Additional World of Ardacraft patch notes
MAJOR VERSION UPDATE - WORLD OF ARDACRAFT 2.0
Welcome to World of Ardacraft: Lords of Numenor!
The continent of Numenor is now available for exploration!
New regions of Middle-Earth are now available for exploration!
Due to a server crash and corruption of important game data, the region of Beleriand is no longer available. We apologize for the inconvenience.
All players have been given a free name change.
Valar characters are once again restricted from leaving Valinor.
Maiar characters have been nerfed.
The “Dunadan” class of Human is now available for play! Dunedain have the “Legacy of the First Age” racial ability, and start in the zone of Armenalos.
The new Expeditions system is available for use! Expeditions is an adaptation of the territorial control system from the previous version of the game that allows you to build ships, explore the seas and coasts of Middle-Earth, and establish player settlements to control territory.
You can use these settlements to develop player cities back in Numenor, or you can expand your realms in Middle-Earth. Players can also engage in competition between realms.
Because of the bugs involved in the rapid changing of control of territory in heavily populated zones like Beleriand in the previous version, Numenor has been designated a non-PVP zone. All territory in Numenor belongs to the “Kingdom of Numenor” NPC faction.
Instead, players can compete in the cutthroat politics and Byzantine political system of the Numenorean state.
Due to repeated requests from Vanyar, Valar, and Maiar players, the Aman zone, including Valinor, Taniquetil, Araman, Tol Eressea, and Tirion upon Tuna, have been designated non-PVP zones, as part of our “Creative Zones” initiative. These zones still permit legacy gamemodes such as those from the Beta, though please be advised that the creation of new Vanyar, Valar, and Maiar characters is not possible at this time.
Many new visual customization and class options for Humans have been added.
Our linguist informs us that he’s written about two thousand pages of new lore for this patch. We haven’t read it. We’re not sure he even sent us a copy, or if he was just bragging.
He has a girlfriend now. They go to ren faires in cosplay together. This isn’t relevant to the game, we just think it’s incredibly cute.
PATCH 2.1 - “ECONOMY UPDATE”
We’ve received complaints about the OP nature of Numenoreans in PVP due to the higher level of gear available to them. We’d like to note that this gear is tradable, and some of it has already found its way into the economy of Middle-Earth zones. In short: git gud, scrubs.
Some players have asked us to implement a creative building mode in Numenor that resembles the one available in Valinor. Unfortunately, this would cause Numenorean players to desire to overpass the limits set to their bliss, becoming enamored of the immortality of the Valar and the Eldar and the lands where all things endure unbalance the Numenorean and Middle-Earth economy. Player-built structures in Numenor will continue to have to use resources harvested in Numenor or Middle-Earth.
We have no plans to permit Human characters in Valinor at this time. The ability of the Valar to limit who enters and leaves the Valinor zone is an important legacy feature of the game, and while we wouldn’t implement it the same way today, the Valinor zone doesn’t support all the same systems of as the Numenor and Middle-Earth zones, and it would be unfair to remove it.
We’re trialing a new Epic Crafting system that will allow players to create items of unsurpassing power, and even to permanently imbue them with a fragment of their power. The loss or destruction of these items may be devastating to your character, however, so be careful!
PATCH 2.2 - “EMPIRE UPDATE”
New options for customizing player realms in Middle-Earth are now available! We’re delighted that so many players are enjoying this feature!
We’re aware of the Dan Olson video raising questions about the Lords of Numenor expansion, and in particular that it might be “imperialist propaganda” that “uses the Age of Discovery as fodder for a second-rate GoT knockoff” and “ignores or outright revels in the violence of this period in history.”
We like to think of it as “emergent gameplay.”
Congratulations to player “LordOfGifs” and the “MurdeR” guild for winning the 1st Realm v Realm tournament! You have all been awarded shiny hats. However, we do need you to change your guild’s name. Reenacting historical atrocities is fine, but threats of real-world violence are right out.
PATCH 2.3 - “POLITICS UPDATE”
We are aware of the flame war on the forums (2,337 pages and counting at time of writing) concerning Numenor. No, we will not implement PVP, or separate faction in the Numenor zone. We feel it would be counter to the intended spirit of play in that part of the game. Take it to Middle-Earth.
At the same time, players are entitled to build whatever they want on their housing plots. It doesn’t matter if you think it’s “ugly,” “ruins the skyline,” “looks like a big dumb tomb,” or “is literally a giant gold-covered dick.” We don’t have the staff to ban people for their architectural taste, and we don’t get paid enough, honestly.
We’re aware that player “GoldenBoy25″ seized the throne of Numenor using a corner case in the new Politics system, but because of the ambiguity of this exploit we feel an actual ban would be unfair. We’re looking on patching, however, and future use of this mechanic to usurp the throne may result in a ban.
PATCH 2.3 NEWS UPDATE
Congratulations to player “GoldenBoy25″ for winning the 2nd Realm v Realm tournament in a dark horse last minute concession!
We’re aware that some players are complaining that LordOfGifts and his guild may have been paid off, but we have found no evidence of this, and as far as we can tell that’s not actually against the TOS.
PATCH 2.3 NEWS UPDATE 2
Big political shakeup in World of Ardacraft: it’s being reported that LordOfGifs has left the guild MordoR and joined the NPC faction “Kings of Numenor.”
To be honest, we didn’t code for a Maia player using the Numenorean politics system. As an emergency balance hotfix, we’ve temporarily disabled access to the player ranking system, the reputation rewards, and the politics system for Maia and Vala characters that are members of the “Kings of Numenor” NPC faction.
LordOfGifts may still spread his influence through lies and flattery informally, of course.
Rumors of a player-led death cult in the Numenor zone are wildly exaggerated.
PATCH 2.3 NEWS UPDATE 3
Okay, they’re not *that* exaggerated.
Use of the Dueling feature to turn other players in the Numenor zone into “Human sacrifices” was not anticipated, but is not currently considered an exploit. We’re looking into a hotfix.
Dedicating your sacrifices to Melkor will not get him unbound from the divine chain which will restrain him until the end of time unbanned.
Rumors of server instability in the Numenor zone are patently untrue. Rumors that the duel bug is triggering glitches like those that caused the Beleriand crash are wild exaggerations.
PATCH 2.3 NEWS UPDATE 4
We’re aware that use of the so-called “Human sacrifice bug” has spread. We’re looking into it. Players wishing to avoid this bug should avoid Numenor, as this seems to be the only zone where it is possible.
We’re likewise aware that player “LordOfGifs” claims he can unban Melkor, conquer Valinor, and restore all lost Human player characters. These are obvious lies, come on people.
You know who doesn’t have any of these problems? Dwarf players. You should go check out Moria, they’ve been building some really cool stuff in the Misty Mountains away from all this drama. Dwarf PC realms are quiet and calm and honestly those guys are really chill. There’s a reason most of the dev team mains Dwarves.
PATCH 2.4 - VALINOR PVP HOTFIX
At about 10:30 GMT on Sunday, a large player force led by GoldenBoy25 attempted to exploit a glitch discovered by LordOfGifs that permits PVP in Valinor, to invade Valinor, conquer it, and depose the Valar PCs from their faction leadership positions.
While this exploit did exist, devs were on hand to take the server offline and patch it before any damage could be done.
The rumor that exploit of the “Human sacrifice bug” would increase the power of Numenorean players was unfounded. Unfortunately, abuse of this bug has caused corruption of the Numenor zone, and that data cannot be retrieved.
We’re a little embarrassed about this one, to be honest.
Players GoldenBoy25, LordOfGifs, and all PC members of the “Army of Numenor” have been cast into the outermost dark banned. Note all Epic Crafting Artifact-tier loot held by these players still exists, though clicking on the [Crafter information] option on these items will currently show only a blank box.
Resource and empire mechanics have been revised to not depend on the Numenor zone or its NPC faction anymore. However, we consider these mechanics generally successful, and we won’t be removing them.
To prevent anything like a repeat occurrence of this bug, we’ve moved Valinor and all associated zones to another server. We plan to replace those zones on the current map with new ones at some future date.
Noldor and Sindar players can still request a transfer to Valinor. This will require logging off in a coastal zone, and accessing your Account page from a web browser. There will be a one-time fee of $15. This transfer is not reversible.
PATCH 2.5 - “PLAYER REALMS UPDATE”
We’re aware of complaints that there are crafting recipes in the game that can no longer be completed since the loss of Numenor. The recipes will be removed from the crafting interface, but items created with these recipes won’t be affected. We will consider ways to restore these recipes in future updates.
Players looking for the latest in player-created content should check out the PC realms of Gondor and Arnor!
Player “Saur0n” (formerly “LordOfGifs”) appears to be exploiting a combination of an old bug and a new one related to name change to prevent being cast into the outer dark reduced to a formless shadow banned. We’re looking into it.
Player faction “MordoR” is once again in control of the zone “MordoR.” We advise new players to avoid this zone (unless they’re looking to join, of course).
PATCH 2.5 NEWS UPDATE
Players may indeed be reduced to a formless shadow, haunting the desolate places of the world after losing Epic Crafting Artifact-tier objects which they forged in ancient fires and poured all their power into crafted with a Total Stamina Conversion modifier. This is working as intended. Don’t go into battle with items you can’t afford to lose, folks.
Player “Saur0n” is officially invited to git gud.
Player “1sildur” is also officially invited to git gud.
Player “3lrond” has been awarded the cosmetic title “Mr. Told-You-So.”
Yes, the player-created artifact [r1ng_of_ultimate_p0wer] still exists in the world. No, we’re not telling you where it is.
PATCH 2.5.1
A skunkworks project by one of our devs, the “Halfling” sub-race, is now available for play! Currently they start in a wilderness zone, and play as Humans with a bonus to Sneak, Cooking, Theft, and Partying skills, and a large passive Magic Resistance bonus.
As the current expansion is nearing the end of its life, we’re planning a major Middle-Earth focused expansion next, tentatively titled “The Third Age.” We realize that the realms of the Elven-Kings have grown weary with age, that ruins dot the landscape, and none now have the strength of the mighty princes of old player population has declined a bit, but we think the new expansion will revitalize interest in Word of ArdaCraft, and we’re looking forward to seeing what you think! Planned features include an expanded mounted combat and siege system, the ability of players to create Feudal sub-realms, ways to repurpose existing Artifacts, and ways to rebuild long-lost abandoned kingdoms.
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LotR reread - book 1, chapter 12 - Flight to the Ford
"More deadly to him was the name of Elbereth" ✧*:・
How come Gondor never figured it out though? Or didn't they? The Ringwraiths are certainly weaker here, but it fits that they have such a weakness. And yet they cannot be too weak because - story. ¯\_🤔_/¯
Aragorn: My heart is in Rivendell
Aragorn's mysterious allusions to Arwen counter at 1
"Bill Ferny's poor old pony was developing an unexpected talent for picking out a path, and for sparing its rider as many jolts as possible" - I'm hardly a horse girl, but well done, dear pony.
Glorfindel!!!
Bells ringing et all. "Hey, it's me, the Balrog-slayer! Ringwraiths, wanna try and stop me?"
Apparently "Ai na vedui Dunadan" sounds like if it means "It isn't a drunken Dunadan" to Welsh speakers, or so I've heard
Mhm, it seems like whenever Glorfindel encountered any Nazgul they did the wise thing and skedaddled in the other direction.
Ok, this is chilling. The Road goes down a hollow in which their footsteps echo; they come out into the open and there are still footsteps heard behind them.
Why does Sting glow red next to Nazgul, apparently? Or is it because Frodo is wounded with the morgul-blade?
"By Elbereth and Lúthien the Fair you shall have neither the Ring nor me!" *:・゚✧*:・゚✧
Somehow Frodo is at his most badass when he calls upon someone else.
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'Now let us take our ease here for a little!' said Aragorn. 'We will sit on the edge of ruin and talk, as Gandalf says, while he is busy elsewhere. I feel a weariness such as I have seldom felt before.' He wrapped his grey cloak about him, hiding his mail-shirt, and stretched out his long legs. Then he lay back and sent from his lips a thin stream of smoke.
'Look!' said Pippin. 'Strider the Ranger has come back!'
'He has never been away,' said Aragorn. 'I am Strider and Dúnadan too, and I belong both to Gondor and the North.'
I legitimately love this moment. Aragorn is someone with too many a lot of names and identities, and you sometimes get the idea that most of them are just pseudonyms in order to hide his real identity. And while that is partially true, it is equally true that each identity is a part of him, not just a disguise that he puts on.
He is Strider, not because it’s a mean-spirited nickname given to him in Bree, but because he loves and belongs to that country as much as he loves and belongs to Gondor.
He is Estel, not just because that was the name given to him as a child genuinely to hide his true identity, but because he inspires hope in others and brings it with him wherever he goes.
He is Dunadan, not just because he is the chieftain of the Dunedain and descendant or kings, but because the people who know him as the Dunedan, which includes Bilbo I might add, are just as important to him as the people who know him by other names.
He doesn’t cast one identity aside to become another, he is all of them at once; because he loves, serves, and belongs to all peoples who would know him enough to give him a name.
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I think, in Rohan’s complex cultural landscape, queer issues are also viewed in complex ways. On the most basic level, various disparate Northmen cultures had a variety of ways of looking at queer sexuality but none of them truly denied non-hetero relationships from being accepted within communities. And in terms of rohirric attitudes, any negative views of queer sexuality can be reasonably assumed to come from Gondorian/dunadan influence.
However, some of the time those influences are hard to discern, with particularly misogynistic-originated/hypermasculanised stigmas against gay men and their committed relationships appearing to come from the oldest traditions and beliefs of the Rohir, traceable back to Eorl’s time and before. BUT even these have been influenced by Dunadain religious beliefs, for these of course were traditions descended from the Eotheod whom had been allies with Gondor long before Rohan’s creation.
PRACTICALLY speaking, and with reference to Theodred, stigma would have been levelled upon him most from the higher nobility within Rohan (if he had ever openly been attracted too and loved men exclusively). However, there was also a running ‘traditionalist’ view, more or less prevalent depending upon the rohir community and changeable by generation, that demasculinised not necessarily sex with men, but men who were not attracted to women and whom fell in love with other men. This is often framed as a viewpoint in rebellion against Gondorian influence, a kind of flipped version of Gondor’s perception that profound love between the same sex is blessed and honourable, but sex is a corruption of the soul etc etc. However in the end at it’s root it is more of a mutated prejudice passed down and changed through generations.
Indeed amongst some area-specific Rider/military cultures, taking sexual partners among your comrades is commonplace and almost expected, but both positions and romantic attachments are shamed with varying frequency and harshness. Theodred had witnessed or experienced various aspects of these cultures during his youth as a Rider in different Eoreds, but he had still been mostly discreet and kept his reputation very clean.
In general, if (or when depending upon verse) Theodred were to ‘out’ himself, it would not be such a catastrophic social death as it might be in Gondor. He would still be mostly accepted and there would be no tangible consequence to it. However there would be intangible social consequences, biases and altered opinions that would have made his life and duties significantly more difficult than before, which is not to mention Gondorian opinion. It could be equated too a similar experience of being gay in England right now, with differences of cause and expression of such opinions, but similar impacts and severities.
This is in tandem with @shieldarm ‘s own HC post, I think I agree that queer women had an easier time being queer, in that they were met either with nonchalant acceptance or bewilderment, viewed more as a ‘strange sort’ but not with any particular malice or shame, especially when they exemplified the role they had chosen to take on (in Eowyn’s case). For women, the issue was more them being women than being queer and with histories of women warriors littering Eotheod history, they had a cultural space that they could fill.
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