Long story short, after musing about some things, I'm curious about the age of people's Commanders, so poll time it is!
Sorry for excluding sylvari, but they're by default in the younger range (the oldest at that point would barely reach their 20s) and they'd skew the results ;;
Feel free to add an (non-sylvari!) OC that is the closest thing to a Pact Commander you have (co-commanders, successors, mentees, that weird dude following them around everywhere, etc), as long as they're active in the Pact during the personal story!
Aurelia is only 36 years old by the start of the game (48yo in current story), but I feel like she's still one of the oldest Commanders I've seen around.
And by all means, lemme see your not-young Commanders! Let's have them get together and complain about their backs hurting or something! 👀
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Here she is in her glory...over 2 years old now... god. There's a blank 'fill in your commander' version I have somewhere too..
In honor of me finishing IBS yet again, let's bring back a tasteless Faren joke (affectionate)
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One more tip that I can’t add pictures to bc I don’t gave a computer right now.
You can actually use walls as a platform for other siege. Once you build a wall you can place any siege you want on top of it, reach it for upgrades and every thing.
Because a lot of the enemies in toypocolypse are melee/routing wise don’t usually go for things high up, they will attack the wall rather than the siege.
If the wall gets destroyed the siege on top stays just floating.
Quick Guide for a Smooth and Quick Toypocalypse ⛄️
Just a quick guide so that Toypocalypse can a bit faster and hopefully more enjoyable for everyone involved~
General Strategy
Every player should pick a different zone to focus on, so that there's no need to struggle for resources and the whole map gets covered by clusters of catapults!
Here's a map of the best spots:
The areas in red are secondary spots where you can expand or move to if an area is already covered.
You CAN cover a whole map with properly built Labyrinth, Hoelbrak and Village, so you can team up to do those!
You want to pick spots that are close enough to be in reach of other people's catapults, but not so close that you have to fight for resources. See what your party is doing and act accordingly.
For your own zone, you want to pick a good spot to build your Catapults (high, good view over the map) and then surround them with a few Snowmen and the occasional Ballista.
Soon, your Catapults will be able to nearly one-shot enemy waves that spawn close enough, while the rest will take care of those that get too close during reload.
Properly set up clusters are more effective than randomly placed toys!
Clusters focus enemies in a few spots and catapults' barrages can clear them even at their spawn.
Stray toys will spread enemies around the map and Catapults may not even reach them :(
There's a cap AND a decay timer for siege toys!
Old toys will despawn if you place too many or after 15 minutes with no upgrading! Try to place them with intention from the start, then after round 4 it's best to start upgrading what you've already placed.
Your strategy should be to aggro enemy waves away from the center and clear them fast!
While you want to drop a few toys on the central platform to defend the dolyaks (pretty useful in the first waves and for extra security), only place them on the outer edges and don't overdo it!
Enemies will aggro on siege toys, and if they're too close to the dolyaks... well, that kinda defeats their defensive purpose, and it'll hurt a lot if it's Toxx's turn.
Focus on Toxx as soon as she spawns (every 2 rounds, after a few waves of regular toys) and try to break her CC bar asap!
You don't want her to destroy your hard work, but be careful of her attacks, especially the one where she spins and reflects projectiles (you can get oneshot if you use the rifle).
Siege Toys and Weapons
Catapults are your best friends and Snowmen are their buddies!
Let the Snowmen do damage, aggro and chill enemies, so that Catapults can reach them over long distances by firing in an arc. (a full barrage from is extremely satisfying to witness)
Ballistas and Walls are not bad, but should be used sparingly.
Ballistas attack faster than Catapults, but unlike them they are single-target and can only hit enemies that are in a straight line in front of them.
Walls should be used only as a way to block or bottleneck specific areas, as toys will usually ignore them if something else is around.
Siege toys do more than any weapon skill!
Pistol is kinda useless after the very first wave, while Rifle and Smasher are overall better. They mostly matter during Toxx fights.
Remember: a few upgraded toys are better than many base toys.
While you can build in a cluster, you're better off leaving at least some space between them so that you can have an easier time upgrading them later.
(This example for the two points above is a bad example: FAR too many toys for one spot + extreme lack of space between them)
If you know spawn points, you can place a single sacrificial Snowman (you'll have plenty of snow anyway) in there to immediately aggro enemies and give your Catapults extra time to clear the wave where it spawns.
Tips & Tricks
When holding Snow or Scraps, you can use your 3rd skill to run faster!
You can gather extra gifts after every Toxx on the left side of the map! (Round 2, 4, 6 and 8. Round 10 gives its own reward in the bouncy chest.)
You can regen health by hanging out with the dolyaks for a few seconds, and if they're hurt you can heal them using Hay!
If you want extra security for the dolyaks, there are 4 Skritt Mercenaries on the sides of the map that can be hired for 3 Scraps each.
Resources respawn after a few rounds, so do try to use your first round of resources responsibly!
If you're doing fine with your numbers, upgrade early or maybe even bring some of your Scraps to party members that are struggling to set up!
Siege toys are built right on the spot your camera/mouse cursor is aiming, and you can take advantage of it to build more precisely! Also, if you're building against a wall, it'll be placed above it!
(In this example of my fave Labyrinth configuration: toys are built by aiming on the pole at the intersections and end up on top of them + walls block the entrances)
As a note, the Wiki has already a pretty decent guide, but I wanted to sum things up and add to it!
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