eyy,, i made a pokétrainer oc !!!! been trying to design them for nearly a month, i think- only managed to finalize her design with some help from some friends,,, sksmsknsjs. lineart isn't mine, btw!! instead made by my friend sap @pinesented my good friend sap. colors are by me, tho! (and no i definitely didn't just steal the color palette from the gender-fluid flag, bc i am. so good at colors).
anyway this is malachai last-name-pending and he specializes in dark/ghost types <3. she looks scary but really they're pretty chill and just a bit introverted. prolly messes with tarot cards, too,,,
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today i woke up and chose art
this doodle is basically what i think would happen if the potara fused the outfits like they're supposed to, ain't no way Vegito's not getting Vegeta's armor if he fused while wearing it
why the royal insignia if Vegeta's armor doesn't have it anymore? because it makes sense to me that the Prince of All Saiyans has his mark of royalty despite everything that's happened to him in his life
i think Vegeta would care enough to keep his people's culture alive as long as he can, even going as far as letting Bulma document all of it (or at least, all the stuff he can remember; especially all the stuff regarding royalty); Bulma eventually taking it upon herself to recreate the royal emblem from scratch based on Vegeta's descriptions because of how much of a Big Deal it used to be
tangent aside, it took a while to figure out the colors on the boots, Goku and Vegeta's outfits are harder to fuse together than i thought they'd be (except the gloves and wristbands, that was the easiest part)
i also felt like making an alt color version, so here's that
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Sorry if this question is too broad or imposing but I'm trying to get into modding Fallout 4 for the first time, mostly to make armor skins. What're the best tutorials? I've tried searching online but a lot of the tutorials are outdated. (Would also love to know how to bash existing skins together though modelling my own would be fun too). Again sorry for this ask I'm just so lost about how to get into modding lol.
Ahhh do not apologize for asking me about modding fallout. I could talk about the guts of this stupid game all day ahhh
modding grip^
Unfortunately I...don't know any good tutorials. I think a lot of Fo4 modders came over already knowing skyrim or FNV. Most of what I know is based on outdated guides, old loverslab threads, my existing graphic design knowledge, and trial-and-error. I think armour is the best place to start because there are so many tools available (thanks tittymodders!), and you don't have to worry about needing 3DS Max for collisions or animations.
This is the only modding tutorial I've ever watched. It's old, but good to show you a proper workflow and how to set up your files. They use creation kit, but if you're just making armour its way easier to use xEdit. I don't even have the ck installed, I do everything in xEdit.
This is an excellent guide to outfit conversions. It gets pretty in depth, but you really don't need to bother with the dismemberment section if it's just for you. It's for FG reduced but you can use it as a general guide for weighting anything for any body and getting your modded outfit game ready.
Texture edits and outfit conversions are where I started and are probably the easiest. The best thing to do is just poke around mods you like and see how they do it.
Some tools:
xEdit: Plugin editor for creation engine games. If you're doing any kind of modding you should learn how to use this. Esl-flagging, running complex sorter, making bashed patches and making your own compatibility patches are skills you need if you want to run a heavily modded game.
Icestorms texture toolbox: the best texture tool, i use the "batch processing" tab at the end to convert .png (no alpha) and .tga (alpha) files to .dds.
Nvidia texture tools exporter: lets you open .dds file in photoshop with the alpha channel intact. You don't need a nvidia card, I'm all team red. Don't bother using this to export unless you have to, its slow as fuck.
Sagethumbs: Gives .dds files thumbnails in windows explorer.
IrfanView: For quickly viewing texture files without launching photoshop. Also an excellent general image viewer.
Bethesda Archive Extractor: Crack open those .ba2 files and get to the goods.
Material Editor: What it says on the tin, lets you edit Fo4 and Fo76 material files. These are like containers that have the paths to all your textures and how they are to be shaded to attach to .nif files.
NifSkope: View and edit .nif files. Dev 7 is the recommended, but Dev 8 can open Fo76 meshes if you want to backport those.
Outfit Studio: Even if you don't use body replacers, this is an incredible tool for editing and weighting meshes. If you're making armour you need this. This is also where I make most of my mashups: you can pull parts from different outfits, slap them together, and export them quickly and easily.
Blender: It's free and it works. Learning to navigate this is going to be your biggest hurdle but it's worth it, trust me. Thankfully blender has a huge community and hundreds of tutorials. This is where I make my hi poly models and do all my retopo/uvs. I also prefer to use blender to edit meshes because it has more robust editing tools.
PyNifly: What I use to import/export .nif files from blender.
Fo4 is made in the 2013 version of 3DS Max and the havok content tools but i haven't bothered to pirate that yet. You don't need it for armour anyways.
I'm sorry this is so long and rambly. If you have a more specific question I might be more helpful ha.
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