So a post I reblogged about no Dark Link in TotK being a missed opportunity got me thinking about how he could've been implemented:
You could find one of those journals in one of the Yiga outposts in the Depths talking about him. Here's how I think it could read:
Spotted the Hero in the Depths today. I attempted to approach while disguised as a member of the Zonai Survey Team.
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Bad idea. I was attacked immediately and viciously without hesitation. I barely escaped with my life!
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That... was not the Hero.
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Was that the Hero's Shadow spoken of in the old legends? It is said the Shadow would mirror the Hero's appearance and fighting skills... I believe it after that encounter.
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ATTENTION YIGA CLAN MEMBERS: If you spot this figure during your patrols, DO NOT APPROACH. This 'Shadow' will viciously attack anything and anyone that dares get near, even the Yiga Clan.
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Beware the Hero's Shadow.
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Glory to Master Kohga.
End
Dark Link would be patrolling the Depths, and upon spotting you, he will chase you down and attack, similar to the Gloom Hands. But unlike the Gloom Hands, you cannot escape by climbing to high ground and waiting for him to vanish. He will simply teleport up to you.
You can either deal enough damage to him, which will make him leave and reappear elsewhere in the Depths (like how the Yiga flee when defeated), or you can teleport far enough away so he loses track of you. Thankfully, he will not follow you to the Surface.
If he spots you while you're wearing the Dark Link outfit, he will be temporarily confused, giving you very limited time to run away or hide before he figures it out and starts attacking you. Similar to the Lynel Mask.
Also while you're wearing the Dark Link outfit, the Yiga will not ambush you, because they think you're the Hero's Shadow.
Dark Link's number of hearts will match that of the player's, just like in OoT. The stronger you get, the stronger he gets too.
He would also have the smartest enemy AI in the game, besides Ganondorf himself:
He dodges any thrown items or arrows shot at him, which means he cannot be cheesed with bombs. He will simply hop out of the blast radius before it lands. You must fight him in close melee combat.
He will mirror your strikes perfectly if you fight him with a one-handed sword and shield. However, he only wields a sword and shield, meaning you can attack him more easily with a different weapon, like... oh I don't know... a two-handed hammer? 😉
I'm not entirely sure what he'd drop upon defeat... Maybe his sword and shield?
Anyway, those are my thoughts. I'd love to hear other ideas :)
(EDIT: Added more stuff in a reblog!)
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Introducing: the DND Hazbin AU!!!
Sue me some of these classes and races are homebrewed…
Background: for board game night, the subject of DND comes up and Vaggie reveals that she was kind of a nerd while she was alive. She’s a bit self conscious about it but?? Charlie has heard her talk about it before and has wanted to play for ages but they haven’t had a group of people to play with. In a way it’s genius because. Dnd is basically an ultimate team bonding exercise; there’s a lot of empathy and problem solving involved…Vaggie is convinced to give a crash course on the rules, prints out a couple of character sheets, and the rest of the hotel (as per first character creations usually go) basically create themselves as their characters 💀.
Campaign summary: the world is set in a high fantasy adjacent of hell, where Charlie is dead broke and has 0 means raising money for a hotel to redeem the sinners of this realm. With the rest of her party, they set off from avernus (the top ring of the nine hells of Baator ) to Nessus (the deepest ring), where Lucifer has isolated himself within a securely guarded fortress. She intends to ask him to get an audience with heaven to plead her cause.
Team Comp: So the tank for this team is definitely Vaggie, with Charlie and Husk as the support + healers, nifty as a front line damage dealer, Pentious, Alastor, and Angel as long distance damage dealers. To balance out this team maybe Charlie multiclasses to a barbarian down the line??
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i really like the lock picking in Skyrim because it's an actual skill that i, the player, have gotten good at.
like, i have never put a single perk point into the lockpicking tree, but i can pick any lock in the game in ten picks or less because i have a system that i developed into a practiced skill i use on all the locks.
That may sound like a useless or broken game dynamic, but it's one of my favorite things in the game actually -- the locks in Skyrim are built a certain way, and i, as a player, have developed the skill to pick them based on experience, practice, and the development of a process.
i actually wish more things in more RPGs were like that.
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