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soundwavereporting · 3 months
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interesting clarification on soundwave's outlier abilities that doesn't get mentioned much in fandom
(from the 2017 annual)
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Although this seems pretty at odds with what we see in canon (Soundwave being able to discern Ravage's name without anyone saying it, the opening scene in "Another Mine" where Soundwave is picking up the other miner's specific thoughts), but it's likely because as he focused on Megatron, he learned to dial his abilities up or down to the situation as needed.
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cleverthylacine · 11 months
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Would it be possible for Glit to act as a mental health therapist (like Rung), in addition to being a trauma surgeon?
I don't know. Glit is not exactly a shining example of mental health. I know some therapists aren't, but he is a very poor example for a mental patient. Honestly nobody that was in KP is in good mental health or even would recognise what that is, even in the actually good and plotty parts of the series.
If you're talking about Tumblr RPs and my @doctor-glitterbomb account or the @doccat DW account, I'd be willing to do it for shiggles (that account also has a Glit in it who is a cityspeaker and conjunx to/speaker for Fort Max) but I wouldn't write Glit into a fic as a therapist--particularly not in my Voice of Stanix series. It's definitely in the category of "things I'd be willing to let slide to help an RP move along but things that could throw me right out of a fic unless it's AU or Shattered Glass."
Glit is a serious alcoholic (except it's not alcohol, it's engex--but you know what I mean). In Kiss Players he was drunk almost every time we saw him.
In IDW verse he was forced to serve at Grindcore where they did all the really bad war crimes and that provides an explanation for his fucked up mental health that is even more compelling than just 'had issues with Megatron and got beat up a lot'.
Now, in the thing @bitegore started on AO3 that I added more to about the RavWaves in Rodion, Glit could be a therapist, but that's an extreme AU in which Glit is the natural offspring of Ravage and Soundwave and was born in Rodion. Ravage and Soundwave had no idea that spark merging causes babies and Ravi was concerned that she was getting a tumour or something. Soundwave told her there was another mind in there and she didn't know what to think because point: SW doesn't lie to her but counterpart: that is so fucking crazy! Which is how he ended up getting born on a worksite and then Shenanigans Ensued.
There is no cougaraider/Predacon hybrid breeding project in that AU and as a result of it, all of the cougaraiders are 80000% less mentally damaged. Glit in particular was raised by Ravage as his carrier and encouraged to defend himself but also to pursue his interests, meaning that he was around Ratchet practically since emergence. And as they were never slaves--not to Ratbat, not to Pharma--Glit grew up with his mama encouraging him to bite when necessary and also has much better self-preservation instincts.
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decepti-thots · 5 days
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okay well ACTUALLY i will elaborate on my Whirl feelings. fandom tends to parse 'I want my hands back' as Whirl very specifically being upset he has claws, because they are assumed to be less functional, and broadly that he wants a body which is not empurata'd again. but as I said in this post, we know people who underwent empurata can get new hands and faces- perfectly good ones. tarn used to be damus and damus was a victim of it too, and they got the guy a whole new body! there's no way that with ratchet as autobot CMO, he would not be insistent that they make time and find resources for any empuratee who wants new hands or a new face at SOME point throughout the war. let alone now it's over.
but they would be new ones. the point is that when whirl says 'i want my hands back' he doesn't (just) literally mean 'i want hands again instead of claws', or even 'i want the original hands i was forged with back'. i would argue he means he wants to go back to the person he used to be before the shit he went through beat him into a new shape he hates. (because whirl reeeeally hates himself. we are literally introduced to him during a suicide attempt as his defining character moment, i mean…) but he can't, because that's not possible, and getting new hands won't magically make him the person he was when he was a watchmaker even if it'd make it easier to make watches again.
and that's why whirl doesn't get new hands or a new face! because it's scary to admit that doing so doesn't make him the person he once was again, and if he did it and was still the same damn person, it would be that ultimate proof that nothing he does will ever acheive this. it's safer to remain as he is in a body he hates than to change it and not actually have solved the underlying issue.
it's also why he rejects the offer of ratchet's hands in LL #25. at that point, he has been able to accept the person he now is and will always be going forward, so they no longer carry the same symbolism. sure, that means he could choose to take them without fear, but it also means he can reject them as not really necessary anymore, and i think it makes the most sense for whirl's arc that he chooses the latter, tbh.
(sidenote: especially worth noting we never actually see if whirl can't make watches with his claws. he can at least make clocks! i've seen people suggest you can interpret it as him actually being perfectly capable with his current frame and he doesn't want to admit it and learn a new way because *points at above*, and honestly, intentional reading or not, i fully buy this. i like to imagine post-canon, he's perfectly good at making them with his current hands, because now he's not so hung up on all that baggage that teaching himself the necessary new techniques is unbearable to consider like it was before. this also has the bonus of mitigating some of the comic's uhhh. confusing? messaging around forged/constructed stuff and disability, so i'll take it.)
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novafire-is-thinking · 10 months
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“We want to be on your side.”
This scene is meant to be funny, but I see something more that provides insight into Prowl’s character.
The Constructicons Know
There are two things that stand out to me: Hook’s choice of words, and the nature of Prowl’s reaction.
Seeing as “your side” can easily be misunderstood as referring to the Autobot side, Hook could have said something more obvious, like, “Hey. We want to hang with you, Prowl.”
But Hook didn’t do that. He chose the phrase, “We want to be on your side.”
Why?
Well, Hook and the rest of the Constructicons were inside Prowl’s head as much as he was in theirs. They didn’t just know his thoughts. They had access to Prowl’s deepest desires.
And what was it that Prowl said to Arcee in Issue #1?
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“I learned that nobody is on my side.”
Yes, Prowl wants peace. He wants order.
But just as much, he wants to know that someone will have his back—that there will be someone competent to fall back on when the world is going up in flames.
In spite of all his scheming and pushing people away, Prowl desperately wants to know that there is someone he can trust to do what needs to be done to work toward his ideal: Lasting peace.
When the Constructicons were in his head, they saw that. These five “vile” Decepticons understood Prowl better than any Autobot ever did.
And that scares the hell out of Prowl.
How NOT to accept a compliment
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He knows the implications of what the Constructicons are saying. They’re basically telling him that they want what he wants. They’re also telling him, “We’ve seen what others consider to be the worst of you, and we think you’re awesome—not in spite of it, but BECAUSE of it.”
These Decepticons want to help him bring about his ideal, and this goes against all the preconceived ideas Prowl has about Decepticons.
But notice how Prowl stops himself from telling them that their admiration is crazy. It’s obvious that the Constructicons are more likely to listen to Prowl than anyone else, so why tell ‘Bee to answer for him?
Personally, I think he’s torn between agreeing with the Constructicons and telling them to get lost. Prowl wholeheartedly believes the way he thinks is great, but if he tells that to them in this moment, that would mean he’s allowing them into his life in some way, which he doesn’t want.
However, there’s a part of him that can’t tell the Constructicons their admiration is crazy, because this is all he’s ever wanted—to know that someone sees things his way and is willing to go along with his methods.
So, while he’s trying to sort out all the conflicting information and feelings, Prowl outsources the question to someone who does think his way of doing things can be…problematic at times. This way, he’s not technically saying no to something he’s always wanted, and he’s avoiding encouraging the Constructicons.
It’s the only way he knows how to override his internal conflict.
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sage-nebula · 5 months
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I've seen some people surprised that Kit feels murderous toward Tails in the newest issue, but honestly? I really think this tracks. Setting aside his original programming to kill Tails, let's look at their relationship in chronological order, shall we?
As we know, they met in Eggperial City, where Kit tried to do his job and kill Tails. Tails quickly set to work on talking Kit down, which he did mostly successfully (mostly, because it all went to pot the instant Tails suggested they find Sonic). The thing is, if he has taken the time to look back on it (and I'm sure he has for reasons I'll get to), I don't think Kit sees Tails as really being kind in retrospect. I think he sees Tails as having manipulated him.
And the thing is: he's right.
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Look at Tails's smirk after Kit shows surprise that Tails likes his gear. That's a got him smirk if I've ever seen one. Tails has clued into a vulnerability of Kit's that he can use to his advantage.
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He further tries to draw similarities between them ("I'm different too and people didn't like that either") and asks leading questions ("you don't get support huh?") to get the result he wants. We have further confirmation that this is deliberate manipulation on Tails's part by his internal monologue about Kit's emotional instability.
Now, none of this is to say Tails is a bad person. Kit was genuinely trying to murder him and Tails was trying to de-escalate the situation to save his own life, without physically harming Kit if possible. As funny as memes about Tails murdering the Kukku Army are, generally he tries to avoid hurting others if he can. He's a nice boy.
But what happened after this?
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Well, more specifically: Tails mentioned wanting to find Sonic for help, Kit attacked again, Tails knocked Kit out, and then after Kit comes to and they all leave the city . . .
. . . he's told that Surge died.
Surge was his one reason for living thanks to Starline's programming, and she died while Kit was unconscious because Kit fell for Tails's manipulation and then was overpowered. We don't get a look inside his head during the time when he believes Surge has died, but there is a strong possibility that he blamed himself, because if he had drowned Tails right away like he was supposed to, he could have gone to help Surge. But he didn't, so he couldn't, so she's dead. That's mostly on him, but he could easily resent Tails for it, too.
And speaking of resentment:
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Kit finds out Surge is alive, and of course his first instinct is to think Sonic lied so that he could kill Surge off for good. So he goes to get revenge, only to be blocked by Tails. And that's when we get that gem of a line: "Why would you bother with me? You already have him."
Remember that, when he thought Surge was dead, he figured he could be used by Sonic instead:
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But while he of course doesn't want to serve Sonic now, he has also realized that if Surge HAD actually died, Sonic would still have no use for him, because Sonic already has Tails. Tails, who can break his water tails easily. Tails, who easily manipulated him in Eggperial City. Tails, who disabled his water pack and knocked him out.
So far, Tails has bested Kit at every turn, leaving Kit to feel inferior and worthless by comparison.
The next time they meet, it is a trap where Kit is again supposed to kill Tails. And once more Tails is able to manipulate Kit into temporarily backing down:
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Tails thinks Kit has gone back to being, if not friendly, then reasonable. But he hasn't. Kit stops specifically when Tails says Surge is hurting herself, because he doesn't want Surge to be hurt. And I think Tails knows that, and that's why he said it. But Kit also knows that he is being manipulated here, and his silence is him watching for his opportunity. Such as here:
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Peep Kit in the second panel. He watches as Tails dives after Sonic. Had Tails hit the water, he would have been fried right along Sonic. But did Kit care? No. He watched. Surge could have easily killed Tails just as she (temporarily) killed Sonic, and Kit would not have cared at all, because at this point he does not see Tails as a friend: he sees him as a manipulative enemy.
This is further cemented by what he says and does at the end of the issue.
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He uses his water tails to grab Tails and move him out of the way in the very same way that he does to Sonic. And he says, "I'll bury you all here." All, including Tails. While the focus is put on Sonic's anger because he is the main character, that doesn't change the fact that he is including Tails when he says that he will bury them all. He sees Tails as no different from Sonic, Starline, or Eggman. Tails manipulated and used him, just as the rest did. He just pretended to be nice while he did it.
So when he finally comes back in this most recent issue, it comes as no surprise to me that this is his attitude:
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His history with Tails is extremely personal, and not in a good way. It can be easy to miss because most of the focus on Kit has been on his codependent relationship with Surge, and he hasn't openly voiced how he feels about Tails until this particular issue. But when you piece together every step of their relationship (Tails manipulating him, Tails overpowering him, Kit saying Sonic has no use for him because he has Tails), it paints a very clear picture that Kit feels every bit as suffering in Tails's shadow as Surge does in Sonic's. The only reasons why Kit isn't more proactive about it is because of his programming as a support figure. Supporting Surge comes before all else, so if Surge is hurting herself it's best to hang back. And if Surge doesn't want to go after the Restoration because it's a losing battle with just the two of them, then he needs to follow her lead.
But those feelings of resentment are still boiling under his surface. And now that he has the opportunity to unleash them, he won't miss the chance to strike.
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etaleah · 4 months
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I’ve been thinking a lot about Shadow’s characterizations in the Project: Shadow fan film, SA2, Archie, Heroes, ‘06, Prime, and Murder of Sonic the Hedgehog and why they’re all considered among the best. And I’ve been thinking about his characterizations in IDW and Boom, how they’re considered among the worst, and how much they clash with the other portrayals. I think I’ve hit upon the number one quality that Shadow needs to have to be written well.
Loyalty.
I’ll explain below the cut.
The best Shadow is one who is loyal to someone or something. Maybe he’s not always loyal to the right someone or something, but he is loyal nonetheless. It’s a core part of his character. He is ride or die to the very end for whatever friend or cause he cares about. Shadow is always ready to kill or be killed for whatever or whoever matters to him most; it’s what sets him apart from the others. The others have limits on their loyalty. Sonic will help you out, but he’s not gonna kill a man for you. Shadow will. He doesn’t have that limit. If you are Shadow’s friend and you need him to kill for you, he will do it. Period.
Here’s a recap of Shadow’s loyalty:
In SA2 and the fan film, it’s to Maria, and to a lesser extent, Gerald.
In Heroes and ‘06, it’s to Team Dark.
In Archie, it’s to Team Dark, Hope Kintobor, and Commander Tower. Sometimes it’s even to his own values like when he goes against Rouge to help Blaze in Treasure Team Tango.
In Sonic X, it’s to Maria and later Molly. Maybe even to the universe, given that he’s ready to kill Cosmo to save it.
In Prime, it’s to Green Hill. And later on, Shadow is also loyal to Sonic despite the latter driving him crazy.
In Murder of Sonic the Hedgehog, it’s to Amy.
And in his own game, Shadow can be loyal to Maria, Sonic and friends, Eggman (up to a point), Black Doom, or even Earth itself. Not all of those folks are worth his loyalty, but the fact is that Shadow still cares about fighting by their side. That key element of his personality remains.
And that’s what’s missing in Boom and IDW. Because in those, he isn’t loyal to anything. He isn’t ride or die for anyone. At least, not that we can tell. When you remove Shadow’s faithfulness to those he loves, you remove a lot of what makes him who he is and all that’s left is an edgy aesthetic that soon wears out its welcome because there isn’t anything to supplement it. And this is made worse by the fact that they’re never allowed to bring up or expand his backstory, so they can’t ever talk about why he’s like this.
I guess you could make the argument that Shadow is loyal to the world in IDW since he helps save it a few times, but he’s so mean and heartless to everyone in the world that it feels less like he’s fighting to protect other people and more like he’s just trying to save his own house so he still has a place to live. I mean, if he won’t help Rouge when she’s been kidnapped by Starline and he won’t help Omega when the latter has been smashed to bits and he won’t help the Chao get out of their cage and he actually has to be talked into saving a village from an avalanche and he seems to really dislike/be annoyed by everyone he comes into contact with…what exactly is he saving the Earth for?? It can’t be for the people living in it. He hates them. He doesn’t care if they need his help. So the only conclusion I can draw is that he’s just doing it to save his own skin. The only person Shadow shows even the slightest bit of loyalty to is himself.
And that makes him unrecognizable from the Shadow we know and love.
His loyalty is his greatest virtue, even when it’s misguided. Let him keep it.
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fumifooms · 10 months
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One thing that makes Metal Sonic so interesting is that the very fabric of his being is made of contradictions.
He wants to be Sonic, but he wants to be his own version of Sonic, a “better” one. He has a strong identity, yet he has none outside of his goal and is ready to sacrifice individuality for it. He thinks organics are inferior, but is jealous of one. He craves recognition and praise, but he doesn’t care about others or social success. He’s unfeeling, yet he’s so, so angry, all the time. He’s supposedly a cold calculating machine, but he’s impulsive and emotional. Eggman abuses him, but they’re also a funny villain family. His programmed goal drives every single of his actions, yet he has free will. He’s a tool above all else, but he’s his own person.
He’s so dysfunctional it’s impressive
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fire-fira · 3 months
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I am not sure how much you are into analysis but I want to ask. Do you think raph isn’t as good of a fighter compared to his brothers? because I have a feeling either he’s holding back when sparring with them over fear of harming them or he’s not as good as them.
Anon, you just made my day because this gives me an excuse to nerd out at length. (Though apologies that it took me so long to get this fully written out and posted.)
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Disclaimer before I launch into it in full: to fairly compare Raph to his brothers I'm going to do a brief run-down of the three of them before breaking into the full details on him. A lot of this is built on extrapolation from details in various canons and at times might edge toward headcanon territory, though I'll be trying to stick with what's actually present.
With that out of the way--
Comparing Raph to His Brothers
So to start with, I can only fairly do this deep-dive by briefly touching on each of his brothers before getting to Raph himself. I'll say upfront that I think it's less a question of which one is the "best fighter" and more that they're each different types of fighters, each with their own strengths and weaknesses and which might land any of them in the position of "the best" depending on the circumstances.
Leo
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Strengths: This is an extrapolation based on various iterations (2003, 2007, 2012, 2014/2016, ROTTMNT, 2023, Batman vs. TMNT, and a little bit of the IDW comics), but Leo strikes me as a tactician-- as the guy who can extrapolate to fifteen different possibilities for the outcome of a fight and fifteen steps ahead of everyone else on each of those possibilities. At his best he knows how to play to his brothers' strengths, put them where needed, and let them go to do their own thing. He's also persistent and willing to put himself through his paces over and over again until he 'perfects' what he wants to learn how to do. As a "traditional" (romanticized) example of a warrior, he is the golden boy of the family. Rise Leo might be a little less likely to get every step 'just so,' but most iterations of him aim to be as flawless as possible in terms of his combat skills. In his ideal world, he will never have a misplaced swing of a sword or inflict any damage he doesn't intend to. That depth of knowledge and highly-trained skill can be damned terrifying for his enemies if it's taken to its fullest extreme.
Weaknesses: His perfectionism and desire to get things 'just right' is a double-edged sword. In the 2003 series it got wrapped up in his PTSD and the need to never make a critical mistake again (which... didn't work out well for him-- hi, shades of Raph at his worst); in the 2007 movie it led him to think his efforts to learn how to be a better leader weren't "good enough" and kept him away from home for two years; in the 2012 series it led him to ignore critical injuries and try to bully himself into being 'better' (when realistically what he did during the farmhouse arc probably would have permanently destroyed one of his knees); in the 2014/2016 movies it led him to temporarily damage his relationship with his brothers by spilling over the worst of his internal perfectionistic vitriol onto them; and in Rise it at times has turned him into a showoff who'll act without letting the others in on his plan (which can backfire horrendously in a worst-case scenario) because if he does it without telling others what he's going to do, then he gets bragging rights if it works out like he planned. Underlying all this is what could turn into an unmanageable case of anxiety depending on the version of Leo and how personally stable he is, as well as how susceptible he is to ruminating over where he feels he went wrong. To say nothing of how many versions of Leo have a GIANT self-sacrificing streak when it comes to their families. Under the right circumstances-- and if someone really intended to make it hurt-- they could easily play all that against Leo and get him to freeze due to overthinking. (Though getting him to that level would take an extreme case and some severe emotional damage to weaponize his guilt.)
Speed: OKAY. Here's where things get a little more cut-and-dried in my opinion-- if a fight is down to just speed anyway. Leo might be pretty neck-in-neck with Raph in terms of speed, maybe just a touch faster due to (generally) being more lean-built than Raph. Leo's not a tank; yes he can fight in close quarters or mid-range and hold his own, but if he can then he tends to be 'slippery' about it. He's not going to batter away at an enemy if he can spin out of range before darting back in and dodging whatever hits he can. If it's just a matter of speed without any other factors involved, then there's a good chance Leo will win in a fight against Raph. If it's a question of strength and endurance though... Well, I'll expand further on that when I get to Raph.
Adaptability: This is something that is absolutely dependent on which version of Leo we're talking about and how hung up that version is on his plans without taking the general chaos of life into account. 2012 and 2014/2016 Leo both are guilty of getting so hung up on the idea that their approach to a combat situation is the right way that they fail to plan for the fact that their brothers' ways of doing things isn't their way of doing things. Which blows up in their faces spectacularly sometimes. IF it's a version of Leo who's more likely to fail to take into account his brothers' differing styles, then Raph might easily play that against him and deliberately do things Leo would find unpredictable (though probably not as much as Mikey, lbr). For versions of him that are better about knowing that his own approach isn't the only/'best' approach, then Leo would be better able to roll with whatever Raph throws his way, within reason.
Combat Style/Approach: Mid-to-close-range, tactician, and definitely NOT a grappler. Yes, his skills and training have him moving with muscle memory when he needs to, but even so, there's a split-second awareness of what his opponent(s) could do and instinctively reacting based on what he's met with. A lot of that means he has to be free to move and avoid getting held in place, or things might go bad quickly.
Donnie
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Strengths: No matter which iteration of Donnie you're talking about, you're generally talking about an engineer who's able and willing to casually heft up and carry around a car engine with his bare hands. And considering (with a quick google search) it looks like the average car engine weighs anywhere between 300 to 700 pounds, that alone is proof enough that no one in their right mind would ever want to be punched by Donnie. And considering there are instances where he's able to temporarily support the weight of himself and his brothers (a couple of scenes in the 2003 series are what immediately come to my mind, but that's just my favorite iteration showing itself) it's proof that he has that strength not just in his arms. To give you an idea of just how much weight that implies he can lift, here's a size and weight comparison of some of the largest turtle species currently living.*
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Notice anything? Like how... Oh... I dunno... a 4-foot-long Loggerhead sea turtle can weigh up to 400 pounds? Or a 3-foot-long Leatherback sea turtle can weigh 550 pounds on the light end? (Note: this is not meant to be snarky or condescending, just a simple statement of fact that all signs point to these boys are fucking HEAVY.) And that huge amount of weight relative to their body size seems to be pretty consistent among turtle species from what I've seen with my digging around. Which logically implies that the same holds true for these boys, and if we play fast-and-loose with the idea that we can roughly translate length to height... well... For general weight of the boys, I tend to assume at least 200 pounds, at least for those under and up to about 5-foot-tall. For the 2014/2016 set I might even suggest somewhere between 400-500 pounds-- but roughly comparing weight to size with that table of large turtle species, I'm probably severely underestimating their weight all across the board. Being generous, hypothetically saying all four of the 2003 turtles are about 240, that then means there are moments in the 2003 series where Donnie is temporarily lifting around 960 pounds, including himself. AND THAT MIGHT BE A SEVERE UNDERESTIMATION. Terrifying, right? So yes, Donnie is unquestionably strong as hell and maintains that strength by working on his various projects, and a full-force hit from him would land someone in a hospital-- if they're lucky. The other main thing working for him is that he's a tech genius. No, he's typically not as rigid or disciplined in his training as Leo is, but if he has access to tech and distance then he has a whole host of weapons and traps he can bring to the party (something which Rise Donnie excels at in spades). Raph's a much more physical direct-confrontation fighter, but Donnie has the capacity to turn entire environments against his enemies, depending on the means he has at his disposal.
Weaknesses: For better or worse, Donnie's primary personal strength-- the one he leans on above all else-- is his intellect and being able to puzzle things out. And again, he's an engineer: yes he can lift and move that terrifying amount of weight, but he's usually not doing it at speed. (Because let's be real, moving heavy and potentially very breakable machinery is not something you want to do quickly when you want to be able to use or repurpose said machinery.) He's not a slouch when it comes to his ninjutsu training, but there's a reason why the concept of Donnie pulling the 'I'm too busy to train right now' is a widespread fandom concept. It doesn't necessarily mean that he's not 'as good of a ninja', but more that he's not a 'traditional' ninja and has had to adapt things to his preferred methods. Yes he has a lot of physical strength, but he prefers to keep a distance from his opponent(s) if possible. Doing so, having that distance, gives him more time to plan and respond-- because unlike Leo, a lot of iterations of Donnie don't have that ingrained ability to read the possible actions their opponent(s) might take and respond on a dime (or at least not to the same level). Raph's tendency to brute force things-- something which Donnie technically could do but clearly does not like to-- might be somewhat unpredictable for him, especially because that puts Raph in close and doesn't give Donnie as much time to respond as he would like. All that said, Donnie could technically win a fight against Raph without his tech if he pretty much said to hell with fighting and decided to do an imitation of an octopus. At the very least he could probably hold him in one place if he was quick enough and managed to get Raph's arms pinned. And somehow kept him from walking. (It wouldn't be a dignified win, but it might still technically be a win.)
Speed: I'm gonna be honest, I do not think speed is on Donnie's side in comparison to his brothers. If he really makes an effort (rather than just going his own route and pursuing his interests) he'd probably be able to keep up with the others going at full tilt for a little while, but he'd probably tire out first. A lot of the work he does due to his areas of expertise is fairly sedentary, and frequently he needs to move with slow and deliberate precision. There's a lot of fine muscle control involved in that kind of work (especially if it involves maneuvering something heavy), but being able to consistently do that doesn't automatically translate to being able to do something similar at high speed. But that's okay, because if he has the distance and varied means of attack he needs, then he doesn't have to worry about keeping up with his brothers for an extended period of time-- it just has to be long enough.
Adaptability: If it involves tech or computer systems, Donnie's ability to adapt to a situation is unparalleled. Give him unrestrained access to an unfamiliar and shiny (and incredibly pervasive) system and he'll be able to make it seem like a tech apocalypse is targeting one specific person if he wants to. If it's a head-to-head physical fight though, it really depends on how desperate he is or how much breathing room he has (or both). If he's frazzled and panicky then there's the possibility he'll miss several opportunities or potential tools and, in a worst-case scenario, he might freeze. (An extreme example of this is how Rise Donnie gave up fighting the crab men when his tech failed, after all his brothers had already failed in that fight.) If he has time and space to think then he's practically unstoppable, but if he doesn't have that breathing room then chances are things won't end well for him.
Combat Style/Approach: Distance fighter, brain-over-brawn, could be a grappler if necessary but uncomfortable enough with it that it might work against him, might as well dub him a 'trap master' for the little surprises he might leave in his wake if he's feeling spiteful. He's a schemer, but not a chess master.
Mikey
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Strengths: If there's one thing that can be said for Mikey it's the fact that most versions of him are innately gifted at picking up kinesthetic knowledge, to say nothing of the fact that he tends to be the most spiritually gifted of the brothers. In fact in several series (2003 and 2012 off the top of my head, though I'm certain it may have popped up in others) it's briefly mentioned that if Mikey really buttoned down and was completely serious about his ninja skills he would outclass Leo-- which means that he can naturally slide into the level of skill Leo has worked for years to achieve without even really thinking about it. If he wants to. And most of the time he doesn't want to. (Too much responsibility being that serious, so who can blame him?) However, his not constantly going at the equivalent of Level 99 in a videogame in fights isn't necessarily a detriment to him, because he has other ways to stay true to himself while giving himself an edge. Like being annoying on purpose. And knowing how to aggravate the hell out of his opponents until he tricks them into getting sloppy. Until he tricks them into giving him easy openings they should REALLY know better than to give him-- and would if he hadn't deliberately torn their nerves to shreds. If it's not obvious, I'm saying versions of Mikey like to play mind-games, and if they really want to they can be vicious about it and make it HURT. (Though again, most versions of Mikey are more invested in goofing off and playing around than being outright vicious or serious.) The point is, if he finds a mental opening that sticks, then how invested he is in winning the fight will dictate how serious he is about exploiting that weakness. To say nothing about how creative he can get when he really wants to be.
Weaknesses: The downfall of a lot of Mikeys is how distractable a lot of them can be. (I won't say this is a universal fact because I'm a big fan of there being variation among different realities, but a lot of Mikeys definitely being ADHD doesn't help. How well said version is able to compensate probably also varies.) So depending on the circumstances and the environment, Raph might be able to play that distractibility against him. (Buuuut that would require Raph to play mind-games, and most Raphs aren't the 'mind-game' type.) Plus, for better or worse, it takes a LOT to get most versions of Mikey to the point where he's ready to say 'Fuck everything' and throw everything he can into ending a fight right that second.
Speed: Mikey is, in my honest opinion (and based off most of the series and movies I've seen), the fastest of the brothers-- bar none. Which means if he tore off at full speed with the intention of skipping a fight entirely and just making Raph chase him, Raph probably would never catch him. Until after he wears down anyway. But if he zipped off and found a good enough hiding spot, then he could probably avoid Raph for a while. In a fight, because of his speed, there's a good chance that Mikey might be able to get in more hits than Raph, but that comes with the risk of getting in close to Raph-- and that can easily work against him in very short order.
Adaptability: Mikey's adaptability is through the roof. Most versions of Mikey, you can throw damn near anything their way and they'll roll with it in such a way that they land on their feet while their brothers are still scrambling for stable footing. There's also the fact that he's a very lateral thinker and able to apply concepts from seemingly unrelated sources to scenarios many others wouldn't even think to combine-- and he does so to his advantage. So yeeeeeeaaaaahhhhh, given enough room and space to work with (and not panicking), then there's a good chance Mikey's going to catch Raph off guard with something he'd never expect.
Combat Style/Approach: Close range, flighty, dart in-range to hit and then dart back out of range, mind-games and making his opponents angry to the point of getting sloppy seems to be his preferred tactic. He could be the most terrifying to go up against in a fight if he went absolutely stone serious, but 99.9999% of the time he does not want to and would much rather slip in some fun where he can. (If you don't believe me on that last point, consider that in the 2003 series I'm reasonably sure he has the highest body count of all the brothers, in the 2012 series he killed a kraang and wore the dude's skin on his head multiple times, and in Rise ALL of Dr. Delicate Touch and the frothing maniacal rage he has when angry. 'Nuff said.)
Raph
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And here we come to the turtle in question himself, Raph. Hamato Raphael, Raphael Splinterson, Raphie-boy, take your pick.
Strengths: Raph is a TANK. Barring '87, this boy in most iterations pretty much makes it his mission in life to be the strongest of him and his brothers. He's also stubborn as hell and WILL NOT give in if he thinks it's important to stand his ground. Which means he can and will hold his ground and dig in long past when his brothers each have to retreat or fold; he can take the hits they can't and come out the other side still kicking. And what's more, if he feels the need to and is able to get up and be mobile, then he WILL hunt you down for as long as it takes and damned near nothing will stop him-- he is that. damned. STUBBORN. Let's be real, that combination is terrifying. Of course, naturally, this brings up questions of just how physically strong he is. I pointed out up in Donnie's section that Donnie is ridiculously strong, but just how strong is Raph? To answer that question, the infamous scene from 2007:
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Just how much psi does it take to snap a katana? WELL, it turns out that finding out that information is really difficult (at least when I was nosing around and trying to find out). When I was doing my initial searching I found a video on facebook examining an anime scene (at the time-- back in September-- it was literally the only thing that remotely came close to answering my question that popped up) that claimed it would take at least 20,000 psi. Being that the person who posted that video didn't include any sources for reference, I'd take it with a grain of salt (especially since despite my best efforts I'm having a hard time finding that video again), but still. If-- for the sake of argument-- we assume that the 20,000 psi measurement is accurate for what it would take to snap a katana, that would mean that our boy Raph is capable of exerting that much force with each hand. And not just a brief spike of getting there either. No, for him to be capable of the force in that 2007 scene (again, assuming the number is accurate) then he has to maintain that force for longer than a second or two.
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I don't know about you, but that makes this scene just that much more dangerous and intense in my eyes. It's not just that Raph could have killed Leo by stabbing him; it's also the implication that he could have easily torn Leo apart with his bare hands if he wanted to. So yeeeeeaaaahhhh, if Raph is able to get his hands on any of his brothers and is able to hold on, they're probably toast.
Weaknesses: Whoo boy. In most iterations, point blank, his biggest weakness is his temper. If he gets set off too thoroughly or if someone knows how to play it against him, his temper can make him get sloppy and lead to his defeat-- regardless of how ridiculously strong he is. It also means that, unless it's a version of him who has worked his ass off to keep himself in check, there's a good possibility that he might wind up doing things he'll regret when he's angry (and if someone really wants to twist the knife they can play that guilt and self-blame against him). If you go by 2003 and 2012 there's also his bug-phobia which can be played against him. (Even though 2003 Raph covers it with 'KILL IT WITH EXTREME PREJUDICE'.) If you go by Rise, then you DO NOT. EVER. WANT THAT BOY TO BE ALONE. And on a much more brutal note, going back to his stubbornness which is also one of his strengths
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...there's a good chance that this boy might try to push himself past the breaking point if he feels it's necessary.
Speed: I've said before that I think Raph is pretty neck-in-neck with Leo when it comes to how fast he is, Mikey has them both beat in the speed department hands down, and Donnie is most likely to be the slowest moving of the four of them. If Leo has to deal with heavy weights while trying to move at speed however, Raph will have him outclassed due to having more practice in that department. For Raph to have a hope of keeping up with Mikey going full tilt in running away, Mikey would have to be carrying enough to weigh him down considerably. And while Donnie might stand a chance in trying to grapple with Raph, Raph having more experience in moving heavy weights at speed would probably mean Donnie would be better off trying to glom onto Raph like an octopus rather than outright grappling. So Raph's not the fastest, but he's not a slouch either.
Adaptability: As much as I love my boy, Raph is a tank, he's bruiser, he's a bulldozer who freely makes use of sharp and pointy things he can use to stab people with. Adaptability-- barring variation between sneaking in and out versus barreling in as loudly as possible to cause mayhem and destruction as a distraction-- is generally not in his wheelhouse. Given time and learning how to play mind games (and I don't doubt that an adult Raph could pick up and use the skill when he needs to) he'd probably become more flexible, but with where he's portrayed to be at in most iterations he hasn't gotten there yet.
Combat style/approach: Close-range, grappler, brawler, TANK. He WILL hold the line, he WILL dig in and hold his ground, he WILL be the wall and PROTECT with everything he has if he has to. He's also not above being outright brutally destructive when he feels it's warranted. And that "when he feels it's warranted" is key.
Details that affect the outcome:
Raph has a protective streak 500 miles wide. A lot of iterations try to be the wall for his family, the last line of defense when needed. He would sooner see himself hurt than anyone he cares about.
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And it's not just his brothers, father, April, Casey, anyone-he-considers-family that he's protective of either.
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Seriously, if someone pushes the protective button on this boy and his sense of right and wrong kicks in, he WILL get involved.
Raph cares and feels deeply; to him, family is everything.
You
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have
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NO IDEA
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how much
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this boy
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LOVES
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HIS FAMILY
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or how much he'd tear himself up if he ever seriously hurt any of them. So the chances of him ever actually going all-out against any of his brothers is slim. (And the few instances in various iterations where he's come close it's seriously screwed him up emotionally every time. Like 2003 and the pipe incident, 2007 and the after effects of his fight with Leo, the implied guilt Rise had after he snapped back to his senses after reuniting with his brothers after he'd been alone, etc.) He might fight with his brothers, he might disagree with them from time to time, but overall he comes off as someone who firmly believes you don't ever deliberately hurt someone you should care about if you can help it. Which is backed up by instances of him panicking in various iterations where his decisions might result in his family's deaths, as well as the fact that he only really turns on any of them (think SAINW) if they cross the line of not being there for each other like he feels they should be. Some iterations might threaten to run off a lot, but he never will without a damned good reason because he loves his family too much to ever want to do that to them.
Final Assessments
Raph vs Leo: If it's in close and is just down to strength-- Raph wins. If Leo has the time he needs to scheme and play Raph the way he needs to-- Leo wins.
Raph vs Donnie: If it's in close-- Raph wins unless Donnie pulls off an imitation of an octopus and gets all of Raph's limbs pinned and holds on for dear life. If Donnie has the distance, time to scheme, and the means to set traps to his heart's content-- plus tranqs, no one wins against tranqs-- Donnie wins.
Raph vs Mikey: If Raph can get his hands on Mikey and keep him in one place-- Raph wins. If Mikey plays Raph like a fiddle with his mind games and stays out of reach-- Mikey wins.
Raph vs the three of them together: Well shit, that'd be a losing proposition under the best circumstances unless the goal was to try to out-stubborn them at something. 10/10 if he had to, Raph would keep dragging himself along even if all three of his brothers were hanging on to him to try to keep him from reaching his goal. (And if Raph hasn't exploited that fact during some wild-as-shit game of theirs, then Casey Jones is the queen of England.)
Raph vs his guilt if he actually seriously hurt them: Instantaneous loss that Raph would probably have a hard time ever forgiving himself for.
So do I think Raph is as good a fighter as his brothers? Yes.
Do I think he's holding back so he doesn't hurt them? Also yes.
Do I think anyone he went up against if he didn't hold back would be thoroughly screwed? Emphatically YES.
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*The site I got the turtle size table in Donnie's section is [here], if anyone wants further details on sea turtles.
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blighted-lights · 1 month
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slaughterhouse posting part 2 that isn't going to be polished at all and has been sitting in my drafts for days, but this scene is so interesting to me because i genuinely have no idea what megatron wants from ravage in this interaction- and i don't know if megatron knows, either.
megatron starts out by saying that the decepticons' loyalty isn't to him- its to the cause. ignoring how this is immediately striking me as completely, blatently wrong due to the times we see megatron rallying the decepticons around himself when other leaders fail to do the same (nevermind the fact that he started the cause in the first place), he then gets angry with ravage when ravage confirms that- yeah, actually. you're not the cause anymore. we have moved on with someone new. megatron gets so angry he stands up, he looms over ravage, he raises is voice and balls his fist- and why else would he do this if he wasn't upset that they're moving on without him?
which would, of course, make megatron a hypocrite. he left the decepticons and refused to take any effort to rejoin them- he clearly doesn't actually want to return to the fold. but when the decepticons unite themselves and move on from him, it's different. i can abandon you, but you cannot abandon me.
i've always took this reaction as being an immediate, no thinking, gut reaction to finding out the decepticons are moving on without him. he's angry, potentially feeling betrayed by them, when he... doesn't have much of a right to feel that way. and it's not like megatron wasn't given an option to join the decepticons again if that's what he actually wanted.
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he was given a choice. he turned it down. he could of turned it down for any number of reasons, but no matter the reason, the point remains that he turned it down.
going back to panel after megatron snaps, ravage clearly takes megatron's outburst as him being upset that they've moved on without him. despite the aggressive way this interaction started with ravage attacking megatron, ravage spends most of this conversation attempting to reassure megatron. megatron gets angry that galvatron took over and they're moving on without him? okay- so then he wants to come back, right? he's upset he's been replaced?
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well, galvatron isn't permanent. say the word and you'll be back in charge. megatron says that the decepticons aren't loyal to him, ravage reaffirms that they were loyal to him but now they've chosen a new leader since he left, megatron gets angry that they're moving on without him, and then ravage reinforces their original loyalty to him by saying if he wants to come back, they'll follow him.
and then megatron turns it around; yes he was just angry that the decepticons were no longer loyal to him, but now that same loyalty is toxic, actually. and it is! it absolutely is toxic. but i think ravage backed him into a corner here, even unintentionally. he can't sit down and actually address why the decepticons moving on makes him angry without admitting some part of him wants to return to the cons. or at the very least he still feels possessive of them and doesn't want them to function outside of his influence. when given the option to rejoin, he responds by insulting the decepticon's (and ravage's!) sense of devotion/loyalty and then quickly changes the topic to seawing and the trial. he doesn't say a solid yes or no answer because he doesn't actually have one to give.
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ravage nails it down anyways. megatron has no idea what he wants from ravage in this interaction because he doesn't know where he stands anymore, let alone what he wants for himself. before ravage was revealed to be on the lost light, megatron was captain. he even seems content to BE captain- but ravage makes it complicated. ravage is a direct reminder of who he used to be and the people he used to surround himself with. worse, people he's abandoned and hurt in order to get to where he is as captain now. megatron left the decepticons behind with no command structure, no guidance, no plan- and ravage's mere presence is a bitter reminder that even if he's run off to the autobots, he can't escape that.
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he's settled into a state of stagmentation with the autobots. one he's content with, maybe- at the very least one he can live with where the guilt isn't as heavy. it is the easiest way out megatron saw for himself.
but if anyone can get him to doubt himself, well.
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who else better than ravage to stir up the past?
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soundwavereporting · 3 months
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In Optimus Prime #16, it's shown that Soundwave has somehow* gotten the job of being a supervisor in a mine. This is never mentioned prior to the issue (even in his origin story in issue #22 of exrid), nor is it referenced again after #16 ends. However, in issue #22, Soundwave and the cassettes are shown to be homeless when Ratbat finds them--Ratbat, who would later go on to say he'd played a part in automating the mining jobs that triggered the events of the Megatron: Origin comic, mining jobs that Soundwave been overseeing elsewhere on Cybertron.
I'm not saying that Ratbat inadvertently got Soundwave laid off long before** he got Megatron laid off, but I'm not not saying that would be a delicious piece of irony that may have contributed to Soundwave hating Ratbat enough to keep him alive and as a cassette
*In #16, Prowl does say Soundwave went to 'a school in the north' which is generally accepted to mean the JAAT, but again, this is never remarked upon earlier in the series, and issues #21-22 pretty explicitly state that Soundwave met Shockwave post-shadowplay. One could make the Watsonian argument that at that point, Soundwave's outlier ability had disjointed him to the point where he genuinely believed Senator Shockwave of the JAAT and Senator Shockwave of the Decepticon movement were two different people, one he could hear like a 'normal' Cybertronian, and one he could not), but that's stretching things, imho. I think the Doylist explanation of Barber forgetting what he'd written ~5 years prior and/or wanting a nice lead in to the issue is far more likely. Personally, I tend to leave the JAAT/mining thing out when writing fic
**again, assuming this is true, the timeline gets a little silly here; regardless, it tends to seriously compress the amount of time Soundwave spent with Ratbat from 'indefinitely' to 'prewar, but post-people are shooting neutral ships down', and might not even fit with what Megatron was doing in canon, per the Elegant Chaos arc in MTMTE.
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molinaskies · 8 months
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Sonic and the Mirror of Trauma: Scrapnik Island
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Scrapnik Island is by far the most intriguing and impressive IDW Sonic miniseries so far. Daniel Barnes wrote an excellent story about recovering from trauma, struggling to escape your past, and facing the setbacks that come with both of those, and Nathalie Fourdraine and Jack Lawrence produced some beautiful art.
On its surface, the story has the potential to be a cheeky, cliché one-off akin to a spooky Halloween story (that started in December… hehe). But, when you look deeper at the plot and some of the tropes, and once you remember that it takes place between issue 56 (which I’ve crucially discussed at length) and issue 57, it suddenly becomes so much more important.
Mecha Sonic is a version of Sonic who has been forced to address the pain of his life and dabble with the consequences, and he represents the moment that Sonic has to face his own trauma—and that scares him.
Scrapnik Island sets off with the Scrapniks pursuing Sonic to help him, but Sonic, of course, has missed the memo. Mecha Sonic is hottest on Sonic’s trail, which stands out to me as not only is Sonic visibly afraid of Mecha (both from his sudden presence and from his memories of their last encounter), but he’s actively running away from his trauma, his past, his fear.
Even after Sonic’s been set straight on the Scrapniks’ deal, he’s still put off by Mecha Sonic’s silent demeanour and their history. So, Sonic treats him coldly, and this animosity triggers something deep within Mecha that he fights to starve off.
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There is lots of visual storytelling to indicate that Sonic and Mecha Sonic are meant to be literary foils, but below is my favourite example. A flashback of a decommissioned Mecha Sonic fades into a present shot of Sonic “taking it easy,” but more so getting fed up with his situation.
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Sonic is also particularly distrustful (and afraid) of Mecha Sonic, compared to the other Scrapniks. However, as time runs on, Sonic comes to an initial understanding of Mecha’s changed ways and wants to make peace. However, right after this, Mecha Knuckles attacks, Mecha Sonic defends and, in a way, sacrifices himself for Sonic, and things fall apart from here.
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After Mecha Sonic is triggered during his battle with Mecca Knuckles (after a forceful encounter with Mecha Sonic’s past that sends him down a path of relapse), Mecha Sonic loses his ability to starve off Eggman’s primary programming. He turns on Sonic once again, but instead of serving Eggman, he strives to serve himself. While Mecha is falling victim to his traumatic past and coping mechanisms, the unfortunate thing about this is how it all reads to Sonic: another betrayal of his trust. It all calls back to Mr. Tinker, Metal Sonic, and Surge.
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Mecha Sonic’s plan is to swap bodies with Sonic so that Mecha can use Sonic’s speed to escape the island, but the Scrapniks attack before the transfer can complete. This leaves Mecha and Sonic in an in-between state where they hear each other thoughts and feel each other’s feelings.
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Even though Sonic states that the anger and sadness in his head is not his own, he’s still clearly shown to be feeling those feelings. They don’t originate from him, but their presence mingles with his own emotions to produce something darker and more irritated. Their presence also acts as a gateway of sorts, where the latent anger and sadness that Sonic can’t suppress makes it harder for him to put away his own feelings. Couple that with his physical pain from his sprained ankle (on the same leg he busted up a few issues prior), and soon, Sonic snaps for the first time in the entire IDW comic’s run.
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I love whenever Sonic’s anger is allowed to shine because he is never enraged for petty reasons. Sonic has an attitude that often leads him to cranky comments, but Sonic is genuinely angry here because it hurts him to see someone speak so lowly of themselves, to have been hurt by the world so poorly. Mecha Sonic is also yet another person who has been created by Eggman’s terror specific to oppose Sonic. It’s another example of Surge’s “I will kill you or die trying” with the added complexity of Mecha’s attempt at redemption being corrupted by the trauma of Eggman’s influence. This puts pressure on Sonic because these impositions put Mecha, Surge, Kit, and others like them in direct opposition to Sonic for reasons entirely of no fault of his own—and that angers him. All Sonic strives to do with his life and his gift is help people, and to have so many people come out of the woodworks to say that the only thing he can do to help them is to kill himself is absolutely devastating to him. Not only because he believes in the direct opposite—that the only person who can give one purpose is oneself—but because it threatens to strip his own purpose away from him whenever these notions are unearthed.
Sonic isn’t angry at Mecha, personally. He’s angry at the system created to hurt them both.
The most important thing to remember is that, unless I fully missed something*, that strange mind-link thing between Sonic and Mecha Sonic is never undone. After Sonic cries Mecha Sonic’s tears, the story cuts to Tails officially deprogramming Mecha Sonic and Mecha Knuckles from Eggman’s directives, but it’s never explicitly stated that Mecha Sonic’s and Sonic’s mental link was reversed.
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It can be reasonably assumed that it occurs off-screen (off-page? Outside of what is shown to the reader) because that would make general sense, but then again, so did the reprogramming, and that was explicitly mentioned. Further, it’s a general rule in writing for media that if you want something to be known about your story, it needs to be shown to the audience if not alluded to or directly referred to having happened. So, this is either an oversight, or it’s entirely intentional.
* The only way I can imagine this being accounted for is that the machine that linked Sonic and Mecha’s brains, the Egg Noggin, is (obviously) an Eggman device. Thus, whenever Tails removed Eggman’s programming from Mecha Sonic and Mecha Knuckles, perhaps it also restored Sonic’s brain to normal. This, however, feels like a bit of a stretch because we never see or hear of Sonic needing or receiving any treatment, but I am willing to consider it to be a viable reason. Either way, I think the point I’m about to make still stands as either a physical change or an emotional change in Sonic’s character.
This experience, this sharing of minds in such an intimate way where they can both so clearly hear each other’s hearts, taught them something. I read this as some sort of floodgates being opened, where while Mecha Sonic can more easily feel compassion and listen to the good in his core, Sonic now more clearly feels his anger and has a harder time suppressing his emotions. Whether there is lasting physical damage left in Sonic or he’s simply reeling from the depth of his emotions felt in this adventure, there’s been a clear impact.
Even if Sonic isn’t fully delving into things just yet, he’s taken a lesson away from all of this.
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(From the IDW Endless Summer One-Shot, set between issue 64 and issue 65 and after the 900th adventure one-shot)
If nothing else, Sonic clearly understands trauma better now. Sonic is absolutely traumatized by his experiences with Eggman and other high-stakes adventures, but again, due to his tendency to push away his darker emotions, he hasn’t processed much of this. Sonic puts all his sadness and rage and fear and confusion into box after box after box before shoving everything onto a big, cluttered shelf, never to be seen again… until now. With such a clear look into the mind of someone actively reeling through trauma, a trauma so like his own, that shelf has collapsed, and now everything is spilling onto the floor before Sonic, quick as can be, can stop it.
Sonic is finally starting to understand the bigger picture, but I don’t think he’s fully on the path of self-awareness. I think there’s more boiling under the surface, more than even he realizes. And if Sonic keeps taking these micro-risks (instead of his usual Hail-Marys) that are fueled by his anger, like storming the Eggperial City too soon, then something will have to give.
Scrapnik Island is incredibly important to the IDW storyline because it showcases not only Sonic learning the depths of his pain and the pain of others but also yet another nail in Eggman’s coffin.
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decepti-thots · 5 days
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sorry, still thinking about whirl. imo the most important characteristic whirl has in MTMTE isn't the obvious ones. it's not that he's an asshole, it's not that he's funny, it's not that he's violent, it's not that he's done terrible things, it's not that he hates himself. all of those are important, and they're usually the immediately obvious traits that stick out panel to panel. but they're not what drives the narrative function of the character most across the whole run of the comic.
imo the thing that most defines the engine driving whirl's narrative function is that he is astute and perceptive. it doesn't come up in obviously quotable panels moment to moment, but the way his arc interacts with the overall arc of the comic is that whirl is the one who sees through a lot of the bullshit that's going on and the way he acts and the decisions he makes overwhelmingly rely on that knowledge. unlike most characters, his decisions are rarely defined by the emotional intensity of his own investment in this or that thing (an interpersonal relationship, an insecurity, a need to prove something) but instead by his sharp awareness of the dynamics of the people around him.
whirl knows the score with rodimus and what the whole mess that is their 'mission' is really about- or rather, what it isn't about, not really. he does not take it seriously because he understands in a very real way, it's just not serious, it's an excuse. whirl knows the score with cyclonus and tailgate and when to intervene in that whole mess instead of being kind about it. whirl understands what getaway is doing and where it's leading and that both makes his decision to initially back getaway's plan both an asshole move but also a decision made with total clarity, in contrast to almost everyone else who makes that decision. whirl knows how to get past drift's act and gets a punch in the face for it, because he smells the bullshit there immediately. whirl is not unaware of the social dynamics on the LL at all; he is choosing to be as abrasive and inhospitable as he usually is on purpose with full knowledge of what he's poking at. whirl gets to the supposed afterlife and immediately knows it cannot possibly be real!
unlike basically every other major character, there's really no point whirl makes a decision with his judgement meaningfully clouded by something. he has a strong interiority and motivations, absolutely, but above all else he is making every decision, no matter how bad or self destructive, with a level of genuine awareness and clarity that is pretty much unique, and his assessment of everyone and everything around him is pretty much unmatched if you read between his constant pisstaking. it's fantastically good, and what makes him a completely essential part of the ensemble all the way through the comic's run. nobody else can be so consistently relied on to respond to the situation presented to him as it is. (cyclonus is really the only person in the cast who recognises this, i think, and it explains why they wind up perfectly matched. see again: whirl's interventions with him and tailgate.)
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Speculative Analysis: Why TFP Soundwave is so Terrifying to His Fellow Cybertronians
Time for an essay on why I think TFP Soundwave might have chosen his current cryptid form—electrical tentacles and all. There’s a TL;DR at the end, so feel free to scroll down first and then decide if you want to read the full thing.
This will involve cross-continuity speculation, centered around TFP / Aligned but with some IDW / MTMTE lore thrown in. This could also loosely apply to Bayverse Soundwave, but I won’t be focusing on him. I’m confident you all can infer the potential implications for that version of his character by the time you reach the end.
Okay, so I’ve seen several fellow TFP fans speculate about why Soundwave went from beefy gladiator to bonafide cryptid. Some say it could have been due to the loss of his horde of “minicons” (the term used in ‘Exodus’ by Alex Irvine). Others think it was just Soundwave’s way of adapting to the direction of the war by taking on a form that would give him the best strategic advantage in his position as Megatron’s communications officer. I agree with the latter, but I think there could be more to it than that.
As we see in the flashback for Ratchet’s story and the TFP Titan comics, Soundwave had his current frame type, armor, and alt mode back on Cybertron:
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[Sarcastic Soundwave: Superior]
In the real world, Soundwave’s design is based on the MQ-9 Reaper military drone—an earth-based aircraft, but I’m not going to address that small discrepancy since it’s not relevant to this analysis. Skinny, cryptid drone Soundwave existing prior to his arrival on earth supports my theory anyway.
“Can’t we throw a tarp over him? He’s creepin’ me out.”
-Bulkhead in Minus One
On the surface, Bulkhead’s comment and Smokescreen’s subsequent response seem like an interaction between a couple of Autobots who are unnerved because they’re familiar with Soundwave’s reputation—Bulkhead more so than Smokescreen since the latter had probably not seen Soundwave up close in action before coming to earth. However, I think some of Bulkhead’s fear might have been due to an entirely different reason: Sparkeaters.
While reading MTMTE #3, my eyes were met with this lovely sight /s :
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[Hey, wasn’t the energon eater in Rescue Bots called “Sparky” too? I guess it’s a cross-continuity tradition to call life-sucking parasites “Sparky” at least once.]
Terrifying? Yes. But I stared in horrified awe at this abomination and thought, “Wait. One. Fragging. Minute. I’m having a galaxy brain moment.”
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Mind. Blown. Their overall sharp, jagged appearance, their thin, but formidable frames, their prehensile cables extending from somewhere inside (fuel lines for the sparkeater; multipurpose tentacles for Soundwave). I was—and still am—fascinated by the uncanny resemblance.
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[Now who’s Sparky?]
It’s true that sparkeaters aren’t confirmed to be canon in the Aligned continuity, but their existence isn’t denied either. We got something similar with the zombie Terrorcons, but those were a new phenomenon produced either by Megatron’s blind ambition and stupidity or Knockout and Starscream’s lack of forethought and scientific restraint. For the sake of where I’m taking this, let’s assume that sparkeaters, as defined by IDW, do exist in the Aligned universe. What would this mean for Soundwave’s disturbing choice of frame/body type? Why choose a visual motif so strongly associated with death and disease?
One word: Mimicry
Mythologically, historically, and medically, sparkeaters are inseparable from death and disease. Their very existence instills fear in most Cybertronians. What better way for Soundwave to strike terror into the sparks of his enemies (and potential enemies) than to take on a physical form that resembles the sparkeater—something that has been known to kill normal Cybertronians using a deeply disturbing, painful, and even sacrilegious method? Even though the initial shock of seeing a “sparkeater” show up during or around a fight would have dissipated once the Autobots realized it was mostly cosmetic, an impression would have been left. Coupled with his spy capabilities and gladiator-style prowess in combat, a message would have been sent: Be afraid. Be VERY afraid.
And there you have it, folks! Another reason to love Soundwave’s design.
Bonus:
I could see Soundwave being called a few things by allies and enemies alike: “The Decepticon Sparkeater,” “Soundwave the Sparkeater,” or just “The Sparkeater.”
An interaction between two Autobot scouts:
Scout 1, over comms: “You there, kid? Who is it? Who did Megatron send this time?”
Scout 2: “It’s The Sparkeater! He’s here!”
1: “You mean Soundwave!? Do you have a visual?”
2: “How many ‘Cons do we see walkin’ around looking like sparkeaters??? Of course it’s Soundwave! And yeah, I’ve got a visual.”
1: “Aw, hell. Things just got a whole lot more complicated.”
TL;DR: Soundwave may have put more thought into his appearance than is obvious. He may have opted to look like a sparkeater as a way of sending a highly effective warning.
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lord-squiggletits · 11 months
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The thing about Prowl is I don't really think canon was ever trying to frame him as a "necessary evil" or anything along the lines of "he's a shitty person but his work was necessary" like mmm.... That feels very much like something Prowl wants to believe about himself, not something that's actually factually true in reality.
I can't really make a good argument about it because I only remember like a handful of standout Prowl Moments in IDW1 but like... Prowl dropping a bomb on a neutral city and blaming it on the Decepticons is not "a necessary evil," that's a war crime. Prowl trying to destroy the space bridge to Caminus to keep Starscream from getting power over it, dooming the entire planet and its inhabitants to extinction by starvation, is not "a necessary evil," it's a fucking war crime. I feel like trying to frame such drastic measures as him "doing the dirty work of the Autobots" feels way too much like an excuse for actions that actually aren't justifiable. Especially since Prowl himself is far from being the 100% rational guy he thinks he is, considering how often he bases his decisions on things like his anti-Decepticon bias and his general refusal to follow any orders that contradict what he thinks is The Right Thing To Do (TM).
But also I think this is kind of the fault of the narrative of IDW1, since very few Autobots besides Prowl are given the chance to actually be morally gray even when the worldbuilding implicates them in some very morally gray things. Like, for example, JRO adding in the existence of MTOs which implies that the normally squeaky-clean leader Optimus was willing to approve the creation of new soldiers just to throw them into combat (and even the attempts to humanize the MTOs by giving them "an education" were eventually cut down to nothing but combat optimizations). And there's also the fact that Optimus knows about the Wreckers and has been known to call them on missions at least once (Stormbringer), meaning he's very much aware of the Wreckers and their tactics and is willing to call them in for fights when it's necessary.
I don't think you need to use Prowl as a crutch to make the Autobots morally gray. I think the Autobot leadership (or at least, Optimus, since few people besides him or Prowl seem to have major tactical command over the army as a whole) is plenty morally gray enough on its own, because the nature of war is inherently morally gray no matter how righteous your cause is. Reducing the lives of your own people into numbers on maps, harvesting resources, bringing MTOs to life just to die in a war they practically have no stake in, those things are enough.
And tbh it kind of bothers me when people try to saddle Prowl with the "dirty work of the Autobots", not just because it frames Prowl's blatantly evil actions as some sort of savior act taking the blame from the rest of the Autobots (which isn't even accurate, because the blame for war crimes falls on the entire army as an institution rather than one person), but because it downplays the moral grayness of the Autobots and pretends that no Autobot BESIDES Prowl ever participated in morally gray actions, which simply isn't true.
TLDR: Prowl isn't as much of a hero as he thinks he is because committing atrocities in the name of your cause doesn't change the fact that they're atrocities (and may not have even been justified). However, painting Prowl as the "token evil teammate" of sorts also places too much blame for the atrocities of war on him in particular, when in reality that's a burden shared by Optimus Prime and any other members of the Autobot military command structure.
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fate-motif · 17 days
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huge fan of how tails saw kit and instantly assumed the role of the sunshine girl who shows the joys of living to the gloomy emo love interest.
even bigger fan of the fact that it worked so well on kit that now he hates tails for making him doubt his programmed purpose in life for like 0.5 seconds
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grimxark · 10 months
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cannot get over how absurd Sunstreaker’s and Sideswipe’s relationship is in IDW. Sunstreaker’s like. this is my brother. I love him very much. I do love showing off and being a menace but I always try to include my brother in my stunts and i dont see anything patronizing about what im doing, im just trying to be supportive and nice. I am now currently being tortured through means beyond your understanding because I decided to be cocky and then I got kidnapped and now im here. I need you to kill me. I need to be killed. The pain is unbearable. I can’t stand closing my eyes. I do not feel comfortable in my own body, because it feels alien, it does not feel like mine, not anymore. I miss my friends. I want help. Please kill me. and while all this is happening Sideswipe is like i fucking HATE my brother. I want him DEAD. i hope hes DEAD. hes such a fucking show off and he loves doing better than me on PURPOSE. He includes me in his stunts and tries to get me to do things instead of him bc he loves throwing it in my face how much better than me he is. He says he loves me but i KNOW hes lying and doing it to seem cool and like a good person. I dont even actually want to LOOK for him. Im just looking for him because then i can prove im better than him. I just want to be the one to rescue him so i can throw it in his face. Then when hes rescued ill be mean and when were separated ill send him videos and voice mails of my mission.
Sideswipe was filled with so much hate and envy towards Sunstreaker while streaker was literally just chilling out and being himself he literally didnt even seem all that much of a show off. he was doing the same thing everyone else was doing and sideswipe hated him for it. but they were still brothers. do you guys think about how they were brothers and streaker left in the lost light to heal from the war and then when he came to Earth for his brother he found a broken and battered corpse that resembled a compacted soda can. Do you think about the simple difference of Sideswipe not so much as blinking when they find Sunstreaker as nothing but a head and nerves vs Sunstreaker yelling we cant leave my brother hes in there! and Sideswipe! what did they DO to you?!
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