did get one reference to ‘Astro B.O.Y.D.’! A very quick image of Inspector Tezuka (silent recycled footage from that episode) while Dewey was explaining that “local police think that the real Webby took the Scroll because the bot looks exactly like her.” So, that was pretty neat!
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Ok, I admit that Fenton was the second-best choice for the Japan mission. Fenton’s role in this mission? Well... once Beaks learned how dangerous the Scroll’s powers were, he stupidly decided to use the robot to activate those powers because “that story would be trending for at least an hour!” So, they needed a “robot expert” to help them stop the robot.
Still, you’d think Gyro would be that robot expert, right? I mean, duh. It’s Gyro, c’mon, who else?! DX All the more reason for him to be in this mission, and they blow it again. It takes place in Japan and involves an evil robot, and they don’t use him??
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(At this point, Fenton should have reminded them that Gyro's the real robotics expert)
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Well, ok, by “robot expert”, Huey was actually hinting that Fenton could handle it because he’s Gizmoduck (which Dewey clarified)- a superhero in a robotic suit of armor, which would be more than a match for the robot imposter of Webby.  Fair enough, I admit. I mean, Fenton’s role in this does make sense when you consider that. But still… it’s Gyro, man.
Quit squandering all these perfect opportunities to feature him (and Akita), DuckTales team!! DX
And even if Gyro still was banned from Japan at the end of 'Astro B.O.Y.D.' (even tho he was instrumental in saving the day and it was revealed the '2-BO' incident was neither his or Boyd's fault), there was no reason for Akita not to be in the Japan mission!!
Oh, and this post also explains how it was also a missed opportunity for them to reveal Akita ending up in F.O.W.L. in the show.
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onehopefuldreamer · 8 months
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Challenging a Queen - a love letter part 2
So I'm not as finished declaring my love for this song as I thought. I did say I had a lot of thoughts and feelings about it on my other post - did I not? Anyway, here come some more of those.
Since I've already gushed about the song structure extensively I am now going to focus on something different. Namely how well the choreography and animation in this song showcase both Grace's and Persephone's respective characters.
Of course the way the song goes changes based on your choices so we get Grace expressing her personality in different ways based on the player's headcanon for her. Persephone's attitude and movements stay largely the same, however. And this is what I've noticed based on watching this song hundreds of times while working on my guide for it.
Persephone is always portrayed as closed-off no matter what Grace does. Her crossed arms and frowning face are something players come to associate with her from her very introduction but if you pay attention most of the time throughout the song she either has her back turned on Grace (and the audience) or is deliberately trying her best to put some distance between herself and them (again this often goes for both Grace and the audience). She rarely turns towards the audience and even when she does she is not so much addressing them as throwing a challenge at Grace. The few times when we see her with her arms down she's either taking an aggressive stance to try to intimidate Grace or making a fist to try to contain her emotions when Grace throws the memory of Calliope in her face. That's also one of the rare times when she advances on Grace rather than putting distance between them - when she feels threatened. She's also pretty much always either frowning, scowling or trying to look scary. Or all three at once. She's really living up to her reputation as the "mean aunt" Hermes warned Grace about.
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On the other hand Grace is always a lot more open both when it comes to her facial expressions and body language. Even an all out aggressive Grace who follows only the Red choices does not shy away from the audience and does not take the arms crossed stance Persephone does all the time. She imitates her to intimidate her towards the end but she's also always mindful of the audience and actively engaging them, not to mention always trying to reduce the distance between herself and Persephone. Mostly to get all up in her space and infuriate her but still.
Then if you go for the Green or Blue options it becomes even more obvious how differently Grace and Persephone behave. A Charming or Clever Grace is almost always portrayed with hands held out in a placating gesture or turned directly towards either the audience or Persephone and actively seeking to engage them. A Charming Grace goes as far as trying to touch Persephone in order to give her some physical comfort for all the good that does her. In general no matter the path Grace is shown as much more genuine and sincere.
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What I'm trying to say is that this song is actually a great showcase of both how Grace and Persephone choose to present themselves to others (this challenge is all about one upping one another after all) and who they are as people. And the main difference between them is that while Grace is pretty much a what you see is what you get sort of person, Persephone is anything but. Because while she projects and honestly nurtures the big and scary image, there are also quite a few moments throughout the song where we're given hints that this is not in fact entirely the case. She either closes her eyes and turns her head away or down (or both) every time Calliope is mentioned, she distances herself from Grace even more every time Grace tries to get closer to her or sympathize with her, there's that clenched fist when an aggressive Grace mentions being the muse and most importantly of all there are Persephone's outright pleas once Grace crosses certain lines to "please, not do this" or stop "for Calliope's sake". I swear every time I hear those two lines in particular I get the urge to tear up because Mary Elizabeth McGlynn's delivery of them is so damn good. Not to mention painful.
So thanks to the song and its choreography we get some glimpses into Persephone's vulnerability but also come to realize that what everyone else has said is true - she obviously does not rely on anyone else and actually shies from people who seem like they might want to sympathize because honestly she's not inclined to trust that they're being genuine due to past trauma with her fellow idols. Which... OUCH. My heart.
Persephone is a very strong and badass person but she's also very lonely and traumatized and in reality desperately needs someone in her corner but has given up on expecting that to happen. Which is absolutely devastating and tragic. As an interesting side note - the only endings where Grace is facing Persephone and not the crowd and Persephone looks more open/accepting towards her are a) the GG or RG endings or b) the BG endings. Case in point, look what expression Persephone is wearing on her face as Grace concedes the song battle:
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If one wants to get an even better idea of exactly how devastating and tragic Persephone's life is it is again those BG endings that deliver that perfectly. Each and everyone of them gives us a different glimpse into why Persephone is who and how she is now and each of them is heartbreaking to watch. At least for me.
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Like I've previously mentioned these are also the endings that tend to make me cry because I'm probably way too invested into Persephone as a character. I find the fact that we can get these insights into her personality based on our song choices and the way the song is choreographed and animated incredibly impressive. Lots of thought was put into everything when it comes to Challenging a Queen and for my part I think that the end result more than delivers.
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towersofprospit · 1 year
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Have you done a maid of heart yet, if so may I see your thoughts
🌑 Sorry this took a bit, I got sick right as you sent this. :,) 🌑
Maid of Heart
Maid: Where Heirs embody the idea of their aspect, Maids are quite literally made up of it. Their challenge is to grasp their aspect on their own terms, rather than letting fate or others control the way they live it, and controlling them by extension.
Heart: Heart is the aspect of emotion, self-expression and the True Self. Because of this, they can be very different depending on class, but you can certainly never accuse a Heartbound of being shallow. They can have trouble separating their inner world and the real world, however.
Inverted Title: Bard of Mind
A MoH might have been someone whose self-expression was kept on a very tight leash when they were young, be it for religious reasons, conservative sentiments on behalf of their parents or perhaps covering scars, they would have been placed into a tight box representing their identity and told to stay there and not move.
The Maid, as an active class, would then need to gather the will to break out of this subjugation and make Heart for themselves, rather than allowing others to use it, and them, as they please. Thankfully, the Maid would have friends and allies to back them up in this endeavour, even in places they might not expect.
A MoH would be someone overflowing with Identity. They have great potential for empathy and emotional maturity, being in touch with the Core of people, what makes them who they are, but this ability would be abused in a way that discards their ability to choose, at least at first. It makes me think of the unwilling therapist friend. They might rather be doing something else with this ability, or they might even genuinely want to help, but having to constantly emotionally support their friends is taxing on their psyche, and they end up not having enough emotional energy to work on themselves. An especially vile example of this would be a child forced to emotionally support their guardian/parental figure(s).
An especially exhausted Maid might then regress into their inverted state, the Bard of Mind. They would passively invite the destruction of Choice and Logic, completely resigning to their situation and giving up their free will in favour of doing only what others ask of them. A Maid who would become complacent in this state would then fail their role as an active class.
I won't lie, this one is not an easy classpect to have. Each character in Sburb has their own difficult path to tread, of course, but some are rockier than others, and this one I would certainly like to take hiking shoes on. Thankfully, Sburb's definition of hiking shoes can be quite varied, and so as long as they have the right support and are not left to fend completely for themselves, the Maid will eventually find the inner strength needed to accept a pair of hiking shoes as a gift from a friend, or make one themselves. ...That was a terribly complicated metaphor for what I wanted to say. Ah, well.
I'm afraid I've spent much of this analysis talking about the Maid's path, but unfortunately their development is integral to the Maid as a class, so I hope you will forgive me. Let us look at some traits and interests this Maid might have.
For some reason, this particular classpect strikes me as belonging to someone who would especially enjoy matchmaking. I suppose it is only fair, the Maid being one who actively creates their aspect, and all the Heart players we've seen seemed to be particularly fixated on romantic love, or rather the way it affected or completed their identity. That's a topic deserving of its own post, though.
Other interests that come to mind are embroidery, arts and crafts, DIY, and other activities of that type. What's more Maid of Heart than the Creation of something previously mundane, with a piece of themselves added to make it truly special? All the Maids we've seen seemed to enjoy doing things with their hands, (Aradia's archaeology, Jane's baking, Porrim's clothes-making), I suppose it is a side effect of being a creation class.
Perhaps doll making, or customisation? Giving Soul to inanimate things also appears to be a Heart thing.
To this Maid, I say this; Do not forget to make things for yourself, sometimes.
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Was playing "The Pizzeria Roleplay: Remastered" on Roblox, and I swear, this is probably one of my favorite games on the platform just by how massive and extensive it is.
You basically can be just about anyone from FNAF, right down to some choice selections from the books and novels and add-ons, as well as some choice ones from popular fancontent and even throwback hoaxes, and you just earn coins and tickets doing stuff to buy more costumes or earn them from completing tasks
Anyway, was playing as "Psychic Friend Fredbear", which is an outfit you get from completing a series of tasks, and found another player dressed up like that and we just started staring at each other and dancing, before they teleported away
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Later, I found a sentient Foxy Plushy that also started to stare at me and dance
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I'm serious though about the general amount of detail and work that's gone into these locations, there's pretty much large sprawling maps of each main pizzeria with additional locations to explore that fill out the town, and it all is loaded with charm. Here's me in the hallway after dark
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And yes, there's the Pizzaplex too. It's a massive map with playable locations full of props and items to interact with, and if you have the Daycare Attendant as an outfit, you start your spawn at his stage instead of the front of the establishment, which is a neat detail. Also, if you change from Moondrop back to Sundrop, Sun will immediately be teleported back to the start upon taking control, so that's sort of funny and disorienting
Lighting and texturing issues aside, this is still a very good port of the maps on a mobile platform and there's so many doors and tunnels and paths to wander around and games to play with other players and full mass control over the general atmosphere, it's basically just a huge playground to explore or get into character for.
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For example, I decided that Sun should get to leave the daycare for and check out the Fazcade. The arcade cabinets aren't playable, of course, but I did notice some time later that the Balloon World game cabinet is interactable, but I can't seem to get it to activate. Probably requires a puzzle solve first...
Also, there's relatively well modeled ambience, so here's the Sun and Moon plushies
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And I got a good laugh at finding a Smike plush
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Y'all long time FNAF fans remember Smike?
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Download Red Dead Redemption 2 crack (keygen) latest version I8J0-
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💾 ►►► DOWNLOAD FILE 🔥🔥🔥 Game size: However, the real fame of the series came only six years later, after the release of Red Dead Redemption, an open-world action game, which by many has been christened as one of the best productions released on seventh-generation platforms. The sequel to this title was released by Rockstar Games known primarily through the Grand Theft Auto series, but also responsible for the Midnight Club and Manhunt brands, the controversial Bully and Max Payne 3. The action of Red Dead Redemption II was set in , in the times preceding the events of the previous part of the series. Dutch van der Linde's gang, familiar from Red Dead Redemption, is doing well until they run into trouble. When a robbery in Blackwater goes wrong, the criminals are forced to flee from law enforcement and bounty hunters and fight for survival. The protagonist, Arthur Morgan, Dutch van der Linde's right-hand man, must choose between loyalty to his friends and his own ideals. In addition, the decisions we make and Morgan's reputation in the region have an impact on the story. Relationships with other gang members, with whom we share the camp, are also important - choices we make determine their attitude towards the hero. Production puts at our disposal vast, open world: it consists of rocky mountain terrains, valleys covered with a network of rivers, picturesque prairies, densely wooded areas and also cities, whose inhabitants lead their own lives, subordinated to individual schedules. Our base is the aforementioned camp - during the game we have to take care of supplies, while taking care of the team's morale. It's worth noting that it's not only Morgan's duty - his friends also go on a quest, if something depending on their role, it can be for example wood, food or money starts to be missing. The developers did their best to make the world seem alive, so the neutral characters dynamically react to our actions depending on our reputation, appearance and previous achievements. On the wilderness you can meet wild animals. The vast map can be explored on foot or on the back of one of the mounts representing different species, which are differentiated in terms of behavior and ability to cope with the difficult terrain. What's important, Morgan can establish a bond with his horse - if he manages to gain its trust, the animal can, for example, not panic during shootings or encounters with predators. Arthur has his hands full during his travels - in addition to the story and side quests there are random events waiting for him. It's worth noting that access to many of them depends on various factors, including the protagonist's reputation and time of day. Bank robberies play an important role, before which we have to work out a precise strategy. Besides, nothing stands in the way to go hunting in your free time and sell the game. However, it's worth to hurry up, because the carcasses after some time begin to rot, making them useless. Morgan has at his disposal mainly revolvers and shotguns, which can be personalized in detail. The hero also uses a bow, which is useful for hunting, among other things - arrows damage prey much less than bullets. Dead Eye mode returns in the game, after which time slows down and we can mark several targets for instant elimination. There are also duels at high noon, during which we have to prove our reflexes and accuracy. In addition to the extensive single player mode, Red Dead Redemption II also has an equally complex multiplayer variant, Red Dead Online, made available by the developers after the release of the main story. For the purposes of the described production, which is the first project of Rockstar Games created exclusively for the eighth generation consoles, the authors have significantly improved their engine, thanks to which the graphics presents a very high quality. The slow-motion effect is implemented in the game and is automatically activated during particularly impressive kills. Besides, the developers allow us to customize the interface to individual preferences - nothing stands in the way, for example, to give up the minimap or the viewfinder. Download Game! Updated to version Extract files. Burn or mount the image. Install the game. ElAmigos release, game is already cracked after installation. Play the game. You are not allowed to view. If you do not have an account - Sign up! Password: elamigosedition.
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danteinthedevildom · 3 years
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Gamer!MC post picked up again, so y'know what that means?
Gamer!MC imagines because the game doesn't give us gamer rights.
- Gamer!MC spending time with Levi, the two of them tucked up shoulder-to-shoulder in the tub, legs hooked over the lip and backs awkwardly pressed against the side, resting their controllers on their stomachs and idly chatting as they wait for a loading screen.
- Gamer!MC dashing into Levi's room at 3am, well aware he's going to be awake, ignoring his terrified scream as his door ricochets off the wall and thrusting their D.D.D. in his face because a new game's been announced and the devs are running a pre-recorded stream packed FULL of information that he does NOT want to miss out on.
- Gamer!MC playing merge games and idle games on their D.D.D., almost obsessively, which Levi initially scoffs at as "normie bullshit" until they force encourage him to download one and he ends up ridiculously hooked.
- Gamer!MC and Levi playing by "if you die, the controller switches hands" rules so they can enjoy single-player games together.
- Levi getting Gamer!MC into a ridiculously extensive, lore-packed, emotion-destroying RPG game that they have to stop playing every few hours because they keep getting invested in their party members and then accidentally picking options that piss them off.
- Gamer!MC accidentally picking an option that permanently locks out their favourite companion but they forgot to save so the only way to undo it is to replay several hours worth of gruelling gameplay and cutscenes. Levi is too emotionally devestated by the loss to point out the absolute noob move.
- Gamer!MC playing one of Levi's super hard otome games and desperately to get him to stop back-seat gaming even though they really don't want the bad ending but they're absolutely on route to get the bad ending.
- Gamer!MC introducing Levi to a Human World game and delighting in the fact that, for once, they get to be the one gushing about how amazing it is and how intense the battles are and how well written the characters are, and how there's this one scene in particular that's just going to ruin him when they get to it-
- Levi and Gamer!MC playing a FPS game together but they spend more time actively sabotaging each other than racking up kills.
- Levi yelling at Gamer!MC to just run to the fucking safe house just GO just DO IT please oh god you're the only one alive don't even look back you have to make it if you die they're FUCKED-
- Gamer!MC throwing their character off a high place to Levi's complete bafflement, only to explain that they wanted to see if there was fall damage. Also to see the model ragdoll across the floor.
- Gamer!MC somehow finding a game breaking bug and very awkwardly asking Levi how they fix it because they don't know how they got it in the first place.
- Gamer!MC phoning Levi so they can yell at him get to their room quick, it's important, and when he gets there, demon form out and somewhat panicked, they point to their computer screen where they've somehow managed to clipped through the floor and locked their character in a super goofy run cycle.
- Levi and Gamer!MC making their avatars do excited jumps whenever they find each other after getting separated in multi-player games even though they're literally sitting right next to each other.
- Levi and Gamer!MC dicking about in-game doing fast crouches and moving about in tight circles and calling it dancing.
- Gamer!MC doing that thing ALL gamers do in multiplayer when playing with a friend: making their character crouch and squat-walk up to Levi's so their character's face is at perfect dick height. Once Levi realises what it looks like he turns bright red, flings his controller away, scrambles out of the tub so fast he gets caught, ends up slamming down to the floor face-first, and just lets himself lay there in embarrassment.
- Gamer!MC and Levi revenge-killing other players whenever one of them gets taken down with such brutality they eventually stop getting targeted.
- Gamer!MC playing a puzzle game that ends up getting too confusing because some of the puzzles are Devildom-specific and having to ask Levi to give them hints because they don't want to look up the answers.
- Alternatively, Gamer!MC and Levi getting stuck on a puzzle game together and sharing a sullen look as they both realise they need to - gasp! - use a Hint Coin.
- Gamer!MC helping Levi beat a platforming puzzle that he's been stuck on for months because he finally got frustrated enough to ask for help. Bonus points if they beat it in one try and leave Levi staring after them in a mix between envy and awe.
- Gamer!MC introducing Levi to a rage-quit game and trying not to laugh whenever they ask him if he's okay because his responses are getting progressively more frustrated and there's only so many times they can hear "I'M OKAY, IT'S NOT EVEN THAT - FUCK!" before they burst a seam.
- Levi and Gamer!MC arguing over which romance option is best in any game that gives you a romantic choice, complete with "[shocked gasp] You ignorant slut you take that back-".
- Gamer!MC enacting the betrayal that is shutting the safe house door just before Levi can enter it so he has to watch as his character is ruthlessly mauled to pieces by zombies in the level-end cutscene.
- Levi sneaking Gamer!MC out of the house at night so they can go hunting for night-exclusive Spirits in Mononoke Land even though they've been explicitly banned from doing that exact thing because last time they didn't get home till morning and slept through their classes at R.A.D.
- Gamer!MC and Levi trying to decide if quickly pegging it into a restricted area so they can grab a UR Spirit is worth potentially facing Lucifer's wrath if they're caught.
- Levi and Gamer!MC dying so many times to a specific boss that they're eventually able to recite, line for line, the unskippable cutscene that starts before the boss battle.
- "If [character] was real, do you think he'd like me?"
"Of course he would! He'd think you're amazing, no matter what - that's just the kind of person he is!"
- Alternatively: "I don't want to get up today."
"[Character] would want you to try your best to face the day, because she knows you can beat it!"
"... You're right. I can't let [character] down!"
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muninnhuginn · 3 years
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Thought I’d list out some interesting characterisation points for Sang-woo. Mostly just observations but with a few of my personal opinions chucked in. Spoilers for all episodes below cut.
Ep 1:
He has a reputation of a “genius” which has hindered him more than it has helped.
He’s also in serious debt and no one close to him seems to be aware at least in part because he’s been hiding it from them.
Ep 2:
He raises the option of a vote from the rules they signed. And yet, when it comes to his time to vote, he still votes to stay.
He doesn’t have money but he still spends. Notably he also makes sure Ali has bus fare despite having no money himself. It’s hard to tell in retrospect whether this is kindness or him trying to play the role he’s expected to. I err towards legitimate kindness considering they both know he’s heavily in debt due to episode 1, but can’t rule out it being a role thing. Something about how he always wears a suit when in the outside world despite his financial position being so bad (alongside his “genius” reputation) does read like he’s playing a part so that people don’t find out how badly off he truly is.
His scene in the bath, very much set up as pre-suicide. He always intended to die if he didn’t win because he couldn’t face living otherwise.
(Personal opinion: The point at which he chose to vote to stay is when he decided he was either going to win or die. Notably, he loses his glasses after this point.)
Ep 3:
He figures out the game they’re going to be playing but doesn’t tell Gi-hun though he clearly considers it. Sure, it may be that he’s unsure of his conclusion, but for all his insecurities about his reputation, he really doesn’t strike me as anything but confident in his own conclusions. So he lets Gi-hun take the fall and potentially die without Gi-hun ever realising he could have saved him. In this situation, it’s not that Sang-woo would die if Gi-hun didn’t so it’s not outright the same as the Ali situation later on, but there are definite similarities in how he lets someone else potentially die and gets away before he has to see the consequences of that.
I will say that staying quiet is very different from actively manipulating a situation to get someone killed so I do still see this as much milder than the episode 6 example. Or rather, episode 6 is a clear escalation from episode 3.
Ep 4:
“Our team already has enough girls”. Like, uh... if I’m being generous he was thinking the next task may be strength-based, but it was just as likely there would be a game that would involve crawling through small spaces or something where men on average would have been a disadvantage. If I’m not being generous? Well, it speaks for itself.
Ep 6:
He gets desperate and starts using his previous instances of legitimate kindness as ammunition to Ali about why he “deserves” to be the one to live. He’s panicking and desperate so I wouldn’t say you can take these as his “true” thoughts all along, but it’s definitely stuff he’s thought before without acting on.
Him choosing to trick Ali is where he solidifies the “me vs. him” mentality introduced in ep 3 that then follows him through the final episodes. If it’s the choice between him surviving/winning (and those are literally the same thing to him) and someone else dying, he’ll choose himself to live every time.
Ep 7:
Me vs him continues with the glass maker. They were on a timer so if the glass maker didn’t decide on time then he risks losing by running out of time and so he acted to prevent that and to guarantee the final step on the bridge was clear.
Ep 8:
Similar story again to previous to episodes. He thinks tactically in terms of the votes and how the two remaining players could force the game to end. Which means one of them needs to go out of the picture or he’s out of the game, which makes him desperate. Gi-hun then leaves Sae-byeok to try and get help and there’s his chance.
His hand shakes and he’s clearly out of it after he kills Sae-byeok.
Ep 9:
Culmination of the character beats laid down in ep 2 with him choosing to die if he can’t win because he couldn’t face living in his situation.
General observations:
His cleverness isn’t just a case of tell not show. Even when he’s desperate he’s very tactical about it. The trick with Ali, pushing the guy onto the next piece of glass on the bridge, the fact he had counted and realised that Gi-hun and Sae-byeok had a majority to be able to leave the game and that’s why he acted.
At the same time, he’s very sensitive about his reputation as a “genius” and though it’s never outright said it’s very easy to infer that this reputation likely stopped him from seeking the help he very clearly needed or even confessing to his mum (who was incredibly proud of his achievements) what had happened. Instead, prior to the series, he was actively avoiding her. Obviously desperation is a key motivation for most of the players, but there’s something to be said in Sang-woo’s case for shame being a driving force behind that desperation.
As an extension to the suicidal contemplation he goes through, Sang-woo very much sees winning the game = living and not winning = dying, which colours a lot of his decisions, especially once you get near the end. With ep 8, he saw that Gi-hun and Sae-byeok together could stop him from winning/living and so killed Sae-byeok so that he wouldn’t lose/die by virtue of not gaining the money.
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sheepory · 2 years
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Spiritfarer!
I just finished Spiritfarer and wow, I just wanted to take a moment to admire it and type out some thoughts. Long post under the cut!
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The game was full of beautiful art, beautiful characters, and touching stories. This game is of course not for the weak of heart: the main themes directly handle death, what we owe each other, and making peace with the past. There are discussions of suicide, abuse, depression, and more, and there are some scenes that will really make you cry. I absolutely love this subject matter and how the game decided to tackle it, and I really felt that the gameplay was built to guide players (and by extension, your passengers) down a path of discovery and compassion.
Spiritfarer has a decent amount of resource managed involved, and the mechanics this have a thoughtfulness and purpose ingrained with them at every step of the process. Resources have to be found or grown, refined on board, and eventually crafted into new buildings, improvements, or used at merchants to purchase boat upgrades and currency. There are, to say the least, many steps in the process of getting things done, but each step feels like an appropriate size to handle at a time. It might feel like it takes ages to hammer out one sheet of Steel (and trust me, it does take ages) but it feels like a mindful example of time well spent.
I often have incredible anxiety regarding resource management and simulation games, as I feel like I'm always using my time inefficiently and that the world is ending. Something about these games really triggers my anxiety disorder! But the steps involved in resource management were so bite-sized and paced so well that it never felt like I was "falling behind". I could do whatever little bits I was able to in an in-game day and feel reassured that I was doing the best I could be, and that there was no countdowns or fail states telling me otherwise.
The minigames involved with the resource management system are a great example of this. Often involving timed button presses and other finicky aspects that could induce stress, these active steps never destroyed items or made you lose out on benefits when you failed them, instead simply letting you try them again. In providing you with the opportunity to make mistakes and learn with no consequences, the game let you know that it wanted you to succeed. This is the same sentiment shared by the main character, Stella, as she becomes the Spiritfarer and guides her crew, a message of compassion and freedom to simply try your best.
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Another mechanic I want to shower praise on is the nighttime sleep mechanic. I love that you can go to sleep until morning as the boat doesn't move at night (a logic tied in to the game's use of the Everlight as your power source and tool). I felt that it really refined the pacing of the game to have a built-in break, and really hammered home the core playstyle of the game as comforting. You can't be doing everything all the time, and it's OK to take breaks! Honestly, although these rests could be removed with a late game ability that was very rewarding, I found myself still wanting to put Stella to bed at night when I could. It's important to keep in mind that you were never forced to go to bed too, but that it was just another choice of how to spend your time, and it was incentivized by your progress being halted otherwise. And I think that's genius!
Honestly the only negative point I had about it was the resource management system at the very tail-end of the game. I could NOT seem to get nearly enough bottled ectoplasm or XP potions to continue crafting things, and it really drove me insane. The events would just never trigger! I had to give up on some post-game content because of this (which I understand was added to the game in post-launch updates), which was a bit upsetting.
Aside from that though, I found the rest of the resource management to be really fun. Materials respawned at a decent pace, and there was always something to do so I never felt like I was wasting time. The breaks were fun and rewarding, and the stories of each character meeting their end were satisfying and heart-tugging. It was nice playing a game that felt like it cared about the player's joy as much as it cared about it's characters, who were all full of love. I can't thank this game enough for sharing that love with me!
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iwa1zumis · 3 years
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“i love you and i like you”: passion and burnout in Haikyuu!! 
tw: discussions of self harm, anxiety, burnout and breakdowns. 
spoilers for the whole manga!! 
okay this is probably gnna be jflkafjdklfj all over the place, but i’ve been thinking a lot lately about the difference between loving and liking something, and how haikyuu emphasises the importance of both those feelings being present when pursuing a passion. 
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a quick look at google (and i KNOW my college professors are cringing away in horror victor frankenstein-style @ my use of google definitions but jflajfsdk bear with me!!) demonstrates how often the concepts of love and like are conflated, with love her being framed as a sort of deeper or more intense like: “to like or enjoy very much” to be specific. but personally i’ve always thought there’s something a bit misleading about that kind of definition, since its absolutely possible to love something or someone without necessarily liking them. to take a personal example: i love debate. i debated through middle and high school, made captain of the debate team, and was constantly travelling to and fro for different tournaments. even before i started to debate formally i’d jump at the chance to do mini-debates in class, argue with and rebut parents and friends over meals and causal conversation.... you get the idea. i loved debate, and still love it dearly, but i honestly don’t think i particularly liked it much. tournaments would always fill me with the most INSANE kind of stress, i’d barely eat or sleep in the days leading up to a meet, and i’ve had more muffled bathroom breakdowns in between rebuttals than i can count. after my final year of high school, i decided against joining the debate at university. i knew that if i were to retain ANY love for the activity going into the future, i had to force myself to take a break. 
so what does this solipsistic tangent have to do with haikyuu, you ask? well i have no doubt that a vast majority of the players in the series love volleyball. they’re dedicated and passionate about it. they hunger for the chance to be put on the court. but do they like to play? 
1. oikawa: “i forgot that volleyball can be fun” 
ofc i wouldn’t be an oikawa stan worth my salt if i didn’t start this off with the (grand) king himself!! imo one of the reasons why oikawa is such a popular and well-loved character is his constant determination to keep moving forward and playing, even in the face of seemingly insurmountable opponents and adversities (”never forget my worthless pride”, anyone?). inevitably, all the hard work and practise he put into his craft has left him with a very carefully constructed, put together playstyle-- he’s the kind of player who knows how to bring the best out of each and every teammate on the court because of the amount of time he spends observing them and playing with them. it’s an outlook and playstyle best encapsulated in his now iconic line during the second karasuno v seijoh match: 
“Talent is something you make bloom, instinct is something you polish!” 
in my opinion the word “polish” it super significant here-- it explicitly singles out the years and years of hard work that set a foundation for his talent and instinct to shine. 
but what happens when they don’t shine? there’s no denying that oikawa is an incredibly skilled and intuitive player (something that hinata’s acknowledgment of him as the “great king” to kageyama’s “king” immediately sets out) but oikawa himself is acutely aware of the fact that he can never quite measure up to his long-time rival ushijima or his immensely talented protege kageyama. oikawa’s self described strategy to deal with opponents is to: 
“Hit it until it breaks” 
but what happens when hitting something again and again with your carefully honed, “polished” skills yields no results? imo there’s a very clear binary mentality drawn here-- either you hit it and it breaks, asserting your superiority; or you hit it and it doesn’t break, enforcing your inferiority. with each perceived loss against ushijima and kageyama, oikawa’s internalized logic holds his own weakness up to his own face, shaking his faith in himself as a player. if you’ll pardon the on-the-nose-metaphor: the whole “hitting it till it breaks” strategy is a two-way street, and oikawa has been hitting himself, metaphorically speaking, for a very long time. i have no doubt that he loved volleyball, passionately, through middle and high school. but with his inferiority complex growing in the face of constantly refuted results, i think he slowly began to like it less and less. 
so how does oikawa get his groove back? to answer that, we’ll have to turn to the post-timeskip chapters, particularly the two chapters that deal with oikawa and hinata’s unexpected meeting in Rio (372 and 373 for anyone curious!). while reminiscing with hinata over dinner, oikawa finally reveals the event that made him want to play volleyball (as a setter, to be exact)-- as a child, he watched veteran setter jose blanco step into a game and
“... inconspicuously help[ed] the ace get his bearings again... and then simply left the court.” 
oikawa’s reaction to blanco’s playstyle might just be one of my favourite panels in the chapter for how it conveys so much with such little space: 
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the stammer of “i-i--”, which suggests a sense of resolve and determination forming in real time, finally coalesces into the determined declaration of “i wanna be a setter too!” what i took from this is that oikawa’s admiration for-- and liking of-- blanco expresses itself in the agency with which he makes his choice, in this case, actively deciding to be a setter so that he can support players on the court like blanco did. the liking that oikawa has here is therefore inherently linked to the agency and freedom he feels here-- freedom to choose his position, and how he wants his volleyball career to develop. 
this recollection of his childhood memories, and the subsequent game of beach volleyball that oikawa and hinata play afterwards, essentially push oikawa back into the mental and physical space of a child or beginner, as the manga demonstrates with panels of oikawa being forced to ditch his usual carefully developed, polished playstyle to learn the ropes of beach volleyball: 
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ultimately concluding with the beautiful panel transition of oikawa, as a child AND adult, celebrating after a successful play: 
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“It reminds me that-- I forgot that-- volleyball is fun.”
in a different country, playing a familiar game by slightly different rules and led back into the mentality and freedom of a novice after years of careful development, oikawa rediscovers his liking for the game. 
2. kageyama: “when you get strong, someone stronger will rise to meet you” 
moving on to the king of the court himself!! i’d argue that kageyama’s childhood memories and experiences of volleyball function almost oppositely to oikawa’s-- while oikawa has to re-access the sensation of being a beginner again to like the game along with loving it, kageyama’s process of coming to like and love volleyball come from moving away from his early experiences and into a new phase of playing-- specifically, his partnership with hinata. 
one of kageyama’s defining features is his individualism-- he’s both skilled and solitary enough to prefer to, as he puts it, “play every single position on the court”. notably, he wants to become a setter because: 
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“[it’s] the one that touches the ball the most.”
in fact, i’d argue that kageyama’s “king of the court” attitude that he was known for in middle school is an extension of this individualistic mindset: he holds himself to extremely high standards, and expects his team-mates (as extensions of himself) to meet those very same standards. the similarities between his internal monologue and his commands to kindaichi in these two panels, for example, are strikingly, visibly similar: 
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there’s that near-identical intonation of “move faster, jump higher!” that implies that the way he treats his teammates is just an extension of how he treats himself-- a deeply self-critical, miserable way, as it turns out. it’s telling that for the first few chapters of a manga in which characters’ eyes literally light up when they’re happy, passionate or excited, kageyama’s eyes are drawn as pitch black, even while he’s playing. 
imo the reason why hinata’s appearance, and their later partnership, is so significant for kageyama’s personal development is because he can’t treat hinata like an extension of himself. hinata challenges him and his preconcieved notions of the sport at every turn: first with his lightning-fast reflexes and raw intuition, and then with his determination to hit kageyama’s toss no matter what. in fact, the first time that kageyama’s eyes light up in the manga is, you guessed it, when he and hinata first pull off a successful “freak quick”: 
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during the post-timeskip chapters we’re introduced to kageyama’s backstory in much greater detail: the way in which his grandfather fostered his passion for volleyball and the timing with which his grandfather’s illness and later death left kageyama increasingly alienated, thus further enforcing his individualist mentality. but what the chapter also gave us was an explicit confirmation of a theme that had been built up from the very beginning of the story, when kageyama’s grandfather tells him: 
“when you get really strong, i promise someone stronger will rise to meet you”
i’ve seen translations of the line that use both “meet” and “challenge”, and personally i’d have to say that i prefer “challenge” for what it implies-- even before hinata got strong enough to actually meet kageyama halfway he challenged him to move away from his pre-established mindset of doing everything himself, and into one where he actually comes to enjoy-- and like-- volleyball. 
3. hirugami: “maybe you’ve just had your fill”
hirugami’s case is kind of a strange one-- unlike oikawa and kageyama he’s not a major character, and his relationship with volleyball only gets a single backstory chapter as opposed to a series-long arc. but i personally ADORE his mini-arc for the things it has to say about burnout, passion and moving on. 
hirugami is introduced as the youngest member of a volleyball family-- his parents, older brother and older sister all play the sport. when explaining how he began to play himself, hirugami says: 
“... naturally, i started to play too. because i was good at it, and it was fun.” 
imo there are a lot of really interesting things to pick apart with this phrasing: the “naturally” implies a foregone conclusion but also a degree of passivity, like he himself recognises that he was swept up in his family’s influence. the “it was fun” coming AFTER “because i was good for it” also implies a degree of correlation, as though if he didn’t have the aptitude, he wouldn’t enjoy the game (a mindset markedly different to both oikawa and kageyama). as hirugami gets older, this correlation of being good ----> having fun ----> being able to play begins to reverse, and therefore manifest in increasingly self destructive ways: 
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the main impetus for hirugami has now become not wanting to lose, which therefore requires a degree of heightened practise and self discipline in order to achieve. notably, having fun has been reduced to an afterthought, a state that might be achieved if he wins. 
the correlation of “winning” and “being good” is a slipperly slope to go down, though, something that becomes especially apparent after hirugami’s team lose a game. the frustration of being unable to reach his goal of winning manifests itself as not being “good enough”-- acting on this, hirugami seeks to punish himself for “messing up”: 
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the close up panel of hirugami’s “confession” after hoshiumi confronts him hits particularly hard because it taps into a feeling that i’m sure almost all of us have felt at one point or another-- the realisation that something you once both loved AND liked is now only bringing you misery: 
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ironically, it’s actually this acknowledgement of “not really liking volleyball that much” that acts as a catalyst for hirugami’s recovery from burnout. hoshiumi’s acknowledgement of, and reply to, hirugami’s state is seemingly simple but deeply freeing: 
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and honestly, why not just quit? there’s nothing tethering hirugami to volleyball, certainly nothing as serious as life or death. personally my favourite part of this panel is hoshiumi’s description of volleyball as food from which hoshiumi has “eaten his fill”-- a lovely metaphor that re-contextualizes what could be seen as “time wasted” into something productive and indeed nourishing. 
when we check up on hirugami post time-skip, we find out that he has indeed quit playing volleyball in favour of going to veterinary school, but he’s seen watching the game between the jackals and adlers on his phone with an eager, fond smile on his face, implying that it was the act of moving away from the table (so to speak) after eating his fill that let him still hold on to a love and passion for the game, even though he is now interacting with it as a spectator instead of a player. and indeed that might just be why i love hirugami’s arc so much-- with it, haikyuu tells us that sometimes passion’s don’t need to be re-ignited in the same way. while oikawa and kageyama rediscover their love for, and liking of, the game through a return to childhood and the arrival of a new partner respectively, hirugami’s journey away from burnout comes from recognizing that he can step away from the volleyball court, and that the love and like will still remain. 
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holydragon2808 · 3 years
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Thoughts On Dragon Age II after Replaying (Massive Spoilers)
Hello fellow DA fans! It's been quite some time since I last posted anything here on Tumblr. Hope everyone has been safe during all of the world's craziness. Figured I'd post something to let people know I'm still alive.
Anyway, DA2 was first released back in 2011. I was 20-21 years old at the time. Back then, while I still acknowledged the lack of genuine player agency with Hawke (in comparison to the Warden before them), I did belong in the camp of people believing that people went way overboard with the DA2 critiques regarding those complaints, at least back then.
Now though? After replaying the game again a decade or so later, and also in light of the Inquisitor and DAI, I now personally believe that Hawke's story stands out as (overall), all the more unbalanced in comparison to both the Warden and Inquisitor.
Massive Spoilers for the franchise abound beyond this point. Last warning.
Despite a lot of the old critiques leveled at DA2, it isn't a 100% terrible experience, and despite the oncoming rant, I do love the game overall.
Even though I've personally always thought that DA2 story was centered around tragedy a bit TOO much, in light of the growing franchise and the directional tone of the other protagonists thus far, it unfortunately stands out even more to me, and not in a good way.
A shame really because DA2 could have been a better and interesting contrast to DAO in tone and direction had it been more balanced with meaningful successes and failures for Hawke as a character rather than veering too far over into angst and tragedy.
For example, in DAO, your Warden character is railroaded into success against the Blight no matter what. Regardless of the origin, regardless of what sort of allies you acquire, no matter if you live or die in the end or which warden gets the final blow, you succeed.
This sort of narrative framing gave the writers a much easier way to balance genuine tragedy and success throughout the journey without veering too far in one direction or the other, and also without making nearly everything the player does seem like an exercise in futility.
In other words, there were failures and successes more properly balanced throughout, from experiencing meaningful failures and heartache during the chosen origin stories, to failure at Ostagar, to having more balance with the party members and their struggles (they weren't too boring or too dysfunctional), romances that stood out as a light for the Warden amidst all the fighting and death and their massive burden, to succeeding with building the army to take on the Darkspawn, to potential personal sacrifice to save the world and so on.
The option to play a more tragic, angsty or "evil" character who alienates everyone around them and then ultimately dies in the end is there too. The point is that the game largely gave the player the reins and let THEM decide what sort of story they were interested in shaping within the confines of the narrative railroading.
This balance just isn't there with DA2 as the player progresses. Hawke is railroaded into failure in almost every way from start to finish, whether in their personal life or with the massive political struggles in Kirkwall.
I'm sure most people would have been fine with the main plot between the mages/Templars spiraling out of their control in the end (thanks Anders), the Qunari rampaging no matter what, and even the Hawke family being forcefully separated as the story progressed.
However, to me some of the railroaded bleak tragedy should have been offset by Hawke (and by extension the player) at least having the OPTION of being able to keep their family alive.
I'm fine with the tragedy of losing the whole family being ONE POSSIBLE option in the game, but when this tragedy along with the main plot failures, the dysfunctional party members that are too problematic to help ease Hawke's burdens (in fact, they all add to Hawke's worries, which if Inquisition shows anything, that it finally takes its toll on Hawke) is THE ONE AND ONLY OPTION in light of everything else wrong in Kirkwall, then that's a potential writing issue and could potentially alienate the player more than make them care about anything that happens and wonder why they aren't given the option to just nope out and leave Kirkwall to its fate.
Tragedy can be fine, don't get me wrong, but not everyone wants to role play a COMPLETE AND UTTER tragedy from start to finish with no option to deviate in any way from that narrative. Options in the way people progress (especially where people can break the story down and see the holes in the narrative where it COULD have possible but just wasn't allowed), should be presented in a ROLE PLAYING game.
I personally find it more realistic and relatable when a character experiences a nice blend of both MEANINGFUL success and failure. However, the writers seemed intent on railroading Hawke into just being at the mercy of the main plot with little to no agency.
In stark contrast to DAO, planning for the entire story in DA2 (or just in an RPG period) to end in failure no matter the player choices is already a bold enough risk on its own. It can definitely work with the proper balance of both positive and negative experiences along the way though in both the political and personal aspects of the player characters life, to keep the player actively engaged in a way that doesn't leave them thinking that their presence in the story amounts to little more than the equivalent of holding a book and simply turning the page rather than actively doing something.
But combining an already planned bleak ending with a very corrupt setting where the leaders on all sides are either completely moronic or passive, party members where the majority of them have too many burdens of their own to give Hawke a genuine sense of a reprieve from the madness even if romancing one of them (except for Varric, Aveline, and Bethany, if alive, everyone else is either a whiner or dysfunctional. It's very telling that Hawke's PET DOG gets more no strings attached visits from the party members than Hawke does. Just saying), railroading Hawke to lose the majority of their family in some way, AND having what little success and influence Hawke DOES acquire to come back and bite them in the ass in the end (Hawke struck it rich and became Champion of Kirkwall?! Awesome!.....right up until its revealed the red lyrium idol they found in the deep roads played a part in screwing up everything), then at that point, a serious argument can be made that the writers veered far too heavily into tragic overdone melodrama for some people.
How cool would it have been to be able to leave the game with "Well, okay, I couldn't do anything about the corruption in Kirkwall or the mage/Templar tensions spiraling out of control, but at least my whole family is alive and well"? There could have even been an achievement/trophy for this very outcome called "The pride of the Hawkes" or something.
Just one possible example of how the railroaded political failures could have been offset by giving Hawke, (and by extension the player), the OPTION for personal success in a more meaningful way. The option for extreme tragedy with some or even all of the Hawkes dying can still be there of course for people who want that degree of angst, but again having multiple OPTIONS is more likely to accommodate more people and their preferred play styles or stories, and thus, give more reasons to play the game multiple times.
As it stands now, sure, Hawke can save the life of one sibling, but they're still railroaded into losing one of them before the prologue is over, the other is either killed by the Blight or forced from their side in act 1 because the game said so, and the mother is forced to die in the most shock value induced way possible (nevermind not even being able to warn Leandra in act one or follow up on this quest until it's too late in act two or the guards and Templars being forcefully incompetent for this to play out like the writers want).
Those have just been my thoughts as of late. Some people argue that in a way, this is the entire point of the game. That sometimes only REALLY crappy choices exist and there may not be a third option. I agree with that to a point.
But "there might not be" and "there NEVER is" an option for an ideal third way are two very different things and IMO, DA2 suffered in veering far too heavily in the direction of the latter, often being too focused on heartbreak and shock value (looking at you "All That Remains") to really work as well as it could have.
Anyway, these are just my thoughts a decade later. Make no mistake, I still love DA2 for what it is, love the general concept and idea of DA2, just not the execution. It's just sad to me that this game could have been so much better with more development time, more options to shape Hawke's story on a more personal level (whether with an ideal outcome of everyone in the family living, or a semi tragic one where some can die depending on choices, or everyone dying), and not being railroaded into tragedy to nearly nigh ridiculous levels to the point where a giant spider nightmare residing in the Fade in a whole other game mocks Hawke for their "failure is the only option" status.
And just to further clarify my point here, true, Kirkwall was a ticking time bomb with or without Hawke being there. They made the tensions between the two factions apparent as far back as DAO. A Mage/Templar war was all but inevitable, as was Anders eventually losing himself to Justice/Vengeance and after exhausting all peaceful options, finally doing the unthinkable and "forcing everyone to choose a side". That part was fine. And it makes sense for this part of the story to remain static and unchanged no matter what (as I said before, the issue isn't necessarily that DA2 had a planned tragic ending or was framed as a set story within a story).
The issue is that, at the end of the day, regardless of whether this is framed as a recounting of events already played out, Bioware still chose to present this part of the story to the world as an RPG, not a novel. It's just too easy to pick apart the current execution of the narrative and find too many holes and inconsistencies, far too easy to see that Bioware wanted tragedy and completely railroaded the player into it regardless of whether or not it made sense to do so at times. Part of it is definitely that it was rushed, but not all of it.
" Genuine inevitable tragedy" (example: the mage/Templar rebellion) and "railroaded and just never given the option to question/change anything because the game/developers said so but still forcefully insisting and trying to frame it as an inevitable tragedy" are two very different things (outright confirming in Act 1 that the remains of the serial killer's vicitms did indeed belong to one of the missing women (Ninette's wedding ring) and he gave them white lilies but conveniently never given the option to bring any of this up to the guards/Templars or pursue the quest or warn Leandra until it's far too late). Leandra's death isn't the only example of this problem, but it definitely is one of the most prominent and IMO, takes away from the intended story of a good woman who met a bad end with their oldest son/daughter being unable to prevent it when the game failed to let them (and by extension the player) truly try.
DA2 could have been a great contrast to DAO. Rather than having the influence to shape the fate of the world like the Warden and succeed in their goal, they could have compromised in DA2 with having the fallout of the Kirkwall Chantry destruction and the rebellion still happening no matter what (i.e. Hawke "failing" to stop any of the madness and still ultimately forced to flee Kirkwall in the end after finally dragging the Amell line back into prominence) but still given the player the option to save their immediate family members across the story if certain choices were made throughout. I'm sure most people would have been fine with a more "bittersweet" option being presented for Hawke, (and by extension the player) in the game, especially where again, one can pick apart the narrative and see where it could have been an option, but just wasn't allowed for no other reason than seemingly because of the "True art is angsty" trope.
Bioware could still have their own canon (similarly to how Alistair is shown to be king in their canon no matter what as an example) of the ultimate tragedy if they wanted, but again, DA2 is still an RPG where players expect to have more meaningful choices reflected in how they progress, even with an inescapable darker and downer ending.
Complete and utter tragedy is fine, but I just don't think it was the best decision to have it as THE ONLY option in an RPG.
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I really want to read the post where you say "why Ravenclaw is the House that suits MC the most in the main story" but I dont find it
I haven’t ever made a full length post about it, come to think of it. I’ve talked about it in previous Ask responses but admittedly I have quite a few of those. So I suppose now is as good a time as any! 
Ultimately, HPHM’s story is designed so that any House can work for Jacob’s Sibling. Obviously, no one House is “canon” over the others. But in my personal opinion, certain Houses do make more sense for different reasons. Everything can change based on how you characterize MC, but setting aside the dialogue choices, they tend to have a general personality that fills in for most of the scenes. It’s average, a kind of “everyman” type. And certain choices can arguably be considered “canon” when they’re the ones that are free, placed next to choices that are locked behind attributes or friendship checks. That is the general vision of MC that I’ll be analyzing. 
But first, the characters. 
One of the primary reasons that MC fits Ravenclaw the best in the Main Story is because there are several characters who are aligned to MC in their Sorting. They always follow MC to whatever House they go to. Thus it becomes a question of which house suits them the most. Rowan Khanna, I think, speaks for them-self. I could see them in any House but they are a Ravenclaw through and through. I bet the only reason they ever get Sorted anywhere else is because they ask the Hat to let them follow MC. They are absolutely brilliant, with a love of reading and learning new things. They’re eccentric as well, deeply creative and good at coming up with plans. They dream of being a Professor, and they turn to books above all else. Next we have Jacob. Another character who could go anywhere based on interpretation, but he strikes me as a Ravenclaw too. Several of the options you can give when expressing speculation about him suggest that the reason he probably investigated the Vaults in the first place was his thirst for knowledge, his desire to know their secrets. To be specific, his stubborn and obsessive need to know. I feel like Jacob couldn’t let this go until he had learned all of the hidden magic and secrets of the Vaults, until he realized far too late that he was in over his head, mixed up with R and everything. 
Then there is Flitwick. A canon Ravenclaw of course, and one of the four Heads of House. It could be coincidental, but even if it is, Flitwick is easily the most developed of the Heads of House within this game. McGonagall is totally in character, but she’s part of the sideline outside of a small section of Year 2. Sprout contributes absolutely nothing, and Snape is likewise in character, but lacking anything to do until Rakepick shows up. Flitwick prepares MC for the first duel with Merula and gives them counsel. I suppose it’s not that much more than McGonagall teaching them the revealing spell in Year 2, but this felt so much more personal. You have the chance to make a promise to Flitwick, and either keep it or break it. In Year 4, he is I think the only teacher to speak up in Rakepick’s defense, and this leads into even further development of his character. By Year 5, he starts to warn MC not to investigate the Portrait Curse, but stops mid-sentence as he realizes that nothing he can say will stop them. I bring all of this up because Flitwick being such a fleshed out character in this game kind of goes hand in hand pretty well with the idea that he is MC’s Head of House. He is the only Head who shows the slightest bit of remorse when banning MC from Hogsmeade. With him, you really get the sense that he’s being overruled and doesn’t agree with it. That he’s in MC’s corner. And god I love him.  I won’t stray too far into the Quidditch characters, but I will say that Murphy and Orion are two other characters that stick with MC, who I could very much see as Ravenclaws, both in different ways. But still, it’s Jacob and Rowan who are most important in affecting the story.
Which brings me to the story itself. 
Hogwarts Mystery is different from the story of Harry Potter. This is the tale of Jacob and his Sibling. In HP, we know from the beginning who the villain is, that he’s an evil monster. We know what he wants, and that he failed. It gets fleshed out more later but everything you need to know is in that first book. We see him, he clashes with Harry, and loses. The books are a hero’s journey. A story of good versus evil. They do have mystery aspects, each of the books has a mystery told within it’s pages. But the overarching story is not about what’s hidden in the trapdoor, or who opened the chamber of secrets. It’s about Harry and Voldemort’s rivalry, their hero/villain dynamic. Everyone knew going into DH that Harry would defeat him in the end because that’s how these things go. OOTP basically confirmed it but most fans had known for years. 
HPHM is different. 
There are heroic moments, and Merula in particular compares MC to being a “hero.” But nothing they do is heroic in the same way as Harry. They both take active roles in the story but in different ways. Harry is still reactionary. He takes it upon himself to solve the problems, but he still waits until the problems show up. MC plans to open the Vaults even before the Curses show themselves. They arrive at Hogwarts with a goal in mind, finding Jacob. And with Hogwarts Mystery, the overarching story is not a hero’s journey. Because MC is so much more ambiguous than Harry. It might seem redundant to say that this story is a Mystery, but it is. An ongoing investigation, the unraveling of a conspiracy. Learning the truth about just what went down during Jacob’s years at Hogwarts. By HBP, Voldemort was such a familiar presence that we were learning the ins and outs of his childhood, right down to how his parents met. By Year 6, we still have no idea what R really is, or what they want. We don’t even know what it stands for. The black and white of the books, the heroes and the villains...that’s all replaced with shades of gray. Jacob is constantly in the gray. So is Rakepick, at least at first. Don’t get me started on Merula. Ben is another character who is definitely good, but has gone through such a roller coaster about who he is and whether he can be trusted. 
Then there’s the ambiguity of MC them-self. The hints that they don’t share everything with people, are prone to tricking others, and for all we know, might wind up on the Dark Side someday. I’ll admit, this can also lend itself well to MC being a Slytherin, and indeed there are dialogue choices that are locked behind being one. But I still feel as though MC playing detective throughout this entire game, that whole premise lends itself pretty damn well toward a Ravenclaw MC. They’re trying to defeat the bad guys, but their main method of preparing for that fight is not train up an army of students, it is to investigate the Vaults, and investigate R. Even going as far as to work with Wizarding police. Granted, I know Harry poked around a lot too. And MC does form the Circle of Khanna, just like how Harry formed Dumbledore’s Army. Both of them do exhibit both behaviors, but MC specializes in covert investigation more than preparation for combat. Again, at least they do so in the main story. The Circle of Khanna was not meant to be like Dumbledore’s Army, at least not in concept. MC first conceived it as the idea of standing toe to toe with the Cabal by having a secret organization of their own. I know that didn’t really land perfectly in actual practice but that was the whole idea. And if there’s one thing MC has a constant stream of, it’s ideas. Not always the right ones, not always fast enough, but they do have them, and these ideas steer the plot. In the main story and otherwise. 
It’s probably a bit cheap to get meta, but so be it. 
I can’t help but notice how, if we take every other contribution to the Potterverse into account...well then, we’ve got a Gryffindor Protagonist in the form of Harry. We’ve got a Slytherin Protagonist in the form of Albus Severus. And a Hufflepuff over in Fantastic Beasts with Newt Scamander. If MC is a Ravenclaw, then that completes the quartet. But there’s another Quartet out there as well - that of the Original Four. Rowan, Ben, Penny, and Merula. The Year 1 characters and the OG leads of the Hogwarts Mystery story. Notice anything about them? We have a Hufflepuff, a Gryffindor, and a Slytherin...but no Ravenclaw. None that is, unless MC, and therefore Rowan by extension, is a Ravenclaw. MC being Sorted into the House of Eagles completes both of these groups. I dunno, I just find it curious that unless the Player goes to Ravenclaw, the first student character we meet in that House shows up in Year 3. Because Jam City wrote in some amazing characters for Ravenclaw. My love of Tulip Karasu is well documented, but I also think Talbott is pretty damn fascinating. Andre and Badeea rock too! Ravenclaw is also a relatively neutral House. I’ve said before that HPHM ignores the House rivalries, and that’s easiest to incorporate in the House of Eagles, which mostly keeps to itself. It would not be socially strange for a Ravenclaw to have so many friends from different Houses. I’m not saying a Slytherin MC couldn’t befriend Ben, for example, but he’s a Muggle-born Gryffindor and that would be a big deal to everyone else. Again, not saying it couldn’t happen, just that it would turn heads and people within Slytherin might go as far as to treat MC like a traitor. I like this premise, but...would Felix seriously help MC prepare to fight Merula, a fellow Slytherin, on behalf of someone like Ben? There are other trivial problems, like the question of two male Prefects if MC is Gryffindor, etc. 
But that’s just a few thoughts. Again, there’s clearly no “canon” House, and neither of my MCs are even in Ravenclaw. But I think it’s fun to explore the idea as Ravenclaw is a House that, I think, is sorely needing development.
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ELEANOR OF AQUITAINE
Art credit: Kinuko Y. Craft
Eleanor of Aquitaine, also called Eleanor of Guyenne, French Éléonore or Aliénor, d’Aquitaine or de Guyenne, (born c. 1122—died April 1, 1204, Fontevrault, Anjou, France), queen consort of both Louis VII of France (1137–52) and Henry II of England (1152–1204) and mother of Richard I (the Lion-Heart) and John of England. She was perhaps the most powerful woman in 12th-century Europe.
—Britannica
Eleanor of Aquitaine (1122-1204) was one of the most powerful and influential figures of the Middle Ages. Inheriting a vast estate at the age of 15 made her the most sought-after bride of her generation. She would eventually become the queen of France, the queen of England and lead a crusade to the Holy Land. She is also credited with establishing and preserving many of the courtly rituals of chivalry.
—History
This mighty medieval woman outwitted and outlasted her rivals. Ruler of two nations, mother to kings and queens, leader of a crusade: Eleanor of Aquitaine was a savvy power player in medieval France and England.
When reviewing the history of medieval Europe, no woman stands out as much as Eleanor of Aquitaine. Once the most eligible woman in Europe, she became queen of two nations, leader of a crusade, mother of kings, and patron of the arts. Her power and prestige earned her enemies in the 12th century, and her critics authored a black legend founded on gossip and rumor that has fueled ideas about her until the present time.
—National Geographic
Eleanor of Aquitaine [...] she was one of the most kick-ass women of the Middle Ages and, you know, she had her own crusade, or she went on crusade rather and she married two kings and then was the mother of several more, she was a great character.
—GRRM
***
The past April I wrote a very long post about the parallels between Good Queen Alysanne and Sansa Stark.  Consider this post its continuation, so I highly recommend you to read that post first before continuing reading this one. 
As I said before, I discovered that GRRM not only took inspiration from Katharine Hepburn playing Eleanor of Aquitaine in the film ´The Lion in Winter´ for Alysanne’s looks, he also took a lot from Eleanor’s life to write Alysanne, like Eleanor’s second marriage with her cousin Henry II of England with whom she had 8 children (Alysanne/Jaehaerys & their 13 children) and Eleanor’s Court of Love (Alysanne Women’s Courts).
But not only that, I also discovered that Eleanor of Aquitaine shares a lot of similarities with no other than SANSA STARK.
Join me in this new adventure, I assure you, it’s gonna be a blast!
ELEANOR, ALYSANNE AND SANSA
HIGHBORN
Eleanor was born to William X, Duke of Aquitaine and Count of Poitiers, and Aénor, Viscountess of Châtellerault, around 1122, in what is now southwestern France.  Eleanor was the oldest of the couple’s three children; she had a younger sister, Petronilla, and a younger brother, William Aigret. Various biographers also report that Eleanor had two bastard half-brothers, William and Joscelin. 
Alysanne was born to Aenys Targaryen and Lady Alyssa Velaryon in 36 AC, at King's Landing.  Alysanne was the fifth of the couple’s six children; she had four older siblings, Rhaena, Aegon, Viserys and Jaehaerys, and a younger sister, Vaella.  Alysanne also had two younger highborn half-siblings, Boremund and Jocelyn Baratheon.
Sansa was born to Eddard Stark, Lord of Winterfell, and Lady Catellyn Tully of Riverrun in 286 AC, at Winterfell.  Sansa was the second of the couple’s five children; she had an older brother, Robb, and three younger siblings, Arya, Bran and Rickon. Sansa also had a bastard half-brother, Jon Snow. 
Take note of how similar these ladies’ half-siblings names are: Joscelin, Jocelyn & Jon.
APPEARANCE
Back in 2006, many years before Fire & Blood, GRRM gave us this description of Good Queen Alysanne Targaryen:
You might consider Alysanne as the Eleanor of Aquitaine of Westeros, and model her on Katharine Hepburn’s portrayal of Eleanor in the film THE LION IN WINTER. Tall and straight, unbowed by time, she had high cheekbones, clear blue eyes. Age left crow’s feet around her eyes and laugh lines about her mouth, but her face never lost its strength. She was a fine archer and hunter in her youth, and loved to fly atop her dragon to all the distant parts of the realm. Alysanne was slim of waist and small of breast, with a long neck, a fair complexion, a high forehead. In old age her hair turned white as snow. She wore it in a bun, pulled back and pinned behind her hear.  [Source] 
There is not a reliable description of Eleanor of Aquitaine true appearance, just various interpretations of her physical features based on old paintings and medieval illuminations that are presumed, by writers and historians, to be of her.  Sometimes she is described and/or depicted as black of ayes and hair, others says she was blonde with blue or grey eyes, and in other cases she had auburn hair with green or grey eyes.  For more details about Eleanor’s appearance, you can read:
Elizabeth Chadwick’s blog entry: “Eleanor of Aquitaine’s Appearance or not”; and,
Michael R. Evans’ book “Inventing Eleanor: The Medieval and Post-Medieval Image of Eleanor of Aquitaine”  
The beautiful art pieces of Eleanor of Aquitaine that I chose to illustrate this post, created by the extraordinaire artist Kinuko Y. Craft, depict a redhead and blue eyed Eleanor. About this choice of the artist, Michael R. Evans tells us this:
Works of fiction are more likely to use modern images of Eleanor, such as Margaret Ball’s ‘Duchess of Aquitaine’, which employs a dynamic painting of Eleanor by the Japanese-American artist Kinuko Y. Craft. The Queen appears on horseback, crowned, with a falcon on her left wrist and long red hair floating behind her. This image matches the modern perception of Eleanor as an active, confident female authority figure. The falcon and the appearance of Eleanor on horseback both recall the Sainte-Radegonde fresco, although Craft states that she was not influenced by it.       
As you can see, we can’t make a true parallel between the physical features of Eleanor, Alysanne and Sansa. But what is a certainty is that GRRM took inspiration from Katharine Hepburn playing Eleanor of Aquitaine in the film ´The Lion in Winter´ for Alysanne’s looks:
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So, for the ASOIAF universe created by GRRM:
Eleanor (Katharine Hepburn): Reddish brown hair + blue eyes  
Alysanne: Honey-colored curls + blue eyes
Sansa: Auburn hair + blue eyes
I see a patter here, auburn is by definition a reddish brown color, and if you googled ‘honey colored hair’ you would see a vast variety of reddish brown or reddish blonde hair colors. Enough said.
NAME
Eleanor is said to have been named for her mother Aénor, Viscountess of Châtellerault, and called Aliénor from the Latin ‘Alia Aenor’, which means ‘the other Aénor’. It became Eléanor in the langues d'oïl of northern France and Eleanor in English. 
It’s probable that George played with the Aénor/Aliénor pattern when he created Alysanne’s name, that is very similar to his mother’s name: Alyssa Velaryon. 
There is not this pattern in Sansa and Catelyn, Sansa was probably named after the other one Sansa in the whole ASOIAF universe: Sansa Stark, daughter of Rickon Stark, heir to Lord Cregan Stark of Winterfell, and his wife, Jeyne Manderly. She had an older sister, Serena Stark. She married his half uncle Lord Jonnel Stark.  
But the name Alayne it’s a different story. Alayne is certainly closer to Catelyn than Sansa, but most relevant to this post, Alayne is very similar to Alysanne. 
In summary:
Aénor/Aliénor
Alyssa/Alysanne
Catelyn/Alayne (Sansa) + Alysanne/Alayne (Sansa)
EDUCATION
Look at these reports about Eleanor’s education:
Their ducal court had a fine reputation as a patron of the arts. Eleanor’s grandfather, William IX, was known as the “troubadour duke,” famous for his poetry and songs about heroism and courtly love. Poets of the time, especially the famous Marcabru, found hospitality at the court of Aquitaine.
Culture and learning were a family tradition for Eleanor, who received the best possible education of the time. She was taught mathematics, astronomy, history, literature, Latin, and music. She also learned arts and crafts: embroidery, needlepoint, sewing, and spinning. Like any daughter of nobility, she danced and sang, as well as rode horses and went hunting. Like many noble daughters, Eleanor would have been raised to be a nobleman’s wife and was probably not expected to play any role in governing.  
—National Geographic
By all accounts, Eleanor's father ensured that she had the best possible education. Eleanor came to learn arithmetic, the constellations, and history. She also learned domestic skills such as household management and the needle arts of embroidery, needlepoint, sewing, spinning, and weaving. Eleanor developed skills in conversation, dancing, games such as backgammon, checkers, and chess, playing the harp, and singing. Although her native tongue was Poitevin, she was taught to read and speak Latin, was well versed in music and literature, and schooled in riding, hawking, and hunting. 
—Wikipedia
She was well educated by her cultured father, William X, Duke of Aquitaine, thoroughly versed in literature, philosophy, and languages and trained to the rigors of court life when she became her father’s heir presumptive at the age 5. An avid horsewoman, she led an active life until she inherited her father’s title and extensive lands upon his death when she was 15. 
—History
Sounds familiar?
No man ever questioned her wits. Later, it would be said of her that she learned to read before she was weaned, and the court fool would make japes about little Alysanne dribbling mother’s milk on Valyrian scrolls as she tried to read whilst suckling at her wet nurse’s teat. Had she been a boy she would surely have been sent to the Citadel to forge a maester’s chain. —Fire & Blood
It is written that the young king and queen were seldom apart during that time, sharing every meal, talking late into the night of the green days of their childhood and the challenges ahead, fishing and hawking together, mingling with the island's smallfolk in dockside inns, reading to one another from dusty leatherbound tomes they found in the castle library, taking lessons together from Dragonstone's maesters (“for we still have much to learn,” Alysanne is said to have reminded her husband). —Fire & Blood
“If I had not become a queen, I might have liked to be a teacher,” she told the Conclave. “I read, I write, I think, I am not afraid of ravens… or a bit of blood. There are other highborn girls who feel the same. Why not admit them to your Citadel? —Fire & Blood 
For three days she lost herself in the Citadel’s great library, emerging only to attend lectures on the Valyrian dragon wars, leechcraft, and the gods of the Summer Isles. —Fire & Blood
Once the initial frost had thawed, his lordship took the queen hunting after elk and wild boar in the wolfswood, showed her the bones of a giant, and allowed her to rummage as she pleased through his modest castle library. —Fire & Blood
And here is Sansa:
Sansa could sew and dance and sing. She wrote poetry. She knew how to dress. She played the high harp and the bells. […] It hurt that the one thing Arya could do better than her sister was ride a horse. Well, that and manage a household. Sansa had never had much of a head for figures. If she did marry Prince Joff, Arya hoped for his sake that he had a good steward. —AGOT  - Arya I
Sansa was a lady at three, always so courteous and eager to please. She loved nothing so well as tales of knightly valor. —A Clash of Kings - Catelyn VII
Sansa Stark, he mused. Soft-spoken sweet-smelling Sansa, who loved silks, songs, chivalry and tall gallant knights with handsome faces. —A Storm of Swords - Tyrion III
So the singer played for her, so soft and sad that Arya only heard snatches of the words, though the tune was half-familiar. Sansa would know it, I bet. Her sister had known all the songs, and she could even play a little, and sing so sweetly. All I could ever do was shout the words.—A Storm of Swords - Arya IV
The queen took Sansa’s hand in both of hers. “Child, do you know your letters Sansa nodded nervously. She could read and write better than any of her brothers, although she was hopeless at sums. —AGOT - Sansa IV
She pulled a chair close to the hearth, took down one of her favorite books, and lost herself in the stories of Florian and Jonquil, of Lady Shella and the Rainbow Knight, of valiant Prince Aemon and his doomed love for his brother’s queen. —AGOT - Sansa IV
“Do you read well, Alayne?” “Septa Mordane was good enough to say so.” —A Storm of Swords - Sansa VI
No one ransomed the northmen, though. One fat lordling haunted the kitchens [...] and the clasp that held his cloak was a silver-and-sapphire trident. He belonged to Lord Tywin, but the fierce, bearded young man [...] in a black cloak patterned with white suns had been taken by some hedge knight who meant to get rich off him. Sansa would have known who he was, and the fat one too, but Arya had never taken much interest in titles and sigils. Whenever Septa Mordane had gone on about the history of this house and that house, she was inclined to drift and dream and wonder when the lesson would be done. —A Clash of Kings - Arya VII
Later, while Sansa was off listening to a troupe of singers perform the complex round of interwoven ballads called the “Dance of the Dragons,” [sung in High Valyrian] Ned inspected the bruise himself. “I hope Forel is not being too hard on you,” he said. —AGOT - Eddard VII
Do you hawk, Sansa?" "A little," she admitted. —A Storm of Swords - Sansa I
The day before last she'd taken Sansa hawking. [...] Sansa's merlin brought down three ducks while Margaery's peregrine took a heron in full flight. —A Storm of Swords - Sansa II
Sansa can ride despite not enjoying the physical exertion of the activity.
Despite it is said that Sansa is bad with numbers and can’t manage a household, Alayne Stone is doing pretty well as de facto Lady of the Eyrie.
As final note on this section, Eleanor’s grandfather Willian IX being called “the troubadour duke” reminds me of Bael the Bard, being kin with the Starks. The Aquitaine court sounds as magical and cultured as what Sansa once thought the Red Keep court would be, full of musicians and poets and courtly love.  
HEIRESS 
Eleanor inherited the largest and richest lands of France at a very young age:
Eleanor’s four-year-old brother William Aigret and their mother died at the castle of Talmont on Aquitaine's Atlantic coast in the spring of 1130. Eleanor became the heir presumptive to her father's domains. The Duchy of Aquitaine was the largest and richest province of France. Poitou, where Eleanor spent most of her childhood, and Aquitaine together was almost one-third the size of modern France. (...)
Eleanor, aged 12 to 15, then became the duchess of Aquitaine, and thus the most eligible heiress in Europe. (...)
The death of William, one of the king's most powerful vassals, made available the most desirable duchy in France. While presenting a solemn and dignified face to the grieving Aquitainian messengers, Louis exulted when they departed. Rather than act as guardian to the duchess and duchy, he decided to marry the duchess to his 17-year-old heir and bring Aquitaine under the control of the French crown, thereby greatly increasing the power and prominence of France and its ruling family, the House of Capet. Within hours, the king had arranged for his son Louis to be married to Eleanor. 
—Wikipedia
Eleanor was the daughter and heiress of William X, duke of Aquitaine and count of Poitiers, who possessed one of the largest domains in France—larger, in fact, than those held by the French king. Upon William’s death in 1137 she inherited the duchy of Aquitaine. [Source]
Eleanor inherited her father’s title and extensive lands upon his death when she was 15, becoming in one stroke duchess of Aquitaine and by far the most eligible single young woman in Europe. She was placed under the guardianship of the king of France, and within hours was betrothed to his son and heir, Louis. The king sent an escort of 500 men to convey the news to Eleanor and transport her to her new home. 
—Britannica
Eleanor inherited her father’s title and extensive lands upon his death when she was 15, becoming in one stroke duchess of Aquitaine and by far the most eligible single young woman in Europe. She was placed under the guardianship of the king of France, and within hours was betrothed to his son and heir, Louis. The king sent an escort of 500 men to convey the news to Eleanor and transport her to her new home. 
—History
William X [Eleanor’s father] controlled many territories in west and central France including Aquitaine, Poitiers, Gascony, Limousin, and Auvergne. (...)
During the 12th century, monarchies were gaining power and expanding across Europe as alliances formed and linked them together. Powerful aristocracies that fell within their kingdoms still held great influence and needed to be respected. In France the Capetian dynasty ruled a slice of north-central France, the so-called Île-de-France, between the Seine and the Loire. The royal house of France, the Capets, when Eleanor was born, was led by King Louis VI (also known as Louis the Fat).
Much of what is now France was divided up into powerful dukedoms—Normandy, Brittany, and Aquitaine—and large counties—Flanders, Anjou, Lorraine, Champagne, Bourgogne, and Toulouse, some of which were larger and richer than the possessions of the Capetian dynasty. Of the dukedoms, the duchy of Aquitaine was one of the largest, wealthiest, and most influential.
To complicate matters, in 1066 William, Duke of Normandy (also known as William the Conqueror), became king of England. While William was technically a vassal of France on the French side of the English channel, when he was on the other side, he was king of England—the French king’s equal in rank. Who controlled the lands of England and France would lead to many bloody conflicts over the coming centuries as different houses vied for control.
Eleanor played a vital role in these power struggles. Her destiny took a radical turn when her younger brother died in 1130, leaving her the new heiress to her father’s dominions. When her father died unexpectedly in April 1137, while on a pilgrimage to Santiago de Compostela in Spain, Eleanor was thrust into the world of medieval politics in her early teens. 
Shortly before his death, Eleanor’s father had dictated his will and officially named Eleanor as his heir. He appointed King Louis VI as her guardian, and the Capetian king shrewdly saw a way to bring the lands of Aquitaine under his control. He quickly announced the betrothal of Duchess Eleanor to his 17-year-old son, the future Louis VII.
—National Geographic
We can hardly draw a parallel between Eleanor and Alysanne in this regard. Alysanne was never the heir of her father. Alysanne became Queen consort of Westeros due to her marriage with her older brother Jaehaerys.  But this is certainly a strong parallel between Eleanor and Sansa. 
Sansa Stark, despite the many discussions about the legitimacy of her claim to the North and the secret will of Robb Stark, is considered the heir of the ancestral lands and domains of House Stark, she is called ‘the key to the north’ by Tywin Lannister, the man behind his royals grandsons, King Joffrey and King Tommen Baratheon.  The North is the largest region of Westeros, and Sansa Stark’s claim to Winterfell and the Wardenship of the North is coveted by many lords in order to gain political power and influence.  
If Eleanor of Aquitaine was the most eligible single young heiress in Europe, we can say the same about Sansa Stark in Westeros.  The same way Eleanor played a vital role in Middle Ages European power struggles, Sansa Stark plays a vital role in the Seven Kingdoms of Westeros power struggles.  If Eleanor was thrust into the world of medieval politics in her early teens, the same is happening to Sansa Starks in the ASOIAF Books.
As I wrote in an unpublished meta:
It is also very interesting that while Sansa is in the south, we witnessed her objectification numerous times, by every character she interacted with. She’s not only being valued in golden dragons, she has been practically transformed into a stone castle, Winterfell, and the North itself, since the one controlling her would obtain all her lands and power. Or, to use the euphemism used in the Books, she is “the key to the north.”
Sansa reflects about this particular objectification in ASOS and elaborates inside her mind one of the saddest lines in ASOIAF, especially for a girl who yearns to be loved and always dreamed of getting married: “No one will ever marry me for love” (because everyone only wants her claim to Winterfell).
I think Sansa Stark being the most eligible single young heiress in Westeros has been explained in the Books twice already, during the development of Sansa’s arc, and in a more subtle and romantic way in “The Hedge Knight” tale.  
As I explain in yet another unpublished meta of mine about the Ashford Tourney:
(…) I think the repetition of this pattern in the list of men [Ashford Tourney Champions / Sansa’s Suitors] is accentuating the importance of Sansa and her claim to the North in the political scene of Westeros. After all, all of Sansa’s betrothals were arranged to gain political power through her claim to the North, which is the largest region of Westeros. 
Tyrion Lannister, married Sansa following his father’s orders to take control over the North: "The girl's happiness is not my purpose, nor should it be yours. Our alliances in the south may be as solid as Casterly Rock, but there remains the north to win, and the key to the north is Sansa Stark." (…) “When you bring Eddard Stark's grandson home to claim his birthright, lords and little folk alike will rise as one to place him on the high seat of his ancestors. You are capable of getting a woman with child, I hope?"
Joffrey Baratheon, when King Robert proposed Joffrey and Sansa’s betrothal, he was trying to reenact his own betrothal to Lyanna Stark, that was part of the so called Southron Ambitions Theory.
Willas Tyrell, his grandmother Olenna Tyrell secretly arranged his betrothal with Sansa in order to expand their power over another great region of Westeros: “Jonquil, Jonquil, open your sweet eyes, these Tyrells care nothing for you. It’s your claim they mean to wed.” The Lannisters discovered this secret betrothal (thanks to Dontos and Littlefinger) and Sansa ended up married to Tyrion and Cersei betrothed to Willas.
Harrold Hardyng, when Petyr Baelish proposed Harry and Alayne/Sansa betrothal, he was trying to gain more political power to further his own agenda. “When Robert dies, Harry the Heir becomes Lord Harrold, Defender of the Vale and Lord of the Eyrie. Jon Arryn's bannermen will never love me, nor our silly, shaking Robert, but they will love their Young Falcon... and when they come together for his wedding, and you come out with your long auburn hair, clad in a maiden's cloak of white and grey with a direwolf emblazoned on the back... why, every knight in the Vale will pledge his sword to win you back your birthright. So those are your gifts from me, my sweet Sansa... Harry, the Eyrie, and Winterfell”.
See? Tywin Lannister and Petyr Baelish, and even Olenna Tyrell, were acting exactly like Eleanor’s guardian, King Louis VI of France, betrothing her with his son and heir, the future Louis VII, as a way to bring the lands of Aquitaine under his control.
FIRST MARRIAGE
Eleanor became Queen consort of France due to her first marriage to his cousin Louis VII.  This marriage lasted 15 years and only produced two daughters:    
Louis and Eleanor were married in July 1137, but had little time to get to know one another before Louis’ father the king fell ill and died. Within weeks of her wedding, Eleanor found herself taking possession of the drafty and unwelcoming Cîté Palace in Paris that would be her new home. On Christmas Day of the same year, Louis and Eleanor were crowned king and queen of France. 
—History
The wedding was celebrated in Bordeaux on July 25, 1137. Seven days later, Louis the Fat was dead, leaving the teenagers Louis and Eleanor to rule as king and queen. The two were coronated at Bourges Cathedral later that year on Christmas Day. Despite the marriage, the lands of Eleanor’s family would not come under the control of the Capetian dynasty. According to the terms of her father’s will, Queen Eleanor first had to give birth to a son, who then had to reach the age of majority and become the new duke of Aquitaine before the lands would officially pass to Louis’s family. (…)
The marriage was not a fruitful one. The couple did not have many children. Eleanor only gave birth to two daughters: Marie, countess of Champagne, in 1145, and Alice (or Alix), countess of Blois, around 1150. By most accounts, the marriage’s failure to produce a male heir led to greater tensions between husband and wife. 
—National Geographic
The marriage was not a bed of roses:
Louis and Eleanor’s first years as rulers were fraught with power struggles with their own vassals – the powerful Count Theobald of Champagne for one – and with the Pope in Rome. Louis, still young and intemperate, made a series of military and diplomatic blunders that set him at odds with the Pope and several of his more powerful lords. The conflict that ensued culminated in the massacre of hundreds of innocents in the town of Vitry — during a siege of the town, a great number of the populace took refuge in a church, which was set aflame by Louis’s troops. Dogged by guilt over his role in the tragedy for years, Louis responded eagerly to the Pope’s call for a crusade in 1145. Eleanor joined him on the dangerous – and ill fated – journey west. The crusade did not go well, and Eleanor and Louis grew increasingly estranged. 
—History
In 1142 Petronilla, Eleanor’s sister, fell in love with the married count of Vermandois, who was married to Eleanor of Champagne, daughter of a powerful French family. The count set aside his wife and married Petronilla. Critics saw Eleanor’s hand in the affair, which may have been a love match, but could have served a strategic purpose of strengthening the bonds between the Capetian crown and the House of Aquitaine.
Petronilla’s marriage led to a war between Louis and the count of Champagne in 1142. In 1143 Louis ordered the burning of the small town of Vitry-en-Perthois, killing as many as 1,500 people. The church condemned the actions of the French crown, which caused the pious Louis deep shame. He vowed to mount a crusade to atone for it. (…)
A series of disastrous military decisions resulted in the failure of the Second Crusade. In 1149 Louis and Eleanor boarded ships to sail back to France in defeat. For Louis VII, the Crusade was a twofold disaster: He had been away from his kingdom for two years, involved in expensive military campaigns the results of which were humiliating, and his marriage had completely broken down.
—National Geographic
As you can see Eleanor’s first marriage was not a successful one, it produce not male heir and it was full of political and religious conflicts.  All of that resulted in Eleanor’s decision to seek an annulment.     Alysanne only married one man, her older brother Jaehaerys, but she married him twice.  The first time Alysanne and Jaehaerys eloped to Dragonstone and the marriage remained unconsummated.  That period was the happiest time of her romantic relationship with her husband; she called that time, and Idyll:
“Queen Alysanne, for her part, was in no haste to return to court. “Here I have you to myself, day and night,” she told Jaehaerys. “When we go back, I shall be fortunate to snatch an hour with you, for every man in Westeros will want a piece of you.” For her, these days on Dragonstone were an idyll. “Many years from now when we are old and grey, we shall look back upon these days and smile, remembering how happy we were.” 
—Fire & Blood
The period after their second wedding and coronation as King and Queen of Westeros were not as happy as their days at Dragonstone.  
Alysanne’s older siblings, Aegon and Rhaena, incestuous marriage originated several problems and conflicts with the Faith of the Seven and their more fervent followers, because the Faith condemned the Targaryen’s brother and sister incest customs.  That’s why Alysanne and Jaehareys’ mother, Queen Alyssa, originally planned other betrothals for them.  But Alysanne and Jaehaerys eloped and kept their first wedding in secret until Jaehaerys came of age and they were crowned as King and Queen of Westeros.  Later the Doctrine of Exceptionalism was invented as justification of the Targaryen’s incest customs.  Jaehaerys and Alysanne kept the Great Septon and the Faith’s followers in line thanks to a huge propaganda campaign and their dragons.      
Sansa Stark first marriage involved no love between bride and groom. Sansa was forced to marry Tyrion Lannister as a way to give her new husbands’s family, control and power over the North.  The marriage was unconsummated and of course produced no male heir or any children, the bride ran away, and Tyrion Lannister was accused of regicide, ruining Tywin Lannister original plans for northern domination.
Sansa’s first marriage caused no problems with the Faith of the Seven, but she is in need of the High Septon’s help to gain the annulment of her marriage with Tyrion Lannister.  
MARRIAGE ANNULMENT
Eleanor requested the annulment of her first marriage with her cousin Louis VII of France more than once:
After several fraught years during which Eleanor sought an annulment and Louis faced increasing public criticism, they were eventually granted an annulment on the grounds of consanguinity (being related by blood) in 1152 and separated, their two daughters left in the custody of the king.
—History
From 1147 to 1149 Eleanor accompanied Louis on the Second Crusade to protect the fragile Latin kingdom of Jerusalem, founded after the First Crusade only 50 years before, from Turkish assault. Eleanor’s conduct during this expedition, especially at the court of her uncle Raymond of Poitiers at Antioch, aroused Louis’s jealousy and marked the beginning of their estrangement. After their return to France and a short-lived reconciliation, their marriage was annulled in March 1152.
According to feudal customs, Eleanor then regained possession of Aquitaine. 
—Britannica
After the couple returned to Europe, they met with Pope Eugene III who tried to reconcile them—even threatening excommunication. It was no use, the union was doomed: On March 21, 1152, a group of bishops at Beaugency declared Eleanor’s marriage void for reasons of consanguinity. In line with tradition, the daughters remained with their father, and Eleanor retained her duchy in Aquitaine. 
—National Geographic 
On 21 March, the four archbishops, with the approval of Pope Eugene, granted an annulment on grounds of consanguinity within the fourth degree; Eleanor was Louis' third cousin once removed, and shared common ancestry with Robert II of France. Their two daughters were, however, declared legitimate. […] Custody of them was awarded to King Louis. Archbishop Samson received assurances from Louis that Eleanor's lands would be restored to her.  
—Wikipedia
Alysanne never pursued the annulment of her marriage, but she had a lot of tensions and problems with her husband King Jaehaerys, especially because their different views on matters of succession and the sexist and severe treatment that Jaehaerys gave to her daughters.
Sansa Stark is in need of a marriage annulment.  The fact that Eleanor obtained the annulment of her first marriage gives me hope that Sansa will get an annulment for herself and then marry another cousin of hers, willingly this time.  
Sansa won’t be able to plead consanguinity, as Eleanor did, as a ground for her marriage annulment, but she can allege the no consummation of her first marriage with Tyrion Lannister as the ground for the termination of that forced marriage.
GRRM has discussed with a fan the possibilities for Sansa’s first marriage annulment here.
INCEST
Eleanor married two of her cousins: King Louis VII of France and King Henry II of England.  She obtained the annulment of her first marriage with King Louis VII of France on the grounds of consanguinity.  Ironically enough, Eleanor was more closely related to her second husband, Henry Plantagenet, Count of Anjou and Duke of Normandy, future Henry II of England, than she had been to her first husband Louis VII of France. Rumours of sexual affairs with two uncles surrounded Eleanor, first with Raymond of Poitiers, Prince of Antioch, and brother of Eleanor’s father; and later with Geoffrey Plantagenet, Count of Anjou, and father of Eleanor’s second husband.
Alysanne married her older brother Jaehaerys Targaryen.  When Alysanne was pregnant for the first time, she suffered an attempt of murder at Maidenpool, perpetuated by three women, followers of the Faith of the Seven that reject incest:
“Doctrine of Exceptionalism had won over most of the pious in the realm, but not all. Some of the women who tended Jonquil's Pool believed that the pool's sacred waters would become polluted if the queen, pregnant with the king's "abomination", were to enter the waters. While she was inside, Alysanne was attacked by three of these women with daggers.” 
[Source]
Sansa Stark was not directly involved with incest.  As it was mentioned before, the first Sansa Stark married her half uncle Lord Jonnel Stark.  Sansa’s paternal grandparents were cousins: Lord Rickard and Lady Lyarra Stark.  
Sansa also have two cousins, Robert Arryn and Jon Snow, which are subtly and not so subtly linked with her with romantic undertones:
Robert Arryn was named after Robert Baratheon and Jon Snow is the secret son of Rhaegar Targaryen.  Robert and Rhaegar fought to death for the love of a Stark girl, Lyanna, the mother of Jon.
Robert Arryn and Jon Snow are surrounded by bird imagery. Robert with Falcons (Arryn sigil) and Robins (Sweetrobin), also with Winged Knights; and Jon with Crows (Night’s Watch/Black Knights) and dragons (winged creatures).
Robert Arryn idolizes Artys Arryn, The Falconknight (usually mixed with the Winged Knight); and Jon Snow idolizes Aemon Targaryen, The Dragonknight.
Sansa thinks about Jon in the Wall and recalled that in the songs the men of the Night’s Watch are called the Black Knights of the Wall.
Alayne is organizing a Tourney to elect the members of Robert Arryn personal guard, named the Brotherhood of the Winged Knights.  
Robert Arryn and Jon Snow are surrounded by weirwood imagery.  Robert and his weirwood throne and Jon with the Old Gods (literally weirwoods) and Ghost (weirwood’s coloring).
Robert Arryn and Jon Snow are the last males of their respective paternal houses. And both of them will face blonde threats to their claims.
Lysa Arryn intended to betroth Sansa with her son Robert Arryn.
Robert Arryn is infatuated with Alayne Stone (Sansa Stark in disguise) and constantly expressed his desire to marry her.  Alayne rejects him every time alleging her bastard status.
Sansa modeled her bastard persona on her bastard half-brother (cousin) Jon Snow. And she is acting as a foster mother for her cousin Robert Arryn.
Sansa’s first crush was a young knight of the Vale of Arryn, Waymar Royce, whose physical features are pretty similar to Jon Snow’s (grey eyes, brown hair, slender bodies, also both Brothers of the Night’s Watch).
The Pact of Ice and Fire could be fulfilled with the marriage of two cousins with Stark Blood. Like Jon and Sansa.
The original outline planned a romance between two cousins with Stark Blood. Like Jon and Sansa (Originally Arya, discarded by GRRM at Balticon 2016).
SECOND MARRIAGE
Eleanor became Queen consort of England due to her second marriage to his cousin Henry Plantagenet, Count of Anjou and Duke of Normandy.
This marriage with the future Henry II of England was way more fruitful than Eleanor’s first marriage.  The couple had 8 children, five sons and three daughters.
As Eleanor travelled to Poitiers, two lords —Theobald V, Count of Blois, and Geoffrey, Count of Nantes, brother of Henry II, Duke of Normandy —tried to kidnap and marry her to claim her lands. As soon as she arrived in Poitiers, Eleanor sent envoys to Henry, Duke of Normandy and future king of England, asking him to come at once to marry her. On 18 May 1152 (Whit Sunday), eight weeks after her annulment, Eleanor married Henry "without the pomp and ceremony that befitted their rank."
Eleanor was related to Henry even more closely than she had been to Louis: they were cousins to the third degree through their common ancestor Ermengarde of Anjou, wife of Robert I, Duke of Burgundy and Geoffrey, Count of Gâtinais, and they were also descended from King Robert II of France. A marriage between Henry and Eleanor's daughter Marie had earlier been declared impossible due to their status as third cousins once removed. 
—Wikipedia
Duchess Eleanor was only 28, and it did not take long for suitors to begin to pursue her—for her lands and her mind. Theobald V of Blois, six years Eleanor’s junior, tried to kidnap her (he would later marry her daughter, Alice). Eleanor had her eye on a different suitor. From her court at Poitiers, she sent for him in secret. His name was Henry Plantagenet, Duke of Normandy and Count of Anjou. (…)
Less than three months after her divorce from Louis, Eleanor married Henry Plantagenet, nine years her junior, on May 18, 1152. Genealogy shows that the pair were more closely related than Eleanor and Louis, but that did not stand in the way of the union. Henry and Eleanor were masters of Normandy, Anjou, Maine, Touraine, and the Aquitaine, and serious rivals to Louis.  
In 1153 Henry crossed the English Channel and was able to secure his position on the throne from the sitting king of England. By the time he and Eleanor were coronated in December 1154, she had already given birth to their first son, William, in August 1153—and was pregnant with their second child. In one bold stroke, the lands of Normandy, Aquitaine, Anjou, and other important French territories came under the control of the English king and queen. Eleanor’s children, as well as her lands, gave her much security. 
—National Geographic
Within two months of her annulment, after fighting off attempts to marry her off to various other high-ranking French noblemen, Eleanor married Henry, Count of Anjou and Duke of Normandy. She had been rumored to have had an affair with her new husband’s father, and was more closely related to her new husband than she had been to Louis, but the marriage went ahead and within two years Henry and Eleanor were crowned king and queen of England after Henry’s accession to the English throne upon the death of King Stephen.
Eleanor’s marriage to Henry was more successful than her first, although not lacking in drama and discord. Henry and Eleanor argued often, but they produced eight children together between 1152 and 1166. The extent of Eleanor’s role in Henry’s rule is largely unknown, although it seems unlikely that a woman of her reputed energy and education would have been wholly without influence. Nonetheless, she does not emerge again into a publicly active role until separating from Henry in 1167 and moving her household to her own lands in Poitiers. While the reasons for the breakdown of her marriage to Henry remain unclear, it can likely be traced to Henry’s increasingly visible infidelities. 
—History
Two months later she married the grandson of Henry I of England, Henry Plantagenet, Count of Anjou and Duke of Normandy. In 1154 he became, as Henry II, king of England, with the result that England, Normandy, and the west of France were united under his rule. Eleanor had only two daughters by Louis VII, but to her new husband she bore five sons and three daughters. The sons were William, who died at the age of three; Henry; Richard, the Lion-Heart; Geoffrey, duke of Brittany; and John, surnamed Lackland until, having outlived all his brothers, he inherited, in 1199, the crown of England. The daughters were Matilda, who married Henry the Lion, duke of Saxony and Bavaria; Eleanor, who married Alfonso VIII, king of Castile; and Joan, who married successively William II, king of Sicily, and Raymond VI, count of Toulouse. Eleanor would well have deserved to be named the “grandmother of Europe.”  
—Britannica
Take note that even as a “divorced” woman, Eleanor still was the most eligible heiress in Europe, and suffered various attempts to kidnap as a way to marry her.  This kidnap/marriage attempts against Eleanor reminds me of the Wildling beyond the Wall marriage customs.  
The period that started with Alysanne’s second wedding to her older brother Jaehaerys was very similar to Eleanor’s second marriage with Henry II of England:
Henry was in conflict with his uncle Stephen of Blois for the Throne of England.  Jaehaerys was in conflict with his uncle Maegor I for the Iron Throne.  
Henry and Eleanor had 8 children. Jaehaerys and Alysanne had 13 children.
Henry often traveled to different parts of his realm, and while he was away, Eleanor assumed the role of regent and other political duties.  Alysanne’s relationship with Jaehaerys was always very close. She was his most trusted counselor and his right hand: Alysanne remained in the Red Keep, presiding over council meetings in the king’s absence, and holding audience from a velvet seat at the base of the Iron Throne. —Fire & Blood
Eleanor outlived most of her children.  Alysanne outlived most of her children.
Eleanor arranged marriages for her children and grandchildren.  Alysanne arranged marriages for her children, especially her daughters.
Henry was an unfaithful husband. Jaehaerys was not unfaithful but he was very sexist and constantly wronged her daughters, granddaughter and children from his granddaughter in favor of his male children and grandchildren.  
Henry and Eleanor got estranged with time and lived separated for long periods after their quarrels. Jaehareys and Alysanne got estranged with the time and lived separated for long periods after their quarrels.
Eleanor supported her sons’ rebellions against her husband Henry II, and got imprisoned for it.  She would remain a prisoner until Henry II’s death in 1189. Jaehaerys and Alysanne’s quarrels happened mostly because their different views on matters of succession and the sexist and severe treatment that Jaehaerys gave to her daughters.
Eleanor died around age 80; she outlived Henry.  Alysanne died at 64, leaving Jaehaerys a widower.
Sansa Stark has not married a second time yet.  She is betrothed, as Alayne Stone, to Harrold Hardyng, often called Harry the Heir, cousin and heir presumptive of Lord Robert Arryn and would ascend to rule of the Vale as "Harrold Arryn" should Lord Robert die without issue.
Sansa Stark is not a mother yet neither.  But GRRM has planted seeds about her fertility and future motherhood, as I earlier speculated in this post. There I talked about Alayne’s location: “The Vale of Arryn was famously fertile and had gone untouched during the fighting”;  and Sansa being a half-Tully girl. Tully members are famously fertile; Cat, Lysa and Edmure manage to conceive at the first attempt with Ned, Petyr and Roslin.
CONTRIBUTIONS
Some of Eleanor’s greatest contributions were:
Eleanor of Aquitaine is said to be responsible for the introduction of built-in fireplaces, first used when she renovated the palace of her first husband Louis in Paris. Shocked by the frigid north after her upbringing in southern France, Eleanor’s innovation spread quickly, transforming the domestic arrangements of the time. 
—Britannica
While in the eastern Mediterranean, Eleanor learned about maritime conventions developing there, which were the beginnings of what would become admiralty law. She introduced those conventions in her own lands on the island of Oléron in 1160 (with the "Rolls of Oléron") and later in England as well. She was also instrumental in developing trade agreements with Constantinople and ports of trade in the Holy Lands.
—Wikipedia
Eleanor was also an excellent diplomat envoy and a magnificent patron of arts, as it will be explained later.
Some of Alysanne’s contributions to the politics and the welfare of the people of Westeros were:  
She helped Jaehaerys to create Westeros’ first unified code of laws.
Alysanne procured clean water for the people of Kingslanding: Queen Alysanne served each of them a tankard of river water at the next council meeting, and dared them to drink of it. The water went undrunk, but the wells and pipes were soon approved. Construction would require more than a dozen years, but in the end “the queen’s fountains” provided clean water for Kingslanders for many generations to come. —Fire & BloodQueen
Alysanne proposed a “New Gift” for the Night’s Watch: The notion did not please Lord Alaric; though a strong friend to the Night’s Watch, he knew that the lords who presently held the lands in question would object to them being given away without their leave. “I have no doubt that you can persuade them, Lord Alaric,” the queen said. And finally, charmed by her as ever, Alaric Stark agreed that, aye, he could. And so it came to pass that the size of the Gift was doubled with a stroke. —Fire & Blood
Alysanne aprocured the promulgation of the Widow’s Law: To rectify these ills, King Jaehaerys in 52 AC promulgated the Widow’s Law, reaffirming the right of the eldest son (or eldest daughter, where there was no son) to inherit, but requiring said heirs to maintain surviving widows in the same condition they had enjoyed before their husband’s death. A lord’s widow, be she a second, third, or later wife, could no longer be driven from his castle, nor deprived of her servants, clothing, and income. The same law, however, also forbade men from disinheriting their children by a first wife in order to bestow their lands, seat, or property upon a later wife or her own children. —Fire & Blood
Alysanne also procured the abolition of the lord’s ancient right to the first night: And so it came to pass that the second of what the smallfolk named Queen Alysanne’s Laws was enacted: the abolition of the lord’s ancient right to the first night. Henceforth, it was decreed, a bride’s maidenhead would belong only to her husband, whether joined before a septon or a heart tree, and any man, be he lord or peasant, who took her on her wedding night or any other night would be guilty of the crime of rape. —Fire & Blood
Sansa is not in a Queen position yet, but the possibilities for her ending the books as a monarch are big. We have books evidence and foreshadowing here and here. We also have the Sansa’s TV adaptation endgame as Queen in the North to support this hypothesis, and GRRM counting Sansa as a major character and also saying the endgame for the major characters would be the same in the Books.
Sansa was already betrothed with the heir to the Iron Throne once, but Joffrey Baratheon was a bastard disguised as a prince; so every time I remember that GRRM wrote a passage when someone called the Red Comet a sign of glory for Sansa’s betrothed, the dragon’s heir, I can’t stop thinking about Sansa being betrothed to the true dragon’s heir, and that that person is a prince disguised as a bastard.    
But let’s talk about how good Sansa could be as a Queen.  Tyrion Lannister, always praised by GRRM himself for his wits, has something to tell us about the matter:  
Tyrion led Sansa around the yard, to perform the necessary courtesies. She is good at this, he thought, as he watched her tell Lord Gyles that his cough was sounding better, compliment Elinor Tyrell on her gown, and question Jalabhar Xho about wedding customs in the Summer Isles. His cousin Ser Lancel had been brought down by Ser Kevan, the first time he’d left his sickbed since the battle. He looks ghastly. Lancel’s hair had turned white and brittle, and he was thin as a stick. Without his father beside him holding him up, he would surely have collapsed. Yet when Sansa praised his valor and said how good it was to see him getting strong again, both Lancel and Ser Kevan beamed. She would have made Joffrey a good queen and a better wife if he’d had the sense to love her. He wondered if his nephew was capable of loving anyone.
—A Storm of Swords - Tyrion VIII
Despite the popular belief, Sansa Stark actually thinks about the welfare of the smallfolk:
Halfway along the route, a wailing woman forced her way between two watchmen and ran out into the street in front of the king and his companions, holding the corpse of her dead baby above her head. It was blue and swollen, grotesque, but the real horror was the mother’s eyes. Joffrey looked for a moment as if he meant to ride her down, but Sansa Stark leaned over and said something to him. The king fumbled in his purse, and flung the woman a silver stag. The coin bounced off the child and rolled away, under the legs of the gold cloaks and into the crowd, where a dozen men began to fight for it. The mother never once blinked. Her skinny arms were trembling from the dead weight of her son. (…)
From both sides of the street, the crowd surged against the spear shafts while the gold cloaks struggled to hold the line. Stones and dung and fouler things whistled overhead. “Feed us!” a woman shrieked. “Bread!” boomed a man behind her. “We want bread, bastard!” (…)
Tyrion called to her. “Are you hurt, Lady Sansa?” Blood was trickling down Sansa’s brow from a deep gash on her scalp. “They … they were throwing things … rocks and filth, eggs … I tried to tell them, I had no bread to give them”. 
—A Clash of Kings - Tyrion IX
In the Show they translated this Sansa’s line of dialogue to this one: “I would have given them bread if I had it.”  
But I think the most telling evidence of how good Sansa could be as a queen is this one:
“The night’s first traitors,” the queen said, “but not the last, I fear. Have Ser Ilyn see to them, and put their heads on pikes outside the stables as a warning.” As they left, she turned to Sansa. “Another lesson you should learn, if you hope to sit beside my son. Be gentle on a night like this and you’ll have treasons popping up all about you like mushrooms after a hard rain. The only way to keep your people loyal is to make certain they fear you more than they do the enemy.”
“I will remember, Your Grace,” said Sansa, though she had always heard that love was a surer route to the people’s loyalty than fear. If I am ever a queen, I’ll make them love me.
—A Clash of Kings - Sansa VI
This is a stark contrast (pun intended) between ruling by fear and violence and ruling by kindness and protection.  And we all know that Sansa’s true nature will lead her to choose love over fear.  
WIDOWHOOD, REGENCY AND DEATH
When Eleanor became a widow, she not only regained her freedom after 16 years of imprisonment, she also got independency and power over England. She acted as regent in the absent of her son, King Richard I, she also acted as diplomat envoy for England and remained a huge influence in the political scene of Europe:
Upon the death of her husband Henry II on 6 July 1189, Richard I was the undisputed heir. One of his first acts as king was to send William Marshal to England with orders to release Eleanor from prison; he found upon his arrival that her custodians had already released her. Eleanor rode to Westminster and received the oaths of fealty from many lords and prelates on behalf of the king. She ruled England in Richard's name, signing herself "Eleanor, by the grace of God, Queen of England." On 13 August 1189, Richard sailed from Barfleur to Portsmouth and was received with enthusiasm. Between 1190 and 1194, Richard was absent from England, engaged in the Third Crusade from 1190 to 1192 and then held in captivity by Henry VI, Holy Roman Emperor. During Richard's absence, royal authority in England was represented by a Council of Regency in conjunction with a succession of chief justiciars – William de Longchamp (1190–1191), Walter de Coutances (1191–1193), and finally Hubert Walter. Although Eleanor held no formal office in England during this period, she arrived in England in the company of Coutances in June 1191, and for the remainder of Richard's absence, she exercised a considerable degree of influence over the affairs of England as well as the conduct of Prince John. Eleanor played a key role in raising the ransom demanded from England by Henry VI and in the negotiations with the Holy Roman Emperor that eventually secured Richard's release.  
—Wikipedia
After Henry’s death in July 1189, Richard the Lion-Hearted became king, and Eleanor gained her complete freedom. Her son restored her lands that had been seized after the 1173 rebellion. Richard appointed her to a government position, and Eleanor traveled the English countryside securing loyalty oaths to her son and his kingdom.
Even in her late 60s, Eleanor continued to follow and often direct the political events of her lands. In 1191 she arranged a marriage for Richard to Berengaria of Navarre. While Richard was crusading in the Holy Land, Eleanor wielded influence over the men ruling in Richard’s absence, including his younger brother, Prince John. Moreover, accused of having ordered the murder of Conrad of Montferrat in the Holy Land, Richard was imprisoned by Holy Roman Emperor Henry VI. Eleanor turned to the pope, Celestine III, to help arrange her son’s release and also secured funds for his ransom.
In her 70s, Eleanor sought to strengthen the bonds between the Plantagenets and the Capets. In 1200 she traveled to the Pyrenees to escort her granddaughter Blanche to marry the son of the French king in a continuing effort to maintain the power of her family.
—National Geographic
On her release, Eleanor played a greater political role than ever before. She actively prepared for Richard’s coronation as king, was administrator of the realm during his Crusade to the Holy Land, and, after his capture by the duke of Austria on Richard’s return from the east, collected his ransom and went in person to escort him to England. During Richard’s absence, she succeeded in keeping his kingdom intact and in thwarting the intrigues of his brother John Lackland and Philip II Augustus, king of France, against him.
In 1199 Richard died without leaving an heir to the throne, and John was crowned king. Eleanor, nearly 80 years old, fearing the disintegration of the Plantagenet domain, crossed the Pyrenees in 1200 in order to fetch her granddaughter Blanche from the court of Castile and marry her to the son of the French king. By this marriage she hoped to ensure peace between the Plantagenets of England and the Capetian kings of France. In the same year she helped to defend Anjou and Aquitaine against her grandson Arthur of Brittany, thus securing John’s French possessions. In 1202 John was again in her debt for holding Mirebeau against Arthur, until John, coming to her relief, was able to take him prisoner. John’s only victories on the Continent, therefore, were due to Eleanor.
She died in 1204 at the monastery at Fontevrault, Anjou, where she had retired after the campaign at Mirebeau. Her contribution to England extended beyond her own lifetime; after the loss of Normandy (1204), it was her own ancestral lands and not the old Norman territories that remained loyal to England. 
—Britannica
Henry II died in July 1189 and their son Richard succeeded him; one of his first acts was to free his mother from prison and restore her to full freedom. Eleanor ruled as regent in Richard’s name while he took over for his father in leading the Third Crusade, which had barely begun when Henry II died. On the conclusion of the crusade, Richard (known as Richard the Lionheart) returned to England and ruled until his death in 1199. Eleanor lived to see her youngest son, John, crowned king after Richard’s death, and was employed by John as an envoy to France. She would later support John’s rule against the rebellion of her grandson Arthur, and eventually retire as a nun to the abbey at Fontevraud, where she was buried upon her death in 1204. 
—History
Alysanne died before Jaehaerys, but, as it was said before, during their life together she helped him to codified the laws of Westeros, she procured the promulgation of important laws in favor of women rights and gave fresh water to the people of Kings landing.
Alysanne also acted as Jaehaerys representative in an important royal progress through the north, charming all the northern houses, specially the warden of the north, Lord Alaric Stark, and the men of the Night’s Watch, procuring the “New Gift” for them.
Alysanne, in open disagreement with her husband, was in favor of her daughter Daenerys and her granddaughter Rhaenys to be Jaehaerys’ heir to the Iron Throne, following the order of birth, not their sex.  
Again, Sansa is not in a Queen position yet, but she has the education and charms to become a great monarch. Her knowledge of history, heraldry and courtesies would also make her a great diplomat and negotiator.    
THE COURT OF LOVE
And we finally arrived to the section that will make you realize how much of Eleanor we can find in Sansa. After reading this part of Eleanor's story, I decided to write this post as a continuation of my Alysanne/Sansa post. And after doing some more research on GRRM's words on how much Eleanor has influenced their ASOIAF women, I think I made a good decision.
Eleanor was born in the South of France, in a court that was exactly like the Southern courts that Sansa read in her beloved songs and that she wished to live in:  
Their ducal court had a fine reputation as a patron of the arts. Eleanor’s grandfather, William IX, was known as the “troubadour duke,” famous for his poetry and songs about heroism and courtly love. Poets of the time, especially the famous Marcabru, found hospitality at the court of Aquitaine. 
—National Geographic
Now, lets read one of my favorite Sansa’s passages, one that tell us about her innocent dreams and wishes for a young and handsome singer that would make the walls of Winterfell alive with romantic music:
Once, when she was just a little girl, a wandering singer had stayed with them at Winterfell for half a year. An old man he was, with white hair and windburnt cheeks, but he sang of knights and quests and ladies fair, and Sansa had cried bitter tears when he left them, and begged her father not to let him go. "The man has played us every song he knows thrice over," Lord Eddard told her gently. "I cannot keep him here against his will. You need not weep, though. I promise you, other singers will come."
They hadn't, though, not for a year or more. Sansa had prayed to the Seven in their sept and old gods of the heart tree, asking them to bring the old man back, or better still to send another singer, young and handsome. But the gods never answered, and the halls of Winterfell stayed silent.
But that was when she was a little girl, and foolish. She was a maiden now, three-and-ten and flowered. All her nights were full of song, and by day she prayed for silence.
—A Feast for Crows - Sansa I
Somehow, Eleanor’s story is in reverse, because when she married Louis VII of France and moved to Paris, in the North, she found her new home staid and cold:    
Possessing a high-spirited nature, Eleanor was not popular with the staid northerners. […] Much money went into making the austere Cité Palace in Paris more comfortable for Eleanor's sake.
—Wikipedia
Within weeks of her wedding, Eleanor found herself taking possession of the drafty and unwelcoming Cîté Palace in Paris that would be her new home.
—History
By many accounts, Eleanor was a bright and vivacious woman. Life at the Capetian court did not entirely meet the expectations and tastes of the young bride who was used to the court of Aquitaine’s embrace of troubadour poetry, sophistication, extravagance, and a greater freedom of manners. The Parisian court and northern France were more reserved. 
—National Geographic
Years later, when Eleanor was Queen of England, she decided to return to her own lands and stablished her own court in Poitiers, when she became a magnificent patron of arts:
In The Art of Courtly Love, Andreas Capellanus, Andrew the chaplain, refers to the court of Poitiers. He claims that Eleanor, her daughter Marie, Ermengarde, Viscountess of Narbonne, and Isabelle of Flanders would sit and listen to the quarrels of lovers and act as a jury to the questions of the court that revolved around acts of romantic love. He records some twenty-one cases, the most famous of them being a problem posed to the women about whether true love can exist in marriage. According to Capellanus, the women decided that it was not at all likely. 
—Wikipedia
In this marriage, Eleanor was also able to become a patron of the arts, and at least four writers dedicated their work to her. She famously established the so-called Court of Love at Poitiers between 1168 and 1173. Along with her daughter Marie (from her first marriage), popular accounts describe Eleanor’s court as a flowering of culture where music, poetry, and chivalry took center stage. 
—National Geographic
During her childbearing years, she participated actively in the administration of the realm and even more actively in the management of her own domains. She was instrumental in turning the court of Poitiers, then frequented by the most famous troubadours of the time, into a centre of poetry and a model of courtly life and manners. She was the great patron of the two dominant poetic movements of the time: the courtly love tradition, conveyed in the romantic songs of the troubadours, and the historical matière de Bretagne, or “legends of Brittany,” which originated in Celtic traditions and in the Historia regum Britanniae, written by the chronicler Geoffrey of Monmouth sometime between 1135 and 1138. 
—Britannica
Eleanor’s time as mistress of her own lands in Poitiers (1168-1173) established the legend of the Court of Love, where she is reputed to have encouraged a culture of chivalry among her courtiers that had far-reaching influence on literature, poetry, music and folklore. Although some facts about the court remain in dispute amidst centuries of accumulated legend and myth, it seems that Eleanor, possibly accompanied by her daughter Marie, established a court that was largely focused on courtly love and symbolic ritual that was eagerly taken up by the troubadours and writers of the day and promulgated through poetry and song. This court was reported to have attracted artists and poets, and to have contributed to a flowering of culture and the arts. But to whatever extent such a court existed, it appears not to have survived Eleanor’s later capture and imprisonment, which effectively removed her from any position of power and influence for the next 16 years. 
—History
Now, after reading about Eleanor’s Court of Love, tell if she doesn’t sound exactly like Sansa?  And this give me hope about Sansa, once in a position of power and in her own lands, establishing a similar court full of poets and singers to promote chivalry and courtly love, just like in her little girl’s dreams and wishes.
Another customs from the Middle Ages that GRRM introduced in the Books, in line with themes of chivalry courtly love, are the jousting tourneys and the title for the queen of love and beauty.  The subject was discussed in this post:
That being said, what they did have in the twelfth century was the idea of the Court of Love, which developed under the aegis of one of my personal favourite medieval figures, Eleanor of Aquitaine, first queen of France, and then queen of England. Eleanor was the daughter and heiress of the duke of Aquitaine, whose court was known as a centre of arts and culture, particularly music and poetry. When she was in charge, she patronized many poets, musicians, and artists, and they of course reciprocated by referring to her as the queen of love. Her daughter, Marie, Countess of Champagne, followed suit, and is best known for having commissioned Chrétien de Troyes to write a romance about Queen Guinevere and thereby introducing the world to Sir Lancelot of the Lake.
—poorshadowspaintedqueens
Eleanor being called the queen of love and beauty by poets and musicians gives me hope about Sansa being crowned queen of love and beauty sometime in the Books. 
Alysanne also favored arts and introduced them again in the Red Keep:
Queen Alysanne looked back on the short-lived glories of her father’s court fondly, however, and made it her purpose to make the Red Keep glitter as it never had before, buying tapestries and carpets from Free Cities and commissioning murals, statuary, and tilework to decorate the castle’s halls and chambers. At her command, men from the City Watch combed Flea Bottom until they found Tom the Strummer, whose mocking songs had amused king and commons alike during the War for the White Cloaks. Alysanne made him the court singer, the first of many who would hold that office in the decades to come. She brought in a harpist from Oldtown, a company of mummers from Braavos, dancers from Lys, and gave the Red Keep its first fool, a fat man called the Goodwife who dressed as a woman and was never seen without his wooden “children,” a pair of cleverly carved puppets who said ribald, shocking things.
—Fire & Blood
But I think that GRRM took inspiration from Eleanor’s Court of Love to create Alysanne’s Women Courts:
Since holding the first of her women's courts during the first royal progress Alysanne and Jaehaerys made, the women's courts became an important part of every subsequent royal progress. Only women and girls were allowed to join Alysanne during these courts, regardless of their status of birth. Alysanne encouraged them to speak freely and openly about their fears, concerns, and hopes.
The first of Alysanne's women's courts was held in 51 AC at the town of Duskendale, when King Jaehaerys I Targaryen and Queen Alysanne made their first royal progress. In 52 AC, during Jaehaerys's second royal progress, Alysanne held a women's court at Gulltown, and another at the Gates of the Moon. The things she heard from the women during these two women's courts resulted in her plea to Jaehaerys to protect the widows of the Seven Kingdoms from being cast aside by the children of their late husbands from earlier marriages. In response, Jaehaerys promulgated the Widow's Law.
In 53 AC, when Alysanne was unwilling to join Jaehaerys on his royal progress due to her pregnancy, Lady Jennis Templeton accompanied the king's retinue in order to hold women's courts at Riverrun and Stoney Sept.
In 58 AC while visiting the North, Alysanne held a women's court at White Harbour, where more than two hundred women and girls came before her. When she eventually arrived at the Wall to visit the Night's Watch, she held a women's court in a brothel at Mole's Town. Following their return to King's Landing, Alysanne brought to Jaehaerys's attention the stories she had heard in her women's court at Mole's Town, concerning the right to the first night. As a result, Jaehaerys abolished the lord's right to the first night. These policies, influenced by Alysanne, came to be called Queen Alysanne's laws by the smallfolk. 
[Source]
As you can see, these women’s meeting with Alysanne resulted in the promulgation of laws to protect women’s rights against sexual abuse and domestic violence.  And let’s also remember that Alysanne, in open disagreement with her husband, was in favor of her daughter Daenerys and her granddaughter Rhaenys to be Jaehaerys’ heir to the Iron Throne, following the order of birth, not their sex.  
The most prominent dissenter was Good Queen Alysanne, who had helped her husband rule the Seven Kingdoms for many years, and now saw her son’s daughter being passed over because of her sex. “A ruler needs a good head and a true heart,” she famously told the king. “A cock is not essential. If Your Grace truly believes that women lack the wit to rule, plainly you have no further need of me.” 
—Fire & Blood
Now tell if this not sound pretty similar to:
The only way to keep your people loyal is to make certain they fear you more than they do the enemy.”
“I will remember, Your Grace,” said Sansa, though she had always heard that love was a surer route to the people’s loyalty than fear. If I am ever a queen, I’ll make them love me.
—A Clash of Kings - Sansa VI
Sansa Stark is Good Queen material. Tyrion Lannister And GRRM agrees.
Queen Alysanne was also fond of singers and gallant knights:
Three of the brothers had been singers before taking the black, and they took turns playing for Her Grace at night, regaling her with ballads, war songs, and bawdy barracks tunes. 
—Fire & Blood
Though his castle was small and modest compared to the great halls of the realm, Lord Dondarrion was a splendid host and his son Simon played the high harp as well as he jousted, and entertained the royal couple by night with sad songs of star-crossed lovers and the fall of kings. So taken with him was the queen that the party lingered longer at Blackhaven than they had intended.
—Fire & Blood
One of the Knights of Legends that Sansa idolizes, Ser Ryam Redwyne, crowned Queen Alysanne as the queen of love and beauty:
On the field, the highlight of the competition was the brilliance of Ser Ryam Redwyne, the youngest son of Lord Manfryd Redwyne of the Arbor, Jaehaerys’s lord admiral and master of ships. In successive tilts, Ser Ryam unhorsed Ronnal Baratheon, Arthor Oakheart, Simon Dondarrion, Harys Hogg (Harry the Ham, to the commons), and two Kingsguard knights, Lorence Roxton and Lucamore Strong. When the young gallant trotted up to the royal box and crowned Good Queen Alysanne as his queen of love and beauty, the commons roared their approval.
—Fire & Blood
Back to Sansa, let’s read one of my favorite pieces from last year, written a month before the Show final episode, an interview to GRRM to talk exclusively about the Stark Sisters, Arya and Sansa Stark:
I wanted to read you one of the earliest passages that you wrote about the two of them, if that’s okay.
Sure.
“It wasn’t fair. Sansa had everything. Sansa was two years older; maybe by the time Arya had been born, there had been nothing left. Often it felt that way. Sansa could sew and dance and sing. She wrote poetry. She knew how to dress. She played the high harp and the bells. Worse, she was beautiful. Sansa had gotten their mother’s fine high cheekbones and the thick auburn hair of the Tullys. Arya took after their lord father. Her hair was a lusterless brown, and her face was long and solemn.”
So what was the glimmer of an idea for these two sisters?
Well you’re taking me back a long, long way. That’s a pretty early chapter …  I first began in 1991. I wrote about a hundred pages of it before I got distracted by Hollywood stuff, and then I put it aside for like two years before I got back to it. Those words you read were actually part of the first hundred pages that I was doing there. When I was writing these, and I was creating a family for Lord Eddard Stark … I knew I wanted it to be a fairly large family, with a number of children. I suppose I cheated a little by not having three children who died in infancy in there, which was true of the actual Middle Ages. They had a terrible time with kids who died very young.
So I created Bran and in the very first chapter, I wrote where they find the direwolf pups in the snow. Bran is the viewpoint chapter there, and Robb and Jon and Theon are all with him, they’re the boys who rode out with their father to see the man beheaded. The fact that the boys went out was a reflection of what a patriarchal society it was, as medieval societies often were. I was following history in that regard … But I wanted some girls, too.
And when I actually got to Winterfell in the later chapter, I knew I wanted to deal with the role that women and young girls had in this kind of society. So to show the contrast, [we] have two sisters who were very, very different from each other. The Middle Ages was very patriarchal. I’m a little weary of over-generalizing, since that makes me seem like an idiot — but generally, women didn’t have a lot of rights. They were used to make marriage-alliances; I’m talking high-born women now, of course. Peasant women had even less rights. But I was focusing on a noble family here as the center of the book.
At the same time, this is also the era where courtly romance was born: the gallant Knight, the fair lady, the princess, all of that stuff. That became very big, initially in the courts of France and Burgundy, but it spread all over Europe, including England and Germany.  And it still has its roots in a lot of stuff that we follow today. I mean, in some sense the Disney Princess archetype — the whole princess mythos — that we’re all familiar with is a legacy of the troubadours of the romance era of medieval France.
Sansa completely bought into that, loved everything about that. She dreamed of jousts, bards singing of her beauty, fair knights, being the mistress of a castle and perhaps a princess and queen. The whole romantic thing.
And then to have Arya, a girl who did not fit that — and who, from the very beginning, was uncomfortable and chafes at the roles that she was being pushed into. You know, who didn’t wanna sew but wanted to fight with a sword, who liked riding and hunting and wrestling in the mud. A “tomboy” we would call it, I guess. But that phrase, of course, didn’t exist in the Middle Ages, so I don’t think I ever use it in the books, but you know what I mean. So that was the roots to create these two characters who were very different from each other, and who then necessarily chafed against each other in the context of the books.
—GRRM - RollingStone - 2019
Do I need to tell more? It seems to me very obvious that GRRM has translated Eleanor’s Court of Love into Sansa’s love for songs and stories, courtesies and profound beliefs on chivalry and courtly love:
Sansa was a lady at three, always so courteous and eager to please. She loved nothing so well as tales of knightly valor. 
—A Clash of Kings - Catelyn VII
Sansa Stark, he mused. Soft-spoken sweet-smelling Sansa, who loved silks, songs, chivalry and tall gallant knights with handsome faces. 
—A Storm of Swords - Tyrion III
Also, take note that Sansa loves her courtesies, they are her armor.
But there is more to say about Eleanor of Aquitaine and her influence in the creation of ASOIAF women, especially women profoundly linked and similar to Sansa Stark. Let’s see:
While promoting Fire & Blood, GRRM told us this about Eleanor of Aquitaine:
Question: A lot of your female characters are very empowered and motivated, which other fictional or historical female characters did you drawn inspiration from, if any?    
GRRM: Ahhh, well, there was a lot of them, Eleanor of Aquitaine of course was a major one, she was one of the most kick-ass women of the Middle Ages and, you know, she had her own crusade, or she went on crusade rather and she married two kings and then was the mother of several more, she was a great character. There’s also a lot of the... If you read the Italian History, a lot of the... During the Italian Middle Ages and Renaissance period, there were a lot of very powerful and bloody women who controlled various city-states in Italy, and did some amazing things.     
—In conversation: George R.R. Martin with Dan Jones FULL EVENT
We already know that Alysanne was called by GRRM, the “Eleanor of Aquitaine of Westeros”:
Alysanne was the queen, consort, and sister of King Jaehaerys I, the Old King, and like him she lived a long life. Since you pictured him as an old man at the end of his reign, I figure it would be most appropriate to do her the same way, rather than as the young woman she was when Jaehaerys first ascended the Iron Throne.
You might consider Alysanne as the Eleanor of Aquitaine of Westeros, and model her on Katharine Hepburn’s portrayal of Eleanor in the film THE LION IN WINTER. Tall and straight, unbowed by time, she had high cheekbones, clear blue eyes. Age left crow’s feet around her eyes and laugh lines about her mouth, but her face never lost its strength. She was a fine archer and hunter in her youth, and loved to fly atop her dragon to all the distant parts of the realm. Alysanne was slim of waist and small of breast, with a long neck, a fair complexion, a high forehead. In old age her hair turned white as snow. She wore it in a bun, pulled back and pinned behind her hear.
Her relationship with King Jaehaerys was always very close. She was his most trusted counselor and his right hand, and often wore a slimmer, more feminine version of his crown at court. Beloved by the common people of Westeros, she loved them in return, and was renowned for her charities. [Source] 
But Alysanne is not the only woman linked and similar to Sansa that was modeled from Eleanor.  GRRM has also said that he took inspiration from Eleanor of Aquitaine to create Catelyn Stark and Brienne of Tarth:  
Interviewer: One of the strongest female characters is Catelyn Stark, in my point of view.
GRRM: Well, I wanted to make a strong mother character. The portrayal women in epic fantasy have been problematical for a long time. These books are largely written by men but women also read them in great, great numbers. And the women in fantasy tend to be very atypical women… They tend to be the woman warrior or the spunky princess who wouldn’t accept what her father lays down, and I have those archetypes in my books as well.
However, with Catelyn there is something reset for the Eleanor of Aquitaine, the figure of the woman who accepted her role and functions with a narrow society and, nonetheless, achieves considerable influence and power and authority despite accepting the risks and limitations of this society. She is also a mother… Then, a tendency you can see in a lot of other fantasies is to kill the mother or to get her off the stage. She’s usually dead before the story opens… Nobody wants to hear about King Arthur’s mother and what she thought or what she was doing, so they get her off the stage and I wanted it too. And that’s Catelyn.
—Adrias News - 2012
So Catelyn Stark is “the figure of the woman who accepted her role and functions with a narrow society and, nonetheless, achieves considerable influence and power and authority despite accepting the risks and limitations of this society”.
Catelyn Stark, Sansa’s lady mother and role model, the symbol of strength she turned to when she pleaded for her father's life:
Sansa quailed. Now, she told herself, I must do it now. Gods give me courage. She took one step, then another. Lords and knights stepped aside silently to let her pass, and she felt the weight of their eyes on her. I must be as strong as my lady mother. "Your Grace," she called out in a soft, tremulous voice.
—A Game of Thrones - Sansa V    
Catelyn Stark, the woman whose name Sansa wanted to take as her new identity:
What should you be called?" "I . . . I could call myself after my mother . . ." "Catelyn? A bit too obvious . . . but after my mother, that would serve. Alayne. Do you like it?" "Alayne is pretty." Sansa hoped she would remember. 
—A Storm of Swords - Sansa VI
Catelyn Stark, the mother that Sansa didn’t forget and that reminds inside her to preserve her true identity:
I am not your daughter, she thought. I am Sansa Stark, Lord Eddard's daughter and Lady Catelyn's, the blood of Winterfell. 
—A Feast for Crows - Sansa I
That Catelyn Stark is the kind of woman that Sansa Stark will become and surpass in the future. To quote GRRM: “one of the most kick-ass women of the Middle Ages Westeros”.
Here you can read more about Catelyn Stark and Eleanor of Aquitaine parallels.
And this is what GRRM said about who inspired Brienne of Tarth:
“I enjoyed Xena the Warrior Princess a lot but I did not think it was an accurate portrayal of what a women warrior was or would be like, and I sort of created Brienne of Tarth as an answer to that.
I was inspired by people like Eleanor of Aquitaine and not so much Joan of Arc, but the queens of Scottish history, from Lady Macbeth on down - strong women who didn’t put on chain-mail bikinis to go forth into battle, but exercised immense powers by other ways.” 
—Pajiba - 2014
That quote was from the Edinburgh International Book Festival 2014.  During that event, and even before, there were reports about GRRM saying that: “Brienne is Sansa with a sword”.     
Since there was no primary source for this quote (I just found a broken link not longer available), just the fan reports we found in reddit and westeros.org, with the help of some friends, we decided to ask the man himself. We contacted him via email. 
And he answered us. 
More or less the question was this:
I recently came across a quotation that’s been attributed to you, but unfortunately the original source is no longer available, and I wanted to confirm it’s something you’ve actually said in the past. In 2014 at the Edinburgh Book Festival, multiple fans quoted you as saying that Brienne of Tarth is “Sansa with a sword,” with regards to certain personality traits. Is that an accurate quotation?
And George’s answer was this:
I don’t remember saying that, but it could be. It has been six years. GRRM
¡My friends and I are still ecstatic!
And as I said before, this beautiful quote “Brienne is Sansa with a sword”, also reminds me of this interview:
Game of Thrones Season 4 Premiere: 
Interviewer: Is there any character who is morally beyond reproach?      
GRRM: Beyon reproach? You mean like good, so good? Probably not.
Interviewer: I was thinking Brienne.    
GRRM: Maybe, yes, certainly. She’s up there. She’s very idealistic. At least in the beginning, but you know her journey still has a way to go, and my world has a way of testing one’s ideals, so we’ll see by the end.
That Brienne description sounds pretty much like Sansa, right?
So there you have it, I just love that Catelyn, Brienne and Sansa belong to the Eleanor of Aquitaine’s kick-ass women club.
BAD REPUTATION ¡KICK-ASS REPUTATION!
As you can imagine, through all these years, Eleanor of Aquitaine, for being the woman she was, had also gotten a bad reputation:
At times portrayed as a frivolous young woman or a manipulative schemer, Eleanor was a savvy player on the political stage—unafraid to exercise the power she held; her reputation may have been damaged by her boldness, but her influence on the political and cultural events of the 12th century remains undiminished. 
—National Geographic
She has been misjudged by many French historians who have noted only her youthful frivolity, ignoring the tenacity, political wisdom, and energy that characterized the years of her maturity. “She was beautiful and just, imposing and modest, humble and elegant”; and, as the nuns of Fontevrault wrote in their necrology, a queen “who surpassed almost all the queens of the world.” 
—Britannica
Indeed, while researching for this post I found awful reports about Eleanor, trying to disqualified her and her achievements, and trying also to demystify her figure calling most of the facts attributed to her, fantasies and fiction.  In a state where we don’t even have a reliable source about Eleanor’s true physical features, I think it is more probable that we only knew a few things about her, and knowing so little, she still is “one of the most kick-ass women of the Middle Ages”.
Thanks the Gods, Alysanne never suffered of this bad reputation “phenomenon”, the way other women from Fire and Blood had.  You just have to read the things that were told about the first Rhaenys and Rhaena to know that they were the subjects of misogyny and bad propaganda as a way to diminished them and exalt other characters.
I’m not saying that Alysanne didn’t deserve to be called the “Good Queen”, but Jaehaerys used her for his Targaryen supremacy propaganda campaign, and, as you may have already realized, most of the time Alysanne was the real author of the best initiatives and laws of Jaehaerys’ rule:
“Words are wind,” he told his council, “but wind can fan a fire. My father and my uncle fought words with steel and flame. We shall fight words with words, and put out the fires before they start.” And so saying, His Grace sent forth not knights and men-at-arms, but preachers. “Tell every man you meet of Alysanne’s kindness, her sweet and gentle nature, and her love for all the people of our kingdom, great and small,” the king charged them. 
—Fire & Blood
But Catelyn and Sansa were not freed of this bad reputation “phenomenon”. Catelyn and Sansa are two of the most hated and insulted characters of ASOIAF, no matter how many times the author himself has defended them of unjust critics and baseless judgments. Just like Eleanor, Catelyn and Sansa are called frivolous, manipulative, schemers; but also, and at the same time, useless and whiny.  It’s ridiculous.
Following the "Creating Characters" panel, Linda and I mentioned to George that some people gave Sansa and Catelyn a lot of grief, claiming they "whined" too much.
George was quite adamant that he disagreed with those readers. He pointed out that the problem is that readers often don't seem to make a distinction between internal thought and external speech in a way that an author might prefer. Specifically, in terms of "whining", to him whining is a verbal act -- you actually have to speak to whine. Cat doesn't do that, though -- all her dark, depressed thoughts are kept to herself. Yes, the reader is aware of them, because they read her POV, but she absolutely does not burden other characters with them. Basically, everyone has bad times among the good times, and they think negatively then but just having negative thoughts isn't whining.
[Source]
There you have it haters, GRRM wants for you to know that you can’t read.
So, let’s just change this bad reputation tag for a better one: ¡KICK-ASS REPUTATION!
And to finish this really long post, I will leave you with what I wrote about the l’Armure necklace that Louis Vuitton gave to Sophie Turner for the 71st annual Emmy Awards:
The dazzling piece in question is titled the l’Armure necklace, from Louis Vuitton’s “Riders of the Knights” collection. Made with white gold, 640 diamonds and 305 baguette-cut diamonds, it took over 1,175 hours of work to complete. “The design is inspired by medieval armor,” Louis Vuitton’s jewelry designer Francesca Amfitheatrof told Vogue. [Source]
The Riders of the Knights collection achieves an immersive aesthetic drawn from medieval codes of chivalry and heraldic crests. (…)
With this new collection, the House pays tribute to the powerful vision that impelled so many medieval heroines to transcend their limitations and forge their own destiny. These women made a lasting mark on the man’s world they inhabited, shaping their fate. They are the very embodiment of determination and independence, values that reflect the Louis Vuitton woman. [Source]
Louis Vuitton literally gave Sophie her own armor in the form of a white gold and diamonds necklace, in a very similar fashion to Michele Clapton giving Sansa her Needle necklace and her armor belt and dress, that armored her against all the claimers of her body and ancestral lands.  
A beautiful and symbolic way to honor the character Sophie played for about 10 years, Sansa Stark, a medieval heroine that prevailed against the patriarchal Westerosi society, never abandoning her feminine strength and courage, while still believing in chivalry and inspiring true knights along her path. 
¡The Queen in the North!    
¡The Queen in the North!    
¡The Queen in the North!    
¡The Queen in the North!    
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raguna-blade · 3 years
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So i’ve had this floating in my head for a while and well...There’s going to be some obvious straightforward “That’s absolutely not what they intended, I can’t envision it as a thing cause I mean it’s that.”
But I wanna talk about the way the gacha mechanics reflect on the story of Arknights.
So here’s the thing. It’s all about trust. Literally it’s all about trust. One of the things that Arknights makes really clear in it’s story is that there is a very very real problem with people just taking things on faith and listening to each other. The big central conflict, as of now, with the issues between the infected and the non? All of it is based on a massive breach of trust because the infected to a man know that the uninfected are going to make their lives a living hell, even if they’re a model citizen. Hell even if they’re part of the big wig nobility upper class it’s basically a crapshoot if catching the in game plague is going to torpedo you to the depths of the pecking order and ruin your life or “merely” have you waste away from a degenerative disease that causes rocks to grow out of your skin, is horrifically painful, and can cause wild and terrifying super powers that can have you control temperatures wildly, suddenly start reading peoples minds, or create a horde of zombies (although admittedly these require training to use, let alone use in combat but it does seem true that the powers kinda work without it albeit probably much worse)
So trust is a big thing here obviously, and that leads me to the next point.
The Doctor is the sketchiest motherfucker I have ever seen in my life. They’re this mysterious person wrapped up in a coat that exposes exactly none of their body, they down sanity potions like water, they’re a super tactical genius the likes the world hasn’t seen, and also save for your scary Medicine Boss Lady and Their Adopted Kid (who runs your hospital knight order) nobody knows anything about them at all.
And the few people who DO know the doctor from the past seem keen to stay the hell away from him (excluding Boss Bunny, which actually considering what the Doctor was like right before their amnesia should PROBABLY be more concerning?)
And the last point before I start tying this all together, from all indications story wise? Any and all Operators that you choose to use are already there. They’re already working with or are a part of Rhodes Island proper. They’re in the background sure and they may not know the doctor personally but they are already there is the important thing.
Barring certain event characters tied to certain events they’re already part of Rhodes Island in some way.
Which leads me to my little gacha connection.
The Gacha here indicates a willingness to trust the Doctor (and perhaps if we’re gonna dive into this further, a broader connection and willingness to support RI’s cause, and an active display of trust because you know this dude is going to be sending you into a combat zone. In a story where people sometimes just hot die because sorry bro it’s a war story at least in part)
Now i’ll admit the specifics of the gacha don’t work for this perfectly because you’re calling back the same people sometimes which has weird implications (although I think you could chalk it up to doctor getting to better know people and how to pull the very best out of them if we wanna keep the story mechanic connection strong.) There’s only so much you can do with what is mechanically just rolling the dice a bunch...
Except...The Pity Mechanics have neat little implications too! There’s the Guaranteed 5/6 Star mechanic, as well as the guaranteed 6 star after I think it was 100 Rolls, as well as the Guaranteed Limited Character when you roll 300(???) times on their banner.
And Recruitment via the papers works here too.
One sec lemme order the thoughts a bit better
The Headhunting and Recruitment Rolls are, in universe terms, a character actively signing on to work with the Doctor Specifically, as well as signing on fully with Rhodes Islands objectives and ideals. It's not enough to have a business deal with them for treatment of you or your people. It's not enough to have a roof over your head. It's not enough to simply have another place to fight, or access to the person you want to fight.
You are trusting this mysterious no face no history manipulator to put you into combat situations with utter monsters and you're trusting them to either see you through it alive (which is a thing they're eeriely good at) or at least to have your death really tangibly mean something (also something in short supply on Terra). You're trusting this organization that simultaneously wants to heal the world of a horrifying disease, protect those who are infected, and also seemingly really make the world a better place (fat chance)
Not to mention the counseling the Doctor also seems to provide which you know...
That's absurd. It's insane.
And it's reflected in both Rarity Level, as well as the manner of recruitment.
Tag Recruitment pulls mostly from a pool of people already associated with Rhodes Island, with the vast majority being low level recruits. Basically all of 3* and below come from RI, and of 4* up only about half do.
That is to say, using the method that costs you the least amount of money and effort (Originium is, in universe, actually pretty valuable and useful if also you know the source of the plague) most of the people that you can actually recruit already sign on to RI's whole thing for one reason or another and everyone else is there for a variety of other reasons.
The people recruited are also generally unskilled, owing to largely being newbies or generally just not being super tough, but then this also plays into it.
RI is in general, or at least ideally anyway, a Hospital First and Military anything a distant second. Ideally, but it doesn't necessarily play out that way (or at least we as players don't get to see it, and there does seem to be a general work if you want treatment but the portrayal so far scales the work to what you can do. Kids gotta work too but for them it's like...Make some Origami, play and go to school and that's your work which could be sinister sure but seems mostly not)
But even accepting that conditions for infected are awful basically everywhere, leaving your home is a big ask, and fighting for people who may in fact end up fighting against your home is also a big ask. It's not something you're gonna see low level folks do by and by.
But the people recruitment DOES pick up who are those higher level folks? They're generally sent specifically to Rhodes Island if they didn't come specifically because they're some of the foremost scholars on the subject of Originium Infection and so on. A lot of them don't have a choice.
Understandably, no matter how skilled or powerful or conneted they are they're not gonna wanna work with you or put themselves in danger for no real reason
And then you have the cases of people who are or were leaders in their field, arguable or actual royalty, people who hold massive amounts of power who are just...Not going to trust like that. They're wise to the world, and they know what's up.
That they're also massively personally powerful is perhaps a side effect of being so high up in the ranks because when you have people who can and do hop out of planes for a snazzy entrance with no harm and at least 8 kinds of completely uninfected Juggernaut Nightmares not being absolutely shredded when you're the big leader of a place is a liability.
Which ok that tracks, but Headhunting? Headhunting is where you start finding people like Skadi who are just...Absolute freaks of nature being honest. You start seeing people who have even less reason to want to have anything to do with Rhode Islands, more guarded, more independent, less reason to be actively into RI despite being there (like Popukar who's a kid)
And then you have the limited pool characters like W and Nian who have ample reason to not want to deal with the Doctor or are just kinda bumming around and Could Help but don't want to (with secret implications to being basically a Kaiju)
And getting them is difficult and painful and nearly impossible because they don't WANT to interact with the Doctor or perhaps really want to put the effort in to do anything at all.
All of this I think is pretty sound so far. Generally speaking, higher ranked characters have less need or want to deal with the Doctor and the Larger Rhodes Island, in addition to be just being from other locations entirely.
What I think makes this more interesting though, and continues on the gacha story link is the pity mechanics.
So, going with the idea that recruitment is more or less deciding to interact with the weird person who tries to eat originium slugs(!?) it makes the decision of various high ranked operators deciding yeah you know what I'm going to go talk to this weirdo. A LOT of people seem to trust him and that's perhaps concerning, but also well...It's a lot of people. People I know (in all probability. Especially in the case of banner rolls where there's usually one or two people who know the high rank units), and even then there's some wild folks in there deciding to put their faith in them...And Heck I'm already here so why not.
And of course that feeds into the trust mechanics too mind you. The more a unit is used, the more the doctor is demonstrating their small extension of trust is proven a good decision. The Increasing potentials is understandable as the doctor coming to a greater understanding of the individual (indeed they're all tokens of trust in some way shape or form aren't they? Things that Mean something to the Operator, even if they're implied to be things that they hate to think about or be connected but still unfortunately mean something that they can't let go of). And or, for that matter, the Operator becoming more open around the Doctor. Becoming more willing to show their full strength, and honestly, playing on the trust angle, isn't it interesting that so many of the operators talents don't come into play until they've been upgraded once or even twice? But hey if we look at it through the lens of Do I trust this person, some of these talents suggest really impressive things which maybe you don't want this guy who you barely know but you're at least willing to work with to know just in case it doesn't work out. TO say nothing else of the fact that upgrades COST. It's a massive investment of money time and supplies to get an operator up there.
Which, to come back to gacha and the pity mechanics, for the two limited characters to call for (at maximum mind you. Luck as always is a factor but you know) truly EXCESSIVE amounts of rolls, and rolls that call for you burning a massive amount of supplies? It can read as, honestly, an attempt to reach out to this isolated person. Mind it's just an extension on the pity bit from before, but given the limited nature it could also be read as a “I am trying to get to know you please respond?”
And For Nian and W that may well mean something. It's a degree of effort that could read as interesting and or alarming given their respective personalities and histories.
But well..that's about as far as I can pull this I think. As always there's going to be an aspect of well “it's monetization don't think too hard about this it's for that cold hard cash” which is absolutely and unfortunately true. Still, I think it's interesting that it DOES line up as well as it does here. If it's intentional that's really cool actually but still.
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starlightshore · 4 years
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Why do you think Toriel & Asgore barely speak about Chara? Asriel has been mentioned by both but Chara's just a throwaway line or two. I think the meta reason is that Toby wants Chara to be as mysterious as possible but in universe? I feel like maybe they didn't see Chara as their child
i want to state real quick, not directly at you anon but to anyone reading: chara dreemurr was a integral part of the dreemurr family and a caring child. they were asriel’s sibling and these are all facts, anyone who wants to fight can just leave
now that is out of the way, let me explain my two cents about this. 
 I think the main reason we don’t hear about chara too much from them is that asgore and toriel are characters we don’t see much of.
The most we see of Toriel is in the first section of the game, the tutorial section. Her status as ex-queen and the adopted parent of the other fallen children isn’t known yet! And as basic story telling, we wouldn’t hear about Chara this early when it’s a reveal for the end of the game.
Asgore is used VERY sparingly. (ba dum tish) He’s mentioned by a few people throughout the game as this lovable fluffy fool, but our first impression is how he SO wants to murder our butt. This is set up to show how he’s a broken man of regret, how he’s turned himself into a monster (figuratively) and he can’t stop being one or be redeemed without adopting you or dying. He’s full of determination to continue what he set out to do, out of obligation for this people. He’s a parallel to your determination to finish the game. There’s a reason we hear his voice when we’re brought back from death.
Because there’s only so many lines of dialogue between asgore and toriel, we don’t have time for them to be reminiscing about Chara or Asriel. NEITHER talk about EITHER sibling at all ingame directly. We hear Asgore mention his son, and it sucks he didn’t mention chara, but I think we miss some important context in that line.
“We could be like...Like a family...No. That's just a fantasy, isn't it? Young one, when I look at you...I'm reminded of the human that fell here long ago...You have the same feeling of hope in your eyes.”
Asgore offers to adopt you just as he had for Chara. But then he remembers his actions, how Toriel has been gone for a hundred years and 6 children he murdered. He thinks of you like he had Chara, but now he’s got clarity and the determination to “fix things.” Oh God I’m making myself sad because this is literally Chara’s plan but reversed.
“There is an ancient prophecy among our people...One day, a savior will come from the heavens.... I believe the one that was prophecied was you. Somewhere in the world outside...There must be a way to free us from our prison. It pains me to give you this responsiblity, but...Please. Take my soul... and seek the truth.”
This is good writing, Chara’s hope and the prophecy are connected by these paragraphs, directly explaining why Chara killed themself. Asgore, like Chara, feels it’s on them to die for the benefit of someone else’s freedom. It’s just a twisted reflection of it, Chara died so Asriel can cross and kill 6 humans to save monsters. Asgore killed 6 humans so monsters could be free, but now he’s killing himself so a human can cross instead.
But yeah back on topic.
“Ha... ha...I'm sorry...I couldn't give you a simple, happy ending...But I believe your freedom......is what my son......what ASRIEL would have wanted. You are our future!”
This is foreshadowing. This is bluntly telling the player that you didn’t get the good ending, and it hints that it’s Asriel who is going to be involved with getting it.
And here’s some conversation from before.
“I remember the day after my son died. The entire underground was devoid of hope. The future had once again been taken from us by the humans.”
I believe Asgore doesn’t mention Chara directly here because it would muddle the message. Humans are what killed Asriel, and regardless of what Asgore knows of, Chara is involved in that. Asgore thinks Chara died of natural causes, but it’s their death that set off the direct events to Asriel’s death. In the day after their deaths, Asgore vows to destroy humanity. It wouldn’t make SENSE to name drop or call attention to Chara being his child right here.
“I just want to see my wife. I just want to see my child.” This admittedly, is cruel to not mention children here. Chara was already called Asriel’s sibling and it was stated “lost two children in one night.” There’s no excuse for Asgore not to mention Chara here. I’ll admit, it’s an odd choice. We also see Chara’s bed is undisturbed, Chara’s chair at the dining table is still there. He clearly still mourns them just the same as Asriel. The only reason I can think of is that Asgore still feels pained by humanity and by extension, Chara.
As for Chara not being name dropped in the alarm clock? I think that’s more to do with keeping it vague like you say anon. I think it’s a little more than that though.
I think if we look at how their name and frisk’s are used in both the no mercy route and pacifist. Of course Flowey calls you Chara in both routes, but in the no mercy route he’s proven right. Chara looks at the mirror and says “It’s me, Chara.” vs. “Still just you, Frisk.” I think it’s cleanly: in the no mercy route Chara’s forcefully takes autonomy over Frisk and eventually gets their SOUL and is seen by the player. It’s the only route we really see Chara actively act within the world and make choices outside of the player (striking Sans twice in order to kill him, killing Flowey)
This is in direct contrast to the opposite, its only in the pacifist route Frisk is named and is directly called onto outside of “the human.” Frisk, only though completing the best ending, can be revealed as who they are. Chara doesn’t get grounded into the present, they’re exposed by their past. Chara is named only by Flowey and the tapes.
The game is ALL about the actions and reactions of Chara’s suicide, how it’s hurt this community and destroyed lives. Asgore is forever colored by the deaths, Toriel trapped in loneliness trying to fix things. Monsters mourn, they want revenge and hope. It’s a reflection of Chara’s desire for revenge, put onto the very people they wanted to save. It’s supposed to be ironic and a warning that violence -self hate, murder, killing innocents, is wrong. It warns to parents of kids having this pain, and how they need to be addressed and given extra care for. (not that Asgore or Toriel knew the extent of what was going on, I’m not implying it’s their full blame here, but Chara was a child.)
It’s through the act of a community coming together to protect Frisk that they’re able to break the barrier. While Chara didn’t have the same opportunity as Frisk, the situation is able to end peacefully out their new efforts of guiding Frisk. 
Chara realizes that Frisk has to live their own life, and to let others move on. It’s important for them to not treat this world as a game, to let these characters be happy and move on.
Anyway that’s all to say that Chara’s active presence vs. to how they’re framed by the past and alluded to in vague terms (mainly directed towards how similar they are to Frisk) is kind of the point of how ghosts shouldn’t posses people and rule over other’s lives. (or, specifically how the player shouldn’t view themselves as Frisk) That’s how I read what the no mercy/pacifist contrast is meant for. While I’d prefer Chara to be name dropped and called their child NOW especially, it IS a step up from just comparing Chara to Frisk. I can only hope in the future they can be referred to more, that even ghosts deserve to live and be seen. ):
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