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#the unterzee
alexanderpearce · 11 months
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thought i’d share some of my fallen london playlists!!
fallen london / mysterious and indistinct (the unterzee) / seeking mr eaten’s name / THESUNTHESUNTHESUN
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bacchusen · 5 months
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“Hush, now. Lay your head down and rest.”
Stone, The Mountain of Light
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capn-twitchery · 1 month
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Twitch bragging like I've Died in parts of the zee you haven't even HEARD of
they are being eaten by zee monsters those nerds at benthic haven't even considered the existence of yet!!!!!!
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epic fail AND epic win moment
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fallen london and frostpunk should kiss
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bishopofstdiesis · 2 years
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So let's talk zubmanines. These were early attempts at creating my in game "ship" Lady Crow Leviathan. Clearly, with all the lights & tech this is more scifi than "Fallen London" which is the only reason I count them as a fail for my ship.
This does, however, mean that if any other players, or RPer's, want these as their ship/zub they are welcome to them. If you use MidJourney & want to modify off these, let me know if you want the job ID.
Happy zailing.
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nyctodromist · 1 month
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just got out of church and i'm uncomfortable as usual but i don't feel nearly as bad as i did at christmas and i think this might have been the last time i'll ever have to go
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writ-in-violant · 7 months
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Art: GIMME THE FIRST SHIP YOU GOT I WANNA GET ZAILING Celestine, at the same time, halfway across London: Oh, I couldn't possibly be ready to present myself as a person of some importance in London until I had lodgings fitting to my person. I think a room at the Brass Embassy will be sufficient.
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beeapocalypse · 2 years
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^ aigul
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The action replenishing rate on FL is killing me
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cartridgeconverter · 7 days
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I am the very model of a modern fallen Londoner Of wonders of the Neath I am a long-established wanderer I've met the Traitor Empress and I've delved the Sunken Embassy And I have zailed to nearly every island on the Unterzee. I'm very well acquainted, too, with matters of Parabolans. I've traveled through the mirrors and waged wars with their inhabitants. I've had the strangest dreams and I know others who have dreamed of them For I have stayed for many evenings in the Royal Bethlehem!
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failbettergames · 1 month
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You dream of rain. You dream that the ink that is your flesh is running off the page, smeared into dark rivulets on the vellum. When you wake, you can still feel a stiffness in your back; as if your spine is being held tautly by yarn.
In the dark of the cabin, your mind enumerates sensations as your eyes adjust: The sway of the gondola. The vibration from the engine in the starboard nacelle above you, rattling slightly – still no replacement for the broken fuel intake.
The noise of water rapping against a porthole window.
Hello, delicious friends. It appears that time, very disrespectfully, has chosen to march on until it is very nearly April. The time has come to talk about our major future plans for Fallen London.
A new major storyline
Firmament is Fallen London’s next major expansion, a main story arc that adds on to the game’s ongoing progression. Acquire an airship – permanently, this time. Fly to the Roof. Explore the stalactite fields ruled by the Starved Men, the carved paths of the Moon-MIsers, the inverted jungles of the Antipelago, and more.
This expansion focuses on the Roof. Just like the unterzee gets stranger and darker as you zail away from familiar shores, so do the upper airs of the Neath contain more than what you know about. As these castles on the ceiling open to you, you will learn more.
Firmament will launch over the course of April, with a prologue becoming available on April 11th, and the full first chapter on April 18th.
While Firmament is in some ways a follow-up to the Railway storyline, we are aware of how long it takes to get to the very end of the game’s (current) highest-level story. When Firmament launches, you will be able to start it as long as you have already begun the Railway storyline and reached Ealing. While you will need to advance your railway further to access the latter parts of Firmament, there should be ample time to catch up on the Railway in between Firmament chapters.
New mechanics
The Railway arc added new advanced skills. During the Zeefarer cycle we added revamped Zee travel and the new Boon/Burden mechanic. This set of updates comes with its own mechanical expansions to the game.
New item slots
Airships make their return as full-fledged items. Much like zeefaring ships, they serve you mostly in air travel – Aerial Prowess and Aerial Armament also make their return. But we’re also adding a few other item slots, while we’re at it.
Adornment includes all manner of jewellery and accessories – rings, necklaces, earrings, neckties, brooches, and more. Previously, items in this vein would appear in slots like Gloves or Clothing, leading to the somewhat odd mental image of wearing your Pendant of Helicon Amber and nothing else. With this update, these items gain their own space, enabling more player expression and empowering players to reach slightly higher stats.
Several existing items will be shifted to the Adornment slot, slightly buffing them by allowing them to stack with other existing items. Adornment is intended to be a part of the game from relatively early on – around the later parts of Making Your Name. A new Bazaar store, selling Adornments, will be added in a future update.
Crew is a complement to both ships and airships. We’ve long wanted to give ship crews (distinct from the vessels themselves) a bit more personality. Are they experienced or green? Are they Admiralty men through and through, or a band of privateers and villains? These kinds of concepts never really fit the Companion or Affiliation slots, so we are creating a purposeful slot for them.
Crews will be made available in a future update, initially accessible to players who have a ship.
Luggage may seem like a slightly odd addition, but so much of Fallen London, and Victorian fiction in general, is about travel and the mystique of travel. A battered steamer trunk that’s been everywhere. A briefcase full of secrets. Phileas Fogg’s carpetbag. Luggage is intended as a midgame slot. In a future update, you will be able to assemble some initial Luggage items in the Bazaar Side-Streets.
New Skills
We are conscious of not adding too much complexity to the game, especially not all at once. Firmament doesn’t add a full suite of new skills, like the Railway. It adds one new skill, and two new qualities of a somewhat skill-like nature.
Chthonosophy, the study of the root of things, has already been teased – but you’ve not really been able to obtain it, thus far. It is the major new skill for Firmament, playing a role similar to the role Zeefaring had in Evolution.
Inerrant and Insubstantial join Neathproofed as its two other counterparts. Like Neathproofed, these will appear more as additive benefits; they help your checks with other skills, more so than being checked in themselves. They exist to add a little extra, to help differentiate otherwise-similar items, and to act as an occasional bonus. As part of Firmament, we are pushing to make more use of Neathproofed, and carve out that space for its new counterparts, also.
Roof Travel
I won’t go into too many details about Roof travel, other than to set expectations. Yes, there is a new map. No, Roof travel is not quite a fully-fledged activity like zailing is.
We aimed it at a sort of middle ground between Railway travel (which is convenient and fairly predictable) and Zee travel (which is a whole venture unto itself.) Traveling from point to point on the Roof mostly takes one action; very occasionally, two. But it is drastically more variable than rail travel. There’s a broad variety of different things you can encounter in the upper airs of the Neath. And as you progress this storyline, you will encounter stranger things as you travel through the air.
And other delights…
Of course, we have other things planned for the rest of 2024. Our usual festivals will run as usual. A new Estival. Monthly Exceptional Stories. Various other surprises, including a series of more grounded new stories set in London. But we’ll talk about these things in detail sometime after Whitsun, which should take place, as usual, in May.
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probablyfunrpgideas · 7 months
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The heck with it. Add extra local color to your world the way Fallen London does, by changing some words to fit with a particular theme. Maybe you have a special form of government that you want to distinguish - call it the Monarquie. The ruler is the Monarque, their supporters are called monarquists, and so on. It’s your world! Misspell it!
Of course, it helps if you have a good reason for your idiosyncratic worldbuilding. The Unterzee is a word that seems to have Dutch roots, so you could apply themes and aesthetics to the zailors and their environs if you wanted. (Anyone who knows Fallen London better than me, tell me if I’m wrong).
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thunder-threnodies · 14 days
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Sometimes, a music full of memories of light can be heard echoing throughout the Snares.
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A lone Captain can be found dancing and playing by themselves, reflections rising from the Unterzee reenacting stories long past.
Of sunlight on golden hairs. Of Knights, Queens and Kings. Of nights spent drinking and laughing, hidden in the penumbra in a corner of some tavern.
Sit by and listen to the music and you'll be taken to a place far from there. No one will see us, watch the pain as it disappears.
There's no time for anger, no time for despair.
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house-of-mirrors · 8 months
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Thinking about the House of Rods and Chains Masters and the different ways they communicate with humans, given they have less experience than the Masters of the Bazaar, and also how it matches with their histories
Menagerie speaks incredibly formally with prose more reminisce of the eloquence of the correspondence. It is also very old and remembers the time before the Judgements' rule so that also probably affects its language, like with Stones. It sees itself as greater and its voice reflects that.
Pennies is broken and frantic and all over the place; barely anyone talks to it at Lustrum and it's focused on its work more than anything, so it's had less opportunity to practice/learn English. Also matches with the constant rush and running out of time, like it doesn't have seconds to spare even to speak
If I'm correct, we never hear Pipes speak, only nodding to its staff. Which lines up with what Barleycorn said about it choosing to retreat from the world
Barleycorn still has some of the more formal Curator style in its speech but is the closest to the ~standard~ style spoken by human characters, imo. It's had experience communicating with people through the unterzee gap over the years. And, well, to be a good attendant in a court, one must be a good communicator.
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bizarrebazaar13 · 9 months
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inspired by this post, I designed my own neathy fears, based off of the destinies (the original ones, not the Irem ones)! under a cut for length and spoilers. there’s 14 of them, each with 3 examples of what falls under that category, so strap in. everything except the last one is a destiny.
The Authority. Unbreakable hold on the past, present, and future.
The Judgements
The Empress
The Bazaar
The Gleam. Light is law, and light changes when it moves through glass.
Parabola
The Dawn Machine
The Royal Bethlehem
The Memory. Something fundamentally changed, in your memories and in the present.
The King With a Hundred Hearts
Shapeling Arts
The Cave of the Nadir
The Road. Knowledge, power, and the terrible things done to gain both.
Mr Cards
The Marvellous
The sacrifice of Candles
The Passion. Love as horror, a curse, a driver of disaster.
The Lady in Lilac
Lacre
Light Fingers
The Gloom. What hides in the darkness?
The Unterzee
The Forgotten Quarter
Flute Street
The Appetite. A hunger left unsatisfied.
Seekers of the name
The Vake
Heart’s Desire
The Oath. A promise made, not easily broken.
Mr Wines
Infernal contracts
The sale of cities
The Instrument. You are a tool of violence and war.
Knife and Candle
Jack of Smiles
Hearts’ Game
The Curator. Everything must be watched, studied, and preserved, eternally.
The Labyrinth of Tigers
The Masters’ hoards
Mr Slowcake
The Backstage. Every action has a butterfly effect, infinite consequences branching out as far as you can imagine.
The Great Game
The Moonlit Chessboard
Cats and Fingerkings
The Revelation. Knowledge you were never meant to comprehend.
The Iron Republic
The Correspondence
Artisan of the Red Science
The Torment. Endless pain and regret.
Cline
The Tomb-Colonies
The Cantigaster
The Reckoning. It will not be postponed indefinitely.
The Liberation of Night
Nemesis
Revolutionaries
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