A Tale of Magic characters if they're in a summer camp but suddenly the camp turns out to be something from a horror movie:
Brystal - immediately takes in charge to calm everyone down and will volunteer to check out what's going on even though she's nervous herself
Lucy - has been waiting for something like this her whole life. definitely will leave the group, probably will force someone to be with her (most probably Xanthous) and uncover the mystery before anyone else does
Xanthous - tries to calm himself down with silent pep talks while following Lucy throughout the forest but fails miserably
Emerelda - helps Brystal to calm everyone down and keeps an eye on the group to make sure none of them does something stupid (but since Lucy is pretty sneaky, they did anyway)
Tangerina - pretends to be cool for the sake of reputation but is indeed, internally freaking the hell out
Skylene - honestly, she don't even try to hide it. definitely the first one to freak out
Seven - is the culprit who's causing mayhem but gets knocked tf out by Lucy (what a queen)
9 notes
·
View notes
deeply niche but like a decade ago there was an epistolary radio show called warhorses of letters which was actual genuine horse yaoi just thought you should know xoxoxo
You're telling just *now* that there exists a BBC radio show adaption of an epistolary novel about two gay warhorses in the Napoleonic era, who are on opposite sizes of the battlefield? Based on the real horses of the war generals?
191 notes
·
View notes
I think Medic should keep adding limbs to his creation (have we asked them what they'd like to be called?), either until there's no space left, or until we reach the limit on how many limbs the human mind can control. Whichever comes first.
its really fascinating!! seems like the frankenanon can move its arms separately when trying, but the arms move mostly in unison when it isnt focusing on them!! more arms were tested and rejected because it didnt respond well and couldnt control them. besides, i might need those extra arms for other things
52 notes
·
View notes
I think the biggest thing about Sunless Skies that gives it a different feel than Fallen London (other than the obvious gameplay differences) is the position of your player in the universe. In Flondon, your character is important and singular. The storyline is oriented around mastery and influence: starting from the bottom and climbing to the top, gaining recognition and reach as you unravel the world's secrets. While social play is encouraged, there are few in-game characters comparable to the PC, and in many plotlines the idea of being the only or the first one to accomplish a certain thing is specifically emphasized. The story is about what path you take to Make Your Name.
In Sskies, that goal is not absent, but there's a sense of...fleetingness, that never quite leaves you. There are many others like you. You see their entries in the cache logs, they are mentioned in the ports and pubs, you find their frozen bodies littering the open void like stones. It is the very first thing you know when you start: you are a Captain filling the shoes of a predecessor, and in all likelihood simply keeping them warm for the next to come after you, and the next. Your time is limited. Your significance to the wild, vast, ancient skies is negligible. The drive in the story comes from this: Your space in this universe is small and hard fought. Make it count.
78 notes
·
View notes
My personal take is that the most interesting was to write angst for Shanks as a character is to focus on the fact that he will never be the prophesied person who is going to change the world and he knows it. Conversely the most interesting way to write Buggy Andy is to focus on the fact that he believes he could never get to Laughtale on his own merit and he lost his only chance as a kid
7 notes
·
View notes