Tumgik
classpectingcaxy · 18 days
Text
Raising money again, work isn't working out yet and my roommates are both between jobs now.
https://www.paypal.com/pools/c/93ubHV9iTJ
Spread word, donate, whatever you can do.
23 notes · View notes
classpectingcaxy · 29 days
Text
Little Update
Not dead, not quitting, not done.
Just busy and stressed. Will get to ALL unanswered asks as soon as I have time and energy to do so!
1 note · View note
classpectingcaxy · 2 months
Note
what classpect would be associated with channeling spirits like the fey clan from ace attorney?
Ah! That would beeeee~
Witch of Heart!
As this is not a total analysis, I'll keep it somewhat short, but here's why:
Witches are an Active Manipulation class, and have complete control over their Aspect, though lack the ability to create or destroy it; they can only manipulate what is there. They can redirect it, alter it, etc.
Heart is the Aspect of the self, of the soul.
A Witch of Heart would be capable of manipulating the soul. They could channel the power of the Soul into powerful abilities, ranging from raw destruction to subtle manipulations. They would likely be able to channel spirits lingering around them.
It's worth noting, I have very little knowledge of the Fey clan from Ace Attorney, but in regards to channeling the power of spirits, Heart is the ONLY Aspect that fits, and while Thief, Rogue, Knight, and Page would all likely be able to do this in some form, the Witch is hands-down the most skilled, most capable manipulator of that power.
3 notes · View notes
classpectingcaxy · 3 months
Note
could i please get an analysis for a prince of doom?? i love your analyses so much!! i hope you have a nice day/night.
Prince of Doom, huh? You got it!
Note, as I recently analyzed a Prince of Life and want to address this: Classpect Assignments will have "summary" versions of the full analysis of a class or aspect, while requests to analyze a Classpect without assignment will have the "full" analysis.
Analysis below the cut.
A Prince of Doom is an interesting Classpect. They're almost like a Life player, in ways. We'll get to that, but...let's start with Prince.
Prince
Princes are an active destroyer class. They destroy their aspect, or destroy by using their aspect. They are often plagued by their aspect in some way, and struggle with it immensely. This is shown with Eridan, who was obsessed with science and, despite his immense hope that there might be more to the world, couldn't let go of his obsession well enough to fully utilize his powers, as well as being shown with Dirk who had such a struggle with his self, his identity, that he splintered himself several times over and invented individuals to treat as family just so he wouldn't have to be with himself so much.
Princes also often put in a mask, they pretend to be something they aren't, often the opposite of their true self. Eridan, as hopeful and as gullible as he was, put on an air of science and fact and cold logic, pretending to be far smarter, far more mechanical in mind than he was. Dirk pretended to be aloof and uncaring, feeling it better to put on a mask of "whatever" rather than reveal how deeply he cared about those around him.
And lastly, Princes seem to have a critical misunderstanding of their Aspect's importance to themselves. Eridan completely disregarded Hope and it's concepts as important, and even outright destroyed the (at the time) one chance his species had to thrive, showing a complete misunderstanding of the importance of hope, both to others and to himself. Dirk was more than willing to die as many times as needed for his loved ones, even if that death was pointless, as he couldn't care less about himself, his soul, his Heart.
Altogether, this makes Princes inherently self-sacrificial, though what they sacrifice is dependent entirely on Aspect: Eridan was very selfish and focused solely on his survival and empowerment, thereby sacrificing his own chance at redemption and sacrificing his own hopes of ever having what he dreamed of, while Dirk was ready and, almost, eager to die for those around him, sacrificing himself and his own identity multiple times for others.
It also makes them very powerful, as they fully recognize the potential they bear, they simply see more of it in others, and feel it's wasted on them in some way or another.
Doom
Doom is the aspect of rules, fate, suffering, and death. Doom individuals are often plagued by some amount of pain or misery in their lives. They are sympathetic to suffering of all kinds, though whether this presents as a gentle and patient understanding or a rough and cold "yeah, and? Get over it" attitude is dependent on the individual's reaction to their own circumstances. They have a natural aptitude for "the rules" of a given situation, making them skilled with the laws of the world and the universe, though more to a metaphorical sense than a literal sense.
Doom players, due to their sympathetic nature, are often "bleeding hearts" in some way or another, either bleeding their own woes and frustrations with the way things are, or bleeding on behalf of those around them. This can make them either very difficult to deal with, as they spend more time complaining than much else, or overly sensitive, as they feel the woes of others much more powerfully than most.
This doesn't mean it's all there is to them, however. Their innate sense of rules and the like also mean they are likely to enjoy things like games or work, things that have set guides or methods. Anything with set boundaries, limits, and systems will be their source of comfort.
This makes Doom players more effective strategists, be it in the moment or with time to plan, because they're able to see the world as a system, as rules and limitations, and are able to "play" by those rules quite effectively.
Prince of Doom
A Prince of Doom is one who destroys Doom, or destroys by using Doom. This means they destroy rules, fate, suffering, and death, or destroy by using rules, fate, suffering, and death.
They would have an innate sense of how things should work, and a VERY strong belief in order and rules, though whether that belief is in favor of them or against them would be case-by-case, as they would have a strong personal sense of what is good or bad, right or wrong, and when the objective did not align with the subjective, they would likely default to the subjective they believe in.
The interesting thing about a Prince of Doom is that their abilities align quite well with both the positive aspects of Life and the negative aspects of Doom, and as a Prince they are able to reap the benefits of both.
A Prince of Doom may "destroy" rules, or the system of limitations by which something abides, by finding ways around that system that allow them to freely do things otherwise intended to be impossible, or at least impossible without heavy consequence.
They may also "destroy" fate by changing the circumstances that would have led to that outcome, thereby CHANGING that outcome, changing fate, making them ALSO dip their toes into the same water as Time players.
They may "destroy" suffering through their empathy and compassion, showing support and companionship to those in need and helping them feel better long-term.
And they may "destroy" death by saving lives, either through healing or removing/alleviating the circumstances that would cause death in the first place.
On the other side of things, destroying by using those concepts...
A Prince of Doom may destroy using rules by enforcing them, by pushing them on those susceptible, or by making others susceptible to those rules, causing the efforts or attempts by those individuals to fail or, in some cases, never happen to begin with.
They may "destroy" with fate by ensuring that circumstances come into play just right so that the order of events has only one single possible outcome, destroying any chance of something beyond that outcome.
They may "destroy" with suffering by causing such a great amount of it that it becomes all that is left, their target(s) devoid of Hope, Life, Light, or any other aspect or concept besides Doom and suffering.
And they may "destroy" with death by outright killing their target(s).
A Prince of Doom is...quite interesting. They would likely come off as aloof or cold, or perhaps overly caring or exceedingly attentive. Whatever their outward personality, you can bet they're thinking the opposite, or at least something opposing to their act.
This doesn't mean they aren't genuine in their actions, however. While you'd be hard-pressed to take a Prince of Doom's words at face value, you could without worry trust their actions fully.
If a Prince of Doom is supportive and attentive in word, you can surely bet they don't actually care about the details, but their actions will undoubtedly wind up helping you find your footing nonetheless. They are also likely to be stagehand-type individuals, working outside of the limelight to achieve their goals, and actively presenting a persona that seems ill-equipped to do that to avoid suspicion over their efforts.
Overall, a Prince of Doom is a caring, considerate, and deeply emotional individual...And you will NEVER know it by their words. They may seem highly attentive when in truth they couldn't care less about the details and only want the gist of it, or they may seem aloof and cold when in reality they're hanging off your every word.
But you can trust their actions to be for the better. They will always use their skills and abilities to better the lives of those they feel deserve it, whether that is their friends, family, or simply unfortunate strangers they meet on the way.
Good examples of Princes of Doom are: Charles Lee Ray (Childs Play series) and Vegeta (Dragon Ball Z)
2 notes · View notes
classpectingcaxy · 3 months
Note
These were spot on~! Love them! If anyone likes the classpecting I do here, be sure to check out this blog as well, they do fantastic work!
Could I get my Lackadaisy OC, Melody? She's a bartender/poisoner. She'll never deliver a product that's less than her best, and this carries over to all aspects of her life: if she can do better, she will.
She's flirtatious and playful, likes to pull small pranks, and she's not above a little trickery or strong-arming to get what she wants, but it's always done in good fun rather than maliciousness or ruthlessness.
She loves her job, and enjoys all of the people she meets in it, as well as finding herself looking for the best in the people that she sees no matter their role in life.
She's kind, and playful, but she has a temper and when she's angry she's about as impulsive as they come, casually slipping stomach irritants into the drinks of people who strongly upset her as well as being willing to get physical for the sake of others.
Very curious what you have for her ^-^
She's definitely a tricky one. Reading through it, my first thought was someone in the Outgoing category, but I don't really take Melody as being wholly focused on the relationships she has with others, even if she does enjoy them.
Then I thought potentially Independent because she doesn't follow anyone else's rules and is a rebel, but she also clearly cares a lot about the connections she makes as well.
Her personality from the new set would probably be Confident Adventurer:
Tackles any challenge head-on, and has great faith in their own abilities. Risk taking and ambitious. Full of energy, and does almost everything on a whim. Once started, nobody can stop them!
From what you described, Melody never backs down from a challenge, and in some cases she is very confident about her abilities. She is also impulsive, and ambitious by being a perfectionist. She sometimes follows her whims, and it sounds hard to stop her when she's put her mind to something.
From the old set I'd label her as a Fun Flare:
Energetic, believes in hunch, sketchy, optimistic, sensitive. The hot-blooded type. Likes to get involved with other people. Somewhat pushy.
Melody is energetic, she sometimes goes off her hunches, and she seems optimistic in a way due to seeing the best in people. Yet, as you said she can have a short temper, can be a little pushy, and is curious about others.
3 notes · View notes
classpectingcaxy · 3 months
Note
I am curious what you'd class Mordecai as, if you don't mind!
Mordecai Heller, huh? Well, well, well, well, well~
Analysis below the cut~
Mordecai Heller is, without a doubt, a Prince of Life.
Prince
Princes are the active destroyer class. They destroy their aspect, or destroy other things by using their aspect.
Princes are often "outcasts" of some sort, with their respective groups often considering them the "odd man out", regardless of their company. This can manifest in many ways, from overeager obsessions to a lack of emotional expression and anything in between, so long as they are extremes.
This is shown best in Eridan (hyper-obsessed with filling his quadrants, and science in general) and Dirk (almost entirely aloof, refuses to show his emotions, acts like he doesn't care about most things).
Princes, despite their respective acts, share a few traits. They have clear-cut goals, know what they intend to do, and are frighteningly effective in executing those goals, once they do set them in motion. No matter how hard you might try, a Prince will get their way, even if they have to go through you to do so.
They're not heartless, however. Princes are victims of their own determination in that they have deep attachments, and severing those ties hurts them in ways difficult to understand. They are simply so intent on their path that, if you won't or can't walk it with them, then they won't let that slow them down, even if it hurts them from that day on.
Life
Life is the aspect of beginnings, growth, literal life, and nature. Life players are an odd bunch, and they're difficult to categorize. Meenah, one Life player, believed death was the ultimate way to achieve perfection and that those she deemed "unfit" would serve the world better dead. Feferi, on the other hand, another Life player, believed the opposite, that life should be preserved in all its forms, and death should be avoided at all costs.
Not only this, but the two were as opposite as could be, personality wise, except for one, very powerful, trait.
They both believed they knew best, and became frustrated with those who disagreed.
We can gather, fairly well, that Life players are adamant and picky. They feel they know the right way of doing things, and are easily frustrated by those who disagree. Beyond that, there's little to base it off of, but Life players also seem to be more likely to be in positions of power over others. Meenah and Feferi were both future-rulers, destined to take over the world, for example.
So I believe Life players, whether it be simply power over the few or power over the many, are in positions of authority, or are well-suited to it.
Prince of Life
A Prince of Life is one who destroys life, or destroys by using life. They would be highly effective killers, extremely skilled in the art of murder, but also incredibly effective at utilizing life to great effect in order to destroy other people or things.
4 notes · View notes
classpectingcaxy · 3 months
Text
Attention everyone!
I will be getting to all of the asks and requests soon. I have to spend tomorrow packing up, and the next couple days will be focused on getting moved into my new home!
Please be patient, and know I'll get to all of your questions as soon as I can ^-^
2 notes · View notes
classpectingcaxy · 3 months
Note
Do you have a favorite aspect\aspect pairing?
Yep! That would be Heart/Doom
Specifically, Sylph of Heart/Seer of Doom.
A Sylph of Heart would be a spirit of identity, empathy, and compassion. A Seer of Doom would be an individual with a foundation of sympathy, understanding, and acceptance.
Not only would the Sylph of Heart bring a level of sincere empathy to the Seer of Doom's life, and show them genuine compassion for their plights and problems, but would encourage their true identity, be it happy and proud or dark and miserable, encouraging them to be their most honest self and leading by example by being the Sylph's most honest self...
But the Seer of Doom would recognize the pains and heartaches that led to the Sylph's strong sense of self, their deep compassion, and their empathy, and would allow the Sylph to open up, to lay down their walls and let themselves hurt and ache.
A Sylph of Heart/Seer of Doom pairing is the ultimate in romantic, or platonic, balance. They are, for all intents and purposes, romantic, platonic, queerplatonic, or otherwise, the most perfect example of relationship goals.
1 note · View note
classpectingcaxy · 3 months
Note
Not a request, but I just wanna say your blog is really nice :•] I like the vibes here
Aw, thank you hun! I appreciate that ^-^ You're wonderful!
1 note · View note
classpectingcaxy · 3 months
Note
This might be a stupid request, but how are people actually categorized as derse or prospit? Is it an optimist vs pessimist thing? I honestly dont know-
This is an excellent question! Okay, answer is under the cut.
Derse and Prospit call for two very different approaches, and while most of the game seems to challenge the players with things they're either going to struggle with or things they need to learn to do better, the lunar sway actually seems to lean towards their natural skills and aptitudes.
Rose, Dave, Dirk, Roxy, etc, all Derse dreamers, have had a natural aptitude for mind games of some sort. Rose with her psychoanalytic habits, Dave and Dirk both being skilled at reading others to best employ their love of multilayered irony for confusion, Roxy being able to mask her intelligence to convince others she's simply a drunk goofball.
Derse dreamers excel in the cunning and mind-gamey political world, even if they aren't particularly intelligent. What seems to matter is their ability to read the system and break it down, or manipulate it.
Prospit dreamers on the other hand seem to be more imaginative, and rather than reading and manipulating or breaking down a system, are better suited to making entirely new paths, finding ways to achieve the same results as Derse dreamers without ever setting foot into their planets politics.
Derse dreamers are often pessimistic, yes, but that isn't what makes them Derse, it's just one symptom of their way of handling things. Derse dreamers are skilled in mental games, political games, have stronger focus, are skilled in manipulation, and understand power. Despite the negative connotations to some of that, Derse often use these skills for good rather than bad.
Prospit dreamers are often optimistic, but that isn't what makes them Prospit either, it's just a symptom of how they see the world. Prospit dreamers are creative, playful, easily distracted, are imaginative, and are skilled in finding new ways to achieve similar goals. While this can make them seem flighty or silly, they're often the "planners" of a group, able to find the best way to achieve a goal even when it seems impossible.
So no, it's not all about optimism vs pessimism, and this was not a stupid request at all! A lot of analysis blogs paint them as just that, and it can look like that until you dig deep, so it's understandable to want to double check!
8 notes · View notes
classpectingcaxy · 3 months
Text
No.
Classpect is like astrology for the homestuck.
2K notes · View notes
classpectingcaxy · 3 months
Note
Do you think you could analyze Bard of Mind?
Oooh, that's an interesting one~
Analysis below the cut!
Bard
Bards are a passive class that invites destruction of, or due to, their Aspect. This means their very presence can either lead to the destruction of their Aspect or it's concepts, or that their very presence can invite such an overwhelming amount of their Aspect or one of it's concepts that it leads to the destruction of something important.
This is best seen in Gamzee's story. As the Bard of Rage, he invited the destruction of Rage (the Aspect AND the concept), destroying Rage by devouring his sopor pies regularly. He also, as a Bard of Rage, was prone to bouts of anger that, when unchecked, led to massive amounts of destruction such as when he attacked the Black King or went on his meteor murder spree.
In one instance, his very nature led to the destruction of his own Rage, and in another he caused massive destruction due to an overwhelming amount of Rage.
Bards are also incredibly unpredictable. They serve almost as metronomes of their Aspect, often "ticking" to one extreme before "tocking" to the other, and nobody knows whether their presence and actions will help or hinder those around them, least of all the Bard.
This can lead to the Bard often being seen as a threat, as their presence alone can be a major problem for those around them, and anyone aware of such will be far less likely to trust them. Bards themselves are also prone to confusion, uncertain of whether they truly want to help or harm, and oftentimes their decisions don't align with their intentions, be it slightly deviated or drastic opposites.
Overall, Bards are unpredictable powerhouses with a habit of destroying, or causing destruction, or both. They are hard to trust, and even if they mean well, often have a habit of achieving the opposite of what they intend. However, when their results do align with their intentions, it is to devastating effect...
Mind
Mind is the Aspect of Thought, Consequence, and Logic. Mind players often sport a keen intellect, and while they may not be the most intelligent overall, they are unrivaled in their ability to memorize and master knowledge around their Aspect.
Mind players are often skilled at reading the intents and thoughts of others, understanding the inner workings of their minds, and have a natural ability to predict the consequences of the actions taken by themselves and those around them.
Bard of Mind
A Bard of Mind is one who invites the destruction of Mind, or invites destruction through Mind.
This is a VERY dangerous individual, and it makes me shiver just to think about it. A Bard of Mind would be the kind of person who, without meaning to, may explain habits and thoughts of those around them based on observations that would lead to discord and discontent in their group, or worse, intentionally break down an individual's psyche through overwhelming abuse of their target's mind.
This can manifest as something as innocent as "I noticed X seems uneasy around you, is there a reason for that?" leading to others being uncertain of whether or not they have something to worry about, leading to much bigger problems in key moments, or it could manifest as something as extreme as a total breakdown of an individual to the point of that person hitting a breaking point, suffering a mental snap and taking it out on everyone around them.
A Bard of Mind would also likely have behaviors that lead to the destruction of their own mind in some way. This leads them to be predisposed towards substance abuse that reduces mental functions, or even simply avoid situations that call for them to use their mental ability. This means a Bard of Mind is likely to be mentally lazy or take effort to be as mentally sluggish as possible, or have a substance abuse problem that they struggle to break away from.
They may even coerce or convince those around them to partake in these things, thereby dampening or destroying the mental capabilities of those around them.
Overall, a Bard of Mind is a dangerous and extremely difficult individual, as even with the best intentions they can turn out to be the most problematic people in a group. They can be extremely bad influences, though it's possible to channel this towards those causing trouble for their friends. All groups bearing a Bard of any kind should be wary. A group bearing a Bard of Mind should be on constant guard, and keep a close watch on their habits and mannerisms to avoid being lured in by the Bard's (intentional or accidental) manipulations.
Closing Notes
I recognize this is mostly a negative analysis, but Bards are, by nature, the wild card. Every single thing that can be a problem for the group can JUST AS EASILY be their greatest blessing, as any problem the Bard can cause for the party, the Bard can just as easily cause it for their enemies.
It's just worth keeping an eye on them, as every bit of help can just as easily turn to harm whenever a Bard is involved.
4 notes · View notes
classpectingcaxy · 3 months
Note
WOAH YOUR ANALYSATION SKILLS ARE ACTUALLY SO STUNNING!!! If you don't mind, can you please classpect-ify my OC, Abby Linmoe? More information if needed:
https://docs.google.com/document/d/1QGvcaBMhRepMZjeLvmDi9W9VcNW2slZPMZYuaThhqJw/edit?usp=drivesdk
Sorry if it's too messy, I am very sleepy lmao
OKAY FIRST OF ALL
That genuinely made me cry. It's so simple, but those last words hurt me in the soul ;-;
ANYWAY
This took SO much effort to think through and analyze, and I think I've hit a satisfying conclusion!
Onto the analysis, below the cut.
My immediate thought is that Abby's Aspect is Hope. As for Class, from what I see there, I can't help but think she would have been a Sylph or a Maid.
There's very little canon information on either one, and the examples we do have of them have very little in common, so understand most of this will be theory.
But...I think Sylph may actually fit Abby better. I'll explain why in the analysis.
Sylph
We have very little information on Sylph as a Class, the Classes are often based on real world ideas and concepts, and the Sylph shares it's name with a mythological creature: a "soulless air spirit". We can assume that, like with Witch, Knight, Seer, Maid, etc, that Sylph also has ties to it's "real world" counterpart.
Thus a Sylph is likely a passive Class, the spirit of their aspect in a way that invites their aspect, embodies it, and, if Aranea is anything to go off of, presents their Aspect to others. This could manifest in any way from Aranea's information sharing (thereby presenting Light to others) to Kanaya's auspisticizing (thereby presenting Space between others to avoid toxic pairings).
We can also glean from the two Sylphs we see that a shared trait is their appreciation of their aspect. Not so much as an innate understanding, but rather a recognition of its particular importance that fuels their desire to share it, whether or not they understand WHY it's important.
Hope
Hope is the aspect of belief, faith, imagination, and hope itself. Hope players have strong morals, stronger beliefs, and a powerful faith in those beliefs. Their imagination is their greatest asset, and can be anything from a tool that helps them motivate to do what needs done, or it can be used to actualize the things they need into the world.
Hope players are often optimistic, in their own ways, but this does not inherently mean "cheerful" as much as "looks at the silver lining". Eridan is an example of a "depressive optimist", in that he is rarely in a good mood, but is constantly shifting his focus, and his view of the situation, into something positive, while Jake is an example of a stereotypical optimist (for the most part).
Hope players, as a symptom of their nature, tend towards selfishness, but not inherently in a negative way. They simply have a strong focus on their own personal beliefs, ideas, and morals, with little attention span for those of others. This does not mean they don't support others, they simply have a hard time pulling their mind from their own imagination.
Hope players can often be seen as those "with their heads in the clouds", and typically have a lesser grasp on reality, though with the power their belief and imagination can give them, they have an easier time turning dreams into reality.
Sylph of Hope
A Sylph of Hope would be one who is a spirit of Hope, embodying it and presenting it to others with their mere presence and by being who they are.
They would be optimistic, imaginative, hopeful, and as they embody imagination and belief, they would likely be gullible and naïve. They would most likely have an overabundance of morals and beliefs, and be almost TOO eager to share those morals and beliefs with anyone who will listen.
Like their morals and beliefs, they would likely be filled to the brim with ideas, from imaginary friends to imaginary worlds, from thinking of new ideas on how to handle things to ideas on how to make things, and would be eager to share these thoughts and ideas with anyone that doesn't make them stop talking.
Overall, a Sylph of Hope would be imaginative, hopeful, painfully optimistic, have incredibly strong morals and beliefs, and as talkative and open an individual as they come, but would also be extremely gullible and easily swayed to new ideas and beliefs, serving almost as a sponge of Hope and it's concepts.
Closing Notes
This, I believe, fits Abby best! Let me know what you think, though!
8 notes · View notes
classpectingcaxy · 3 months
Note
rogue of space ? :3
Alright, let's do this! One of my top three Classes with my second favorite Aspect!
All analysis below the cut.
Rogue
Rogues are a passive theft class. They are the most selfless class, stealing their aspect from the world around them, passively drawing it in, and redistributing it to others. They often have a habit of keeping secrets of some kind, which can be related to their aspect, but isn't always.
This is seen in all three Rogues we know: Roxy, Nepeta, and Rufioh. Roxy was a genius, being beyond simply "adept" with computers and scientific pursuits, and yet hid it behind her drunken party girl behavior, keeping others in the dark about her level of intelligence. Nepeta kept her friends from finding out just how angry she could get, and took active effort to prevent anyone from discovering her OTP. Rufioh also did something similar, in hiding his dissatisfaction with his relationship and keeping secret his confusion on whether to continue with it.
The Rogue class is often unaware of just how important their aspect is. Every aspect plays a role in life, and the Rogue's inability to accept the vital role theirs plays is almost universal. This doesn't mean they disregard the importance of their aspect! It simply means that, while they may understand that its concepts are a part of a balanced life, they have a mentality of "You need this more than I do", a belief that their aspect and it's concepts are wasted on them, best for others.
Overall, it's this very mentality that makes the Rogue...Well, a Rogue! They are selfless and giving, and hide certain parts of their lives in the belief that sharing them would be an unnecessary burden to those around them. They take in their aspect for better or worse and distribute it in ways they feel benefits others most.
Space
Space is the aspect of physics (concepts), physical space (measurable matter/events), as well as creation. It is a powerful and passive aspect, even in the hands of an active class.
Space players are often patient and tactical, calm in the face of serious adversity. They are intelligent and are drawn to some form of creation or life. This can either manifest in the form of an interest in the cultivation of life (such as in botany or birth) or other physically creative hobbies such as inventing, building, or crafting.
Space players also often tend towards one of the two extremes in their value of metaphorical space, either caring deeply and being highly protective of it or caring little at all and often disregarding it entirely. This leads to two common types of Space players: The impenetrable bubble and the casual river.
The bubble is a person who is highly defensive, often only letting in the absolute most trusted individuals. They put great emphasis on their personal space and won't share it with anyone outside their innermost circle. They may be protective of things that others may not find very important, and are often the ones to make others hesitant to ask for more due to how defensive they can be. But for those who do get close to them in due time, they are some of the most interesting individuals in the world.
The river is a person who simply goes with the flow, inviting anyone and everyone to join in. Their "bubble" is the world and all in it are welcome. They may be casual about things most others would be protective of, and are often the ones to make others uncomfortable with how lax they are about things. But for those who find comfort in leniency will find no greater calm than that of "the river" Space player.
Both of these people share a very important trait: They each see a much larger picture than those around them. The difference being that "the bubble" individual is likely to see every individual part of that bigger picture as being equally critical, while "the river" is can best be described as someone who "doesn't sweat the small stuff".
Overall, Space players have a deep connection to both physical/literal and metaphorical space, and often find themselves drawn to physically creative pursuits. They are often very interesting individuals with many hobbies and pursuits that others may find intimidating, either to maintain or to do in the first place.
Rogue of Space
A Rogue of Space is one who passively draws in Space, and redistributes it to others in the ways they feel is best.
The Rogue of Space would have a hard time accepting that they themselves need personal space, being a "river" type Space player, going with the flow and letting in anyone and everyone without hesitation. They would feel that the concepts of space are more for others. This makes them the "chronically online" friend so to speak.
The one you know, no matter what time, no matter what day, you can message them and they'll respond in seconds because they care more about *your* space than theirs. They would also struggle at setting boundaries with others, feeling they're not entitled to do so despite believing others are.
This is a painful combination, Space is already a very passive aspect, and Rogues are a passive and selfless class.
A Rogue of Space is likely to be alone more often than not, with others either avoiding them due to their quirks or due to them being the "third wheel friend" in the eyes of those in their circle. It's an emotionally difficult classpect to bear, as both Space and Rogue often withhold parts of themselves, with "the bubble" doing so protectively and "the river" doing so forgetfully.
However, they are all the more appreciative of those who do show them genuine care and attention, and when a Rogue of Space is properly cared for you'll find they're often extremely interesting and have more skills than can be listed off. They are intelligent and crafty, skilled and creative, and those who sincerely befriend them and maintain that connection will find none more versatile.
Overall, a Rogue of Space has a very, VERY difficult journey, and while others may make many good friends, or a few close bonds, a Rogue of Space is likely to make lots and lots of acquaintances and have one or two individuals as chosen family. They have many hobbies, many interests, and often find themselves alone, and when they do find themselves in company, it's either that of their chosen family or they are giving their company to those they feel deserve it, whether or not those individuals would do the same for them.
3 notes · View notes
classpectingcaxy · 3 months
Note
oo could u mayhaps tell me how u think a witch of doom and a seer of doom would interact? doom might b my favorite aspect lol
Ahhh, that's an interesting match!
Well, let's start with a basic synopsis of Witch and Seer, then Doom, and then we'll go over how the two individuals would interact. All of that under the cut ^-^
As this is a somewhat bigger ask, I'm going to summarize heavily. I'll gladly do a more in-depth analysis of the classes and aspects here another time if asked, but for now we'll keep it simple.
Witch
Witches are champions of change and individualism, proud of who they are and determined not to let anyone or anything turn them into anything less than who they will be. They have a difficult time with conflicting ideals to their own, and a more difficult time with the individuals presenting those ideals, but they are fierce friends and when the world needs to be shaken, a Witch is exactly who you want on your side.
Seer
Seers are intelligent individuals that struggle with interactions with those that doubt the Seer's knowledge, but excel at conversation and education of those willing to listen. They make wonderful friends to those who encourage their interests, and are powerful resources of knowledge for those who want to understand their interests. They may struggle socially more than most of the other classes, but when they find good friends it's often as mutually beneficial as it is socially satisfying for both parties.
Doom
Doom is the aspect of rules, fate, suffering, and death. Doom individuals are often plagued by some amount of pain or misery in their lives. They are sympathetic to suffering of all kinds, though whether this presents as a gentle and patient understanding or a rough and cold "yeah, and? Get over it" attitude is dependent on the individual's reaction to their own circumstances. They have a natural aptitude for "the rules" of a given situation, making them skilled with the laws of the world and the universe, though more to a metaphorical sense than a literal sense.
Witch of Doom
A Witch of Doom is one who, despite their potent understanding of fate and the rules set in place for their life, they have an inherent desire to break free of it. To change their fate, as it were. A Witch of Doom would sympathize with the plights of others, and likely seek to rid the world of suffering entirely.
Seer of Doom
A Seer of Doom is one who has an inherent understanding of the rules of fate, the destinies of those around them, and are keenly aware of the suffering of those around them. They're likely to be interested in the topic of death and destiny, either learning various afterlives or theologies, or researching trauma and it's effects on individuals.
How they would interact
A Witch of Doom, as an individual determined to change fate and eliminate suffering, either from the world or from those around them, would benefit GREATLY from a Seer of Doom.
A Seer of Doom, likewise, would adore a Witch of Doom. Their mutual understanding of the "rules" of the world and their mutual understanding of the fates and sufferings around them, as well as the shared knowledge of death's inevitability, would lead to a deep respect for one another.
The Seer would have an individual who not only has an understanding of the topics at hand and could hold real conversation with them, but they would be speaking to one who genuinely has interest and investment in the topic, taking it as seriously as the Seer themselves. Their interests, even if different, would align under similar umbrellas and lead to a strong bond between Witch and Seer.
The Witch, on the other hand, would have an individual who has a greater understanding of their interests and a strong sense of how best to bring about the Witch's goals, allowing the Witch to learn more efficient ways to succeed in changing their fate or the fates of those around them, more efficient ways to succeed in preventing suffering.
A friendship between the two would be inevitable, a fact not commonly shared between Same-Aspect pairings, as Doom is inherently a "social" aspect, with sympathy at its core.
I believe a Seer and Witch of Doom would, at worst, share a mutual respect and make solid coworkers that can lean on one another for conversation and support when needed, or at best, be excellent partners (in crime or in love, depending on other factors) through thick and thin.
4 notes · View notes
classpectingcaxy · 3 months
Text
Reminder, I am always open for Class, Aspect, and Lunar Sway analysis and assignment! Doing this at-request, so if you want something analyzed, or assigned to you, remember to request it!
7 notes · View notes
classpectingcaxy · 4 months
Note
after reading your knight of breath analysis I'm really curious about about a page analysis
Pages are a VERY interesting class. So let's get into it below the cut!
Pages are the "slow burn" Class, and are not inherently active or passive, but rather the nature of their Class is determined by their Aspect and how the individual chooses to use it. They have very little of their Aspect, even less than a Knight would have, and struggle immensely with it. They often have the illusion of their Aspect, with many Pages giving themselves delusions of it in the hopes that others won't see just how little of it they truly have.
Some examples of this are Jake (Page of Hope) who constantly portrays himself as an active, chipper, upbeat, and optimistic while hiding the fact he's actually quite hopeless in regards to living the happy life he dreams of, and Tavros Nitram (Page of Breath) who, while being disabled and extremely passive as an individual, dreams of being a highly active individual with the power to fly and do anything he wants without hesitation, despite lacking freedom and confidence in equal measure.
This leads to Pages often being "fronters" or "maskers", people who put up a display of their Aspect in order to make up for or hide the fact they almost completely lack it.
This would be a fatal flaw, except for one thing.
While Pages struggle, lack, and dream of their Aspect and suffer for it heavily, there is a shining light here: When they find what's holding them back, and identify how to fix the deficit of their Aspect, they become the most powerful user of their Aspect out of anyone else, even more powerful than the Lord or Muse, despite those being Master Classes.
Pages, when they realize their full potential, become bastions of their Aspect, being conduits, embodiments, and sources of their Aspect. This makes them one of the most potent users of their Aspect.
The price of this is a long, arduous journey of self-discovery, self-realization, and self-actualization that eventually ends in the Page learning who they are meant to be, who they want to be, and how to balance and achieve both without obstructing the other.
Overall, Pages are often immature in some way or another, playing at being mature in that very way, and take a very long time to "come into their own" so to speak. This does not mean they're bad or negative in any way, it only means that they have a lot of growing to do and require patience from those around them, as well as the encouragement to succeed.
Some Pages, however, benefit more from being knocked down than lifted up, and depending on the Aspect may find it more beneficial to be put down. Despite this, ALL Pages benefit from being challenged, but whether that challenge should be made in good faith or out of malice in order to bring the Page closer to realizing their full potential is case-by-case.
4 notes · View notes