Tumgik
#the other remakes aren't so touching
my-lady-galadriel · 5 months
Text
No offence, but at the present moment Disney isn't capable of telling love stories like these 👇
Tumblr media Tumblr media Tumblr media
47 notes · View notes
weezardthewizard · 1 year
Text
Folks have touched on a lot of ongoing gags in their versions of a scooby doo adult remake, but I haven't seen anyone talk about Velma's glasses.
Blindess is unique to each person, and not all blindness is complete blindness. Low vision is terribly underrecognized as a disability. Velma's glasses aren't just a costume, they're an intrinsic part of her character.
So where is blind Velma?
Velma, who couldn't finish her degree in forensics because the debris in her eyes made it impossible to use a microscope?
Velma, who holds on to Scooby to navigate spooky low-light warehouses?
Velma, who fearlessly confronts violent criminals despite knowing a hard hit to the head could ruin what's left of her vision?
Velma, who finds clues the others missed because she knows looking means more than just seeing?
And what about the gag itself: where she loses her glasses and crawls on the floor, alone with the monster, unaware of who hands them back to her? Disabled people aren't adult content, but horror is. A good director could easily transform this scene from goofy to bone-chilling.
Think of how scary that would be on Velma's end.
Velma doesn't notice the killer following her into the cellar, but the audience does. He wraps his hand around the dusty jar of liquid on a nearby shelf. The cobwebs don't make a sound as he pulls it free. She can't see him stalking up behind her. The string of suspense pulls taut... and then snaps as a sudden knock to the head sends her most important aid flying into the shadows. The glasses, which cost a month's rent due to Mystery Inc's complete lack of health insurance, clatter somewhere off to the side. He picks up her glasses and then watches in silence as she crawls at his feet. He replaces the jar and kneels down to hand Velma her glasses. She puts them on, slowly looks up at him... and smiles as he flicks on the light. "Oh, hello, Mr. Fressen! Thank you - I didn't hear you come in. I'm just looking for clues in your cellar." She stands, rubbing the goose egg on the back of her head. "My dear girl," he says, "did you hit your head? You must be careful of these low beams. Come up with me, I'll get you some ice." With a comforting hand at her back, he leads her up the stairs and out of the cellar. On the shelf, the murky liquid swirls in its jar and a human eye bumps up against the glass. It blinks.
Blind Velma. The brilliant, brave, capable, disabled mystery solver the horror genre needs.
*let me know if there is anything I can do to make this post more accessible to screen readers
3K notes · View notes
andraxicated · 2 years
Text
i can keep a secret, can...you?
Tumblr media
Pairings: atsumu, kuroo, suna, oikawa, sakusa x f! reader
Synopsis: secret sexual scenarios with the haikyuu men
Tags: suggestive | smut | sexting | grinding | groping | skinny dipping | strip tease |
a/n: kuroo and suna is a staple because they're my favs <3 based on a series of comments from tiktok because i spend my time there
i'm dying i'm imagining topgun 2 beach scene at oikawa
milestone event masterlist
Tumblr media
Atsumu
after lusting over you ever since the first day of school, he finally felt the euphoric feeling of your warm insides enveloping his cock. the tight sinking feeling, your naked body, mixed with your flushed face, made him go wild as he buried himself to the hilt, not waiting for you to adjust. atsumu just wanted to hear your cute scream.
only to wake up in cold sweat and morning wood as he groans loudly to the cutoff dream. atsumu glances poorly at his twin on the other bed and goes out of the room for decency. he's deciding whether to watch some porn or divert his attention to helping in the class script which he has no talent for.
besides volleyball, there's another thing he's good at: 'smooth-talking'. he managed to turn the conversation around from scene ideas to his lewd schemes. as he now has the girl of his dream putty in his hands, waiting for his commands as he strokes himself.
"have you ever touched yourself?" atsumu types while his dick twitches inside his shorts; you reply with an innocent "no..." that tipped him over. the instinct to corrupt his cute classmate took over his mind as he starts to instruct you on how to relieve yourself.
"take as many fingers as you can but close your eyes and imagine they're mine. get it?" "okay" you do everything he says, can you get any easier than this? you pick up the pace, slow it down, find your spot, experiment then orgasm. a breathless and sticky relief in the wee hours of the morning. as a thank you to atsumu who just finished too...
"you can come over right now. i live alone" you type as you finish with a shiver and moan (of course not forgetting to erase the scandalous conversation in google docs). a continuation of him and you in your mind. and without hesitation, atsumu grabs a jacket, and keys then go out the door to remake his dream.
Kuroo
seeing you being friendly with other guys has the possessiveness inside him kindled. when you sweetly grill meat for others, give them towels and yet take no glance towards him. kuroo makes a harsh block as an outlet for his frustration, to which the other players complain.
he wants to stop this on and off relationship you're playing with him. why can't you just accept that you like him? as if those stolen stares when he's removing his shirt aren't filled with lust. you're emitting a need to be fucked, you're touch starved, and kuroo could very well see it. he'd fulfill your needs to make you accept your sexual instincts.
so when he chances upon you being alone, he immediately pulls you to the back of the court, pins you against the wall, and roughly pulls your chin for a kiss. he takes off his sweat-soaked black shirt, leaving only his red shorts that your feet cling to when he hoists you up while squeezing your small body against the wall. your cute tummy compressed, wet spot forming and eyes mesmerized as you watch kuroo's growing member grind against your clothed sex.
you moan at the obscene sight and look away because it's so sinful it might burn your eyes, but he grabs your chin to face him and kiss him once more. his veins and muscles flex as he supports your body with one hand, while his finger hooks on your shorts and panty to reveal the fleshy, glistening entrance.
"tetsu! we should stop!" you say as you become overwhelmed when the night wind hits you and wakes you up that you're doing this in public. everybody's having dinner a few feet away, students from different schools, teachers, coaches, managers...what if someone were to see you?
"do you want to?" kuroo parts from your lip and daringly asks you a question you don't how to answer. you only stare at him in confusion so he snaps out of patience from your coquettishness. "speak" his low voice instructs.
"i don't. but-" no buts because that's a fine answer to him. you don't want to stop, so you're not gonna stop until you feel your legs give out and wobble to the dining hall.
Suna
brother's bestfriend suna who got permission to pick you up at school. you never really tried to take advantage of your closeness because you know it'd make your brother upset, plus potentially ruin their lifelong friendship. so, you chose to be a good girl and keep your fantasies to yourself.
it doesn't take long before repressed feelings overflow, just like your wetness drenching the car seat when suna rintaro casually places his hand on your thigh. shock traveling your body as you stare at his hand questionably. you make no move to remove it though, so he chose to give an experimental squeeze near your inner thigh; one that your body visibly responded to.
suna swallows as he feels a boner popping in the middle of driving. his dreams are finally merging with reality while he remembers his pathetic self jerking off to his bestfriend's sweet little sister. thin shorts, sleeveless tops, no bra—all of those are a sight he often sees when coming to his friend's house. now making you squirm when his fingers inch closer to your center is just a little payback for what you've done to him.
you're getting dizzy from the sudden pleasure; his one-hand driving, his slender eyes, and your lewd look in the side mirror that only suna has the privilege of seeing. your body is limp while leaning on the seat, legs open and chest heaving, it looks like you came right out of a porn magazine. he has no choice but to take you here and there as he pulls over to the side.
seatbelts click as you and suna quickly meet to taste each other's lips. his hand slyly creeps up your blouse and expertly unclasps your bra, you take the uncomfortable material off and throw it somewhere amid tongue kissing. finally, suna touches your boobs and gropes them like he's addicted to a toy. his thumb teasingly rests on top of the nipple then unsuspectingly gropes your wet cunt.
"fuck..." you moan out, throwing your head back and as you grip his neck for dear life, riding three of his fingers while he pulls your shirt up. "we shouldn't do this" you say like a fool in contradiction for having the time of your life inside his car. and suna replies a breathless: "i know right" yet latches himself to the forbidden fruit without emorse.
Oikawa
a whore's other purpose for vacationing is to see the hot locals or tourists in a whole different area. summer is the perfect time to mingle, seduce...and play beach volleyball. especially if such attractive strangers come and proclaim they're pros at the game. oikawa's smirk widens when you seem to question his credibility, a smug "i'll show you" with attractive eye contact made you stand by and watch him battle your friends.
he had a hard time in the sand but soon got used to it (he can't fail when you're watching him!). little glances your way every time he scores, smiles at you before he sets, and makes sure you see his flexing muscles defined by the afternoon sun. soon, the view of half-naked men playing beach volleyball garnered an audience that was entranced by their glistening bodies and pro skills. they've never seen an intense match just like that.
"did you enjoy the show sweetheart?" oikawa whispers as he pins your bikini-clad body against the rock. his fingers playfully tugging at the strings of your bikini, if he were to put more pressure it would surely snap. "mhm, this time let me put on a show for you" you say with a peck to his lips that left him wanting more.
you untie the top at your back, hands taking off each string from your shoulder as you slowly get farther and farther away from him and into the less shallow part. oikawa swore you looked so sexy at that moment, you're like a nymph bewitching him to follow then drown. he definitely would gladly drown when he watched you take off your panty slowly, his eyes following it going down your feet. then you finally turn around in all of your glory; oikawa wastes no time getting naked and joining you. playing with the flesh of your ass while making out with you, boobs pressed against his chest for warmth amidst the cold water.
his fingers probe your entrance from the back, making you pull away to moan with your head thrown back and eyes rolling. he finds your fleshy insides all wet from the water, mouth pressing bites and kisses on your torso as you hold his large cock to pleasure.
oikawa groans at the touch of your hand and pulls away in a hurry to sit you on top of a smooth, flat rock. "open your legs for me" he says with a lilting voice together with smug eyes as he dives for his second meal that night.
Sakusa
when your family found out you have a guy roommate, you tried your best to reassure them nothing will happen between you two. it’s just purely two people living together for the convenience of shared rent in a nice place. your family trusts you but not this masked and neat obsessed roommate of yours, so every month they visit you to make sure their precious daughter is still alive and kicking. sakusa completely understands strict parents, but the constant nagging and your apologetic face are getting annoying. both of you are two functioning adults, why can’t they leave you alone?
this was stressing you out too, so bad that you suddenly broke down in the middle of a quiet dinner with him. wide-eyed kiyoomi didn’t know how to comfort a crying girl, so he sat you down on the couch to calm down and awkwardly rub your back; blushing when his hand hit your bra strap and you stopping to process. needless to say, you took comfort to another level as you ask him for a kiss. a make-out session happened on the couch while you slowly lie down; fucking on the couch as a sign of rebellion to your nosy family. but honestly, what you’re doing right now is a bit too dangerous of a rebellion.
“kiyoomi-ahhh!” you moan with a loud spank echoing next, your boyfriend’s naked body thrusting behind you as you grip the edge of the bed like a lifeline. “my family is coming in 10 minutes!” you whine to sakusa but he pretends he doesn’t hear it as he’s so focused on where you’re connected at. “ki-” “i get it!’ he finally replies, going faster and annoyed at your constant reminder plus this stupid monthly check.
after a few thrusts, you both finish together and he pulls out to watch mixed cum cascading down your legs. he'll never get used to it because he inwardly shivers every time he sees that. your spent body was heaving, weak fingers buttoning your blouse, and a sudden light touch between your legs made you gasp. "just checking" sakusa says as he gently pats your folds. just as you're both standing up, a harsh knock and a call of your name resound in the apartment.
you give each other tired faces and proceed to make it look like you just didn't fuck; because as far as your family knows, you're still their innocent babygirl...well, you're kiyoomi's babygirl now.
“it’s a secret between us okay?” sakusa asks you as he helps you fix your shirt and smooth sweaty strands of hair. you nod breathlessly as an okay and he chuckles at your obvious state of ruin. you put on a fake smile that got wiped from the subtle grope on your butt as your boyfriend opens the door with a smirk.
4K notes · View notes
cobwebcorner · 5 months
Text
How to Character
Was reminiscing for the days when I, as a small teen, wrote horrendous zelda fanfic and how I really really wanted to be able to write everyone in character but I had no idea how. I ended up giving everyone one or two Quirks or Bits and that was it, that was their character. I made Skullkid a pervert and gave Ganondorf a gambling problem. It was the best I could do at 16. In service to past me, I thought I'd put together a ramble about how to write a pre-existing character In Character. Maybe it'll help someone who's just starting out.
Point 1: He wouldn't Fucking Say That Check the canon and determine how the character talks. Are they formal or informal? Do they use sayings from a particular region? Do they swear or not? In most cases older characters aren't going to be using the most hip slang, and will be a little more formal. Also, no one should be talking like a therapist (unless they are a therapist. Hannibal fandom gets a pass). Here's an example of a character voice breakdown: Albert Wesker speaks somewhat formally, is likely to use complex vocabulary or 'science-y' language (fucking complete local saturation goddammit) (but he does not do this as often as you'd think), and doesn't swear unless it's a dire situation. He also doesn't use slang.
Now there's another layer to dialog to consider too: directness, lying, euphemisms, and hypocrisy. These are things that can vary depending on which characters are talking, what they're talking about, and if they're in public or private. In general, you're more likely to be direct and truthful with friends and loved ones, while strangers are more likely to get told white lies, vague euphemisms, or to be redirected entirely off of sensitive topics. This isn't true in all cases, so it's another thing to watch out for in the canon. An example: Luis Serra and Leon Kennedy (Remake edition) are both very cagey with each other from the start. Leon has to badger Luis multiple times just to get an answer for why Luis is helping him. Luis is exceptionally good at dodging questions he doesn't want to answer, and for his part, Leon has no interest in explaining his mission or backstory to this shady guy.
Point 2: He Wouldn't Fucking Do That Here are some aspects to consider when plotting a character's actions.
Morality: What are the character's values? What are their hard lines in the sand, and what do they see as a gray area? What are their goals? How important to them are those goals, and what are they willing to sacrifice to reach them? What kinds of things can push them to break with their values, or even rewrite them completely?
Intelligence: This isn't just 'how smart are they' on a pure IQ level. How much do they think things through, versus acting on instinct? Do they panic? Do they have a plan or are they flying by the seat of their pants? Do they think quickly, or do they need time to process? Are they really confident about some inaccurate piece of information that could lead them to wrong conclusions (see also: distorted worldviews, best applied to villains)? What are their biases? Are they observant or do they miss a lot of things?
Emotions: Are they repressed or are they in touch with their feelings? Do they mask their feelings, or are they openly emotional? Do they compartmentalize? How much self-control do they have? Are they hot-tempered or cold? Once they've been angered, does it burn out quickly or do they hold a grudge for ages? What scares them, and how brave are they when they have to face those things? How about their emotional intelligence? Do they have any idea why they're acting the way they are, or are they not thinking about it? (It's fine and normal for you, the author, to understand how a character is feeling more than the character does. Also, more importantly, there's ways to convey how they're feeling other than just having the character say it out loud) It's better to think of all these things as sliders instead of modes.
Point 3: Shipping. Yeah I know why you're all here This is an area where we have to make up a lot of stuff ourselves. Either the canon doesn't dwell on the romances and leaves us lacking in detail, or the two characters never got together in canon (or, cough, never even met), so we have to figure out how they would work in a relationship by our lonesome. How do you do that while keeping people in character?
Step 1: build up each character's sexuality, their relationship with their sexuality/sex in general, their taste in other people, and how they react to feelings.
Example using canon reference: Ada Wong has a canonical soft spot for Leon Kennedy. You can then look at Leon's character traits / actions and use that to figure out what Ada's tastes are. She rarely expresses this softness openly, and enjoys teasing him and running off. From this, we can guess that she's probably not the type to settle down as a domestic housewife and invest in a serious, traditional long-term relationship. Example without canon reference: Vergil Sparda managed to make a son, but we've never seen him in a relationship of any kind and we know very little about Nero's mother (other than she was in a cult that worshiped Vergils' father so…there's some interesting implications). Instead, we can make guesses about Vergil's tastes based on what he values, as well as his own character traits. Vergil's a proud perfectionist who values power above all things. He is constantly driven to prove himself. So, it's a safe guess that he would be drawn to people who are strong fighters or otherwise highly skilled in their field, or people who boost his ego (again, see: one night stand with a woman from a cult that worshiped his father).
Building up what two characters' tastes are, as well as what things they might hold in common, is very useful for the 'getting together' stage. If you're shipping two characters, you probably already have an idea why you think they would work together. Just invest that into their characterization as they encounter each other.
Step 2: staying themselves while staying together I think it's tempting to start following a "this is what characters in love do" playbook once you've gotten your lovebirds together, instead of considering what the characters would really be like in a relationship. I see so many of those 'headcanon' posts going around that just sound like generic lists of behaviors instead of things a specific character would do based on their history and personality. I'm going to point back up to the 'emotions' paragraph and say that this is a really big thing to keep in mind when writing romances. Emotional expression versus repression and emotional intelligence play a huge role in how two characters will act and react to each other. Do the characters even realize what they're feeling for each other? Once they've accepted it, how do they act on it? Are their feelings more important than other goals in their life? Where does their new partner rank on their list of priorities?
By all means, let characters change a little around their partner. People have many facets and often shift what face is showing depending on who they're around, so someone who is loved and trusted will get to see a different side than Joe Nobody on the street. However, the change can't be so drastic it's unbelievable. Any really significant change in characterization needs to have work put in for it to happen. Also, try to avoid the tired trope of the magical healing cock. Relationships don't solve people's problems. If anything, they can add a lot of new complications.
Step 3: getting spicy As someone who finds 90% of written smut so boring I skim over it, let me just get up on a soap box for a minute and point out that using it as a form of character study makes it so much more interesting. Not every sex scene has to be about two characters doing everything right and having totally optimized sexy as possible sex with their flawless bodies. Let them goof off, let them mess up, let them banter, let them be weird and gross and human. Kink, especially, has a deep psychological aspect that is fun to explore with different characters. I keep a little file with some general characterization notes for my major players, and part of that is a list of what they're into, what they're 'meh' about, what is a hard "no" for them, and why. It's a fun exercise.
29 notes · View notes
tyrantisterror · 4 months
Note
I love your How’d I Ruin It series, it really speaks to me overall! I've been curious if you've ever thought about writing one about The Land Before Time series (as I've been on a dinosaur kick lately), or any other dino related media…I can understand if you see the original LBT as perfect as it is and if you wouldn't want to touch the sequels with a ten foot pole though!
Well, the big issue would be that I don't think I'd ruin the Land Before Time series if I were to adapt it.
I mean, I guess I'd ruin it the way all stories about dinosaurs are ruined in the eyes of certain dinosaur fans, i.e. by not making it perfectly align with every single scientific advance that was made the moment it comes out and also those that come after it comes out, in perpetuity, forever. After all, paleo media is debauched and immoral if it is not infinitely updating itself to correlate with every new theory and indeed even hypotheses that aren't yet taken as scientific fact but are popular in internet dinosaur fandom circles, in perpetuity, forever. The minute scientific knowledge of dinosaurs advances even the tiniest bit beyond a piece of paleo-media, that story is Ruined Forever for certain dinosaur fans.
But, if we discount those pedantic assholes (as we always should), I think I'd make a pretty good Land Before Time story. I wouldn't want to redo the original, granted - as you guessed, I am of the opinion that it's perfect as is. I'd want to take the same setup - a bunch of different child Mesozoic reptiles get separated from their family by a natural disaster during a famine and have to make a perilous journey to a safe place where, hopefully, they'll meet their families again, all while overcoming their differences between each other as members of different species, and trying to shake a very persistent predator - and make some new characters to undergo the journey.
I think the biggest change I'd make would be to have at least one o the dinosaur kids a carnivore (almost certainly a T.rex, because I am boring and T.rex is my favorite dinosaur)There's this whole theme in the original where the dinosaur kids have to overcome the species-based prejudices their parents instilled in them to survive, becoming family to each other in the process, and I think having one of them be a predator would really strengthen that. Here is not only a different species, but a natural enemy for the rest of the kids, and they end up needing each other anyway.
New setpieces would be needed to keep it from feeling like just a retread, and maybe I'd got a bit more explicit with the supernatural elements - the movie is loosely based on Pilgrim's Progress, after all, so there's no reason we can't make this hypothetical remake's Sharptooth stand-in even more of a Death/Satan figure. But I'd ultimately want it to be something that feels very much like The Land Before Time.
25 notes · View notes
sukimas · 10 months
Text
A Spoiler-Free Guide for Fire Emblem: Genealogy of the Holy War
With a short introduction, mechanics, and notable sticky situations.
(A PDF version of this guide is available upon request.)
Fire Emblem: Genealogy of the Holy War is a SRPG (Simulation RPG) for the Super Famicom, released in 1996. You have likely arrived at this guide either because someone has recommended it to you or because, far in the future after I have written this, a remake of it has released and you want to go back and play the original to see what has changed and what hasn't. Either way, you were likely inspired to play it from its strong story- rumored or experienced- and aren't too clear on what the mechanics of it are. Maybe you've played a number of Fire Emblem games, but are nervous about this one due to its reputation as an odd duck. Maybe you've never touched a SRPG before, and have a very excited Jugdral fan of a friend shepherding you into playing it. Either way, this guide is for you.
This guide will attempt to avoid spoiling any story events, but for those who mind gameplay spoilers, it is organized in ascending order of how obscure each gameplay feature is to stumble upon- the last two sections (Sticky Situations and Secret Events) in particular are not usually encountered by an unspoiled first-time player. Nevertheless, I highly recommend at least reading up to the fourth to last section, "Recruitments"; it contains no identifying character information besides time of encounter and class, and you will likely reach no end of frustration attempting some of them without foreknowledge (or some very good guesses). NOTE: List of Conversations (Section 8b) does contain spoilers for recruitable characters. Peruse that section with caution if you do read past the Recruitments section.
This guide is meant for use with the Project Naga patch, though some characters will be referred to by their more modern names; these will be indicated with a slash mark between the two. (E.g. Edain/Aideen.)
Table of Contents: Section 1. The Small Differences of Genealogy of the Holy War Section 2. Main Objectives Section 3. Finances and Resource Management Section 4. Skills Section 5. Side Objectives Section 6. Genealogy Section 7. Recruitments Section 8. Conversations Section 9. Sticky Situations Section 10. Secret Events
Section 1. The Small Differences of Genealogy of the Holy War
Genealogy of the Holy War is similar to most other Fire Emblem games in the broad strokes of its mechanics. It has general gameplay of fighting enemy units with your army on a grid-based map, chance-based unit growth, most of your usual classes and weapons, et cetera. However, it has a number of differences, large and small, with later (and earlier) Fire Emblem games, some of which may make gameplay more difficult if unknown. The small differences are catalogued here.
1a. Movement
There are two principal differences to movement in Genealogy compared to in other Fire Emblem games. Firstly, all mounted units may move with their remaining movement after performing any action except conversation or seizing of a castle. Secondly, though terrain in this game that decreases movement exists as usual, there is also some terrain that increases movement; when walking on roads, all units may move 1.4x as many spaces as usual, rounded down. So, for example, a paladin (9 mov) on roads may move 12.6 spaces, but this is rounded down to 12. As a trade-off for this, roads, like some rare terrain seen in other Fire Emblem games, lower the avoid of any unit standing on them by 10% (represented by the small shield icon in the terrain window):
Tumblr media
1b. Follow-up Attacks
While units in most Fire Emblem games can attack an enemy unit twice if they are faster by a certain amount, units in Genealogy require a skill to do so. This skill is called Pursuit (or Follow-Up, depending on your translation.) There are ways to attack more than once without Pursuit, but they are either more rare or not guaranteed. Pursuit allows for a follow-up attack if a unit's attack speed is greater than that of their opponent by 1 or more points.
1c. Critical Hits and Effective Damage
Much like follow-up attacks, units in Genealogy cannot naturally perform critical hits. There are four ways to perform a critical hit on most enemies in Genealogy: Being next to an immediate family member or lover (flat 20% critical hit rate bonus to anyone, including those who cannot naturally crit); having the Critical skill (skill% chance); or using a weapon that has been used to kill at least 50 enemies (skill% chance, plus 1% for each enemy killed above 50, up to 50% bonus at 100 kills); or having the Wrath skill (guaranteed critical hit as long as you are at 50%+1 HP or lower).
Critical hits in Genealogy follow the damage formula of doubling a unit's attack power before subtracting enemy defensive stats, rather than the more common tripling of a unit's damage output after enemy defense is subtracted. They are generally much more useful in the hands of units with lower Attack than normal.
Effective damage in Genealogy (bows vs. fliers, etc.) is simply calculated as an automatic critical hit on the target unit (if the attacking unit hits, of course.)
There is no critical avoid (dodge) stat in Genealogy.
Also, the minimum damage for any attack which lands is 1.
1d. Weapon Weight
All weapons in Genealogy have a weight stat. This stat is subtracted from the attack speed of the unit wielding the weapon. There is no way to counteract this speed penalty, and attack speed may be decreased below zero when utilizing particularly heavy weapons. This can lead to a negative Avoid stat.
1e. Weapon Repair
Weapons in Genealogy are infinitely reparable at any castle on the map. The price of repair is equal to the weapon's price, divided by the number of uses the weapon has when new, times the number of uses to be repaired.
For example, repairing a 38 use Silver Sword to full durability costs 5000 (sale price) / 50 (maximum uses) * 12 (uses missing) = 1200 gold.
Each weapon in the game that the player can receive is unique.
1f. Weapon Triangle
The weapon triangle in Genealogy of the Holy War is generally similar to in other Fire Emblem games. However, it is notably stronger; units gain Hit/Avo ±20 for advantage/disadvantage. Additionally, there is a magic "triangle", which functions similarly.
The weapon triangle is Swords>Axes>Lances>Swords
The anima magic triangle is Fire>Wind>Thunder>Fire
The interaction of light and dark magic with other varieties is Light=Dark>Fire/Wind/Thunder
1g. Experience Gain and Class Change
Units gain experience based on their level in relation to the enemy's. The lower their level is in comparison to the enemy's, the greater their experience gain. Class changes don't affect level; you will gain equal experience as a level 1 Knight Lord and a level 1 Troubadour.
Class changes can be performed once a unit reaches level 20, if they are not already a promoted class. They can be performed using the Class Change option at one's home castle. There is no reason not to promote as soon as possible; all classes have a flat level cap of 30.
The stat caps for each class are each class' stat bases plus 15, excepting HP which caps at 80. There is data out there on the base stats; however, I won't go into it here.
1h. Weapon Level
If you've played Engage, you'll be familiar with this, but if not: weapon level is inherent to the class a unit occupies, and can only be changed by class change or personal modifiers (more on the latter in the Genealogy section.) So, if your paladin has B swords, he will never have A swords, even if other paladins you encounter might have the latter.
1j. Enemy Reinforcements
Reinforcements generally do not spawn on the map as in other Fire Emblem games; they will almost always appear from the mouth of a castle. If you defeat all of an enemy commander's allied units and said commander is capable of movement, they will return to the castle they came from, enter it, and 1-2 turns later exit it with a squad of new units statistically identical to their previous squad.
1k. Saving
At the start of each turn, before you have moved any units, you can save in the map menu (i.e. the menu that appears when you press A on the map.) It's highly recommended to keep at least two saves; one save every turn, and one save after you capture a new castle. You can set the game to save automatically each turn in the Options menu by scrolling down to Autosave and selecting a slot (1 to 4).
Section 2. Main Objectives
2a. Seizing Castles
Chapter progression is made by seizing enemy castles after defeating the boss standing on them. Theoretically, castles may be captured in any order that you like; in practice, in most cases the way ahead to the next castle will be blocked until you capture the previous castle.
When you seize a castle, a short cutscene will play and the enemy units whose allegiance lies with that castle will disappear (allegiance can be checked in the second page of the unit menu; this same page contains skills and weapon level). At the start of the next enemy phase, the "[Name] castle seized" map events will trigger; formerly neutral castles may turn red, enemy and ally units may spawn, and terrain may be changed (for example, a bridge may be lowered or raised, a path may appear through difficult terrain, a gate may be opened, etc.) Keep an eye on castles you have not yet seized due to this.
Allied (green) and neutral (yellow) castles cannot be seized, and may lack some amenities of allied castles upon entrance.
2b. Losing Castles
Any enemy unit who reaches the entrance of a castle (that is not their own) will capture it. Allied and neutral castles will become enemy castles when this happens, and can be recaptured by your own units; however, player castles will be pillaged and will no longer be able to be recaptured.
If the player's home castle (the castle where you start the chapter) is captured by the enemy, it's game over, and you'll have to restart from your last save.
Section 3. Finances and Resource Management
3a. Unit-Specific Gold Pools and Trading
Unlike in every other Fire Emblem game to date, units in Genealogy have their own specific gold pools. They cannot trade gold with other units, unless those units are their lovers; if so, they can use the Give Gold command to give their lover all of their money.
Units also cannot trade with each other. In order to exchange items, they will have to sell them off at the Pawn Shop in the castle menu, where another unit may rebuy them for twice the sale price. Therefore, it's best to think carefully about who should defeat enemy units when a droppable item is in play. The money cap in the wallet is 50,000 gold; if you're reaching that cap, consider spending it on something so you don't waste any new money you earn.
3b. Thieves
Thieves are an exception to the above gold rules. Though they still can't receive gold from just anyone, they can attack enemy units to steal all the gold in their wallet. Additionally, they can give gold to any unit in the army.
3d. The Arena
Each chapter, beginning with Chapter 1, has an arena. This arena consists of seven opponents per chapter whom, upon defeat, will give the unit who defeated them experience and 1000-4000 gold (beginning with the weakest and increasing by 500 until the strongest is reached.) All units can enter the arena as many times as they like until they've reaped all the rewards- each and every unit in your army may face and defeat the seven opponents, rather than just one. If your unit's HP hits zero in the arena, they won't die, but their HP will be reduced to 1. However, winning a match in the arena restores a unit to full HP.
It's recommended to challenge the arena each chapter with all the units you intend to use, but you don't have to in order to complete the game. So, if you start getting tired of it, you can skip it... but it might be best not to.
Section 4. Skills
4a. What are Skills?
Skills are abilities that a unit can activate- generally in-combat, though sometimes they have out-of-combat effects. Various skills have various chances of activation (some are guaranteed, some rely on specific stat thresholds), so be aware.
4b. Skill Types
There are two different skill types- "Class Skills", those granted based on a unit's class, and "Personal Skills", those a unit has innately. All skills can mechanically either be class or personal skills- though most skills are only personal. Class skills, however, apply to every unit that is a member of the class- including faceless enemies. So watch out, and check out the skills present on the unit menu to make sure you do not meet a dire error.
4c. Skill List
(Note: Attack Speed is here abbreviated as Aspd.)
Pursuit/Follow-Up: Allows a unit to strike again after an enemy counterattack (or twice in a row if the unit themselves is counterattacking). Trigger: Unit's Aspd > enemy unit Aspd.
Critical: Allows a unit to perform a critical hit in combat, doubling their attack before enemy defense. Trigger: Skl%.
Adept: Allows a unit to attack twice in a row. Trigger: (Aspd + 20)%.
Accost: Triggers another round of combat upon the completion of the prior round. Trigger: [Unit Aspd - enemy Aspd + (unit HP/2)]%.
Pavise: Negates all incoming damage for 1 hit. Trigger: (Unit Level)%.
Steal: Takes all of an enemy's gold upon hit and adds it to the unit's personal wallet. Always activates.
Vantage: Unit attacks first when enemy unit initiates combat (treats it as if unit initiates combat). Trigger: Unit HP ≤ (50% of unit's Max HP + 1). When conditions are met, always activates.
Wrath: Unit always performs a critical hit (if unit hits). Trigger: Unit HP ≤ (50% of unit's Max HP + 1). When conditions are met, always activates.
Astra: Unit performs 5 attacks in a row. Trigger: Skl%.
Luna: Unit negates enemy defense for 1 strike. Trigger: Skl%.
Sol: Unit recovers HP equal to damage dealt. Trigger: Skl%.
(Note: Only one of Astra/Luna/Sol may activate at once. Additionally, they are only usable by infantry sword units.)
Nihil: Prevents the activation of Astra, Luna, Sol and critical hits against this unit. Always activates.
Bargain: Shop prices for this unit are reduced by 50%.
Charm: Hit and Avoid +10 to allied units within 3 spaces.
Dance: Grants another action to all adjacent allies.
Miracle: When unit HP is ≤10, increases unit's Avo by [(11- Unit HP)*10] points.
Paragon: Double's unit's gained experience.
Renewal: At start of turn, unit recovers 5-10 HP (random).
Section 5. Side Objectives
5a. Villages
Visiting a village gives a unit 5000 Gold and may also grant an item. Bandits will attack villages; a village will be destroyed when a bandit attacks it for 10 turns, and every turn that a bandit attacks it will subtract 500 Gold from the total that a unit will gain from visiting it.
5b. Combatant NPCs
NPCs ("green units") that have normal classes will grant items when spoken to by certain units of yours. Their status screen will tell you who they should talk to.
5c. Civilian Rescue
NPCs who do not have normal classes (i.e. their class is Civilian) will grant 100 EXP when interacted with.
Section 6. Genealogy
6a. What's All This About Children?
Like Gaul, Genealogy of the Holy War is divided into two parts... Er, it seems I've misread my notes. Gaul is divided into three. Nevertheless, Genealogy takes place over a long period of time- 24 years, in fact. As the characters you recruit at the beginning of the game are in the prime of their lives, it's only natural that, over such a long period, some of them will marry and have children. However, the latter half of the game takes place over two decades later than the beginning- the characters that you've recruited back then, such as Edain, may be in their forties by that point. By no means can characters in their early middle ages not fight in the early middle ages, but this IS an anime- the timeskip calls for a new cast of teenagers, the children of your early units all grown up.
6b. Can Love Bloom on the Battlefield?
Units can only have children if they become lovers. Some units will be- or become- lovers automatically, such as Quan and Ethlyn. In this case, their children will always be theirs. Some units do not- take, for example, Edain. She will not automatically take a lover, and you'll have to get her to fall in love with another (male) unit in order to have children. (Evidently, Jugdral has not yet invented magic that allows for cloning or IVF. Sad.) Even if she doesn't fall in love, however, you'll still have the same number of teenagers fighting for you later in the game- two of them will simply not be the child of any of your own units, and will be "substitute" characters with their own backstories. However, the children of early-game units will have some gameplay advantages, which I'll explain in a bit. Either way, each potential mother has two associated children, one of which will take after her to a greater extent and the other of which will take after her lover to a greater extent. No male unit has any associated children without falling in love.
As for how units fall in love, it's quite simple. Units have a certain number of "love points" with each other- all of them start with a certain number of points shared with each other unit. Once a unit reaches 500 love points with another unit, they become lovers, and can have conversations, gameplay interactions, and children. Units gain +5 love points per turn from standing next to each other, as long as they are the only two units standing next to each other; there is a bug that can cause units to gain love points meant for other units if they stand next to another unit who is standing next to that unit's prospective lover. There is a more detailed explanation, but it would involve some spoilers, so I'll leave it at that for now. Units also gain a certain number of love points by being on the same map together; this can be as low as 1 and as high as 10 per turn for a given pair. Finally, units gain love points by having conversations with each other- conversations between unrelated men and women often come with love points attached.
Perhaps this explanation has been tiresome, and I haven't convinced you you shouldn't just toss up your hands and go for the substitutes. Well, there are many gameplay benefits to kids, starting with the following...
6c. Holy Blood
It's hard to miss, considering how constantly it's talked about. Some of your units are descendants of the Twelve Crusaders, who destroyed the darkness about a hundred and twenty years ago. This has numerous story implications. However, it also has gameplay ones!
If you open up a unit's Holy Blood menu (press A on the unit menu) you'll see a circle showing all twelve of the Crusaders' weapons and their names. Some of these will have green dots next to them; when a green dot is next to a Crusader's weapon, that means that the unit has Minor holy blood of that crusader; when the green dot is glowing (there's a yellow light surrounding it) that means that the unit has Major holy blood of that crusader.
Minor holy blood boosts a unit's rank in the associated weapon by 1 letter grade. For example, Troubadours naturally have a B rank in swords, but because Ethlyn has minor Baldr blood, she starts with an A rank. Meanwhile, Major holy blood boosts a unit's rank in the associated weapon to the maximum, and allows them to use the associated holy weapon if they can get their hands on it. For example, because Sigurd has major Baldr blood, he can use any sword in the game (excepting other holy weapons), including Tyrfing. This isn't just a nice bonus- most holy weapons give a total of +30 to a character's stats, spread out across a varying number. Some give more or less, or have other special effects (for example, Mystletainn grants the Critical skill), but they are universally extraordinarily powerful. A unit with holy blood can turn the tide of battle on their own, in both gameplay and story.
Holy blood also increases a unit's growths. Depending on which holy blood they bear, various stat growths are boosted; a list is shown below. Note that minor blood cuts these boosts in half.
Baldr: Associated with swords. HP+20%, Str+10%, Skl+10%, Lck+10%. Od: Associated with swords. HP+20%, Skl+30%.
Dáinn: Associated with lances. HP+20%, Spd+30%.
Ullr: Associated with bows. HP+20%, Lck+30%.
Bragi: Associated with staves. HP+10%, Mag+10%, Lck+10%, Res+20%.
Thrud: Associated with thunder magic. HP+20%, Skl+30%.
Fjalar: Associated with fire magic. HP+20%, Mag+30%.
Hoðr: Associated with swords. HP+20%, Str+30%.
Njörun: Associated with lances. HP+20%, Str+10%, Spd+10%, Def+10%.
Nál: Associated with axes. HP+20%, Def+30%.
Naga: Associated with light magic. HP+10%, Mag+20%, Res+20%.
Forseti: Associated with wind magic. HP+20%, Spd+30%.
Children will inherit their parents' holy blood, but only partially; both children will inherit minor holy blood, if it is held, but only the child which most resembles the parent will inherit major holy blood. The other child will again receive minor holy blood, unless both parents share a holy blood type, in which case they will both bear major holy blood. This is the case even if both parents' holy blood is minor.
6d. Weapon and Skill Inheritance
Units will inherit the weapons and items of the parent they most resemble, but only if they can use them in their base class. The exception to this is Holy Weapons, which will be inherited even if the child unit can never use them.
Both parents' personal skills pass on to both of their children. However, their class skills do not. Check carefully to see that the skills you want to pass on actually belong to the unit innately!
6e. Growth Rate Inheritance
Child units' growth rates are equal to 100% of those of the parent they resemble most + 50% of those of the parent they resemble less. Therefore, all child units will be equally or more competent in battle than their resembling parent.
Section 7. Recruitments
7a. From Enemy to Friend
Units in Genealogy of the Holy War won't always be on your side from the start. Oftentimes, they'll start out as green allied units, or even enemy units. While talking to enemies to recruit them is common in Fire Emblem games, Genealogy has some more esoteric methods on its hands. Therefore, a list of (non-automatic) recruitment methods and chapters (without mentioning unit names) is below.
7b. Spoiler-Free Recruitment List
Chapter 1.
-Speak to the swordfighter with your lord after seizing Genoa.
Chapter 2.
-Complete all seven Arena matches with any unit.
-Speak to the princess with your lord.
-Speak to the free knight with anyone holding more than 10,000 Gold.
-Speak to the pegasus with the bard.
Chapter 6.
-Speak to either the axe fighter or the axe knight with the lady swordfighter.
Chapter 7.
-Enter Dahna castle with the cavalier who worries for it.
-Speak to the mage girl with the other mage.
Chapter 8.
-Speak to the archer with the thief.
-Speak to the sage with your lord.
Chapter 9.
-Seize Luthecia while the general still lives.
-Talk to the general with the cleric from Luthecia.
-Talk to the wyvern knight with the prince.
-Talk to the wyvern knight with your lord.
Epilogue.
-Speak to them with your lord after seizing Velthomer.
Section 8. Conversations
8a. Communication is Key
Though supports weren't introduced into the Fire Emblem series until Binding Blade, that by no means that units did not talk about their past and present with each other prior to it. Units in Genealogy of the Holy War can talk to each other on the map for lore, love, stats, and items. The "Unit" section of the map menu contains a list of all units who can speak to each other on page 4 ("Personal Data"). It's highly recommended that you utilize this; though all units will have who they can talk to listed on the second page of their unit screen, it's easy to miss conversations without this.
Conversations have several triggers, but the most common one is the seizure of a castle. A list of all conversations between allied units, triggers, and results (things obtained from said conversation) is below. Initiator of the conversation is listed first, who they speak to is listed afterwards, trigger conditions third, and rewards fourth.
8b. List of Conversations, Conditions, and Results
Note that all events that can cause love point gain will not occur if either participant in the conversation already has a lover.
Prologue:
Azelle->Sigurd, Azelle recruited Lex->Sigurd, Lex recruited Ethlyn->Sigurd, Ethlyn recruited Quan->Sigurd, Quan recruited
Chapter 1:
Quan->Finn, from start of chapter, Finn gains +1 Str/Skl/Def Sigurd->Edain/Aideen, Edain recruited Midir->Edain, Edain recruited and Azelle has not spoken to her, +100 love points Azelle->Edain, Edain recruited and Midir has not spoken to her, +100 love points Edain->Ethlyn, Edain recruited, Ethlyn gains Return staff Quan->Ayra, Ayra recruited Dew->Edain, Genoa seized, 50 love points + Edain gains Warp staff
Chapter 2:
Deirdre->Ethlyn, from start of chapter, Ethlyn gains Light Brand Dew->Raquesis/Lachesis, Lachesis recruited, +50 love points and Lachesis gains Thief Sword Quan->Finn, Heirhein seized, Finn gains Brave Lance Sigurd->Lewyn, Lewyn recruited Beowulf->Lachesis, Anphony/Infini seized, +100 love points and Lachesis gains Str+2, Skl+2, Def+1 Alec->Sylvia/Silvia, Infini seized, +100 love points Silvia->Sigurd, Silvia recruited Fury/Erin/Erinys->Sigurd, Erinys recruited
Chapter 3:
Lex->Ayra, from start of chapter and Chulainn has not spoken to Ayra, +100 love points and Ayra gains Brave Sword Holyn/Chulainn->Ayra, from start of chapter and Lex has not spoken to Ayra, +100 love points and Ayra gains Brave Sword Ethlyn→Quan, Sylvale seized, Quan gains Gae Bolg Sigurd -> Brigid, Brigid recruited Edain→Brigid, Brigid recruited, Brigid gains Yewfelle Midir-> Brigid, Brigid recruited, +100 love points Claud->Sigurd, Claud recruited
Chapter 4:
Taillte/Tailtiu->Azelle, if the two are not lovers, +100 love points and Azelle gains HP+5 Sigurd->Claud, from start of chapter Edain->Midir, if the two are lovers, Midir gains Brave Bow Edain->Jamke, if the two are lovers, Jamke gains Brave Bow Edain->Azelle, if the two are lovers, Edain gains Rescue staff Silvia->Claud, Thove/Tófa seized, +100 love points Lewyn->Sigurd, Silesse seized Erinys->Lewyn, Silesse seized, +290 love points
Chapter 5:
Edain->Brigid, from start of chapter Claud->Edain, if the two are lovers, Edain gains Rescue staff Sigurd->Ayra, Lubeck seized Lex->Azelle, Lubeck seized Dew->Jamke, Lubeck seized Tailtiu->Azelle/Claud/Lex, if the two are lovers and Phinora seized Erinys->Lewyn/Arden/(Noish/Naoise), if the two are lovers and Phinora seized Silvia->Claud/Lewyn/Alec, if the two are lovers and Phinora seized Lachesis->Beowolf/Naoise/Dew, if the two are lovers and Phinora seized Ayra->Lex/Chulainn/Arden, if the two are lovers and Phinora seized Brigid->Alec/Jamke/Midir, if the two are lovers and Phinora seized
Chapter 6:
(Scathach/Ulster)/(Roddlevan/Dalvin)->Larcei/(Radney/Creidne), from start of chapter, Larcei/Creidne gains Lck+1 Lester/(Dimna/Deimne)->Lana/(Mana/Muirne), Lester/Deimne recruited, Lana/Muirne gains Lck+1 Oifey->Seliph, Oifey recruited Lana/Muirne->Julia, Julia recruited, Julia gains Mend staff Fee/(Femina/Hermina)->Seliph, Fee/Hermina recruited Arthur/Amid->Seliph, Arthur/Amid recruited Julia->Seliph, Isaach conquered, Julia gains Nosferatu tome (recommended) Julia->Seliph, Sophara conquered, Julia gains Aura tome Seliph->Lana/Muirne, Sophara conquered, +100 love points
Chapter 7:
Shannan->Patty/Daisy, from start of chapter, +100 love points and Shannan gains Balmung Oifey->(Dermott/Diarmuid)/Tristan, from start of chapter, Diarmuid/Tristan gains +1 Str/Skl/Def Seliph->Shannan, from start of chapter, Seliph gains +1 Skl Larcei/Creidne->Shannan, from start of chapter, +100 love points and Larcei/Creidne gains +2 Skl Patty/Daisy->Seliph, Yied/Aed is seized, +100 love points and Seliph gains Brave Sword Leif->Seliph, from start of chapter Diarmuid/Tristan->Nanna/Jeanne, from start of chapter, Nanna/Jeanne gains +1 Lck Ares->Seliph, Ares recruited Lene/Laylea->Seliph, Lene/Laylea recruited (Tine/Tinni)/Linda→Seliph, Tine/Linda recruited Finn→Nanna, if he is her father, Nanna gains +5 Spd Finn-> Lana, if he is her father, Lana gains +5 Mag Finn-> Larcei, if he is her father, Larcei gains +5 Skl
Chapter 8:
Julia->Seliph, at start of map, Seliph gains Lck+1 Arthur/Amid->Fee/Hermina, from start of map, +100 love points and Fee/Hermina gains +3 HP Finn->Leif, from start of map, Leif gains Str +3 Faval/Febail->Seliph, Febail recruited Seliph->Tine/Linda, Connacht seized, +100 love points and Tine/Linda gains +3 HP Nanna->Ares, Connacht seized, Nanna gains +2 Str/Def Ced->Seliph, Ced recruited with Lewyn as his father, Ced gains +3 Lck Fee/Hermina->Ced/Hawk, Ced/Hawk recruited, Fee/Hermina gains +1 Lck
Chapter 9:
Febail/Asaello->Patty/Daisy, from start of map, Patty/Daisy gains +1 Lck Patty/Daisy->(Coirpre/Cairpre)/(Sharlow/Charlot), Coirpre/Charlot recruited, +100 love points and Coirpre/Charlot gains +3 HP Seliph->Hannibal, Hannibal recruited Lene/Laylea->Coirpre/Charlot, Hannibal recruited, Coirpre/Charlot gains +1 Lck Julia->Seliph, Grutia seized, Seliph gains +3 Res Finn/Hannibal->Altena, Grutia seized, Altena gains +3 HP
Chapter 10:
Lester/Deimne->Patty/Daisy, from start of map, +100 love points and Patty/Daisy gains +3 HP Nanna/Jeanne->Leif, from start of map, +100 love points and Nanna/Jeanne gains +3 HP Shannan->Seliph, from start of map, Shannan gains +3 HP Febail/Asaello->Lana/Muirne, from start of map, +100 love points and Lana/Muirne gains +3 HP Oifey->Seliph, Chronos seized, Oifey gains +3 HP Leif->Altena, from start of map, Altena gains +1 Lck Seliph->Fee, Rados seized and Lewyn is her father, Fee gains Str +5 Seliph->Lene, Rados seized and Lewyn is her father, Lene gains Def +5 Seliph->Tine, Rados seized and Lewyn is her father, Tine gains Mag +5 Coirpre/Charlot->Altena, Miletos seized, Altena gains +5 Res
Epilogue:
Arthur/Amid->Tine/Linda, from start of map if neither has a lover, Tine/Linda gains Lck+1 Tine/Linda->Seliph/Ced/Hawk/Leif, if the two are lovers, Seliph/Ced/Hawk/Leif gains Mag+3 Patty/Daisy->Seliph/Shannan/Lester, if the two are lovers, Seliph/Shannan/Lester gains +3 HP/Spd Daisy->Deimne, if the two are lovers, Deimne gains +5 HP Jeanne->Leif, if Edda is seized and the two are lovers, Leif gains +5 HP Muirne->Asaello, if Edda is seized and the two are lovers, Asaello gains +5 HP Nanna/Jeanne->Seliph, if Edda is seized and the two are lovers, Seliph gains +3 HP Nanna->Ares/Leif, if Edda is seized and the two are lovers, Ares/Leif gains +3 Def Lana/Muirne->Seliph/Scathach/Dalvin, if Dozel is seized and the two are lovers, Seliph/Scathach/Dalvin gains +3 Res Lana->Febail, if Dozel is seized and the two are lovers, Febail gains +3 Res Larcei/Creidne->Seliph/Iuchar/Iucharba/Shannan, if Dozel is seized and the two are lovers, Seliph/Iuchar/Iucharba/Shannan gains +3 Str Fee->Oifey, if Friege is seized and the two are lovers, Oifey gains +3 Skl Fee/Hermina->Seliph/Arthur/Amid, if Friege is seized and the two are lovers, Seliph/Arthur/Amid gains +3 Skl
Section 9. Sticky Situations
9a. Large, Progressive Maps
Portions of the maps in Genealogy open up as you progress through them and seize castles. While this does lead to some impressive storytelling, it can also lead to you being caught in an unfortunate situation because you're halfway across the map for where some new event is happening. I call this a "sticky situation", and have provided hints for dealing with them below.
9b. Hints for Sticky Situations
Chapter 1. Leave a unit to guard your home castle. The young man won't attack the woman he saved, but his fellows will.
Chapter 2. The northeast passage will open when your lord is in the least convenient location for it. Consider preparing for the worst beforehand, and sending a particularly moralizing young artist home ahead of time.
Chapter 3. Be prepared for sneak attacks from the west and the north, again when you're in the most inconvenient location for them. Think of the feelings of your recently-recruited units about the ones closest to them- maybe communication is the answer.
Chapter 4. If you like money, don't abandon the northeast entirely when duty calls elsewhere. Just don't leave your best units there. It's only provincial. Thieves can pick any lock, even when it's that of a drawbridge. If one were to be raised, they could lower it in no time.
Chapter 5. Units will automatically equip plot-relevant weapons. Even if they're broken.
Chapter 6. Better movement options don't necessarily result in a better outcome. Weigh all the pros and cons first.
Chapter 7. Your unlucky number is one greater than the number of Crusaders. Get a move on! Pegasi are broadly applicable to understaffing situations.
Chapter 8. Just because someone doesn't have Pursuit doesn't mean they won't attack you twice. Use more reliable methods. Thieves work in exactly the same way when they're your enemies.
Chapter 9. Never trust convenient roads that you didn't ride in on. Keep your guard up at home.
Chapter 10. If you're not willing to abuse critical hits and avoid stacking in the face of insurmountable odds, you'll have to either make sacrifices or count tiles very precisely. Consider sending winged beasts as close as you can to the cliffs east of your homeland before arriving there yourself.
Epilogue. Keep the one who inherited a blessing they knew not of until recently close to home. If you give a sage a magic ring and the right tools to use it wisely, you might be able to minimize your distress from enemies who mirror their abilities in the final stages of the war. Beware movement ranges.
Section 10. Secret Events
10a. What Is A Secret Event?
Secret events are events that the game does not outright inform you will occur if you perform certain actions. Some of these events are meant to be easy to infer (the Not-So-Secret-Events) and some a player would only figure out by looking them up in the manual (the Truly Secret Events). The Not-So-Secret Events are highly recommended for all players to prioritize due to their notable gameplay impact, and are difficult to miss if you read every conversation. The Truly Secret Events are fun, but if you wish to stay as unspoiled as possible, consider skipping them.
10b. Not-So-Secret Events
Chapter 4: After seizing Silesse, have its heir enter it. They will receive an important item.
Epilogue: After seizing Velthomer, have the most recently recruited character enter it. They will receive an important item.
10c. Truly Secret Events
Chapter 1:
A. Have Lex wait on the marked spot with an Iron Axe equipped. A conversation will occur, and he will receive a Brave Axe.
Tumblr media
Chapter 2:
A. Have Arden wait on the marked spot. If he does not have a lover, a conversation will occur, and he will receive the Pursuit Ring.
Tumblr media
B. After capturing Heirhein, have a male character wait next to the neutral soldier just north of Evans castle for a conversation to occur.
Chapter 3:
A. Have Dew wait directly in front of Bragi Tower and he will receive the Wind Sword.
Chapter 4:
A. Prior to seizing Tófa/Thove, if neither Silvia, Lewyn, or Erinys have a lover, a conversation will occur if Silvia waits next to Erinys. Silvia will gain a large number of love points with Lewyn, while Erinys will gain a smaller number.
B. Have Silvia visit the second-most right-hand village on the map. An event will occur, and Silvia will receive the Safeguard/Defense Sword.
Chapter 5:
A. Have Arden wait on the marked spot. If he has a lover, he will gain 5 points of Skill.
Tumblr media
Chapter 6:
A. Have Seliph visit the village directly northwest of Isaach castle, and a different conversation will occur than usual.
B. Before conquering Ganeishire, Lester, Deimne/Dimna, Diarmuid/Dermott/Delmud, or Tristan can speak to the neutral soldiers of Sophara or Isaach castle.
C. If Deimne enters Isaach castle, a conversation will occur, and his Strength will increase by 5 points.
D. If Johan/Iuchar or Johalva/Iucharba waits next to Radney/Creidne for 10 turns, a conversation will occur, and Creidne's Strength and Luck will increase by 2 and 3 points, respectively.
Chapter 7:
A. If Laylea visits one of the villages south of Leonster, a conversation will occur, and she will receive the Barrier Blade.
B. After the boss of Ulster castle has been defeated, if Daisy waits next to Shanan, a conversation will occur, and Daisy's Skill and Speed will increase by 3 points.
C. After Melgen has been seized, if Tristan and Roddlevan/Dalvin are both below level 10, having them wait next to each other will cause a conversation to occur and both of them to gain Strength +2 and Def +1; Tristan will gain Speed +1, while Dalvin will gain Defense +1.
Chapter 8:
A. If Fee waits on the marked location before the character guarding Munster castle is recruited, a conversation will occur.
Tumblr media
B. If Linda waits on the left-hand marked spot, a conversation will occur, and she will gain Resistance +3. If Amid waits on the right-hand marked spot, a conversation will occur, and he will gain Resistance +3.
Tumblr media
C. If Asaello visits the village northwest of Connacht, a conversation will occur and his Strength will increase by 3.
D. After Connacht has been seized, if neither Seliph nor Muirne/Mana have a lover, and if all characters recruited from chapter 6 onwards have survived so far, have Seliph wait next to Muirne. A conversation will occur, and Muirne will gain Luck +5.
Chapter 9:
A. If Hawk enters Luthecia, a conversation will occur, and he will gain +3 Magic and Resistance.
B. After Grutia is conquered, have Charlot/Sharlow wait next to Hannibal. A conversation will occur, and he will receive the Berserk staff.
C. If Femina/Hermina or Janne/Jeanne visits one of the northwest villages, a conversation will occur and she will gain +3 Defense.
Chapter 10:
A. If Seliph defeats the boss of the final castle and before seizing it waits next to the water on the beach below, something will happen.
57 notes · View notes
adasknife · 1 month
Text
another pile of realistic ada x claire (they live in my mind rent free)
- claire and ada aren't compatible, but that doesn't mean they wouldn't date in one way or another. ada likes claire, she won't let compatibility affect her relationship. claire won't really try to fight for ada because claire is a bit more in the code than leon. og leon flirted with ada. claire wouldn't. remake leon trusts ada in certain circumstances, claire wouldn't. ada will have to prove herself
- I honestly think ada would have to do something huge to actually make claire appreciate ada. imagine being claire and all you knew about ada was leon's words- yeah, claire would need something big
- their relationship would start so rocky. ada, though, is the one that starts it. because of the stuff given, the brilliant dumb ass ada moments, ada would start the relationship purely sexually. have in mind that ada doesn't know leon, yet she finds him sexually attractive. so likewise with claire
- claire likes ada in a certain way. but she wouldn't be so easy to swoop away with words. according to old lore of resident evil, old claire was a huge flirt and had piles of men waiting for her in college. ada's cute words wouldn't work on claire because claire is that girl. I think the same for remake claire, she is a flirt and she is cute
- ada would try to give up on claire, but ada is stubborn, so ada goes again
- when they are dating, they aren't really dating. neither would say i love you, neither would use fluffy words. but slowly, claire uses words and ada uses touch
- if leon and ada seemed to barely see each and only fuck around. ada and claire are much worst or so much better. either they barely see each other or see each other much more
- honestly, claire wouldn't be a yes woman to ada. have you seen claire with leon or with another person? ada feels a bit more obligated to please her girlfriend
- very private around people. ada would kill for claire and claire would kill for ada. ada would flirt and claire would ignore it. not because claire doesn't flirt, but she doesn't really see a purpose on flirting. barely kiss in public. ada and claire only kiss if there's a very very dangerous situation and it's of pure in the moment
17 notes · View notes
nono-bunny · 4 months
Text
Every once in a while I wake up enraged because I remember Persona 3 Reload won't have femc and thus has 0 appeal to me.
Like?? P3 is an incredible game, even at its baseline, but. I already watched playthroughs of FES and played P3P myself. I know the game! Updated graphics and mechanics aren't enough for me to want to buy and play through the story of the less fun protagonist, y'know? Him being canon doesn't erase the fact that femc has better social links, better music, and like? On a personal level, yes!! I sure do enjoy playing as a character with my own gender much more, thank you very much!
Reload coming out so shortly after P3P finally becomes easily PC accessible is genuinely them shooting themselves in the foot when it comes to players like me who really don't care about all the bells and whistles- the animated cutscenes are nice, and yet, I never missed them when playing through P3P. What I would undoubtedly miss though, would be the ability to go through my favorite route of the game.
Honestly? Yes, I would buy femc and The Answer DLC if they released them and THEN pick up the game, but I WOULD be pissed about it, and unless and until they do that I'm just... Not touching it. Reload isn't what it should have been and it's forever gonna be a disappointment to me, and based on what I saw online? Many other people. It's still probably gonna do well, and like? That's probably the only way we're ever gonna get DLCs later on, but. I'm also certain they really alienated fans aside from myself that would have otherwise bought this game with how they chose to just have it be it a modern remake rather than a definitive edition, and that was just. A bad call with shitty excuses
15 notes · View notes
morkitten · 8 months
Note
what's your favorite thing about klonoa? ^^
the character or the games??? you know what, i'll answer both: and i can't list just a single thing about both so i'm just going to list all the things i most love about them THE CHARACTER:
Tumblr media
- Extremely cute character design, I love the big ears, I love the pac-man hat, and i love how they work together, the shapes just aren't as appealing otherwise (which is why I'm a bit lukewarm on the Klonoa 2 design - but put his hat forward like it should be and then it's instantly a good design again). Besides that I like his goofy and cute expressions and fangy teeth. I also love the yellow sclera, I used to be much more protective of it and upset that they changed that, but the white sclera works too - I like how in Moonlight Museum it blends with the white muzzle so it gives Klonoa that really cute old Mickey Mouse cartoon sort of look to his face where you can't tell where the eyes or white fur begin or end.
Tumblr media
- Cute noises. Klonoa's voice actress is great and his gibberish is really cute. the double jump "WA-HOO!" just doesn't work with another delivery or with a less cute voice. I like the new lines that Klonoa 2 gives him for consecutive double-jumps which makes them feel even more satisfying to perform. THE GAMES:
Tumblr media
- Each kingdom in Door to Phantomile feels like a totally different culture from each other, and the 2.5D helps sell this feeling that all these levels are sprawling lively places that you're going all over and throughout instead of feeling like you're stuck in a tiny stretch of land in one lane on a much larger and richer environment, like how other 2.5D games tend to feel like. The levels are designed pretty cleverly to not give you that impression, like you're never going "come ON just go AROUND this guy" or "why can't I go over there?" I love how barely anything in the levels' environments are "just" in the background in DtP. Every polygon is precious and is used efficiently. You see that windmill in the distance? You can climb it later in the level. That's right, Klonoa is Skyrim. The best Klonoa levels feel like an entire journey happening in a capital P Place. - The music in Klonoa 1 and 2 are both out of this world amazing. there are songs in both games that sometimes moves me to tears. That era of Namco was them at the top of their game when it comes to music. - BOUKEN!! I love games that feel like an adventure. Door to Phantomile especially feels like an adventure that keeps escalating and going bigger in scope. I love Rocket Knight Adventures for the same reason. Klonoa has great voice-acted cutscenes full of character (and characters!!) to help with this too. Klonoa 2 has a nice story too by the end, but it misses on this BOUKEN aspect, for most of it, it ends up feeling like you're a little chore boy running a somewhat repetitive errand. - These games are really simple and approachable!! Hideo Yoshizawa came up with the idea for it trying to craft a 3D game that had the straightforwardness and ease of pick-up-and-play of a 2D game, and that intent shines through very clearly. So for anyone reading this who hasn't touched them, please give them a try!! At least the first one, it emulates really nicely on Duckstation! Klonoa 2 I recommend the Phantasy Reverie version, but with the first game you *gotta* play the original and not the remakes. And you gotta play them in order!
30 notes · View notes
capnsupernova · 16 days
Text
I woke up and couldn't go back to sleep so here is a running list of all the reasons I will always love the Kiera Knightly and Matthew McFadyen version of Pride and Prejudice over any other remake ever:
The music. Every time I hear that opening song I feel like the opposite of crawling out of my skin. Like crawling back into my skin after letting my skin sit in the sun for a little while. And the song that Lizzie and Darcy dance to is so moody and angsty and perfect for their relationship and conversation at the time. And the song that plays when her and Charlotte aren't speaking is such a mix of light and life continuing to go on even when you feel such intense loneliness. Ugh. Just the music.
The scenery and the cinematic shots. They turned that movie into an art piece. The scene where here and Charlotte aren't speaking, with the music, and her just sitting on that swing, spinning as the seasons change and people just go on with their lives as if she hasn't lost one of the most important people in her life until she finally hears from Charlotte again. Everything about Pemberley and the journey leading up to it and the way you can see her falling in love with Darcy as she walks through his house and how that alone is enough to get a better understanding of him and his softer, homely side. The scene at the end in the field with the soft light of the rising sun and the fog in the field. The scene after she turns down Mr. Colins, with the pond and the geese and her mother screaming at her. Every scene was given it's absolute optimal shot of emotional and aesthetic quality.
Her parents. The people who play Mr. and Mrs. Bennet are just peak in my mind. I wanted Mr. Bennet to be my dad. His affable distance, his voice, the way he smiled. The way he obviously loved his daughters but also obviously didn't understand them at all. MRS. BENNET I don't care what anyone says. She was peak Mrs. Bennet. I cannot accept anyone else. Her kind of airy, high-strung voice and way of speaking. How her hair and clothes were always in slight disarray. The scene where she learns that Lydia has been married and her family isn't in ruins, how she goes from prone and distraught to immediately like "Married?" with an absolutely light and wistful and hopeful face/voice. A full 360 of her previous mental state.
And then just the individual scenes:
Like a few of the ones already mentioned, the scene after her and Charlotte's fight. How it emphasizes so strongly the relationship between them and how that is so clearly more heartbreaking to her than anything that could possibly happen between her and Mr Darcy. Without a single word spoken or a single action taken besides the spinning and the passage of time it conveys how lost and alone she feels in those moments. The pigs being chased in the background adds a touch of humor but also is a great shot of her despair. This is something Lizzie Bennet would laugh about, something she'd find silly and wonderful and she can't do that now because her friend isn't there with her.
And the scene where she gets the letter from her family about Lydia running away and she comes out after reading it with the intention to tell them what's going on, but she's so distraught and stressed that all she can do it make that sound so she just goes right back into her room and then shows up again a few seconds later much more composed and just says "Lydia's run away" and the look on Darcy's face like "babygirl, I'm gonna fix this. You don't need to know about it, but I am going to fucking fix this because you are sad and that hurts me" just with his face.
(Also Mr Darcy in general, the way Matthew McFadyen's face can go from gloomy and bored and apathetic to so so so soft. Like. kill me, please. If anyone’s face ever did that when they looked at me, I would cut out my whole entire heart and just give it to them, bleeding and beating and all.)
(Full disclosure, this movie was probably my actual first bisexual awakening. Kiera Knightly and Matthew McFadyen can do whatever they want to me.)
The scene where Jane is leaving to go on her trip after Bingley has left her with no word, and she's sitting on the back of the coach and she's smiling but it's such a frozen, practiced smile that never reaches her eyes so you can still see her heartbreak.
At the end, when her and Darcy meet in that field, and he's confessing his love to her and all she says is "Your hands are cold" which isn't I love you, exactly, but then she brings them to her lips and there is so much care and gentleness that it might as well be I love you.
The scene where Mr. Bingley comes back to propose and their all just chilling, lounging in the sitting room until they get the call and they flurry around the room to get "presentable" and then the door opens and they're all just sitting perfectly poised and pretty as if they weren't just flurrying around the room.
Listen.
There are some things I would have liked more of. Like the scene where she comes to visit Jane while she's sick and Caroline says that bullshit about how she looks "positively medieval" and Darcy is supposed get all snappy and say "well, actually, I think the walk made her look more lively." LIke more of him defending her when she's not even around to hear it, becasue that foreshadows so much of his behavior towards the end, including him specifically asking Lydia never to tell anyone that he was the one that helped her get married.
But just about everything else.
Everything.
I don't care that it wasn't as true to the books.
Because in some ways, with the changes they made, it was more true to the books and the characters and the intent of the book. I am of the camp that movies shouldn't be exactly like the book. It should be its own experience. Translating books directly and perfectly into a movie/tv show is just boring to me. Make it something unique. Make it an extension of the story, not a carbon copy of it. Like the Hitchhikers Guide to the Galaxy. There is not a single remake of that book that is exactly like the book itself or is exactly like each other, on purpose. Changes should be made, but only if those changes are actually meaningful and better express what is happening between the characters. And the changes made for this movie are so perfect and lovely.
There is so much that is captured without the need for words.
Everything about this movie will always immediately put my heart and soul into a good place. This movie single-handedly makes me believe in love. And not just any love, but a love of understanding, a love that takes work and communication, love between women and the importance of female relationships over all else. The way the scenery and music speak just as much as the characters do.
I just think about that movie sometimes and it makes my heart feel so many inarticulable things.
Anyways. yeah. That's all. Thanks for coming to my 4AM rant about P&P.
10 notes · View notes
susartwork · 9 months
Text
Tumblr media
Basic!S̷̗̀ả̶̰n̸̢̑s̸̰̀ 3th birthday!
This year I decided to collect everything I've never posted about Basic.
Hope you enjoy :3
❤ ACT (click) * You click "keep reading"
How was Basic's comic going to end?
[Here's the last update I did] Basic... well, his Glitch has opened a portal to Underfell without realizing it.
This is the continuation:
Tumblr media Tumblr media Tumblr media Tumblr media
So, time passes and Ink and Basic become friends. Ink gifts him a sketchbook to draw on and the first thing he draws are his non-existent friends as he remembers them, as Lost Souls with a blank sprite (as we see here in the last panels)
END OF CHAPTER 1
Will I ever finish this comic? I hope to remake it after I make Underwizard's prologue! (I'd also change some scenes)
What are the other chapters about?
The other chapters had no real connection. One was about Basic meeting Classic!Frisk 99 and how they became friends.
One was about him meeting Physis!Alphys and Clone!Frisk.
I even had a chapter about him ending in Underwizard (after the ending) UW!Sans frigging kidnapped him lmao??
And one chapter was about Basic meeting Fatal_Error! After a quarrel and a fight they were going to become… friends…? Basic's code is a bit too messed up, so Fatal would've had no interest in copying and killing him.
I made a very old lazy sketch of the battle scenes, here's a part of it:
Tumblr media Tumblr media Tumblr media
Horrible italian dialogues
And then... the final, ending chapter. (Please read Basic's current reference sheet to know better what happened to his AU)
In this chapter, Basic would've found out that his creator remade his AU from zero after all the previous files got corrupted.
He looks exactly like how Basic remembers himself before getting corrupted (it's all a bit confusing, sorry) but without his face being covered, and with Classic!Sans personality.
Tumblr media
↑ Uncorrupted Basic first doodle
When Basic finds out his new self has a brother, friends, and a whole universe for himself, all his jealousy and sadness comes out.
As he yells his frustrations at his other self (very rare moment you'd see Basic's anger) the Glitch detects the same codes as Basic in this new universe.
It takes over Basic's body and starts spreading through the AU. The monsters he touches freeze, their codes can be seen through them, they become blurry and turn grey.
Tumblr media
The Glitch is intersecting in this world's code, taking away from Basic his ability to shapeshift, but also the problem of glitching and bugging.
When it finishes, Basic regains control over his body and realizes what he has done.
Time passes, he lives in that freezed universe as its guardian. It attracts many curious visitors and enemies as it's glitches can be seen miles away. However, as Basic can no longer shapeshift, it is harder for him to defend it.
Finds out the Annoying Dog of that AU is the only one not freezed. It brings Basic to Gaster, in Snowdin's forest.
Surprisingly Basic can see Gaster even outside of the Void, the Glitch really messed up that universe. But now that someone who can interact with the material plane can finally see and hear him, Gaster can find a way to fix all this.
Basic has to enter the world's code and delete the anomaly, aka the Glitch. The Annoying Dog has access to everything in that universe as it is its creator, so it gives Basic access to the world's code.
He enters it (not physically, just with his mind) and finds the Glitch, a big skein of white glitches.
No attack seems to destroy it, the only thing Basic can do is take the Glitch away from the world's code. He grabs it, drags it away and pushes it back into his own body. He begins to glitch again, very hard. Then, silence.
The AU's code seem to be back to normal, and so all the monsters aren't freezed anymore.
Sans invites Basic to stay in his universe, but he refuses, he doesn't belong there.
He returns to his island, finally knowing that his AU isn't completely gone after all, and he'd start to like being so glitchy because it's not only a curse, but a power as well.
No happy ending for Basic?
This was to be his happy ending. He would finally live his life without pretending to be someone else, realizing that he doesn't need to be Sans to be himself.
But now he has Ruby, thanks to him Basic finally accepted himself for who he is. This is now his story and his happy ending.
The meaning behind Basic is, you can be yourself and still appreciate yourself and be appreciated by others without masking who you are.
How did I create Basic?
Weeeeell I was drawing a chibi version of all Underverse Sanses (ignore the fact that Fresh, Dream and Nightmare aren't Sanses °cough cough°) so before starting I made a "base" to draw on all the chibis.
This gave me the idea of a Sans that can shapeshift into all other Sans because... he's literally a base!
Tumblr media Tumblr media
The first prototype of Basic had an empty soul and was emotionless, this because he was supposed to copy other Sanses personality. But I LUCKILY changed my mind and gave him his own cinnamon roll personality ♡
Tumblr media Tumblr media
Looook the first drawings of Basic!
Are there more Basic!characters?
No, not in canon. However... I made these in 2021 :>
Tumblr media Tumblr media Tumblr media
Other projects?
Ayup! I wanted to make a VS Basic!Sans fangame! … … … But this is all I got -w-"
Tumblr media Tumblr media
Very bad, I know. It's not even a battle. If I had used the Undertale Engine it would've looked better -w-
You, the player, would have been Classic!Frisk 99. You would've met Basic in Snowdin (because he was spying you lol)
The two endings:
-Pacifist- No idea how the battle would've ended, this is all I wrote:
❤ ACT (check) * S̷̻͎̋͐a̴͕̻̖͐͆n̵̢̎̋̀s̵͔̖̻̚ Basic – ATK ?@1   DEF #*1                * …Sans?
(talk) * You try talking to Basic.           * He tilts his head without understanding.
(compliment) * You tell Basic you think he's cute.                           * He starts to… bluesh?
(insult) * You tell Basic to go hack himself.               * He looks away trying to ignore you.
Please tell me you got the jokes
-Genocide- After attacking him 3 times his Glitch makes him parry your attack and save his life. He saw you kill many monsters in this timeline, so he decides to stop you.
In phase 1 he dodges all your attacks and shapeshift into different Sanses to use different attack patterns.
While in phase 2 you hit him, but he turns his soul into a human red soul, this gives him 20 more HP. He shapeshifts to look more monstrous, he uses his last energy to try and stop you.
And this is the genocide ending: (fight) Basic: °miss° °he must shapeshift back to normal. now you can see the cut on his chest again. he's exhausted.° °he blocks you in a wall of blue attacks° human… i’ve never tried this hard on a fight… i think i’ve gone too far with my games…… i... i d-don’t feel myself anymore… i’m pretending to be like sans… …i mean, the one you know… t-this is SO DUMB ISN’T IT?? °sobbing° heh heh… i-i really thank you human! you gave me the possibility to… t-to be part of this! i was showing to you… to me… that i can be someone! °a crack opens on his skull° Basic: i-i can be so many people… but i could never be myself... goodbye human… p-please don’t be too hard on the other monsters around… °damage noise. he coughs° Narrator: * End his suffering =)
Tumblr media
And with this sad ending... I thank you all for your support over the years! (´▽`ʃ♡ƪ)💖✨
Apologies for drawing my glitchy boy less lately, I'm finally enjoying working on Underwizard. I hope this gift satisfied you if you were looking for more Basic content :3
33 notes · View notes
Note
Hi! I really liked your Nectar of the God’s oneshot with Wesker. Could you write Wesker with a buff reader, who’s surprisingly reserved and kind of shy while in his presence?
A/n: of course, hun. And I'm happy to hear you liked 'Nectar of the Gods'. Thank you so much. This is going to be strictly SFW since you requested it anonymously, so I hope you don't mind. Please enjoy.
Warning(s): slight manipulation, buff reader, RE4 remake Wesker, SFW, anxiety, gender-neutral reader.  
No Minors Allowed!!
The second the news reaches your desk, in the form of a time-sensitive email, you are quickly moved to a new location; all the while your nerves are eating at you. It's not every day, Albert Wesker requests your help. 
As you pass your peers heading to the elevator, all eyes are on you. It isn't the first time their stares unnerve you. Honestly, you should be used to it given your buff stature, but this time is different. 
People, men and women alike treat you as if you are the most intimidating creature on the planet. Their hushed whispers are infuriating at times, but at the moment you don't care. Because you are about to be in the presence of the one man who makes you nervous as hell. 
Taking the elevator to the upper floor where you have no jurisdiction, you are taken to a dark room with several large screens. In a chair in front of them is the man in question. 
"You asked for me, sir," you state softly as you hesitantly approach Wesker. 
He motions you to his side and briefly glances at you before he averts his attention again; you aren't sure where however as he's wearing his sunglasses. It seems like every time you see him, he has them on.
"From now on you are going to be assisting me in whatever I need," he explains. 
You nod sheepishly. 
"Y-yes sir."
But why does he need your assistance? Hundreds of others can do the same job. Perhaps he can sense how nervous you are around him. You've never spoken to him the few times you've seen him, choosing to stay out of his business. Though you have to admit, he is the most gorgeous man you've ever seen. 
"Do you find me intimidating?" Wesker asks suddenly. 
"It's not my place to say," you admit.
He doesn't seem to like this answer, tightening his jaw. 
"Very well."
For the next few days, you work side by side with Wesker, patching in calls and getting him coffee whenever he needs it. You don't speak unless spoken to, which seems to please him, but sometimes it feels like he tries to unnerve you, asking personal questions about yourself. It's not relevant to the job, but he knows about your interest in working out and keeping a healthy body. 
The chats are brief, but you find that you somewhat enjoy them. It's not until the job is over do you see him in a darker light. 
Hearing a loud crash, you rush into the surveillance room which Wesker often inhabits to see one of the screens cracked; the keyboard is in pieces on the floor a few inches away and Wesker is clutching his fists in rage. 
You've never seen him mad before. His temper is usually masked with an air of superiority that at times frightens you.
Standing at the back of the room in silence, you watch him hover over the desk in front of the broken screen. Its flashing light casts an eerie yet beautiful halo around the devious man. You have no idea what warranted this. 
When he stands and fixes his disheveled hair, he seems to notice you.
"Your services are no longer required," he mentions. 
Sauntering toward the door, he pauses a moment and then glances at you again. 
"Do you take pride in your career here? Of being a dog on a leash?"
"As much as everyone else, sir," you utter.
It's a lie, but considering who Wesker is, it's best to make him believe you do. However, the grin on his face tells you that he knows the truth. Your face turns red as he approaches you. 
"Then perhaps we can work something out," he states. 
You hum. What does he mean? 
Tracing his warm fingers up your bicep, you shiver from his touch. He's gentle with you when he doesn't have to be. 
"I asked before if you found me intimidating," Wesker mentions. "And you refused to answer me."
Of course, you did. For obvious reasons. 
"It's not my–"
Wesker interrupts you with his finger, pressing it against your lips. 
"Do you…find me intimidating?"
Removing his finger, he leans forward and gives you a brief kiss that makes your body grow tense. You aren't sure what to do, so you close your eyes and press your lips against his.
Wesker parts first and hums. 
"Your innocence is intoxicating," he utters.
With a satisfied look, he saunters toward the door, but your broken voice stops him. 
"I do," you mention, regarding his question. 
"Don't," Wesker orders. "Or else working with me shortly is going to become unbearable."
Your face heats up in response. It's a terrible idea to continue working for him, whatever his plans are, but so far, your career choice hasn't been too good either, so what harm can it do? 
"Yes sir."
Wesker grins.
Is this a mistake? Only the future will tell. 
57 notes · View notes
possessionisamyth · 8 months
Text
Let's talk about Jill! I love her. You love her. She has ProblemsTM, and no one talks about her enough.
Jill is the most skilled S.T.A.R.S member, and the most adept at dealing with bioweapons post RE3. Sure, Chris got his ass beat by Wesker and killed Alexia in Code Veronica(a kill Claire should've gotten), but they still don't compare to all the various fucked up forms of Nemesis who Jill had to kill again, and again, and again mostly by herself.
From that point on it's Chris and Jill working together if you want to count the manga segments, but let's touch on her character beats. Like her insomnia. Or her untreated PTSD. Or her depression. Actually, I'm going to tackle the most fun thing about Jill when it comes to handling her various brain problems and that's how she deals with them.
She gets really mad.
Why is this fun? Why is this different? Why is this valuable? Well, the simple answer is a lot of women characters aren't allowed to show ugly, visceral anger when they're given mental illnesses. If they do, it's to the villainize them. The same way goes for men not being allowed to cry more than a single tear down the cheek when they're depicted as sad. If they do more than this, they're considered weak and feminine which is also a way to villainize anything deemed feminine, but we are staying on topic.
Jill gets pissed off when she's challenged, and it's great and refreshing because tools in the narrative justify her anger. She slaps Carlos in the face when he implies they should kill themselves instead of getting eaten by zombies or blown up by the bomb because how dare he suggest giving up after all the effort they put into surviving? It's on sight whenever she so much as sees Nicholai in the novelization. She's snippy, and annoyed, and cussing in RE3 Remake and none of it is framed as cutesy. She's fucking tired, and she's mad about all this shit blowing up in her face all the fucking time! That's why people were calling her mean in the remake, and it's like! Good! I'm glad she's angry and "mean" in one of the worst times of her life!
It's a little sad to see some of that frustration drop in Revelations I, but god Wesker capitalized on her blinding rage when he put her under mind control. Still an extremely stupid arc to give her. Will never forgive them for it. But my girl was so fucking mad, and you know what they didn't do when Chris saved her? She wasn't crying or sobbing or weeping. The anger was still there, but as much as the mind was willing, the body was too weak to employ it. She pushed Chris away to yell at him to save the world. If she was just a modicum stronger it might've been a harder shove or a slap, but that's all she could do.
And we get a mere snippet of this anger in Death Island when she's in the shooting range talking to Chris. The truth is she's not handling being back on the field well at all, but she built her entire life up to S.T.A.R.S and past that proving that she's not weak to other people. It's too hard of a habit to break because it's a defense mechanism. To Jill, being viewed as weak even for a moment will lead to being taken advantage of, and she never wants to be taken advantage of. She needs to have control over her life and herself, doubly so after surviving Wesker. So she's going to keep that control even if it means accidentally biting the hands that reach out to her to help. This kind of depiction is usually only given to men, and Jill gets it. She gets it! And she's not evil for it! And it's so so so soo good when it's employed well! (Unfortunately this is also why in newer iterations they keep trying to tone this down by making her appear sexier, because she's too intimidating otherwise. Yes, it's just as bullshit as it sounds!)
Unlike Claire, Rebecca, and even Ada who can't show more than two emotions, Jill can shoot and kill and stab and tear and destroy with all the anger she wants, and she can still get a nice date if she wanted before the rest of the RE cast! This anger is allowed to be hers without it being framed as masculine with that "one of the boys/i have three brothers" nonsense and without vilifying her womanhood for daring to express her anger as ugly as anger can be! And that's why she's great, and I love her, and someone for the love of god please get her into some decent hands for whatever she's in next.
28 notes · View notes
beantothemax · 4 months
Note
Bean
The time has come
The blorbo posts are moving out of tellius, who knows how long it will be until they break even the fe containment
CRAB BLORBO NR. WHATEVER I FORGOT!
ANNA!!!!!
Tumblr media
Back to the basics, list time!!!
She is in literally every game except fe2 and it's remake fe15
I adore her little finger chin touch that she does in every game
Every iteration of her is actually a different person and they're all a big family of sisters
^this also has the implication that Anna has interdimensional travel powers (and also time travel)(this is also hinted at in engages epilogue)
I believe there's two eras of Anna, pre and post-awakening. With pre-awakening being more down to earth and existing a lot more as the menu and secret shop person, with post-awakening being more high energy, and I don't want to say one-note, but more, let's say focused on a specific gimmick, which in Annas case is being a cuttthroat buisnesswoman, and this often comes along as borderline psychopathic (/pos imo), but I don't think this was the intention. I love both versions
Post-awakening she's actually a playable character in almost all the games, including Awakening (Very fun to use, trickster class which is staves and Swords, she does especially well with Levin sword and that's always fun), Fates (haven't used her, dlc), Three Houses (kinda sucks and has no supports, also dlc and one of the other dlc characters is just better in everyway gameplay wise) and Engage (also very fun to use, uses axes at base and bows on promotion which is very nice, she also has great magic and can be very good as a mage)
Sells you drugs
So Anna huh, the most reocurring fe character by far, and I love reocurring characters. She's a shrewd buisnesswoman and always have been, but she's a pretty chill gal pre-awakening and just hangs around and gives you tips. And sells you drugs, don't forget about that. Then in awakening she returns once again, but now with a more, high-energy personality. The reason I called her borderline psychopathic is that she here begins to make a lot of quips and jokes about killing people in ways that are some kind of money puns in a very lighthearted tone, "prices aren't the only things i slash" for exampel. I personally find this kind of endearing (this holds up with my other blorbo Henry also from awakening). Then in engage she shows up as a child who has been lost from her family (her anna sisters) Here in engage she has a wonderful childlike feel when doing all her merchant things, while still having that dash of psychosis. And I find this very endearing as well.
She also has a boyfriend who is also reocurring, just not as much has her. Meet Jake! His personality and looks vary a bit.
Tumblr media
Then there was the final dlc to awakening, bringing one final challenge to all who played the game. Apotheosis, featuring the final final boss...
Anna the merchant
Tumblr media
This is an insane boss, probably the single strongest boss in all of fire emblem, with insane stats like 99 hp, 60 str, 50 mag, 70 skl, 70 spd, 65 lck, 55 def and 55 res. So insanely much.
But that's not even the worst part, her skills are. Counter dealing all physical damage back, Vantage+ to always attack first, Aether which is usually only a main character skill, dragonskin (????????) which halfs all damage dealt and RIGHTFUL GOD
RIGHTFUL GOD????????
rightful god gives 30% extra proc chance to all proc skills
BUT EVEN THE FACT THAT SHE HAS A SKILL CALLED RIGHTFUL GOD IS SCARY ENOUGH AND HAS SOME WEIRD IMPLICATIONS
yeah, insane boss
But overall yeah I just like her, great vibe tbh.
I think me liking her might also have something to do with that she reminds me a lot of an oc I made a loooong time ago with pie who has a special place in my heart.
Anyway finishing picture of all of anna
Tumblr media
I find it extremely hilarious that Anna just. has time travel powers. The single constant of the fire emblem universe is the presence of silly capitalism gal
ALSO SHE’S A SUPERBOSS?????????? RIGHTFUL GOD?????????? WH?????????? WHY DOES THE FUNNY SECRET SHOP LADY HARBOR THE POWER OF THE HEAVENS
13 notes · View notes
respectthepetty · 1 year
Note
Hello. This might seem like a silly question but it's on my mind. What's the deal with the whole "we're talking on a mobile but let's show the characters in the same room" thing. The first time I saw I think it was Gen Y with Mark and Kit even before the whole separation thing. Then it appeared in MSP. And now in A Boss and a babe. And I'm sure I've seen it somewhere else but I can't recall now. To be honest I don't know if I like it or I hate it but for some reason it's nagging at me that it seemed like it came out if nowhere. Again sorry if it's a silly thing .
Also, love your blog, love the color commentary and I too think it's all on purpose and meaningful.
Hiya, Anon! Thanks for the appreciation! Also, I've written this before, but let me repeat it here - There are no silly questions on Tumblr! People created an entire fake movie, and somehow the BL folks convinced others that KinnPorsche was the Thai remake of it.
Now to your not-a-silly question! First, let me list the shows from the past few years that I can remember doing what you are writing about:
I don't file this in my mind's storage room, so if I miss any, someone shout it out.
See You After Quarantine? - Sato x Bo Chun
Tumblr media Tumblr media
Hello, Stranger - Mico x Xavier
Tumblr media Tumblr media Tumblr media
Gen Y - Mark x Kit
Tumblr media Tumblr media Tumblr media
Fish Upon the Sky - Mork x Pi
Tumblr media Tumblr media Tumblr media
GAP - Sam x Mon
Tumblr media Tumblr media Tumblr media
HIStory 5: Love in the Future - Hai Yi x Johnny
Tumblr media Tumblr media Tumblr media
My School President - Tinn x Gun
Tumblr media Tumblr media Tumblr media
A Boss & A Babe - Gun x Cher
Tumblr media Tumblr media Tumblr media
Bed Friend - King x Uea
Tumblr media Tumblr media Tumblr media
I'm going to make an educated guess.
Looking at the timeline, this didn't come out of nowhere, but came out of necessity - a pandemic!
Gameboys - Gav x Cairo
Tumblr media
There was a two-year+ period where many of the globe couldn't touch their loved one. The only way to "see" some family was through calls, so I think directors are making a conscious choice to show people in the same space after many years of that not being a realistic possibility.
I'm sure this technique has been used before 2019, but I think it's more of a sentimental choice to reinforce the narrative - people want to be around their loved ones. Technology is great, but it doesn't replace the feel of people sharing the same space and after having to deal with that for the past few years, we want to see people sharing the same space even if they aren't.
I, personally, like it. In HIStory 5: Love in the Future, Hai Yi was in mandatory quarantine when he spoke to Johnny on the phone, and they had several scenes on the phone where they would appear in the same room, yet when Johnny finally saw Hai Yi in person, he was left in awe.
Tumblr media
Both were instantly attracted to each other, and it was believable because even though they were just talking on the phone, we saw them interacting.
Another educated guess is these shows are telling us that meeting and talking through the use of technology doesn't dilute the connection between the two people, but makes it stronger. The physical aspect is pushed aside and the emotional connection is front-and-center. King in Bed Friend is showing Uea that he doesn't just want his body, but he wants his presence. Mork in Fish Upon the Sky wanted Pi to know that he had always valued him as a person regardless of how Pi felt about himself. In Hello Stranger, Xavier and Mico would have NEVER gotten to know each other the way they did without the help of technology. Who knows how @dribs-and-drabbles and I would interact in real life, but in these tags, I'm trying my damndest to get in an ethical non-monogamous situationship, and know that my mama didn't raise no quitter.
TLDR: Technology brings people together, and putting them in the same room reinforces that.
66 notes · View notes
rimeiii · 2 months
Text
I'm watching the past GDQ Trauma Center speedruns (notably the all XS New Blood run by Thurler and the any% Under the Knife 2 run by TrjnRabbit) and my Trauma Center brain is going BRRR rn, especially as someone whose fave doctor in the entire franchise is CR-S01...
Trauma Center AU where MC is Zayne's patient and they're infected with GUILT/Neo-GUILT/Stigma/the Rosalia virus. They're desperately trying to stay alive but it's looking bleak, as some of these organisms actively harm the host - especially GUILT, which definitely counts as a bioweapon.
Or...or. Hear me out here. We're entering spoiler territory for the original Under the Knife and its remake Second Opinion so I'll put it under the cut, but imagine...
In the original Trauma Center, there are people known as Sinners, who are human hosts barely kept alive to serve as the breeding grounds for more GUILT cultivation. Canon says they're kids-teens, but what if we tweaked that around for More Pain...
What if our MC is one of those Sinners? Just barely lucid to register Zayne's presence as he desperately tries to keep them alive, using his Healing Touch to freeze their vitals as he treats whatever symptoms the GUILT inflicts onto them, until he finds a cure for the GUILT...
For added pain, I think MC should be a host for Pempti (in-universe, this strain took several separate operations to research and develop a nanomachine to aid in killing it, and it fills the lungs/liver with liquid - until it starts getting attacked, where it'll periodically release tiny organisms to inflict lacerations/create tiny tumors/drain your vitals) or Triti (one of the most annoying strains for players because it will multiply nonstop if not extracted properly, and calcification of organs doesn't sound fun either).
With MC being a host for any of those GUILT strains, the organization behind GUILT, Delphi, has MC's life as a bargaining chip. They use MC's life to basically force Zayne to work for them, otherwise the MC and the other Sinners would be killed. Pressed for time and desperate to save his love, along with realizing he's technically enabling Delphi, Zayne soldiers on through to find a cure...desperately hoping that it won't be too late, that MC will survive - even when all signs point that MC won't survive.
On a more lighthearted note, however...
Imagine MC asking if Zayne can speedrun surgery like these speedrunners, he's going to be so fucking horrified and/or offended LMAO. Mostly because the commentary is funny in the context of speedrunning, but aren't things you want your surgeon to say. Some choice quotes in the GDQ speedruns include:
"(vs the Cheir and Kyriaki dual boss in New Blood) Hey buddy can you make more lacerations? (Cheir makes more lacerations) Thanks!"
"(farming chain on Cheir lacerations, and Cheir is almost dead, still on New Blood) Doctor, please end the operation." "NO."
"So we're going to boost vitals..." "Yeah that's kinda necessary after you put the patient through 7 cardiac arrests..."
"(finishing the first operation in all any% speedruns) This is going to be the last time we're disinfecting the wound before applying the bandage. Gotta go fast!"
"Yeah so we're going to let some of these aneurysms burst..." this happens on almost every any% aneurysm operation, they're so bad i still hate the three patients brain aneurysm stage from Under the Knife 2 to this day. oh also, bringing scalpels to excise aneurysms willy nilly on the brain.
"(vs Brachion X stage, New Blood) There is no chain requirement here so you are allowed to let the toxins reach the end..."
"(vitals at 0, which is technically 0.x ingame, so the patient isn't dead yet) Nice vitals..." "The patient is alive, that's what matters!"
"Okay so ignore the glass shards in the heart for now..."
"Don't ask how an entire ribcage got stuck inside their lung."
"So, we're now operating in the back of a moving car!"
"Ironically, the best way to boost chain is to let your patients suffer."
"Welcome to the anime malpractice simulator!"
"The way to stop his crankiness is to poke him with a scalpel until he stops bleeding. (shrugs) It's medicine."
"Two malpractices make a positive, right?" "Yeahh, but we'll end up in the thousands...don't know where that bounces at."
Zayne left completely dumbfounded by the commentary. "Things you don't want to hear your surgeon say", indeed.
9 notes · View notes