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#going to use 'emulating manga style' as an excuse
caguaydreams · 7 months
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they're all in the spectrum, your honor
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soyasojourns · 2 years
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みんなの家 (Everybody’s Home)
We have finally landed at Chubu Airport in Nagoya. My traveling group and I temporarily separated ways for our own respective destinations. From the airport, I took the airport train to Nagoya Station to transfer and reach the local subways. I reached Nagoya Station past 10:30 PM. There were no more staff manning the ticket booths and the coin operated ones were all in Kanji. There was also no wifi in the area. I approached a security staff but we could not communicate well. I waited for the people who were in line at the coin-operated ticket booth until there was only one person left. I then kindly asked the lady to teach me how to use it. She asked were I was going and I said that I was off to Kamejima Station. I thanked her and bowed to her after I secured my ticket.
I reached Kamejima Station and followed the instructions sent by my airbnb host, M-san. There was a part which I did not understand quite well in the instructions and forgot to clarify beforehand. M-san described the house as “having a white driftwood in front of the house”. I walked along the  supposed street, missing the house as I passed by several times. I located all the other landmarks except for the "white driftwood" which I could not seem to find.
I cannot remember if I even felt cold at that time. It was the end of winter, beginning of spring. Perhaps I did not feel the cold since I was lugging all my luggage with me, having an unplanned workout in the middle of the night.
It was past 11 PM. There was not a human in sight. I gathered all my courage and Japanese vocabulary that I knew at that time to speak with whoever dear savior stranger would pass by. After a bit of waiting and staring at the empty parking space across, someone finally passed by. I said my “sumimasen (excuse me)” and asked the lady where the location of the house I was looking for could possibly be. I gave her the Japanese address and she also cannot seem to recognize it. She asked me for the number of M-san and she called him for me. They talked while we walked and looked for the house. We finally reached the front door of a house that I passed by several times. I felt like a child in kindergarten being dropped off for her first day in school by her mother. I thanked the dear stranger, bowed, and apologized for disturbing her. As I was returning upright from my bow, I saw the “white driftwood in front of the house”, at the level where my feet were. In my mind, I thought, this is a marker that is not the easiest to spot at eye level at night.  The driftwood was on the floor. Perhaps during day time, it can be spotted more easily.
M-san, my host, guided me to my room. I was the sole guest occupant of the third floor. M-san’s cat, Tempura-san emerged from the door and greeted me as well. He said that I should just close my door if I do not want Tempura-san in my room. He usually leaves his door open so Tempura-san could go in and out as she pleases. He then left me to rest and that if I needed anything, he will just be in the room across.
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Tempura-san, the unexpected roommate. 
After being left alone, I plugged in my phone and connected to the wifi to inform my officemates, my parents, and my Japanese friend who I will be meeting the next day in Kyoto that I have already arrived safely. 
The room was tatami style. The heater was electric type and I could see that Tempura-san wishes to hog it for herself. I slid the glass door open to see the beautiful bright moon. I breathed in the air, it was cold, but it had a lightness that felt good. It was at this moment that I cannot believe that I was indeed finally in Japan. Reminiscent  of the countless anime, manga, and j-drama characters who have done this very act of staring at the moon and into the darkness, I also basked in this tranquil luxury while passively absorbing the serenity of the night. Having my fix of emulating this late night staring game into nothingness, I checked my phone to see the time. It was already past midnight. I still needed to change my clothes, wash my face, and brush my teeth.
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Tatami style room with futon. Sliding glass door to the balcony.
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Purrfect bonus.
I went downstairs and noticed that a little corner was arranged to give tribute to all the travelers who must have sought shelter here before. It was only later that I found out that this place was called みんなの家 (Minna no Ie) or Everyone’s House. I like it better translated as Everybody’s Home.
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A hippie’s lair
After changing my clothes and freshening up a bit in the bathroom downstairs, I came across another traveler. He said that he was a monk. If it were only that I was not leaving at 7 AM, that is, in a few hours, I would have wanted to converse with him longer (because in other news, and included in the never-ending list of things that interest me are Buddhism and Shintoism). We were only able to chat for a bit. He said that too bad I was already leaving the next day (technically in a few hours) and that he hoped I would enjoy the rest of my trip in Japan. I also bid him well in his journey and retired for the night.
I was roused in my sleep a couple of times since Tempura-san kept on pushing me out of the pillow and competed for warmth. Despite this competition, I had a good, deep rest. Perhaps this was a foreshadowing of elements which repeated and occurred for the rest of my trip: chasing last trains, time sensitivity/consciousness, and pleasant conversations with random Japanese strangers. I was aware more than ever that I am spatially challenged. But for now, as long as I reach a destination, it does not matter how I get there. I will still get lost and take time anyway. That is life.  
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Purrfect competition
P.S.
This trip was made when I was still a wandering 24 year old thirsty to explore the world at large. We can forget about details as time pass by, but we can never forget how someone or something made us feel. 
Trip made in 2015. Originally written in 2019. Edited in 2022.
Day 1 can be found here.
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goldrogerstits · 4 years
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How to edit and color manga-caps
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This is a tutorial on how I personally color and edit manga caps in photoshop. I’ve done my best to explain my editing and coloring process but English isn’t my native language so please excuse any grammatical errors! Anyway, let’s get started💛
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Clean-up
First of all you need a clean manga cap to work with. Start by erasing the parts of the image that you don’t want to keep and redraw parts if necessary. In this case I erased the speech bubble and redrew parts of the sparkles surrounding Komurasaki. Try to stay consistent with the artists original style If you redraw parts of the image as it will be very noticeable if you’ve strayed too far from the original style. I recommend that you study the line width especially and try to emulate that! 
Then level the image as seen in this tutorial by @aldiwali​, by leveling the image you erase some of those grainy dots surrounding the line-art. I’ve also found that it helps darken the line art! When you are done with clean-up separate the line art from the background. I’ve already made an in-depth tutorial how to do that (and erase more of those grainy dots) so I’ll link that here: X. 
Once you’ve cleaned your manga cap and separated the line art from the background you can start putting down your base colors and flats!
Coloring process 
Start with a simple base color for the skin, I usually go for #9e7e7d as that will give the skin a nice warm tone once your done! Then make a copy of your base layer. Go to your copy of your base layer, right click and create clipping mask and color it with something more akin to an actual skin tone. Combine the clipping mask and the copy of your base layer, then lower the opacity to your liking, I usually go for around 85% opacity. 
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This step is very unnecessary and you don’t need to actually do this (just a normal skin-tone as a base) but I do it out of habit. If you look at some of my older stuff it’s way more noticeable (see example down below). 
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If you use this method please be aware of that it does tend to lighten colors so I don’t recommend that you use this method for when you’re using darker colors. 
BONUS TIP for when you’re coloring: Make a color palette! I try to keep track of what colors I use for different characters but it’s easy to get a bit lost so I actually made a little color palette as a reference for myself. That way I can easily keep track of what colors I like to use for a base and for shading. 
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Anyways.... back to the actual tutorial! Time to color the rest of the image! Try to get some good reference pictures of the character/characters (preferably something that was colored by the actual artist) if you’re going for canon colors. I usually play around with hues for a bit before I’m happy with results! For example I gave Komurasakis red dress more of a purple/pink undertone to make it work better with her fan and the flowers in her hair. 
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Try to divide your colors into different layers to make the shading process easier but don’t make to many separate layers as that can get a bit confusing! I try to divide my layer based on color and placement! 
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If you’re not using a reference for what colors you’re going to use I recommend that you at least follow a color scheme. Try to find colors that work with each other but still contrast each other. A lot of people will be looking at your graphics trough their phone and a lot of details will be lost so by making your colors contrast each other you keep some of clarity! I’m not saying that you shouldn’t use colors that are very similar but you should keep the format which your graphics will be looked at in mind. 
Anyways now that we’ve colored everything we need to add color to the parts of the line-art that aren’t supposed be black, in this case we need to add color to the hair, lips, fan and dress. Go to your line-art layer, right click, make a clipping mask and then you can color the line-art. Your layers should look similar to this:
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Make a base which you can work off later as seen below.
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I usually color everything first and then I refine the outlines with the help of the eraser. Try to keep the width of the outline consistent with the rest of the line-art, otherwise it won’t be as seamless. (I did’t outline her hairline as it’s very “feathered” and I wanted to keep that feeling, but I usually outline the hairline too)
You don’t have to separate each color into its own clipping mask as that isn’t going to make any difference when you shade everything later. Now time to add the line-art to the hair! 
Line-art
I do recommend using some sort of drawing tablet to make your new line-art. It’s not that isn’t possible to do it without one but it’s a bit tedious to it with a mouse or touchpad.
If you use a drawing tablet use a brush that allows you to control the stroke weight of the brush. I usually go for one of the default brushes but I’m sure that there are a tons of fun brushes out there to play with!
Create another layer just above your manga-cap, this is where we’ll draw the new line-art! Try to follow the “flow” of the original line-art. In this case it’s fairly easy for me to see where line-art would fit naturally thanks to the way Oda choose to illustrate the “shine” on Komurasakis hair! 
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Look at the area that I’ve encircled, it’s easy to imagine that that’s where Oda would have chosen to add the line-art if he hadn’t colored the hair black. If you can’t find any of these spots try to find a few references for how the original artist does the line-art when it’s in full color. For example I used the cover of volume 92 to get a feeling of how I wanted my line-art to look. 
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Basically try to find what makes the original artists line-art distinct and copy that for your own line-art! 
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After I’m done with my line-art I go back to the black base and fill in some of the empty spaces that were left by the artist for clarity. Like the gap between the line-art and the deep purple parts of the her fan. When your happy with your base and line-art you can start shading! 
Shading
(Before I start shading I generally color in all the stuff I left out like her eyes, makeup and the shine on her hair. I also decided to outline her eyebrows.)
Let’s start with shading the flats! Add a clipping mask to your layer and set the layer style to multiply. The amount of layers I use differ from color to color but I tend to stick between two our four layers of shading. When you’re shading use a color that is soft but with enough contrast to your base so it doesn’t blend into it. I generally use a color with a warmer tone to shade but the you can play around with colors and tones to add different effects. 
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Create a clipping mask and set the layer style to overlay or soft light to highlight certain areas with a lighter color. I tend to play around a bit with the opacity before I’m happy the results. When you’re finished with shading the flats you can start shading the base! 
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It’s basically the same thought process as before, just add a clipping mask your base layer and set to multiply! Your layers should look like this: 
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And that’s it! We’ve shaded everything and we’re basically done! There’s just a few more minor things to do. 
Details / Coloring the line-art 
I like coloring the line-art as it gives the graphic some extra color. To add color to your line-art just do as we did before. Make a clipping mask and color the lines, simple as that! Try to use colors that are dark enough that the line-art isn’t lost. 
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I did some finale clean-up, colored the sparkles surrounding Komurasaki, added som motion filters to that, fixed the background and that’s that! We’re done! That’s how I edit and color manga-caps! I hope this helps! I might have gotten lost on a few tangents so please feel free to ask questions if you need clarification on anything💛
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repentantsky · 3 years
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5 Times Anime Games Picked The Wong Genre
We all love to play games based off of our favorite anime. There’s little more than can bring joy to a fan’s heart than to tear through the sky as Goku, beat an enemy from a distance with Luffy’s long arms, or play an intriguing mystery out in Stein’s Gate, but some anime games truly weren’t made for the right genre. Whether it’s because they went to an oversaturated genre, or the game itself failed to meet the pace that fans have come to expect from watching the show or reading the manga, these 5 games, regardless of how good or bad they are, just didn’t quite pick the right genre for the anime they were based on. 
5. All of SAO, a Visual Novel mixed in with Action combat. 
While I’ll be the first to say that I actually really enjoy SAO’s games, far more than the anime and manga if I’m being honest, the reason they’ve never really hit the high level of popularity that the rest of the franchise has is because they’ve always felt a bit cheap. It’s all well and good to make a new story for a game so that it feels fresh for those who tune in for the anime, or regularly read the manga, but forcing players to sit through hours of visual novel style story-telling from a series that tried it’s best to keep the slow moments as engaging as possible, and coming from a franchise who’s movie made more than 30 million on it’s own, was just a bad idea. Some of the games, in fact a lot of them, have less than 10 total cutscene’s from the story’s starts to their finishes. While this was okay to do back during the PS1 and even PS2 era where anime games like DBZ were still testing the waters and running a risk of losing profits, SAO didn’t start releasing games until the Vita and PS4, and at a high time for anime games on PC, where the idea was a proven commodity. Incorporating at least a few dozen cutscenes in every upcoming game, and any potential remaster or re-release would be a good idea, but playing most of the games can feel tedious as you’re forced to sit there in an action game franchise that still hasn’t mastered pacing. 
4. Fairy Tail should have been an action RPG. 
Fairy Tail’s fights can at times be a little slow, but the amazing visuals of the spells cast by characters like Natsu and Gajeel always emulated a high octane atmosphere when in combat. To see those spells fall to the slower side of a turn-based RPG, and this is coming from someone who loves their turn-based RPG’s, was a little disappointing. It would have felt much more like I was playing a Fairy Tail adventure, yet alone one taking right out from the source material itself, if I could have rushed into combat hitting all my enemies with fast fire based punches and kicks, or with various speeds and power with Erza’s many armors. Instead, we got a slow enough paced game that despite it’s overall fun factor and enjoyment, never really hit the atmosphere of the series it was based on. Everything about the game is without a doubt enjoyable sure, and in the long run, you can’t actually go that wrong with Fairy Tail as far as it’s fans are concerned, but you can always do better to, and a game that moved a little faster, would have been better fit for the long running anime. 
3. Jump Force, should have been a warriors style game.
There are a number of reasons why making an anime collaboration game yet another fighting game was the wrong idea. So many in fact that I could probably make a separate list for it, but I’ll run down some of the most important ones in this entry. For starters, J Stars Victory wasn’t exactly held in high regard around the world upon release, due to it’s pacing issues with each anime’s story therein, and while Jump Force did speed that up a little, the fact that the game has a hub not unlike Xenoverse 2, cheapens the experience for fans playing both games. Another problem is that almost all of the characters that have been in other anime games in the past, had already been in fighting games before, some dozens of times, so their being included in yet another one wasn’t all that interesting. Turning that around to, many of the characters had not been in a warriors style game, and still haven’t been, which could be fresh take for them. Instead, we got yet another bland fighter that uses mechanics from games gone by, that fans do enjoy, but probably would have gotten more out of if they could have tried them in a genre they were yet untested in. 
2. Mobile Suit Gundam: Target in Sight, should have been a first person shooter. 
It’s possible, depending on the reader base for this list, that many haven’t played this game, but it’s the first on here that’s objectively horrible. Without a tutorial, and with it’s seemingly small budget trying to do too much, the game feels clunky and unnatural to play. However, since it released on PS3 at a time where people were adjusted to the universal controls of an FPS, it would have benefitted the game in terms of cost and possibly work load, to make it first person instead. I mean, it’s a Gundam game, you should feel like you’re piloting a Gundam, instead of looking over the shoulder of one. While a first person camera probably wouldn’t have saved it from some of it’s other issues, having an authentic feeling game most certainly would have helped it feel like a game that fans of Gundam would be able to relate to. Instead, the clunky mess was left forgotten, and wouldn’t likely even be found in the worst of all bargain bins.
1. Attack on Titan: Humanity in Chains should have just been an action game. 
AoT as a series has been getting exceptionally popular lately, probably more than ever, but it’s had very few games, and the first one that ever came out, was a total letdown. The game, which didn’t even look all that good for a 3DS title, relied on repetitive missions and quick time events for players to land hits against Titans. That means, the fast paced action that fans were familiar with was completely stripped away in favor of having giant, slow moving circles show up that were almost impossible to miss, that you had to hit at the correct time, and it was this way for all of the game’s combat, Of course, Attack On Titan had to cram massive enemy’s on to a handheld of course, but that’s no excuse considering something as in depth and detailed as Fire Emblem Warriors and visually stunning games like Resident Evil Revelations looked great on the platform. Humanity in Chains felt like a cop out game that was released solely for the purpose of cashing in on all the people who watched fan made AoT games in their spare time, but that even those, looked and played better. 
And that’s my list. Can you think of any other games in anime that would have benefitted from being a different genre? Let me know in the comments below, reblog this list if it interested you, and feel free to leave a heart. Thank you for reading.  
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senotsuri · 3 years
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I genuinely want to know what happened to the budget that they had after season 1. Like Bakugan was REALLY popular and made a lot of money.
Why couldn't some of it be put into the anime??? Promotion in Japan???? Seasons longer than 52 episodes????? The show actually looking like a modern day anime?(okay yes 2006 was a while ago,but GI has no excuse for how low quality it was)
Im am in no way an expert on animation but I really like MS's animation. But it was still dull and bland colour wise. Take yugioh zexal, for example, the show Is bright and colourful(and realesed around the same time as GI.)
But I also have some positives ofcourse, the 3d animation was very good to be fair(Dryoid hit different)
The bakugan were really expressive in every season past 1, in ball form. Remember that really bad drago? I do.
Also, I really want a dub of Bakutech but the likeness of that happening is next to nothing.
In conclusion, thank god for the reboot actually being C R I S P, and doing something with its budget.
Ok. I’m no expert on this, and I know nothing about Nelvana, especially about what they did with the series before it was rebooted, but, if I had to guess...
The budget was probably spent on the anime after season 1. The bakugan had CGI models and were no longer drawn as blobs, and the other characters, especially Shun, had consistent designs (I’d like for everyone to look the boy up and see his reference sheet; his hairstyle was never consistent, except for in the VG, where he had a model.)
This is a personal thing, but I vastly prefer the legacy art style to the reboot art style. I also vastly prefer organic beings with flesh and keratin feathers, to organic beings that look like robots.
The aesthetics in the reboot aren’t great. They look... how to put it... it doesn’t have much bite? It appears like it’s supposed to look cute and cool at the same time, and misses both marks, to me. They look squishy; kind of like a melted chocolate bar?
I’m whole heartedly ignoring the whole Shun debacle. That could’ve been solved by not calling him Shun Kazami, or having a different character who actually emulated legacy Shun, but eh... I like both versions of the boy, I just wish that they weren’t the same character in name.
I think the quality in Legacy came down to Dan’s plot armour, and power scaling. Drago especially threw a wrench into that, and then there was Farbros’ 4600gs. Power scaling really stung the series, even if most bakugan literally explode if they exceed 1000gs by too much. Naga. We saw Naga explode because he got too powerful for himself to handle.
(I don’t know what the specific number would be/is? Whatever, if a bakugan is too powerful, its body literally explodes because it can’t hold the power it has efficiently enough. It’s the only defence the series internally had against power scaling, that is until we get into lore mechanics that override that defence, like the mechtagon, and “ultimate” bakugan in general. Not to forget the Descendants; Dharak and Dragonoid. They can infinitely evolve because they’re descended from Eve’s first bakuga-- ugh... it’s messy and was unnecessary.)
While the stories of neither are nothing to write home about (none of us like to see MS as canon, and for good reason), I find Legacy to be better.
Speaking of BakuTech and dubs/adaptions... I’m surprised that there were no attempts to make an anime adaption/special based on the VGs, especially given that the first VG was actually written by the show writers.
Or, and while I’d prefer not to mention it, but it was only ever in manga form, The Evo Tournament. I’ve heard it’s a little fanfictiony (obviously; it wasn’t written by the show writers? I believe the “fanfictiony” comment was to do with fanfic that was written when Legacy was still going. Wattpad is a goldmine for this, if anyone is curious about the quality bar for Legacy contemporary fanfics.)
The main point of contention for the Evo Tournament is characters being out of character (mostly in lieu of Shun), and the protagonist, Katie Lowery, being Y/N-like. She’s childhood friends with Shun, if that tells you anything (if it does, then it should tell you that all the battle brawlers are Y/Ns! They’re all childhood friends with him!)
Bringing this back to the question. While the reboot is doing damn good for the TCG, the anime is not great, to me at least, even if it’s doing things with the budget. Doing things with the budget doesn’t always equal quality, even if it usually does.
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