PS4 GAME DIARIES ARE BACK!
That's right: everyone's favorite (ok, maybe not everyone's) internet comic on Tumblr is back, and cooler than ever! This time, I find myself navigating a sinister mansion, trying to figure out the secrets behind it's missing owners. That's right, it's Resident Evil!
After hearing about how this game is revolutionary from basically every YouTube gaming person ever, I knew I had to check it out. I've never really played horror games before (except that one time I tried FNAF on a friend's phone in highschool), so I was in for a real shock with how this game handles.
Will I/Jill ever make it out? Stick around and find out!
Next page!
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Local man falls into otaku hell once again
In anticipation of my declining mental health, I have picked up Girl's Frontline once again. This is surely a very good decision.
I never got very far on my original account but I was always very concious of the game since I actually did cover art/character renders for a fanmade playbook back in late highschool and early college. I've always been a big gunslinger girl fan, I thought people making their own stories was really nice, so why not? I can't say I had a good time since the community was toxic... I strayed away due to the incredibly rude attitudes I came across. But here I am, crawling back, because Idolmaster has died and I'm too scared to start arknights and I need to play a funny anime gatcha game or I'll DIE!
I know you eventually get most all the girls in the game at some point, but these are my favorites. Besides the gunslinger girls themselves, of course.
I'm wary about taking advice since I don't really like the community but I still want to recieve advice since the game has a lot of ins and outs. For now, I'll just look to online guides. I'll use this like a game diary until I'm tired of it, but I hope I stick with it for a long while!
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Dwarf Fortress Blind Play Diary: Day 5
Snow Place Like Home!
So before my little birthday break I explained that I would be starting a fresh fort with all my new insights. Now, after a weekend of play, I've gotten a fort setup that's decently close to where we were last time! No real dramatic stories to share, its all been relatively smooth sailing, even if the game did decide to plop me down in the middle of winter!
So, to help prepare us for future antics I'm going to do a little fort-tour today. Behold! The seemingly poorly named Quicktrouble!
GROUND FLOOR: Produce and Public Relations
The open air portion of the fort is quite small, but far more organised than previous attempts. The old town of Bornbeguiled had barely more than a hole in the ground, a refuse dump, and a trading post. This also has all of those, but the hole has a wall to protect it! Walls to protect the precious livestock too. Even a bridge to help give fishers better stream access.
While its unlikely to deal with the flying attackers that bothered us last time, I have been smart enough to employ burrows properly to keep the dwarven children playing inside the walls which should serve to dramatically reduce infant mortality in my forts. Especially with the unicorn herds I've spotted hanging around the deeper parts of the woods.
You'll also note that there are peehens in with the peacocks now. I may have forgotten them last time, which might explain my food trouble in earlier forts.
BASEMENT ONE: Farms and Fermentation
Another leg-up Quicktrouble has over the ill-fated Bornbeguiled is the fact that the farms have actually been setup to work. Proper work order management that links empty barrels, drink stock, and farm produce together has the farms producing a healthy amount of wine and beer. With just 20 dwarves I've been able to reach 700 units of drink!
That's since been limited, obviously, to stop them overproducing to the moon and back. The important thing though is that alongside a reproducing livestock population and fish supply this means that my dwarves actually stay fed. With is more than could be said for Bornbeguiled.
BASEMENT 2: Stockpiles, Stockpiles, and Stockpiles
Down below ground water level we get to the stockpiles. Huge stockpiles. Just, the most massive stockpile I could manage. Its still not enough, and more are present on the next floor down.
Note that the plain rocks, fancy rocks, furniture, products, and woods are all kept separate though. Look at that organization!
Also note that none of the food is stored here. All of that is dealt with in the farms or at the kitchen in their own dedicated storage rooms.
BASEMENT 3: Workshops and Overflow
Another step down and we have the workshop area. Its been placed here with the intent being that no workshop is ever more than a quick flight of stairs away from the nearest material supply. Its not been fully fleshed out yet, but as more industries come online we should be able to fit at least one or two of very sort in this set of 60 chambers!
You can also see the overflow stockpiles above and below the workshops. These exist because of the obvious stockpile overflow, but also because it turns out that 60 slots is probably plenty for the workshops generally. At least I hope it is, I'm struggling to fill 40.
BASEMENT 4: the Housing District
There's really nothing fancy here! Just 100 single dwarf bedrooms. The eventual goal is to make an exact double of this floor on another layer to fill out my full dwarf limit of 200. With room for a bed, chest, cabinet, and potentially even a few more furniture items I'm confident that no dwarves will suffer in "meagre housing" going forward!
BASEMENT 5: Knights and Nobles
That's not to say that all dwarves will need to settle for simple 3x3 squares. Some will get to enjoy the luxury of 3x4 rectangles!
With en-suite dining rooms and studies these rooms are designed for the nobility of the fort. They should let me include all the fancy armour racks and things those dwarves expect as and when they start demanding them.
The two sections at the top are intended to be my barracks and dungeons respectively. They're not fully fleshed out yet, and I'm not sold on the layout either. They do serve to give my dwarves some basic workout space though.
BASEMENT 6: Public Services
If floor 5 was all about fancy individual citizens, floor 6 is all about being partying together. The top row is reserved for temples, the second for taverns, the third for tavern rooms, then two huge spaces for a hospital and library, then finally a smattering of 3x3 spots to serve as the impromptu crypt.
I am however thinking of moving the crypt to a lower level and expanding the temple district though. I know from the last town that those 3x3 rooms get crowded fast, and I really wanna give the dwarves a proper chance to enjoy themselves!
And that's about it for Quicktrouble today! Still very much a WIP as you can see from all the pending mining orders, but its all just so much more organized than Bornbeguiled was. Plus, by not immediately smoothing all walls the value of the place has been rated far lower, allowing a steady stream of births and minor migrations to scale things up. A much better state of affairs than the 100 unfeedable dwarves from last time.
Most important of all, we've only had one death! A child that was possessed, worked in a craft shop for several days straight, then snapped and went berserk. I have no idea why. I'll take one death over the, idk, at least 15 ~ ish that happened in the last place. The fact I couldn't keep count probably wasn't a good sign...
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Getting my ass handed to me on the frontline
The goal: get through the story as fast as possible.
The reality: Scarecrow, what the heck!
I managed to blow through the first set of levels no problem and I completed the emergency mode without issue. But at the end of the second set, it got tricky. I tried relying in support eschalons to murder Scarecrow for me but before I knew it, I was surrounded ^^" I walked into that one.
My focus at the moment has been powering up my current main eschalon while I send the rest out on logistics. I like the group, they formation buffs hooked together nicely, but the firepower just isn't enough. Raising up an MG will take a lot of resources. Theres so much to keep track of.... Too many girls with too many tricks to them. I'll just stick to something simple like this for a while.
Oh, I didnt realize there were missions for getting combat reports and enhancement capsules? The game didnt notify me of it. I should've been grinding away there. For now I'll focus in leveling up the girls and feed them lots of fodder. March on, girlies...
Also: I adopted a cat. Very awesome. I have no idea what do with it. But cat is good.
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