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#classpect redesign
superxstarzz · 16 days
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i have a lot to say, but I'll try to condense my yapping for yall!!! basically, I was designing a combined classpect for a sprite oc that ends up god tiering, and I was like!!! omg this is so fun!!! I missed designing classpects sm!! soooo long story short, I'm opening requests for combined class designs!!! the inclusion of an aspect or combined aspect in these requests is optional btw :3
TLDR: gimme class combos to design!!!
Also, here's the classpect for said sprite oc:
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classpect-tailor · 2 years
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id love to see mage of void, mages already are kinda lackluster to non-existent and i love seeing what people do with them
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Epic Nightlight
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starship-of-death · 24 days
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Hi i made some reworks of the bard (of blood)
Opinions?
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I like them but I chronically cannot fit my own art into patterns, so they look out of place to me so idk
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azrielfiend · 4 months
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knights and their god damn capes
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i cant animate the void one but imagine the effect behind gastly, shadowy mist/fog/steam thing.i dont know what its called so if you let me know i will love you /p
ramble below blah blah blah with additional drawings and inspirations and explainationsfor eachof the aspect if you care
i also couldnt animate the space effect well, but imagine something like asriels god of hyperdeath form with THAT effects on the wings. or giygas's background. i couldnt figure out how to repeat the image pattern so i hope it looks okay.
space players have a star pointed shape at the end of their cape, with of course the space overlay playing in it (do not say stolas cape i will kill you (im aware i probably took some inspiration from it subconciously but i hate that cunt)
light players are simple. theyre supposed to look like the sun
rage players have a sharp, spikes at the end of their shape. also the image isnt clear but the symbol is supposed to look like fangs here because oh my god rage is such a pain in the ass to draw.
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doom players have the tattered/destroyed cape, self explantory. symbol is supposed to be the death symbol from alchemy, with added spikes from the og symbol
heart players have... Hearts.
hope players always have wings in their cloak/ribbon/cape thing, so i thought it would be fun to do it for the knight too. the symbol is changed to a light on top of a pair of wings. shown with the maid here:
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time players have squares at the end of the cape, i still love the fanon interpretation of it so i included it here. actually i forgot the actual canon designs dont have the cog-like shape lolol
life players have a bush-like texture to it. like a bunch of leaves sticking to the cape. it could probably grow flowers too but im not depicting them here. the symbol is changed to a nicer green with a dna strip
like i said, voids have a gastly shadowy effect in the cape. i also changed the void symbol to a black hole because it feels more fitting and different from space.
thats all. im not doing the entire aspect wheel since im tired and i dont really have a use for them or i couldnt think of something creative to add to it. feel free
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anne-of-crows · 9 months
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Hi.
Sooo I didn't like the colors of the Rage aspect that CoffeeCats900 made... (Nothing against the others, though ♡)
If you're interested, I may do more of these if this gets enough [Hyperlink Blocked], but this is all for now ♡
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nuctua-larc · 11 months
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The beginnings...
A redesign for a hypothetical reworking of homestuck--starting off with our technical mc
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jollysunflora · 30 days
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Should I make my own classpect outfit redesigns?
Repeatedly my dreams have used serf as a replacement word for page, and that got me brainstorming...more specifically, if denizen!spirits (because denizens are a specific kind of spirit filled with deep wisdom) played sburb, I feel their outfits would differ from everyone elses just because of their special role in the game.
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fdragon-art · 5 months
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Day 51 (30 Days | Homestuck - Day 29) - Fantrolls/Fankids time! ("Made of Rage (WIP)")
"The Mage of Rage can be especially volatile. Even while knowing their rage so fully, they're still unable to truly stop it. Handled well, and they may tear a path through enemies as easy as a knife through grub sauce.
Handled poorly? Well...let's not dwell about that, shall we?"
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c4tsc4pe · 8 months
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Classpect Analysis Definitions Guide Combob
i read a Smashing aspect analysis by @/alicesonions (which this is very inspired by check it out right now the redesigned symbols are awesome) and wanted to revamp my own so here we go shaggy 2 dope classpect guide 2.0 (og draft here)
this is just a rundown on how i personally understand/use classpects even though i love talking my ass off and want to over explain all this i tried to write hopefully easily digestible and to the point definitions using key words and phrases bc thats how i personally learn things (i might make an extended version with further information and analysis later)
this can always be edited too i am So open to discussion criticism etc please tell me every single one of your thoughts about classpects in tags comments whatever I LOVE HEARING IT
anyway fat megapost ahead man the cannons
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Classpects
A “Classpect” is a player’s title in Sburb, which uses the formula [Class] of [Aspect]. Not only does a Classpect dictate a player's reality-bending powers, but it defines a player’s place in their session, their place in reality, and their place within the narrative itself.
There are two components that make up a player's Classpect: their aspect and their class. There are 12 aspects and 14 classes in total. Hypothetically, ANY player could be ANY of the 168 total combos of these, no matter the person, but Sburb will narrow down the options and pick a player’s Classpect depending on how it thinks it can BEST use them in the game/their specific session.
A Classpect is chosen via a sort of “sorting hat” method. The person you are (struggles, goals, gaming strategies, how you interact with the world and others, etc.) inadvertently dictates your Classpect, but that is only BEFORE THE GAME STARTS. Once you’ve entered Sburb, Skaia will ultimately decide your role based on everything it gathered, and you are stuck with it whether you like it or not.
[In total: Classpects are a predetermined in-game role to fulfill as well as a narrative tool.]
Aspects
Aspects are described as “the basic building blocks of everything that exists within paradox space”; a cosmic property that relates MOST to a player and that they have the potential to BEST excel at.
A player’s aspect is always something the player starts out STRUGGLING with in some way. No one ever has total control or knowledge of their aspect right off the bat. It is something that challenges the player and must be learned over time so the player can grow and reach their full potential as a Hero of their aspect.
Aspects are a neutral and nuanced concept- no aspect is inherently good nor bad.
The 12 aspects: Breath, Light, Time, Space, Life, Hope, Void, Heart, Blood, Mind, Doom, and Rage.
Breath: The aspect of freedom and detachment. Breath is impossible to hold down, easy breezy, head in the clouds, go with the flow. Breath is breeze, movement, flight, weightlessness, indirection, and independence. Breath blows whatever way it feels like, not caring about much else.
Narrative connection: Plot development.
Breath’s opposing aspect is Blood.
Light: The aspect of knowledge and illumination. Light exposes the hidden, brightens the dark corners, brings things into the spotlight. Light is relevance, illumination, luck, enlightenment, sight, visibility, definition, and attention. Light brings itself to what is hidden in the dark.
Narrative connection: Plot relevance.
Lights opposing aspect is Void.
Time: The aspect of rhythm and destruction. Time is connected to death, the past and future, taking action, small details, the destination over the journey. Time is repetition, iteration, cycles, pace, patterns, preservation, decay, continuity, and management. Time is the steady tick of a clock, the constant rotation of an ever-turning gear.
Narrative connection: Pacing.
Times opposing aspect is Space.
[Time is one of the fundamental fabrics making up paradox space and is therefore an aspect required to win Sburb. If your session does not have a Time player, your session is doomed to fail.]
Space: The aspect of creation and beginnings. Space is new things, focused on the wait-and-see, the big picture, the here-and-now, the journey over the destination. Space is destiny, matter, physics, making, innovation, and intuition. Space is a vast endless infinity of possibility.
Narrative connection: Setting.
Spaces opposing aspect is Time.
[Space is one of the fundamental fabrics making up paradox space and is therefore an aspect required to win Sburb. If your session does not have a Space player, your session is doomed to fail.]
Life: The aspect of agency and autonomy. Life is foraging your own path, own destiny, self-direction, growing and strengthening. Life is nature, health, resilience, energy, progress, healing, vitality, and nourishment. Life sees its route and fights to take it.
Narrative connection: Agency/action.
Life’s opposing aspect is Doom.
Hope: The aspect of belief. Hope is dreams and wishes, blind optimism, unstoppable force, the "there’s always a way, nothings impossible". Hope is faith, possibility, positivity, will, imagination, and determination. Hope is a clear, enthusiastic "YES!".
Narrative connection: Convenience.
Hopes opposing aspect is Rage.
Void: The aspect of nothingness and the unknown. Void is a blank canvas, an empty page, a dark corner, a shadow concealing darkness. Void is secrets, mystery, invisibility, unexplained, ignorance, irrelevance, and uncertainty. Void obscures what the light can't reach.
Narrative connection: Plot irrelevance.
Voids opposing aspect is Light.
Heart: The aspect of feeling and self. Heart is the core of a person, their identity, passions and interests, the soul, feelings instead of thoughts. Heart is motivation, love, emotions, uniqueness, personal, individualism, bias, and passion. Heart follows itself.
Narrative connection: Inner self.
Hearts opposing aspect is Mind.
Blood: The aspect of unity. Blood is down to earth, grounded and chained, has expectations, forms relationships. Blood is community, responsibility, care, effort, stability, obligation, and connection. Blood is running through everyone's veins and knows it.
Narrative connection: Character dynamics.
Blood’s opposing aspect is Breath.
Mind: The aspect of thought. Mind is unbiased decision making, apathy, black and white, blends in with the crowd. Mind is equality, ration, logic, reason, judgement, calculation, choice, balance, and justification. Mind pushes away feelings and thinks instead.
Narrative connection: Outer self.
Minds opposing aspect is Heart.
Doom: The aspect of fate and constraint. Doom works within the rules, within restriction, follows damands. Doom is burdens, prophecy, acceptance, necessity, limitation, punishment, and misfortune. Doom does not negotiate against the inevitable.
Narrative connection: Conflict.
Doom’s opposing aspect is Life.
Rage: The aspect of refusal and rebellion. Rage is the ugly truth, holding back, immovable object, being stuck, “it’s impossible, there’s no way out”. Rage is cynicism, defiance, fury, negativity, anger, riot and revenge. Rage is a loud, guttural “NO!”.
Narrative connection: Contrivance.
Rage’s opposing aspect is Hope.
Classes
Classes are the second ingredient of the Classpect formula. Since an aspect is a cosmic property that relates most to a player, a class is how that player USES/INTERACTS with that cosmic property & its powers. Classes are NOT something a player struggles with and are just dictated by how they approach/play the game.
Classes are a neutral and nuanced concept- no class is a “worse/better” or “evolved” version of another, no class is gender locked, and no class is inherently good nor bad.
There are six functions of classes: creation, destruction, exploitation, manipulation, knowledge, and relocation.
[Creation: Bringing something into existence.
Destruction: Taking something out of existence.
Exploitation: Having something and using it.
Manipulation: Changing or altering something.
Knowledge: Knowing all about something.
Relocation: Stealing and/or moving something.]
The 14 classes: Heir, Seer, Knight, Witch, Maid, Page, Rogue, Prince, Mage, Sylph, Thief, and Bard, and the two master classes: Lord and Muse.
Heir: One who changes with their aspect or is changed through their aspect. Heirs inherit their aspect and can greatly use it for their session and coplayers.
Class function: Manipulation.
Heirs' counterpart class is Witch.
Seer: One who knows their aspect or knows through their aspect. Seers are knowledge-seekers who obtain information by observing, and guide their coplayers using what they learn.
Class function: Knowledge.
Seer's counterpart class is Mage.
Knight: One who fights for/protects their aspect or fights/protects using their aspect. Knights are set on serving and defending their session and coplayers, using their persona as a shield and their aspect as a weapon.
Class function: Exploitation.
Knight's counterpart class is Page.
Witch: One who alters/bends their aspect or alters/bends using their aspect. Witches utilize their powers to bend the rules and test the limits of their aspect and session itself.
Class function: Manipulation.
Witch's counterpart class is Heir.
Maid: One who serves/repairs their aspect or serves/repairs with their aspect. Maids clean, preserve, and maintain their session with/and their aspect, just as a housekeeper would.
Class function: Creation.
Maid's counterpart class is Sylph.
Page: One who strengthens their aspect or finds themselves through their aspect. Pages start out as weaker underdogs, but once their potential is fully realized, they can use their power to an astounding degree.
Class function: Exploitation.
Page's counterpart class is Knight.
Rogue: One who steals their aspect or steals from their aspect to provide others with it. Rouges take from their aspect and redistribute what they steal to their coplayers Robin Hood style.
Class function: Relocation.
Rouge's counterpart class is Thief.
Prince: One who destroys their aspect or destroys with their aspect. Princes are powerful, blunt forces in their session who once fully realized, will stop at nothing until they reach their goal.
Class function: Destruction.
Prince's counterpart class is Bard.
Mage: One who understands their aspect or understands through their aspect. Mages are the experiencers of their aspect that utilize their experience with it to guide themselves.
Class function: Knowledge.
Mage's counterpart class is Seer.
Thief: One who steals their aspect or steals from their aspect to keep themselves. Thieves are focused on taking from their session and others in it, then keeping that power for their own benefit.
Class function: Relocation.
Thief's counterpart class is Rogue.
Sylph: One who heals/mends their aspect or heals/mends using their aspect. Sylphs are vastly supportive to their coplayers through both backstage influence and personal interference.
Class function: Creation.
Sylph's counterpart class is Maid.
Bard: One who allows the destruction of their aspect or invites destruction through their aspect. Bards can be kind of a wildcard for their session, possibly for the best (or the worst).
Class function: Destruction.
Bard's counterpart class is Prince.
Master Classes
Lord: One who rules their aspect or rules using their aspect. Lords are intensely powerful domineers who command their aspect, session, and everything in it to bow down to them.
Lord's counterpart class is Muse.
Muse: One who inspires their aspect or inspires through their aspect. Muses are completely in tune with their aspect and influence their session with it, leading it like a conductor with their baton.
Muse's counterpart class is Lord.
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superxstarzz · 13 days
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Have you ever thought of redoing some of the godtiers with either masculine/feminine/androgynous versions?
honestly, I've done a few things similar to that for my own ocs in the past, so I'd totally be down to do more if that's something you guys want to see!! in fact, if you want to pop in a request for any specific class, I'll get to it when I can!! :)
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classpect-tailor · 2 years
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can u do mage of rage :)
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Outfit of Magical Gamer Rage
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413countdown · 1 year
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4/13 Countdown
Celebrate Homestuck Day with us by participating in FIVE DAYS of FUN THEMES counting down to 4/13.
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Everyone has their favorites. Share yours by creating art, edits, music, stories and more! Tag @413countdown​​ and use #homestuck413, #413countdown. We’ll reblog/retweet it and share the love ♥♦♣♠
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April 8th, 5 days to go! Theme: Favorite Power/Classpect Classpect yourself, write meta analysis on class dynamics, redesign your favorite god tier outfits or fraymotifs— get creative!
April 9th, 4 days to go! Theme: Favorite Non-Canon Characters Show off your fantrolls, OCs, or even your favorite Hiveswap/Friendsim characters that deserve some more love!
April 10th, 3 days to go! Theme: Favorite Relationship Pick a quadrant, any quadrant. Or maybe none at all? Siblings, friendships, found families, romance…there are so many meaningful relationships in Homestuck. Which one is your favorite?
April 11th, 2 days to go! Theme: Favorite Flash/Panel Redraw Recreate your favorite moment in your style!
April 12, 1 day to go! Theme: Favorite Characters Who is it? Is it Vriska? It’s probably Vriska. Unless it’s not. Why are we trying to guess? Just tell us!
April 13,  HOMESTUCK DAY! Theme: Birthday Party/Free Day! Happy Homestuck Day! It’s party time! 🥳 Create whatever you like to show your love for Homestuck!
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We look forward to counting down the days with everyone!
*Please include content warnings in your posts. There is a chance untagged or harmful content will not be reblogged/retweeted. Feel free to visit our FAQ or send any further questions to our Tumblr.
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kindledrose · 5 months
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more of these guys :] (part 1) (part 2)
classpect thoughts under cut! yippee
these absolute fools gave me SO much trouble. i changed each of their classes and/or aspects like twice while drawing this lmao.
pearle was going to be a rage player initially! i had her down as one for the chaos — yknow, ‘red’s my favorite color’ and all that. but the catch ended up being that in this au, as rage represents in-game chaos and bloodlust, it only exists while the game is in effect, and so rage players don’t have much dominion over stuff that happens after that period ends (which has all sorts of delightful implications for grienn’s character, but anyways). meanwhile pearle definitely continues playing and also grows as a character even in times of peace. i was thinking in terms of comparing her arc in double life to secret life in particular — ‘she left the tower’ and all that, yknow? she went from being terribly isolated and functioning on a completely independent scale, winning only for herself, to being a key member of a team and finding a purpose in helping them. which is pretty incredibly space-coded, in my mind! my personal qualification for space players is that they’re destined to be lonely, often physically separated in some way from others, for a while but not forever — because space is about creation, after all. and if you look at being a witch from the perspective of reinvention — what pearle manipulated or reinvented here was herself. she found her place in the story and the person she wanted to be. witches are also some of the most powerful characters in terms of specifically manipulating their aspect, i think, which is great because i’ve heard she's pretty great at pvp lol
ignore that martyn’s color palette is not particularly great it’s hard to unify the design of a character who is super rustblood-coded but also inextricably linked to the colors green and yellow of all things. i’ll redesign him later. anyways! at first i had thought there might not be any light players in this session — since light is about sort of seeing through the laws of the game and often deliberately defying them, as well as having a certain degree of control over narrative agency due to this. and because, yknow, the life series is a minecraft youtube roleplay series, realistically the ccs aren’t going to be playing any characters that go out of their way to completely ruin the game or refuse to play it by the rules altogether. but then i started thinking — and i don’t know an awful lot about martyn’s character so forgive me if i’m going a little bit off the rails here — does martyn want to understand? because if he as a character tries to understand and affect his destiny even though he’s ultimately limited by the nature of the story itself, then he could totally be a light player. so that’s where i was coming from here. think about how he won limited life in the end, for instance — not by playing into what the game itself had been leading up to, but by acting on and finishing his own story. he’s a knight because i do think knights are a certified Narrative’s Little Guy class — they persevere through so much pressure and often also have that sort of dual persona thing, both of which are particularly endearing to an audience. it’s hard work, keeping up with the narrative and fulfilling his own quest for understanding while he’s at it!! but he does it!!
renn is Such a blood player guys he is such a blood player ohhh my goodness. playing the game in terms of your relationships with others, right? basing how you go about it on allies and interactions, and being a leader above all else? i’d say that’s pretty ren the dog coded tbh. i don’t have too much to say here because i think seer of blood renn is pretty self-explanatory — he sees the entire game as a game of relationships and ties. he has a lot of knowledge about this field specifically, and shares it with his allies in the way he helps direct them and keep them alive. the reason he’s blood instead of light is because he puts his allies over knowledge, i think — he’s far too busy dealing with all that stuff to speculate for too long what the purpose of it all might be, and that would detract from his goal (of winning alongside others or dying nobly), anyway.
again questions abt them are open forever always :3
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zal-cryptid · 5 months
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Yeah, I had Homestuck OCs in high school...
I based them on me and my friends. I rediscovered them while deep-diving into some old flash drives and was inspired to redesign my self-insert and draw what they would look like now. I no longer thought Bard of Blood was the right classpect for him, but determined Maid of Hope would fit her best.
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I was fond of some of the planets I came up for their session; particularly the Land of Beat and Soul for my Muse of Heart, and the Land of Boil and Trouble for my Witch of Rage.
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swarmishstrangers · 10 months
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what do you think mspar’s classpect is?
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Apologies in advance, i'm like?? Super fuzzy on the details of classes specifically, based on what info I could find I felt like page really fit! As for aspects I was pretty torn between Hope and Heart because I could see parts of Mspar in both but couldn't decide between the two lmao
Also! Credit to @coffeecats900 as I used her classpects redesigns to draw them in! (Loved all of the outfits and colors)
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calamitascalliope · 9 months
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Read Desynced
It is a comic heavily inspired by Homestuck and borrows several concepts from the og comic(Prospit/Derse, Player Lands, Classpects) as well as adding in completely unique mechanics and elements(rehauling the Alchemy system, giving them a new game to play complete with a new way of entering, so far completely original villains that seem to be filling a role comparable to LE on the og comic, and also redesigning what the lands and Skaia look like for the sake of being cool).
Also, it's just incredibly well written so far. If you enjoyed Homestuck, you should read this
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https://mspfa.com/?s=28296&p=1
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