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#instead of an overarching theme of the show????
eats-a-berry · 2 days
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i think another super important nuance of toshiro's character that people miss is how the commentary of his character is so effective because his flaws are not a personal moral failing on his part, that his problems are greater than simply being a "bad person", even beyond the already very reasonable parts of his character like the culture clash. in truth, everything about him and how he responds to things is extraordinarily ordinary. the name of the game here is conformity and the status quo, and not only is that not excerbated by a single person, but it's such a big highlight that this is hurting him too even when he thinks he's doing what's best, what's expected of him, and he starts to realize that over the course of the story. there's a lot of subtle bits of his character that show how he wishes things were different too, how a lot of what he does and says isn't even what he really believes, but his own inability to break free of things is what stifles him. kabru is actually really important to his arc as a Status Quo Challenger, in how he both gets him to admit he would've done the same with going to great lengths for falin and how he challenges the canaries.
none of what he does is fully unique to him, all of the ways that he thinks are present in so many of the other characters, and the issue i have with fan response is how he's singled out in conversations like this because it's not just about one person, it's about everyone, it's about the system. the way he acts and thinks is just as understandable as any other character, and singling him out as the bad party here instead of the overarching themes that are present in everyone... is what disappoints me the most. there's about a million different layers to this conversation because kui is a genius with this stuff.
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with all of the criticism NATLA is receiving, i'd like to bring up another point that i feel like i haven't seen many people talking about, and i think this really contributes to the lack of overarching atmosphere NATLA has.
music.
i think a lot of people have already expressed the sentiment that this live-action adaptation really misses on a lot of characterization. katara seems bland and one-dimensional, aang is constantly stressed and anxious about the future every time he's on screen, sokka just doesn't quite have that quintessential sokka-ness we as a fandom know and love.
i'd argue that part of the reason that the show is lacking that characterization is first because of screentime. as a show with ~20 episode seasons, the original atla has TONS of filler episodes, but these filler episodes let us see different facets of the characters and ulitmately aid in seeing how characters behave when the overarching plot is not driving them at that very moment.
however, i believe that even with a shorter season that can't fit any filler, you can still capture those kinds of moments. instead, what i'd argue worsened this lack of characterization is a lack of those silly, twangy themes we all know and love from the original.
you know what i'm talking about? aang would make a joke and we'd have goofy melodic lines playing, or momo would appear and we'd hear this:
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the original ATLA was so creative in using music to paint a picture- in serious moments, it matched the mood entirely, in quiet, peaceful ones it made you feel like you were right there, on appa's back with the rest of the gaang, and in silly ones, it gave a sense of heart and lightness to the show.
watching the live action, we just didn't get that same range of emotion, and i do believe this is in part because the music just missed so much.
despite my criticism above, i'm excited to see the show renewed. i truly hope that the writers take the critiques they've seen from the fan's responses and use those to write the show better. the actors really are being limited by the directing & writing, and once that limiting factor is resolved, i really hope to see the show recapture that heart and soul that is so present in the original:)<3
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thegroundhogdidit · 1 month
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the reason we know fandom wiki isn't accurate is because it straight up said that gus isn't just as weird as shawn, he just goes along with the antics. fuck right off. he's just as weird IF NOT WEIRDER than shawn. yes he's the "responsible one" but having a job isn't mutually exclusive with being batshit. gus is Weird and Strange and his idea of a good superhero is a guy who tap dances and throws sand in people's eyes
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"there is no escaping that you are a woman!! just as there is no escaping that I am a man!! use what you have to your advantage!!!! just as anyone else does, man or woman!!! it is no more complex than that--so do not make it so!!!"
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dyed-red · 1 year
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I've figured out where my curmudgeonliness about season 7 comes from
Because the two thirds of the season are pretty decent but there's a point at which it starts to tip toward making me physically role my eyes at the screen, and that feeling was the one that stuck strongest in my memory
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discountdyke · 1 year
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turns out all the random rules i impose on myself actually make my life worse instead of better. who could have guessed!
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blacktabbygames · 5 months
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Slay the Princess Concept Art
We shared a bunch of concept art on Twitter today. Sharing it here, too, where you can find it all in one post. Post contains spoilers, so proceed with caution (or just play the game already if you haven't 😉)
Going to start with the first piece of concept art Abby drew for the game.
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In the earliest stages of development, we toyed around with the concept of there being multiple "end game" forms of the Princess.
The initial outline, rather than being tied together by an overarching metanarrative, structured a full playthrough as a 5-6 chapter long, self-contained journey down a single route, determined by your decisions in chapter 1. Here's an alternative late-game form:
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The idea of deviating end-game forms didn't lost for very long, though. As we explored the game's themes more deeply, it made the most sense for there to be a singular "true" form.
If your reality is shaped by subjectivity and perception, then the "truth" has to be what's left when that subjectivity is swept away. the Shifting Mound's final design feels like that initial truth for the Princess, though there's also another truth if you push back against her and press on into the final cabin.
We really liked this "void" design, and I played around with the idea of it being an intermediary to the final form. The "void" Princess would be what you saw upon encountering the final Princess without understanding your own truth, but once you had that understanding, you would see her as the Shifting Mound, as depicted in the game.
That gave way to the intermediary design of the SM being a sea of disembodied limbs, and we also took parts of both designs and incorporated them into the protagonist (particularly the wings.) You can see the eyes and feathers for this void form in the ending card of the original trailer below:
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You can see extremely early concept art for the spectre (top), nightmare (top-right), stranger (left), beast (bottom) and ??? (right) as well!
The eyes became a motif in the Nightmare route (Paranoid's manifestation of the fear of being watched), but I also like to think of them as a part of The Long Quiet's truth. You are space and emptiness, but you're also that which observes those things, and it's your perceptions that give the Shifting Mound shape.
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Anyways, on the note of the original original concepts for the game, the Princess was initially going to remain human for several loops before taking on more monstrous forms. Some concepts of that are below. Had to get Abby to tone down some of the more horrifically cartoonish designs because they creeped me out and I didn't want to romance them in a video game.
We had to hold our cards close to our chest in the non-metanarrative early drafts, which is part of why, even in the first demo, the cabin doesn't really change much in chapter 2. More room to subtly play with the concept of transformation over time.
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There were a lot of reasons we moved in a different direction for the full release. The branching was unmanageably large to write, and the game felt like a slog to write.
Using an overarching narrative as a framing mechanism in the final version gave us a lot more freedom to explore wildly divergent ideas within routes while still driving the player towards the originally planned finale.
Anyways, now we've got some concept art for individual princesses. There's a lot more than this lying around somewhere, but it's all in sketchbooks, and we'll probably wait until we make an art book to show it off.
First is the tower, who really didn't change much at all. (She got a little thicker, I guess. All of the Princesses did)
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Not a lot to say about her, other than the fact that we knew we wanted a set piece where she gets so big that the trees and cabin orbit around her.
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The stranger went through many many redesigns over the course of development. Here, she was a "princess skin" filled with a hive of sentient bugs. The script wasn't working for me, though, so instead she became a peak behind the curtains without the necessary context to know her.
A lot of people ask how these earlier drafts of the Stranger route would have played out, and the answer is I can't tell you, because I couldn't figure out something worth writing.
The writing process for individual routes didn't really start with outlines or plot beats. Rather, the routes started from a theme and a relationship dynamic, and I organically found their outcomes by exploring actions within those themes, and then seeing if those passed Abby's editor brain.
Neither of us found actions we wanted to explore with those versions of the Stranger, at least actions that weren't a beat-by-beat retelling of chapter 1, which contained way too much variation to put on a single chapter 2 route.
If each princess examines a relationship formed by perception and first impressions, the Stranger examines one that's fundamentally unknowable. One where you've seen too much, too quickly.
An insect hive-mind pretending to be a person seemed like a good starting point, but it was too difficult to write any interactions that didn't immediately feel knowable, if still strange. So the final version of the Stranger was designed in such a way where her unknowability makes interacting with her on a human level fundamentally impossible, and you don't get to have a real conversation with her unless you satisfy extremely specific criteria.
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Anyways next up is the razor's final form. We decided she needed more swords.
Hearts became an accidental motif very quickly in the development process, too. (The fact that it is only strikes to the heart that fell her in the demo was accidental, but it felt poetic so we extended it to the rest of the game.)
So on top of adding more swords, we made her heart visible. This is something we did with the fury as well, as a way of showing their emotional (and physical) vulnerability.
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Here's an early version of the Adversary and what would eventually become the Eye of the Needle, back when she was still called the Fury. Originally her hair was going to be fire (as seen on the right), but it didn't feel right in its execution.
She's hit the gym since this concept art. Good for her :)
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And we're going to end with the Beast, who at this point was called the Adversary. I think this was before the Witch was added? The Beast was originally designed to be a Questing Beast who lurked in the shadows, where you'd only see glimpses of her, and where each glimpse would make her appear to be a different animal. This was too difficult to execute, though we gave her a more chimera-like appearance in the final game.
This design was from when we still has the Voice of the Obsessed, and the route was going to be a more feral mirror of what eventually became the Adversary, but it felt too thematically similar while being less interesting, so we moved in the direction of making the Beast about consumption as a form of love.
Anyways, that's all we've got for you right now. Hope this was fun!
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fathomlessgaze · 26 days
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bring your child to work day: zayne and his daughter spend a day at the hospital
fluff, dad!zayne/reader (a little bit), ~2.2k
warnings: reader only makes a small appearance it's mostly about zayne + his daughter spending quality time together tbh, allusions to zayne + mc's lore (no specific memory idt just the overarching theme of their story), zayne is a devoted girl dad bc i believe in girldad!zayne...
a/n: mc/reader + zaynes daughter is named zenith here bc i liked the idea of them sharing an initial 😭 meaning the highest point/the point right above you in the sky bc i think thats what she would be for zayne+mc like one of the best moments of their lifetimes :( anyway it's mentioned in the fic but shes the spitting image of zayne thats his mini-me fr
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“good morning,” zayne says, passing by the nurses’ station without much fuss. it’s an ordinary wednesday, after all.  
“morning,” greyson echoes with a curt nod, his eyes still focused on the files he’s reviewing from an overnight patient. 
“mornin’!” a third voice calls happily. 
greyson freezes, his papers falling unceremoniously on the floor. “huh!?” he exclaims, a little too loud for a hospital corridor. 
however the chief pays his outburst no mind, and he suddenly sees why, greyson’s gaze finding the little girl perched on his boss’ hip. of course, he remembers, it’s “bring your child to work” day. but for some reason, he never thought that zayne would actually bring his child to work. perhaps that explains why he’d made sure no surgeries were scheduled for this day weeks ago. 
zayne strokes her dark hair, brushing a loose strand from her pigtails behind her ear. “this is dr. greyson,” he speaks softly, pointing in his direction. “dr. greyson, meet zenith.” 
“nice to meet you!” she exclaims, waving a chubby hand in the air, paying no mind to his wide eyes and slack jaw. 
she can’t be over four judging from her height, and, of course, greyson knew zayne had a daughter, but he didn’t really know. he remembers you mentioning her at your appointments, the photos on his desk and, of course, zayne’s paid time off actually being used at personal all time highs (which had already been on the incline after you moved in and then got married) since a few years ago, but it still feels surreal to actually see him with his child. 
if she has any opinion on greyson’s lack of response besides the cartoon birds that would appear around his head if they were in an animated tv show, she gives no hint. instead, she smiles brightly, her green eyes sparkling as she takes zayne’s glasses off his face and fists the lenses, trying to rotate them in her tiny hands and fit them on her own face. 
somehow, with the much too large frames perched on her nose, she looks even more like her father. everything, from her dark hair tied with ribbons to her hazel eyes, the curve of her brow and little nose, she is her father’s daughter to a t. perhaps the only un-zayne-like thing about her is the permanent cheeriness in her gaze and her gummy smile. that she must’ve gotten from you. while greyson has definitely noticed how his boss has become a little less taciturn and stern over the years, he would be lying to himself if he said he ever thought zayne would become even a miniscule fraction as bubbly as the daughter he holds close right now.
“i didn’t know you were bringing your daughter in today!” greyson exclaims, the realizations of today finally settling and coming together in his mind.
there’s a fondness in his eyes as he glances to zenith, his lips quirking the slightest bit upwards. “she’s been asking for weeks to come with me; i figured now would be the best time with the other kids here. i know you’ve seen the schedule for today, but—”
“oh my god!” yvonne gasps, speeding towards the trio gathered. “you brought your daughter, dr. zayne!” she extends her hand to the girl, which she happily takes. “i’m yvonne, i work with your dad.” 
“i’m zenif,” she babbles, her syllables getting caught on her missing tooth. 
simultaneously both greyson and yvonne coo at the little girl. 
“aren’t you the cutest thing? i’ve seen so many pictures of you but you’re just the dearest little one, hm?” 
and word of mouth travels fast, because, soon enough, a whole crowd has come to fuss over the most adorable little girl who looks exactly like the aloof department chair and has the sweetest smile. she graciously accepts their compliments with quiet ‘thank you's' and hides her face in her father’s neck and shoulder, causing even more ‘aww’s to fall from his colleagues’ lips. when the attention dies down, zayne finally gets to his office, nearly an hour later than he usually would have by now, but he can’t even be annoyed. his little girl is the most precious; of course, he would react in the same way. 
he shuts the door behind them and puts his bag down by his desk, moving zenith so she has a place on his lap when he sits down. “what would you like to do today, hm?” he asks, booting up his computer and finding a pile of files from the depths of a drawer. 
“what do you do?” she asks.
he hums. “well sometimes i see patients who don’t feel well, sometimes i do surgeries on them so they feel better, and sometimes i have to do paperwork. i don’t have any patients or surgeries scheduled today, so we can do whatever you want; how does that sound?”
“what about paperwork?” she exclaims. “you said that’s what you do?” 
“would you like to do paperwork with me?” 
she nods firmly. “i wanna spend time with daddy!” 
his heart softens, his already abnormally warm (at least for work standards) gaze growing even more endeared by his precious, favorite little girl. “you want to spend time with me?” 
her head bobs and she wraps her arms around his neck, resting her cheek on his shoulder. “of course! i love you, daddy.”
pressing a kiss to her cheek, he can’t help a smile. of course he knows she loves him, loves spending time with him. when he’s home she’s practically glued to his hip. and he tries his best to make sure she knows the same. but sometimes it’s just nice to hear it from someone you love. “and i love you, princess.” 
it used to be a foreign expression on his tongue many, many years ago, before you’d returned to his life, and especially before she came into his life. but as time flew by, thanks to you and your help, he’d grown familiar, comfortable, fond with it. while he knew you didn’t mind him not saying that as much as other boyfriends and husbands might from all your conversations, knowing he expressed how much he loved you and then some through other ways, he knew she might not have understood just how her father expressed his feelings and fondness at her young age. 
so beyond his quiet actions, he makes sure to tell her. whether it’s a post-it note in her lunchbox, right next to the heart-shaped sandwich with the crusts cut off, just how she likes it, whenever it’s his turn to make her lunch, or a birthday card she’ll know how to read one day, he tries to tell her through words too. ‘i love you’ went from an expression he seldom said or heard, to one he couldn’t get enough of, whether it be from your lips or hers, and one he always wanted you both to know. 
“let’s see what kind of paperwork we can find for you, then.” coincidentally a knock sounds from the other side of the door. “come in.” 
“they brought some donuts and coloring pages out in the lobby,” yvonne says, popping her head in. “i figured you’d both be interested.” 
“thank you, yvonne.” when the door shuts, zayne leans back to look at his daughter, brushing her hair. “what do you think about that? do you want to take a look?” with her eager nods, zayne stands.
“i wanna walk,” she pouts, tugging on his once crisp button-up, and he puts her down accordingly, taking her small fingers in his. 
they make their way hand in hand down the corridor, drawing even more endeared coos from the staff until they reach the table. kneeling down to her height, he points at a smaller kids table in the corner.
“how about you get some coloring sheets and crayons? i can get you a donut and we can head back and do some paperwork,” he explains.  
she happily obliges, skipping over and inspecting the books with a familiar seriousness (which also makes the other staff coddle her just as much as her bright smiles. “aren’t you so precious!?” “she’s just like her father!” zayne can’t help the small quirk of his lips when he hears how cute they find his daughter, because she is, speaking from his personal experience.). meanwhile he grabs a strawberry donut with sprinkles and a chocolate one, both her favorites, placing them on a napkin and grabbing a few extra knowing how she takes after you in terms of her messiness. 
meeting her in the corner, he bends down, taking a quick look at the drawings she’s taken. “find anything you like?” he asks.
raising her pages to his eyes, she beams. “they have the bears!” 
he smiles softly, tucking her loose hair away. “yes, they do,” he hums. “who knew?” 
it totally wasn’t like he’d ordered specific character coloring books when it was time for the cardiology department to refill their kids’ activity section. it totally wasn’t like he’d looked for some ones he knew his daughter would love. it wasn’t like that at all; zayne maintains he’s as impassive and serious at work as ever…he’s lying to himself.
when she gathers her crayons, the duo make their way back to his office. the day flies quickly by, her babbles and light, curious questions bringing a new level of comfort and joy zayne never thought he’d get from his job. he loves what he does, of course, but everything just seems more enjoyable and memorable with his daughter by his side. or rather, with her on his lap, in her own little world of just her and her beloved dad, oblivious to the seriousness of the paperwork her father is dealing with as she busies herself with her own “paperwork” and scribbles vibrant colors all over the once black and white image.
and zayne thinks he would be perfectly content if it were to stay like this forever. even with all his prizes and awards, nothing could compare to the reward and title of being your husband and zenith’s father. 
he lowers his pen to the desk from his fingers, using his free hand to rest his head as he admires the precious life before him. “i love you, princess,” he murmurs, pinching her cheek. 
“i love you too, daddy!” she turns to face him, crumbs of donut glaze still around her lips. 
he takes a napkin and dabs at her face before checking his watch. you’d said you’d meet them around now… “how about we get lunch soon?” 
right on time, a knock sounds from the door, which opens to reveal you. “how are my favorite doctors doing?” you exclaim. 
“mama!” she cheers, hopping off zayne’s knee and running into your waiting embrace. 
kissing her head, you give her a squeeze. “how’s work with dada going?” 
“i love it here! daddy colors and eats dessert all day,” she cheers. 
glancing to your husband, you chuckle. “is that so?” 
he makes his way towards you both, giving you a peck as you stand, your daughter now on your hip. “something like that,” he mumbles. 
“then maybe i should become a doctor too,” you tease. “is now a good time for lunch?” 
he nods, opening the office door once more and allowing you to pass first. 
“i wanna become a doc-tor, too,” zenith ponders, suddenly serious with her small fingers tapping at her chin as she thinks, a habit no doubt from her father. “then daddy and i can color and eat snacks together forever!” 
“is that so?” you ask, but you can’t help the smile you shoot at your husband. 
she bobs her head, a determined furrow in her brow. “i wanna be with mama and daddy forever.” 
zayne has a warm fondness in his gaze as his eyes find his daughter. she looks up to him with wide eyes and her gummy grin, reaching her small hand out for his own, which he happily obliges. her tiny fist wraps around two of fingers, and he briefly wishes that she could stay his little girl for eternity. she doesn’t need to know how hard her dad’s job actually is, how much work he had to put in to get to where they are now, the sorrows of her parents’ past. she is a precious gem, the shining peak of all your shared lifetimes. 
this one existence, finally at peace, a happy ending for you and him, domestic bliss with the two, now three, of you, he thinks it’s worth every tear that’s been shed before. and maybe in another universe and lifetime, the you’ll get another happy ending. he thinks that even if it’s a simple life, as long as it’s with the two of you, it’d be one he cherishes and treasures close to every fiber of his existence, one he would fight all there may be to remember, for no god could tear his devotion. maybe he’d even bet every splintering past life that led to this one was worth the years he’s gotten to spend with you in this one, and the years still to come. so he hopes she stays as optimistic and bright as ever, that you stay by his side in this heavenly life he could only once dream of. after all, ice is made of crystals.
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yestrday · 4 days
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: ̗̀➛ ALL OR NOTHING. yan! aventurine / gn! reader
it's a nice feeling to finally be on the winning side, feigning fairness when all the winning cards are in his hand. but it's not like you can fault him for cheating. after all, you who has nothing chose to challenge him, the one who will gain everything.
( overarching theme of sl4very, anim4l cruelty, anim4l death, bl00d, graphic description of violence, hinted obsessive behavior, im unoriginal and stole kafkas spirit whisper for reader ) + 7.5k words
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"It's just a bet," he suggests, as if this gamble won't cost you your everything. "Juuust a bet. Exactly what are you so scared of?"
He sits laid back in his plush velvet chair, twirling a cocktail as he enjoys the finest luxuries in life. He is clad head to toe in the finest clothing, dressed like a peacock waiting to impress. You, on the other hand, feel more like the peahen— dreadfully drab in your rags and no choice but to watch as the peacock flaunts his feathers. You are knelt on the ground, but your eyes show no submission.
"I'm not crazy, gambler," you bite. "I know the IPC. They are full of shit. And you, Aventurine." Your eyes set on him with hatred. "You're the smelliest of the lot."
Aventurine, the gem of lies and luck, sighs dramatically. "Pup, you know I don't like it when you're so vulgar, y'know? I'm giving you a chance at freedom, so you ought to at least treat me at least a little bit nicer. I'm not the one who shackled you, so I don't understand what the aggression is all about."
"You're the reason why I'm here in the first place!"
"No, Jade was." He presses a finger to your lip and you'd bite it if it weren't for the annoying bind you were under. "Jade came across you and thought you and your talent would make for a nice gift. You were a gift and I'm just the receiver. So don't go barking up the wrong tree, pup."
"So." He leans back into his couch and shoots you a sly grin. "Up for round one?"
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You are lost.
The meaning of Paths and their symbolisms are lost on you. You don't care for Aeons— no one on your home planet was. You were busy diving in dumpsters for a scrape of food, tricking your 'friends' into sacrificing themselves for you, and killing whatever was left of your humanity just to make it to another day. You walk on no Path but yours.
You don't even know which way you're going. So you are lost.
You think Aventurine is lost too.
He has every detail of his facade practiced. His gait is relaxed enough to not be intimidating, but not sloppy enough to be called out as bad posture. He talks in a smooth voice that eases fools and makes enemies wary, his smile is charming to sway the opponent into another gamble, his hair is fixed to frame his pretty face, and he chooses words that cannot be turned into loopholes. He is Aventurine. But he is not himself.
He does not care for the Preservation, but he rejects the Elation. He is on his own Path too, but he knows the destination he must reach— his 'End'. In that way, he is different from you, because you know not your journey or your ending. Still, he is just as lost as you.
But he makes a darn good show of not seeming that way. Right now, you watch as he throws the dice on the table, and the whole table watches with bated breath as they turn. A six and one— he lost the bet to the other's six and five. They cackle gleefully as they collect their earnings from Aventurine. They have chips upon chips on their side of the table while Aventurine's winnings are cut in half.
"I think I'll call it a day, pretty boy," the gambler cackles, greedily eyeing his earnings and possibly dreaming about the cash he's made tonight. "Even a gambler knows when to call quits, right?"
Aventurine pouts. "Aww, so soon? C'mon, the night's only begun! Who knows, play another round and you might just end up with more money than you have right now~"
The man laughs again, obviously not fooled by his pity act. "Boy, I'm not as addicted as you are. I know when to stop instead of letting you bleed me out dry." But Aventurine isn't fazed; rather, he snaps his fingers and you lower your head as you step to his side.
"Well, we can't have that, can we? [Y. Name], be a dear and persuade this gentleman into another round with me."
A glow of your eyes. Then you fix the man with an eerie gaze as you say, bright and clear, "Hey, you: Play another round with my master."
As if in a daze, the man's eyes cloud over and sit right back. Another round later Aventurine wins all his losses back and more, leaving the other gambler's side naked and bare of chips. The man is barely out of his stupor when he realizes what just happened— that he's fallen for a trick and now he's ended up with no money to even cover his lodgings— but you and Aventurine have sauntered out of the casino doors by the time he's begun cussing you out.
"Ha! That was fun." Aventurine shrugs off his jacket now that you're in the car and raises an empty champagne glass to you. "You're a good partner, [Y. Name]. Honestly, that Spirit Whisper of yours is such a nice trick. Just like that Stellaron Hunter, right?"
"... Kafka?"
"Yes, her. Enigmatic woman, isn't she? A bit ironic how those with such a powerful ability ended up as slaves. Her as Destiny's, and you as... mine." He gives your collar a little tug and you growl in warning, but you inch closer to him anyway. "So. Gambling. You up for that round?"
You scoff and grin at him with all teeth and no mirth. "You really think that a Cornerstone would bet on their slave's freedom?" Aventurine's own grin grows wider. "C'mon. Even Pteruges-V has better lies than you."
"Ah, right, your homeworld. No wonder you're so brazen all the time, even to your superiors. I forget that fear is a foreign concept to you people. Still," he raises your chin with a finger. "If you're so fearless, why not bet on a gamble? It's not like you're scared."
"There may be fools from my planet that you can trick with that taunt, peacock, but I'm not one of them. I'm fearless, not stupid. And with the way you're so eager to involve me in this bet, I'm beginning to suspect that you need this more than I do." You push him away. "So, no, master, I won't indulge you. I'll bide my time and look for an escape. Just like I've always had."
"And what?" He looks at you from behind his sunglasses. "Will you kill me to gain that freedom?"
You flash him a sharp grin, now amused. "Of course you'd think that, master."
The smile on his face is wiped clean. You really are a brazen thing, you.
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Jade has always mentioned how soft Aventurine is on you. A dog of your attitude should merit a little more disciplinary action and even the good Doctor has told him this once or twice after seeing your arrogance despite the collar around your neck. "Your dog bites more than it deserves," Ratio scoffed while you made an action of biting him behind Aventurine. He frowned in displeasure. "You ought to make it learn a lesson or two."
"Now, now, doctor," Aventurine had laughed. "Not everyone shares the same sadistic tendencies as you." An image of you collared and shaking on your knees flashes through his mind, and he finds himself gulping. Ratio looks at him like he doesn't believe him.
It's not like he hasn't thought of it, of chaining you to the wall and starving you so that you learn that your attitude has its consequences. You shouldn't bite the hand that feeds you, not when he's been so good to you. But that... that was exactly the line of thought his old master had. That wicked man who put a brand on him and sullied his hands with his wretched man... he couldn't risk turning into a monster like... that.
Aventurine is weak. Unable to let go of past sentiments and memories, he makes it up with his grand display of bravado and high-stakes gambles. He gambles even as he spoils you, laughing at your audacity and even rewarding you for it sometimes, not knowing whether you'll leave him or if you'll stay with him. It is a gamble indeed, but you were worth every risk.
"What do you think of me, [Y. Name]?" The cityscape beyond the window is glowing with Pier Point's nightlife, and his suite provides him a good view of the world beneath him. He glances back at you, stirring his coffee for him. "Your dear master Aventurine. What do you think of me?"
"Annoying, stupid, a fool, an addict, and pathetic." You don't hesitate to badmouth your master. "You lie too well, you think that luck of yours will never run out, and you try to be someone that you can't."
"And who is that someone?"
Your eyes flash. "Someone strong. Someone confident. Someone who isn't afraid to admit his weaknesses and hope that things get better."
"I didn't peg you for an optimist, dear pet."
"Hmph. That's not optimism. I may not know what exactly fear is, but I know that what is holding you back isn't it. You do not fear things, gambler. You stake it all and bet on something so intangible as luck. That can't be fear."
"Then what is it?"
The stare you give him sets his heart off, looking straight into his eyes and giving a grin so devilish and knowing like that facade of his never mattered in the first place.
"You're a coward. A plain, old coward. Nothing more, nothing less."
That conversation had always popped up in his head in the most inconvenient of moments, especially when he was about to get some sleep. His heart beat faster every time he recalled that knowing gaze of yours, invading where he didn't want the world to see and baring his soul right before your very eyes. His facade doesn't work on you.
He could care less. You were the one person he didn't want it to work on, though he'd never admit that out loud.
This meeting with the other Ten Cornerstones could not interest him any less, and it seemed to be that way for the others too. Jade is saying something on behalf of Diamond, again, and everyone is busy doing their own thing. Only Topaz seems to be the one paying at least some attention, and even then she gets distracted by Numby from time to time. Aventurine glances at the clock.
He wonders how his pup is faring while he's away. Ecstatic, perhaps.
"— All evidence leads to an underground network that is scattered among numerous planets, though thankfully all of them are within the same galaxy. I'll be forwarding an email to you all with a detailed report on each of these. Just know that most of us will be likely deported to these countries to break up the—" In the middle of Jade's tiresome monologue, the security alarms start to blare and two officers slam through the doors with looks of urgency. One of them scans the room until his eyes land on Aventurine, and they quickly approach him.
"Sir!" They say, desperate and alarmed. "Your do— I mean, slave! They've– They've escaped!"
Surprise streaks across the faces of the Ten Cornerstones, even Aventurine's. He collects himself when he catches Jade's knowing smile and chuckles to himself.
"Well, I guess this is the master's consequence for not disciplining their pet."
Did he really think you were fucking stupid? Taking on a bet for your freedom... what a bunch of bullshit. He can proclaim about how much he loves a fair gamble, but you know that's only reserved for the people around the table. You are his slave, the one he demeaningly calls 'pet'— you don't have the chance to make your own dealings.
"Halt! In the name of Qlipoth, you better stop while we're giving you a chance." These IPC henchmen were slowpokes, the lot of them. You weave in and between salary workers, crashing trolleys full of wares and coffees and hopping between levels just to shake them off their tracks. By golly, they might be incompetent but Aeons damned they were nothing but persistent.
"Ha, the Devil Hunters were more annoying than them," you mutter to yourself, skidding around the corner only to come face-to-face with two IPC henchmen. They raise their polearms to strike, but with a chilling grin stretched across your face, you say: "Hey, you: Jump."
You don't look back to see whether they made the seven-floor drop.
This reminds you of the nights you spent back in Pteruges-V: making fools out of the prissy rich, jumping across buildings to shake of the Hunters, and using whatever you had to make things go your way. Not everyone had Spirit Whisper, but those who had made good use of it and you sure as hell wouldn't miss a single chance to use it.
Your mind runs with plans as you continue to run away. Maybe you'll find a nice ship to stow away on, hopefully, one that leads to a nice planet that isn't so stuffy and rigid. Maybe like Homberto-σ, out of sight from the IPC and where everyone minded their own business.
For what felt like forever trying to shake your followers off, you finally came to a stop when you realized that only the sound of your footsteps could be heard in this labyrinth of hallways and corridors. Finally having shaken them off, you sigh as you climb up the stairs to the rooftop. 'Just jump down and sneak off to the nearest hiding place you can find.' You tug at your collar and scowl. 'When I escape, not even this collar will matter anymore. Not when I'm somewhere they won't reach me.'
You've escaped so many life-or-death situations before. Escaping slavery is no different.
"Slave [Y.Name], subordinate of Cornerstone Aventurine, you are surrounded!" A voice blares through a megaphone the moment you step onto the roof deck. You hiss as multiple glaring lights settle on you, shielding your face from them and the helicopters' onslaught of wind. "Surrender now before we are forced to take extreme measures."
Through the gaps of your fingers, you can barely make out the men in black pointing their guns at your head, the red hot of the laser making you a point-blank target. You click your tongue. Those bastards tricked you into thinking you were safe. Fuck. You couldn't even be mad. This was all on you.
"Oh, little pup. I guess I really should have listened to them when they told me to discipline you." Aventurine's seedy voice sighs behind you, smirking as he nonchalantly strides up to you. "Did you really have to do all this instead of taking the bet? Do you really hate the thought of playing with me, hm?"
"Fuck off."
"No can do, little one, you know how much I'm obsessed with you, right?" He chuckles, catching your chin between his thumb and index and forcing you to look into his eyes. Those Sigonian eyes are covered by the cloudy purple of his glasses, but even you can tell just how much he's enjoying this mess you've put yourself in. "You know I don't have a need for your skill. I could easily persuade anyone without trying, but I still let you stick around. Pup, I can't just back away from you when you know how much I want you."
You smile darkly. "That's cuz you're a sicko who likes tugging on the chain instead of being in it."
Those pretty eyes of his darken for a moment, embittered by the snarky comment at his past, before his hands trail down to your collar, hooking it with a finger and pulling on it. "Dear, while I usually have the patience for your tirades, I'd rather not do it today. You've humiliated me enough in front of the entire Corporation. So—" Pulling once again on your collar, he starts to lead you to the door. "— Let us depart without much hassle, okay?"
Humiliation sears your nerves like a hot metal, a warning growl eliciting from your mouth as he continues to tug you away from the rooftop. Close, you were so fucking close. Here you are breathing in the fresh night wind, a jump away from freedom, but then these IPC idiots all had you fooled. You don't care how many bullets will embed themselves into your skin, all you just needed to do was get away from this grip Aventurine has on you.
You grab the wrist pulling on you, yanking him towards you. His eyes widen before narrowing again, as if not believing that you still had the energy to fight like you don't have red laser points on your forehead. "[Y. Na—"
"Hey, you: S—"
You couldn't even get another syllable out. Your collar beats a few pulses before it starts squeezing your neck, crushing your windpipes and forcing you down on your knees as you choke on your blood. It sears hot around your neck and you collapse writhing on the ground as you sob and gurgle on your screams and congealed blood.
'WHY WHY WHY WHY WHY WHY WHY WHY ME—' You can only curse and scream inside your head as you painfully thrash on the cement. '— A BILLION BASTARDS IN THE WORLD AND IT HAD TO BE FUCKING ME.'
Darkness is pushing in on you and the pain is making it too hard to go on, but you've always been a fighter. Even if you think that your squirming is pathetic and futile to the onlookers, you continue to tug and pull on the collar like you have a chance. Your ears are ringing and your eyes are too fucking blurry to see with, but the fight doesn't die down.
Aventurine places a soft palm on your hair. Even through the tears stinging your eyes, you can barely make out the faint expression on his face. Damned fucking bastard, damned Signonian, hypocrite and the fucking devil—!
He even has the audacity to look sad for you, as the light slips away from your eyes.
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The first round is simple. Play a round of poker with him.
Aventurine hums delightedly as he shuffles the cards with clean and practised movements, looking right at home at the dealer's table he has sitting in his suite. You blankly look at the cards, not even an inch of a reaction from your side. He chuckles as he deals your cards.
"C'mon, look alive, dear." It's almost like he genuinely wants you to cheer up. "Look, I even poured out alcohol for you. It's not everyday that you get to taste Pier Point's most exquisite wine!"
You continue to stare blankly. You haven't given up yet, of course not, but... you can barely bring yourself to move.
When Aventurine is done dealing all the cards, he leans back on his chair and studies his opponent, just like he always has in the past. If you were acting normally, this would have been an easy win. After all, you always wore your heart on your sleeve and abhorred being told to control your emotions. You acted the way you felt— you curse when you anger, you boast when you're feeling smug, and you press your lips together and blush as he praises you for another job well done.
But now. Well. Bandaids cover the seared marks on your neck as well as your head after you've slammed it against the pavement during your delirious fit on the rooftop. Your arms are littered with purples and blues, the aftermath of a disciplinary session that went on throughout the night. Despite the abuse that Aventurine has (rightfully, in his mind) dealt to you, he had made sure to tend to you afterwards.
Settling your head on his lap, combing through the strands as he placed an icepack on your bruises. He hummed you an old children's rhyme from his home planet as you lay limp across the couch. You could barely move, mind unable to process the pain and despair of having an inch of freedom being ripped away from you. He had wiped away the tear that would fall from your eyes.
You couldn't feel comforted at all.
"This will be the first round out of four. Today, we'll make this a bit simple. Five quick rounds of Indian poker. If you're confident that your card is higher than mine, you can bet as much as you like. Not confident? Fold, and that won't count as a round. Loser has the lower card." He raises his glasses to his hair and smiles at you. "Understood?"
"Understood," you grunt. "I'm not a fuckin' idiot."
Aventurine only smirks. It irritates you, but you don't have much fire in you to snap at him.
The room is silent save for the clinking of chips against each other. The two of you cast a chip to the middle of the table. You raise your card to your forehead.
You cast two more chips. Aventurine casts three. You stare at the printed picture on his card and throw in another chip. He throws in another five. You frown.
"Fold."
"Ah~ You should've been more confident in yourself!" Aventurine chuckles as he begins to shuffle the deck to deal another round. You scowl at the Ace of Clubs in your hand, mocking you at your relinquished defeat. "Is a little intimidation all that's needed to make you submit? You weren't this docile before."
"Shut the fuck up and let's play again." He decides to stifle his laugh for the sake of your nerves.
"Raise." Your win, six of hearts to three of spades.
"Raise." Your win, queen of spades to jack of hearts.
"Fold." Could've been Aventurine's, ace of spades to king of spades.
"Raise." Aventurine's win, eight of clubs to six of hearts.
"Fold." Could've been yours, queen of hearts to 10 of clubs.
"Raise." Aventurine's win, nine of clubs to seven of spades.
Aventurine's practiced hands thumb through the cards as he begins to rearrange them again. His glass wine is almost empty, while yours is untouched. The man knows that you don't drink, so why would he...?
"Last round before one of us wins," Aventurine's voice lilts as he throws you your card. "How about we make it exciting? No one is allowed to fold this round." You frown at him but don't say anything. You cast another chip to the table, and he follows suit.
He has a 10 of spades pressed to his forehead, and your fingers dig deep into your skin.
'Oh please, there's other cards higher than a 10.' You remind yourself, but you gulp down your dry throat as your vision zeroes into his card. 'Jack, Queen, King, Ace. Anything. Please.' Aventurine notices your hurried breathing and smiles knowingly. You gulp whatever cowardice is rising in your throat and throw another chip.
"Raise." Fuck it. If this is the last round, then let's just ball.
He cocks his head, finding the motion unnecessary in this last round. But he sighs with a smile and plays along, casting his chips into the fray, "Then I'll raise too."
"This is the last round," you say, more so to remind yourself.
"Yep." He leans forward on the table and the fluorescent lights cast a shadow over those alluring eyes. "Nervous?"
'How could you say that? How could you taunt me like that? When you were just like me?'
You strengthen your resolve and glare up at him, the fire lighting back up in those blank eyes. "I hope you go to hell."
You throw your card to the middle, with the rest of the chips.
Jack of Clubs.
Aventurine cocks his head at you, smiling as usual.
"Congratulations, pet."
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One would expect that Pier Point was the peak embodiment of wealth and luxury, being the base of the Interastral Peace Corporation. But the brightly something shone the darker its shadows.
Aventurine just so happened to like those shadows, even shrugging off those fancy clothes of his just so that he could find solace in those sleazy bars and play rounds of poker with dead-eyed salarymen and recently fired hopefuls.
The surroundings didn't fare any better. Amongst the dying neon lights, Pier Point's worst neighborhoods featured a just as nasty environment. Drunkards lying beside dumpsters with shattered beer bottles around them, cats hissing at each other in a fight for survival, and abandoned children peeking at them around the corner as they lay in wait for an opening.
Aventurine has shedded his elaborate peacock coat in favor of a simple white button-down and slacks. Despite the simplicity, he still looked out of place amongst the rags, though it made people think of him as a fearless idiot rather than run away at the sight of the IPC's elite.
"Mmm, that robin is indeed very plump," the blonde idiot remarks out of nowhere. "Quite out of place for this kind of area."
You pay him very little attention, mindlessly kicking the broken half of a bottle with your heel. It bumps into a smelly bastard who shoots you an irritated look, but quickly cowers when you return it tenfold. "Maybe it's been feeding on the leftovers of you prissy IPC folk," you spat, taking a look at the fat robin for yourself.
He takes no notice of the slight towards his kind and instead cocks his head at the cat slinking around the corner. "Well. Its health has attracted a rather unwelcome predator." He turns to you, with a mischievous smile. "How about we make this round two? Who will die first, the cat or the robin?"
Seriously? You were betting your freedom on something as stupid as this? You consider the cat— snarling, insipid thing, balding and thin as a stick— then the robin, tweeting fearfully at its perch on the graffitied wall. "Am betting on the cat. Could eat the fat thing while you go on another gamble."
He laughs, sliding on his shades as he walks into the seedy bar. "Then I have no choice but to bet on the poor robin. Let's have some fun before we see the results of our bet."
The cat is lying on the ground, heaving its last few breaths. Its yellow eyes are barely peeking out from its eyelids, probably delirious and starving in its last moments. You poke it slightly with your foot.
It meows pitifully. You instantly feel bad.
It might just be the ugliest thing you've laid your eyes on, but even the ugliest creatures deserve some sort of companionship in their last moments. It hisses weakly when you draw your hand close, but it can't do anything but relent as you stroke its hairless head. It purrs a bit, ragged and breathy, but the heaving of its ribbed chest slows as it relaxes.
"Don't do that," you murmur. "Just... just be quiet. It's okay."
The quiet steps of leather shoes stop beside you, and Aventurine watches on in silence as you comfort the dying thing. His gaze moves from the cat to the robin, still perched on top of the wall with his fat little chest and beady eyes. It hasn't moved from its position at all, just... staring and staring.
"So—"
"I know," you murmur, focus still on the poor thing. "I know, okay?"
The fat robin chirps again, tittering with its mocking chirp, before it flies away into the sky.
Your cat closes its eyes shut, and its skinny chest finally slows to a stop.
Aventurine stays with you for a while as you find a nice spot of earth to bury it.
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No matter how much you want to believe your preconceived image of the blonde gambler— irresponsible, materialistic, money-wasting— you can't just make up lies about him in your head when all of his missions end on a win for him. Right now, he's heading for another mission in a galaxy far away again. And like always, he's dragged you along whether you like it or not.
"Come on, you like sightseeing other planets!" He laughs on the space warp going there. "Makes your blood pumping, scouting out the possible planets you can run away to."
"If I can run away," you grumble, not wanting to acknowledge him as you stare out the window and into the starry expanse of galaxies and space. This sight has always unnerved you— a reminder of how small and insignificant you are. How small and insignificant this collar hand on your life.
"It's not like you to be such a downer," he huffs. He pats the empty seat beside him. "Come, come. Drink with me. Ah, but no alcohol though. Don't want you trying to bite my entourage as soon as we get off." He's referring to the time that you had two sips of the lightest alcohol the ship had in stock before you absolutely wasted and decided that running away to the next planet was a good idea.
You grunt but sit on the floor next to his feet. He doesn't dare to correct you but only regards you with amusement before handing you a glass of sparkling water. You've always had this weird insistence of maintaining your master-slave status quo, despite abhorring your status as a slave. You followed his commands to the tee no matter how dangerous but refused to budge whenever he insisted on treating you like an equal.
"Don't get me wrong," you had snapped at him angrily one time. "As long as I'm in this stupid collar, I am not your fucking equal. So don't go around treatin' me like one, got it?!"
"You got the briefing, right? I'll be dismantling an underground operation on our next planet, so I'll be making good use of your Spirit Whisper." You sip your drink and make no reaction. "I'm sure you have no complaints about that, right?"
"Like I have a fuckin' choice."
He laughs into his cocktail. "Right. How could I forget?" Your eyes narrow into slits when he threads his thin fingers through your hair, but you don't make any move to remove them. "Unfortunately, this isn't an operation that I can just charm and gamble my way through, so you'll be doing a lot of heavy lifting. But so long as I have you, my dearest pet, I'm sure we'll be done before we know it."
You fight the urge to give into his tender touch, massaging your scalp as he combs your strands, though your eyelids are drooping now. He chuckles fondly when you rest your chin on the sofa, right next to his thigh. Adorable, how easily you succumb to the smallest of physical affection.
"Just take a nap," he hums. "We'll be there before you know it."
Aventurine's lavish outfit is a stark contrast against the nitty and gritty environment of the gambling den the two of you are staking out right now. Some of the men leer at him when he passes by, their faces painted by sweat and malice, and the promiscuous women bat their eyes at him with painted-on sweet smiles. No one bats an eye at the collared servant trailing behind him.
You try not to wince as you accidentally make eye contact with another slave, them kneeling on the ground with only rags to cover them and you have the luxury to look away as you grip the sleeves of your ironed button-down. You decide to just fix your eyes on Aventurine's back for the rest of the journey.
The next room you enter— less room to be honest, and more... coliseum-y— features a fighting ring where the crowd cheers on two dogs circling each other under the fluorescent spotlights. The other one, bigger and scarred, is baring his teeth while bearing a deep red gash across his body. The smaller one is shivering but giving the same energy back, snarling in intimidation while also sporting a noticeable limp. Despite the darkness of the room, you don't miss the way Aventurine's face contorts into disgust as he looks at the fight and surveys the crowd of spectators.
"Disgusting," he murmurs. You don't say anything back, though you doubt he could hear you amidst all this cheering. You used to bet on dogs too, back in the day. It was quick and easy money, and you had better things to worry about than the fate of some mutt.
While you're focused on the pathetic dog show in front of you, he steps to your side and nudges you with his elbow. "Willing to bet?" He asks, eyes focused on the show. "As our third round."
"From the look on your face, I thought you hated this kind of thing."
"I do, but I'm not putting money in the pot like the rest of them. This is strictly between you and me with no money involved." He turns his gaze to you. "So, what about it?"
You study the dogs. They've been circling each other for a while now, and the crowd's been growing more and more agitated by the lack of fighting. You think of the dogs you've bet on before, how the smaller ones had just an equal chance of success at winning as the bigger ones. Unconsciously, you tug at your collar. It matches perfectly with the stupid dogs down below.
"Bet," you huff. "I'm taking the smaller one."
You don't know why. It'd make sense to just bet on the bigger and badder, but maybe it's that ferocity in his eyes even if it's overshadowed by the growling menace that has you feeling for it. It's stupid, you know, betting your freedom on a hunch and emotions. But...
If it could have a chance at winning... then why can't you?
...
... Are you destined to die, just like it?
... Are you destined to die as a slave for another IPC slave?
... Will your death be just as morbid and pathetic as the mongrel, his innards spilling onto the pavement while the winner is pulled away by the collar, with no prize but another day of freedom?
This is round three out of four. You've only won one so far.
The very next round could kill you. Could completely sign away your freedom.
Shit shit shit shit shit. Why'd you have to go feeling sorry for the stupid shit? Why'd you have to empathize with its futile fight? Why'd you have to go see yourself in it? Now you could very much share its fate, dying pathetically serving for people who never cared about you in the first place.
Shit shit shit shit shit. The pressure of the bet has always been at the back of your mind, niggling at your brain. But now you can feel its heavy weight squeezing around your heart, in perfect rhythm with the phantom choking of your collar. If you don't win the next, you could very much—
Something light touches your shoulder and you lurch back like you had been stricken there. It disgusts and scares you, sending both repulsion and fear through your body like maggots wriggling into your system.
With a faltering outstretched palm, Aventurine's eyes widen behind his glasses. He sees something on your face, enough to make him bite down whatever cocky shit he has to say, and turns his back towards you.
"Let's go," he says, just barely audible above the crowd. "We still have a mission to complete.
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"This is some silly joke of yours, isn't it?" Aventurine maintains his cool facade, but even then there is disgust in his tone as he speaks to Jade. "Giving a slave to another... you must think this is hilarious."
"Amusing, maybe, but this little one is too precious to let loose in the wild." Jade strokes your head, and while you curse in warning, you don't move to attack. "A user of Spirit Whisper, a rarity even among those in Pteruges-V. Don't you think it'd be better if they served the Amber Lord rather than going back to their pretty crimes?"
"Then give them to someone else." Aventurine turns his back on you and Jade. "Since when did I need help closing a deal?"
"Well, I just thought that you were lonely."
"And you think gifting me a slave of all things would help me?"
"Oh, just give them a chance. I'm sure you'll like this one. Look." Jade raises your chin with a finger, lifting your bruised face to the light. You shoot her a glare, plotting murder in your head, but you don't try to fight back. You might have tried once, probably, and learned your lesson. "Don't you love the fire in their eyes, even after being collared and brutally beaten?"
It is sick. It is sick how Jade can just easily muse about your past abuse to his face. To him. It is sick how the IPC thinks that Aventurine would even be happy about this... gift, let alone accept it.
"I appreciate the... thought." Jade smiles at the barely held back distaste in his voice. "But I'd really rather not."
"Oh, I see..." Jade hums, tilting her head to scrutinize you. "But no one else will accept you since you're too feisty for their liking. So I guess..."
"We'll just have to kill you."
Your face pales. Aventurine has never been quick to turn around.
"Fine. I'll accept," he says with gritted teeth and narrowed eyes. "I'll accept your gift, so just..." He sighs, massaging his temples and waving Jade off. "Go away and let us be."
"Is this some sort of savior complex you have going on?" Despite being a slave, you haven't really learned how to hold that spiteful tongue of yours. Half of the fault lies with Aventurine, seeing how he's never bothered to scold you for it. He looks away from the reports in his hand and smiles at you.
"Oh, whatever do you mean, my dear pup?" Your bitter scowl is pushed down even further at his sweet tone and you scoff.
"I mean," you say, gesturing all around you. "You never scold me, you give me good food, you do all these nice things for me. You don't beat and lash at me like others do. Are you feeling sorry? As one slave to another?"
"Personally, I've never heard of a slave complain about treating this well."
"It's weird." You frown. "It's weird and creepy. All these niceties yet I can tell that you don't even mean half of 'em. Your heart isn't in it. You're just doing it for the sake of being nice. So I don't get it." You cross your arms and lean on the couch, deep in thought. "If you don't even mean it, why even bother?"
Aventurine hums, studying your silent and pondering figure before returning to his papers. You don't follow up your complaints with anything else, and the two of you are left to stew in the silence.
... Why even bother indeed?
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"Last round and you only have one win, pup." His sickly sweet voice croons, tapping his perfect nails on the table as he watches your expression. "Are you excited?"
Normally you'd bite back, but today you thickly swallow. The looming sense of doom continues to hammer into the back of your skull, spiking your nerves with every beat and shaking your senses. You can barely feel your fingers. You can barely feel except for the fear coiling around your heart.
"... Yes." You can't even barely say a syllable.
Through the rushing blood of your ears, you can barely make out the sound of your master rummaging through something. Something metallic clicks into place and he slides it to the center of the table. You will yourself to look up—
A shiny revolver lies on the table.
A surprised cry elicits from your mouth and you jolt back. The sight of a weapon is enough to startle your poor nerves now and even more so the expectant look glinting in Aventurine's eyes. He smirks and leans forward.
"How about I make an offer you can't refuse?" Not that you were in a position to do so. "Since this is the fourth round, how about we go all in?"
"Russian Roulette. Whoever wins stays alive—"
—And the other lays dead in a puddle of their own blood.
It goes unsaid, but the moment you locked eyes with Aventurine, it was clear that the both of you were thinking of the same thing. You could ponder upon why the Aventurine would stake his own life over something so trivial as your freedom, but you aren't thinking anymore. All you want is your freedom. All you want is to get away.
You don't think further as you wrap your fingers around the handle of the gun and press it to your temple. You pull the trigger. Only a clean click follows, the chamber changing cases. You slide the gun over to him.
He calmly picks it up and slots it to his temple too. "Why are you so desperate to get away from me, pup?" He cocks his head. "I would give you everything you ask for, should you just ask. I treat you with care and as a friend. Is being with me so bad you'd put your life on the line for your freedom?"
He pulls the trigger. Nothing happens. He slides it over to you.
"Even if you go back to your old life, what would be the point? You'll go back to stealing whatever you can off nobles, treating your fellow street rats like fools and pawns before dashing off to your next victim. Would that give you happiness? Fulfillment? Is that the life you prefer instead of being next to me?"
"Sh... Shut up." You sound drained, but he presses on.
"You can have it all, in the price of a collar. Does it not sound good enough to you?"
'Why... Why of all people is he...'
"Do you really hate being owned by me?"
"Why are you..." You choke on your words, grip around the handle trembling. "Why are you saying those things?"
Aventurine has never seen you cry. Not once. Not even when he had to punish you for running away. You could be weak and beaten, but you never willingly cried. But now...
He raises a hand to cover his smile.
"I thought... I thought you of all people would understand." Tears drop to your lap and your hand lowers the gun from your temple. "The pain, the humiliation of being a slave, of being owned. It doesn't matter how nice you are to me. I just want to be free. Shouldn't that be enough?"
Silence overtakes the room as Aventurine takes in the unfamiliar sight before him. Here you were, his greatest treasure, the most vulnerable than you ever were. Sobbing and weeping with a gun in hand, the pressure of the bet finally getting to you.
He moves. "... So this is it? For your pride?"
You wince, looking at him in betrayal. "You... I thought you of all people would at least understand..." You stay silent, the words forming on your tongue but too afraid to sound them out. Then your expression twists into anger, then resolute determination, before you wipe away your tears and glare at him like you always did. "I was wrong. You're scum. Just like the rest of 'em."
The moment the head of the gun points at his head, the collar clamps down and chokes you till your throat cracks and bleeds. The current of electricity crackling your nerves is just as painful and torturous as last time, but you grit your bloodied teeth and press the gun further.
Aventurine looks dazed, staring up into your bloodied face. If you weren't in such agonizing pain you would have laughed at how stupid he looks.
"[Y. Name]..."
"I hope you go to hell," you hiss through the bloody pain. "And I hope that when I get there, I'll never have to fucking see you again."
You pull the trigger to that beautiful face of his, but nothing happens once again. Fuck. It falls to the ground as the pain overwhelms you and you finally stagger. It lays among the specks of blood on the carpet, along with its empty... case...
Your eyes flick to Aventurine, still caught off guard and staring at you with wide eyes. Hesitantly, he reaches out to your convulsing body and cradles your head. "[Y. Name]..." He says, still sounding dazed. "Why would you..."
"Fuckin'... coward..." You grit out. "I was right... from the very start..."
Aventurine watches as you succumb to the pain and collapse in his arms. Despite being unconscious, the collar continues to shock and choke you, and more and more blood spouts from the side of your mouth and into the carpet. He tries to wipe it, despite it continuing like a fountain, before giving up and stroking your hair as the pain continues to intrude on you in your sleep.
"I know," he whispers, pressing a kiss to your eyelid. "You know it as well as me." He presses a kiss onto the other.
"You were never a bet I was willing to wager."
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autism-alley · 3 months
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hi originally posted this at the end of a long thread of back and forth, here’s the og post if you want full context but i feel like this needs to be its own post especially bc i keep seeing this argument being made—the argument that the kids (in this case it was annabeth) SHOULD just know the monsters are monsters and who they are and how to defeat them before ever encountering them, that it’s a problem if they don’t.
the problem is not if 12 year olds should recognize a trap when they see one, even if they’re smart 12 year olds, and if that’s realistic. that is entirely beside the point.
the problem is rick riordan wrote a book series whose formula is bringing myths to the modern age and he’s not sticking true to that in the show—percy jackson and the olympians’ Shtick is taking these classic, ancient threats and giving them a new face. these traps work because these kids are not walking into a cave marked with Get Out and getting ambushed by monsters—the monsters are disguised as harmless mortal human beings, in harmless mortal human being places (for the most part) and i think we—and more importantly, the show—are all forgetting the mist, the magic involved here. it’s not just that medusa is a “creepy lady with her eyes covered” it’s that there is ancient magic at work here, magic that, like the systems of abuse pjo exists to criticize, has been evolving and continuing its malevolence for millennia. it’s formulaic, that’s the point. it’s the same trap you’ve learned about all your childhood, the same trap a thousand children before you learned all their childhoods, and still, it works. you fall into the trap. because that’s how generational abuse works. it’s a trap. it isn’t enough to learn monsters exist, what they look like from a second hand story that originated thousands of years ago. if you want to escape alive, you have to adapt as quickly as they do, recognize their face, and ultimately, beyond any individual trap, the game itself has to change. real, generational change.
so. the problem is rick riordan wrote a series with a formula for action that perfectly captures the overarching, systemic conflicts he was commentating on, and then threw that formula out in the show because it was “unrealistic”. i don’t give a damn about realism when it works to the detriment of the story. this is a story about generational abuse, yes, but it’s told through ‘a tale as old as time’ and that’s why it works so fucking well. and when it comes to basic storytelling, if your characters know the threat before they even walk in and you do practically nothing to then make up for the stakes you have removed, that’s a flaw. now you’ve lost the entertainment value for your audience, on top of also lessening your themes.
something else that is so. honestly soul-crushing as a writer and a creative, is that to me this is reflective of the way we are now afraid to tell earnest stories. stories where we care not for listening to the people who want to pick apart fictional, mythical, fantasy stories for not being “realistic” instead of aligning with our target audience who acknowledges reality is not what makes a story. think of your favorite movie, show, book, comic, what have you—has the reason for your favoritism ever been because it is the most reasonable, the most grounded, the most practical out of any you’ve seen? or is it because of the emotion? the way it speaks to you, to your life and the person you are? the journey it takes you on? is the percy jackson and the olympians book series so good because it’s inherently realistic?
the secret to storytelling is, very simply, focus on your story. everything else is secondary. if it’s written well, it doesn’t matter to me that the characters walk into a trap that, to the audience, is obviously a trap. because i can understand how the characters don’t know it, and how the story falls apart if the narrative just tells the characters it’s a trap from the jump. that’s what dramatic irony is—first used in greek tragedies! this is literally a tale as old as time in every sense except for the end—where it’s happy. and it’s not earned if we don’t first see, over and over, the status quo as a tragic trap.
it’s not about if annabeth (or the other kids) is “smart enough” to not walk into a trap, or about if she’s just too prideful to not walk into what she knows is a trap (or any reason that could apply to the other characters), it’s that annabeth, at the end of the day, is a character. she is a storytelling tool for the messages of the narrative. that doesn’t make her any lesser. in fact ignoring it reduces her, because it reduces what she represents. it’s about how rick riordan, or whoever else at disney, has fumbled the storytelling bag so ridiculously hard that they can’t take the simple, effective formula outlined from start to finish (by good ol 2009 rick himself) and adapt it to the screen without answering the most unimportant, derailing, anti-story questions.
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ineffable-endearments · 4 months
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I was rethinking the bookshop meta I wrote a while ago and realized I was not thinking big enough.
The bookshop has always been Aziraphale's version of Crowley's plants (his trauma reenactment), but also, absolutely everything Aziraphale does in Season 2 is a re-creation of Heaven's role. Crowley's behavior also encompasses everything, not just his plants.
I've seen it suggested that centering Aziraphale and Crowley's trauma histories is reducing their characters to behaving like just reactive victims instead of survivors with agency. Or worse, it's "excusing bad behavior." I don't agree with either of these, because I feel that part of Good Omens is about how large, powerful systems affect individuals, and so the context of every character's decisions matters a lot to the overall themes of the story. Everyone starts out working within a system they believe to reflect reality and then has to learn how to break free of it. You cannot really illustrate that without having the characters start out being genuinely trapped with different ways of coping with their reality.
This is an attempt at a pretty big-picture meta. Although it isn't a plot prediction, it's how I think some of the series' themes are going to progress. It starts out perhaps a little grim, but in the long run, it's how Aziraphale's character growth and relationship with Crowley can simultaneously be massive for them as individuals, a crucial part of the overarching narrative message of the series, and symbolic of a change in all of Heaven and Hell, all while allowing the themes to continue to prioritize human free will.
In short, it's about Aziraphale's problems, but it's also meant to be an Aziraphale love post.
All of the below exists in tandem with Good Omens as a comedy of errors. Just because there are heavy ideas does not mean they will not also be funny. Look back on how much of Season 2 seemed silly until we started to pick it apart! One of the amazing things about Good Omens is how it manages to do both silly and serious at once! (I feel like that's maybe a little Terry Pratchett DNA showing through. "Laughter can get through the keyhole while seriousness is still hammering on the door," as Terry himself said.)
Aziraphale has really embraced his connection to Crowley in Season 2, and he has also become considerably more assertive toward Heaven and Hell. These are both major growth points compared to the beginning of Season 1.
However, again, we have the concept of growing pains...Aziraphale is starting to re-create Heaven's role in his relationship with Crowley and humanity. It's really obvious with the Gabriel argument and the I Was Wrong Dance, but I think we see it all over the place: he seems to feel any serious dissent is a betrayal. He also seems to assume there's a dominance hierarchy and he, of course, is on top. Now that he's decided to take control of his own future, then surely that does mean he's the one in control, right?
With all that said, he still seems to have trouble being direct about the feelings that make him most vulnerable. He manipulates people and engineers situations in which he can try to get his emotional needs met rather than saying things outright (case in point: the Ball).
Like I pointed out in the bookshop meta: subconsciously, he's playing the role of God, modified with what God would be if She were everything he wants Her to be. He's generous, almost infinitely sweet, always does what's best for people...or, at least, what he believes is best for people. During the Ball, Aziraphale influences the people around him to be comfortable and happy even when they're not supposed to be, and he limits their ability to talk about things he thinks are too rude or improper for happy, formal occasions.
Doesn't this pattern sort of make sense for an angel who's just discovering free will? Like, at the end of Season 1, he made an enormous choice to stand against Heaven and realized he could survive it. Now he's gone a bit overboard with exerting his own will. Unfortunately, while he's learned to question upper management, he's still operating on a fundamental framework of the universe where there have to be two sides and there has to be a hierarchy. Also, since Aziraphale is on the Good side, he of course has to gear his desires into what's Good rather than just what he wants, so he sometimes thinks he's doing things for others when really he's doing things for himself. (For example, matchmaking Maggie and Nina started out as something he wanted to use to lie to Heaven, but by the time he was commenting "Maggie and Nina are counting on me," he seemed sincere, like he had genuinely convinced himself this was for them and not for himself.)
Aziraphale knows Heaven interferes in human affairs, ostensibly on God's behalf. He thinks She should be intervening in ways that are beneficial. What I believe the narrative wants him to learn is that God and Heaven shouldn't be manipulating people at all, not even for Good, and in fact there is no real meaningful hierarchy.
Anyway, a top-down, totally unquestioned hierarchy is the primary social relationship Aziraphale has known, and it's certainly been the dominant one for most of his existence: you're either the boss or the underling, and if someone seriously questions you, they don't have faith in you - they don't respect you.
No, his relationship with Crowley has not always been like that, but they've been creating their relationship from whole cloth, so how would he know it shouldn't become that way, now that it's "real" and out in the open?
No, human relationships aren't like that, but Aziraphale clearly does not see himself or Crowley as human. As the relationship approached something that seemed like it must be "legitimate," Aziraphale would naturally look for a framework to fit it to. And again, the only one he has is the shape of "intimacy," or what passes for it, in Heaven. What has "trust" always meant in all his "legitimate" relationships? It has always meant unquestioning obedience, of course. What have the warm fuzzies felt like in Heaven? Well, praise from the angels above him is nice, so that must be it, right?
Aziraphale even describes being in love as "what humans do," separating out that relationship style. Someday, I think he'll realize he favors the shape of love on Earth, something that's more inherently equal, more give-and-take. Look at how he idealizes it from afar at the Ball. But I think that, like Crowley before Nina pointed it out, Aziraphale maybe hasn't 100% grokked that it can and in fact should work that way for him and Crowley, too. Just like people can desperately want to dance without knowing how to dance, or can desperately want to speak a language without knowing the language, Aziraphale does not instinctively know how to have the kind of relationship where he can be truly vulnerable and handle Crowley's vulnerability as well.
Aziraphale is downright obsessed with French, known as the "language of love." He's trying to learn it the Earthly way. He's not very good at it, but he wants to be.
This pattern is still present during the Final Fifteen even if we assume Aziraphale is asking Crowley to become an angel again out of fear (and I find it very hard to believe that fear doesn't factor in at all). He's still building his interactions off of that Heaven-like framework: he asks Crowley to trust him blindly, he tries to assume a leadership role with a plan Crowley never agreed to and couldn't follow anyway, and he tries very hard not to leave room for an ounce of doubt. He also suggests making Crowley his second-in-command and obviously does not register that this could possibly be offensive. Again, I think this is because for Aziraphale, there has always been a hierarchy in Heaven, it's started to transfer to his relationship with Crowley, and breaking out of that assumption about relationships is going to take more processing than a single argument can do.
As I mentioned in another post, I don't believe Aziraphale had a real choice about whether he accepted the Supreme Archangel position. I think he could sense that he was not getting out of it and chose to look on the bright side, to see it as an opportunity. And instead of looking realistically at how that would feel to Crowley, he tried to sweep Crowley up to Heaven with him using toxic positivity, appeals to morality, and appeals to their relationship itself. Again, mimicking what Heaven has done to him.
To me, "they're not talking" is a big clue that Aziraphale's approach with Crowley is going to be the mistake the narrative really wants him to face. "Not talking" has, thus far, been presented as the central conflict of Season 3! After losing the structure and feedback Heaven gave him, Aziraphale started creating Heaven-like patterns in his relationship with Crowley, and breaking out of those patterns is what he needs to do. Discovering first-hand that Heaven's entire modus operandi is bad no matter who's in charge is how he can do it.
Look, either you're sympathetic to Aziraphale's control issues or you're not. Personally, I am. He's trying so, so hard to be good. I think trying to figure yourself out (which Aziraphale is clearly doing) is hard enough, and when you start balancing what you want for yourself, what you think are your responsibilities, and what other people are actively asking of you, you're bound to fall into the patterns that have been enforced for your whole life or for millions of years, whichever came first.
It is very easy to assume that people should Just Be Better, but it's not actually that simple to be a thinking, feeling person. My anxiety tends to move in a very inward direction and Aziraphale's moves outward. But I'd imagine the desperation and exhaustion are the same.
Unlike Nina, Aziraphale became a rebound mess. I don't think it occurred to either him or to Crowley that there could be any soul-searching, anything but carrying on with the new normal after their stalemate with Heaven and Hell.
Now, instead of getting rejected by Heaven and surviving it, Aziraphale needs to be the one to reject Heaven. It needs to be a choice. And that choice is going to come from realizing that Heaven isn't just poorly managed but also represents a bad framework for all relationships.
How could this happen? Good question. We're obviously not supposed to know yet, although I think picking at existing themes within the narrative could possibly give us hints.
It's possible Aziraphale's character development trajectory will be akin to Adam Young's in Season 1. Please see this stellar post by eidetictelekinetic for more thoughts about it, but basically, in Season 1, Adam saw that the world was not what he wanted it to be and decided his vision was better; as he ascended to power, he took complete control over all his friends and then soon realized that's not what he wants because there's no point in trying to have relationships with people who can't choose you. It's that realization that leads Adam to conclude he doesn't want to take over the world and to reject the role he's expected to play as the Antichrist. Maybe Aziraphale's trip to Heaven is an attempt at a control move during which he'll realize he's defeating his own point.
Aziraphale clearly wants to be chosen. From the very beginning, he's wanted to be special and cared for - just like Crowley has.
Incidentally, I think Aziraphale and Crowley are going to represent pieces of the bigger picture here, and this - first imitating and then rejecting Heaven's relationship style - can both symbolize Heaven's transformation and directly start it (probably in an amusing, somewhat indirect way, like when he handed off the flaming sword to Adam).
If I'm right - which I may very well not be - I think this would all be so, SO cool. Like, "An angel who is subconsciously trying to be a better God" is a concept with so much potential for both tender kindness and incredible darkness. Add to that the comedy-of-errors aspect of "...but even deeper down, he'd much rather just be super gay on Earth" and you have, in my opinion, a perfect character.
I think this could work for Crowley as well. It's obvious that in the Good Omens universe, at least so far, Hell is all about detesting humans and punishing them; Satan seems to genuinely hate humans (unlike in some of NG's other works). Our perspective on this could change, but it potentially puts Crowley in a complementary position to Aziraphale, as a demon who is trying to be "better" than Satan. But this isn't about being "morally better." It's about things having a point. Crowley's exploits usually have a point: they test people. And you can pass his tests! He sincerely likes making trouble, but Crowley doesn't live to punish.
But, once again, the above paragraph would describe a transient phase for this infinitely charming character. Because, again, I think the point will be that in the end, Crowley's deeper-down desire, moreso than testing Creation, is watching it grow with a glass of wine in hand.
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I think one of the problems with fanon analyses of OFMD is that this show expects the audience to be smart and approach the show with their critical thinking goggles on.
In Fun and Games, for example, Anne and Mary don't outright say what they're a cautionary tale for, because that would be silly and insulting to the audience. They do not think they're sending the message that Ed and Stede need to communicate with each other like adults and address the realities of their situation instead of playing games (even though that is very much the point of the episode), they think they're an example of what every adult relationship is doomed to look like. The show expects the audience to know that wasting an episode on "oh no this is what happens when you quit piracy!" would be stupid and go against the themes of the show, and it expects us to do the basic amount of analysis necessary to figure out what is actually being said.
OFMD is not a subtle show. It frequently uses flashbacks and callbacks to earlier events to keep the audience on the same page. It's extremely character-driven and expects us to understand that the characters and their relationships and emotions are being prioritized over an overarching action-based plot because Ed and Stede's relationship is the point of the show. It's not subtle with hitting emotional beats and it expects the audience to keep up (like, easy example, Ed mentioning cutting off toes as an example of piracy he wants to leave behind and then doing that an episode later along with calling himself the "kraken," which isn't there to sound cool but to tell us that he's forcing himself back into the caricature of himself that he feels is a monster. It's telling us that he's miserable and fucking hates every second of what's happening to him. It's obviously framed so that even though Ed is the one doing the violent thing in that scene, he's the victim, and we're expected to understand this or you miss the point).
But OFMD, despite having all the subtle storytelling of a brick through your window, doesn't talk down to the audience. It allows characters to contradict each other, get information wrong, misremember. It allows characters to say what they would think instead of what a more basic show would assume the audience needs to hear to keep up. And it expects us to be able to keep up, so if you go into the show without being willing to meet it where it's at as a romcom centered around two leads whose relationship drives the story, you're going to be missing a lot on a very basic level.
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ozzgin · 6 months
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Prehistoric! Reader going trick or treating with Baki and the twins or something ion know or prehistoric reader and pickle seeing someone dress up in that blow up dinosaur costume please tell me you know what I’m talking about 🌚 anyway love ya stuff
I was wondering how to make everything Halloween themed, and then I thought this would actually be a nice opportunity to bring Pickle home instead. Everything would be decorated as if it came straight out of the Cretaceous. Everyone shows up as a particular dinosaur. As the idea hit me I became very nostalgic and remembered my favorite Disney movie, Dinosaur. So I made it a Dinosaur Halloween. :’)
Baki Headcanons: Prehistoric! Reader goes Trick or Treating
Special Halloween Edition 🎃 featuring the Baki characters and our recurring prehistoric reader! Also the kids.
[More Prehistoric! Reader]
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It’s Spooky Season and Baki wants to introduce the prehistoric family to the ghoulish fall holiday. Truth be told, however, he’s not quite sure anymore just how much of the effort is for the twins and how much is for his own enjoyment. He feels like a little child once more, giddy with excitement as he plans costumes and activities.
Honestly, it’s rather impressive how involved the fighters are. Then again, how often might one have the chance to witness ancient humans reacting to modern celebrations? You’re not entirely sure what all the agitation and shuffling is about, but the men have reassured you the kids will enjoy it. Pickle himself is also terribly curious.
Baki has gone as far as to convince multiple people to actively participate, so when the time comes most of the men are costumed themselves. He guides you and Pickle by the hand and the twins are running around you in circles. (Professor Payne has, by the way, exhausted all praise regarding their fast motor development) What better place to improvise a haunted house, if not the beloved Underground Arena? Doppo Orochi is waiting at the entrance in a T.Rex costume, holding the head under his arm. He found the idea terribly funny, attempting to recreate his first encounter with Pickle back at the enclosure. You immediately recognize the suit and chuckle at the memories. As the twins surround the older man in awe, it dawns on you that they never had the chance to see an actual dinosaur. The smile you had earlier is now tainted with a pang of melancholy.
Following Doppo’s train of thought, Jack has attempted to reminisce his sneaky trespass with an aquatic theme. You won’t catch him dead in an actual suit - where would he even find something for his massive size? - but nonetheless he’s improvised a t shirt with a Mosasaurus print. The children’s attention is now drawn to him. He exchanges a glance with his younger Hanma sibling and reveals a bag containing mysterious garments. Jack excuses himself briefly, retreating with the twins, and brings them back shortly afterwards. Except this time they seem to be wearing some squeaky appendage filled with air. Both you and Pickle observe with raw fascination. It looks like they’re riding a small dinosaur, but their actual legs are underneath the strange costume. Pickle claps his hands, impressed.
Inside the Arena, Retsu and Katsumi are putting together the final details. There are tables overflowing with food, sweets, drinks and carved pumpkins. There’s an eerie atmosphere coming from the decorations, yet the overarching theme is not of the horror realm. You stop in your tracks and your mouth hangs open in surprise. There are artificial trees and ferns scattered all over, making the arena look like an actual jungle. Among the greenery you can discern the outline of a massive Argentinosaurus, its long neck reaching just below the ceiling. A small pack of feathered Velociraptor cutouts is placed further ahead. It looks like they’re chasing something. As your eyes follow the scene, you spot an injured Pterosaur, dragging its large wings behind. Everything is static, a snapshot frozen in time, yet you can almost hear the wailing croaks and the shuffle of the claws hitting against the ground. You can suddenly smell the moss, and feel the humidity on your skin. For a mere second, for a fleeting moment, you’re home.
Something jolts you back to reality and you notice Pickle’s hand on your shoulder. He has a worried look on his face and you realize you’ve been tearing up. It’s nothing. You shake your head to reassure him and his eyes narrow in a smile, similar to yours. He’s been thinking the same thing. Your ears are abruptly pierced by a shriek and both of you turn back in a panic. The kids are screaming in excitement, running away from Baki that seems to be imitating a Triceratops. Katsumi comes to their defense, squatting low in his costume resembling an Ankylosaurus. A fitting choice that allows him to showcase his powerful whip, using the clubbed tail of this sturdy, armored warrior.
“Pretty decent work, huh?” Old man Tokugawa approaches you and Pickle with a wide grin. “We can’t let the kids miss out, can we? I had a whole team prepare everything under the guidance of Professor Payne.” He hands you a small, empty bucket. You’re confused. “We might not have any real dinosaurs for you to hunt, but I’ll show you something similar. It’s called trick or treating. Let’s see what we can find in this fake jungle.”
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shroomthedecayedfox · 5 months
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So, I know a majority of you guys follow me for my art, but I also kinda wanna post some rambles about my interests and the like (a majority being about FE3H). This is me wanting to be a little unhinged on my dash. I'm still gonna be posting art (got stuff already cooking), but if you want to watch me go insane over Byleth's heartbeat, keep reading.
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So, as someone who has been listening to the FE3H soundtrack for the past few months there's this really subtle narrative moment that's happening in the music during the scene where Byleth’s heart starts to beat for the first time.
What I mean by this is when you go back and you listen to the soundtrack or the music of the game, you're going to start to notice the heartbeat motif. 
The music of FE3H has a lot of distinct leitmotifs throughout the score. Most of them are tied to just locations or themes throughout the game, but then there’s the characters. Now, I don’t know if Dimitri or Claude have leitmotifs themselves (Although, feel free to correct me if I’m wrong), but I’m fairly certain their routes do. However, none of it comes close to how distinct and prolific Rhea and Edelgard’s leitmotifs are.
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Rhea’s leitmotif can be understood as the “Song of the Nabateans”; the lullaby she sings during the winter ball when you encounter her wandering the entrance hall. That progression of chords acts as a musical shorthand or stand-in for Rhea within the soundtrack of the game. It is tied to Rhea/Seiros or the nabateans in general. You hear it again during “Funeral of Flowers”. It’s distinct and recognizable, but then there’s Edelgard’s.
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Which is just EVERYWHERE. The progression of chords that follows “Reach for my hand…” in “Edge of Dawn '' makes its way into a LOT- and I mean a LOT- of the music. From the more obvious tracks of “The Apex of the World” and “Three Houses Main Theme”, to subtler ones like, “Unfulfilled” and “Life at Garreg Mach Monastery”.  The motif is everywhere and employed at every possible moment. Like once you hear it, it becomes impossible to not notice its presence. 
But then there’s Byleth.
Now, Byleth doesn’t have a leitmotif in the traditional sense. They don’t really have a distinct progression of chords symbolizing them within the music, but they do have a distinct sound: the heartbeat. The heartbeat acts as a kind of throughline for them within the composition of the music. It’s almost like a solo instrument. Wherein, instead of a progression of chords symbolizing the whole of a character, it’s the musical sound and presence of one distinct instrument. 
It’s kinda acting like the percussion section of an orchestra, but is only included within the composition in regards to Byleth. And it’s similar in nature to Edelgard’s, where once you start noticing, you realize it’s everywhere. But it’s hard to catch because it’s often buried so low in the mix. In the moments it’s not though, it’s very difficult to ignore.
So it's pretty buck wild that the scene where Byleth’s heart actually starts to beat, the song that plays doesn't contain the heartbeat motif. 
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“A World for Humanity” is the song that plays during that final cutscene of Crimson Flower and the heartbeat motif is nowhere to be seen. Which is pretty interesting because the player would have literally just heard it not two minutes ago in the context of the game. The heartbeat motif shows up in “The Apex of the World”, CF’s final boss theme. The player would have been listening to it as they were finishing the final chapter of the game. So musically, “A World for Humanity” follows “The Apex of the World”. Something happens where the percussion of the heartbeat motif vanishes between the two tracks. And after this moment, the rest of CF’s music doesn’t contain the heartbeat motif.
In-text, we know what caused that vanishing: Byleth’s heart actually starts to beat where it hadn’t for the entirety of their lives, but the narrative implications of that transition just fits so well with the overarching theme of CF. 
Now, there’s a lot to be said about the individual themes connected to each of the different routes within the game and for the most part, I’ve seen a lot of different takes regarding CF’s major theme as “the cost of one’s ideals”. Which, I’m not saying it isn’t a part of that route. It very much is, but what I am saying is that that theme is not distinctly tied to just CF. I’d argue it’s present throughout the entirety of the game and its four routes. It exists, across the board, within the stories the game is trying to tell.
For me, CF feels far more invested in the ideas of autonomy, freewill, humanity, and choice. That the overarching theme is aligned with the freedom to be your own individual and the right to make your own choices based on that freedom. The ethos of Edelgard’s final speech is the right for humanity to choose its own path. (I can explain all of this in another text post: trust me I want to talk about Edelgard’s final speech.)
But, this is how I largely interpret CF: it’s that strong emphasis of humanity’s freedom and it’s no surprise how Byleth’s heartbeat ties into that.
As far as I’m aware, Byleth’s heartbeat situation isn’t addressed in the other three routes. It’s set up in White Clouds and promptly abandoned. (which is a staple of the game; that’s just how it rolls. You’re not going to get everything on your first time through.) It’s loosely alluded to, but there’s no real pay-off outside of CF. You can outright tell Dorothea Byleth’s heart doesn’t beat, but she won’t believe you. When it comes to Claude or Rhea, you learn more about the nature of Byleth’s birth rather than address the nature of their heart. Given how strongly it is emphasized in Jeralt’s journal, the game wants you to pay attention to it.
For CF, the heartbeat becomes a symbol of Byleth’s humanity. At the very beginning of the game, they’re considered a demon by the people around them and the mercenaries within Jeralt’s company. In the eyes of the church, they’re seen as a figurehead or the second-coming of Seiros/Sothis. (Read that section in the Book of Seiros and tell me that’s not what the devs were trying to do). They rarely get to just be Byleth outside of whatever house you pick. A lot of Byleth’s interactions and relationships with other characters centers on the internal conflict of Byleth being understood as themselves. With CF it’s double because of all of the narrative implications Edelgard brings. All of those details and traits that characterize Byleth often get buried or go unnoticed.
So, what does this mean in the context of the music? “A World for Humanity” is musically reflecting the journey Byleth would’ve undergone during the course of CF. The heartbeat motif is no longer buried within the composition of the music, it’s free to be its own distinct sound. Which brings me to a detail I’ve been neglecting to mention up until this point: Edelgard is the first person to HEAR Byleth’s heartbeat.
During this scene, the heartbeat motif shifts from a non diegetic percussion to an in-universe diegetic sound. It breaks free from the composition of the music and becomes real. It’s no longer just symbolic of Byleth, it very much is Byleth. And what is the immediate reaction to that in-universe shift? 
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Edelgard starts crying for the first time in who knows how many years out of joy. Byleth comes-to listening to her basically be the happiest she’s ever been because Byleth is alive. Their hair shifts back to its original color and they open their eyes to show they’re once again blue. The end card further adds to this transition, explaining that Byleth has lost their connection with the progenitor god’s powers. They’re just human and the music, alongside the characters, celebrates that humanity. 
And I find that to be really neat.
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championofravens · 10 months
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Skip to Loafer and Transgender Role Models: A Brief Analysis
To any who watch or read Skip to Loafer, Nao-chan is a presence you immediately can not ignore. The protagonist’s aunt, she is the primary adult we interact with in the series and one of the main characters of the supporting cast. Our first introduction to Nao-chan does not immediately reveal her transgender status- we are instead introduced to her as a kind, nurturing, caring and protective adult in Mitsumi’s life. We learn later about her being trans through negative whispers from strangers and immediately the tone is set: instead of having Nao-chan hear the gossip on the train, she is instead immediately given a small gesture of love and support from our protagonist Mitsumi. It is a simple but deliberate scene and seems to offer a quiet promise that Nao-chan is as deserving as happiness as anyone else in the cast, an overarching theme that becomes more and more powerful for many characters over the course of the story.
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I specifically want to talk about Episode X from the anime and a few scenes from it. For anyone who hasn’t watched it, I will summarize as best I can:  Mitsumi asks permission from Nao-chan to invite her school friends over for a slumber party and she happily agrees. However, she also says that she wishes to tell her friends she is biologically male “just in case”. No reason is directly stated why but many can easily spring to mind. We cut then to Nao-chan dressed in a more masculine style than normal, serving Mitsumi’s friends and being referred to with male honorifics. As Nao-chan leaves, however, our beloved supporting cast all pipe up to compliment Mitsumi’s stylish and kind aunt. We see Nao-chan listening from outside the door, joyfully tearing up.
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Later, Nao-chan reappears in her typical feminine attire and makeup to the girls, informing them she’s stepping out. Mika ends up following Nao-chan out, the two having somewhat of a repertoire from earlier in the episode, and Mika confides in her reasons for leaving the slumber party early. Nao-chan immediately is able to relate to Mika’s anxieties and fears based on her own experience growing up, the viewer given a quick shot of her younger masculine self. Before letting her leave, Nao-chan offers advice and urges Mika to return to the slumber party, imparting an important lesson about embracing being genuine to yourself her (with some briefly hilarious word choices).
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At this moment on our first watch, my husband turned to me and said “God, if only I heard that growing up.”
It can’t be overstated how shocking the amount of respect and affection Nao-chan gets in the story is. First, the story’s way of choosing to address her being transgender while keeping consistent with it’s happy and airy tone is done masterfully. Nao-chan makes a very realistic choice for her situation in wanting to present as male to Mitsumi’s friends and the narrative respects that. But it also doesn’t linger on the issue either by having Mitsumi’s friends immediately address it positively to the viewer. I think my favorite thing however is that the story lets Nao-chan hear the praise and kind words. We get to see a transgender woman in a moment of maximum gender euphoria. She is respected as a character and as her gender at all times, whether she is there in the moment or not.
Things are taken a step further in the next scene, going beyond simply supporting Nao-chan as a transgender character in the story but also as an adult role model too. In a time where radical rhetoric says transgender women can never understand the struggles of cis women, the story shows the exact opposite. Not only do a group of cis young women all think Nao-chan is beautiful and kind, they also see her as a safe person to confide in and a person who can relate to their feelings. Mika’s short time with Nao-chan earlier in the episode was of a more slapstick variety yet her honesty with Nao-chan feels organic when it happens. We can understand how the two would find common ground on their feelings, even if they lived completely different lives. In fact, it is implied that Nao-chan’s feelings are uniquely pulled from her experience growing up assigned male.
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Part of this is contributed to the fact Nao-chan breaks the curse of transgender characters in much of anime by being surprisingly “sexless”. Not once is a perverted joke made at her expense or does she slip in a strangely blunt reference to her body. Part of this is thanks to the genre and overall tone of Skip to Loafer which is incredibly comfortable and chaste.
I was inspired to write this after realizing that there would be a chance that this character and this story’s handling of her might slip under the radar. Though she is not the focus of the story, she is present constantly within the narrative just as anyone else and her presence only enhances the experience. When I see the same examples being passed around of what qualifies for good trans rep in anime, it makes me burn to think she may not be included in these lists.
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canonizzyhours · 1 month
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hey remember that genre of izcourse that was like “if you post izzy critical rhetoric then you are directly responsible for the harassment of izzy fans” as if a joke post abt how izzy is a gay homophobe was actually a form of stochastic terrorism. does anyone else remember that shit. i think that was like the main overarching theme of all ofmd fandom discourse in the hiatus between s1 and s2. like yeah there were other specific things we all fought over but when it came to izzy pretty much every disagreement would eventually circle back to “how dare you say this about izzy hands when izzy fans have suffered so much”
anyway rip to the izzy fans who tried to silence all somewhat negative izzy takes, i imagine it feels very embarrassing that not only did that not work, but then show itself went and validated the interpretation of izzy as ed’s abuser right as izzy died. woof, that’s rough. all that energy trying in vain to make the fandom worship izzy and then s2 comes out and he just fuckin dies bc at the end of the day izzy is just a supporting character in ed’s story. very humiliating for those guys.
and it’s a honestly shame bc this show is actually rlly fucking good when you’re reading with the text instead of all your interpretations warping canon to center around a side character. too bad those ppl shaped their whole ofmd fan experience around their perception of being part of a specifically targeted group of fans, now there’s no way for them to ever approach the show from the angle it was intended to be read (where izzy is an antagonistic side character who is both bad for ed and also who doesn’t matter to the narrative even a little bit as much as ed) bc their perception of the show is too tied up in their personal feelings of victimization. bummer.
#341.
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