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#wof headcanon
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Wings of Fire designs #13, Riptide.
I find it kind of weird that The Lost Heir makes a plot point about Tsunami being angry that Riptide is Webs' son. You would think that she'd be smart enough to not get mad over something uncontrollable like who someone's parents are, but I guess that's expecting too much. I mean, by that point, hasn't Riptide proven that he isn't Webs? Oh well. Okay I'm gonna say it now He's scared of dentists and the dark
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scrollwyrm · 2 days
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You guys knew this was coming
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Glory x Peril fanart. First of all, I would like to apologise for thinking it was a crack ship. Also, I love it. This is inspired by @inspiredwriterstory’s fic idea, so go check that out. Also HAPPY LESBIAN VISIBILITY WEEK!
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buttered-water · 2 days
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Wof tribe fighting styles headcanon
not including hivewings or silkwings. feel free to add anything
Mudwings: mostly focus on blocking and heavy strikes
Sandwings: focus on surprise attacks and striking first however in a regular battle they focus on blocking and counter-attacking
Seawings: mostly focus on alternating between tail strikes and claw attacks while also varying it up to catch the opponent off guard
Skywings: focus on fighting in the sky. they also prioritize spacing, divebombing opponents if they're on the ground, and barraging their opponents with fast attacks
Icewings: the most rhythmic fighting style. mostly focused on spacing and quick fluid strikes
Rainwings: mostly focus on hit-and-runs and using the terrain
Nightwings: focus on dodging, manoeuvring around the enemy and, striking the opponent's weak points
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dead-end-draws · 12 days
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WOF tribe Merchant/Trading booth concepts:
Hey folks! This one was the recent winner of this WOF poll, so here’s my concept art that headcannons trading in Pyyria.
Read below cut for close-ups of the individual booths + the thought process / headcannons behind the design choices: 👇
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Skywings: The Sky Kingdom’s mountain ranges provide plenty of pasture for raising sheep. As such, Skywing shepherds benefit from traveling to sell their wool, dyes, fabric, and woven tapestries. Many of these merchant tables also include herbs grown exclusively in the mountains, or ibex drinking horns that can be strapped on a dragon’s shoulder & carried in flight.
Along with goods, Skywing merchants may offer sewing services to fix tears, burn marks, or other fabric damage. They are sought out for their quality clothing, and most fabric across Pyyria originated from a Skywing’s talons.
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Mudwings: Mudwings’ abundant food & cooking skills are envied almost anywhere in Pyrria. Their swamps have fertile soil, responsible for hosting diverse crops which can be purchased as produce at merchant stalls. For those lucky enough to find a traveling Mudwing merchant, the promise of a delicious dish can be whipped up and served at the stall in no time. Along with produce goods, Mudwings sell weaved baskets, spices, and cooking ware.
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Sandwings: Sandwing booths offer luxuries of the desert: It’s most common to find accessories such as gold carved jewelry or musical instruments such as drums, lyres, & mandolins for sale. Though, even more sought out across Pyrria is Sandwing tattoos/piercings, which are done within the merchant areas. Ink etchings on papyrus paper are stationed outside their tents to showcase designs. All which can be selected, and poked into the skin with a tapping stick and plant dye ink by a trained talon.
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Seawings: SeaWings sell a variety of ocean related goods; taking a share in the fish market with Icewings. Outside of food, there are den decorations like driftwood carvings, accessories such as seashell & pearl jewelry, and rope nets weaved by expert Seawing sailors. Some Seawings even sell fishing equipment, canoes, or offer sailor knot tying instructions to curious dragon buyers.
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Nightwings: During the war, it was near impossible to find a Nightwing merchant. Most refused to participate in merchant territory, mostly as a way to keep up with their tribe’s mysterious nature.
Though in the more shady, unground parts of the market you can buy from a huge selection of obsidian weaponry, the sharpest in Pyyria. No one knew initially how Nightwings smithed so many weapons, or why, until their secret volcano kingdom and the intention to invade the rainforest was discovered. Then forging armor & weapons became clear. Along with a vast armory, for the right price, some Nightwing merchants offer Prophecies & Nightwing Literature (not always guaranteed to always be reliable) and assassin services as well (very reliable).
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Rainwings: Though Rainwings haven’t been part of Pyyria’s trading for years, they have a vast hold on dragon medicine. An apothecary of herbs, salves, and remedies are all offered for various ailments due to the rainforest’s abundant resources. Along with medicinal goods, many Rainwings are fruit vendors, promising to any hesitant meat-eating dragons that such an array of flavors isn’t to be missed. Though, their fruit selling pitches often fall flat to most other predominantly meat-eating tribes.
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Icewings: Icewings have everything a dragon could need to brace the cold, with a selection of goods only found in the most frigid regions of Pyyria. Furs, bone jewelry, and fresh fish (thanks to frost breath) are served on ice. Though Icewings themselves don’t require fur to withstand the cold, it’s considered fashionable and common in upper ranks to wear fur as a status symbol. Since metal is hard to smith without fire & in cold temperatures, fur and bone are more accessible to Icewings for clothing statements.
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sidyashchiy-na-plakhe · 2 months
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Wings of fire dragons firebreath headcanons
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I think it would be boring if all dragons had the same fire.
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zurriko · 7 days
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Time for headcanons, my dudes 😔🥺
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In my headcanon, adult Peril really wants a cub with Clay, but because of her fiery ability, babies do not live to hatch. The reason for this is the high temperature, due to which the egg is formed incorrectly
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puzzled-pegasus · 20 days
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Flight related WoF tribe hcs
Most RainWings don't actually know how to take flight from the ground, having been in the trees their whole lives. They also tend to dip and swerve and find it difficult to fly in a straight line even in open sky, because they're so used to having branches to weave and glide through. Glory is an exception and has a very unique flight pattern, being a RainWing who was raised apart from other RainWings.
NightWings fly silently like an owl.
SkyWings can soar and circle for long periods of time because their wings are just so dang big. They are the most well adapted dragons to high altitudes as well and can fly higher than other dragons for longer periods. They can also fly upside down.
HiveWings dart and buzz and hover. They sound kinda like a helicopter. It takes a lot of energy so they need to eat a lot of sugar.
SandWings can also soar for pretty long periods, they naturally try not to flap their wings very often to conserve energy. Some of them tend to tilt their wings up and wobble on the wind like a vulture.
SeaWings take the longest of the Pyrrhian tribes to learn how to fly, due to lack of necessity from living in the water.
All dragons need to take a bit of a running start in order to take off.
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missingalo · 6 months
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I am insane... But look, climate-accurate Pyrrhia, all because I hated the transition from the ice kingdom to the sand kingdom-
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lihim-oa · 4 months
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+ my deranged process
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Inspired by @otiksimr!
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flawseer · 7 months
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On Mudwing Culture
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My last deliberation on Seawings and their eccentric insult vocabulary seemed to be well-received, so here is another one of my headcanons:
Mudwings are seriously into food.
I know, pretty revolutionary take when there is only a handful of named Mudwing characters, and two of them love eating so much that it either almost or entirely eclipses their personality.
But Clay and Ochre are not what I am talking about. This isn’t about a love of eating (though many Mudwings admittedly do have that). I’m suggesting that, out of all the tribes from Pyrrhia, Mudwings are at the forefront of food preparation and culinary innovation, to the point where a large part of their culture revolves around it.
The State of Food Preparation on the Continent
Pyrrhia as a conglomerate of different cultures largely sustains its populations through hunting and gathering. The average dragon, when the hunger pangs set in, will make a hasty trip into the nearest forest, cave, or scavenger den and round up some prey animals. In most cases, this prey will go straight from the talons to the mouth, or, if the hunter is a bit more forward-thinking, into the pantry, and then from talons to the mouth.
There are a few variations of this practice; Skywings may give the carcass a quick roast on an open flame before eating it, Sandwings may dry the meat out so the excess moisture does not upset their internal water balance, Rainwings will prefer fruit over meat. Icewings will nearly always consume their prey raw and unseasoned, as their extremely delicate palate is easily overwhelmed by intense flavors that may be released through cooking.
More complex forms of food preparation seem to exist mostly outside the scope of the general populace. The practice of “cooking” appears to be limited to the ranks of aristocracy, with dedicated cooks only found within the court of a queen or in private households of other high-born individuals. It creates a sharp divide between commoners and social elites, between the wealthy and (as Sea Queen Coral once put it so succinctly) the “eel-eating masses”. All exemplified through the differing standards of food.
And yet somehow, standing in stark contrast to everywhere else on the continent, nearly every Mudwing-- from the most low-born runts of the Diamond Spray Delta to the most decorated head advisors in the Queen’s palace --knows how to cook, and will do so regularly.
Why is that, and how did it happen?
Historical Benefits of Cooking
Most things that form the backbone of a culture usually start with some ancient practice that was useful at some point in time and then, as people kept doing it, eventually got absorbed into public awareness and became “the way things are done”.
Mudwings face a unique challenge compared to anyone else, as they are the only tribe whose combat prowess is significantly affected by their environment, specifically climate, weather, and temperature. Sure, you can take any dragon, drop them into an unfavorable climate, and they will generally perform worse than under normal circumstances. But the unique weakness of Mudwings is that they lose their breath weapon when they get too cold. Place an Icewing into a burning room and they will still be able to use their frost breath. Pluck a Sandwing from their dry environment and drop them into the humid, sweltering hell of the jungle, their natural weapons will still function. But make a Mudwing cower between two piles of snow for a while, and their internal fire will go out quickly.
As you might imagine, this is a bit of a liability when you have to defend your territory from Skywings hiding and scheming among the frozen peaks bordering your country.
So the ancient Mudwings had to figure out a solution to their conundrum, and what they came up with was this: They got a large pot and filled it with water, threw in all manner of meats, plants, and herbs, whatever they could find where they were holed up, then boiled it until it was good and filling. The hot food in their bellies helped them stay warm even at high altitudes and allowed them to stand their ground against the northwestern invaders.
Soon it became tradition for troops to share a hotpot the night before battle, and a rich variety of hearty broths and stews developed from there, as these were simple to make from scraps and could be reheated easily. The practice became so popular, the Mudwings kept doing it even during peacetime. Soon, in addition to the hunting of prey animals that was commonplace, Mudwings began to cultivate vegetable gardens to have access to a more stable supply of ingredients. Eventually, their growing understanding of agriculture allowed them to grow rice, which was especially well-suited to the abundance of wetlands found in their territory. Everyone was cooking now.
The Role of Food in Mudwing Society
If you ask several Mudwings which core values represent their tribe best, many would likely put forward some variation of “camaraderie”, “family”, or “loyalty to your sibs”. They are a very social people who form deep bonds with those whom they grew up with, and one of the most direct ways to grow close to someone is to share your meals with them every day. As such, the preparation and consumption of food is a vital part in maintaining cohesion between members of a Mudwing sibling group.
Every one of these groups will have a “Bigwings”, which is understood to be a combination of a leader and caretaker role. The Bigwings is aware of all of their sibs’ culinary preferences and needs and has all of the troop’s recipes memorized. When mealtime approaches, he or she makes the call on what kind of dish will be prepared and delegates roles and tasks to the troop. This is a daily exercise that builds the Bigwings’ authority and communication skills, and reinforces trust and familiarity between all siblings.
Next to the Bigwings is the Gatherer, which historically was a role assigned to one or more troop members who foraged for wild vegetables or hunted more prey if the previous communal hunt did not yield enough. While this is still true today, many Gatherers also maintain a garden or wet patch to source fresh vegetables or grain for meals.
And lastly there is the Communicator, which is a role usually assigned to the most social and charismatic sibling. The Communicator is vital for coordinating battle strategies with other troops, which, while very important, is not really all that relevant for this deliberation. What is relevant however, is the role they fulfill during peacetime, which is to set up joint meals between two or more sibling groups. This practice is critical for maintaining morale, as doing this regularly helps expand the troop’s palette and keep their Bigwings inspired. That way the troop’s collection of recipes stays fresh and innovative instead of turning stale and rigid.
Of course how much each troop values culinary exploits varies between individuals. Some Mudwing groups are outspokenly passionate about cooking and advancing their craft. They might view their work as an expression of art and get very upset or offended if you indicate that thinking about food is unimportant or a waste of time. Some extreme cases may even get angry at you if you waste ingredients or refuse to elevate a dish to its fullest potential by not seasoning it well or doing something else to ruin it. Other groups may be more relaxed and casual about food preparation, and a few might even not think about it much at all.
If a Mudwing invites you to dinner, it is paramount to figure out which of these groups they belong to beforehand, so you may get an understanding of how much of a threat this outing may pose to your health, especially if you are an Icewing or Seawing with a limited palate.
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Is there any evidence for this in the books?
To my knowledge, there isn't much. Mostly because there isn't much about Mudwings and their culture in general. Across all the books, only one of them has a Mudwing protagonist, and the vast majority of it is spent in the Sky Kingdom, so his roots don't get a lot of exposure. Then whenever another Mudwing comes into the story, they tend to exit it very quickly after, without being able to share more.
I made this theory for myself largely in response to Mudwing culture being such a big question mark. I initially came up with it when I saw a Mudwing gardener in Escaping Peril and thought "That could be a cool direction for the tribe." The guidebook that released recently gave me some additional pointers with regards to a few of the looser points of this theory.
I'm hoping it is interesting, or at the very least entertaining in some way.
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clobertina · 1 month
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Kinkajou Headcanon because I wanted to take a break from all my Seawing Headcanon making lol
She my bb lol
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allosaurids · 1 month
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I've got fish dragon's in my brain
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drinkinggblood · 6 months
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panel re-redraw
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AAAH HC THAT RAINWINGS GAIN THEIR BASE/DEFAULT COLOURS BY THEIR EARLY EMOTIONS
like if one had a really neglected and lonely childhood they would turn out kinda blue and grey as their default colours. And if a rainwing had a pretty happy childhood they would generally be very yellow and pink.
I feel like after glory took over as queen, she would have inforced some rules, and one of them would be rainwing eggs have to be kept by parents, clear families began emerging, and colours became different.
Ykwim?
Anyways all of these are free adopts, js comment :)
Red - closed
Yellow - closed
Purple - closed
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dead-end-draws · 2 months
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Skywing Gladiator Helmet concepts: Part 1
Part 2 ⬅️ more designs
To me, the Skywing arena was the most memorable parts of the first book, and I liked the idea of Scarlet having consistent champions outside of prisoners, like Peril, that were used as actual fighters. Similar to the Roman colosseum’s style of fighting.
With how extravagant Scarlet’s punishments, hatching day, etc. are described, (she loves her bloody entertainment & fan fair). There’s no way she’d allow for her champions to go undecorated in the arena. Additionally, Skywings are implied to be the most battle experienced tribe, so they should have armor that reflects this sentiment.
Aside from the lore drop, I absolutely love rendering metal & armor, this was just an excuse for me to do that lol. It’s very interesting trying to fit helmets to dragon anatomy opposed to human anatomy. Gotta accommodate for horns, ears, and the snout. Really cool learning how to work around it!
Skywing average measurements/head base for helmets:
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wuzhere75 · 2 months
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Lisa frank color palette rainwing
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