I have a question about the twins regarding starters. Yes, Chandelure and Eelektross are perfect for them, and I adore them. But if they were given a chance to choose one of the Unova starters, which ones would they pick? I think the Oshawott line fit Emmet, and the Snivy line gives me Ingo vibes. Tho, I'm not sure a Serperior would really get along with his Chandelure. And if they don't like the Unova starters and could choose from any starter of any other region, which one would be their choice? I'm asking this because I noticed they don't have any way to really hit ground types for super effective damage, so they might be interested in getting a water type and a grass type to cover that gap. 🤔
More under cut!
My favorite trope is when the obvious starter-trainer pair is, in fact, swapped six ways into sunday and comes out a jumbled wreck on the other end.
In a way weirder alternate universe, Ingo and Emmet would be given the two “trouble” starters from Professor Cedric’s batch much like how Pikachu is thrown at Ash in the pokemon anime— through a series of unfortunate accidents.
In this au, I would like to postulate they become the starter’s emotional support humans and end up running a battle gym, while Elesa (armed with a tepig) ends up head of a battle faculty.
Bonus AU elesa… she’s plotting ways to motivate her lazy tepig. She’s scheming. That’s a constant.
FEEL FREE TO ADD ON TO THIS AU! It’s free real estate.
((As for the rest of the ask: chandelure would absolutely throttle that samurott. Eelektross and servine (i cant imagine wanting to loose limbs as serperior) would be friends faster then a house on fire, and probably cause fires.
Also, the submas gang being utterly decimated by ground types makes me honk with laughter. Earthquake is a constant nightmare in this household.))
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Pokeball Headcanons: Internal Environments & Mechanics
(Per the usual, these headcanons are based off of the games universe.)
Modern Pokeballs create simulations for the Pokemon inside that make them feel like they’re in a large environment. In addition to making the Pokeball feel extra comfortable, they also help keep the Pokemon enriched.
Different Pokeballs have different simulations. Note that some types of Pokeballs function differently, but share the same environments (for example, Fast Balls, Heavy Balls, and Level Balls all use the same default environment as a regular Pokeball).
Pokeball (Regular): A standard forest-y area.
Great and Ultra Balls: Similar to the standard Pokeball environment, but much more expansive. Great Balls have 2x the area to explore compared to standard Pokeballs, and Ultra Balls have 3x.
Master Balls: Change the simulation based on the preferred environment of the Pokemon that was caught. This technology is new and there is currently work being done to try to apply it to other, more commercially-available Pokeballs.
Safari Balls: Match the environment of the Safari Zone.
Lure and Dive Balls: Underwater environments. Pokemon that don’t live in water typically don’t like these Pokeballs.
Love Balls: Same as a regular Pokeball, but the season is spring instead of summer, and there are cherry blossoms and other flowers in bloom. Breeders use a more advanced model of Love Balls that can contain two Pokemon at once in order to avoid separating mating pairs.
Friend Balls: Standard environment with the addition of picnic areas.
Moon Balls: Space environment. In addition to Pokemon that evolve with moon stones, some alien species have also shown a preference towards this model.
Net Balls: Plains environment with lots of ponds.
Luxury Balls: Indoor mansion environment, with lots of cushions and pokepuffs in every room. The inside of the ball is lined with velvet instead of having the plastic and metal exposed like in other Pokeballs, making it extra comfortable.
Dusk Balls: A permanent nighttime setting. The environment is similar to the standard one, but with the addition of multiple cave systems. Nocturnal Pokemon tend to prefer this model.
Heal Balls: A soft, luxurious bed that helps promote rest and healing. These balls emit a similar kind of energy as the instant-healing machines used in Pokemon Centers.
Dream Balls: A surreal, misty environment, similar to that of a peaceful dream. In addition to preventing sleeping Pokemon from waking up upon capture, it’s also preferred by Pokemon that need a lot of rest.
Beast Balls: Recreate an area of Ultra Space. Unsurprisingly, regular Pokemon don’t care for this.
Older models of Pokeballs (for example, old Hisuian Pokeballs) don’t have simulations. It is highly recommended you retrofit these Pokeballs with the proper technology if you intend to keep your Pokemon in them for more than a few hours at a time. (If a Pokemon is kept in a Pokeball without proper enrichment for long periods of time, they become bored and start leaving it on their own, and may start disobeying their trainer in other ways as well).
If you want to gain an idea of what different types of Pokeball environments are like, many trade shows and Pokeball stores offer VR headsets that you can pop on to experience them for yourself. Non-interactive video examples can also be found on many manufacturer’s websites.
In addition to simulations, modern models of Pokeballs offer state-of-the-art-technology, including:
Lightweight Construction: No longer is there a need to seal apricorn wood! Modern Pokeballs are made out of a lightweight plastic with an internal aluminum frame. In addition to making Pokeballs buoyant and insulated, all parts are also recyclable.
Easy Opening: No more fumbling with locks and clasps! Simply click a button to open the Pokeball, then snap shut to close.
Energy Efficient: Modern Pokeballs can simply absorb excess energy during a catch instead of expelling it from the top, preventing accidental burns and other injuries.
Built-in GPS Tracking: If you lose track of a Pokeball, you can report to your local Pokemon Center to learn its location.
Pokedex Syncing: Not only does your Pokeball automatically add your new catch to the Pokedex, but you can scan a Pokeball to pull up your Pokemon’s profile and check things like health and status.
Tagging: When a Pokemon is caught, its energy signature is ever-so-slightly modified with an invisible “tag”. Other Pokeballs automatically scan for this tag, and won’t attempt a catch if present. This tag fades after a month if the Pokemon is released, and automatically refreshes every time you return your Pokemon to its ball.
Automatic Releases: The capture tag is automatically removed if a Pokeball is broken or otherwise damaged, making it easy to transfer your Pokemon over to a new, non-broken ball.
Environmentally Friendly: Apricorn balls use tumblestones to trigger a Pokemon’s reflex to convert itself into energy. Modern Pokeballs replace this with type of invisible ray, which does the exact same thing functionally without requiring the mining of natural resources.
Easy Transfers: If you wish to move your Pokemon into a different Pokeball than the one it was caught in, just bring it to your local Pokeball store. For a small fee, the tagging system can be disabled, allowing your Pokemon to be re-captured in a ball of your choice.
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