Does Megaman 11 deserve to be the best-selling game in the franchise?
Megaman 11 brought the classic blue bomber back to new heights, and with that, it took the title of best-selling classic Megaman title. Capcom had pre-emptively purchased the domains of Megaman 12, 13, 14, and 15. With the glaring success that Megaman 11 has, there is still a demand for classic Megaman. That raises a question, though, Does Megaman 11 deserve to be the best-selling game in the franchise?
Short Answer: Yes. But let us dig deeper as we prepare for Capcom's announcement for Megaman 12.
An Evolution of form
Megaman 11 was a return to form for the blue bomber that harkens back to the old school days while modernizing a notorious, mechanically demanding game for audiences of all skill levels. Megaman 11 simultaneously invokes nostalgia while pushing every aspect of its design, audio, gameplay, and art to new heights. It not only separates it from the mega man clones of today but also prevents it from being another hollow Megaman clone.
It is easy to view Megaman 11 through the lens of pure nostalgia, a cash grab, stomping on the cold dead corpse of a long-dead franchise for an easy payday. What is hard is accepting the fact that the team that took Megaman 11 from idea to product outdid themselves.
Another Dimension
Megaman 11 takes the classic game out of its 2D roots and into a new 3D space; though at times it may look like it's 2.5D, I have a sneaking suspicion that it is a full 3D space that is 2D in the viewport.
The art direction of this game is stellar. I cannot begin to describe just how gorgeous and warm this art feels. Every character and background is just bursting at the seams with personality and life. From Roll, Auto, and Dr Light to the various enemies you encounter, many of which are callbacks to the original Megaman 1, to the new ones that blend so seamlessly into the world of Megaman that you will question if it had always been there. Megaman is expressive, clear, and concise in his actions and animations.
Dynamic lighting effects breathe life into every nook and cranny of this gorgeous hand-drawn environment. The stunning illustrations that wash the backdrops are often reminiscent of old 90s cartoons, although that might be my nostalgia bleeding through.
Despite that, however, the game continues to be a breath of fresh air. We rarely get such a visually distinct game from a large publisher. It was clear from the get-go that Capcom needed – no, wanted – Megaman 11 to be an evolution, the springboard for the next generation of Megaman.
Lessons from yesterday
Megaman 11 takes a vast array of cues from its predecessors. From its punishing difficulty to its ease of access. The deceptively simplistic level design hides brilliantly crafted sequences that encourage experimentation while also providing a challenge for those willing to take it on.
One of the strengths of Megaman 11 lies in how it carries its legacy while also being distinct and new. The previous two Megaman games, 9 & 10, felt more like the recently uncovered Nintendo Entertainment System games that were lost media than they did a proper sequel for a new generation.
The previous games introduced a shop, which is brought back for the ride in this new entry. The game also comes preloaded with multiple easy-to-hard difficulty challenges.
The game makes excellent use of the various bosses' gimmicks to give Megaman a new way to interact with the stages. Megaman controls much better than I anticipated. The game was responsive and kept the old-school feeling of Megaman in this new perspective.
I mentioned before that the game could be unforgiving at times, and it is very unforgiving. Several passages throughout the game will give even seasoned Megaman players a challenge.
It is hard to describe how Megaman plays and controls, and it is ultimately something you will have to experience to understand Megaman 11 at its core gameplay.
Listen
If it's one other thing Megaman is known for, it is the absolute jaw-dropping, iconic soundtracks of the past. Megaman 11 is no slouch in this department. Every single stage gets a theme song that fits the environment, matches the scenes' intensity, and pairs well with the various bosses.
Marika Suzuki shines as Megaman 11's composer, having attained experience in various games across multiple genres. She clearly understands what made the original soundtrack so appealing, and she carries much of the soundtrack to its logical climax.
The soundtrack is more electronic-based, but Marika Suzuki masterfully makes every single instrument sing a dazzling array of notes and phrases that matches everything surrounding it.
Marika Suzuki's soundtrack was so rendered that it beautifully tied all the extremities of the game into an even more closely knit experience that all provided a sense of cohesion that ultimately elevated the experience of Megaman as a whole.
Conclusion
Whatever you think about Capcom's business practices, Megaman 11 is truly one for the history books. A fun-filled experience with a visually unique art style and a lavish soundscape that perfectly blends all parts of Megaman into an experience worthy of the franchise.
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The Void Calls, Will you Answer?
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of ten’s companions, if the doctor couldn’t handle losing them and crossed his own timeline to trick them into traveling with future!him instead of past!him so that he’d have a little more time with them:
rose would do it. first because bless her but she has the situational awareness of a rock, and legitimately would not realize this isn’t her doctor until his facade starts to break down and he starts bleeding grief-laced love for her at every turn. but once she does realize it, she’s both deeply sympathetic and a little scared that she could make him into this. it’s a lot to be confronted with having that much power over someone, to break them so thoroughly. rose would try to get back to her doctor, but while she’s with the future version, she tries to do what she can to ease his pain. (she also tries to figure out a way to subvert her fate. she fails.)
i think martha would be harder to trick. she can smell desperation on the doctor like a bloodhound. she is so tapped into the fact that this man wants to off himself so bad and that she’s 90% of his self-restraint, so present her with a doctor who is lacking that and she’s onto him immediately. however, assuming he gets her to come with him, explains why he’s doing this, there’s like. a minute where she’s kind of. not flattered exactly, but surprised, giddy with the realization that he’d come back for a little more time with her, especially if this is early season 3 martha. which would all come crashing down around the time that he reveals that he wasn’t pushed to this by losing her to some tragedy or her death or anything- but that she chose to leave. that is the point at which martha goes ‘oh i need to get the fuck off of this tardis right now’ and ghosts the past!doctor that she was also traveling with because holy shit, man.
donna, like rose, is easily bamboozled into following the wrong doctor home, provided that he shuffles her along into his tardis too fast for her to argue. but she catches on far quicker than rose does. like, three minutes tops of watching the doctor move through the tardis in a way that’s definitely not enthusiastic piloting and looks more like guilty panic. and then she yells at him for lying to her. and she yells at him for kidnapping her. and then she stops yelling because he’s gone sort of still and quiet and his eyes are just broken. and he doesn’t explain himself, he confesses. donna is going to try to stay with him after this btw. because how do you go back to looking your best friend in the eyes when you know he’d take everything you’ve become away from you, even to save your life? and this is still the doctor, he still did that to her, but he regrets it. regrets it so much that he can’t live with it, he’s breaking time and space just to hear her say his name again. and donna doesn’t want to lose him anymore than he wanted to lose her.
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