Zelda travelling around Hyrule after the Calamity and people are tripping over themselves to tell her stories about the Hero because they love that feral cryptid mad man and are so proud of him
'I met him when I was about to get eaten by a Hinox...he jumped off a horse, fired 12 arrows in the blink of an eye and then got smacked in the face with a tree...but then he came back and hacked away at it's legs with this stupidly big sword until it finally died'
'He was wearing this weird patched together mask that looked like a monster but he made enough curry for everyone so we didn't like to ask'
'But...the hero was a girl? She wore these lovely green silks and every time she came out of the Gerudo Canyon she had a bag full of electric safflina to sell to Beedle over there. The Gerudo think she's an amazing fighter, which says a lot, and she always thanked me for looking after her horses when she went into the desert'
'I swear to Hylia that he ran through here wearing nothing but his underwear and a mask shaped like a leaf...claimed he was looking for the Children of the Forest. Sorry, Princess, but I'm not sure he was quite right in the head at the time'
'He used to creep in here silently wearing this grey mask and with enough lizards and beetles that we could make enough elixirs to last for a month. Not sure I ever saw his face without it'
And the entire time Link is stood neatly dressed, three steps away, listening to every word and no one pays him the slightest bit of attention. Because none of them cotton on that 'prim and proper Royal Knight' Link and 'I will defeat this Lynel with a stick, a pot lid and a bucket load of adrenaline' Wild Child Hero is the same man. Especially with how many masks he owned.
When they walk away and are out of sight and earshot Zelda just raises her eyebrow with a smile and he is like '...I can explain...it made sense at the time'
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happy friday the 13th here are some spooky text-based games for halloween:
contrition - As a priest, it’s your job to listen to your parishioners’ darkest secrets and absolve their guilt. But when a sinister stranger comes to the confessional one Halloween night, you realize it’s your soul on the line.
familiar - You are a familiar. Your mistress has some requests for you. Help her complete her ritual, or pay the price of failure.
jagged bone - A branching choose-your-own-adventure horror game about transformation and perspective.
the forest of candles (and the man with a lighter) - follows Maggie, a young woman with a fear of forest fires sparked by an old town folk tale. She's spent years trying to escape her hometown and the fear it inspires in her, only to be called back for the funeral of an old friend.
mary's hare - Mary's Hare is short interactive horror story about a woman and a rabbit, based on the story of Mary Toft.
only this - "And his eyes have all the seeming of a demon's that is dreaming / And the lamp-light o'er him streaming throws his shadow on the floor..."
what girls do in the dark - a slumber party text adventure.
god is in the radio - you are death, one of 22 members of the major arcana, a cult dedicated to some far-off god. the night is halloween, and you watch in scorn as the unknowing dance among devils and dress to indulge in sin. the high priestess receives a message from the all-mighty himself: the arcana must gather in an abandoned house and find his song on an old radio receiver.
anchorhead - Travel to the haunted coastal town of Anchorhead, Massachusetts and uncover the roots of a horrific conspiracy inspired by the works of H. P. Lovecraft. Search through musty archives and tomes of esoteric lore; dodge hostile townsfolk; combat a generation-spanning evil that threatens your family and the entire world. (illustrated version on itch.io)
my father's long, long legs - An interactive horror story about family, unease, and loss.
beneath floes - Qikiqtaaluk, 1962. The sun falls below the horizon and won't return for months. You wander the broken shoreline, wary of your mother's stories about the qalupalik. Fish woman, stealer of wayward children: she dwells beneath the ice.
the silence under your bed - An interactive horror collection about the strange, the spooky, and the macabre.
bogeyman - You can go home when you learn to be good.
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I'm seeing some confusion out and about over the title A Companion to Owls (generally along the lines of 'what have owls got to do with it???'), so I'd like to offer my interpretation (with a general disclaimer that the Bible and particularly the Old Testament are damn complicated and I'm not able to address every nuance in a fandom tumblr post, okay? Okay):
It's a phrase taken from the Book of Job. Here's the quote in full (King James version):
When I looked for good, then evil came unto me: and when I waited for light, there came darkness. My bowels boiled, and rested not: the days of affliction prevented me. I went mourning without the sun: I stood up, and I cried in the congregation. I am a brother to dragons, and a companion to owls.
--(Job 30:29)
Job is describing the depths of his grief, but also, with that last line, his position in the web of providence.
Throughout the Old Testament, owls are a recurring symbol of spiritual devastation. Deuteronomy 4:17 - Isaiah 34:11 - Psalm 102: 3 - Jeremiah 50: 39...just to name a few (there's more). The general shape of the metaphor is this: owls are solitary, night-stalking creatures, that let out either mournful cries or terrible shrieks, that inhabit the desolate places of the world...and (this is important) they are unclean.
They represent a despair that is to be shunned, not pitied, because their condition is self-inflicted. You defied God (so the owl signifies), and your punishment is...separation. From God, from others, from the world itself. To call and call and never, ever receive an answer.
Your punishment is terrible, tormenting loneliness.
(and that exact phrase, "tormenting loneliness," doesn't come from me...I'm pulling it from actual debate/academia on this exact topic. The owls, and what they are an omen for. Oof.)
To call yourself a 'companion to owls,' then, is to count yourself alongside perhaps the most tragic of the damned --not the ones who defy God out of wickedness or ignorance, and in exile take up diabolical ends readily enough...but the ones who know enough to mourn what they have lost.
So, that's how the title relates to Job: directly. Of course, all that is just context. The titular "companion to owls," in this case, isn't Job at all.
Because this story is about Aziraphale.
The thing is that Job never actually defied God at all, but Aziraphale does, and he does so fully believing that he will fall.
He does so fully believing that he's giving in to a temptation.
He's wrong about that, but still...he's realized something terrifying. Which is that doing God's will and doing what's right are sometimes mutually exclusive. Even more terrifying: it turns out that, given the choice between the two...he chooses what's right.
And he's seemingly the only angel who does. He's seemingly the only angel who can even see what's wrong.
Fallen or not, that's the kind of knowledge that...separates you.
(Whoooo-eeeeee, tormenting loneliness!!!)
Aziraphale is the companion.
...I don't think I need to wax poetic about Aziraphale's loneliness and grappling with devotion --I think we all, like, get it, and other people have likely said it better anyway. So, one last thing before I stop rambling:
Check out Crowley's glasses.
(screenshots from @seedsofwinter)
Crowley is the owl.
Crowley is the goddamn owl.
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